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97aff28201 |
fix(electron): reject non-executable paths and contain launch rejections (#2705)
* fix(electron): reject non-executable paths and contain launch rejections An executable_path that runs but never prints the inspector line made Playwright's electron.launch() leave three waits unawaited. They rejected unhandled and Node ended the CLI or the MCP server (#2269). Check the resolved executable_path is a regular file, and on non-Windows hosts that it passes X_OK, before any launch. Wrap only the launch call in a scoped unhandledRejection listener that absorbs rejections whose stack is in playwright-core/lib and re-throws anything else. Tested on Linux with Node 22.23.1, 24.18.0 and 26.11.1. Refs #2269 🤖 Generated with Claude Code (Sonnet 5.5, verified by Opus 5.5) 🦊 * fix(electron): absorb only this launch's orphaned rejections The listener around the launch dropped every rejection with a playwright-core stack, so an unrelated Playwright failure during the launch window would vanish. Hold those rejections instead. When the launch settles, drop only the ones whose message is part of the launch's own error (the orphans of a failed launch). Raise every other one again through the unhandledRejection path, so the process still fails. A launch that succeeds raises all of them. Rejections without a Playwright stack still fail at once. One setImmediate turn before the decision lets rejections queued by the settling tick arrive first. It is a single turn, not a timer. A shared set of absorbed errors stops overlapping launches from raising each other's orphans. The listener is removed on every path. Add child-process tests that drive the built provider through its launch seam, since Vitest's worker has its own unhandledRejection listener. 🤖 Generated with Claude Code (Sonnet 5.5, verified by Opus 5.5) 🦊 * test(electron): distinguish launch success from capture ownership * test(electron): assert cleanup ownership failures around overlapping launches * fix(comparison): recheck historical calls-only changes (#2223) * fix(comparison): preserve incomplete function call evidence Keep missing, unknown, partial and unresolved call relationships unknown in function comparisons and reconstruction claims. Aggregate IDA caller and callee coverage without overwriting uncertainty. Validate with 144 focused tests, typecheck/lint, docs checks and test discovery. Real providers were not verified; the full headless IDA session suite requires unavailable Windows native controls. * fix(comparison): recheck historical calls-only changes --------- Co-authored-by: morluto <76467478+morluto@users.noreply.github.com> * fix(android): make DEX descriptor pattern portable * fix(ci): isolate Linux Hopper process fixture inventory * fix(browser): avoid replaying observed launch rejections * style: format comparison and IDA sources * test(electron): allow cold macOS ownership setup * test(electron): allow cold macOS setup in the early-exit path test The test that runs an executable which exits at once builds the Swift ownership helper twice on macOS: in the CLI process, and again in the MCP server process on its first tool call that prepares. A cold Swift cache can spend up to 120 seconds on a build. The test had only the 30 second default. Give the test 180 seconds, as |
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12ee785e5e |
feat(website): follow the system dark mode and fix small-screen text (#1894)
* fix(website): keep text inside small screens and tidy small type and spacing From a layout audit of the built pages: - Long terminal prompts and code-header buttons wrap instead of being cut off at 320px (WCAG 1.4.10). - Headings and table cells break long words, so the 1.4.12 text-spacing test no longer widens pages past 320px. - Header and footer links get a 24px minimum height (2.5.8). - Labels that rendered under 12px now render at 12px or more, and inline code never drops under 0.75rem. - The home page's hero and definition rows share one column gap and align on the first baseline, and stacked boxes share one corner size. - Highlight chips get room around the text, and the active run in a step listing is one band instead of a box per line. Colors are unchanged. 🤖 Generated with Claude Code (Sonnet 5.5) 🦊 * feat(website): follow the system dark mode The site was light only, so a reader with a dark system still got a white page. Add one prefers-color-scheme: dark block to the stylesheet that swaps the six color variables to Catppuccin Mocha (MIT) and overrides the fixed colors that would break on a dark page: selection, buttons, tinted highlights, flow nodes and arrows, and a visible border on the agent terminal. Add a dark theme-color tag beside the light one in the page template and the 17 pages, and a Dark column to the style guide's color table. Light colors are unchanged. The SVG figures follow in the next commit; the blog page's inline strokes, the dinosaur game and the social card are left as they are. 🤖 Generated with Claude Code (Sonnet 5.5) 🦊 * feat(website): give the five SVG figures a dark scheme Pages load the figures with <img>, so page CSS cannot reach inside them. Each figure now carries its own @media (prefers-color-scheme: dark) block of attribute-selector overrides that map every light color to a Catppuccin Mocha color, with one shared map across all five. No markup, labels, shapes or positions change, and nothing uses !important. Four figures also paint a mantle canvas so "Open figure" works on its own; analyst-thinking.svg stays transparent, since it sits on the page rather than in a figure box. 🤖 Generated with Claude Code (Sonnet 5.5) 🦊 * chore(website): refresh translation source references The theme-color tags move the page lines that the catalogs cite, so python3 scripts/website.py translations extract rewrites the source references in messages.pot and the 18 PO files. No message text changes. The same run moves the "Main navigation" entry to its new position in each catalog. 🤖 Generated with Claude Code (Sonnet 5.5) 🦊 * fix(website): keep inline step highlights inline The full-width band for the active step now applies only to code-step blocks. The inline parameter highlights in the dx-ball and th04 signatures stay inline again. 🤖 Generated with Claude Code (Opus 5.5) 🦊 * test(website): check every page offers light and dark theme colors Each authored reading page, and its built copy in every language, must carry one theme-color tag for light and one for dark. The stylesheet must keep its dark color scheme block. On the commit before dark mode, this test fails on every page. 🤖 Generated with Claude Code (Opus 5.5) 🦊 * fix(website): draw the dinosaur game in the page colors In dark mode the game box turned dark, but the game still drew with its light colors, so the dinosaur, cacti and text fell to about 2:1 contrast. The canvas now reads five colors from CSS variables on .dino-stage. Light values are the old ones, so light mode draws the same pixels. Dark values are Catppuccin Mocha: 8.3:1 for the dinosaur, 7.9:1 for cacti and text, 7.6:1 for the crash color. The moved lines in dino-demo.js shift the translation catalog references, so the catalogs are refreshed too (reference comments only). 🤖 Generated with Claude Code (Opus 5.5) 🦊 * fix(website): recolor the Touhou flywheel arrows in dark mode The inline flywheel SVG on the Touhou article hard-codes its stroke colors, so on the dark page its connectors fell to about 2:1. Two dark-only rules map those strokes to the page accent and muted colors (7.8:1 and 7.4:1). Light mode is unchanged. 🤖 Generated with Claude Code (Opus 5.5) 🦊 * fix(website): redraw the dinosaur game when the system theme changes The canvas reads its colors only when it draws, so an idle, paused or crashed game kept the old palette after a theme switch. Each demo now redraws on a prefers-color-scheme change. The added lines shift the translation catalog references, so the catalogs are refreshed too (reference comments only). 🤖 Generated with Claude Code (Opus 5.5) 🦊 --------- Co-authored-by: Claude Sonnet 5.5 <sonnet@cassie-pc> Co-authored-by: Claude Opus 5.5 <opus@cassie-pc> |