mirror of
https://github.com/mihawk-99/PS5_RetroArch.git
synced 2026-10-18 23:09:29 -05:00
docs: phase log for God of War at 10x, correct picture and full speed
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
1 parent
91642cb6e3
commit
4ce1d823cc
1 file changed
+24
@@ -3117,3 +3117,27 @@ replacements ran.
|
||||
vkQuake on the same driver: 119.88 Hz selected, 119.88 FPS at 4K. tools/verify.sh
|
||||
PASS (patch count 188 -> 193 for 0086's five edits), 37 captures replay; driver
|
||||
check PASS.
|
||||
|
||||
## 2026-09-24 — God of War: Ghost of Sparta at 10x: correct picture, full speed
|
||||
|
||||
The run is PPSSPP with the torture defaults (4800x2720, 16x anisotropy, auto
|
||||
max-quality filtering) from a slot-0 save state, loaded with `--entryslot=0`.
|
||||
|
||||
- **Picture.** The blue, banded Kratos in the menu and the brown tint with
|
||||
flat-silhouette characters in gameplay were stale GPU state in
|
||||
../PS5_Vulkan (a draw left the previous draw's blend, write mask, cull and
|
||||
clip words in place). With every draw recording them, both match PPSSPP's
|
||||
software renderer (`klog/final-menu-ss-gow.png`, `klog/fifo-ss-ss-gow.png`).
|
||||
- **Speed.** The driver's present used to wait until its flip was shown,
|
||||
which gave RetroArch's doubled 120 Hz presents one vblank per frame. Its
|
||||
swapchain is now a three-image FIFO queue: the audio windows went from
|
||||
~420,000 of 480,000 frames with silence filled in (`klog/pace1-trace.txt`)
|
||||
to 480,000 of 480,000 with none (`klog/pace2-trace.txt`), at 1198 flips per
|
||||
10 s. Sonic on Genesis Plus GX runs at full speed with the same driver.
|
||||
- **Startup.** About one launch in three aborted with `thread constructor
|
||||
failed: Resource temporarily unavailable`; the core thread factory now
|
||||
retries EAGAIN for up to two seconds, and the terminate handler logs an
|
||||
exception's what() and code.
|
||||
|
||||
Still open: 8x MSAA (the driver exposes neither renderpass2 nor depth/stencil
|
||||
resolve, and supports 4x only), and a long gameplay soak.
|
||||
Reference in new issue
Block a user