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Author SHA1 Message Date
Drakmor 3530d8d88e Merge pull request #107 from blackbearreloaded/main
Add support to auto load and register FAKE title IDs
2026-08-28 21:37:40 +03:00
BlackBearReloaded 4dafdde002 lifecycle: support FAKE title IDs 2026-08-27 22:35:00 -04:00
139 changed files with 1669 additions and 26863 deletions

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-4
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@@ -10,7 +10,3 @@ mkexfat_macos.sh
mkufs2.sh
New-OsfExfatImage.ps1
README.md
docs/api.md
docs/openapi.yaml
tools/api_test.py
web/index.html
-38
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@@ -47,7 +47,6 @@ jobs:
automake \
build-essential \
clang-18 \
cmake \
curl \
git \
libarchive-tools \
@@ -57,8 +56,6 @@ jobs:
meson \
pacman-package-manager \
pkg-config \
python3 \
python3-yaml \
xxd \
zip
@@ -68,47 +65,12 @@ jobs:
makepkg -c -f
sudo pacman --noconfirm -U ./ps5-payload-*.pkg.tar.gz
- name: Build PS5 openlibm package
working-directory: pacbrew-repo/openlibm
run: |
makepkg -c -f
sudo pacman --noconfirm -U ./ps5-payload-*.pkg.tar.gz
- name: Build PS5 json-c package
working-directory: pacbrew-repo/json-c
run: |
makepkg -c -f
sudo pacman --noconfirm -U ./ps5-payload-*.pkg.tar.gz
- name: Build PS5 zlib package
working-directory: pacbrew-repo/zlib
run: |
makepkg -c -f
sudo pacman --noconfirm -U ./ps5-payload-*.pkg.tar.gz
- name: Build PS5 libpng package
working-directory: pacbrew-repo/libpng
run: |
makepkg -c -f
sudo pacman --noconfirm -U ./ps5-payload-*.pkg.tar.gz
- name: Build PS5 libmicrohttpd package
working-directory: pacbrew-repo/libmicrohttpd
run: |
makepkg -c -f
sudo pacman --noconfirm -U ./ps5-payload-*.pkg.tar.gz
- name: Build PS5 sqlite package
working-directory: pacbrew-repo/sqlite
run: |
makepkg -c -f
sudo pacman --noconfirm -U ./ps5-payload-*.pkg.tar.gz
- name: Check API tools and manifest
run: |
python3 -m py_compile tools/api_test.py
python3 -c 'import pathlib, yaml; yaml.safe_load(pathlib.Path("docs/openapi.yaml").read_text(encoding="utf-8"))'
- name: Build payload
run: |
make clean all PS5_SCE_STUBS_DIR="$GITHUB_WORKSPACE/ps5-sdk/sce_stubs"
-3
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@@ -1,8 +1,5 @@
*.o
*.elf
*.so
*.pyc
__pycache__/
daemon.lock
debug.log
notify.txt
+7 -40
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@@ -2,46 +2,33 @@ PS5_PAYLOAD_SDK ?= /opt/ps5-payload-sdk
include $(PS5_PAYLOAD_SDK)/toolchain/prospero.mk
VERSION_TAG := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || echo unknown)
BUILD_TIME := $(shell date -u +%Y-%m-%dT%H:%M:%SZ)
# Compiler and dependency flags
HOMEBREW_ROOT := $(PS5_PAYLOAD_SDK)/target/user/homebrew
HOMEBREW_CFLAGS := -I$(HOMEBREW_ROOT)/include
MHD_LIB := $(HOMEBREW_ROOT)/lib/libmicrohttpd.a
PNG_LIB := $(HOMEBREW_ROOT)/lib/libpng16.a
ZLIB_LIB := $(HOMEBREW_ROOT)/lib/libz.a
# Standard Flags (No extra libraries)
CFLAGS := -O3 -flto=thin -DNDEBUG -ffunction-sections -fdata-sections -Wall -Wextra -Wstrict-prototypes -Wmissing-prototypes -Werror=strict-prototypes -Werror=missing-prototypes -D_BSD_SOURCE -std=gnu11 -Iinclude -Isrc
CFLAGS += -DSHADOWMOUNT_VERSION=\"$(VERSION_TAG)\"
# Linker
LDFLAGS := -flto=thin -Wl,--gc-sections
# Libraries
LIBS := -lSceNotification -lSceSystemService -lSceUserService -lSceAppInstUtil -lSceNet -lSceSsl -lSceHttp2 -lsqlite3 $(HOMEBREW_ROOT)/lib/libjson-c.a $(MHD_LIB) $(PNG_LIB) $(ZLIB_LIB) -lpthread -lm
# Standard Libraries Only
LIBS := -lSceNotification -lSceSystemService -lSceUserService -lSceAppInstUtil -lsqlite3
PS5_SCE_STUBS_DIR ?= $(PS5_PAYLOAD_SDK)/src/sce_stubs
KERNEL_SYS_STUB_SO := src/libkernel_sys_ext.so
KERNEL_SYS_STUB_SRCS := $(PS5_SCE_STUBS_DIR)/libkernel_sys.c src/libkernel_sys_ext.c
ASSET_SRCS := src/notify_icon_asset.c src/config_ini_example_asset.c src/web_index_asset.c
ASSET_SRCS += src/shell_icon_param_asset.c
ASSET_SRCS := src/notify_icon_asset.c src/config_ini_example_asset.c
SRCS := src/main.c $(wildcard src/sm_*.c) $(ASSET_SRCS)
ASM_SRCS := src/sm_shellcore_bridge.S
OBJS := $(SRCS:.c=.o) $(ASM_SRCS:.S=.o)
OBJS := $(SRCS:.c=.o)
HEADERS := $(wildcard include/*.h)
L10N_CATALOGS := $(wildcard include/lang/*.inc)
# Targets
all: shadowmountplus.elf
usb-info.elf: tools/usb_info.c
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $< -lSceNotification
$(PS5_PAYLOAD_SDK)/bin/prospero-strip --strip-all $@
# Build Daemon
shadowmountplus.elf: $(OBJS) $(KERNEL_SYS_STUB_SO)
$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(OBJS) $(KERNEL_SYS_STUB_SO) $(LIBS)
$(PS5_PAYLOAD_SDK)/bin/prospero-strip --strip-all $@
rm -f $(ASSET_SRCS)
rm -f src/notify_icon_asset.c src/config_ini_example_asset.c
$(KERNEL_SYS_STUB_SO): $(KERNEL_SYS_STUB_SRCS)
test -f "$(PS5_SCE_STUBS_DIR)/libkernel_sys.c"
@@ -53,28 +40,8 @@ src/notify_icon_asset.c: smp_icon.png
src/config_ini_example_asset.c: config.ini.example
xxd -i $< > $@
src/web_index_asset.c: web/index.html
xxd -i $< > $@
src/shell_icon_param_asset.c: assets/shell_icon_param.json
xxd -i $< > $@
src/sm_api_service.o src/sm_icon_thumb.o: CFLAGS += $(HOMEBREW_CFLAGS)
src/main.o src/sm_image_index.o: CFLAGS += -DSHADOWMOUNT_BUILD_TIME=\"$(BUILD_TIME)\"
src/main.o src/sm_image_index.o: FORCE
src/sm_l10n.o: $(L10N_CATALOGS)
src/sm_ampr_updater.o: src/sm_ampr_ca.inc
src/sm_shellcore_offsets.o: src/sm_shellcore_offsets.inc
.PHONY: FORCE
FORCE:
src/%.o: src/%.c $(HEADERS)
$(CC) $(CFLAGS) -c -o $@ $<
src/%.o: src/%.S
$(CC) $(CFLAGS) -c -o $@ $<
clean:
rm -f shadowmountplus.elf usb-info.elf api-test.elf kill.elf src/*.o $(KERNEL_SYS_STUB_SO) $(ASSET_SRCS)
rm -f shadowmountplus.elf kill.elf src/*.o $(KERNEL_SYS_STUB_SO) src/notify_icon_asset.c src/config_ini_example_asset.c
+21 -5
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@@ -46,9 +46,9 @@
-----
- This script does NOT auto-elevate. Start PowerShell as Administrator.
- Filesystem is always exFAT.
- Cluster size is fixed at 65536 bytes for the LVD type-5/BFS sdimg path.
- Keep ShadowMount's LVD exFAT logical sector at 512 bytes; 65536 is the
filesystem allocation unit and LVD secondary unit, not sector_size.
- Cluster size is auto-selected:
- large-file sets: 65536
- small/mixed-file sets: 32768
#>
[CmdletBinding()]
@@ -197,6 +197,22 @@ function Get-LogicalDriveFileSystem([string]$driveLetter) {
return ""
}
function Get-OptimalExfatClusterSize([string]$dir) {
[Int64]$largeFileThreshold = 1MB
$files = @(Get-ChildItem -LiteralPath $dir -Recurse -File -Force)
if ($files.Count -eq 0) { return 32768 }
[Int64]$rawFileBytes = 0
foreach ($f in $files) {
$rawFileBytes += [Int64]$f.Length
}
[Int64]$avgFileBytes = [Int64]($rawFileBytes / [Int64]$files.Count)
if ($avgFileBytes -ge $largeFileThreshold) { return 65536 }
return 32768
}
function Format-AllocationUnitArg([int]$clusterSize) {
if ($clusterSize -ge 1MB -and ($clusterSize % 1MB) -eq 0) {
return "{0}M" -f ($clusterSize / 1MB)
@@ -292,7 +308,7 @@ if (Test-Path $ImagePath) {
[Int64]$expectedBytes = 0
[string]$osfSizeArg = $null
[int]$ExfatClusterSize = 65536
[int]$ExfatClusterSize = Get-OptimalExfatClusterSize -dir $SourceDir
[bool]$sizeProvided = -not [string]::IsNullOrWhiteSpace($Size)
[int]$TargetClusterSize = $ExfatClusterSize
@@ -338,7 +354,7 @@ try {
if ($CreateEmptyAndMount) {
Write-Host "[2/2] Done. Empty image is mounted at $dest."
Write-Host "Manual steps:"
Write-Host " 1) Format $dest as exFAT with a 64KB allocation unit (required for the LVD/BFS fast-path profile)."
Write-Host " 1) Format $dest as exFAT (recommended cluster: 64KB for large-file sets, 32KB for small/mixed sets)."
Write-Host " 2) Copy contents of '$SourceDir' to $dest."
Write-Host " 3) Dismount: `"$osf`" -d -m $MountPoint"
return
+19 -123
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@@ -11,7 +11,7 @@
**ShadowMountPlus** is a fully automated, background "Auto-Mounter" payload for Jailbroken PlayStation 5 consoles. It streamlines the game mounting process by eliminating the need for manual configuration or external tools (such as DumpRunner or Itemzflow). ShadowMountPlus automatically detects, mounts, and installs game dumps from both **internal and external storage**.
**Compatibility:** Supports Jailbroken PS5 firmwares running **[Kstuff-lite v1.07+](https://github.com/EchoStretch/kstuff-lite)**, including firmware 2.00.
**Compatibility:** Supports all Jailbroken PS5 firmwares running **[Kstuff-lite v1.07+](https://github.com/EchoStretch/kstuff-lite)**.
## 💜 Support Development
@@ -54,38 +54,25 @@ This file is optional. If it does not exist, ShadowMountPlus creates it from the
Supported keys (all optional):
- `debug=1|0` (`1` enables `log_debug` output to console + `/data/shadowmount/debug.log`; default is `1`)
- `quiet_mode=1|0` (`1` suppresses plain informational popups but keeps rich toasts; default is `0`)
- `language=auto|<locale>` (notification language; `auto` uses the console system language, e.g. `en-US`, `ru-RU`; default: `auto`)
- `api_bind_address=<IPv4>` (HTTP/JSON API bind address; default: `127.0.0.1`; use `0.0.0.0` for network access)
- `api_port=<1..65535>` (HTTP/JSON API port; default: `10101`)
- `mount_read_only=1|0` (default: `1`)
- `force_mount=1|0` (mounting even damaged file systems; default: `0`)
- `persistent_image_mounts=1|0` (`1` keeps discovered images mounted between game launches; default: `0`)
- `app_install_all=1|0` (`1` stages new titles and submits them through the stock batch `sceAppInstUtilAppInstallAll`; default: `0` on every firmware. On FW `12.00+`, the default per-title path is provided by the SceShellCore TitleDir bridge.)
- `auto_remove_missing_games=1|0` (`1` automatically removes games from the system library when their source is no longer available; default: `0`)
- `auto_remove_games_with_dlc=1|0` (`1` allows automatic removal of games that have installed DLC; default: `0`)
- `auto_remove_missing_delay_seconds=<1..86400>` (how long a source must remain unavailable before removal; default: `300`)
- `app_install_all=1|0` (`1` stages new titles and submits them through `sceAppInstUtilAppInstallAll`; default: `0` on FW below `12.00`, forced `1` on FW `12.00+`)
- `image_ro=<image_filename>` (repeatable; force read-only mode for this image filename)
- `image_rw=<image_filename>` (repeatable; force read-write mode for this image filename)
- `image_sector=<image_filename>:<sector_size>` (repeatable; force the logical device sector size, not the filesystem cluster size)
- `image_sector=<image_filename>:<sector_size>` (repeatable; force sector size for this image filename)
- `scan_depth=<1..2>` (`1` = scan only first-level subfolders, `2` = also scan one additional nested level; default: `1`)
- `recursive_scan=1|0` (deprecated compatibility key; `1` forces `scan_depth=2`)
- `scan_interval_seconds=<1..3600>` (full scan loop interval; default: `15`)
- `stability_wait_seconds=<0..3600>` (minimum source age before processing; default: `10`)
- `exfat_backend=lvd|md` (default: `lvd`)
- `ufs_backend=lvd|md` (default: `lvd`)
- `nested_pfs_index_cache=1|0` (request the containing PFS compressed-file index cache before attaching a nested image; default: `0`)
- `backport_fakelib=1|0` (`1` mounts sandbox `fakelib` overlays for running games; default: `1`)
- `update_emulators=1|0` (`1` updates all emulators with matching files in a game's own fakelib; `fakelib2` is excluded; default: `1`)
- `emulators_path=<absolute_path>` (folder containing emulator update files; default: `/data/shadowmount/emus`)
- `auto_update_ampr=1|0` (check for a new `libSceAmpr.sprx` 30 seconds after startup and every four hours; default: `0`)
- `ampr_update_url=<http_or_https_url>` (AMPR emulator download URL; default: `https://github.com/drakmor/ampr_emu/releases/latest/download/libSceAmpr.sprx`)
- `global_fakelib=1|0` (`1` enables the global fakelib overlay when the folder exists; `fakelib2` remains exclusive; default: `1`)
- `global_fakelib=1|0` (`1` enables the global fakelib overlay when the folder exists; default: `1`)
- `global_fakelib_path=<absolute_path>` (global fakelib folder; default: `/data/shadowmount/fakelib`)
- `global_fakelib_priority=game|global` (overlay priority when both global and game fakelib exist; default: `game`)
- `global_fakelib_exclude=<TITLE_ID>` (repeatable; disables the global fakelib overlay for matching titles)
- `kstuff_game_auto_toggle=1|0` (`1` pauses kstuff after tracked game launches and resumes it on stop; default: `1`)
- `kstuff_crash_detection=1|0` (`1` enables crash monitoring and pause-delay autotune updates; default: `1`)
- `fan_target_temperature=system|<50..91>` (automatic fan-controller target in degrees Celsius, applied when a game starts; `system` leaves fan control to the console and is the default)
- `kstuff_pause_delay_image_seconds=<0..3600>` (delay before pausing kstuff for image-backed launches; default: `25`)
- `kstuff_pause_delay_direct_seconds=<0..3600>` (delay before pausing kstuff for direct/non-image launches; default: `15`)
- `kstuff_no_pause=<TITLE_ID>` (repeatable; keeps kstuff enabled for matching titles)
@@ -97,48 +84,9 @@ Supported keys (all optional):
- `scanpath=<absolute_path>` (can be repeated on multiple lines; default: built-in scan path list below)
- `lvd_exfat_sector_size=<value>` (default: `512`)
- `lvd_ufs_sector_size=<value>` (default: `4096`)
- `lvd_pfs_sector_size=<value>` (default: `4096`; the optimized profile uses a `65536`-byte LVD mapping unit)
- `lvd_pfs_sector_size=<value>` (default: `32768`)
- `md_exfat_sector_size=<value>` (default: `512`)
- `md_ufs_sector_size=<value>` (default: `4096`)
Supported notification languages:
| Language | Locale |
| --- | --- |
| Arabic (Saudi Arabia) | `ar-SA` |
| Chinese (Simplified) | `zh-CN` |
| Chinese (Traditional) | `zh-TW` |
| Czech | `cs-CZ` |
| Danish | `da-DK` |
| Dutch | `nl-NL` |
| English (United Kingdom) | `en-GB` |
| English (United States) | `en-US` |
| Finnish | `fi-FI` |
| French (Canada) | `fr-CA` |
| French (France) | `fr-FR` |
| German | `de-DE` |
| Greek | `el-GR` |
| Hungarian | `hu-HU` |
| Indonesian | `id-ID` |
| Italian | `it-IT` |
| Japanese | `ja-JP` |
| Korean | `ko-KR` |
| Norwegian | `no-NO` |
| Polish | `pl-PL` |
| Portuguese (Brazil) | `pt-BR` |
| Portuguese (Portugal) | `pt-PT` |
| Romanian | `ro-RO` |
| Russian | `ru-RU` |
| Spanish (Mexico) | `es-MX` |
| Spanish (Spain) | `es-ES` |
| Swedish | `sv-SE` |
| Thai | `th-TH` |
| Turkish | `tr-TR` |
| Ukrainian | `uk-UA` |
| Vietnamese | `vi-VN` |
The public API routes and JSON schemas are documented in [docs/socket-api.md](docs/socket-api.md)
and available as an [OpenAPI manifest](docs/openapi.yaml).
- `md_ufs_sector_size=<value>` (default: `512`)
Per-image mode override behavior:
- Match is done by image file name (without path).
@@ -151,21 +99,14 @@ mount_read_only=1
image_rw=PPSA1234-my-image.ffpfs
image_rw=MYGame 123.exfat
image_ro=legacy_dump.ffpkg
image_sector=legacy-512-sector.exfat:512
image_sector=MYGame 123.exfat:65536
```
Persistent image mount behavior:
- With `persistent_image_mounts=0` (default), backing images are mounted when a game starts and released after it exits.
- With `persistent_image_mounts=1`, images discovered during scans remain mounted between launches. Per-title runtime and backport layers are still mounted only when needed.
- USB-backed images are always released during suspend and mounted again by the resume scan.
- Persistent mode consumes one backing device per mounted image layer and is intended for libraries that fit the available LVD/MD device capacity.
Per-image sector override behavior:
- Match is done by image file name (without path).
- `image_sector` in `/data/shadowmount/autotune.ini` has the highest priority for matching image files.
- If no per-image rule matches, the backend-specific global sector size defaults are used.
- When image validation fails because the mounted file-system cluster size is smaller than the selected device sector size, ShadowMountPlus writes `image_sector=<image_filename>:<cluster_size>` into `/data/shadowmount/autotune.ini` and asks you to try mounting again.
- For the exFAT LVD/BFS fast path, leave the logical sector at its default `512`. The required `65536` values are the exFAT allocation unit and the internal LVD `secondary_unit`; do not set `image_sector=...:65536` to request this mode.
Scan path behavior:
- If at least one `scanpath=...` is present, only those custom paths are used.
@@ -175,7 +116,6 @@ Scan path behavior:
- If `recursive_scan=1` is set, ShadowMount+ forces `scan_depth=2`.
- Full scan loop runs every `scan_interval_seconds` (default: `15`).
- Sources newer than `stability_wait_seconds` are deferred until stable (default: `10`).
- With `auto_remove_missing_games=1`, a game is removed from the system library only after its source remains unavailable for `auto_remove_missing_delay_seconds`. If the source becomes available again before removal, the pending removal is cancelled.
- Direct folder installs use `<game>/sce_sys` for this check; image and backport sources use the target path itself.
Backport overlay behavior:
@@ -183,15 +123,13 @@ Backport overlay behavior:
- `<scanpath>/backports/<TITLE_ID>/`
- The `backports` folder is ignored during normal game scanning.
- A backport is applied automatically to the matching mounted game from any configured scan path.
- For an installed PKG, the full backport directory is not overlaid on package `app0`, and external `backports/<TITLE_ID>` sources are ignored. Only the package's own `app0/fakelib2` or `app0/fakelib` is mounted into `common/lib` through the pre-spawn hook.
- If multiple scan paths provide the same title backport, the game's own scan path wins; otherwise scan path order is used.
- ShadowMount+ checks the selected backport for `fakelib2` and then `fakelib`; if neither exists, it checks the original game source in the same order. The selected directory is mounted into the running game's sandbox `common/lib`. A selected `fakelib2` is always mounted directly and exclusively: neither emulator updates nor the global fakelib can replace or supplement it.
