Files

39 lines
13 KiB
Markdown

# libSceHttp technical debt
### Silent stubs
- [libSceHttp](../../../core/libs/prx/libSceHttp/Export.cpp) - no request reaches the network, so `sceHttpSetResponseHeaderMaxSize` has no response header to limit, `sceHttpSetRecvBlockSize` (`(int id, u32 blockSize)` as in [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/main/src/core/libraries/network/http.h)) no response body to read in blocks and `sceHttpRedirectCacheFlush` no redirect to forget; `sceHttpsUnloadCert` returns success like `sceHttpsLoadCert`, which keeps no certificate; `sceHttpSetRedirectCallback` and `sceHttpSetCookieRecvCallback` accept callbacks that are never called, `sceHttpsSetSslVersion` has no TLS connection to configure and `sceHttpsGetSslError` reports error 0 with detail 0; `sceHttpSetAuthInfoCallback` accepts a callback that is never called, as no server asks for authentication; `sceHttpsGetCaList` and `sceHttpsFreeCaList` report an empty CA list (`certs` null, `certsNum` 0) and return 0, as no CA store is kept, and a null list returns `ERROR_INVALID_VALUE`; unlike shadPS4 they do not check that `http_ctx_id` is a live context nor that the library is initialised, and `sceHttpsFreeCaList` also nulls `certs`, which shadPS4 leaves untouched. The signatures and the `{ void* certs; int certsNum; }` layout follow [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/main/src/core/libraries/network/http.h) (PS4), not confirmed on a PS5 title
- [HTTP options without a network](../../../core/libs/prx/libSceHttp/src/Options.cpp) (libSceHttp) - `sceHttpCacheRedirectedConnectionEnabled`, `sceHttpsEnableOptionPrivate` and `sceHttpsDisableOptionPrivate` return 0 for a live template, connection or request and keep nothing, since no request reaches the network; the private options refuse flags outside `0x2dff` with `ERROR_INVALID_VALUE` before they look at the id, and `sceHttpAbortRequestForce` does what `sceHttpAbortRequest` does. Signatures, the mask and the order of the checks follow [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/a808e76/src/core/libraries/network/http.cpp) (PS4), not measured on a PS5
### Unknown function info
- [HTTP object options](../../../core/libs/prx/libSceHttp/src/Options.cpp) (libSceHttp) - a template starts with redirects followed, blocking calls and no `Accept-Encoding: gzip`, and a connection or request copies its parent's options when it is created. The signatures of the option calls, these defaults, the copying and the order of the checks (`BEFORE_INIT` first; the last `sceHttpTerm` ends every object's options) follow [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/a808e76/src/core/libraries/network/http.cpp) (PS4) and are not measured on a PS5. `sceHttpSetDefaultAcceptEncodingGZIPEnabled` sets the gzip value for templates created later in that context, where shadPS4 keeps one value for the library, and `sceHttpUnsetEpoll` takes a template or connection id, where shadPS4 looks only at requests. The options change no request, as none reaches the network
- [sceHttpGetConnectionStat](../../../core/libs/prx/libSceHttp/Export.cpp) (libSceHttp) - connection and request diagnostic signatures are recovered; their outputs contain four and three 32-bit words, respectively. Field semantics remain incomplete. Epoll setters/getters distinguish a 32-bit epoll ID from a pointer-sized handle, and use a pointer-sized user argument. The supplied firmware getter dispatch does not handle the pointer-handle selector used by GetEpoll, so its intended successful behavior is not recoverable from this implementation.
