Dylan DeverillandClaude Opus 5 a087c236b2 Add per-game control profiles
Everything about how the controller behaves — paddle bindings, both
trackpads, and which kind of pad the game sees — is now configured in one
window and saved per game, rather than spread across tray checkboxes that
applied everywhere at once.

Installed games come from the Start Menu and the packaged-app list. Steam
does not shortcut its library with .lnk files, so its games are read from
the .url shortcuts it does write; Xbox and Store titles register no shortcut
file at all and come from the shell's app list instead. None of these
sources can tell a game from any other program, so the picker searches
rather than scrolls — a saved profile is pinned, everything else is reached
by typing.

Trackpads are configured per pad. The previous pair of toggles could only
ever describe one pad doing one thing, because a single TrackpadMouse
instance was switched between pads by a bool; there are two now. A pad can
move the pointer, scroll, feed the DS4 touchpad, or do nothing, and its
click is an ordinary binding dispatched down the same path as the paddles —
it used to be hardwired to a left click that only fired while that pad drove
the mouse.

Key bindings can carry Ctrl, Alt, Shift and Win. The modifiers ride in the
free top byte of the packed binding, so values written by earlier builds
decode unchanged. Windows is chosen from a toggle rather than pressed: the
Start menu opens before the page is told anything, which is what made that
key unbindable before. Choosing modifiers rather than typing them also keeps
combinations like Alt+Tab from being claimed by the system mid-capture.
Ctrl+Alt+Delete is refused outright, being the Secure Attention Sequence
that no ordinary process can send.

Profiles follow the foreground application, and nothing polls to do it. An
unelevated process cannot subscribe to process-start events — the WMI class
that reports them requires administrator rights, as does an ETW kernel
session — but SetWinEventHook reports foreground changes for the cost of one
hook and no thread. Focus is also the better question than "is it running":
a launcher that starts a game and stays resident answers yes long after the
game has exited. Steam profiles are keyed by app id, which a foreground
window cannot supply, so Steam's manifests are read to map that id to an
install directory; a game's launcher, its anti-cheat service and the game
itself all live under it and all resolve to the same profile.

Auto Mode still decides whether the controller is ours at all, so a profile
only loads while we hold the pad. A balloon names the profile when one
loads, under the notification setting, because a profile that quietly fails
to match is otherwise invisible.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-08-13 16:53:55 -07:00
2026-08-08 00:14:55 -07:00
2026-08-13 16:53:55 -07:00
2026-08-13 16:53:55 -07:00
2026-05-10 19:28:03 -07:00

SteamlessController

A lightweight Windows system tray app that lets you use a Steam Controller as a standard gamepad — without Steam running.

image

When Steamless Mode is active, the app disables the controller's built-in keyboard/mouse emulation (lizard mode) and exposes it as a virtual Xbox 360 controller via ViGEmBus, making it compatible with any game that supports XInput or the Xbox controller.

Features

  • NEW in 1.9 - Bluetooth! Use the controller wired, through the dongle, or paired over Bluetooth LE
  • NEW in 1.8 - Automatically enable/disable based on if Steam is running, or a Steam game is running!
  • NEW in 1.8 - Advanced debugging and local logging to help diagnose issues
  • Rumble Support v2.0
  • Support for multiple Steam Controllers! Long live split screen!
  • New shiny UI for remapping L4/L5 R4/L5 back buttons!
  • Support for Xbox OR PlayStation controllers - with PS Touchpad and Gyro plumbing.
  • System tray icon shows connection and mode status
  • Steamless Mode — disables lizard mode and exposes controller as Xbox 360 gamepad
  • Trackpad Mouse — use the right (or left) trackpad as a mouse cursor
  • Back Buttons for Clicking — the upper paddles (L4/R4) left-click by default; rebind any paddle to a gamepad button, right click, or Off
  • Use Left Trackpad Instead — mirror all trackpad/back-button functionality to the left side for left-handed users
  • Start with Windows — launch automatically at login
  • Settings persist across restarts
image image

Requirements

To run

  • Windows 10 or later (64-bit)
  • ViGEmBus driver installed
  • Steam Controller — wired USB (PID 0x1302), wireless dongle (PID 0x1304), or Bluetooth LE (PID 0x1303, pair via Windows Bluetooth settings)
  • Steam closed (Steam claims the controller when running)

To build

  • Visual Studio 2022 with the Desktop development with C++ workload
  • CMake 3.20 or later (included with Visual Studio, or install separately)
  • Windows SDK 10.0.22000 or later (installed via Visual Studio Installer)

Building

git clone https://github.com/your-username/SteamlessController.git
cd SteamlessController
cmake -B build
cmake --build build --target SteamlessController

The executable will be at build\Debug\SteamlessController.exe.

For a release build:

cmake -B build/release -G "Visual Studio 18 2025"
cmake --build build/release --config Release --target SteamlessController

If you have Visual Studio 2022, replace "Visual Studio 18 2025" with "Visual Studio 17 2022".

CMake Targets

Target Description
SteamlessController Main system tray application
SteamProbe Console diagnostic tool — dumps raw HID report bytes as you interact with the controller. Useful for protocol research.
RawControllerProbe Checks whether Windows.Gaming.Input.RawGameController can enumerate the Steam Controller (requires WinRT).

How it works

The Steam Controller exposes a vendor HID collection (usage page 0xFF00) that carries all game input in a 54-byte report (ID 0x42) at ~60 Hz. By default the firmware runs in lizard mode, emulating a keyboard and mouse so the controller works without drivers.

SteamlessController sends HID feature reports to disable lizard mode, then reads the raw input reports and translates them into a virtual Xbox 360 controller via ViGEmBus. A background heartbeat re-sends the disable command every 800 ms to keep lizard mode off.

The full input report layout is documented in src/steam/SteamController.h.

Third-party

  • ViGEmClient — MIT License, built from source as a static library
S
Description
Support for the 2026 Steam Controller in non-Steam games
Readme MIT
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2026-09-23 01:17:41 -05:00
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