- If `update_emulators=1`, matching files from `emulators_path` replace files in the selected game fakelib, except when `fakelib2` is selected. The cache is refreshed when its sources change and expires after seven days without a game launch.
- With `auto_update_ampr=1`, ShadowMount+ checks for AMPR updates 30 seconds after startup and every four hours. It downloads a missing or newer emulator and displays a notification after a successful update.
- The backport notification adds `Emulators updated` when emulator files are updated for the launched game.
- If both global and per-game fakelib exist, they are combined in the game cache according to `global_fakelib_priority`, unless the selected backport contains `fakelib2`. Without a per-game fakelib, the global folder is mounted directly.
- If `/mnt/sandbox/<TITLE_ID>_XXX/app0/fakelib2` exists while the game is running, ShadowMount+ mounts it into that game's sandbox `common/lib`; otherwise it falls back to `app0/fakelib`.
- If `global_fakelib=1` and `global_fakelib_path` exists as a directory, ShadowMount+ also mounts that folder into the same sandbox `common/lib`.
- When both global and per-game fakelib exist, the default gives the game's own `fakelib` priority by mounting `/data/shadowmount/fakelib` first and then the game-specific fakelib.
- `global_fakelib_priority=global` reverses that priority.
- Use repeatable `global_fakelib_exclude=<TITLE_ID>` entries to skip the global fakelib for specific games without disabling per-game fakelib.
- `backport_fakelib=0` disables the sandbox `fakelib` watcher, including global fakelib and emulator updates.
- `backport_fakelib=0` disables the sandbox `fakelib` watcher, including global fakelib.
- For `backport_fakelib` to work correctly, the standalone `BackPork` payload must be disabled. Running both at the same time will conflict.
Kstuff game lifecycle behavior:
@@ -209,7 +147,7 @@ Kstuff game lifecycle behavior:
- `direct=<seconds>`
- `image=<seconds>`
- If both kinds of rule target the same title, `kstuff_no_pause` takes priority.
- When crash monitoring detects an app crash before kstuff was paused, ShadowMountPlus only notifies that the app crashed.
- When crash monitoring detects an app crash before kstuff was paused, ShadowMountPlus only notifies that the app crashed and kstuff is not to blame.
- When crash monitoring detects an app crash within 2 minutes after kstuff auto-pause, ShadowMountPlus doubles the applied pause delay for that title and upserts it into `/data/shadowmount/autotune.ini` (up to `3600` seconds), then prompts you to launch the game again.
- When the last tracked game stops, ShadowMount immediately enables kstuff again if it was the component that disabled it.
@@ -237,7 +175,7 @@ PFSC container layout requirement (`.ffpfsc`):
- Do not place game files directly in the container root.
- Place supported nested image files inside the container; ShadowMountPlus mounts those nested images and scans them for the game.
- A nested `pfs_image.dat` file inside a PFSC container is treated as a PFS image.
- `.ffpfsc` always uses the optimized nested outer PFS profile (`img_type=0x02`). A standalone `.ffpfs` source uses the optimized profile only under `/data/...` or `/user/...`; other standalone sources use the version 1.6 parameters. Nested `.ffpfs`/`pfs_image.dat` images always use the optimized inner profile with `img_type=0x82`. Signature verification remains disabled for unsigned images; set `nested_pfs_index_cache=1` to request the PFSC compressed-offset cache before attaching nested images.
- `.ffpfsc` uses the nested outer PFS profile (`img_type=0x02`); `.ffpfs` and `pfs_image.dat` files mounted from inside it use the nested inner profile (`img_type=0x82`). Signature verification and GDDR5 cache setup are kept in code but currently disabled.
## Compressed PFS containers (`.ffpfsc`)
@@ -393,42 +331,6 @@ Recommended folder structure:
Recommended only for titles that need external-drive-style compatibility. For general use, prefer `.ffpkg`.
### LVD type-5 / BFS fast-path requirements
For direct source paths under `/data/...` or `/user/...`, ShadowMount attaches
`.exfat` through LVD as `img_type=5 (Sv)`, with a 512-byte logical sector and a
64 KiB `secondary_unit`. This lets the LVD worker collect
up to 31 queued, 64-KiB-aligned requests of exactly 64 KiB and
submit them through `bfs_iosession_rw_sdimg`/`BfsSdimg`. Non-matching requests
continue through the normal vnode path.
All of the following are required for the kernel to consider that fast path:
- Use `exfat_backend=lvd` (the default). `/dev/mdctl` has no LVD image type or
BFS sdimg batching.
- A `.exfat` source outside `/data/...` and `/user/...` uses the `img_type=0`
profile directly. No second mount attempt is made after failure.
- Store the final `.exfat` file directly on the internal BFS, normally below
`/data`. An image on USB/UFS/exFAT/PFS, or an exFAT image nested in compressed
PFS, uses the normal path.
- Format exFAT with a fixed 64 KiB allocation unit. The supplied Linux, macOS,
and Windows builders now always use this value, including small-file images.
- Keep `lvd_exfat_sector_size=512` and do not add an
`image_sector=<name>.exfat:65536` override. A logical sector and an exFAT
allocation unit are different geometries.
- Make the image size a multiple of 64 KiB; the supplied builders round it to
1 MiB and therefore satisfy this automatically.
- Copy the completed image to BFS in one sequential operation when practical.
This does not control eligibility, but avoids needless fragmentation of the
backing file. The default read-only mount is preferred when writes are not
required.
The 64 KiB cluster improves eligibility but cannot force every access through
the batch path: exFAT metadata and small or unaligned application I/O still use
the normal vnode path. In the ShadowMount debug log, an eligible profile request is
shown by `img=5 sec=512 sec2=65536`; the kernel still makes the final BFS and
platform checks internally.
Linux (Ubuntu/Debian):
- Required components installation:
- `sudo apt-get update && sudo apt-get install -y exfatprogs exfat-fuse fuse3 rsync`
@@ -440,15 +342,10 @@ Linux (Ubuntu/Debian):
- Notes:
- Source folder must be the game root and contain `eboot.bin`.
- Auto-calculates image size using rounded file allocation + metadata + safety margin.
- Always formats with `mkfs.exfat -c 64K` for the LVD/BFS profile.
- For a manual build, use an image size divisible by 64 KiB and run `mkfs.exfat -c 64K <image>`.
macOS:
- Script: `mkexfat_macos.sh` (uses the built-in exFAT, disk-image and `rsync` tools).
- Example: `chmod +x mkexfat_macos.sh && ./mkexfat_macos.sh ./APPXXXX ./PPSA12345.exfat`.
- The script attaches the raw image as a device and formats it with
`newfs_exfat -b 65536` before copying the game-root contents.
- For manual exFAT builds, keep the cluster size at `64 KB` or you may lose performance.
- Automatically selects exFAT cluster profile:
- Large-file profile: `64K`
- Small/mixed-file profile: `32K`
Windows:
- Recommended: use `make_image.bat` (wrapper for `New-OsfExfatImage.ps1` + OSFMount).
@@ -456,14 +353,13 @@ Windows:
- Install OSFMount: https://www.osforensics.com/tools/mount-disk-images.html.
- Keep `make_image.bat` and `New-OsfExfatImage.ps1` in the same folder.
- Run `cmd.exe` as Administrator.
- If you build an exFAT image manually, format it with a `64K` allocation unit, for example `format X: /FS:exFAT /A:64K /Q`.
- If you build an exFAT image manually instead of using the script, keep the cluster size at `64 KB` or you may lose performance.
- Usage:
- `make_image.bat "C:\images\game.exfat" "C:\payload\APPXXXX"`
- Behavior:
- Auto-sizes the image to fit source content.
- Source folder must be the game root and contain `eboot.bin`.
- Formats and copies source folder contents into image root.
- Uses a fixed 64 KiB allocation unit for both large-file and small/mixed-file images.
- Optional (fixed size): run PowerShell script directly:
- `powershell.exe -ExecutionPolicy Bypass -File .\New-OsfExfatImage.ps1 -ImagePath "C:\images\game.exfat" -SourceDir "C:\payload\APPXXXX" -Size 8G -ForceOverwrite`
-163
View File
@@ -1,163 +0,0 @@
# ShadowMountPlus 1.7
Version `1.7` is a major ShadowMountPlus update compared with `1.6`.
It focuses on the game lifecycle, performance with large libraries, safe
release of mount resources, and new management features.
> [!WARNING]
> Mounting images can still cause shutdown problems and data corruption on
> internal drives, especially on older firmware versions. Back up important
> data and configuration before updating.
## Highlights
### New SceShellCore based runtime
- Game registration and runtime mount preparation now use the SceShellCore bridge.
- By default, images are mounted on demand before a game starts and released
after the application exits.
- Games can be switched without leaving stale mount layers behind.
- Improved handling of `ExitSpawn`/`LoadExec`, PID changes, game exit,
suspend/resume, and payload shutdown.
- On FW 12.00+, individual games are registered through the TitleDir bridge;
forcing `app_install_all` is no longer required.
- Firmware versions up to 13.60 are supported.
### Large libraries and faster scanning
- A reusable image index supports up to **8,192 games across 2,048 images**.
- Faster metadata reading, staging, and game registration.
- Fewer file descriptors are open at the same time.
- Faster USB library recovery after rest mode.
- The new `persistent_image_mounts=1` mode keeps discovered images mounted
between game launches. It is disabled by default.
- Optional removal of unavailable games from the system library includes a
delay and cancels pending removal if the source returns.
- Games with installed DLC are protected from automatic removal unless
`auto_remove_games_with_dlc=1` is explicitly enabled.
### Web interface and HTTP/JSON API
- The built-in library interface offers search, filters, game cards, source
management, scanning, settings, and log viewing.
- A Shadow Mount+ launcher is installed in the PS5 menu and opens the local
web interface.
- HTTP/JSON API v1 provides access to images, games, and storage devices, as
well as game mounting, source management, settings, and scanning.
- Background jobs can copy, move, unpack an image, or delete a source. Their
progress is available, and they can be cancelled before an irreversible stage.
- The default address is `127.0.0.1:10101`, so the API is accessible only to
applications running on the PS5.
- Configure `api_bind_address` and `api_port` to allow access from the local
network.
- The release includes the [API documentation](docs/api.md),
[OpenAPI schema](docs/openapi.yaml), [web page](web/index.html), and
`tools/api_test.py` test client.
> [!CAUTION]
> The API has no authentication. Do not use `api_bind_address=0.0.0.0` on an
> untrusted network.
### Mount profiles and image performance
- For `.exfat`, `.ffpkg`, and standalone `.ffpfs`, the optimized profile is used
only for direct paths under `/data/...` or `/user/...`. Other direct paths use
the 1.6 profile. Outer `.ffpfsc` images and nested
`.ffpfs`/`pfs_image.dat` images always use the new profile.
- The optimized exFAT profile supports LVD `img_type=5` and the BFS fast path
for images on internal storage.
- The fast path requires the `lvd` backend, a 512-byte logical sector, and
64 KiB exFAT clusters.
- The Linux, macOS, and Windows exFAT image creation scripts now use a fixed
64 KiB cluster size.
- For nested PFS images, `nested_pfs_index_cache` requests the compressed
offset index cache before attachment.
- Improved handling of asynchronous LVD/MD detach, deferred unmounts for busy
resources, and cleanup of incomplete attachments after mount failures.
- Forced detach of MD devices was removed to avoid disrupting mounts that
are still in use.
### fakelib and emulator updates
- Global and per-game `fakelib` are now combined in a per-title cache with
configurable `game` or `global` priority.
- Matching game emulator files can be replaced with files from
`emulators_path` without changing the original game folder.
- Unused fakelib caches are automatically removed seven days after the last
game launch.
- Optional automatic checks and downloads for `libSceAmpr.sprx` updates.
- `fakelib2` always has the highest priority: it is mounted directly and is
not combined with global `fakelib` or emulator updates.
- Fixed fakelib remounting across `ExitSpawn`/`LoadExec` transitions.
- For installed PKGs, their own `fakelib` is mounted before the game process
starts.
### Localization, cooling, and diagnostics
- System notifications are localized into 31 languages.
- `language=auto` selects the console's system language; a language can also
be selected explicitly.
- Added `fan_target_temperature=system|50..91`. The default `system` value
leaves fan control to the console.
- Startup notifications show the active temperature and the result of
backport and emulator updates more clearly.
- Expanded diagnostics for busy mounts, fatal game signals, and the reasons
behind runtime state transitions.
- Improved the reliability of automatic Kstuff pause/resume and recovery
after a game exits early.
## New configuration options
Key options added in 1.7:
```ini
# Notification language
language=auto
# HTTP/JSON API
api_enabled=1
api_bind_address=127.0.0.1
api_port=10101
# Runtime and library maintenance
persistent_image_mounts=0
auto_remove_missing_games=0
auto_remove_games_with_dlc=0
auto_remove_missing_delay_seconds=300
# fakelib and emulators
update_emulators=1
emulators_path=/data/shadowmount/emus
auto_update_ampr=0
# Cooling
fan_target_temperature=system
```
See `config.ini.example` for the full list of options and valid values.
## Upgrading from 1.6beta16
- An existing `/data/shadowmount/config.ini` remains compatible and does not
have to be recreated.
- New options are not added to an existing configuration file automatically.
If needed, copy the relevant lines from the new `config.ini.example`.
- Back up `config.ini` and `autotune.ini` before updating.
- Mount profiles are selected by source path. The old `legacy_mount_*` options
are no longer supported and should be removed from the configuration.
`nested_pfs_index_cache` remains available; `legacy_gddr5_cache` is accepted
as its old name.
- The default `lvd_pfs_sector_size` changed from `32768` to `4096`.
- The default `md_ufs_sector_size` is `4096`.
- For the exFAT fast path, do not set `image_sector=...:65536`: 64 KiB is the
cluster/secondary-unit size, while the logical sector must remain 512 bytes.
- `auto_remove_missing_games`, `persistent_image_mounts`, `auto_update_ampr`,
and network access to the API are disabled by default.
## Compatibility
- Supports jailbroken PS5 systems with **Kstuff-lite v1.07 or newer**.
- UFS (`.ffpkg`) is the recommended format for normal use.
- PFS (`.ffpfs`/`.ffpfsc`) remains experimental.
- Running ShadowMountPlus alongside the separate BackPork payload is still
unsupported because their fakelib mounts conflict.
-9
View File
@@ -1,9 +0,0 @@
{
"applicationCategoryType": 66048,
"titleId": "FAKE10101",
"deeplinkUri": "http://127.0.0.1:10101/",
"localizedParameters": {
"defaultLanguage": "en-US",
"en-US": { "titleName": "Shadow Mount+" }
}
}
+11 -96
View File
@@ -21,20 +21,6 @@
# Default: 0
# quiet_mode=0
# Notification language:
# auto -> use the console system language
# Or set a supported locale, for example: en-US, ru-RU, de-DE, fr-FR, es-ES
# Default: auto
# language=auto
# Public HTTP/JSON API listener:
# The loopback default accepts connections only from software running on the PS5.
# Use 0.0.0.0 explicitly if remote devices on the network must connect.
# Defaults: 127.0.0.1:10101
# api_enabled=1
# api_bind_address=127.0.0.1
# api_port=10101
# Global mount mode:
# 1/true/yes/on/ro -> read-only mounts
# 0/false/no/off/rw -> read-write mounts
@@ -47,37 +33,12 @@
# Default: 0
# force_mount=0
# Keep discovered images mounted between game launches:
# 1/true/yes/on -> mount during scans and keep images mounted
# 0/false/no/off -> mount images on demand for each game (default)
# USB-backed images are still unmounted during suspend.
# Default: 0
# persistent_image_mounts=0
# Use batch registration for newly staged titles:
# 1/true/yes/on -> submit queued installs through sceAppInstUtilAppInstallAll
# 0/false/no/off -> register each title directly
# Default: 0 on FW below 12.00, forced to 1 on FW 12.00 and newer
# app_install_all=0
# Automatically remove games from the system library when their source
# is no longer available:
# 1/true/yes/on -> remove after the configured missing delay
# 0/false/no/off -> keep the registration (default)
# Default: 0
# auto_remove_missing_games=0
# Allow automatic removal of games that have installed DLC:
# 1/true/yes/on -> allow removal
# 0/false/no/off -> keep games with installed DLC (default)
# Default: 0
# auto_remove_games_with_dlc=0
# How long a source must remain unavailable before removal (seconds),
# range: 1..86400
# Default: 300
# auto_remove_missing_delay_seconds=300
# Scan depth relative to each scan root:
# 1 -> scan only first-level subdirectories
# 2 -> also scan one additional nested level
@@ -102,54 +63,17 @@
# lvd -> /dev/lvdctl -> /dev/lvdN
# md -> /dev/mdctl -> /dev/mdN
# Defaults: exfat=lvd, ufs=lvd
# LVD is required for the exFAT img_type=5/BFS sdimg fast path. The image file
# must also reside on internal BFS and be formatted with a 64 KiB cluster.
# exfat_backend=lvd
# ufs_backend=lvd
# PFS compressed-file index cache for nested images:
# 1/true/yes/on -> cache the containing PFS compressed-file index before
# attaching a nested image
# 0/false/no/off -> skip this optional request (default)
# The old legacy_gddr5_cache key remains accepted for compatibility.
# nested_pfs_index_cache=0
# Sandbox fakelib support:
# 1/true/yes/on -> mount fakelib2 when present, otherwise fakelib, into common/lib
# Installed PKGs use only their own app0/fakelib2 or app0/fakelib; external
# backport directories are not overlaid on app0 and are not used as sources.
# 0/false/no/off -> disable fakelib overlays
# Sandbox fakelib backport watcher:
# 1/true/yes/on -> mount app0/fakelib2 when present, otherwise app0/fakelib, into common/lib
# 0/false/no/off -> disable fakelib watcher
# Default: 1
# backport_fakelib=1
# Updates for multiple emulators in the game fakelib:
# 1/true/yes/on -> cache the game's fakelib before launch and replace matching
# cached files from emulators_path; fakelib2 is never changed
# 0/false/no/off -> disable emulator updates
# Default: 1
# update_emulators=1
#
# Folder containing emulator update files (absolute path):
# emulators_path=/data/shadowmount/emus
# Cache: /data/shadowmount/cache/<TITLE_ID>/fakelib
# Unused caches expire seven days after the most recent game launch.
# Automatic libSceAmpr emulator download:
# 1/true/yes/on -> check 30 seconds after startup and then every four hours
# 0/false/no/off -> do not access the network (default)
# A missing local emulator is downloaded directly.
# Otherwise, the SPRX is downloaded only when the server file is newer, then
# replaces emulators_path/libSceAmpr.sprx only when its contents differ.
# Downloads are deferred while a game mount is active.
# Default: 0
# auto_update_ampr=0
#
# HTTP or HTTPS download URL:
# ampr_update_url=https://github.com/drakmor/ampr_emu/releases/latest/download/libSceAmpr.sprx
# Global fakelib overlay:
# 1/true/yes/on -> use global fakelib for every tracked game when present;
# fakelib2 always remains exclusive when present
# 1/true/yes/on -> also mount global fakelib for every tracked game when present
# 0/false/no/off -> do not use the global fakelib folder
# Default: 1
# global_fakelib=1
@@ -157,9 +81,9 @@
# Default global fakelib folder:
# global_fakelib_path=/data/shadowmount/fakelib
#
# Priority when both global and per-game fakelib exist in the combined cache:
# game -> game-specific files win
# global -> global files win
# Priority when both global and per-game fakelib exist:
# game -> mount global first, then game-specific fakelib (game wins)
# global -> mount game-specific fakelib first, then global fakelib (global wins)
# Default: game
# global_fakelib_priority=game
#
@@ -178,13 +102,6 @@
# Default: 1
# kstuff_crash_detection=1
# Automatic fan-controller target for games:
# system -> leave the system-managed target unchanged (default)
# 50..91 -> apply this target when a game starts
# The stock automatic fan controller remains enabled.
# Default: system
# fan_target_temperature=system
# Delay before pausing kstuff for image-backed titles.
# Default: 25
# kstuff_pause_delay_image_seconds=25
@@ -194,14 +111,12 @@
# kstuff_pause_delay_direct_seconds=15
# Backend-specific sector size overrides:
# Defaults: lvd_exfat=512, lvd_ufs=4096, lvd_pfs=4096, md_exfat=512,md_ufs=4096.
# Keep lvd_exfat at 512 for the BFS fast path. 65536 is the exFAT cluster and
# LVD secondary unit in the optimized profile, not the logical sector size.
# Defaults: lvd_exfat=512, lvd_ufs=4096, lvd_pfs=32768, md_exfat=512, md_ufs=512
# lvd_exfat_sector_size=512
# lvd_ufs_sector_size=4096
# lvd_pfs_sector_size=4096
# lvd_pfs_sector_size=32768
# md_exfat_sector_size=512
# md_ufs_sector_size=4096
# md_ufs_sector_size=512
# Optional custom scan roots (can be repeated):
# If at least one scanpath=... is present, only these paths are used.
@@ -217,7 +132,7 @@
## Examples:
## image_ro=PPSA12345.ffpfs
## image_rw=My Game Dump.exfat
## image_sector=Legacy 512 Sector.exfat:512
## image_sector=My Game Dump.exfat:65536
## Keep kstuff enabled for specific title IDs (repeatable):
## kstuff_no_pause=PPSA12345
-240
View File
@@ -1,240 +0,0 @@
# ShadowMount HTTP/JSON API v1
The machine-readable OpenAPI 3.1 description is available in
[`openapi.yaml`](openapi.yaml).
