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Imported ps5-native-app-boilerplate (Makefile, tools, tooling, clean-room runtime builder, CPU demo renderer). The compiler wrapper and build.sh fall back to the host clang when clang-18 is absent (Arch ships clang 22; verified), ccache is optional, and the large home-screen DDS/AT9 assets stay out of git. Identity: PPSA99350 "Steam Remote Play". Submodules pinned: ihslib master 1881b9a, protobuf-c v1.5.2, mbedtls v3.6.4, opus v1.5.2 (the mbedtls/opus revisions ProsperoLight proved on the console). ProsperoLight's sceNet socket adapter, entropy source, mbedtls config and VideoDec2/VideoOut/AGC link stubs are staged under platform/ps5 and vendor/ps5 for M1/M2. Tested: make, make deploy, shsrv launch; the demo screen renders on the TV.
Clean-room runtime shim
libc.prx is generated locally from the independently authored source in this
repository and is distributed under GPL-3.0-or-later. It contains no Sony
runtime implementation, proprietary SDK binary, or game file.
The release artifact has SHA-256:
e6ff45d16adf687855cc3b33b0c8a4132b6504360b221e0a34c7e99fb3ba0036
Generate it from the repository root:
make libc
Then verify it from this directory with:
sha256sum -c libc.prx.sha256
The generated file is ignored by Git. Bare make also creates it as part of a
normal application build. A tagged GitHub Release has two files, the
app-folder ZIP and SHA256SUMS; libc.prx is not a file of its own there:
the verified binary is inside the ZIP, beside eboot.bin.
The complete source, reproduction procedure, and compatibility scope are in
tooling/native and
docs/RUNTIME_SHIM.md.