40 Commits
Author SHA1 Message Date
Dylan DeverillandClaude Fable 5 f2da1ce31e Bump installer version to 1.9 (#50)
Matches the README, which advertises Bluetooth support as new in 1.9.
The installer script is the only place carrying the app version.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
v1.9
2026-08-03 23:39:20 -07:00
345bf15ca3 Fix puck activation after firmware updates (#44)
The receiver stopped working after a controller firmware update. Original
diagnosis and fix by @danbosscher; extended here for Bluetooth, Steam
handoff, and several defects found during QA on the hardware.

The puck publishes a controller interface per slot plus a management
endpoint, and on current firmware an empty slot rejects the lizard-mode
command outright.

- Enumerate only the controller collection (FF00:0001), excluding the
  puck's management endpoint at FF00:0002
- Wait for a live 0x42/0x45 state report before sending feature commands,
  and skip slots that never produce one
- Prefer an exclusive claim but accept a shared handle when Windows keeps
  a compatible write handle open — only while Steam is absent, since a
  handle held with Steam running is probably Steam's, and driving the
  controller alongside it is worse than refusing. Refusing is what
  escalates to the device cycle that takes the handle back.
- Add the Nereid receiver PID (0x1305)

Defects found by QA and fixed here:

- The battery payload is [chargeState, percent] on every transport, not
  just Bluetooth. A 92% battery was reported, and fed to the DS4 battery
  level, as 1%.
- Game mode could not tell an idle receiver from a contested one, so a
  controller that was merely switched off triggered three device cycles,
  restarting the receiver's devnodes for nothing.
- A receiver raises no device event when a slot becomes occupied, so
  waking a controller went unnoticed for as long as it was left. Poll for
  it instead.
- Overlapping cycles undid successful claims: a cycle is asynchronous, and
  the arrivals it generated re-entered the acquire path and fired another
  on top of it, ripping the device back out a second after game mode came
  up. Cycles are now spaced.
- Failure was announced while the last cycle was still landing — the alert
  fired one second before success. The verdict now waits out a grace
  period.

Verified on the puck, Bluetooth, and wired: handoff to Steam on game
launch, reclaim afterwards, and no duplicate input.

Reclaiming takes around nine seconds on a four-slot receiver, dominated by
SetupDiCallClassInstaller tearing down each interface in turn. Three
attempts to shorten it (batching the cycle, a shorter settle, cycling only
the contested interface) all regressed the reclaim and were reverted; it
needs to be worked out against hardware rather than reasoned about.

Co-Authored-By: Dan Bosscher <danbosscher@users.noreply.github.com>
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-03 23:34:08 -07:00
Dylan DeverillandClaude Fable 5 719f76a911 Scale the remap window for DPI and make it resizable (#47)
main.cpp declares PER_MONITOR_AWARE_V2, so Windows scales nothing for us,
but the remap window was created with its 760x668 design size as raw
physical pixels. WebView2 correctly renders its CSS at the monitor's scale
inside that frame, so at 200% the content needed 1520x1336 in a 760x668
window — the reported "super small" window with cramped content.

WS_THICKFRAME was also simply absent, so there was no sizing border at all.
The existing WM_NCHITTEST handler already had a comment about letting
Windows handle "the resize border", so that code was written expecting a
resizable window that never was one.

- Size from GetDpiForWindow, clamped to the monitor work area: 760x668 at
  200% is taller than a 1080p screen
- Centre on the monitor under the cursor rather than the primary one, which
  also picks up the right scaling on a mixed-DPI desktop
- WS_THICKFRAME to resize. Its border is in the non-client area, outside the
  rect WebView2 occupies, so it stays grabbable even though the web content
  covers the whole client area
- WM_GETMINMAXINFO for a scaled minimum, WM_DPICHANGED to follow the window
  between monitors at the physical size the user set

Window class background changed from white to the page colour: resizing
repaints the frame before WebView2 catches up, and white flashed against
the dark UI once dragging borders became possible.