ShadowMount exposes its public API over HTTP/TCP. The default endpoint is
`127.0.0.1:10101`, so only software running on the PS5 can connect. Set
`api_bind_address=0.0.0.0` to allow clients on the network, or select a
specific PS5 IPv4 address. `api_port` accepts values from 1 through 65535.
These settings are applied on runtime config reload. `api_enabled` defaults to
`1`; setting it to `0` stops the listener and joins the libmicrohttpd service
and worker threads. Re-enabling it restarts the HTTP service without restarting
the payload. An already-running storage job is allowed to finish, but no new
jobs can be submitted while the API is disabled.
`/data/shadowmount/index.html` overrides the web interface bundled into the
payload. If the file is absent, the same `web/index.html` built into the ELF is
served automatically, so enabling the API always provides a landing page.
The API has no authentication. Bind it to a network-facing address only on a
trusted network.
The internal `/system_tmp/shadowmount.sock` Unix socket remains private to the
SceShellCore bridge and must not be used by third-party applications.
The HTTP service uses libmicrohttpd with eight fixed polling workers. It accepts
up to 32 concurrent connections, uses a listen backlog of 32 and closes idle
connections after 15 seconds. Slow clients therefore do not serialize unrelated
requests or create an unbounded number of threads. If daemon startup fails, the
service retries with an interruptible 250 ms to 5 s backoff. Suspend, shutdown
and config reload stop the daemon cleanly; resume recreates it.
Every JSON API operation uses `POST`, includes `Content-Type: application/json`
and contains one JSON object. `GET /` returns the optional web interface and the
icon endpoint returns PNG bytes. Connections are closed after one response;
chunked request bodies are not supported. The maximum request body is 4096 bytes.
The parsed request-header limit remains 8192 bytes.
All responses include `Access-Control-Allow-Origin: *`. Browser preflight
requests using `OPTIONS` are supported and allow `GET`, `POST`, the `Content-Type`
header and Private Network Access. This permits calls from any browser origin;
the listener still needs `api_bind_address=0.0.0.0` for access from another
device.
## Routes
| Route | Request | Purpose |
| --- | --- | --- |
| `/` | GET | Serve `/data/shadowmount/index.html`, or the embedded page when it is absent |
| `/api/v1/version` | `{}` | API and ShadowMount versions plus capabilities |
| `/api/v1/storage` | `{}` | Mounted storage filesystems with total, free and available space |
| `/api/v1/images` | `{}` | Complete image snapshot |
| `/api/v1/scan` | `{"reset_attempts":false}` | Queue an immediate full rescan; optionally reset title and image retry counters |
| `/api/v1/manual/list` | `{}` | List direct paths to individual game folders or images from `manual.lst` |
| `/api/v1/manual/add` | `{"path":"/mnt/usb0/games/PPSA12345"}` | Idempotently add one game source to `manual.lst` |
| `/api/v1/manual/remove` | `{"path":"/mnt/usb0/games/PPSA12345"}` | Remove matching source lines from `manual.lst` |
| `/api/v1/settings` | `{}` | Read web-managed runtime settings and scan paths |
| `/api/v1/settings/update` | `{"debug":true,"quiet_mode":false,"update_emulators":true,"auto_update_ampr":false,"auto_remove_missing_games":false,"auto_remove_missing_delay_seconds":300,"allow_lan_access":true,"fan_target_temperature":0,"scan_paths":["/mnt/usb0/games"]}` | Atomically update the web-managed part of `config.ini` |
| `/api/v1/debug-log` | `{"max_bytes":131072}` | Read a bounded tail of `debug.log` for the web log dialog |
| `/api/v1/kernel-log` | `{"max_bytes":131072}` | Read a bounded tail of the SDK kernel-log stream used by crash detection |
| `/api/v1/games` | `{"include_size":false}` | Detailed game snapshot; optional physical source-size calculation |
| `/api/v1/games/info` | `{"title_id":"PPSA12345"}` | Detailed app.db and source information for one game; size is always calculated |
| `/api/v1/games/icon?title_id=PPSA12345[&size=thumb]` | GET | Stream the full PNG or a cached 128x128 thumbnail |
| `/api/v1/games/mount` | `{"title_id":"PPSA12345","mode":"ro"}` | Mount a managed game, optionally overriding its image mode with `ro`/`rw` |
| `/api/v1/games/unmount` | `{"title_id":"PPSA12345"}` | Unmount a managed game |
| `/api/v1/games/uninstall` | `{"title_id":"PPSA12345"}` | Request uninstallation through AppInstUtil |
| `/api/v1/games/move` | `{"title_id":"PPSA12345","destination_dir":"/mnt/usb1/games"}` | Start an asynchronous move job |
| `/api/v1/games/copy` | `{"title_id":"PPSA12345","destination_dir":"/mnt/usb1/games"}` | Start an asynchronous copy job |
| `/api/v1/games/unpack` | `{"title_id":"PPSA12345","destination_dir":"/mnt/usb1/games","delete_source":false}` | Mount an image read-only and asynchronously copy the game into a folder |
| `/api/v1/games/storage/status` | `{"job_id":1}` | Get current or last storage job status; `job_id` is optional |
| `/api/v1/games/storage/cancel` | `{"job_id":1}` | Request cancellation while the active job is still cancellable |
| `/api/v1/games/delete` | `{"title_id":"PPSA12345","confirm":true}` | Start asynchronous permanent deletion of the physical source |
Example:
```sh
curl -sS http://127.0.0.1:10101/api/v1/version \
-H 'Content-Type: application/json' \
-d '{}'
curl -sS http://127.0.0.1:10101/api/v1/games \
-H 'Content-Type: application/json' \
-d '{}'
curl -sS http://127.0.0.1:10101/api/v1/scan \
-H 'Content-Type: application/json' \
-d '{}'
curl -sS http://127.0.0.1:10101/api/v1/games/mount \
-H 'Content-Type: application/json' \
-d '{"title_id":"PPSA12345","mode":"rw"}'
```
An autonomous example library UI is provided as `web/index.html`. Copy it to
`/data/shadowmount/index.html` on the PS5 and open the configured API listener
in a browser, for example `http://192.168.1.50:10101/`. The file is read for
each request, so it can be replaced without restarting ShadowMount. If it is
missing, `GET /` returns HTTP 404 with the normal JSON error response.
The bundled interface covers all 31 console locales, selects the closest match
from the browser locale, and keeps a manually selected locale in local storage.
## Responses
Every response contains numeric `status`. It is zero on success, or a positive
errno value on failure. Error responses also contain `error` and use an
appropriate HTTP status such as 400, 404, 409, 413 or 415.
A successful version response has this shape:
```json
{
"status": 0,
"api_version": 1,
"shadowmount_version": "1.7",
"capabilities": ["web_ui", "storage_space", "list_images", "list_games", "game_info", "game_icon", "mount_game", "unmount_game", "uninstall_game", "move_game_source", "copy_game_source", "delete_game_source", "unpack_game_image", "storage_job_status", "storage_job_cancel", "list_manual_sources", "add_manual_source", "remove_manual_source", "manage_settings", "read_debug_log", "read_kernel_log", "rescan"]
}
```
List responses contain `count` and the complete `images` or `games` array.
Image items expose `path`, `mount_point`, `size`, modification time, `unit_id`,
`backend`, `complete`, `source_available`, `mapped` and `mounted`. Game items
combine ShadowMount's game cache with `tbl_contentinfo` from app.db. They expose
the physical `path`, `runtime_path`, `source_type` (`folder` or `image`), image
filesystem type, PS4/PS5 platform, title/content IDs, name, last-launch and
install timestamps, relative `icon_url`, app.db size, and runtime state.
The timestamp values from `AppInfoJson` (`#_last_access_time` and
`#_install_time`) take precedence over the stale top-level columns when they
are present.
`POST /api/v1/games` does not walk game directories by default. Set
`include_size=true` to add `size_status` and, on success, `size_bytes` to every
item. `POST /api/v1/games/info` always performs this calculation. An image uses
its file size; a folder uses the sum of its regular-file sizes.
`POST /api/v1/storage` returns capacity-bearing mounted filesystems and omits
virtual mounts such as `devfs`, `nullfs` and `tmpfs`. Each item contains the
device `source`, `mount_point`, `filesystem`, `total_bytes`, `free_bytes`,
`available_bytes`, `used_bytes` and `read_only`. `available_bytes` is the space
available for new files; `used_bytes` is calculated against that value.
`copy` and `move` preserve the source basename and require an existing
destination under a configured non-runtime scan root. They and `delete` return
HTTP 202 with a `job_id` and continue in one background worker;
only one of these jobs can be active. A second start returns HTTP 409/`EBUSY`.
`delete` still requires `confirm=true`. The status response contains the phase,
byte-based percentage, processed/total bytes,
processed/total files, average processed-byte rate, elapsed time and final
errno-style result. The initial `measuring` phase discovers the totals and has
zero percent until they are known. Only the active or most recently finished
job is retained; an older explicit `job_id` returns HTTP 404.
Cancellation is cooperative during `preparing`, `measuring` and `transferring`.
A partial copy destination is removed. A delete job becomes non-cancellable
when it enters `deleting`, before its first physical removal. Likewise, once a
cross-filesystem move enters
`finalizing` and starts deleting the complete source, cancellation is rejected
to avoid leaving the only source tree partially removed. The scanner and
ShellCore mutation gates remain held for the whole job and a rescan is queued
after success, cancellation or failure. `move` uses `rename()` on one
filesystem and exact copy-plus-delete across filesystems. A backing image
shared by several titles is handled as one physical source.
`unpack` uses the same worker and progress endpoint. It mounts the requested
image read-only, copies the mounted game tree to `<destination_dir>/<TITLE_ID>`,
and always releases the runtime mount afterward. `delete_source=true` removes
the image only after a complete copy and successful unmount; this irreversible
final phase is non-cancellable. Source deletion is rejected when one image is
shared by several titles.
Changing the API bind address or port restarts only the HTTP listener; an
active storage job continues and remains available through the new listener.
Mount mutations remain conservative. They return HTTP 409 with `status` set to
`EBUSY` while a game is active, while ShellCore owns another prepared title,
during suspend, or while a conflicting mount/release is in progress. Clients
must not retry this response in a tight loop. HTTP 404 with `ENOENT` means the
title has no ShadowMount `mount.lnk` tracker.
The optional mount `mode` is request-scoped and does not change `config.ini`.
Accepted values are `ro`, `rw`, `r/o` and `r/w`; responses normalize them to
`ro` or `rw`. It applies to every image layer needed for that title. A direct
directory source or an image profile that is inherently read-only rejects an
explicit mode it cannot support with HTTP 501 and `ENOTSUP`. An already mounted
image in the other mode returns HTTP 409 and `EBUSY`.
With `persistent_image_mounts=1`, unmounting a game releases its per-title
runtime layers but keeps the backing image mounted.
The scan command queues the existing full-scan path and wakes the scanner. If a
game runtime mount is active, the request remains pending until the lifecycle
watcher reports that scanning is safe; it does not create a parallel scan.
By default retry counters are preserved. With `reset_attempts=true`, immediately
before the requested full scan starts it clears all title registration and
install/remount counters plus all path-owned image-mount counters. If several
scan requests merge while one is pending, one `true` request keeps the reset
enabled for that scan.
Manual entries are direct paths to individual game directories or image files;
they are not recursive scan roots. Updates atomically replace `manual.lst` and preserve comments and
unrelated lines. Adding an existing normalized path and removing a missing path
both succeed with `changed: false`. A real change queues a scan. Removing a
manual source does not uninstall its game; use the uninstall route separately
when both operations are desired.
The list route returns `{status, count, paths}`. Paths use the same trimming and
trailing-slash normalization as the scanner; comments and empty lines are not
included. A missing `manual.lst` is reported as an empty list.
The settings update owns only `debug`, `quiet_mode`, `update_emulators`,
`auto_update_ampr`, `auto_remove_missing_games`,
`auto_remove_missing_delay_seconds`,
`api_bind_address`, `fan_target_temperature`, and repeated `scanpath` keys. The
`allow_lan_access` field maps to `0.0.0.0` when enabled and `127.0.0.1` when
disabled. It atomically rewrites those keys while preserving every unrelated
`config.ini` line and comment, then wakes the scanner so its existing
runtime-reload path applies the values and rebuilds scan watches. `api_enabled`
is deliberately config-only, so the web interface cannot disable the service it
needs to restore access. A fan target of `0` means system control; explicit
values must be 50 through 91 degrees Celsius. Unlike `manual.lst`, `scan_paths`
are recursive library roots. The settings response contains only explicit
custom roots, never compile-time defaults or internal image-mount roots. Saving
an empty array removes the custom override and restores compile-time defaults.
The debug-log route returns at most 256 KiB and never modifies or rotates the log.
The kernel-log route reads the same `sceKernelDebugGetSdkLogText` snapshot used
by `kstuff_crash_detection`.
Uninstall returns success after `sceAppInstUtilAppUnInstall` accepts the
request; the on-disk removal itself is asynchronous. It returns `EBUSY` while a
game is active, another title owns a prepared runtime mount, or batch install
work is pending. An unchanged discoverable source may be installed again by a
later scan, so remove its manual entry or source first when that is not wanted.
## Test client
Run the host-side Python client while ShadowMount is active:
```sh
python3 tools/api_test.py 192.168.1.50 10101
```
It validates CORS preflight, the version response and complete image/game
snapshots. It also runs 16 parallel version requests while one client holds an
incomplete request open, then selects the first safe managed game for a
mount/unmount cycle. The mutation test is skipped if there is no candidate or
the runtime is busy.
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static const char *const g_ar_sa[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "الانتقال إلى إعدادات التصحيح",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor والمجتمع",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor والمجتمع\nالتحكم: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "شادوماونت+: لم يعد الفحص التكراري مدعوماً، وسيتم استخدام عمق الفحص ٢.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "شادوماونت+: تم تفعيل عمق الفحص %u.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "فشل تركيب طبقة التوافق مع الإصدارات الأقدم: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "طُبّق دعم الإصدار الأقدم على اللعبة: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "طُبّق دعم الإصدار الأقدم على اللعبة: %s\nتم تحديث المحاكيات",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "تم رفض تحميل الصورة:\n%s\nحجم الكتلة صغير جداً (%llu < %u).\nتم حفظ قيمة حجم القطاع الجديدة: %u.\nحاول التحميل مرة أخرى.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "تم رفض تحميل الصورة:\n%s\nحجم الكتلة صغير جداً (%llu < %u).\nاستخدم حجماً أكبر للكتلة في الصورة أو حجماً أصغر للقطاع في الإعدادات.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "فشل التسجيل: %s (%s)\nمجلد تثبيت التطبيقات غير متاح",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "تعذر التسجيل: %s (%s)\nجسر TitleDir غير متاح",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "فشل التسجيل: %s (%s)\nالرمز=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "جارٍ التثبيت: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "أصبح KStuff نشطًا من جديد",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "أُوقف KStuff مؤقتًا أثناء تشغيل اللعبة",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "تم التثبيت: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "غير معروف",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "فشل تحميل الصورة: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "حجم كتلة نظام الملفات (%llu) أصغر من حجم قطاع الجهاز (%u) لـ %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "الصورة المحمّلة غير قابلة للقراءة أو تالفة",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "ذاكرة الصور المؤقتة ممتلئة (%u إدخالًا)، ولا يمكن تتبع التركيب %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "ذاكرة الصور المؤقتة ممتلئة (%u إدخالًا)، جارٍ التراجع عن التركيب",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "فشل التثبيت: %s (%s)\nانتهت المهلة بعد 5 دقائق",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "تمت إضافة التثبيت الجماعي إلى قائمة الانتظار (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... و %d أخرى",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "فشل التثبيت الجماعي لـ %d تطبيق.\nالرمز=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "تعطّل التطبيق %s قبل إيقاف KStuff مؤقتًا. لم يكن KStuff هو السبب.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "تعطل %s قبل إيقاف KStuff مؤقتًا:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "تعطّل التطبيق %s بعد إيقاف KStuff مؤقتًا. تم تخطي الضبط التلقائي.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "تعطل %s بعد إيقاف KStuff مؤقتًا:\n%s\nتم تخطي الضبط التلقائي.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "تعذر تحميل الوحدة بعد إيقاف كايستاف مؤقتاً",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "تعذر تحميل الوحدة %.*s بعد إيقاف KStuff مؤقتًا",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. تمت زيادة التأخير إلى %u ثانية.\nشغّل اللعبة مرة أخرى.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "تم اكتشاف تعطل بعد إيقاف كايستاف مؤقتاً: تمت زيادة مدة الإيقاف الخاصة بـ %s إلى %u ثانية. شغّل اللعبة مرة أخرى.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "تعطل %s بعد إيقاف KStuff مؤقتًا:\n%s\nتمت زيادة التأخير إلى %u ث.\nشغّل اللعبة مجددًا.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "تم اكتشاف تعطل بعد إيقاف كايستاف مؤقتاً: %s. تعذر تحديث مدة التحسين التلقائي.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "تعطل %s بعد إيقاف KStuff مؤقتًا:\n%s\nتعذر تحديث تأخير الضبط التلقائي.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "ملف param.json مفقود أو غير صالح:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "عُثر على %d ألعاب جديدة. جارٍ معالجتها...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "تمت مزامنة المكتبة.\nتم العثور على %d ألعاب.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: أُعيد تحميل الإعدادات.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "تم تجاهل %s المكرر:\n%s\nالموجود مسبقًا: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "تم تحديث محاكي AMPR",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: تعذر تثبيت خطافات ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "درجة الحرارة المستهدفة %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "تم توصيل محرك الأقراص الخارجي %s.\nالمتاح %llu.%llu من %llu.%llu غيغابايت (حجم الكتلة %llu كيلوبايت)\nالألعاب على القرص: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nللحصول على أقصى أداء، استخدم حجم عنقود لا يزيد عن 64 كيلوبايت",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "تم فصل محرك الأقراص الخارجي %s",
};
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static const char *const g_cs_cz[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Přejít do nastavení ladění",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor a komunita",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor a komunita\nOvládání: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 je zastaralé, používá se scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: povolena hloubka prohledávání %u.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay selhal: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport hry použit: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport hry použit: %s\nEmulátory aktualizovány",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Připojení obrazu odmítnuto:\n%s\nVelikost clusteru je příliš malá (%llu < %u).\nUloženo přepsání image_sector: %u.\nZkuste připojit znovu.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Připojení obrazu odmítnuto:\n%s\nVelikost clusteru je příliš malá (%llu < %u).\nPoužijte v obrazu větší cluster nebo v konfiguraci menší velikost sektoru.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrace selhala: %s (%s)\nAppInstallTitleDir není dostupné",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrace selhala: %s (%s)\nMost TitleDir není dostupný",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrace selhala: %s (%s)\nkód=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Instalace: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff je znovu aktivní",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pozastaven, zatímco hra běží",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Nainstalováno: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Neznámé",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Připojení obrazu selhalo: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Velikost clusteru souborového systému (%llu) je menší než velikost sektoru zařízení (%u) pro %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Připojený obraz je nečitelný nebo poškozený",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Mezipaměť obrazů je plná (%u položek), připojení %s nelze sledovat",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Mezipaměť obrazů je plná (%u položek), připojení se vrací zpět",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Instalace selhala: %s (%s)\nČasový limit po 5 minutách",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Dávková instalace ve frontě (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... a dalších %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Dávková instalace selhala pro %d aplikací.\nkód=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Aplikace %s selhala před pozastavením KStuff. Příčinou není KStuff.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "Aplikace %s selhala před pozastavením KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Aplikace %s selhala po pozastavení KStuff. Automatické ladění bylo přeskočeno.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "Aplikace %s selhala po pozastavení KStuff:\n%s\nAutomatické ladění bylo přeskočeno.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Nelze načíst modul po pauze KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "po pozastavení KStuff nelze načíst modul %.*s",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Zpoždění zvýšeno na %u s.\nSpusťte hru znovu.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Po pozastavení KStuff byla zjištěna chyba: prodleva pro %s byla zvýšena na %u s. Spusťte hru znovu.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "Aplikace %s selhala po pozastavení KStuff:\n%s\nProdleva byla zvýšena na %u s.\nSpusťte hru znovu.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Po pozastavení KStuff byla zjištěna chyba: %s. Prodlevu automatického ladění se nepodařilo aktualizovat.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "Aplikace %s selhala po pozastavení KStuff:\n%s\nProdlevu automatického ladění se nepodařilo aktualizovat.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Chybí nebo je neplatný param.json:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Nalezeno %d nových her. Zpracovávám...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Knihovna synchronizována.\nNalezeno %d her.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfigurace byla znovu načtena.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicitní %s ignorováno:\n%s\nexistující: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Emulátor AMPR byl aktualizován",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: instalace hooků ShellCore se nezdařila",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Cílová teplota %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Externí disk %s připojen.\nVolné místo: %llu.%llu z %llu.%llu GB (blok %llu KB)\nHer na disku: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nPro maximální výkon použijte velikost clusteru nejvýše 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Externí disk %s odpojen",
};
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static const char *const g_da_dk[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Gå til fejlfindingsindstillinger",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor og fællesskabet",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor og fællesskabet\nStyring: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 er forældet, bruger scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: scanningsdybde %u aktiveret.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport-overlay mislykkedes: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Spil backportet: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Spil backportet: %s\nEmulatorer opdateret",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montering af image afvist:\n%s\nKlyngestørrelsen er for lille (%llu < %u).\nimage_sector-tilsidesættelse gemt: %u.\nPrøv at montere igen.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montering af image afvist:\n%s\nKlyngestørrelsen er for lille (%llu < %u).\nBrug en større klyngestørrelse i imaget eller en mindre sektorstørrelse i konfigurationen.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrering mislykkedes: %s (%s)\nAppInstallTitleDir ikke tilgængelig",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrering mislykkedes: %s (%s)\nTitleDir-broen er ikke tilgængelig",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrering mislykkedes: %s (%s)\nkode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installerer: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff er aktiv igen",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pauset mens spillet kører",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installeret: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Ukendt",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Montering af image mislykkedes: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Filsystemets klyngestørrelse (%llu) er mindre end enhedens sektorstørrelse (%u) for %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Mountet image er ulæseligt eller beskadiget",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Imagecachen er fuld (%u poster), monteringen %s kan ikke spores",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Imagecachen er fuld (%u poster), monteringen rulles tilbage",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Installation mislykkedes: %s (%s)\nTimeout efter 5 minutter",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batchinstallation i kø (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... og %d mere",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Batchinstallationen mislykkedes for %d apps.\nkode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Appen %s gik ned, før KStuff blev sat på pause. KStuff er ikke årsagen.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "Appen %s gik ned, før KStuff blev sat på pause:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Appen %s gik ned, efter KStuff blev sat på pause. Automatisk justering blev sprunget over.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "Appen %s gik ned, efter KStuff blev sat på pause:\n%s\nAutomatisk justering blev sprunget over.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Kan ikke indlæse modul efter KStuff-pause",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "modulet %.*s kan ikke indlæses efter KStuff-pausen",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Forsinkelse øget til %u s.\nStart spillet igen.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Nedbrud registreret efter KStuff-pausen: pauseforsinkelsen for %s blev øget til %u s. Start spillet igen.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s gik ned efter KStuff blev sat på pause:\n%s\nForsinkelsen blev øget til %u s.\nStart spillet igen.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Nedbrud registreret efter KStuff-pausen: %s. Forsinkelsen for automatisk justering kunne ikke opdateres.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s gik ned efter KStuff blev sat på pause:\n%s\nForsinkelsen for automatisk justering kunne ikke opdateres.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json mangler eller er ugyldig:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Fandt %d nye spil. Behandler...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliotek synkroniseret.\nFandt %d spil.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfigurationen blev genindlæst.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Dublet %s ignoreret:\n%s\neksisterende: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPR-emulator opdateret",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: ShellCore-hooks kunne ikke installeres",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Måltemperatur %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Eksternt drev %s tilsluttet.\nLedig plads: %llu.%llu af %llu.%llu GB (blok %llu KB)\nSpil på drevet: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nBrug en klyngestørrelse på højst 64 KB for maksimal ydeevne",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Eksternt drev %s frakoblet",