- [sceHttpSetCookieEnabled](../../../core/libs/prx/libSceHttp/Export.cpp) - the two-argument signature and 0/1 enable values follow [VitaSDK](https://github.com/vitasdk/vita-headers/blob/master/include/psp2/net/http.h) and [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/main/src/core/libraries/network/http.cpp); PPSA01521 passes 0 to disable cookies. Disabling succeeds because the offline HTTP backend has no cookie engine; enabling throws. Invalid enable values use the same error as `sceHttpSetInflateGZIPEnabled`. Like the existing offline HTTP setters, the handle is not validated; requests still fail with the network error. Console behavior is unverified
- [sceHttpParseResponseHeader](../../../core/libs/prx/libSceHttp/Export.cpp) (libSceHttp) - signature follows [SharpProspero](https://github.com/SvenGDK/SharpProspero/blob/main/src/SharpProspero/Interop/Net/Http.cs); the result, value bounds and error codes follow a payload process on a PS5 (firmware 13.60). Unmeasured there: a bare carriage return, and vertical tab or form feed around the value, which are skipped as blanks before it as before. A value end above `INT_MAX` throws instead of wrapping
- [sceHttpParseStatusLine](../../../core/libs/prx/libSceHttp/src/Parse.cpp) (libSceHttp) - behaviour and error codes follow the [shadPS4](https://github.com/shadps4-emu/shadPS4) reimplementation of the PS4 library, not confirmed on a PS5 title; unlike it, no byte past `lineLen` is read
- [sceHttpUriMerge](../../../core/libs/prx/libSceHttp/src/Uri.cpp) (libSceHttp) - signature follows [SharpProspero](https://github.com/SvenGDK/SharpProspero/blob/main/src/SharpProspero/Interop/Net/Http.cs); validation, size formula, absolute/relative split and path join follow the disassembly-like body in [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/main/src/core/libraries/network/http.cpp), not confirmed on a PS5 title or hardware. The base URL goes through our `sceHttpUriParse`, which removes dot segments from the base path, while the relative part is appended unswept; base query and fragment are dropped. The relative reference is only classified by its scheme and a leading `//`, and only references with `//` are validated; as in shadPS4, `//host/x` is returned unchanged instead of taking the base scheme, a reference with a scheme but no `//` (`mailto:x`) is joined onto the base directory, and `?q` and `#f` are appended to the base directory instead of the base path.
- [sceHttpUriSweepPath](../../../core/libs/prx/libSceHttp/src/Uri.cpp) (libSceHttp) - follows a payload process on a PS5 (firmware 13.60), which agrees with the [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/main/src/core/libraries/network/http.cpp) reimplementation of the PS4 library: it is not RFC 3986 5.2.4, a path that doesn't start with `/` is copied unchanged and a trailing `.` or `..` is kept. Like the console, the byte at `srcSize - 1` is read as the `/` that ends a `..` segment, and `srcSize == 1` with a leading `/` writes `/`; whether it also ends a `.` segment was not measured, so a `.` there is still kept as before
- [sceHttpSetResponseHeaderMaxSize, sceHttpRedirectCacheFlush, sceHttpsUnloadCert](../../../core/libs/prx/libSceHttp/Export.cpp) (libSceHttp) - signatures follow [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/main/src/core/libraries/network/http.cpp) (PS4); no PS5 reference has them
- [sceHttpSetRequestStatusCallback](../../../core/libs/prx/libSceHttp/Export.cpp) - the three-argument ABI follows [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/main/src/core/libraries/network/http.cpp). Registrations and user data are retained and removed on request deletion; the offline backend never dispatches callbacks. Invalid ids return `0x80431100`, an uncited assumption, not a verified console error. Handle hierarchy, inheritance and deleted-handle validation remain incomplete; callback statuses and dispatch timing are unknown.
- [sceHttpSetRedirectCallback, sceHttpSetCookieRecvCallback, sceHttpsSetSslVersion, sceHttpsGetSslError](../../../core/libs/prx/libSceHttp/Export.cpp) (libSceHttp) - signatures follow [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/main/src/core/libraries/network/http.cpp) (PS4), which only logs and returns 0; a null `errNum` or `detail` in `sceHttpsGetSslError` is assumed to return `SCE_HTTP_ERROR_INVALID_VALUE` like `sceHttpGetLastErrno`
- [sceHttpSetAuthInfoCallback](../../../core/libs/prx/libSceHttp/Export.cpp) (libSceHttp) - signature and callback type follow [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/main/src/core/libraries/network/http.h) (PS4); no PS5 reference has them. The `id` is not checked, as in the other libSceHttp setters
- [sceHttpWaitRequest](../../../core/libs/prx/libSceHttp/Export.cpp) (libSceHttp) - the timeout is assumed to be in microseconds and a negative timeout to wait without limit; the invalid-value error for a null handle or event array or a non-positive event count is assumed, not measured. No request is ever pending, so a wait returns 0 events when its timeout passes
- [sceHttpUriCopy](../../../core/libs/prx/libSceHttp/src/Uri.cpp) (libSceHttp) - read from the disassembly of libSceHttp.sprx on firmware 13.60, not measured on a console and not compared with other emulators. The arguments are (out, src, pool, prepare, require), `prepare` before `require`, the reverse of `sceHttpUriParse`. A null source returns `ERROR_INVALID_URL`; without an output or a pool, a null `require` returns `ERROR_INVALID_VALUE`, otherwise the size is only reported. Only the scheme, hostname, path, username and password are copied, in that order, each with its terminator (a missing one becomes an empty string and takes one byte), and the port; the query, the fragment and the opaque flag stay 0. A pool that is too small clears the output and the pool and returns `ERROR_OUT_OF_MEMORY` (0x80431022, the console's out-of-size error)
- [sceHttpDbgEnableProfile](../../../core/libs/prx/libSceHttp/Export.cpp) (libSceHttp) - the export is absent from the supplied native module; its signature remains unresolved.