Co-authored-by: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 18:47:35 -07:00
Dylan DeverillandClaude Fable 5 7feb53f3ea Validate the cycle task points at the current helper
EnsureCycleTaskRegistered only checked that the scheduled task existed,
never that it pointed at the current helper. A task left behind by an older
or relocated install still runs and schtasks still reports success, but it
executes a helper that may be gone or predate current device support — so
the cycle does nothing, the controller is never reclaimed from Steam, and
nothing anywhere reports a failure.

Not theoretical: an uninstall left a task pointing into Program Files while
the app ran from a build folder, and every cycle the app ordered was a
silent no-op. From the app's side a successful schtasks /Run is
indistinguishable from a working cycle, which made it expensive to find.

Query the task as XML and compare its <Command> against our own helper path,
re-registering on mismatch and logging that it happened. The XML declares
encoding="UTF-16" while redirected output is single-byte, so it is read
narrow; the path is compared against both codepage renderings rather than
guessing which the console used.

Also register at startup when the loaded mode is OffOnlyInGame, instead of
waiting for a cycle to discover the problem. Without it a missing or stale
task is only noticed during a cycle — which happens exactly when a game
launches — so the UAC prompt ambushed the user mid-launch. A no-op when the
task is present and correct, so installed users see no change. Installer
users never hit any of this: setup runs --register under the elevation it
already has.

Verified by relocating the app: launching from the registered location is
silent, launching from a copy logs the stale task and re-registers to the
new path.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 18:36:27 -07:00
Dylan DeverillandClaude Fable 5 50a8ae246d Add Bluetooth LE support for the Steam Controller
The controller now works wired, through the dongle, or paired over
Bluetooth, with the full feature set: game mode, rumble, trackpad haptics,
battery, PlayStation-mode gyro, and taking the controller back from a
running Steam.

Windows exposes the entire vendor protocol over HID-over-GATT under PID
0x1303 — feature reports, output reports, and the 0x45 state report (54
bytes, ~157 Hz) all work through the existing HidDevice stack, so support
is a thin layer rather than a new transport backend.

- Add SC2026_BT_PID to enumeration and a per-slot Transport tag, detected
  from the interface path (HOGP GUID / bthenum markers win over PID
  tokens) and logged on CONNECT/DISCONNECT
- Swap the battery report 0x43 payload bytes on Bluetooth slots — the
  firmware sends [chargeState, percent], reversed from USB/dongle
- Bluetooth-specific disconnect alert copy, and a notification when
  acquisition gives up rather than a silently dead pad

Device cycling had to be reworked for reclaiming the controller from
Steam. DIF_PROPERTYCHANGE reports success while leaving the device and
Steam's handle untouched; CM_Query_And_Remove_SubTree is vetoed by open
handles; pnputil /restart-device works once, then leaves the devnode
reboot-pending and refuses thereafter. Disable+enable works repeatedly.

Two traps found against live hardware. SetupDiCallClassInstaller returned
ERROR_INVALID_DATA for a disable Windows had genuinely performed — the app
logged the device removal a tenth of a second before the call reported
failure — so return codes cannot gate the re-enable, or the controller is
stranded disabled and needs Device Manager to recover. CM_Get_DevNode_Status
is now the source of truth: whether the node went down decides if a real
cycle happened, the re-enable always runs and retries until the node
confirms it is enabled, and only a stranded device counts as failure. Some
devices also reject a global scope change, so DICS_FLAG_CONFIGSPECIFIC is
tried as well.

SteamProbe becomes a transport discovery tool: detailed enumeration with
transport detection, interface selection, non-fatal lizard-off with a
raw-dump fallback, an output-report test, report-rate measurement, and
--enum / --imu modes. The windowless cycle helper gains its own cycle.log,
since it cannot share the tray app's events.log (held open _SH_DENYWR) and
was previously impossible to diagnose.

