Dylan DeverillandClaude Opus 5 255f4f9cad Ask the system which virtual gamepad buses exist instead of guessing
vigem_connect returns VIGEM_ERROR_BUS_NOT_FOUND both when no bus driver is
installed and when one is present and did not answer, and the client never
records which product's bus it tried. The app inferred "driver missing" from
that error, so a driverMissing=1 that happened to be right was
indistinguishable from one that was wrong — which is most of why #65 took as
long as it did to pin down.

ViGEmBusInfo enumerates the interface GUID directly. The failure line is now
followed by what the machine actually has, and driverMissing is set from an
empty enumeration rather than inferred from an error code with several
causes.

The GUID comes from the vendored client's own header rather than a copy, so
updating third_party cannot leave a stale value behind here. That matters
because the header instructs forks to change it, and several products ship
one: measured on the #68 reporter's machine, which carries both the Oculus
and Virtual Desktop forks, neither publishes this GUID and only the Nefarius
bus appears. An empty result therefore does mean no usable bus, which is
what makes it safe to drive the "go install the driver" advice from. It also
retires the theory that the client had been connecting to a fork.

A disabled bus reads the same as an absent one — the devnode stays present
and reports a problem, but its interface is withdrawn entirely — so that
case belongs in the empty-list wording rather than in a state of its own.

ViGEmBusProbe prints the same inventory, since "vigem_connect failed" is not
a question a reporter's log can answer on its own.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-13 22:17:28 -07:00
2026-08-13 16:53:55 -07:00
2026-05-10 19:28:03 -07:00

SteamlessController

A lightweight Windows system tray app that lets you use a Steam Controller as a standard gamepad — without Steam running.

image

When Steamless Mode is active, the app disables the controller's built-in keyboard/mouse emulation (lizard mode) and exposes it as a virtual Xbox 360 controller via ViGEmBus, making it compatible with any game that supports XInput or the Xbox controller.

Features

  • NEW in 1.9 - Bluetooth! Use the controller wired, through the dongle, or paired over Bluetooth LE
  • NEW in 1.8 - Automatically enable/disable based on if Steam is running, or a Steam game is running!
  • NEW in 1.8 - Advanced debugging and local logging to help diagnose issues
  • Rumble Support v2.0
  • Support for multiple Steam Controllers! Long live split screen!
  • New shiny UI for remapping L4/L5 R4/L5 back buttons!
  • Support for Xbox OR PlayStation controllers - with PS Touchpad and Gyro plumbing.
  • System tray icon shows connection and mode status
  • Steamless Mode — disables lizard mode and exposes controller as Xbox 360 gamepad
  • Trackpad Mouse — use the right (or left) trackpad as a mouse cursor
  • Back Buttons for Clicking — the upper paddles (L4/R4) left-click by default; rebind any paddle to a gamepad button, right click, or Off
  • Use Left Trackpad Instead — mirror all trackpad/back-button functionality to the left side for left-handed users
  • Start with Windows — launch automatically at login
  • Settings persist across restarts
image image

Requirements

To run

  • Windows 10 or later (64-bit)
  • ViGEmBus driver installed
  • Steam Controller — wired USB (PID 0x1302), wireless dongle (PID 0x1304), or Bluetooth LE (PID 0x1303, pair via Windows Bluetooth settings)
  • Steam closed (Steam claims the controller when running)

To build

  • Visual Studio 2022 with the Desktop development with C++ workload
  • CMake 3.20 or later (included with Visual Studio, or install separately)
  • Windows SDK 10.0.22000 or later (installed via Visual Studio Installer)

Building

git clone https://github.com/your-username/SteamlessController.git
cd SteamlessController
cmake -B build
cmake --build build --target SteamlessController

The executable will be at build\Debug\SteamlessController.exe.

For a release build:

cmake -B build/release -G "Visual Studio 18 2025"
cmake --build build/release --config Release --target SteamlessController

If you have Visual Studio 2022, replace "Visual Studio 18 2025" with "Visual Studio 17 2022".

CMake Targets

Target Description
SteamlessController Main system tray application
SteamProbe Console diagnostic tool — dumps raw HID report bytes as you interact with the controller. Useful for protocol research.
RawControllerProbe Checks whether Windows.Gaming.Input.RawGameController can enumerate the Steam Controller (requires WinRT).

How it works

The Steam Controller exposes a vendor HID collection (usage page 0xFF00) that carries all game input in a 54-byte report (ID 0x42) at ~60 Hz. By default the firmware runs in lizard mode, emulating a keyboard and mouse so the controller works without drivers.

SteamlessController sends HID feature reports to disable lizard mode, then reads the raw input reports and translates them into a virtual Xbox 360 controller via ViGEmBus. A background heartbeat re-sends the disable command every 800 ms to keep lizard mode off.

The full input report layout is documented in src/steam/SteamController.h.

Third-party

  • ViGEmClient — MIT License, built from source as a static library
S
Description
Support for the 2026 Steam Controller in non-Steam games
Readme MIT
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2026-09-23 01:17:41 -05:00
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