The frontend now builds into a signed title, and the PS5 driver is in
RetroArch's table in the image that ships, not only in the source.
bash tools/build-title.sh
-> 225 of 225 sources compiled, archived into build/ra/libretroarch.a
-> dist/PPSA99169/eboot.bin, 8,026,239 bytes
container: signed, plaintext; 12 segments; integrity: valid
digest 71c88975040535a02b462618dd394a7a378034272c9bffa43ce0ca4b717ab9b7
(identical across two consecutive builds)
readelf -r build/ra/obj/gfx_video_driver.c.o
-> .rela.data.video_drivers holds exactly two entries: video_ps5, video_null
nm build/llvm-pie.elf
-> video_ps5, video_null, rarch_main and a single main
bash tools/check-manifest.sh
-> 7 files match their digests, none extra, eboot.bin magic 4f153d1d, and it
fails as it should when one byte of the image is changed
tools/verify.sh
-> PASS (format unit build integration evidence)
Registration and entry point. The port's changes are applied by
tools/apply-port-patches.py to the configured copy under build/ra-conf and never
to vendor/retroarch; patches/series names both. RetroArch's own main is compiled
out with -DHAVE_MAIN, the flag its desktop build passes, so src/main.cpp supplies
the only one and calls rarch_main.
Five faults fixed on the way, each recorded in docs/PHASE_LOG.md: the build read
sources from vendor/ and headers from build/ra-conf, so the driver table in the
image had no ps5 entry; 36 hand-written -DHAVE_* flags included six features
configure had turned off; config.h alone is not enough because a source can test a
feature before it is reached (libchdr without zlib); five Linux-only subsystems
were in the object list and are now off at their own configure switches; and two
link-time stubs the pipeline refuses needed -DNDEBUG and -DZSTD_TRACE=0.
The abandoned route is removed: deploy.py, console-launch.sh, check-payload.sh,
scaffold-native.sh, build-native-app.sh, install-title.sh and deploy.sh. Every
tool named by another tool now exists - tools/fetch-retroarch.sh was named by
three tools and three documents and had never been committed, and it now pins
RetroArch at v1.22.2 (69a4f0e) and drops the history so upstream cannot be
committed into. The gate scripts that had never been written are written:
lint-shell, lint-format, check-manifest. The template's unit test, which built a
test for a file that does not exist here, is replaced by tests/test_frontend.py.
The title has not run yet. It is built, signed and manifested; the folder has to
reach /data/homebrew/PPSA99169, and writes from this machine do not take on that
console.
Sets up this project as the native pipeline's scaffolding plus RetroArch's
sources, so RetroArch is compiled for the title pipeline rather than converted
into it.
- tools/scaffold-native.sh builds the scaffold from
../ps5-native-app-boilerplate-main: tooling, runtime (digest verified),
Makefile and its tools, merged into this repository's tools/ rather than
replacing them. An earlier version replaced tools/ wholesale and deleted this
project's own scripts; the copy is now additive and the reason is in the file.
- tools/fetch-retroarch.sh clones the pinned upstream tag into vendor/ and
records the revision, so "built from RetroArch 1.22.2" is checkable.
- src/display.{hpp,cpp} owns the console's display: VideoOut, direct memory, two
registered buffers, present-and-wait. The sequence and its two load-bearing
details come from the sibling application that proved it on hardware.
- src/main.cpp draws a moving bar: the cheapest thing that proves build, title
format, launcher, VideoOut and the direct-memory path together.
- sce_sys/param.json is this project's identity, PPSA99169.
Evidence: src/display.cpp compiles through the pipeline's compiler
(tooling/prospero-clang18 with PS5_CLANG=/usr/bin/clang, -std=c++20), and a
RetroArch source file compiles the same way with its include paths.