The decoder threw on the GFX10.1 DS src2 opcodes 0x80-0x8b, 0x8d,
0x92, 0x93 and 0x95. Each reads DS[B], where B is the address plus
four times the 15-bit signed offset in offset1[6:0]:offset0, and
applies the matching operation to DS[A]: add, sub, rsub, inc, dec,
signed and unsigned min and max, and, or, xor, f32 min, max and add
through the 32-bit LDS atomics, and a plain write for
ds_write_src2_b32. The form that takes the offset from the address
bits (offset1[7]), the 64-bit forms and GDS still throw.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Measured on a PS5 (firmware 13.60) through dlopen of libSceAudioOut.sprx:
a MAIN (type 0) port accepts 1, 2, 8 or 12 channels (bits 8-11) with
sample type 0 or 1 (bits 0-6). Bit 7 without 8 channels returns
0x80268001, any other unsupported format returns 0x8026800E, and both
write UINT64_MAX to the output handle. Bits 12-31 do not affect the
result. Other port types keep their current validation.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
AF_UNIX pairs as FreeBSD 11 makes them: SOCK_STREAM, SOCK_DGRAM and
SOCK_SEQPACKET with protocol 0, SOCK_NONBLOCK applied to both ends and
SOCK_CLOEXEC accepted, EAFNOSUPPORT for an unknown family, EOPNOTSUPP
for AF_INET and AF_INET6, EPROTONOSUPPORT for type 0 or a protocol,
EPROTOTYPE for another type, EFAULT for a null output, and nothing
written on failure. The ends are guest sockets, so send, recv,
shutdown, fcntl, poll and close work on them; getsockname and
getpeername report the unnamed AF_UNIX address, recvfrom and recvmsg
no address for a stream and the unnamed one for a datagram. On Linux
the pair is the host's socketpair; on Windows a loopback TCP connection
or two connected UDP sockets, and SOCK_SEQPACKET throws. The remaining
differences from the console are recorded in TechnicalDebt.
OpenSSL's QUIC notifier in 15 catalog titles creates such a pair.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
Returns the name of the directory under which a title's sandbox exposes
system files, which homebrew SDKs splice into paths such as
/<name>/common/cert/CA_LIST.cer and /<name>/common/lib/libc.sprx. The
name is fixed here; recorded in TechnicalDebt together with the fact
that nothing is mounted under it.
Registers guest_sandbox_random_word.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
It returned the network error, which titles that poll their epoll treat
as fatal. No request is ever pending, since sending fails at once, so the
wait now times out with no events; an infinite wait throws.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
With stride 0, OOB_SELECT 2 puts a fetch out of range only when NUM_RECORDS
is 0, and OOB_SELECT 3 only when the offset is not below NUM_RECORDS (GFX10
table in Mesa ac_descriptors.c). A one-record descriptor therefore returns
its whole element: Unreal's per-draw PrimitiveId stream is such a descriptor,
and refusing it skipped the draw. A wholly out-of-range fetch reads a zero
buffer.
PPSA13427 imports sceHttpSetAuthInfoCallback (jf4TB2nUO40), which no
library exported, so the relinked title failed to load. No request
reaches the network, so no server asks for authentication: the
callback is accepted and never called. The signature and callback
type follow shadPS4.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Claude-Session: https://claude.ai/code/session_01HeC9bA3n74TzJRYv9AgBE8
Decodes IMAGE_GATHER4H_PCK (MIMG opcode 98) and IMAGE_GATHER8H_PCK
(opcode 99), implements gather4h_pck through translation, the SPIR-V
backend and a GPU execution test, and documents gather8h_pck as a
desktop null-op.
Semantics were measured on gfx1031 hardware with hand-encoded MIMG
words (LLVM rejects the PCK gather mnemonics on every RDNA1/RDNA2
target). The measured rule for gather4h_pck: the four-texel horizontal
window is floor(u*width-0.5)+{-1,0,+1,+2} clamped to the width, the row
is floor(v*height) clamped, the raw bits of the window texels are
concatenated into a little-endian bitstream (texel k at bit offset
k*texelBits), and output register j - the j-th set DMASK bit in
ascending order - receives stream word j, zero past the end of the
stream. Exactly popcount(dmask) consecutive VGPRs are written from vdst
ascending; texels wider than 32 bits write zeros (hardware limit); rows
past the height read zeros; negative coordinates clamp to zero. The
window anchor matches the repo's existing PS5-validated HorizontalOffsets
rule, so this reuses the established convention.
The decoder accepts multi-bit DMASKs for these two opcodes only and
sizes their data span as popcount(dmask) (measured), unlike gather4h
which always writes four components. Translation carries the packed
flag through imageMemoryInfoFromInstruction; the SPIR-V emitter
reassembles the bitstream per lane with per-texel OpImageFetch and
byte assembly. D16 data throws until measured.
gather8h_pck never returns texel data on this hardware: across dmasks
0x1-0xFF including the upper nibble, RGBA8/RGBA16/RGBA32 formats, 1D/2D
and 3D descriptors, normalized and unnormalized sampling, sentinel-
prefilled destination registers confirm it only ever zero-fills
popcount(dmask) registers. It decodes but throws at translation.
The measured semantics and the gather8h_pck null-op are recorded in
docs/dev/TechnicalDebt.md.
Reject tuple and descriptor overlap, wrong-pair returns, relative SGPR reads, reversed regions and ordinary or conditional fall-through into a callee. Preserve the existing scalar write analysis and require exact return-pair matching.
