- `lightcraft_denoise::remote`: protocol v1 over TCP (JSON lines + byte-shuffled,
deflated half-float tiles), a `Remote` client (connection pool, four slots,
greeting checks the model's SHA-256 and tile size, gives up after three failed
tiles) and `serve` (shared token compared in constant time, size caps including
payloads that inflate past their tile, connection limit, timeouts).
- Engine: with LIGHTCRAFT_DENOISE_URL / LIGHTCRAFT_DENOISE_TOKEN set, the loaded
model greets the server on first use and adds its slots to this computer's
tiles at once; a tile goes to a free server slot, else runs here, and a tile
the server fails runs here too. `denoise.status` → `device.remote` says where.
- `lightcraft-cli denoise-serve` serves the installed, selected model on this
computer's card (checked against the CPU, as in the app) or CPU.
- docs/denoise.md: setup, safety (unencrypted: VPN/LAN only) and the protocol.
Tested: protocol round trips, refusals (token, model, tile size, hostile
payloads), fallback and give-up; the engine model with a live, a mismatched
and a dead server; the CLI binary serving a synthetic model end to end.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`encode_avif_pq`: linear Rec. 2020 with SDR white at 1.0 → PQ (SDR white at
203 cd/m², BT.2408), BT.2020 NCL YCbCr 4:4:4, 10-bit, with CICP nclx
(9/16/9, full range) and a clli box. ravif fixes the sRGB curve, so this
drives the rav1e + avif-serialize it already uses (no new crates).
Export: AVIF with `hdr` renders the HDR edit in Rec. 2020 and writes PQ.
Photos without an HDR edit export as before, in every format. CoreImage
decodes the file as HDR (same 3.1 % of the frame above SDR white as the gain
map JPEG of the same edit).
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Light panel: HDR switch, headroom limit and an SDR Rendition flyout
(shown with HDR on); Visualize HDR beside the switch.
- `Overlay::HdrRange` / `view.visualizeHdr`: the SDR render dimmed to grey,
with pixels the HDR rendition puts above SDR white painted in four bands by
stops above it. Rendered on the CPU from the float HDR render.
- Export dialog: "HDR output" for JPEG (gain map) and 32-bit TIFF.
- Parity (Q. HDR 2 ✅ 3 🟡, LR-EDIT-HDR-MODE ✅, LR-EXP-HDR 🟡), README, ROADMAP.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- `ExportOptions.hdr` (`hdr` param): photos edited in HDR export as ISO
21496-1 gain map JPEGs (the SDR rendition as the base, the gain map measured
against it as written) or 32-bit float TIFF with highlights above 1.
Other formats and SDR edits export as before.
- Output sharpening and watermarks apply to both renditions.
- `develop.hdr {enabled?, maxEv?}` turns HDR editing on/off and sets the
headroom limit.
Checked on macOS: ImageIO reports both the ISO and the Apple gain map, and
CoreImage's HDR decode of a 3 EV edit reaches 2.95 EV.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
`lightcraft_codecs::gainmap`:
- `compute` measures a gain map (luminance or RGB, log2, block-averaged)
from an SDR and an HDR rendition; `apply` rebuilds the HDR rendition.
- ISO 21496-1 metadata: writer (fixed denominator) and reader (also the
common-denominator form; refuses unknown versions, backward maps and zero
denominators). Adobe `hdrgm` XMP reader and writer, per-channel values as
rdf:Seq; Apple's HDRGainMap/HDRToneMap description of the same map.
- `encode_jpeg`: base with CIPA DC-007 MPF index (gain map typed 0x050000),
the ISO marker and Container XMP merged into the user's packet, followed by
the gain map JPEG. `read_jpeg` / `is_gain_map_jpeg` find and decode the map.
Also: gain map images are no longer picked as embedded thumbnails (an Ultra
HDR JPEG could show its greyscale gain map in the grid). The JPEG APP-segment
building is shared with `encode_jpeg`. Fuzzed with the other decoders.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- `DevelopSettings.hdr`: enabled, headroom limit (`max_ev`) and SDR-rendition
offsets (brightness, contrast, highlights, shadows, whites, clarity), with
control specs (`hdr.maxEv`, `hdr.sdr*`) and copied with the Light group.
- `ToneMap::hdr` / `display_hdr`: the SDR curve through the midtones, with
highlights lifted up to `2^max_ev`; identical to the SDR tables at peak 1.
- `OutputDepth::F32Hdr`: unclamped linear output up to the peak. The finish
stage carries the peak through highlight desaturation, gamut mapping,
encoding, curves, grain and LUT profiles; with HDR off every branch is the
SDR code path, bit for bit.
- `settings_for`: every non-HDR render (CPU and GPU) uses the SDR rendition.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>