Verified on hardware: game mode, rumble, haptics, battery, IMU streaming,
clean removal on power-off/sleep/range loss with automatic reconnect,
yielding to Steam on game launch, and reclaiming afterwards (~1.2s). Also
confirmed the firmware enforces one host transport at a time, so no
cross-transport deduplication is needed.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-01 17:41:43 -07:00
Dylan Deverill 5c3f4aacf0 Update README.md 2026-07-07 14:51:10 -07:00
Dylan Deverill 66292bc100 Merge pull request #36 from ddeverill/feat/steam-aware-auto-control
Add Steam-aware auto control modes, device-cycle helper, and diagnostics
v1.8
2026-07-07 14:33:00 -07:00
Dylan DeverillandClaude Fable 5 5cd54be8d0 Add Steam-aware auto control modes, device-cycle helper, and diagnostics
Control modes (tray 'Control Mode' submenu, persisted):
- Manual: tray toggle only (grayed labels now explain why when disabled)
- Auto - Off while Steam running: yield the controller whenever steam.exe
  runs; reclaim ~6s after it exits (debounced against Steam self-restarts)
- Auto - Off ONLY while in Steam game: yield only while RunningAppID != 0

SteamWatcher polls the Steam process and RunningAppID every 2s with
asymmetric debounce: transitions toward more Steam activity are reported
immediately (yield fast), transitions away must hold ~6s.

Taking the device from a running Steam requires invalidating its HID write
handle. A new elevated helper (SteamlessDeviceCycle.exe) restarts the
controller device node (unplug/replug equivalent) on demand via a
highest-privileges scheduled task, registered by the installer or a one-time
UAC prompt. The tray app itself NEVER runs elevated: an elevated foreground
window blocks unelevated SendInput via UIPI, which froze Steam Input's
desktop cursor whenever the tray menu was open. The same cycle mechanism
hands the device to an already-running Steam on game launch (Steam only
opens controllers on arrival events).

Crash safety: an unhandled-exception filter best-effort restores lizard
mode without taking locks; the firmware's own revert timeout remains the
final fallback. ClaimExclusive now restores shared access on failure
instead of leaving the device handle closed.

Diagnostics for field disconnect reports:
- Event log at %LOCALAPPDATA%\SteamlessController\events.log (512KB
  rotation, read-shareable): connect/disconnect causes, game mode
  transitions with failure reasons, battery changes, stalls, keepalive
  failures, auto-mode decisions. 'Open Event Log' in the tray menu.
- Silent-stall detection: no reports for 4s while enumerated (battery
  death, sleep, wireless drop) is now detected, logged, and alerted with
  the last battery reading.
- Disconnect/stall alert balloons, suppressed for intentional handoffs,
  with a 'Disconnect Notifications' toggle for users with odd setups.

Startup reverts to the plain HKCU Run key (the elevated-logon-task variant
from an interim build is migrated back and cleaned up). Installer ships and
registers the helper and unregisters it on uninstall; version 1.8.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-07 14:32:14 -07:00
Dylan Deverill 224e6d4cd7 Merge pull request #34 from ddeverill/feat/trackpad-haptics-keepalive
Overhaul trackpad haptics: fix firmware lizard revert, click latch, tick gating
v1.7
2026-07-06 12:51:36 -07:00
Dylan DeverillandClaude Fable 5 b80c7b830e Overhaul trackpad haptics: fix firmware lizard revert, click latch, tick gating
The core fix: the SC2026 firmware silently reverts to lizard mode (including
its autonomous click haptics) after a period without host feature reports,
which doubled up with software haptics as a crunchy burst. A keepalive now
re-asserts the lizard-off state every 2 seconds while game mode is active.

Haptics reliability and feel:
- Switch trackpad haptics from OUT_HAPTIC_PULSE (grip LRAs) to
  OUT_HAPTIC_COMMAND (trackpad LRAs) for localized feel
- Click haptic latch: press fires off the debounced firmware click bit,
  release only fires once contact area returns to idle, so force chatter
  and mid-hold easing cannot re-fire
- Movement ticks: distance-based with motion deadzone, post-release and
  first-touch grace windows, pressing/teleport gates (pause, not reset),
  idle decay, and a 50ms send rate limit so firmware waveforms never queue
  into a backlog

Handoff and mouse:
- EnableLizardMode now also sends LOAD_DEFAULT_SETTINGS so firmware mouse
  emulation resumes immediately on disable instead of waiting for the
  firmware revert timeout
- Trackpad mouse: carry sub-pixel movement remainders between frames and
  retune sensitivity (0.015 -> 0.01125)

