Prefer fakelib2 over fakelib for game overlays

Check app0/fakelib2 before resolving the legacy per-game fakelib
source. Fall back to app0/fakelib when fakelib2 is missing or is
not a directory.
This commit is contained in:
Roman Tarasov committed 2026-06-28 16:49:30 +03:00
1 parent 090723879c
commit 56dd338abd
3 files changed
+10 -4

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@@ -124,7 +124,7 @@ Backport overlay behavior:
- The `backports` folder is ignored during normal game scanning.
- A backport is applied automatically to the matching mounted game from any configured scan path.
- If multiple scan paths provide the same title backport, the game's own scan path wins; otherwise scan path order is used.
- If `/mnt/sandbox/<TITLE_ID>_XXX/app0/fakelib` exists while the game is running, ShadowMount+ mounts it into that game's sandbox `common/lib`.
- If `/mnt/sandbox/<TITLE_ID>_XXX/app0/fakelib2` exists while the game is running, ShadowMount+ mounts it into that game's sandbox `common/lib`; otherwise it falls back to `app0/fakelib`.
- If `global_fakelib=1` and `global_fakelib_path` exists as a directory, ShadowMount+ also mounts that folder into the same sandbox `common/lib`.
- When both global and per-game fakelib exist, the default gives the game's own `fakelib` priority by mounting `/data/shadowmount/fakelib` first and then the game-specific fakelib.
- `global_fakelib_priority=global` reverses that priority.
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@@ -67,7 +67,7 @@
# ufs_backend=lvd
# Sandbox fakelib backport watcher:
# 1/true/yes/on -> mount /mnt/sandbox/<TITLE_ID>_XXX/app0/fakelib into common/lib
# 1/true/yes/on -> mount app0/fakelib2 when present, otherwise app0/fakelib, into common/lib
# 0/false/no/off -> disable fakelib watcher
# Default: 1
# backport_fakelib=1
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@@ -125,11 +125,17 @@ static bool resolve_sandbox_context(const char *title_id,
return false;
char source_path[MAX_PATH];
snprintf(source_path, sizeof(source_path), "/mnt/sandbox/%s/app0/fakelib",
snprintf(source_path, sizeof(source_path), "/mnt/sandbox/%s/app0/fakelib2",
sandbox_id);
struct stat st;
if (stat(source_path, &st) == 0 && S_ISDIR(st.st_mode))
if (stat(source_path, &st) == 0 && S_ISDIR(st.st_mode)) {
(void)strlcpy(game_source_path, source_path, MAX_PATH);
} else {
snprintf(source_path, sizeof(source_path), "/mnt/sandbox/%s/app0/fakelib",
sandbox_id);
if (stat(source_path, &st) == 0 && S_ISDIR(st.st_mode))
(void)strlcpy(game_source_path, source_path, MAX_PATH);
}
char sandbox_root[MAX_PATH];
snprintf(sandbox_root, sizeof(sandbox_root), "/mnt/sandbox/%s", sandbox_id);