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PS5SX2: the fork's work is on its main branch
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@@ -403,7 +403,7 @@
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{"from": ".deps/ps5sx2/glslang/LICENSE.txt", "to": "LICENSE.glslang.txt"},
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{"from": ".deps/ps5sx2-src/ps5/coreorbis/orbis-shims/framegen/LICENSE.txt", "to": "LICENSE.framegen.txt"}],
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"source": {"kind": "core", "build": "ps5sx2", "tree": ".deps/ps5sx2-src", "remote": "https://github.com/mihawk-99/Libretro_PS5SX2"},
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"modifications": "The fork's libretro branch over Swordpdf/PS5SX2 (ps5/libretro, the LIBRETRO hooks in GSDeviceVK and VKLoader)."
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"modifications": "The fork's commits over Swordpdf/PS5SX2 on its main branch (ps5/libretro, the LIBRETRO hooks in GSDeviceVK and VKLoader)."
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},
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{
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"id": "beetle-psx",
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@@ -6,7 +6,7 @@
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#
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# PS5SX2 (github.com/Swordpdf/PS5SX2) is PCSX2 made for the PS5: its recompilers,
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# its Vulkan renderer on the console's driver, and its fixes. The source is my fork,
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# ../Libretro_PS5SX2 (github.com/mihawk-99/Libretro_PS5SX2), branch libretro: the
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# ../Libretro_PS5SX2 (github.com/mihawk-99/Libretro_PS5SX2), branch main: the
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# emulator without the app around it (shelf, notifications, disc drive, elevation),
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# with ps5/libretro/ for the libretro side. An ordinary build clones the pinned
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# revision below and builds it as it is; PS5SX2_DEV=1 builds the fork's working tree
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@@ -27,7 +27,7 @@ sdk="$root/.deps/native/ps5-payload-sdk"
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[[ -x $sdk/bin/prospero-clang ]] || { echo "error: bootstrap this project's SDK first" >&2; exit 2; }
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export PS5_PAYLOAD_SDK="$sdk"
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revision=dba9ef4a9e01f930781cbc5eb177cf325e0af502 # ../Libretro_PS5SX2 libretro
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revision=dba9ef4a9e01f930781cbc5eb177cf325e0af502 # ../Libretro_PS5SX2 main
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# The emulator's own dependencies, at the revisions PS5SX2's app builds with.
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ryml_revision=0cd25a10e0b83e4e1c11ad74048f4817f45b9763 # rapidyaml, c4core in ext/
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glslang_revision=275822a6261ee689aadb1da5f09a0ec2f058685c # glslang
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