- PROCESS_LIST answers {"ok":true,"procs":[..]}, not "processes": the
helper's kill/launch guards and the page read the wrong key (every
launch would have been refused as "another game is running").
- Covers fall back to the app folder's sce_sys/icon0.png (titles a
homebrew installer put on FW 13.60 have no appmeta folder).
- A registration with no source is placed by its app folder.
- The game sheet lays details and actions side by side so it fits the
TV's 700 px; it closes after Hide/Show so the home-screen note shows.
- Process rows put the name and the facts on two lines.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JoFXdUvVCDAG8xRjtp52qt
Two new sections for the console page (PS5Upload Minion):
- Games: the installed titles, built the way the engine builds the PC
app's list (/user/appmeta, app folders, app.db, our registrations),
with covers, recently-played order, search and a hidden-icon filter.
Start / go to game, Close (app kill, then SIGKILL like the PC app),
hide or show the home-screen icon, and Uninstall with the helper's
own presence check; a still-present title is watched for minutes.
- Processes: the process list with the on-screen game marked; Stop for
games and payloads only (never the helper or a system process).
Helper routes reuse the engine's methods (APP_DB_QUERY, APP_LIST,
APP_HIDDEN_LIST, APP_INFO_QUERY, APP_LAUNCH, APP_UNREGISTER,
APP_ICON_SET, PROCESS_LIST, PROCESS_KILL), which take the Sony API lock
themselves. The page's own tile is never acted on, NPXS titles are never
uninstalled or hidden, launch is refused while another game runs, and
uninstall while that game runs.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JoFXdUvVCDAG8xRjtp52qt
/api/fan reads HW_TEMPS "f" (the fan duty is the one extended read)
and answers the fan's state as JSON (webui_fan_status_json): CPU and SoC
temperature, duty, the target held now, the console's own, the pin, the
range, restores, the guard and the filtered temperature. /api/fan/set
takes {target_c} or {stock:true} and calls HW_FAN_THRESHOLD as the
engine does, then answers the fresh state; the helper's two refusals
come back as 409.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01JoFXdUvVCDAG8xRjtp52qt
- Helper listener heals itself on the accept thread (no new thread): every
5 s it rebinds after a resume (10 s clock gap) or, with LAN access on,
when the console's addresses change (Host allowlist refreshed); a
listener whose poll/accept keeps failing for 5 s is rebound too.
- Long file names slide while their row is focused (text-indent marquee,
prefers-reduced-motion respected; one focusin/focusout pair).
- Continue on your phone: /api/settings carries the console's LAN address;
rename, new folder, go to path and bulk rename show a QR code and
http://<addr>:9180/ while LAN access is on. Tiny dependency-free QR
encoder (byte mode, v1-10, L/M), checked against segno symbols.
- Deferred: FS stat ids from stat() (a symlink to the destination is
itself); clipboard header; language switch keeps the shown language
until the new one loads, strings fetch times out after 10 s; own
Cache-Control detected in any case; cheats toggle right after the game
exits says closed at once (helper drops its 2 s cache, dead pid reads as
no game), a racing PC/page toggle says "another app is changing";
failed batch items stay selected; Fix permissions title counts items.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RxCGb8Asp1A1AQYiv1kbgS
Index name match is linear (iterative, one backtrack point; selftest bounds
the pathological pattern); star runs collapsed. INDEX_SEARCH filters an
optional "under" before its limit; This folder says when matches elsewhere
filled the reply. Text viewer draws a window around a find target with
memoized blocks and one scan per query. Hex reads only 64 KiB; end-of-list
buttons keep focus (hex First/Last added); D-pad left/right on the picture
changes image (nav hands arrows to [data-nav-arrows]); SFO key scan bounded;
folder size and disk usage share one walk; Search waits for the drives;
Disk usage starts at the folder shown.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RxCGb8Asp1A1AQYiv1kbgS
Helper: /api/index/start|status|search|cancel over INDEX_START / STATUS /
SEARCH / CANCEL (handlers unchanged; the engine never calls them). Their
bodies are scanned quote to quote, so every root and pattern is checked
for no '"', '\' or control character and < 256 bytes (codec, selftested).