Also: shared/exclusive HID reopen support, local-only HapticTester tool
(gitignored, conditional CMake target), installer version bump to 1.7.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-07-06 12:50:38 -07:00
Dylan Deverill 57f8844e7b Update README.md 2026-06-22 00:10:37 -07:00
Dylan DeverillandClaude Sonnet 4.6 ddb91176fe Add distance-based movement haptics and click release haptic for trackpad
Replaces the per-frame movement buzz with a scroll-wheel-style tick that
fires once per 5000 raw units of travel. Adds a matching haptic on click
release to mirror Steam's press/release feel. Reseeds the movement
baseline on click release so stale position delta doesn't bleed into a
spurious movement tick on the same frame.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
v1.6
2026-06-22 00:02:08 -07:00
Dylan Deverilland@david419kr 0b5eecc698 Merge pull request #26 from ddeverill/feat/ds4-motion-haptics
Add DS4 gyro/touchpad forwarding, battery status, and enhanced haptics

Co-authored-by: @david419kr
2026-06-21 23:22:23 -07:00
Dylan DeverillandClaude Sonnet 4.6 9f5a4bde6a Check vigem_target_ds4_update_ex return value; remove debug logging
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-21 23:18:26 -07:00
61ccd6548d Add DS4 gyro/touchpad forwarding, battery status, and enhanced haptics
PlayStation mode now emits DS4_REPORT_EX on every frame:
- Raw gyro and accelerometer forwarded from SC IMU (enabled via
  SETTING_IMU_MODE when PS4 mode is active; disabled on teardown)
- SC right/left trackpads mapped to DS4 touchpad contacts 1/2,
  with correct 12-bit XY packing and per-gesture contact IDs;
  pads claimed for mouse use are suppressed from the touchpad report
- Battery level and charge state forwarded from REPORT_BATTERY_STATUS
  (0x43) reports received in the read loop
- DS4 output moved from deprecated notification callback to a polling
  thread using vigem_target_ds4_await_output_report_timeout()

Enhanced haptics applied to both Xbox and PlayStation modes:
- Power curve (value^0.68) and cross-channel mixing (large motor
  bleeds into both haptic actuators; small motor weighted toward right)
- Short attack boost on rising motor edges to replicate ERM punch
- Trackpad touch and click fire one-shot haptic pulses via new
  OUT_HAPTIC_PULSE (0x81) and OUT_HAPTIC_COMMAND (0x82) output reports

Additional fixes:
- REPORT_SECONDARY = 0x43 renamed to REPORT_BATTERY_STATUS
- ViGEMClient upgraded from 1.16.18.0 to b66d02d snapshot which
  exposes DS4_REPORT_EX, vigem_target_ds4_update_ex(), and
  vigem_target_ds4_await_output_report_timeout()

Co-authored-by: david419kr <david419kr@users.noreply.github.com>

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-21 21:54:22 -07:00
Dylan Deverill 69311f1e83 Merge pull request #25 from danbosscher/fix-vigembus-installer-args
Fix ViGEmBus silent installer arguments
2026-06-21 21:21:23 -07:00
Dan Bosscher dc6b5d7db8 Fix ViGEmBus silent installer arguments 2026-06-21 12:53:53 +01:00
Dylan DeverillandClaude Sonnet 4.6 fbef4118e5 Bump installer version to 1.5
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-21 01:25:41 -07:00
Dylan DeverillandClaude Sonnet 4.6 a8a9e539ac Add Xbox / PlayStation controller platform selection
Introduces a ControllerPlatform enum (Xbox, PlayStation) and a full
DualShock 4 translation path alongside the existing Xbox 360 one.
Switching platforms live tears down and recreates the virtual device.
The selection persists in the registry and is exposed via a
"Controller Platform" submenu in the tray context menu.