};
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static const char *const g_de_de[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Zu den Debug-Einstellungen",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor und die Community",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor und die Community\nSteuerung: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 ist veraltet, scan_depth=2 wird verwendet.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: Scan-Tiefe %u ist aktiviert.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport-Overlay fehlgeschlagen: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Spiel backportiert: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Spiel backportiert: %s\nEmulatoren aktualisiert",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Einbindung des Images abgelehnt:\n%s\nDie Clustergröße ist zu klein (%llu < %u).\nimage_sector-Überschreibung gespeichert: %u.\nVersuche es erneut.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Einbindung des Images abgelehnt:\n%s\nDie Clustergröße ist zu klein (%llu < %u).\nVerwende im Image eine größere Clustergröße oder in der Konfiguration eine kleinere Sektorgröße.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrierung fehlgeschlagen: %s (%s)\nAppInstallTitleDir nicht verfügbar",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrierung fehlgeschlagen: %s (%s)\nTitleDir-Bridge nicht verfügbar",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrierung fehlgeschlagen: %s (%s)\nCode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installiere: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff ist wieder aktiv",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pausiert, während das Spiel läuft",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installiert: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Unbekannt",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Einbindung des Images fehlgeschlagen: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Dateisystem-Clustergröße (%llu) ist kleiner als Gerätesektorgröße (%u) für %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Gemountetes Image ist nicht lesbar oder beschädigt",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Image-Cache voll (%u Einträge), Einbindung %s kann nicht verfolgt werden",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Image-Cache voll (%u Einträge), Einbindung wird rückgängig gemacht",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Installation fehlgeschlagen: %s (%s)\nZeitüberschreitung nach 5 Minuten",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batch-Installation eingereiht (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... und %d weitere",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Batch-Installation für %d Apps fehlgeschlagen.\nCode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s ist abgestürzt, bevor KStuff pausiert wurde. KStuff ist nicht die Ursache.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s ist vor der KStuff-Pause abgestürzt:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s ist abgestürzt, nachdem KStuff pausiert wurde. Die automatische Abstimmung wurde übersprungen.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s ist nach der KStuff-Pause abgestürzt:\n%s\nAutomatische Abstimmung übersprungen.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Modul kann nach KStuff-Pause nicht geladen werden",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "Modul %.*s kann nach der KStuff-Pause nicht geladen werden",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Verzögerung auf %u s erhöht.\nStarte das Spiel erneut.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Absturz nach der KStuff-Pause erkannt: Die Pausenverzögerung für %s wurde auf %u s erhöht. Starte das Spiel erneut.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s ist nach der KStuff-Pause abgestürzt:\n%s\nVerzögerung auf %u s erhöht.\nStarte das Spiel erneut.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Absturz nach der KStuff-Pause erkannt: %s. Die Verzögerung der automatischen Abstimmung konnte nicht aktualisiert werden.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s ist nach der KStuff-Pause abgestürzt:\n%s\nVerzögerung der automatischen Abstimmung konnte nicht aktualisiert werden.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json fehlt oder ist ungültig:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d neue Spiele gefunden. Verarbeitung läuft...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliothek synchronisiert.\n%d Spiele gefunden.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: Konfiguration neu geladen.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplikat %s ignoriert:\n%s\nvorhanden: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPR-Emulator aktualisiert",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: ShellCore-Hooks konnten nicht installiert werden",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Zieltemperatur %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Externes Laufwerk %s verbunden.\nFrei: %llu.%llu von %llu.%llu GB (Blockgröße %llu KB)\nSpiele auf dem Laufwerk: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nVerwenden Sie für maximale Leistung eine Clustergröße von höchstens 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Externes Laufwerk %s getrennt",
};
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static const char *const g_el_gr[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Μετάβαση στις ρυθμίσεις αποσφαλμάτωσης",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor και η κοινότητα",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor και η κοινότητα\nΈλεγχος: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: το recursive_scan=1 είναι παρωχημένο, χρησιμοποιείται scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: ενεργό βάθος σάρωσης %u.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Αποτυχία backport overlay: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Εφαρμόστηκε backport στο παιχνίδι: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Εφαρμόστηκε backport στο παιχνίδι: %s\nΟι εξομοιωτές ενημερώθηκαν",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Η προσάρτηση του ειδώλου απορρίφθηκε:\n%s\nΤο μέγεθος συστοιχίας είναι πολύ μικρό (%llu < %u).\nΑποθηκεύτηκε η τιμή image_sector: %u.\nΔοκιμάστε ξανά την προσάρτηση.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Η προσάρτηση του ειδώλου απορρίφθηκε:\n%s\nΤο μέγεθος συστοιχίας είναι πολύ μικρό (%llu < %u).\nΧρησιμοποιήστε μεγαλύτερη συστοιχία στο είδωλο ή μικρότερο μέγεθος τομέα στις ρυθμίσεις.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Αποτυχία εγγραφής: %s (%s)\nΤο AppInstallTitleDir δεν είναι διαθέσιμο",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Η εγγραφή απέτυχε: %s (%s)\nΗ γέφυρα TitleDir δεν είναι διαθέσιμη",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Αποτυχία εγγραφής: %s (%s)\nκωδικός=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Εγκατάσταση: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "Το KStuff είναι ξανά ενεργό",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "Το KStuff παύθηκε όσο τρέχει το παιχνίδι",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Εγκαταστάθηκε: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Άγνωστο",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Η προσάρτηση του ειδώλου απέτυχε: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Το μέγεθος cluster του συστήματος αρχείων (%llu) είναι μικρότερο από το μέγεθος sector της συσκευής (%u) για %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Το mounted image δεν διαβάζεται ή είναι κατεστραμμένο",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Η προσωρινή μνήμη ειδώλων είναι πλήρης (%u εγγραφές), δεν είναι δυνατή η παρακολούθηση της προσάρτησης %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Η προσωρινή μνήμη ειδώλων είναι πλήρης (%u εγγραφές), γίνεται αναίρεση της προσάρτησης",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Αποτυχία εγκατάστασης: %s (%s)\nTimeout μετά από 5 λεπτά",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Μαζική εγκατάσταση στην ουρά (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... και %d ακόμα",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Η μαζική εγκατάσταση απέτυχε για %d app(s).\nκωδικός=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Η εφαρμογή %s κατέρρευσε πριν από την παύση του KStuff. Δεν ευθύνεται το KStuff.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "Το %s κατέρρευσε πριν από την παύση του KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Η εφαρμογή %s κατέρρευσε μετά την παύση του KStuff. Η αυτόματη ρύθμιση παραλείφθηκε.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "Το %s κατέρρευσε μετά την παύση του KStuff:\n%s\nΗ αυτόματη ρύθμιση παραλείφθηκε.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Δεν μπορεί να φορτωθεί module μετά την παύση KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "δεν είναι δυνατή η φόρτωση της μονάδας %.*s μετά την παύση του KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Η καθυστέρηση αυξήθηκε σε %u s.\nΕκκινήστε ξανά το παιχνίδι.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Εντοπίστηκε κατάρρευση μετά την παύση του KStuff: η καθυστέρηση για το %s αυξήθηκε σε %u δ. Εκκινήστε ξανά το παιχνίδι.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "Το %s κατέρρευσε μετά την παύση του KStuff:\n%s\nΗ καθυστέρηση αυξήθηκε σε %u δ.\nΕκκινήστε ξανά το παιχνίδι.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Εντοπίστηκε κατάρρευση μετά την παύση του KStuff: %s. Αποτυχία ενημέρωσης της καθυστέρησης αυτόματης ρύθμισης.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "Το %s κατέρρευσε μετά την παύση του KStuff:\n%s\nΑποτυχία ενημέρωσης της καθυστέρησης αυτόματης ρύθμισης.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Λείπει ή είναι άκυρο το param.json:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Βρέθηκαν %d νέα παιχνίδια. Γίνεται επεξεργασία...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Η βιβλιοθήκη συγχρονίστηκε.\nΒρέθηκαν %d παιχνίδια.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: οι ρυθμίσεις επαναφορτώθηκαν.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Το διπλότυπο %s αγνοήθηκε:\n%s\nυπάρχον: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Ο εξομοιωτής AMPR ενημερώθηκε",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: απέτυχε η εγκατάσταση των hooks του ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Θερμοκρασία-στόχος %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Ο εξωτερικός δίσκος %s συνδέθηκε.\nΕλεύθερα: %llu.%llu από %llu.%llu GB (μέγεθος μπλοκ %llu KB)\nΠαιχνίδια στον δίσκο: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nΓια μέγιστη απόδοση, χρησιμοποιήστε μέγεθος συμπλέγματος έως 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Ο εξωτερικός δίσκος %s αποσυνδέθηκε",
};
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static const char *const g_en_gb[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Go to Debug Settings",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor and Community",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor and Community\nControl: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: scan depth %u enabled.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay failed: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport applied to game: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport applied to game: %s\nEmulators updated",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Register failed: %s (%s)\nAppInstallTitleDir unavailable",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Register failed: %s (%s)\nTitleDir bridge unavailable",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Register failed: %s (%s)\ncode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installing: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff active again",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff paused while the game is running",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installed: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Unknown",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Image mount failed: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Mounted image is unreadable or damaged",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Image cache full (%u entries), cannot track mount %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Image cache full (%u entries), rolling back mount",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Install failed: %s (%s)\nTimed out after 5 minutes",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batch install queued (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... and %d more",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Batch install failed for %d app(s).\ncode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s crashed before KStuff was paused. KStuff is not the cause.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s crashed before KStuff pause:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s crashed after KStuff was paused. Automatic tuning skipped.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s crashed after KStuff pause:\n%s\nAutotune skipped.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Can't load module after KStuff pause",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "can't load module %.*s after KStuff pause",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Delay increased to %us.\nLaunch the game again.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Crash detected after KStuff pause: %s. Failed to update autotune delay.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s crashed after KStuff pause:\n%s\nFailed to update autotune delay.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Missing/invalid param.json:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Found %d new games. Processing...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Library synchronised.\nFound %d games.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: config reloaded.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicate %s ignored:\n%s\nexisting: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPR emulator updated",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: failed to install ShellCore hooks",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Target temperature %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nFor maximum performance, use a cluster size of no more than 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "External drive %s disconnected",
};
-88
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static const char *const g_en_us[SM_L10N_COUNT] = {
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Go to Debug Settings",
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor and Community",
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor and Community\nControl: http://%s:%u",
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] =
"ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2.",
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: scan depth %u enabled.",
[SM_L10N_BACKPORT_OVERLAY_FAILED] =
"Backport overlay failed: %s\n%s\n0x%08X",
[SM_L10N_GAME_BACKPORTED] = "Backport applied to game: %s",
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] =
"Backport applied to game: %s\nEmulators updated",
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] =
"Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\n"
"Saved image_sector override: %u.\nTry mounting again.",
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] =
"Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\n"
"Use a larger cluster size in the image or lower sector size in config.",
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] =
"Register failed: %s (%s)\nAppInstallTitleDir unavailable",
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] =
"Register failed: %s (%s)\nTitleDir bridge unavailable",
[SM_L10N_REGISTER_FAILED_CODE] = "Register failed: %s (%s)\ncode=0x%08X",
[SM_L10N_INSTALLING] = "Installing: %s (%s)...",
[SM_L10N_KSTUFF_ACTIVE] = "KStuff active again",
[SM_L10N_KSTUFF_PAUSED] = "KStuff paused while the game is running",
[SM_L10N_INSTALLED] = "Installed: %s",
[SM_L10N_UNKNOWN] = "Unknown",
[SM_L10N_IMAGE_MOUNT_FAILED] = "Image mount failed: 0x%08X (%s)\n%s",
[SM_L10N_FS_CLUSTER_SMALL] =
"Filesystem cluster size (%llu) is smaller than device sector size "
"(%u) for %s",
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] =
"Mounted image is unreadable or damaged",
[SM_L10N_IMAGE_CACHE_FULL_TRACK] =
"Image cache full (%u entries), cannot track mount %s",
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] =
"Image cache full (%u entries), rolling back mount",
[SM_L10N_INSTALL_FAILED_TIMEOUT] =
"Install failed: %s (%s)\nTimed out after 5 minutes",
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batch install queued (%d):",
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... and %d more",
[SM_L10N_BATCH_INSTALL_FAILED] =
"Batch install failed for %d app(s).\ncode=0x%08X",
[SM_L10N_CRASH_BEFORE_KSTUFF] =
"%s crashed before KStuff was paused. KStuff is not the cause.",
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] =
"%s crashed before KStuff pause:\n%s",
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] =
"%s crashed after KStuff was paused. Automatic tuning skipped.",
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] =
"%s crashed after KStuff pause:\n%s\nAutotune skipped.",
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] =
"Can't load module after KStuff pause",
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] =
"can't load module %.*s after KStuff pause",
[SM_L10N_DELAY_INCREASED_RELAUNCH] =
"%s: %s. Delay increased to %us.\nLaunch the game again.",
[SM_L10N_CRASH_DELAY_INCREASED] =
"Crash detected after KStuff pause: pause delay for %s increased to "
"%us. Launch the game again.",
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] =
"%s crashed after KStuff pause:\n%s\nDelay increased to %us.\n"
"Launch the game again.",
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] =
"Crash detected after KStuff pause: %s. Failed to update autotune delay.",
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] =
"%s crashed after KStuff pause:\n%s\nFailed to update autotune delay.",
[SM_L10N_MISSING_PARAM] = "Missing/invalid param.json:\n%s",
[SM_L10N_FOUND_NEW_GAMES] = "Found %d new games. Processing...",
[SM_L10N_LIBRARY_SYNCED] = "Library synchronized.\nFound %d games.",
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: config reloaded.",
[SM_L10N_DUPLICATE_IGNORED] =
"Duplicate %s ignored:\n%s\nexisting: %s",
[SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPR emulator updated",
[SM_L10N_SHELLCORE_HOOKS_FAILED] =
"ShadowMount+: failed to install ShellCore hooks",
[SM_L10N_TEMPERATURE_TRANSITION] =
"Target temperature %u °C → %u °C",
[SM_L10N_USB_CONNECTED_SCANNING] =
"External drive %s connected\n"
"Free %llu.%llu GB of %llu.%llu (Block size %llu KB)\n"
"Games on drive: %d%s",
[SM_L10N_USB_CLUSTER_RECOMMENDATION] =
"\nFor maximum performance, use a cluster size of no more than 64 KB",
[SM_L10N_USB_DISCONNECTED] = "External drive %s disconnected",
};
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static const char *const g_es_es[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Ir a ajustes de depuración",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor y la comunidad",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor y la comunidad\nControl: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 está obsoleto, se usará scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: profundidad de escaneo %u activada.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Error en overlay de backport: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Juego con backport aplicado: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Juego con backport aplicado: %s\nEmuladores actualizados",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montaje de imagen rechazado:\n%s\nEl tamaño de clúster es demasiado pequeño (%llu < %u).\nSe guardó el valor de image_sector: %u.\nIntente montar de nuevo.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montaje de imagen rechazado:\n%s\nEl tamaño del clúster es demasiado pequeño (%llu < %u).\nUse un clúster mayor en la imagen o un tamaño de sector menor en la configuración.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Error al registrar: %s (%s)\nAppInstallTitleDir no disponible",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Error de registro: %s (%s)\nEl puente TitleDir no está disponible",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Error al registrar: %s (%s)\ncódigo=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Instalando: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff activo de nuevo",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pausado mientras el juego está en ejecución",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Instalado: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Desconocido",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Error al montar imagen: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "El tamaño de clúster del sistema de archivos (%llu) es menor que el tamaño de sector del dispositivo (%u) para %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "La imagen montada es ilegible o está dañada",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "La caché de imágenes está llena (%u entradas); no se puede supervisar el montaje %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "La caché de imágenes está llena (%u entradas); se deshará el montaje",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Error de instalación: %s (%s)\nTiempo agotado tras 5 minutos",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalación por lotes en cola (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... y %d más",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "La instalación por lotes falló para %d aplicaciones.\ncódigo=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s se bloqueó antes de pausar KStuff. KStuff no es la causa.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s se bloqueó antes de pausar KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s se bloqueó después de pausar KStuff. Se omitió el ajuste automático.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s se bloqueó después de pausar KStuff:\n%s\nSe omitió el ajuste automático.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "No se puede cargar el módulo tras la pausa de KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "no se puede cargar el módulo %.*s después de pausar KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Retardo aumentado a %u s.\nInicie el juego de nuevo.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Se detectó un bloqueo después de pausar KStuff: el retardo de pausa de %s aumentó a %u s. Inicie el juego de nuevo.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s se bloqueó después de pausar KStuff:\n%s\nEl retraso aumentó a %u s.\nInicie el juego de nuevo.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Se detectó un bloqueo después de pausar KStuff: %s. No se pudo actualizar el retardo del ajuste automático.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s se bloqueó después de pausar KStuff:\n%s\nNo se pudo actualizar el retraso del ajuste automático.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json ausente o no válido:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Se encontraron %d juegos nuevos. Procesando...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Biblioteca sincronizada.\nSe encontraron %d juegos.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configuración recargada.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicado %s ignorado:\n%s\nexistente: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Emulador AMPR actualizado",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: no se pudieron instalar los hooks de ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Temperatura objetivo %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Unidad externa %s conectada.\nLibres: %llu.%llu de %llu.%llu GB (bloque %llu KB)\nJuegos en la unidad: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nPara obtener el máximo rendimiento, use un tamaño de clúster no superior a 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Unidad externa %s desconectada",
};
-101
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@@ -1,101 +0,0 @@
static const char *const g_es_mx[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Ir a configuración de depuración",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor y la comunidad",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor y la comunidad\nControl: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 está obsoleto, se usará scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: profundidad de escaneo %u activada.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Falló el overlay de backport: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport aplicado al juego: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport aplicado al juego: %s\nEmuladores actualizados",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montaje de imagen rechazado:\n%s\nEl tamaño de clúster es demasiado pequeño (%llu < %u).\nSe guardó el valor de image_sector: %u.\nIntenta montar de nuevo.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montaje de imagen rechazado:\n%s\nEl tamaño del clúster es demasiado pequeño (%llu < %u).\nUsa un clúster más grande en la imagen o un tamaño de sector menor en la configuración.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Falló el registro: %s (%s)\nAppInstallTitleDir no disponible",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Error de registro: %s (%s)\nEl puente TitleDir no está disponible",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Falló el registro: %s (%s)\ncódigo=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Instalando: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff activo otra vez",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pausado mientras el juego está corriendo",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Instalado: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Desconocido",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Falló el montaje de imagen: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "El tamaño de clúster del sistema de archivos (%llu) es menor que el tamaño de sector del dispositivo (%u) para %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "La imagen montada no se puede leer o está dañada",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "La caché de imágenes está llena (%u entradas); no se puede supervisar el montaje %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "La caché de imágenes está llena (%u entradas); se deshará el montaje",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Falló la instalación: %s (%s)\nTiempo agotado después de 5 minutos",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalación por lotes en cola (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... y %d más",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "La instalación por lotes falló para %d aplicaciones.\ncódigo=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s falló antes de pausar KStuff. KStuff no es la causa.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s falló antes de pausar KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s falló después de pausar KStuff. Se omitió el ajuste automático.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s falló después de pausar KStuff:\n%s\nSe omitió el ajuste automático.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "No se puede cargar el módulo después de la pausa de KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "no se puede cargar el módulo %.*s después de pausar KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Retardo aumentado a %u s.\nInicia el juego de nuevo.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Se detectó una falla después de pausar KStuff: el retraso de pausa de %s aumentó a %u s. Inicia el juego de nuevo.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s falló después de pausar KStuff:\n%s\nEl retraso aumentó a %u s.\nInicia el juego de nuevo.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Se detectó una falla después de pausar KStuff: %s. No se pudo actualizar el retraso del ajuste automático.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s falló después de pausar KStuff:\n%s\nNo se pudo actualizar el retraso del ajuste automático.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json faltante o no válido:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Se encontraron %d juegos nuevos. Procesando...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Biblioteca sincronizada.\nSe encontraron %d juegos.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configuración recargada.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicado %s ignorado:\n%s\nexistente: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Emulador AMPR actualizado",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: no se pudieron instalar los hooks de ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Temperatura objetivo %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Unidad externa %s conectada.\nLibres: %llu.%llu de %llu.%llu GB (bloque %llu KB)\nJuegos en la unidad: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nPara obtener el máximo rendimiento, use un tamaño de clúster no superior a 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Unidad externa %s desconectada",