Roots: 1-8, absolute, never the trust store (403). The page's last start
(roots, started_at, cancelled) is remembered so status says whether the
index there is the page's and what it covers. Search answers at most 500
results, filters by `under` (asking the helper's 5,000 for a folder) and
never returns a trust-store path; truncated when the helper's limit or
the page's is reached. JSON buffers on the heap.
Page: Search (toolbar) — name or * / ? pattern (a word matches anywhere),
all drives or this folder; the first search builds the index for that
scope with a running count and Cancel, then searches; a covering index
is reused; results (name, folder, size) open in Files at the item. An
older helper (404) is told. Disk usage (toolbar) — the drive's
subfolders as bars, biggest first, measured one after another with
folderSize's walker under one budget (500k entries, 3 min, 2,000
subfolders), cancellable, one at a time page-wide (refuses while a
folder-size walk runs); "›" looks inside (○ comes back up), ✕ opens in
Files. Strings cw_files_search_* / cw_files_usage_* in 21 locales.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RxCGb8Asp1A1AQYiv1kbgS
The console page gets a Cheats section (rail: Home, Files, Cheats, Settings; Home's
Cheats shortcut now shows). It lists the running game's cheats as switches: X or the
square button switches the focused one, rows are inert while a switch runs, and the
helper's state is read again after every switch. No game, no cheats, the game closing
while the page is open, and helper errors each say what to do next, with Refresh.
The helper adapts the cheat methods exactly as the PC engine calls them:
/api/cheats/status (CHEATS_STATUS), /api/cheats/list {title_id} (CHEATS_GET, every
entry re-escaped, a cut reply keeps its whole entries) and /api/cheats/toggle
{title_id,index,on} (CHEATS_TOGGLE, its free-text refusals mapped to tokens).
Downloads and deletes stay in the PC app.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RxCGb8Asp1A1AQYiv1kbgS
The PS5 browser drives an on-screen pointer and ✕ clicks at it, so the page
now treats hover as focus: the ring and what ✕ activates are the same
element. After a key move the pointer is parked (drift under 6 px is
ignored) and a click there activates the focused control instead.
nav.ts's button table covers every DualSense button with its action, the
keys/keyCodes it may arrive as and verified:false until measured: L2/R2 page,
L3 top, R3 rail, OPTIONS help, Create refresh, touchpad full screen, PS/Mute
system. The hint bar shows ✕/○ always, the rest once verified.
POST /api/input-log appends compact, privacy-neutral event lines to a 64 KiB
ring at /data/ps5upload/webui-input.log (same-directory rewrite, bounded
body, 429 under 500 ms); the page sends only while setInputLogEnabled(true).
Full screen on the first activation (standard, then webkit-prefixed), with a
Settings switch hidden where unsupported. Type scales with the viewport
(26 px at 1540x700). Raw page budget 640 KiB.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RxCGb8Asp1A1AQYiv1kbgS
- /api/jobs releases the page's finished jobs after replying
(ava1_jobs_release_seen), so batches cannot fill the shared table.
- list_registered_titles_json leaves out WEBUI_TILE_TITLE_ID; a PC's
APP_UNREGISTER of the tile is Settings -> tile off (saved tile:false,
tile thread removes it) so the next start does not re-register it.
- Now running: the focused app is never the tile; the fallback names
only a game title id (PPSA/CUSA/... prefixes), never the browser, the
tile or homebrew. Codec selftest covers it.
- /api/settings carries tile_busy/tile_failed (webui_tile_state); the
tile request is made before the reply.
- put_str/r_status clamp `at` after every escape/printf; send_error and
r_fs_delete clamp too.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01RxCGb8Asp1A1AQYiv1kbgS