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fix: earlier .binary downloads are routed at launch
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@@ -194,6 +194,28 @@ import { VIKING_PAGE_PREFIX, VIKING_PREFIX, describeVikingCapture, linkPageMetad
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console.log(`[download-queue] queue not saved to ${file}: ${error2.message}`);
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}
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}
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// A finished download that stayed a ".binary" before its header check knew PS5 packages and its
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// name was read (issues #24, #42) is routed now, once at launch, as a new one would be: a game
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// image to the homebrew folder for ShadowMount+, a PKG to the packages folder to install. One
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// still unknown, or one an archive after all, is left where it is.
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for (const job2 of jobs) {
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if (job2.state !== "file-downloaded" || job2.artifact?.nextAction !== "downloaded" || !/[.](?:binary|bin)$/i.test(job2.downloadDestination || "")) continue;
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const before = job2.artifact;
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try {
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if (!fs.exists(job2.downloadDestination)) continue;
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route(job2);
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if (!["shadowmount", "installer-required"].includes(job2.artifact.nextAction)) {
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job2.artifact = before;
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continue;
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}
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job2.state = job2.artifact.nextAction === "shadowmount" ? "downloaded" : "installer-required";
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console.log(`[download-queue] ${job2.id}: a finished ".binary" is now ${job2.downloadDestination}`);
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change();
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} catch (error2) {
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if (!job2.routing) job2.artifact = before;
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console.log(`[download-queue] ${job2.id}: a finished ".binary" stays as it is: ${error2.message}`);
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}
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}
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const find = (id) => {
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const job2 = jobs.find((item) => item.id === id);
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if (!job2) throw new Error("Download is no longer in the queue.");
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