mirror of
https://github.com/jmelovich/Steam-Link-PS5.git
synced 2026-10-21 19:32:50 -05:00
Imported ps5-native-app-boilerplate (Makefile, tools, tooling, clean-room runtime builder, CPU demo renderer). The compiler wrapper and build.sh fall back to the host clang when clang-18 is absent (Arch ships clang 22; verified), ccache is optional, and the large home-screen DDS/AT9 assets stay out of git. Identity: PPSA99350 "Steam Remote Play". Submodules pinned: ihslib master 1881b9a, protobuf-c v1.5.2, mbedtls v3.6.4, opus v1.5.2 (the mbedtls/opus revisions ProsperoLight proved on the console). ProsperoLight's sceNet socket adapter, entropy source, mbedtls config and VideoDec2/VideoOut/AGC link stubs are staged under platform/ps5 and vendor/ps5 for M1/M2. Tested: make, make deploy, shsrv launch; the demo screen renders on the TV.
82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/*
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* ps5-native-app-boilerplate - Native application startup.
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* Copyright (C) 2026 BlackBearReloaded
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* SPDX-License-Identifier: GPL-3.0-or-later
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*
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* Initializes the platform runtime, runs static constructors and main, and
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* hands normal process termination back to the platform runtime.
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*/
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#include <cstddef>
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#include <cstdint>
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using Destructor = void (*)();
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using Initializer = void (*)();
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extern "C"
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{
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void _init_env(void *process_parameters);
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int atexit(Destructor callback);
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[[noreturn]] void exit(int status);
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int application_main(int argc, char **argv, char **envp) __asm__("main");
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extern Initializer __preinit_array_start[] __attribute__((weak));
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extern Initializer __preinit_array_end[] __attribute__((weak));
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extern Initializer __init_array_start[] __attribute__((weak));
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extern Initializer __init_array_end[] __attribute__((weak));
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extern Initializer __fini_array_start[] __attribute__((weak));
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extern Initializer __fini_array_end[] __attribute__((weak));
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}
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namespace
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{
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void run_forward(Initializer *first, Initializer *last) noexcept
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{
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if (first == nullptr || last == nullptr)
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return;
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while (first != last)
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(*first++)();
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}
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void run_reverse(Initializer *first, Initializer *last) noexcept
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{
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if (first == nullptr || last == nullptr)
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return;
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while (last != first)
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(*--last)();
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}
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} // namespace
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extern "C" __attribute__((weak)) void catchReturnFromMain(int status)
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{
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(void)status;
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}
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extern "C" void _init()
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{
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run_forward(__preinit_array_start, __preinit_array_end);
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run_forward(__init_array_start, __init_array_end);
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}
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extern "C" void _fini()
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{
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run_reverse(__fini_array_start, __fini_array_end);
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}
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extern "C" [[noreturn]] __attribute__((visibility("default"))) void
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_start(void *process_parameters, Destructor loader_teardown)
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{
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const int argc = *static_cast<const int *>(process_parameters);
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auto *parameters = static_cast<std::uint8_t *>(process_parameters);
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auto **argv = reinterpret_cast<char **>(parameters + sizeof(std::uint64_t));
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_init_env(process_parameters);
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if (loader_teardown != nullptr)
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(void)atexit(loader_teardown);
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(void)atexit(_fini);
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_init();
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const int status = application_main(argc, argv, nullptr);
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catchReturnFromMain(status);
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exit(status);
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}
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