DS4 translation maps face buttons to Cross/Circle/Square/Triangle,
encodes the D-pad as a HAT switch (with diagonal support), converts
signed 16-bit axes to uint8 with Y-axis inversion, and routes right
trackpad clicks to the DS4 touchpad button.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-21 01:22:28 -07:00
Dylan Deverill 9599372101 Update README.md
Updated with new features outlined
2026-06-20 23:39:06 -07:00
Dylan Deverill 02d16590b9 Add Steam Controller rumble forwarding (#19)
Add Steam Controller rumble forwarding
v1.5
2026-06-20 23:24:05 -07:00
Dylan Deverill dc2aed188e Restore /wd4828 on SteamlessController target
/utf-8 enforces UTF-8 source encoding, which makes C4828 fire on
ViGEmClient.h (non-UTF-8 bytes in its comments). Only SteamlessController
includes ViGEm headers (via VirtualController.cpp), so /wd4828 is needed
there specifically. Other targets remain clean.

Co-Authored-By: Dylan Deverill <ddeverill@gmail.com>
2026-06-20 23:16:17 -07:00
Dylan Deverill 0ce2b57a36 Merge main into PR branch; wire rumble into multi-slot architecture
Conflicts resolved:
- ControllerManager.cpp: take main's slot-based EnableGameMode/
  DisableGameMode dispatch; wire the rumble callback into
  EnableGameModeSlot and add SetRumble(0,0) to DisableGameModeSlot
  so rumble stops cleanly before vc is torn down.
- VirtualController.h: keep both RumbleCallback/OnRumble (ours) and
  the new Update(backCfg, backMouseEnabled) signature (main's).

Co-Authored-By: Dylan Deverill <ddeverill@gmail.com>
2026-06-20 23:13:24 -07:00
Dylan Deverill 37cc98b05c Fix CancelIo OVERLAPPED drain bug in ReadInputReport
Same latent use-after-free as WriteOutputReport: after CancelIo, the
kernel can still complete the IRP and write into the stack OVERLAPPED
after the function returns. Block with GetOverlappedResult(..., TRUE)
to drain before ov goes out of scope.

Co-Authored-By: Dylan Deverill <ddeverill@gmail.com>
2026-06-20 23:08:46 -07:00
Dylan Deverill f7c4f13c90 Address review feedback on rumble forwarding PR
- Drop Tick()/m_wantsGameMode auto-enable machinery (out of scope for
  this PR — belongs in a separate submission)
- Remove unused CMD_TRIGGER_RUMBLE constant
- Fix WriteOutputReport comment to accurately describe padding behaviour
- Fix CancelIo OVERLAPPED use-after-free: drain with GetOverlappedResult
  before the stack OVERLAPPED goes out of scope
- Strip redundant /wd4819 /wd4828 MSVC flags; /utf-8 already covers them
- Add comment to HeartbeatLoop explaining the 40 ms tick rationale

Co-Authored-By: Dylan Deverill <ddeverill@gmail.com>
2026-06-20 23:04:38 -07:00
Dylan DeverillandClaude Sonnet 4.6 5ca94176b3 Add back button remapping UI with registry persistence
Introduces a WebView2-based remap window (double-click tray icon or
'Remap Back Buttons...' context menu) that lets users assign any of
L4/L5/R4/R5 to a face button, bumper, trigger, d-pad direction, stick
click, Menu/View, mouse button, or 'none' (natural behavior).

- BackButtonConfig: new enum + struct; values stable as registry DWORDs
- RemapWindow: chromeless WebView2 window with a button picker and
  press-to-detect capture mode; settings persist across launches
- ControllerManager: StartButtonCapture/StopButtonCapture API with
  rising-edge HID detection for all mappable targets
- VirtualController: ApplyBackAction injects the mapped XInput button
  each frame; mouse-button actions are edge-detected in the read loop
- TrackpadMouse: back-button mouse-click handling decoupled from remap
- TrayApp: wires up the remap window, saves/loads all back button
  settings to HKCU\Software\SteamlessController

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
v1.4
2026-06-20 22:40:13 -07:00
Dylan DeverillandClaude Sonnet 4.6 9838bed701 Add support for multiple simultaneous Steam Controllers
Each connected controller now gets its own virtual Xbox 360 device via
ViGEmBus, mapping to separate XInput player slots (1, 2, 3...).

