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docs(changelog): one queue per console (#335 step 1)
Hardware (Phat, FW 5.10, web UI via Playwright): 1. Jak X base (3.6 GB) stream install running; its patch and a third package queued behind it as Queued (#1)/(#2) — no refusal. Base then patch installed; the game launched patched. PASS 2. Star Wars base + patch stream installs in sequence; launched. PASS 3. The third package's file was renamed before its turn: only that row failed, with the reason and Retry; the others finished. PASS 4. Page reload mid-queue: not exercised on hardware (covered by the browser-build unit test). Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -4,6 +4,25 @@ What's new in ps5upload, written for humans.
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---
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## Unreleased
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**One queue for each console.**
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- **Queue stream installs.** Stream installs, links, library installs and
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External Packages now all go into the console's queue and run one after
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another — no more "Another install is in progress", and a running install
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no longer greys out the buttons for the next one. A game's update and DLC
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always install after the game itself, whatever order you queue them in.
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- **See the queue where you install.** Install Package shows the console's
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queue at the top: what is installing, and each waiting item's place in
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line. The console tab shows how many items are waiting.
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- **Retry via upload.** If the PS5 can't reach this computer for a stream
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install, its queue row offers to upload the package and install it instead.
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- An install that was running when the app closed is never re-run by itself —
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check the game, then retry if needed. Queued links aren't saved to disk.
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---
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## 5.36.0
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**Choose which drive install packages are kept on.**
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