};
-101
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@@ -1,101 +0,0 @@
static const char *const g_fi_fi[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Siirry virheenkorjausasetuksiin",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor ja yhteisö",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor ja yhteisö\nHallinta: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 on vanhentunut, käytetään scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: skannaussyvyys %u käytössä.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport-overlay epäonnistui: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Peliin käytettiin backportia: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Peliin käytettiin backportia: %s\nEmulaattorit päivitetty",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Imagen liittäminen hylätty:\n%s\nKlusterikoko on liian pieni (%llu < %u).\nimage_sector-ohitus tallennettu: %u.\nYritä liittää uudelleen.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Levykuvan liittäminen hylättiin:\n%s\nKlusterikoko on liian pieni (%llu < %u).\nKäytä levykuvassa suurempaa klusteria tai määrityksissä pienempää sektorikokoa.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Rekisteröinti epäonnistui: %s (%s)\nAppInstallTitleDir ei ole käytettävissä",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Rekisteröinti epäonnistui: %s (%s)\nTitleDir-silta ei ole käytettävissä",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Rekisteröinti epäonnistui: %s (%s)\nkoodi=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Asennetaan: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff on taas aktiivinen",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff keskeytetty pelin ollessa käynnissä",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Asennettu: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Tuntematon",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Imagen liittäminen epäonnistui: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Tiedostojärjestelmän klusterikoko (%llu) on pienempi kuin laitteen sektorikoko (%u) kohteelle %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Liitetty levykuva ei ole luettavissa tai se on vioittunut",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Levykuvavälimuisti on täynnä (%u merkintää), liittämistä %s ei voi seurata",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Levykuvavälimuisti on täynnä (%u merkintää), liittäminen perutaan",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Asennus epäonnistui: %s (%s)\nAikakatkaisu 5 minuutin jälkeen",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Eräasennus jonossa (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... ja %d lisää",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Eräasennus epäonnistui %d sovellukselle.\nkoodi=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Sovellus %s kaatui ennen KStuffin keskeytystä. KStuff ei ole syyllinen.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s kaatui ennen KStuffin keskeytystä:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Sovellus %s kaatui KStuffin keskeytyksen jälkeen. Automaattinen säätö ohitettiin.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s kaatui KStuffin keskeytyksen jälkeen:\n%s\nAutomaattinen säätö ohitettiin.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Moduulia ei voi ladata KStuff-tauon jälkeen",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "moduulia %.*s ei voi ladata KStuffin keskeytyksen jälkeen",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Viive nostettu arvoon %u s.\nKäynnistä peli uudelleen.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "KStuffin keskeytyksen jälkeen havaittiin kaatuminen: kohteen %s viive nostettiin arvoon %u s. Käynnistä peli uudelleen.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s kaatui KStuffin keskeytyksen jälkeen:\n%s\nViive nostettiin arvoon %u s.\nKäynnistä peli uudelleen.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "KStuffin keskeytyksen jälkeen havaittiin kaatuminen: %s. Automaattisen säädön viivettä ei voitu päivittää.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s kaatui KStuffin keskeytyksen jälkeen:\n%s\nAutomaattisen säädön viivettä ei voitu päivittää.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json puuttuu tai on virheellinen:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Löytyi %d uutta peliä. Käsitellään...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Kirjasto synkronoitu.\nLöytyi %d peliä.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: määritykset ladattiin uudelleen.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Kaksoiskappale %s ohitettu:\n%s\nolemassa: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPR-emulaattori päivitetty",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: ShellCore-hookkien asennus epäonnistui",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Tavoitelämpötila %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Ulkoinen asema %s yhdistetty.\nVapaana: %llu.%llu / %llu.%llu Gt (lohko %llu kt)\nPelejä asemalla: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nSaat parhaan suorituskyvyn käyttämällä enintään 64 kt:n klusterikokoa",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Ulkoinen asema %s irrotettu",
};
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static const char *const g_fr_ca[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Accéder aux paramètres de débogage",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor et la communauté",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor et la communauté\nContrôle : http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+ : recursive_scan=1 est obsolète, scan_depth=2 sera utilisé.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+ : profondeur d’analyse %u activée.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Échec du montage de la surcouche de backport : %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport appliqué au jeu : %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport appliqué au jeu : %s\nÉmulateurs mis à jour",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montage de l’image refusé :\n%s\nLa taille des grappes est trop petite (%llu < %u).\nValeur image_sector enregistrée : %u.\nRéessayez de monter l’image.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montage de l’image refusé :\n%s\nLa taille des grappes est trop petite (%llu < %u).\nUtilisez des grappes plus grandes dans l’image ou une taille de secteur plus petite dans la configuration.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Échec de l'enregistrement : %s (%s)\nAppInstallTitleDir indisponible",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Échec de l’enregistrement : %s (%s)\nLe pont TitleDir n’est pas disponible",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Échec de l'enregistrement : %s (%s)\ncode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installation : %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff est de nouveau actif",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff mis en pause pendant l'exécution du jeu",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installé : %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Inconnu",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Échec du montage de l'image : 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "La taille des grappes du système de fichiers (%llu) est inférieure à la taille des secteurs du périphérique (%u) pour %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "L'image montée est illisible ou endommagée",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Le cache d’images est plein (%u entrées), impossible de suivre le montage %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Le cache d’images est plein (%u entrées), annulation du montage",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Échec de l'installation : %s (%s)\nDélai expiré après 5 minutes",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Installation par lot mise en file (%d) :",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... et %d de plus",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Échec de l'installation par lot pour %d application(s).\ncode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s a planté avant la mise en pause de KStuff. KStuff n’est pas en cause.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s a planté avant la mise en pause de KStuff :\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s a planté après la mise en pause de KStuff. Réglage automatique ignoré.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s a planté après la mise en pause de KStuff :\n%s\nRéglage automatique ignoré.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Impossible de charger le module après la pause KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "impossible de charger le module %.*s après la mise en pause de KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s : %s. Délai augmenté à %u s.\nRelancez le jeu.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Plantage détecté après la mise en pause de KStuff : le délai de pause de %s a été porté à %u s. Relancez le jeu.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s a planté après la mise en pause de KStuff :\n%s\nDélai augmenté à %u s.\nRelancez le jeu.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Plantage détecté après la mise en pause de KStuff : %s. Impossible de mettre à jour le délai du réglage automatique.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s a planté après la mise en pause de KStuff :\n%s\nImpossible de mettre à jour le délai du réglage automatique.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json manquant ou invalide :\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d nouveaux jeux trouvés. Traitement en cours...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliothèque synchronisée.\n%d jeux trouvés.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+ : configuration rechargée.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Doublon %s ignoré :\n%s\nexistant : %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Émulateur AMPR mis à jour",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+ : échec de l’installation des hooks ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Température cible %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Lecteur externe %s connecté.\nLibre : %llu.%llu sur %llu.%llu Go (bloc %llu Ko)\nJeux sur le lecteur : %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nPour des performances maximales, utilisez une taille de cluster ne dépassant pas 64 Ko",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Lecteur externe %s déconnecté",
};
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static const char *const g_fr_fr[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Accéder aux paramètres de débogage",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor et la communauté",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor et la communauté\nContrôle : http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+ : recursive_scan=1 est obsolète, scan_depth=2 sera utilisé.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+ : profondeur d’analyse %u activée.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Échec du montage de la surcouche de backport : %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport appliqué au jeu : %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport appliqué au jeu : %s\nÉmulateurs mis à jour",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montage de l’image refusé :\n%s\nLa taille des clusters est trop petite (%llu < %u).\nValeur image_sector enregistrée : %u.\nRéessayez de monter l’image.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montage de l’image refusé :\n%s\nLa taille des clusters est trop petite (%llu < %u).\nUtilisez des clusters plus grands dans l’image ou une taille de secteur plus petite dans la configuration.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Échec de l'enregistrement : %s (%s)\nAppInstallTitleDir indisponible",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Échec de l’enregistrement : %s (%s)\nLe pont TitleDir n’est pas disponible",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Échec de l'enregistrement : %s (%s)\ncode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installation : %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff est de nouveau actif",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff mis en pause pendant l'exécution du jeu",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installé : %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Inconnu",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Échec du montage de l'image : 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "La taille des clusters du système de fichiers (%llu) est inférieure à la taille des secteurs du périphérique (%u) pour %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "L'image montée est illisible ou endommagée",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Le cache d’images est plein (%u entrées), impossible de suivre le montage %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Le cache d’images est plein (%u entrées), annulation du montage",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Échec de l'installation : %s (%s)\nDélai expiré après 5 minutes",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Installation par lot mise en file (%d) :",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... et %d de plus",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Échec de l'installation par lot pour %d application(s).\ncode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s a planté avant la mise en pause de KStuff. KStuff n’est pas en cause.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s a planté avant la mise en pause de KStuff :\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s a planté après la mise en pause de KStuff. Réglage automatique ignoré.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s a planté après la mise en pause de KStuff :\n%s\nRéglage automatique ignoré.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Impossible de charger le module après la pause KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "impossible de charger le module %.*s après la mise en pause de KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s : %s. Délai augmenté à %u s.\nRelancez le jeu.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Plantage détecté après la mise en pause de KStuff : le délai de pause de %s a été porté à %u s. Relancez le jeu.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s a planté après la mise en pause de KStuff :\n%s\nDélai augmenté à %u s.\nRelancez le jeu.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Plantage détecté après la mise en pause de KStuff : %s. Impossible de mettre à jour le délai du réglage automatique.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s a planté après la mise en pause de KStuff :\n%s\nImpossible de mettre à jour le délai du réglage automatique.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json manquant ou invalide :\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d nouveaux jeux trouvés. Traitement en cours...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliothèque synchronisée.\n%d jeux trouvés.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+ : configuration rechargée.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Doublon %s ignoré :\n%s\nexistant : %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Émulateur AMPR mis à jour",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+ : échec de l’installation des hooks ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Température cible %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Lecteur externe %s connecté.\nLibre : %llu.%llu sur %llu.%llu Go (bloc %llu Ko)\nJeux sur le lecteur : %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nPour des performances maximales, utilisez une taille de cluster ne dépassant pas 64 Ko",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Lecteur externe %s déconnecté",
};
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static const char *const g_hu_hu[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Ugrás a hibakeresési beállításokhoz",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor és a közösség",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor és a közösség\nVezérlés: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: a recursive_scan=1 elavult, scan_depth=2 lesz használva.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: %u keresési mélység engedélyezve.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay sikertelen: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Játék backportolva: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Játék backportolva: %s\nEmulátorok frissítve",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "A lemezkép csatolása elutasítva:\n%s\nA klaszter mérete túl kicsi (%llu < %u).\nAz image_sector felülírása mentve: %u.\nPróbáld újra csatolni.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "A lemezkép csatolása elutasítva:\n%s\nA klaszter mérete túl kicsi (%llu < %u).\nHasználj nagyobb klasztert a lemezképben, vagy kisebb szektorméretet a beállításokban.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Regisztráció sikertelen: %s (%s)\nAppInstallTitleDir nem elérhető",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "A regisztráció sikertelen: %s (%s)\nA TitleDir-híd nem érhető el",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Regisztráció sikertelen: %s (%s)\nkód=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Telepítés: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "A KStuff újra aktív",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "A KStuff szünetel, amíg a játék fut",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Telepítve: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Ismeretlen",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "A lemezkép csatolása sikertelen: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "A fájlrendszer cluster mérete (%llu) kisebb, mint az eszköz szektormérete (%u): %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "A mountolt image olvashatatlan vagy sérült",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "A lemezkép-gyorsítótár megtelt (%u bejegyzés), a(z) %s csatolás nem követhető",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "A lemezkép-gyorsítótár megtelt (%u bejegyzés), a csatolás visszavonása folyamatban",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Telepítés sikertelen: %s (%s)\nIdőtúllépés 5 perc után",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Kötegelt telepítés sorban (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... és még %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "A kötegelt telepítés %d alkalmazásnál sikertelen.\nkód=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "A(z) %s összeomlott a KStuff szüneteltetése előtt. Nem a KStuff a hibás.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "A(z) %s összeomlott a KStuff szüneteltetése előtt:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "A(z) %s összeomlott a KStuff szüneteltetése után. Az automatikus hangolás kimaradt.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "A(z) %s összeomlott a KStuff szüneteltetése után:\n%s\nAz automatikus hangolás kihagyva.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "A modul nem tölthető be a KStuff szünet után",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "a(z) %.*s modul nem tölthető be a KStuff szüneteltetése után",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Késleltetés %u s értékre növelve.\nIndítsd újra a játékot.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Összeomlás történt a KStuff szüneteltetése után: a(z) %s késleltetése %u másodpercre nőtt. Indítsd újra a játékot.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "A(z) %s összeomlott a KStuff szüneteltetése után:\n%s\nA késleltetés %u másodpercre nőtt.\nIndítsd újra a játékot.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Összeomlás történt a KStuff szüneteltetése után: %s. Az automatikus hangolás késleltetése nem frissíthető.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "A(z) %s összeomlott a KStuff szüneteltetése után:\n%s\nAz automatikus hangolás késleltetése nem frissíthető.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Hiányzó vagy érvénytelen param.json:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d új játék található. Feldolgozás...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Könyvtár szinkronizálva.\n%d játék található.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: a beállítások újratöltve.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplikált %s kihagyva:\n%s\nlétező: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Az AMPR-emulátor frissítve",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: a ShellCore hookok telepítése sikertelen",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Célhőmérséklet %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Külső meghajtó csatlakoztatva: %s.\nSzabad: %llu.%llu / %llu.%llu GB (blokkméret %llu KB)\nJátékok a meghajtón: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nA maximális teljesítményhez használjon legfeljebb 64 KB-os klaszterméretet",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Külső meghajtó leválasztva: %s",
};
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static const char *const g_id_id[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Buka pengaturan debug",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor dan Komunitas",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor dan Komunitas\nKontrol: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 sudah usang, memakai scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: kedalaman pemindaian %u aktif.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay gagal: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport game diterapkan: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport game diterapkan: %s\nSemua emulator diperbarui",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Pemasangan image ditolak:\n%s\nUkuran cluster terlalu kecil (%llu < %u).\nNilai image_sector disimpan: %u.\nCoba pasang lagi.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Pemasangan image ditolak:\n%s\nUkuran cluster terlalu kecil (%llu < %u).\nGunakan cluster yang lebih besar pada image atau ukuran sektor yang lebih kecil pada konfigurasi.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrasi gagal: %s (%s)\nAppInstallTitleDir tidak tersedia",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrasi gagal: %s (%s)\nBridge TitleDir tidak tersedia",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrasi gagal: %s (%s)\nkode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Menginstal: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff aktif lagi",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff dijeda saat game berjalan",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Terinstal: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Tidak diketahui",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Pemasangan image gagal: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Ukuran cluster filesystem (%llu) lebih kecil dari ukuran sector perangkat (%u) untuk %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Image yang dimount tidak terbaca atau rusak",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Cache image penuh (%u entri), pemasangan %s tidak dapat dilacak",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Cache image penuh (%u entri), pemasangan dibatalkan",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Instalasi gagal: %s (%s)\nWaktu habis setelah 5 menit",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalasi batch masuk antrean (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... dan %d lagi",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Instalasi batch gagal untuk %d aplikasi.\nkode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Aplikasi %s berhenti mendadak sebelum KStuff dijeda. KStuff bukan penyebabnya.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s berhenti mendadak sebelum KStuff dijeda:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Aplikasi %s berhenti mendadak setelah KStuff dijeda. Penyetelan otomatis dilewati.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s berhenti mendadak setelah KStuff dijeda:\n%s\nPenyetelan otomatis dilewati.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Tidak dapat memuat module setelah KStuff dijeda",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "tidak dapat memuat modul %.*s setelah KStuff dijeda",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Penundaan ditingkatkan menjadi %u dtk.\nJalankan game lagi.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Aplikasi berhenti mendadak setelah KStuff dijeda: penundaan untuk %s ditingkatkan menjadi %u dtk. Jalankan game lagi.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s berhenti mendadak setelah KStuff dijeda:\n%s\nPenundaan ditingkatkan menjadi %u dtk.\nJalankan game lagi.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Aplikasi berhenti mendadak setelah KStuff dijeda: %s. Gagal memperbarui penundaan penyetelan otomatis.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s berhenti mendadak setelah KStuff dijeda:\n%s\nGagal memperbarui penundaan penyetelan otomatis.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json hilang atau tidak valid:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Menemukan %d game baru. Memproses...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Pustaka disinkronkan.\nMenemukan %d game.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfigurasi dimuat ulang.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplikat %s diabaikan:\n%s\nyang ada: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Emulator AMPR diperbarui",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: gagal memasang hook ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Suhu target %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Drive eksternal %s tersambung.\nKosong: %llu.%llu dari %llu.%llu GB (ukuran blok %llu KB)\nGame di drive: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nUntuk performa maksimal, gunakan ukuran klaster tidak lebih dari 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Drive eksternal %s terputus",
};