- [sceHttpDbgSetPrintf](../../../core/libs/prx/libSceHttp/Export.cpp) returns constant success without consuming arguments in the supplied module; the callback contract remains unresolved.
- [sceHttpDbgShowStat](../../../core/libs/prx/libSceHttp/Export.cpp) (libSceHttp) - the native diagnostic consumes no arguments; it prints library state. The throwing implementation remains unchanged.
- [sceHttpDbgShowConnectionStat](../../../core/libs/prx/libSceHttp/Export.cpp) (libSceHttp) - the native diagnostic consumes no arguments; it prints library state. The throwing implementation remains unchanged.
- [sceHttpDbgShowRequestStat](../../../core/libs/prx/libSceHttp/Export.cpp) (libSceHttp) - the native diagnostic consumes no arguments; it prints library state. The throwing implementation remains unchanged.
- [sceHttpDbgShowMemoryPoolStat](../../../core/libs/prx/libSceHttp/Export.cpp) (libSceHttp) - the native diagnostic consumes no arguments; it prints library state. The throwing implementation remains unchanged.
### Functional
- [sceHttpUriParse, sceHttpUriBuild, sceHttpUriMerge](../../../core/libs/prx/libSceHttp/src/Uri.cpp) - console behavior for non-ASCII scheme and hostname bytes remains unmeasured. ASCII character classification and scheme case folding follow [RFC 3986 sections 3.1 and 3.2](https://www.rfc-editor.org/rfc/rfc3986#section-3.1), independently of the host locale; parsing retains the existing C-locale rejection of those bytes.
- [sceHttpUriEscape](../../../core/libs/prx/libSceHttp/src/Uri.cpp) escapes every byte except the ASCII unreserved set in [RFC 3986 section 2.3](https://www.rfc-editor.org/rfc/rfc3986#section-2.3), independently of the host locale. Console behaviour for non-ASCII input remains unmeasured.
- [sceHttpAuthCacheFlush, sceHttpCookieFlush](../../../core/libs/prx/libSceHttp/Export.cpp) (libSceHttp) - the context-id signatures follow [SharpProspero](https://github.com/SvenGDK/SharpProspero/blob/main/src/SharpProspero/Interop/Net/Http.cs), and the NIDs `zzB0StvRab4` and `seCvUt91WHY` match [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/main/src/core/libraries/network/http.cpp). The offline backend never stores authentication credentials or cookies, so flushing a live context succeeds with empty caches. Calls return `BEFORE_INIT` (0x80431001) when no context is alive and `INVALID_ID` (0x80431100) for an unknown, deleted or non-context handle, following the existing context lifecycle checks. These error codes and their precedence have not been measured on PS5 hardware; shadPS4 only stubs these calls. Network-backed caches remain unimplemented.
- [sceHttpAbortWaitRequest, sceHttpWaitRequest](../../../core/libs/prx/libSceHttp/Export.cpp) (libSceHttp) - the abort takes only the epoll handle, as in [Orbital](https://github.com/AlexAltea/orbital/blob/master/tools/ida/db_types.json) and [SharpProspero](https://github.com/SvenGDK/SharpProspero/blob/main/src/SharpProspero/Interop/Net/Http.cs); behaviour and error codes follow [shadPS4](https://github.com/shadps4-emu/shadPS4/blob/main/src/core/libraries/network/http.cpp) (PS4), not confirmed on a PS5 title or hardware. An abort stays set: every later wait on the handle, a poll included, returns `SCE_HTTP_ERROR_ABORTED` (0x80431080) until the handle is destroyed. A wait woken by `sceHttpDestroyEpoll`, or by the `sceHttpTerm` that ends the last context, returns 0 events. The epoll calls return `BEFORE_INIT` (0x80431001) while no `sceHttpInit` context is alive and `INVALID_ID` (0x80431100) for an unknown context or handle, and `sceHttpTerm` returns the same errors instead of succeeding for any id. Handles are pointers, so a stale handle whose address a newer epoll reuses is taken as that epoll