Seven targeted regressions fail before these guards and pass afterward. Seven focused CMake tests and 15 SPIR-V validations pass; the execution matrix passes 3,200 comparisons and detects a one-bit expected-output mutation.
Hades (PPSA03355) stops at load on main with "undefined symbol:
9HzfhdtESio", the NID of pthread_getname_np, which it calls on
pthread_self() with a 32-byte buffer. Measured on a PS5 (firmware 13.60)
through dlopen of libkernel: the function takes (thread, buffer), copies
the name and its terminator, returns an empty name for an unnamed
thread, ESRCH for a null or joined thread and EFAULT for a null buffer.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Reuse the prerequisite call-region analysis for signed relative calls, including callees after s_endpgm. Lower the saved link as shader base plus PC+4 and reject unsupported targets and call shapes.
Add decoder, IR, CFG and Vulkan execution regressions. Seven focused CMake tests pass; five layouts cover 15 dispatches and 3,200 output comparisons on lavapipe. Record ISA sources and native RDNA2/PS5 limits in TechnicalDebt.
Decodes SOP1 0x21 s_swappc_b64 (link pair = pc + 4) and resolves its call/return pairing through the existing s_setpc_b64 path: static call regions in GraphBuilder and the vertex-entry fetch-shader call inlined from the parsed fetch-shader plan. s_call_b64 (SOPK 0x16) and s_rfe_b64 (SOP1 0x22) throw at decode. Unmodeled cases throw; see docs/dev/TechnicalDebt.md.
The PS4 firmware 11.00 libSceNgs2.sprx stores matrix levels clamped to
-4..4, keeps NaN, and rejects a level count of 0. Levels were stored
unclamped, so a level of 8 played twice as loud as on the console, and a
count of 0 cleared the matrix.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Three homebrew titles from #1578 import it and stop at start-up without
it: ps5-opengl (PPSA99005), EVO-PLAYER-PS5 (PPSA99039) and
ProsperoRadio (PPSA99001).
It reports the port's resolution as the full and pane size and the
refresh rate ID as sceVideoOutGetOutputStatus does. The 48-byte layout
follows the declarations in ps5-opengl and EVO-PLAYER-PS5, which agree;
the screen size is 0 and the flags are 0. An invalid handle or a null
status throws, as in the other status getters.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
SPI_SHADER_COL_FORMAT 7 (UINT16_ABGR) was rejected by DecodeState,
though the recompiler already handles it: a pixel shader's MRT output
under mode 7 is a uvec4, and a compressed export's 16-bit halves are
taken with OpBitFieldUExtract. The format is now accepted when the
target's CB_COLOR_INFO number type is UINT; into any other target it
still throws, as does SINT16_ABGR (8), whose halves would need sign
extension.
The target records the export (ColorTarget::uintExport). Shader
validation then requires a uint4 output at its location instead of a
float4 one, and blending into it is refused (Vulkan has no blending of
integer attachments).
PPSA14632 (LEGO Horizon Adventures) writes a 2848x1600 R8_UINT target
this way; those draws were dropped.
agc_driver_pixel_uint16_export draws compressed MRT0 exports under mode
7 into a linear 16_16_16_16 UINT target, one row per pair of packed
words (0x0000ffff/0xffff0000, 0x00010002/0xffffffff and four distinct
halves), and reads every 16-bit component back under the identity,
STD_REV and ALT_REV export mappings. agc_driver_graphics covers the
decode and the blend refusal.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
When another live image overlaps the fill, a fill at a live image's dccAddress is a key fill
only while it stays within DccKeyCount (the pipe-aligned key count); with nothing overlapping
the length rule is unchanged. ClassifyFill, NoteKeysFill and ClearByKeysFill share the match.
agc_driver_fill_cover_keys pins Keys, Inside and Several for fills at and beside the keys.
Co-Authored-By: Claude Opus 5.5 (1M context) <noreply@anthropic.com>
A raw 5.1 LC frame decodes as 6 channels with a maximum of 6 and of 8,
which is only reached by moving past the mono/stereo configuration. The
configuration search is listed under unknown function info, together with
a mono raw stream being reported as 2 channels.
Co-authored-by: Dextroid17 <217507631+Dextroid17@users.noreply.github.com>
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The retry that waits for a target to leave NtContinue, NtContinueEx or
libwinpthread-1.dll had no bound, so a target that stayed there made
sceKernelRaiseException spin forever. It now throws after 1 s. A new
guest_raise_exception phase keeps a thread inside NtContinue by
continuing a context that calls NtContinue again, and checks that the
raise throws and that the handler did not run.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
The console's DCC of a single-level 4-byte SW_64KB_R_X surface is
ceil(W/512) * ceil(H/512) * 4096 bytes, 49152 for 1920x1080, but the
driver stored and read one key per 256 surface bytes (34560).
PPSA26344 retiles its render DCC into the displayable copy it
registers (cs_dcc_retile_32bpp); a retile of the stale tail gives the
mixed keys PPSA12544 stops on.
DccKeyCount gives that extent. Color target and storage image key
stores cover it when the DCC is pipe-aligned (CB_COLOR_ATTRIB3 bit 30,
T# word 6 bit 19), whose CB keys reach its last meta block, and throw
where it is not writable; unaligned DCC keeps one key per 256 bytes,
as do texture and color target key reads. DisplayBufferKeys reads the
display DCC over the extent, presents only when every key agrees,
names the first differing key's pixels and checks a pending image
against those keys.