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static const char *const g_it_it[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Vai alle impostazioni di debug",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor e la community",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor e la community\nControllo: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 è deprecato; verrà usato scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: profondità di scansione %u abilitata.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Overlay backport non riuscito: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport applicato al gioco: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport applicato al gioco: %s\nEmulatori aggiornati",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montaggio immagine rifiutato:\n%s\nLa dimensione cluster è troppo piccola (%llu < %u).\nOverride image_sector salvato: %u.\nProva a montare di nuovo.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montaggio dell’immagine rifiutato:\n%s\nLa dimensione del cluster è troppo piccola (%llu < %u).\nUsa un cluster più grande nell’immagine o una dimensione del settore più piccola nella configurazione.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrazione non riuscita: %s (%s)\nAppInstallTitleDir non disponibile",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrazione non riuscita: %s (%s)\nBridge TitleDir non disponibile",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrazione non riuscita: %s (%s)\ncodice=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installazione: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff di nuovo attivo",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff in pausa mentre il gioco è in esecuzione",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installato: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Sconosciuto",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Montaggio immagine non riuscito: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "La dimensione cluster del filesystem (%llu) è minore della dimensione settore del dispositivo (%u) per %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "L'immagine montata è illeggibile o danneggiata",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "La cache delle immagini è piena (%u voci), impossibile monitorare il montaggio %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "La cache delle immagini è piena (%u voci), annullamento del montaggio",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Installazione non riuscita: %s (%s)\nTimeout dopo 5 minuti",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Installazione batch in coda (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... e altri %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Installazione batch non riuscita per %d app.\ncodice=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s si è arrestata prima della pausa di KStuff. KStuff non è responsabile.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s si è arrestato prima della pausa di KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s si è arrestata dopo la pausa di KStuff. Regolazione automatica ignorata.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s si è arrestato dopo la pausa di KStuff:\n%s\nRegolazione automatica ignorata.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Impossibile caricare il modulo dopo la pausa KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "impossibile caricare il modulo %.*s dopo la pausa di KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Ritardo aumentato a %u s.\nAvvia di nuovo il gioco.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Arresto anomalo rilevato dopo la pausa di KStuff: il ritardo di pausa per %s è stato aumentato a %u s. Avvia di nuovo il gioco.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s si è arrestato dopo la pausa di KStuff:\n%s\nRitardo aumentato a %u s.\nAvvia di nuovo il gioco.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Arresto anomalo rilevato dopo la pausa di KStuff: %s. Impossibile aggiornare il ritardo della regolazione automatica.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s si è arrestato dopo la pausa di KStuff:\n%s\nImpossibile aggiornare il ritardo della regolazione automatica.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json mancante o non valido:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Trovati %d nuovi giochi. Elaborazione in corso...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Libreria sincronizzata.\nTrovati %d giochi.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configurazione ricaricata.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicato %s ignorato:\n%s\nesistente: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Emulatore AMPR aggiornato",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: impossibile installare gli hook ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Temperatura obiettivo %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Unità esterna %s collegata.\nLiberi: %llu.%llu di %llu.%llu GB (blocco %llu KB)\nGiochi sull'unità: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nPer prestazioni ottimali, usa una dimensione cluster non superiore a 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Unità esterna %s scollegata",
};
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static const char *const g_ja_jp[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "デバッグ設定へ移動",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor とコミュニティ",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor とコミュニティ\n管理: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 は非推奨です。scan_depth=2 を使用します。",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: スキャン深度 %u が有効です。",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "バックポートオーバーレイのマウントに失敗しました: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "ゲームにバックポートを適用しました: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "ゲームにバックポートを適用しました: %s\n複数のエミュレーターを更新しました",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "イメージのマウントが拒否されました:\n%s\nクラスタサイズが小さすぎます (%llu < %u)。\nimage_sector override を保存しました: %u。\nもう一度マウントしてください。",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "イメージのマウントが拒否されました:\n%s\nクラスタサイズが小さすぎます (%llu < %u)。\nイメージのクラスタサイズを大きくするか、設定のセクタサイズを小さくしてください。",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "登録に失敗しました: %s (%s)\nAppInstallTitleDir が利用できません",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "登録に失敗しました: %s (%s)\nTitleDir ブリッジを利用できません",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "登録に失敗しました: %s (%s)\nコード=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "インストール中: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff が再び有効です",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "ゲーム実行中のため KStuff を一時停止しました",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "インストール済み: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "不明",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "イメージのマウントに失敗しました: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "ファイルシステムのクラスタサイズ (%llu) がデバイスセクタサイズ (%u) より小さいです: %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "マウント済みイメージを読み取れないか破損しています",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "イメージキャッシュが満杯です (%u 件)。マウント %s を追跡できません",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "イメージキャッシュが満杯です (%u 件)。マウントを元に戻します",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "インストールに失敗しました: %s (%s)\n5 分後にタイムアウトしました",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "一括インストールをキューに追加しました (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... 他 %d 件",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "%d 個のアプリの一括インストールに失敗しました。\nコード=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s は KStuff の一時停止前にクラッシュしました。KStuff が原因ではありません。",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s は KStuff の一時停止前にクラッシュしました:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s は KStuff の一時停止後にクラッシュしました。自動調整をスキップしました。",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s は KStuff の一時停止後にクラッシュしました:\n%s\n自動調整をスキップしました。",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "KStuff 一時停止後にモジュールを読み込めません",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "KStuff の一時停止後にモジュール %.*s を読み込めません",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s。遅延を %u 秒に増やしました。\nゲームをもう一度起動してください。",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "KStuff の一時停止後にクラッシュを検出しました: %s の遅延を %u 秒に増やしました。ゲームをもう一度起動してください。",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s は KStuff の一時停止後にクラッシュしました:\n%s\n遅延を %u 秒に増やしました。\nゲームをもう一度起動してください。",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "KStuff の一時停止後にクラッシュを検出しました: %s。自動調整の遅延を更新できませんでした。",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s は KStuff の一時停止後にクラッシュしました:\n%s\n自動調整の遅延を更新できませんでした。",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json が見つからないか無効です:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d 本の新しいゲームを検出しました。処理中...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "ライブラリを同期しました。\n%d 本のゲームを検出しました。",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: 設定を再読み込みしました。",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "重複 %s を無視しました:\n%s\n既存: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPRエミュレーターを更新しました",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: ShellCoreフックのインストールに失敗しました",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "目標温度 %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "外付けドライブ %s が接続されました。\n空き容量: %llu.%llu / %llu.%llu GB(ブロックサイズ: %llu KB)\nドライブ上のゲーム: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\n最大限のパフォーマンスを得るには、クラスターサイズを 64 KB 以下にしてください",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "外付けドライブ %s が切断されました",
};
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static const char *const g_ko_kr[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "디버그 설정으로 이동",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor 및 커뮤니티",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor 및 커뮤니티\n관리: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1은 더 이상 권장되지 않으며 scan_depth=2를 사용합니다.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: 스캔 깊이 %u 활성화됨.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "백포트 오버레이 마운트 실패: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "게임에 백포트 적용됨: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "게임에 백포트 적용됨: %s\n에뮬레이터들이 업데이트됨",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "이미지 마운트 거부됨:\n%s\n클러스터 크기가 너무 작습니다 (%llu < %u).\nimage_sector override 저장됨: %u.\n다시 마운트해 보세요.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "이미지 마운트가 거부되었습니다:\n%s\n클러스터 크기가 너무 작습니다(%llu < %u).\n이미지의 클러스터 크기를 늘리거나 설정의 섹터 크기를 줄이세요.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "등록 실패: %s (%s)\nAppInstallTitleDir 사용 불가",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "등록 실패: %s (%s)\nTitleDir 브리지를 사용할 수 없음",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "등록 실패: %s (%s)\n코드=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "설치 중: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff 다시 활성화됨",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "게임 실행 중 KStuff 일시 중지됨",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "설치됨: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "알 수 없음",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "이미지 마운트 실패: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "파일 시스템 클러스터 크기(%llu)가 장치 섹터 크기(%u)보다 작습니다: %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "마운트된 이미지를 읽을 수 없거나 손상되었습니다",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "이미지 캐시가 가득 찼습니다(%u개). 마운트 %s을(를) 추적할 수 없습니다",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "이미지 캐시가 가득 찼습니다(%u개). 마운트를 되돌립니다",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "설치 실패: %s (%s)\n5분 후 시간 초과",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "일괄 설치 대기열 추가됨 (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... 외 %d개",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "%d개 앱 일괄 설치 실패.\n코드=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s이(가) KStuff 일시 중지 전에 충돌했습니다. KStuff가 원인이 아닙니다.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s이(가) KStuff 일시 중지 전에 충돌했습니다:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s이(가) KStuff 일시 중지 후에 충돌했습니다. 자동 조정을 건너뛰었습니다.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s이(가) KStuff 일시 중지 후에 충돌했습니다:\n%s\n자동 조정을 건너뛰었습니다.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "KStuff 일시 중지 후 모듈을 로드할 수 없습니다",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "KStuff 일시 중지 후 모듈 %.*s을(를) 로드할 수 없음",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. 지연이 %u초로 증가했습니다.\n게임을 다시 실행하세요.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "KStuff 일시 중지 후 충돌을 감지했습니다: %s의 지연을 %u초로 늘렸습니다. 게임을 다시 실행하세요.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s이(가) KStuff 일시 중지 후에 충돌했습니다:\n%s\n지연을 %u초로 늘렸습니다.\n게임을 다시 실행하세요.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "KStuff 일시 중지 후 충돌을 감지했습니다: %s. 자동 조정 지연을 업데이트하지 못했습니다.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s이(가) KStuff 일시 중지 후에 충돌했습니다:\n%s\n자동 조정 지연을 업데이트하지 못했습니다.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json 누락 또는 잘못됨:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "새 게임 %d개를 찾았습니다. 처리 중...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "라이브러리를 동기화했습니다.\n게임 %d개를 찾았습니다.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: 설정을 다시 불러왔습니다.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "중복 %s 무시됨:\n%s\n기존: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPR 에뮬레이터가 업데이트되었습니다",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: ShellCore 후크 설치에 실패했습니다",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "목표 온도 %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "외장 드라이브 %s 연결됨.\n여유 공간: %llu.%llu / %llu.%llu GB (블록 크기: %llu KB)\n드라이브의 게임: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\n최대 성능을 위해 64 KB 이하의 클러스터 크기를 사용하세요",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "외장 드라이브 %s 연결 해제됨",
};
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static const char *const g_nl_nl[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Ga naar debug-instellingen",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor en de community",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor en de community\nBeheer: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 is verouderd, scan_depth=2 wordt gebruikt.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: scandiepte %u ingeschakeld.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport-overlay mislukt: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport op game toegepast: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport op game toegepast: %s\nEmulators bijgewerkt",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Koppelen van image geweigerd:\n%s\nDe clustergrootte is te klein (%llu < %u).\nimage_sector-waarde opgeslagen: %u.\nProbeer opnieuw te koppelen.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Koppelen van image geweigerd:\n%s\nDe clustergrootte is te klein (%llu < %u).\nGebruik een groter cluster in de image of een kleinere sectorgrootte in de configuratie.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registreren mislukt: %s (%s)\nAppInstallTitleDir niet beschikbaar",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registratie mislukt: %s (%s)\nTitleDir-bridge niet beschikbaar",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registreren mislukt: %s (%s)\ncode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installeren: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff weer actief",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff gepauzeerd terwijl de game draait",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Geïnstalleerd: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Onbekend",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Koppelen van image mislukt: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Clustergrootte van bestandssysteem (%llu) is kleiner dan apparaatsectorgrootte (%u) voor %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Gemounte image is onleesbaar of beschadigd",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Imagecache vol (%u vermeldingen), koppeling %s kan niet worden gevolgd",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Imagecache vol (%u vermeldingen), koppeling wordt ongedaan gemaakt",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Installatie mislukt: %s (%s)\nTime-out na 5 minuten",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batchinstallatie in wachtrij (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... en nog %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Batchinstallatie mislukt voor %d apps.\ncode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s is gecrasht voordat KStuff werd gepauzeerd. KStuff is niet de oorzaak.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s is gecrasht voordat KStuff werd gepauzeerd:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s is gecrasht nadat KStuff werd gepauzeerd. Automatische afstelling overgeslagen.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s is gecrasht nadat KStuff werd gepauzeerd:\n%s\nAutomatische afstelling overgeslagen.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Kan module niet laden na KStuff-pauze",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "kan module %.*s niet laden nadat KStuff is gepauzeerd",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Vertraging verhoogd naar %u s.\nStart de game opnieuw.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Vastloper gedetecteerd nadat KStuff werd gepauzeerd: de pauzevertraging voor %s is verhoogd naar %u s. Start de game opnieuw.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s is gecrasht nadat KStuff werd gepauzeerd:\n%s\nVertraging verhoogd naar %u s.\nStart de game opnieuw.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Vastloper gedetecteerd nadat KStuff werd gepauzeerd: %s. De vertraging voor automatische afstelling kon niet worden bijgewerkt.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s is gecrasht nadat KStuff werd gepauzeerd:\n%s\nKan de vertraging voor automatische afstelling niet bijwerken.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json ontbreekt of is ongeldig:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d nieuwe games gevonden. Verwerken...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliotheek gesynchroniseerd.\n%d games gevonden.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configuratie opnieuw geladen.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicaat %s genegeerd:\n%s\nbestaand: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPR-emulator bijgewerkt",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: installeren van ShellCore-hooks mislukt",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Doeltemperatuur %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Externe schijf %s aangesloten.\nVrij: %llu.%llu van %llu.%llu GB (blokgrootte %llu KB)\nGames op de schijf: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nGebruik voor maximale prestaties een clustergrootte van maximaal 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Externe schijf %s losgekoppeld",
};
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static const char *const g_no_no[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Gå til feilsøkingsinnstillinger",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor og fellesskapet",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor og fellesskapet\nKontroll: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 er utdatert, bruker scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: skannedybde %u aktivert.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport-overlay mislyktes: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport brukt på spillet: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport brukt på spillet: %s\nEmulatorer oppdatert",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montering av image avvist:\n%s\nKlyngestørrelsen er for liten (%llu < %u).\nimage_sector-overstyring lagret: %u.\nPrøv å montere igjen.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montering av image avvist:\n%s\nKlyngestørrelsen er for liten (%llu < %u).\nBruk en større klyngestørrelse i imaget eller en mindre sektorstørrelse i konfigurasjonen.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrering mislyktes: %s (%s)\nAppInstallTitleDir utilgjengelig",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrering mislyktes: %s (%s)\nTitleDir-broen er ikke tilgjengelig",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrering mislyktes: %s (%s)\nkode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installerer: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff aktiv igjen",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pauset mens spillet kjører",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installert: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Ukjent",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Montering av image mislyktes: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Filsystemets klyngestørrelse (%llu) er mindre enn enhetens sektorstørrelse (%u) for %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Mountet image er uleselig eller skadet",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Image-cachen er full (%u oppføringer), monteringen %s kan ikke spores",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Image-cachen er full (%u oppføringer), monteringen rulles tilbake",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Installasjon mislyktes: %s (%s)\nTidsavbrudd etter 5 minutter",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batchinstallasjon i kø (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... og %d til",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Batchinstallasjonen mislyktes for %d apper.\nkode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Appen %s krasjet før KStuff ble satt på pause. KStuff er ikke årsaken.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s krasjet før KStuff ble satt på pause:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Appen %s krasjet etter at KStuff ble satt på pause. Automatisk justering ble hoppet over.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s krasjet etter at KStuff ble satt på pause:\n%s\nAutomatisk justering ble hoppet over.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Kan ikke laste modul etter KStuff-pause",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "kan ikke laste modulen %.*s etter KStuff-pausen",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Forsinkelse økt til %u s.\nStart spillet igjen.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Krasj oppdaget etter KStuff-pausen: pauseforsinkelsen for %s ble økt til %u s. Start spillet på nytt.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s krasjet etter at KStuff ble satt på pause:\n%s\nForsinkelsen ble økt til %u s.\nStart spillet på nytt.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Krasj oppdaget etter KStuff-pausen: %s. Forsinkelsen for automatisk justering kunne ikke oppdateres.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s krasjet etter at KStuff ble satt på pause:\n%s\nKunne ikke oppdatere forsinkelsen for automatisk justering.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json mangler eller er ugyldig:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Fant %d nye spill. Behandler...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliotek synkronisert.\nFant %d spill.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfigurasjonen ble lastet inn på nytt.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplikat %s ignorert:\n%s\neksisterende: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPR-emulator oppdatert",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: kunne ikke installere ShellCore-hooks",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Måltemperatur %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Ekstern disk %s tilkoblet.\nLedig: %llu.%llu av %llu.%llu GB (blokkstørrelse %llu KB)\nSpill på disken: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nBruk en klyngestørrelse på maksimalt 64 KB for maksimal ytelse",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Ekstern disk %s frakoblet",
};
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static const char *const g_pl_pl[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Przejdź do ustawień debugowania",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor i społeczność",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor i społeczność\nSterowanie: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 jest przestarzałe, zastosowano scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: włączono głębokość skanowania %u.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Nakładka backportu nie powiodła się: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Zastosowano backport gry: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Zastosowano backport gry: %s\nEmulatory zaktualizowane",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Odrzucono montowanie obrazu:\n%s\nRozmiar klastra jest za mały (%llu < %u).\nZastosowano nadpisanie image_sector: %u.\nSpróbuj zamontować ponownie.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Odrzucono montowanie obrazu:\n%s\nRozmiar klastra jest za mały (%llu < %u).\nUżyj większego rozmiaru klastra w obrazie lub mniejszego rozmiaru sektora w konfiguracji.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Rejestracja nie powiodła się: %s (%s)\nAppInstallTitleDir niedostępne",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Rejestracja nie powiodła się: %s (%s)\nMost TitleDir jest niedostępny",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Rejestracja nie powiodła się: %s (%s)\nkod=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Instalowanie: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff ponownie aktywny",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff wstrzymany podczas działania gry",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Zainstalowano: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Nieznane",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Montowanie obrazu nie powiodło się: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Rozmiar klastra systemu plików (%llu) jest mniejszy niż rozmiar sektora urządzenia (%u) dla %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Zamontowany obraz jest nieczytelny lub uszkodzony",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Pamięć podręczna obrazów jest pełna (%u wpisów), nie można śledzić montowania %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Pamięć podręczna obrazów jest pełna (%u wpisów), montowanie zostanie wycofane",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Instalacja nie powiodła się: %s (%s)\nPrzekroczono limit czasu po 5 minutach",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalacja zbiorcza dodana do kolejki (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... i jeszcze %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Instalacja zbiorcza nie powiodła się dla %d aplikacji.\nkod=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Aplikacja %s uległa awarii przed wstrzymaniem KStuff. KStuff nie jest przyczyną.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "Aplikacja %s uległa awarii przed wstrzymaniem KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Aplikacja %s uległa awarii po wstrzymaniu KStuff. Pominięto automatyczne dostrajanie.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "Aplikacja %s uległa awarii po wstrzymaniu KStuff:\n%s\nPominięto automatyczne dostrajanie.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Nie można załadować modułu po wstrzymaniu KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "nie można załadować modułu %.*s po wstrzymaniu KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Opóźnienie zwiększono do %u s.\nUruchom grę ponownie.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Wykryto awarię po wstrzymaniu KStuff: opóźnienie dla %s zwiększono do %u s. Uruchom grę ponownie.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "Aplikacja %s uległa awarii po wstrzymaniu KStuff:\n%s\nOpóźnienie zwiększono do %u s.\nUruchom grę ponownie.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Wykryto awarię po wstrzymaniu KStuff: %s. Nie udało się zaktualizować opóźnienia automatycznego dostrajania.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "Aplikacja %s uległa awarii po wstrzymaniu KStuff:\n%s\nNie udało się zaktualizować opóźnienia automatycznego dostrajania.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Brak pliku param.json lub plik jest nieprawidłowy:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Znaleziono %d nowych gier. Przetwarzanie...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Biblioteka zsynchronizowana.\nZnaleziono %d gier.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfiguracja przeładowana.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplikat %s zignorowany:\n%s\nistniejący: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Emulator AMPR został zaktualizowany",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: nie udało się zainstalować hooków ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Temperatura docelowa %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Dysk zewnętrzny %s podłączony.\nWolne: %llu.%llu z %llu.%llu GB (rozmiar bloku %llu KB)\nGry na dysku: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nAby uzyskać maksymalną wydajność, użyj rozmiaru klastra nie większego niż 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Dysk zewnętrzny %s odłączony",
};
