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Bump version to 0.1.7
App Sandbox 0.1.7 ### Added - NVIDIA DLSS support in compatible Vulkan games running in Windows VMs on x64 Windows hosts. Thanks to @darkjezza for reporting this ([#139](https://github.com/jamesstringer90/appsandbox/issues/139)). - A dedicated VM settings dialog on Windows and macOS, and a clearer snapshot and branch manager on Windows. ### Fixed - Corrected GPU and network information on macOS and removed unsupported network options.
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@@ -14,7 +14,7 @@
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<PropertyGroup>
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<AsbVersionMajor>0</AsbVersionMajor>
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<AsbVersionMinor>1</AsbVersionMinor>
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<AsbVersionPatch>6</AsbVersionPatch>
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<AsbVersionPatch>7</AsbVersionPatch>
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<AsbVersionRevision>0</AsbVersionRevision>
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<!-- Derived forms - do not edit. -->
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@@ -598,8 +598,8 @@ static BOOL write_prov_scripts(NSString *dir, NSString *sshMsiName) {
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/* Signed ARM64 release: EV-signed agent EXEs + MS-attestation-signed drivers (VDD/VAD/AppSandboxSHM/
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* devcon). The release version is pinned in the cached filename, so a newer release auto-invalidates
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* the cache. The URL must stay publicly fetchable by an unauthenticated client. */
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NSString *name = @"AppSandbox-0.1.6-win-arm64.zip";
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NSString *urlStr = @"https://github.com/jamesstringer90/appsandbox/releases/download/v0.1.6/AppSandbox-0.1.6-win-arm64.zip";
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NSString *name = @"AppSandbox-0.1.7-win-arm64.zip";
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NSString *urlStr = @"https://github.com/jamesstringer90/appsandbox/releases/download/v0.1.7/AppSandbox-0.1.7-win-arm64.zip";
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NSString *cacheDir = [[VmDir vmsRootDirectory] URLByDeletingLastPathComponent].path;
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[[NSFileManager defaultManager] createDirectoryAtPath:cacheDir
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withIntermediateDirectories:YES attributes:nil error:nil];
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@@ -131,7 +131,7 @@ clear message** and a non-zero exit — it never half-starts:
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```python
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import asb
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c = asb.connect()
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print(c.version()) # {'product': 'AppSandbox', 'version': '0.1.6', ...}
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print(c.version()) # {'product': 'AppSandbox', 'version': '0.1.7', ...}
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```
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`asb.py` has no third-party dependencies; copy it next to your script, or add
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