Key changes:
- SteamController: add EnumerateAll() to probe and return all live
  device paths across wired (0x1302) and dongle (0x1304) PIDs; add
  Open(path) overload to open a specific already-validated path.
- ControllerManager: replace single-controller state with a vector of
  Slot structs, each owning its own SteamController, VirtualController,
  TrackpadMouse, and read thread. SyncDevices() diffs live paths against
  current slots on every device-change event, adding new controllers and
  removing disconnected ones. Controllers hot-plugged while game mode is
  active are automatically brought into game mode.
- Bump installer version to 1.3.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
v1.3
2026-06-19 20:46:48 -07:00
ntspaceowl e5416d53a5 Refresh tray icon after startup state sync 2026-05-30 22:07:46 +09:00
ntspaceowl bc3e9932b1 Auto-enable Steamless mode after startup reconnect 2026-05-30 22:00:00 +09:00
ntspaceowl a660f671b4 Add Steam Controller rumble forwarding 2026-05-28 00:22:50 +09:00
Dylan Deverill 50ff3cde40 Merge pull request #17 from ddeverill/fix/firmware-report-id-update
Fix firmware compatibility: REPORT_STATE 0x42 to 0x45
v1.2
2026-05-25 08:41:12 -07:00
Dylan DeverillandClaude Sonnet 4.6 61454cc6ff Fix compatibility with post-Valve-update firmware (REPORT_STATE 0x42 → 0x45)
A Valve firmware update changed the main STATE report ID from 0x42 to
0x45. REPORT_STATE is updated to match; the now-redundant REPORT_EXTENDED
constant (which previously held 0x45) is removed.

Also adds better probe diagnostics to Open() — distinguishes between an
unexpected report ID (firmware mismatch) and a read timeout (empty slot).

Fixes a stale debug flag in SteamProbe: FORCE_SHOW_BYTES_16_17 reverted
to false (right joystick Y, not X).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-25 08:21:40 -07:00
Dylan Deverill f8caf4a79a Merge pull request #4 from ddeverill/feature/wireless-dongle-support
Add wireless dongle support (Steam Controller Puck)
v1.1
2026-05-10 20:47:35 -07:00
Dylan DeverillandClaude Sonnet 4.6 b520d534f7 Add wireless dongle support (PID=0x1304)
The Steam Controller Puck exposes up to four FF00/0001 HID interfaces
(one per paired controller slot). Previously, Open() blindly picked the
first interface, which could be an empty slot — feature reports sent to
it were silently ignored, so lizard mode was never disabled.

Now Open() iterates all FF00/0001 interfaces for both the wired PID
(0x1302) and the dongle PID (0x1304), reads a single input report with
a 500 ms timeout, and latches onto the first interface that responds
with a live 0x42 STATE report.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-10 20:46:24 -07:00
Dylan DeverillandClaude Sonnet 4.6 48b44c34f9 Extend SteamProbe to enumerate all Valve HID interfaces
Added EnumerateAllValveDevices() to SteamProbe which lists every HID
interface with VID=0x28DE at startup — printing PID, usage page, usage,
and product string. This makes it easy to identify the wireless dongle's
PID without needing Device Manager.

Updated HidDevice::Enumerate to treat pid=0 as a wildcard so callers
can enumerate all devices for a given vendor.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-05-10 20:36:34 -07:00
Dylan Deverill 0447da8198 Merge pull request #3 from ddeverill/release/v1.0.0
Add Start with Windows, installer script, and release build support
2026-05-10 20:31:02 -07:00
Dylan Deverill 4b1d3fdec0 Update README.md 2026-05-10 20:09:53 -07:00
Dylan Deverill a5bf2cbd6b Update README.md 2026-05-10 20:08:11 -07:00
Dylan DeverillandClaude Sonnet 4.6 f4a2f04315 Add Start with Windows, installer script, and release build support
- Start with Windows toggle in tray menu — writes/removes the Run registry
  key so the app launches automatically at login
- Inno Setup installer script for packaging the release exe
- CMakePresets.json for named debug/release build configurations
- README updated with correct Visual Studio 2025 build commands and a
  note for VS 2022 users

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Release
2026-05-10 19:57:47 -07:00
Dylan Deverill 589ed11e4a Initial release 2026-05-10 19:28:03 -07:00