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static const char *const g_pt_br[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Ir para as Configurações de Depuração",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor e a comunidade",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor e a comunidade\nControle: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 está obsoleto, usando scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: profundidade de varredura %u ativada.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Falha no overlay de backport: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport aplicado ao jogo: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport aplicado ao jogo: %s\nEmuladores atualizados",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montagem da imagem rejeitada:\n%s\nO tamanho do cluster é pequeno demais (%llu < %u).\nNovo valor para o parâmetro image_sector salvo: %u.\nTente montar novamente.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montagem da imagem rejeitada:\n%s\nO tamanho do cluster é pequeno demais (%llu < %u).\nUse um cluster maior na imagem ou um tamanho de setor menor na configuração.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Falha no registro: %s (%s)\nAppInstallTitleDir indisponível",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Falha no registro: %s (%s)\nA ponte TitleDir não está disponível",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registro falhou: %s (%s)\ncódigo=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Instalando: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff ativo novamente",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pausado enquanto o jogo está em execução",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Instalado: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Desconhecido",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Falha ao montar imagem: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "O tamanho do cluster do sistema de arquivos (%llu) é menor que o tamanho do setor do dispositivo (%u) para %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "A imagem montada está ilegível ou danificada",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Cache de imagens cheio (%u entradas), não é possível rastrear a montagem %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Cache de imagens cheio (%u entradas), revertendo a montagem",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "A instalação falhou: %s (%s)\nTempo esgotado após 5 minutos",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalação em lote enfileirada (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... e mais %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "A instalação em lote falhou para %d aplicativos.\ncódigo=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "O aplicativo %s travou antes da pausa do KStuff. O KStuff não é o responsável.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s travou antes da pausa do KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "O aplicativo %s travou após a pausa do KStuff. O ajuste automático foi ignorado.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s travou após a pausa do KStuff:\n%s\nO ajuste automático foi ignorado.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Não é possível carregar o módulo após a pausa do KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "não foi possível carregar o módulo %.*s após a pausa do KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. O atraso aumentou para %u s.\nInicie o jogo novamente.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Falha detectada após a pausa do KStuff: o atraso de pausa de %s aumentou para %u s. Inicie o jogo novamente.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s travou após a pausa do KStuff:\n%s\nO atraso aumentou para %u s.\nInicie o jogo novamente.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Falha detectada após a pausa do KStuff: %s. Não foi possível atualizar o atraso do ajuste automático.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s travou após a pausa do KStuff:\n%s\nNão foi possível atualizar o atraso do ajuste automático.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Arquivo param.json ausente ou inválido:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d novos jogos encontrados. Processando...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Biblioteca sincronizada.\n%d jogos encontrados.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configuração recarregada.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Cópia duplicada de %s ignorada:\n%s\nExistente: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Emulador AMPR atualizado",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: falha ao instalar hooks do ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Temperatura-alvo %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Unidade externa %s conectada.\nLivre: %llu.%llu de %llu.%llu GB (bloco %llu KB)\nJogos na unidade: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nPara obter o máximo desempenho, use clusters de no máximo 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Unidade externa %s desconectada",
};
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static const char *const g_pt_pt[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Ir para Definições de depuração",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor e a comunidade",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor e a comunidade\nControlo: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 está obsoleto, será usado scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: profundidade de pesquisa %u ativada.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Falha no overlay de backport: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Jogo com backport aplicado: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Jogo com backport aplicado: %s\nEmuladores atualizados",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montagem da imagem rejeitada:\n%s\nO tamanho do cluster é demasiado pequeno (%llu < %u).\nSubstituição image_sector guardada: %u.\nTente montar novamente.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montagem da imagem rejeitada:\n%s\nO tamanho do cluster é demasiado pequeno (%llu < %u).\nUtilize um cluster maior na imagem ou um tamanho de setor menor na configuração.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registo falhou: %s (%s)\nAppInstallTitleDir indisponível",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Falha no registo: %s (%s)\nA ponte TitleDir não está disponível",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registo falhou: %s (%s)\ncódigo=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "A instalar: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff ativo novamente",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff em pausa enquanto o jogo está em execução",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Instalado: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Desconhecido",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Falha ao montar imagem: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "O tamanho do cluster do sistema de ficheiros (%llu) é menor que o tamanho do setor do dispositivo (%u) para %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "A imagem montada está ilegível ou danificada",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "A cache de imagens está cheia (%u entradas), não é possível acompanhar a montagem %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "A cache de imagens está cheia (%u entradas), a reverter a montagem",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Instalação falhou: %s (%s)\nTempo esgotado após 5 minutos",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalação em lote na fila (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... e mais %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "A instalação em lote falhou para %d aplicações.\ncódigo=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "A aplicação %s falhou antes da pausa do KStuff. O KStuff não é a causa.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s falhou antes da pausa do KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "A aplicação %s falhou após a pausa do KStuff. O ajuste automático foi ignorado.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s falhou após a pausa do KStuff:\n%s\nO ajuste automático foi ignorado.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Não é possível carregar o módulo após a pausa do KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "não foi possível carregar o módulo %.*s após a pausa do KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Atraso aumentado para %u s.\nInicie o jogo novamente.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Falha detetada após a pausa do KStuff: o atraso de pausa de %s aumentou para %u s. Inicie o jogo novamente.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s falhou após a pausa do KStuff:\n%s\nO atraso aumentou para %u s.\nInicie o jogo novamente.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Falha detetada após a pausa do KStuff: %s. Não foi possível atualizar o atraso do ajuste automático.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s falhou após a pausa do KStuff:\n%s\nNão foi possível atualizar o atraso do ajuste automático.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json em falta ou inválido:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d novos jogos encontrados. A processar...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Biblioteca sincronizada.\n%d jogos encontrados.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configuração recarregada.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicado %s ignorado:\n%s\nexistente: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Emulador AMPR atualizado",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: não foi possível instalar os hooks do ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Temperatura-alvo %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Unidade externa %s ligada.\nLivre: %llu.%llu de %llu.%llu GB (bloco %llu KB)\nJogos na unidade: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nPara obter o máximo desempenho, utilize clusters de no máximo 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Unidade externa %s desligada",
};
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static const char *const g_ro_ro[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Mergi la setările de depanare",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor și comunitatea",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor și comunitatea\nControl: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 este depășit, se folosește scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: adâncimea de scanare %u este activată.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Overlay backport eșuat: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport aplicat jocului: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport aplicat jocului: %s\nEmulatoare actualizate",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montarea imaginii respinsă:\n%s\nDimensiunea clusterului este prea mică (%llu < %u).\nOverride image_sector salvat: %u.\nÎncercați montarea din nou.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montarea imaginii a fost respinsă:\n%s\nDimensiunea clusterului este prea mică (%llu < %u).\nFolosiți un cluster mai mare în imagine sau o dimensiune mai mică a sectorului în configurație.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Înregistrare eșuată: %s (%s)\nAppInstallTitleDir indisponibil",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Înregistrarea a eșuat: %s (%s)\nPuntea TitleDir nu este disponibilă",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Înregistrare eșuată: %s (%s)\ncod=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Se instalează: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff este activ din nou",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff este pauzat cât timp jocul rulează",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Instalat: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Necunoscut",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Montarea imaginii a eșuat: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Dimensiunea clusterului sistemului de fișiere (%llu) este mai mică decât sectorul dispozitivului (%u) pentru %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Imaginea montată este ilizibilă sau deteriorată",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Cache-ul de imagini este plin (%u intrări), montarea %s nu poate fi urmărită",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Cache-ul de imagini este plin (%u intrări), montarea este anulată",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Instalare eșuată: %s (%s)\nTimeout după 5 minute",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalare în lot pusă în coadă (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... și încă %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Instalarea în lot a eșuat pentru %d aplicații.\ncod=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Aplicația %s s-a blocat înainte de suspendarea KStuff. KStuff nu este cauza.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s s-a blocat înainte de suspendarea KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Aplicația %s s-a blocat după suspendarea KStuff. Reglarea automată a fost omisă.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s s-a blocat după suspendarea KStuff:\n%s\nReglarea automată a fost omisă.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Nu se poate încărca modulul după pauza KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "modulul %.*s nu poate fi încărcat după suspendarea KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Întârzierea a crescut la %u s.\nPorniți jocul din nou.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Blocare detectată după suspendarea KStuff: întârzierea pentru %s a crescut la %u s. Porniți jocul din nou.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s s-a blocat după suspendarea KStuff:\n%s\nÎntârzierea a crescut la %u s.\nPorniți jocul din nou.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Blocare detectată după suspendarea KStuff: %s. Întârzierea reglării automate nu a putut fi actualizată.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s s-a blocat după suspendarea KStuff:\n%s\nÎntârzierea reglării automate nu a putut fi actualizată.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json lipsește sau este invalid:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "S-au găsit %d jocuri noi. Se procesează...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliotecă sincronizată.\nS-au găsit %d jocuri.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configurația a fost reîncărcată.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicatul %s ignorat:\n%s\nexistent: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Emulatorul AMPR a fost actualizat",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: instalarea hook-urilor ShellCore a eșuat",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Temperatura țintă %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Unitatea externă %s a fost conectată.\nLiber: %llu.%llu din %llu.%llu GB (dimensiunea blocului %llu KB)\nJocuri pe unitate: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nPentru performanță maximă, utilizați o dimensiune a clusterului de cel mult 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Unitatea externă %s a fost deconectată",
};
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static const char *const g_ru_ru[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Перейти к настройкам отладки",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor и Сообщество",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor и Сообщество\nУправление: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: параметр recursive_scan=1 устарел; используется scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: включена глубина сканирования %u.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Не удалось смонтировать оверлей бэкпорта: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "К игре %s применён бэкпорт",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "К игре %s применён бэкпорт\nЭмуляторы обновлены",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Не удалось смонтировать образ:\n%s\nРазмер кластера слишком мал (%llu < %u).\nСохранено значение image_sector: %u.\nПопробуйте смонтировать снова.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Не удалось смонтировать образ:\n%s\nРазмер кластера слишком мал (%llu < %u).\nУвеличьте размер кластера в образе или уменьшите размер сектора в конфигурации.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Не удалось зарегистрировать: %s (%s)\nAppInstallTitleDir недоступен",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Не удалось зарегистрировать: %s (%s)\nМост TitleDir недоступен",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Не удалось зарегистрировать: %s (%s)\nкод=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Устанавливается: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff снова активен",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "Пока игра запущена, KStuff приостановлен",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Установлено: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Неизвестно",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Не удалось смонтировать образ: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Размер кластера файловой системы (%llu) меньше размера сектора устройства (%u) для %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Смонтированный образ не читается или повреждён",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Кэш образов заполнен (%u записей), невозможно отследить монтирование %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Кэш образов заполнен (%u записей), монтирование отменяется",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Сбой установки: %s (%s)\nПревышено время ожидания (5 минут)",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Пакетная установка добавлена в очередь (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... и ещё %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Сбой пакетной установки для %d приложений.\nкод=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Приложение аварийно завершилось до приостановки KStuff: %s. Причина не в KStuff.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "Приложение %s аварийно завершилось до приостановки KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Приложение аварийно завершилось после приостановки KStuff: %s. Автоподбор задержки пропущен.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "Приложение %s аварийно завершилось после приостановки KStuff:\n%s\nАвтоподбор задержки пропущен.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Не удалось загрузить модуль после приостановки KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "не удалось загрузить модуль %.*s после приостановки KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Задержка увеличена до %u с.\nЗапустите игру снова.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Обнаружен сбой после приостановки KStuff: задержка для %s увеличена до %u с. Запустите игру снова.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "Приложение %s аварийно завершилось после приостановки KStuff:\n%s\nЗадержка увеличена до %u с.\nЗапустите игру снова.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Обнаружен сбой после приостановки KStuff: %s. Не удалось обновить задержку автоподбора.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "Приложение %s аварийно завершилось после приостановки KStuff:\n%s\nНе удалось обновить задержку автоподбора.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Отсутствует или некорректен файл param.json:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Найдено %d новых игр.\nВыполняется обновление библиотеки.",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Библиотека обновлена\nНайдено %d игр(ы)",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: конфигурация перезагружена.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Дубликат %s пропущен:\n%s\nуже существует: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Эмулятор AMPR обновлён",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: не удалось установить хуки ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Целевая температура %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Внешний диск %s подключён.\nСвободно %llu.%llu из %llu.%llu ГБ (блок %llu КБ)\nИгр на диске: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nДля максимальной производительности используйте кластер не более 64 КБ",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Внешний диск %s отключён.",
};
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static const char *const g_sv_se[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Gå till felsökningsinställningar",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor och gemenskapen",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor och gemenskapen\nStyrning: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 är föråldrat, använder scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: skanningsdjup %u aktiverat.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport-overlay misslyckades: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport tillämpad på spelet: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Backport tillämpad på spelet: %s\nEmulatorer uppdaterade",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Image-montering nekades:\n%s\nKlusterstorleken är för liten (%llu < %u).\nimage_sector-åsidosättning sparad: %u.\nFörsök montera igen.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montering av image nekades:\n%s\nKlusterstorleken är för liten (%llu < %u).\nAnvänd en större klusterstorlek i imagen eller en mindre sektorstorlek i konfigurationen.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrering misslyckades: %s (%s)\nAppInstallTitleDir inte tillgänglig",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registreringen misslyckades: %s (%s)\nTitleDir-bryggan är inte tillgänglig",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrering misslyckades: %s (%s)\nkod=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installerar: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff aktivt igen",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pausat medan spelet körs",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installerat: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Okänd",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Image-montering misslyckades: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Filsystemets klusterstorlek (%llu) är mindre än enhetens sektorstorlek (%u) för %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Monterad image är oläsbar eller skadad",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Image-cachen är full (%u poster), monteringen %s kan inte spåras",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Image-cachen är full (%u poster), monteringen återställs",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Installation misslyckades: %s (%s)\nTidsgräns efter 5 minuter",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batchinstallation köad (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... och %d till",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Batchinstallationen misslyckades för %d appar.\nkod=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Appen %s kraschade innan KStuff pausades. KStuff är inte orsaken.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s kraschade innan KStuff pausades:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Appen %s kraschade efter att KStuff pausades. Automatisk justering hoppades över.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s kraschade efter att KStuff pausades:\n%s\nAutomatisk justering hoppades över.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Kan inte läsa in modul efter KStuff-paus",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "det går inte att läsa in modulen %.*s efter KStuff-pausen",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Fördröjning ökad till %u s.\nStarta spelet igen.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Krasch upptäckt efter KStuff-pausen: pausfördröjningen för %s ökades till %u s. Starta spelet igen.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s kraschade efter att KStuff pausades:\n%s\nFördröjningen ökades till %u s.\nStarta spelet igen.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Krasch upptäckt efter KStuff-pausen: %s. Fördröjningen för automatisk justering kunde inte uppdateras.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s kraschade efter att KStuff pausades:\n%s\nDet gick inte att uppdatera fördröjningen för automatisk justering.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json saknas eller är ogiltig:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Hittade %d nya spel. Bearbetar...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliotek synkroniserat.\nHittade %d spel.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfigurationen lästes in på nytt.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Dubblett %s ignorerad:\n%s\nbefintlig: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPR-emulatorn har uppdaterats",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: det gick inte att installera ShellCore-hooks",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Måltemperatur %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Extern enhet %s ansluten.\nLedigt: %llu.%llu av %llu.%llu GB (blockstorlek %llu KB)\nSpel på enheten: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nAnvänd en klusterstorlek på högst 64 KB för maximal prestanda",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Extern enhet %s frånkopplad",
};
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static const char *const g_th_th[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "ไปที่การตั้งค่าดีบัก",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor และชุมชน",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor และชุมชน\nควบคุม: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 เลิกใช้แล้ว จะใช้ scan_depth=2",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: เปิดใช้ความลึกการสแกน %u",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "backport overlay ล้มเหลว: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "ใช้ backport กับเกมแล้ว: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "ใช้ backport กับเกมแล้ว: %s\nอัปเดตอีมูเลเตอร์หลายตัวแล้ว",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "ปฏิเสธการเมานต์อิมเมจ:\n%s\nขนาดคลัสเตอร์เล็กเกินไป (%llu < %u)\nบันทึกค่า image_sector แล้ว: %u\nลองเมานต์อีกครั้ง",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "ปฏิเสธการเมานต์อิมเมจ:\n%s\nขนาดคลัสเตอร์เล็กเกินไป (%llu < %u)\nใช้คลัสเตอร์ที่ใหญ่ขึ้นในอิมเมจ หรือลดขนาดเซกเตอร์ในการตั้งค่า",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "ลงทะเบียนล้มเหลว: %s (%s)\nAppInstallTitleDir ไม่พร้อมใช้งาน",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "ลงทะเบียนไม่สำเร็จ: %s (%s)\nบริดจ์ TitleDir ไม่พร้อมใช้งาน",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "ลงทะเบียนล้มเหลว: %s (%s)\nรหัส=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "กำลังติดตั้ง: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff ทำงานอีกครั้ง",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "พัก KStuff ขณะเกมกำลังทำงาน",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "ติดตั้งแล้ว: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "ไม่ทราบ",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "เมานต์อิมเมจไม่สำเร็จ: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "ขนาด cluster ของ filesystem (%llu) เล็กกว่าขนาด sector ของอุปกรณ์ (%u) สำหรับ %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "อิมเมจที่เมานต์ไว้อ่านไม่ได้หรือเสียหาย",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "แคชอิมเมจเต็ม (%u รายการ) จึงติดตามการเมานต์ %s ไม่ได้",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "แคชอิมเมจเต็ม (%u รายการ) กำลังย้อนกลับการเมานต์",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "ติดตั้งล้มเหลว: %s (%s)\nหมดเวลาหลัง 5 นาที",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "เพิ่มการติดตั้งแบบชุดเข้าคิวแล้ว (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... และอีก %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "การติดตั้งแบบชุดล้มเหลวสำหรับ %d แอป\nรหัส=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "แอป %s ขัดข้องก่อนพัก KStuff โดย KStuff ไม่ใช่สาเหตุ",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s ขัดข้องก่อนหยุด KStuff ชั่วคราว:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "แอป %s ขัดข้องหลังพัก KStuff จึงข้ามการปรับอัตโนมัติ",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s ขัดข้องหลังหยุด KStuff ชั่วคราว:\n%s\nข้ามการปรับอัตโนมัติ",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "โหลดโมดูลหลังพัก KStuff ไม่ได้",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "ไม่สามารถโหลดโมดูล %.*s หลังหยุด KStuff ชั่วคราว",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. เพิ่ม delay เป็น %u วินาที\nเปิดเกมอีกครั้ง",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "พบการขัดข้องหลังพัก KStuff: เพิ่มเวลาหน่วงของ %s เป็น %u วินาที เปิดเกมอีกครั้ง",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s ขัดข้องหลังหยุด KStuff ชั่วคราว:\n%s\nเพิ่มเวลาหน่วงเป็น %u วินาที\nเปิดเกมอีกครั้ง",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "พบการขัดข้องหลังพัก KStuff: %s ไม่สามารถอัปเดตเวลาหน่วงการปรับอัตโนมัติ",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s ขัดข้องหลังหยุด KStuff ชั่วคราว:\n%s\nไม่สามารถอัปเดตเวลาหน่วงการปรับอัตโนมัติ",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json หายไปหรือไม่ถูกต้อง:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "พบเกมใหม่ %d เกม กำลังประมวลผล...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "ซิงค์ไลบรารีแล้ว\nพบ %d เกม",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: โหลดการตั้งค่าใหม่แล้ว",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "ข้ามรายการซ้ำ %s:\n%s\nที่มีอยู่: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "อัปเดตโปรแกรมจำลอง AMPR แล้ว",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: ไม่สามารถติดตั้งฮุก ShellCore ได้",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "อุณหภูมิเป้าหมาย %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "เชื่อมต่อไดรฟ์ภายนอก %s แล้ว\nว่าง: %llu.%llu จาก %llu.%llu GB (ขนาดบล็อก %llu KB)\nเกมในไดรฟ์: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nเพื่อประสิทธิภาพสูงสุด ให้ใช้ขนาดคลัสเตอร์ไม่เกิน 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "ตัดการเชื่อมต่อไดรฟ์ภายนอก %s แล้ว",
