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fix: hide games with no working source
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@@ -50,11 +50,17 @@ import { FileSystem, Image } from '@ps5-react/core';
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}
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};
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// A game whose every host is paused (paused-hosts.js) leaves the shared lists in place, so no screen
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// shows a game with nothing to download. The lists are the data module's own arrays, which every
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// screen reads after this module has run.
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// shows a game with nothing to download. So does one with no source at all (2026-10-17: 563 games,
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// nearly all PS4, whose only links sit in Archive.org collections now restricted), unless another
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// edition of it can be downloaded, which its Download button then offers; an edition with no source
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// is never offered. The data stays: a game that gains a source shows again. The lists are the data
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// module's own arrays, which every screen reads after this module has run.
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var playable = (game) => game.providers?.length > 0 && !game.providers.every(pausedFilter);
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var playableWorks = new Set([...games, ...twins].filter((game) => playable(game) && game.work != null).map((game) => game.work));
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var hidden = (game, listed2) => game.providers?.length ? !playable(game) : !listed2 || !playableWorks.has(game.work);
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for (const list of [games, twins])
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for (let index = list.length - 1; index >= 0; index--)
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if (list[index].providers?.length && list[index].providers.every(pausedFilter)) list.splice(index, 1);
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if (hidden(list[index], list === games)) list.splice(index, 1);
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var entries = [...games, ...twins];
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var _a;
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for (const game of entries) {
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