2 Commits
Author SHA1 Message Date
97aff28201 fix(electron): reject non-executable paths and contain launch rejections (#2705)
* fix(electron): reject non-executable paths and contain launch rejections

An executable_path that runs but never prints the inspector line made
Playwright's electron.launch() leave three waits unawaited. They rejected
unhandled and Node ended the CLI or the MCP server (#2269).

Check the resolved executable_path is a regular file, and on non-Windows
hosts that it passes X_OK, before any launch. Wrap only the launch call
in a scoped unhandledRejection listener that absorbs rejections whose
stack is in playwright-core/lib and re-throws anything else.

Tested on Linux with Node 22.23.1, 24.18.0 and 26.11.1.

Refs #2269

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* fix(electron): absorb only this launch's orphaned rejections

The listener around the launch dropped every rejection with a
playwright-core stack, so an unrelated Playwright failure during the
launch window would vanish. Hold those rejections instead. When the
launch settles, drop only the ones whose message is part of the launch's
own error (the orphans of a failed launch). Raise every other one again
through the unhandledRejection path, so the process still fails. A launch
that succeeds raises all of them. Rejections without a Playwright stack
still fail at once.

One setImmediate turn before the decision lets rejections queued by the
settling tick arrive first. It is a single turn, not a timer. A shared
set of absorbed errors stops overlapping launches from raising each
other's orphans. The listener is removed on every path.

Add child-process tests that drive the built provider through its launch
seam, since Vitest's worker has its own unhandledRejection listener.

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* test(electron): distinguish launch success from capture ownership

* test(electron): assert cleanup ownership failures around overlapping launches

* fix(comparison): recheck historical calls-only changes (#2223)

* fix(comparison): preserve incomplete function call evidence

Keep missing, unknown, partial and unresolved call relationships unknown in function comparisons and reconstruction claims. Aggregate IDA caller and callee coverage without overwriting uncertainty.

Validate with 144 focused tests, typecheck/lint, docs checks and test discovery. Real providers were not verified; the full headless IDA session suite requires unavailable Windows native controls.

* fix(comparison): recheck historical calls-only changes

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Co-authored-by: morluto <76467478+morluto@users.noreply.github.com>

* fix(android): make DEX descriptor pattern portable

* fix(ci): isolate Linux Hopper process fixture inventory

* fix(browser): avoid replaying observed launch rejections

* style: format comparison and IDA sources

* test(electron): allow cold macOS ownership setup

* test(electron): allow cold macOS setup in the early-exit path test

The test that runs an executable which exits at once builds the Swift
ownership helper twice on macOS: in the CLI process, and again in the
MCP server process on its first tool call that prepares. A cold Swift
cache can spend up to 120 seconds on a build. The test had only the
30 second default.

Give the test 180 seconds, as e1579ec31 did for
electronLaunchRejections.test.ts and 65a809a0d did for
webSourceLocationCli.test.ts. cli.run has no deadline of its own, so
it needs no timeoutMs.

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* test(ci): isolate report fixtures and declare PowerPC Java bounds

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Co-authored-by: Claude Opus 5.5 <opus@fox.invalid>
Co-authored-by: morluto <76467478+morluto@users.noreply.github.com>
Co-authored-by: Lucien <164857476+dakjdakd@users.noreply.github.com>
2026-10-14 07:30:14 +08:00
12ee785e5e feat(website): follow the system dark mode and fix small-screen text (#1894)
* fix(website): keep text inside small screens and tidy small type and spacing

From a layout audit of the built pages:

- Long terminal prompts and code-header buttons wrap instead of being cut
  off at 320px (WCAG 1.4.10).
- Headings and table cells break long words, so the 1.4.12 text-spacing
  test no longer widens pages past 320px.
- Header and footer links get a 24px minimum height (2.5.8).
- Labels that rendered under 12px now render at 12px or more, and inline
  code never drops under 0.75rem.
- The home page's hero and definition rows share one column gap and align
  on the first baseline, and stacked boxes share one corner size.
- Highlight chips get room around the text, and the active run in a step
  listing is one band instead of a box per line.

Colors are unchanged.

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* feat(website): follow the system dark mode

The site was light only, so a reader with a dark system still got a white
page. Add one prefers-color-scheme: dark block to the stylesheet that swaps
the six color variables to Catppuccin Mocha (MIT) and overrides the fixed
colors that would break on a dark page: selection, buttons, tinted
highlights, flow nodes and arrows, and a visible border on the agent
terminal.

Add a dark theme-color tag beside the light one in the page template and
the 17 pages, and a Dark column to the style guide's color table.

Light colors are unchanged. The SVG figures follow in the next commit; the
blog page's inline strokes, the dinosaur game and the social card are left
as they are.

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* feat(website): give the five SVG figures a dark scheme

Pages load the figures with <img>, so page CSS cannot reach inside them.
Each figure now carries its own @media (prefers-color-scheme: dark) block
of attribute-selector overrides that map every light color to a Catppuccin
Mocha color, with one shared map across all five. No markup, labels,
shapes or positions change, and nothing uses !important.

Four figures also paint a mantle canvas so "Open figure" works on its own;
analyst-thinking.svg stays transparent, since it sits on the page rather
than in a figure box.

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* chore(website): refresh translation source references

The theme-color tags move the page lines that the catalogs cite, so
python3 scripts/website.py translations extract rewrites the source
references in messages.pot and the 18 PO files. No message text changes.
The same run moves the "Main navigation" entry to its new position in each
catalog.

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* fix(website): keep inline step highlights inline

The full-width band for the active step now applies only to code-step
blocks. The inline parameter highlights in the dx-ball and th04
signatures stay inline again.

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* test(website): check every page offers light and dark theme colors

Each authored reading page, and its built copy in every language,
must carry one theme-color tag for light and one for dark. The
stylesheet must keep its dark color scheme block. On the commit before
dark mode, this test fails on every page.

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* fix(website): draw the dinosaur game in the page colors

In dark mode the game box turned dark, but the game still drew with
its light colors, so the dinosaur, cacti and text fell to about 2:1
contrast. The canvas now reads five colors from CSS variables on
.dino-stage. Light values are the old ones, so light mode draws the
same pixels. Dark values are Catppuccin Mocha: 8.3:1 for the
dinosaur, 7.9:1 for cacti and text, 7.6:1 for the crash color.

The moved lines in dino-demo.js shift the translation catalog
references, so the catalogs are refreshed too (reference comments
only).

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* fix(website): recolor the Touhou flywheel arrows in dark mode

The inline flywheel SVG on the Touhou article hard-codes its stroke
colors, so on the dark page its connectors fell to about 2:1. Two
dark-only rules map those strokes to the page accent and muted colors
(7.8:1 and 7.4:1). Light mode is unchanged.

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* fix(website): redraw the dinosaur game when the system theme changes

The canvas reads its colors only when it draws, so an idle, paused or
crashed game kept the old palette after a theme switch. Each demo now
redraws on a prefers-color-scheme change.

The added lines shift the translation catalog references, so the
catalogs are refreshed too (reference comments only).

🤖 Generated with Claude Code (Opus 5.5) 🦊

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Co-authored-by: Claude Sonnet 5.5 <sonnet@cassie-pc>
Co-authored-by: Claude Opus 5.5 <opus@cassie-pc>
2026-10-12 03:17:49 +08:00