};
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static const char *const g_tr_tr[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Hata ayıklama ayarlarına git",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor ve Topluluk",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor ve Topluluk\nKontrol: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 kullanımdan kaldırıldı; scan_depth=2 kullanılacak.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: tarama derinliği %u etkin.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay başarısız: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Oyuna backport uygulandı: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Oyuna backport uygulandı: %s\nEmülatörler güncellendi",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "İmaj bağlama işlemi reddedildi:\n%s\nKüme boyutu çok küçük (%llu < %u).\nimage_sector değeri kaydedildi: %u.\nBağlamayı yeniden deneyin.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "İmaj bağlama işlemi reddedildi:\n%s\nKüme boyutu çok küçük (%llu < %u).\nİmajda daha büyük bir küme veya yapılandırmada daha küçük bir sektör boyutu kullanın.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Kayıt başarısız: %s (%s)\nAppInstallTitleDir kullanılamıyor",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Kayıt başarısız: %s (%s)\nTitleDir köprüsü kullanılamıyor",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Kayıt başarısız: %s (%s)\nkod=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Yükleniyor: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff tekrar etkin",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "Oyun çalışırken KStuff duraklatıldı",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Yüklendi: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Bilinmiyor",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "İmaj bağlama işlemi başarısız: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Dosya sistemi küme boyutu (%llu), aygıt sektör boyutundan (%u) küçük: %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Bağlanan imaj okunamıyor veya hasarlı",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "İmaj önbelleği dolu (%u kayıt), %s bağlama işlemi izlenemiyor",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "İmaj önbelleği dolu (%u kayıt), bağlama işlemi geri alınıyor",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Yükleme başarısız: %s (%s)\n5 dakika sonra zaman aşımı",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Toplu yükleme sıraya alındı (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... ve %d tane daha",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "%d uygulama için toplu yükleme başarısız.\nkod=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s, KStuff duraklatılmadan önce çöktü. Sorunun nedeni KStuff değil.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s, KStuff duraklatılmadan önce çöktü:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s, KStuff duraklatıldıktan sonra çöktü. Otomatik ayarlama atlandı.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s, KStuff duraklatıldıktan sonra çöktü:\n%s\nOtomatik ayarlama atlandı.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "KStuff duraklamasından sonra modül yüklenemiyor",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "KStuff duraklatıldıktan sonra %.*s modülü yüklenemiyor",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Gecikme %u s değerine çıkarıldı.\nOyunu tekrar başlatın.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "KStuff duraklatıldıktan sonra çökme algılandı: %s için gecikme %u sn. olarak artırıldı. Oyunu yeniden başlatın.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s, KStuff duraklatıldıktan sonra çöktü:\n%s\nGecikme %u sn. olarak artırıldı.\nOyunu yeniden başlatın.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "KStuff duraklatıldıktan sonra çökme algılandı: %s. Otomatik ayarlama gecikmesi güncellenemedi.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s, KStuff duraklatıldıktan sonra çöktü:\n%s\nOtomatik ayarlama gecikmesi güncellenemedi.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json eksik veya geçersiz:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d yeni oyun bulundu. İşleniyor...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Kütüphane senkronize edildi.\n%d oyun bulundu.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: yapılandırma yeniden yüklendi.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Yinelenen %s yok sayıldı:\n%s\nmevcut: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPR emülatörü güncellendi",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: ShellCore hook'ları yüklenemedi",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Hedef sıcaklık %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Harici sürücü %s bağlandı.\nBoş: %llu.%llu / %llu.%llu GB (blok boyutu %llu KB)\nSürücüdeki oyunlar: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nMaksimum performans için en fazla 64 KB küme boyutu kullanın",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Harici sürücü %s çıkarıldı",
};
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static const char *const g_uk_ua[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Перейти до налаштувань налагодження",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor і спільнота",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor і спільнота\nКерування: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: параметр recursive_scan=1 застарів; використовується scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: увімкнено глибину сканування %u.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Не вдалося змонтувати оверлей бекпорту: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "До гри %s застосовано бекпорт",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "До гри %s застосовано бекпорт\nЕмулятори оновлено",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Монтування образу відхилено:\n%s\nРозмір кластера замалий (%llu < %u).\nЗбережено перевизначення image_sector: %u.\nСпробуйте змонтувати знову.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Монтування образу відхилено:\n%s\nРозмір кластера замалий (%llu < %u).\nЗбільште розмір кластера в образі або зменште розмір сектора в конфігурації.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Не вдалося зареєструвати: %s (%s)\nAppInstallTitleDir недоступний",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Не вдалося зареєструвати: %s (%s)\nМіст TitleDir недоступний",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Не вдалося зареєструвати: %s (%s)\nкод=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Встановлення: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff знову активний",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff призупинено на час роботи гри",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Встановлено: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Невідомо",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Не вдалося змонтувати образ: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Розмір кластера файлової системи (%llu) менший за розмір сектора пристрою (%u) для %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Змонтований образ не читається або пошкоджений",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Кеш образів заповнений (%u записів), неможливо відстежити монтування %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Кеш образів заповнений (%u записів), монтування скасовується",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Не вдалося встановити: %s (%s)\nЧас очікування вичерпано через 5 хвилин",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Пакетне встановлення додано до черги (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... і ще %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Не вдалося пакетно встановити %d застосунків.\nкод=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Застосунок %s аварійно завершився до призупинення KStuff. Причина не в KStuff.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "Застосунок %s аварійно завершився до призупинення KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Застосунок %s аварійно завершився після призупинення KStuff. Автоналаштування пропущено.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "Застосунок %s аварійно завершився після призупинення KStuff:\n%s\nАвтоналаштування пропущено.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Не вдалося завантажити модуль після призупинення KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "не вдалося завантажити модуль %.*s після призупинення KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Затримку збільшено до %u с.\nЗапустіть гру знову.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Виявлено збій після призупинення KStuff: затримку для %s збільшено до %u с. Запустіть гру знову.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "Застосунок %s аварійно завершився після призупинення KStuff:\n%s\nЗатримку збільшено до %u с.\nЗапустіть гру знову.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Виявлено збій після призупинення KStuff: %s. Не вдалося оновити затримку автоналаштування.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "Застосунок %s аварійно завершився після призупинення KStuff:\n%s\nНе вдалося оновити затримку автоналаштування.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Файл param.json відсутній або некоректний:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Знайдено %d нових ігор. Обробка...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Бібліотеку синхронізовано.\nЗнайдено %d ігор.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: конфігурацію перезавантажено.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Дублікат %s проігноровано:\n%s\nнаявний: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Емулятор AMPR оновлено",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: не вдалося встановити хуки ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Цільова температура %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Зовнішній диск %s підключено.\nВільно %llu.%llu із %llu.%llu ГБ (блок %llu КБ)\nІгор на диску: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nДля максимальної продуктивності використовуйте кластер не більше 64 КБ",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Зовнішній диск %s відключено",
};
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static const char *const g_vi_vn[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Đi tới cài đặt gỡ lỗi",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor và Cộng đồng",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor và Cộng đồng\nĐiều khiển: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 đã lỗi thời; sẽ sử dụng scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: đã bật độ sâu quét %u.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay thất bại: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Đã áp dụng backport cho game: %s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "Đã áp dụng backport cho game: %s\nĐã cập nhật các trình giả lập",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Từ chối gắn ảnh đĩa:\n%s\nKích thước cụm quá nhỏ (%llu < %u).\nĐã lưu giá trị image_sector: %u.\nHãy thử gắn lại.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Từ chối gắn ảnh đĩa:\n%s\nKích thước cụm quá nhỏ (%llu < %u).\nHãy dùng cụm lớn hơn trong ảnh đĩa hoặc kích thước cung từ nhỏ hơn trong cấu hình.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Đăng ký thất bại: %s (%s)\nAppInstallTitleDir không khả dụng",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Đăng ký thất bại: %s (%s)\nCầu nối TitleDir không khả dụng",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Đăng ký thất bại: %s (%s)\nmã=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Đang cài đặt: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff hoạt động lại",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff tạm dừng khi game đang chạy",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Đã cài đặt: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Không xác định",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Không thể gắn ảnh đĩa: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Kích thước cluster của hệ thống tệp (%llu) nhỏ hơn kích thước sector thiết bị (%u) cho %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Ảnh đĩa đã gắn không thể đọc được hoặc bị hỏng",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Bộ nhớ đệm ảnh đĩa đã đầy (%u mục), không thể theo dõi điểm gắn %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Bộ nhớ đệm ảnh đĩa đã đầy (%u mục), đang hoàn tác việc gắn",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Cài đặt thất bại: %s (%s)\nHết thời gian sau 5 phút",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Cài đặt hàng loạt đã vào hàng đợi (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... và thêm %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Cài đặt hàng loạt thất bại cho %d ứng dụng.\nmã=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Ứng dụng %s gặp sự cố trước khi KStuff tạm dừng. KStuff không phải là nguyên nhân.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s gặp sự cố trước khi tạm dừng KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Ứng dụng %s gặp sự cố sau khi KStuff tạm dừng. Đã bỏ qua tinh chỉnh tự động.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s gặp sự cố sau khi tạm dừng KStuff:\n%s\nĐã bỏ qua tự động tinh chỉnh.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Không thể tải module sau khi KStuff tạm dừng",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "không thể tải mô-đun %.*s sau khi tạm dừng KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Độ trễ đã tăng lên %u giây.\nHãy khởi chạy lại trò chơi.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Phát hiện sự cố sau khi KStuff tạm dừng: độ trễ của %s đã tăng lên %u giây. Hãy khởi chạy lại trò chơi.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s gặp sự cố sau khi tạm dừng KStuff:\n%s\nĐộ trễ đã tăng lên %u giây.\nHãy khởi chạy lại trò chơi.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Phát hiện sự cố sau khi KStuff tạm dừng: %s. Không thể cập nhật độ trễ tinh chỉnh tự động.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s gặp sự cố sau khi tạm dừng KStuff:\n%s\nKhông thể cập nhật độ trễ tự động tinh chỉnh.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json thiếu hoặc không hợp lệ:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Tìm thấy %d trò chơi mới. Đang xử lý...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Đã đồng bộ thư viện.\nTìm thấy %d trò chơi.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: đã tải lại cấu hình.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Đã bỏ qua bản trùng %s:\n%s\nđã có: %s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "Đã cập nhật trình giả lập AMPR",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+: không thể cài đặt hook ShellCore",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "Nhiệt độ mục tiêu %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "Đã kết nối ổ đĩa ngoài %s.\nTrống: %llu.%llu / %llu.%llu GB (kích thước khối %llu KB)\nTrò chơi trên ổ đĩa: %d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\nĐể đạt hiệu suất tối đa, hãy sử dụng kích thước cụm không quá 64 KB",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "Đã ngắt kết nối ổ đĩa ngoài %s",
};
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static const char *const g_zh_cn[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "前往调试设置",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor 与社区",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor 与社区\n管理: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 已弃用,将使用 scan_depth=2。",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: 已启用扫描深度 %u。",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "向下兼容覆盖层挂载失败:%s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "已为游戏应用向下兼容补丁:%s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "已为游戏应用向下兼容补丁:%s\n多个模拟器已更新",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "镜像挂载被拒绝:\n%s\n簇大小太小 (%llu < %u)。\n已保存 image_sector 覆盖值: %u。\n请再次尝试挂载。",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "镜像挂载被拒绝:\n%s\n簇大小过小(%llu < %u)。\n请增大镜像的簇大小,或在配置中减小扇区大小。",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "注册失败: %s (%s)\nAppInstallTitleDir 不可用",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "注册失败:%s(%s)\nTitleDir 桥接不可用",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "注册失败: %s (%s)\n代码=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "正在安装: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff 已重新启用",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "游戏运行时 KStuff 已暂停",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "已安装: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "未知",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "镜像挂载失败: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "文件系统簇大小 (%llu) 小于设备扇区大小 (%u):%s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "已挂载的镜像不可读或已损坏",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "镜像缓存已满(%u 项),无法跟踪挂载 %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "镜像缓存已满(%u 项),正在撤销挂载",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "安装失败: %s (%s)\n5 分钟后超时",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "批量安装已排队 (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... 以及另外 %d 个",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "%d 个应用批量安装失败。\n代码=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s 在暂停 KStuff 前崩溃。问题并非由 KStuff 引起。",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s 在暂停 KStuff 前崩溃:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s 在暂停 KStuff 后崩溃。已跳过自动调节。",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s 在暂停 KStuff 后崩溃:\n%s\n已跳过自动调节。",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "KStuff 暂停后无法加载模块",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "暂停 KStuff 后无法加载模块 %.*s",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s。延迟已增加到 %u 秒。\n请重新启动游戏。",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "检测到暂停 KStuff 后发生崩溃:%s 的延迟已增加至 %u 秒。请重新启动游戏。",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s 在暂停 KStuff 后崩溃:\n%s\n延迟已增加至 %u 秒。\n请重新启动游戏。",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "检测到暂停 KStuff 后发生崩溃:%s。无法更新自动调节延迟。",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s 在暂停 KStuff 后崩溃:\n%s\n无法更新自动调节延迟。",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json 缺失或无效:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "发现 %d 个新游戏。正在处理...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "游戏库已同步。\n共发现 %d 个游戏。",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+:配置已重新加载。",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "已忽略重复项 %s:\n%s\n现有项:%s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPR 模拟器已更新",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+:无法安装 ShellCore 钩子",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "目标温度 %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "外部驱动器 %s 已连接。\n可用:%llu.%llu / %llu.%llu GB(块大小 %llu KB)\n驱动器上的游戏:%d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\n为获得最佳性能,请使用不超过 64 KB 的簇大小",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "外部驱动器 %s 已断开",
};
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static const char *const g_zh_tw[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "前往除錯設定",
/* English: ShadowMount+ v%s\n© Drakmor and Community */
[SM_L10N_STARTUP] = "ShadowMount+ v%s\n© Drakmor 與社群",
/* English: ShadowMount+ startup with web interface */
[SM_L10N_STARTUP_WEB] =
"ShadowMount+ v%s\n© Drakmor 與社群\n管理: http://%s:%u",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 已淘汰,將使用 scan_depth=2。",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: 已啟用掃描深度 %u。",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "向下相容覆蓋層掛載失敗:%s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "已為遊戲套用向下相容修補程式:%s",
/* English: Backport applied to game: %s\nEmulators updated */
[SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED] = "已為遊戲套用向下相容修補程式:%s\n多個模擬器已更新",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "映像掛載被拒絕:\n%s\n叢集大小太小 (%llu < %u)。\n已儲存 image_sector 覆寫值: %u。\n請再次嘗試掛載。",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "映像掛載遭拒:\n%s\n叢集大小過小(%llu < %u)。\n請增大映像的叢集大小,或在設定中減小磁區大小。",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "註冊失敗: %s (%s)\nAppInstallTitleDir 無法使用",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "註冊失敗:%s(%s)\nTitleDir 橋接無法使用",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "註冊失敗: %s (%s)\n代碼=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "正在安裝: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff 已重新啟用",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "遊戲執行時 KStuff 已暫停",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "已安裝: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "未知",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "映像掛載失敗: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "檔案系統叢集大小 (%llu) 小於裝置磁區大小 (%u):%s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "已掛載的映像無法讀取或已損壞",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "映像快取已滿(%u 筆),無法追蹤掛載 %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "映像快取已滿(%u 筆),正在復原掛載",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "安裝失敗: %s (%s)\n5 分鐘後逾時",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "批次安裝已排入佇列 (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... 以及另外 %d 個",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "%d 個應用程式批次安裝失敗。\n代碼=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s 在暫停 KStuff 前當機。問題並非由 KStuff 引起。",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s 在暫停 KStuff 前當機:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s 在暫停 KStuff 後當機。已略過自動調整。",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s 在暫停 KStuff 後當機:\n%s\n已略過自動調整。",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "KStuff 暫停後無法載入模組",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "暫停 KStuff 後無法載入模組 %.*s",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s。延遲已增加到 %u 秒。\n請重新啟動遊戲。",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "偵測到暫停 KStuff 後發生當機:%s 的延遲已增加至 %u 秒。請重新啟動遊戲。",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s 在暫停 KStuff 後當機:\n%s\n延遲已增加至 %u 秒。\n請重新啟動遊戲。",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "偵測到暫停 KStuff 後發生當機:%s。無法更新自動調整延遲。",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s 在暫停 KStuff 後當機:\n%s\n無法更新自動調整延遲。",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json 遺失或無效:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "找到 %d 個新遊戲。正在處理...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "遊戲庫已同步。\n共找到 %d 個遊戲。",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+:設定已重新載入。",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "已略過重複項目 %s:\n%s\n現有項目:%s",
/* English: AMPR emulator updated */
[SM_L10N_AMPR_EMULATOR_UPDATED] = "AMPR 模擬器已更新",
/* English: ShadowMount+: failed to install ShellCore hooks */
[SM_L10N_SHELLCORE_HOOKS_FAILED] = "ShadowMount+:無法安裝 ShellCore 掛鉤",
/* English: Target temperature %u °C → %u °C */
[SM_L10N_TEMPERATURE_TRANSITION] = "目標溫度 %u °C → %u °C",
/* English: External drive %s connected\nFree %llu.%llu GB of %llu.%llu (Block size %llu KB)\nGames on drive: %d */
[SM_L10N_USB_CONNECTED_SCANNING] = "外接磁碟機 %s 已連接。\n可用:%llu.%llu / %llu.%llu GB(區塊大小 %llu KB)\n磁碟機上的遊戲:%d%s",
/* English: For maximum performance, use a cluster size of no more than 64 KB */
[SM_L10N_USB_CLUSTER_RECOMMENDATION] = "\n為獲得最佳效能,請使用不超過 64 KB 的叢集大小",
/* English: External drive %s disconnected */
[SM_L10N_USB_DISCONNECTED] = "外接磁碟機 %s 已中斷連接",
};
-18
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#ifndef SM_AMPR_UPDATER_H
#define SM_AMPR_UPDATER_H
#include <stdbool.h>
#include "sm_types.h"
// Start the dormant-by-default AMPR update worker.
bool sm_ampr_updater_start(void);
// Interrupt any active request and join the update worker.
void sm_ampr_updater_stop(void);
// Cancel network work on sleep entry and wake the dormant worker on resume.
void sm_ampr_updater_on_sleep_change(bool active);
// Wake the worker when its enabled state, URL, or destination changes.
void sm_ampr_updater_on_config_reload(const runtime_config_t *old_cfg,
const runtime_config_t *new_cfg);
#endif
-35
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#ifndef SM_API_PROTOCOL_H
#define SM_API_PROTOCOL_H
#define SM_API_DEFAULT_BIND_ADDRESS "127.0.0.1"
#define SM_API_DEFAULT_PORT 10101u
#define SM_API_VERSION 1u
#define SM_API_MAX_HTTP_HEADER_SIZE 8192u
#define SM_API_MAX_JSON_BODY_SIZE 4096u
#define SM_API_ROUTE_INDEX "/"
#define SM_API_ROUTE_VERSION "/api/v1/version"
#define SM_API_ROUTE_STORAGE "/api/v1/storage"
#define SM_API_ROUTE_IMAGES "/api/v1/images"
#define SM_API_ROUTE_GAMES "/api/v1/games"
#define SM_API_ROUTE_GAME_INFO "/api/v1/games/info"
#define SM_API_ROUTE_GAME_ICON "/api/v1/games/icon"
#define SM_API_ROUTE_MOUNT "/api/v1/games/mount"
#define SM_API_ROUTE_UNMOUNT "/api/v1/games/unmount"
#define SM_API_ROUTE_UNINSTALL "/api/v1/games/uninstall"
#define SM_API_ROUTE_GAME_MOVE "/api/v1/games/move"
#define SM_API_ROUTE_GAME_COPY "/api/v1/games/copy"
#define SM_API_ROUTE_GAME_DELETE "/api/v1/games/delete"
#define SM_API_ROUTE_GAME_UNPACK "/api/v1/games/unpack"
#define SM_API_ROUTE_GAME_STORAGE_STATUS "/api/v1/games/storage/status"
#define SM_API_ROUTE_GAME_STORAGE_CANCEL "/api/v1/games/storage/cancel"
#define SM_API_ROUTE_MANUAL_LIST "/api/v1/manual/list"
#define SM_API_ROUTE_MANUAL_ADD "/api/v1/manual/add"
#define SM_API_ROUTE_MANUAL_REMOVE "/api/v1/manual/remove"
#define SM_API_ROUTE_SETTINGS "/api/v1/settings"
#define SM_API_ROUTE_SETTINGS_UPDATE "/api/v1/settings/update"
#define SM_API_ROUTE_DEBUG_LOG "/api/v1/debug-log"
#define SM_API_ROUTE_KERNEL_LOG "/api/v1/kernel-log"
#define SM_API_ROUTE_SCAN "/api/v1/scan"
#endif
-12
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@@ -1,12 +0,0 @@
#ifndef SM_API_SERVICE_H
#define SM_API_SERVICE_H
#include <stdbool.h>
bool sm_api_service_start(void);
void sm_api_service_stop(void);
bool sm_api_service_reconfigure(void);
// Stop the HTTP daemon on sleep entry and recreate it after resume.
void sm_api_service_on_sleep_change(bool active);
#endif
-23
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@@ -2,24 +2,9 @@
#define SM_APPDB_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "sm_limits.h"
struct AppDbTitleList;
typedef struct {
char title_id[MAX_TITLE_ID];
char content_id[MAX_CONTENT_ID];
char title_name[MAX_TITLE_NAME];
char last_access_time[MAX_APP_DB_TIMESTAMP];
char install_time[MAX_APP_DB_TIMESTAMP];
char icon_path[MAX_PATH];
int platform;
uint64_t installed_size;
} sm_app_db_game_info_t;
// Close the cached app.db handle and release related resources.
void shutdown_app_db(void);
// Normalize existing snd0info rows during process startup.
@@ -37,15 +22,7 @@ void free_app_db_title_list(struct AppDbTitleList *list);
void invalidate_app_db_title_cache(void);
// Copy the cached app.db title list into caller-owned storage, loading it if needed.
bool get_app_db_title_list_cached(struct AppDbTitleList *list_out);
// Copy titles whose metadata path matches /user/app/PPSA*/sce_sys.
bool get_app_db_auto_remove_title_list(struct AppDbTitleList *list_out);
// Copy the cached PPSA titles that app.db marks as not uninstallable.
bool get_app_db_blocked_uninstall_ppsa_list(struct AppDbTitleList *list_out);
// Allocate a read-only snapshot of game metadata from tbl_contentinfo.
bool app_db_game_info_snapshot(sm_app_db_game_info_t **entries_out,
size_t *count_out);
// Find one title in a snapshot sorted by title_id.
const sm_app_db_game_info_t *app_db_find_game_info(
const sm_app_db_game_info_t *entries, size_t count, const char *title_id);
#endif
+5 -20
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@@ -2,10 +2,9 @@
#define SM_CONFIG_MOUNT_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include "sm_types.h"
typedef struct runtime_config runtime_config_t;
// Ensure runtime configuration is loaded before use.
void ensure_runtime_config_ready(void);
@@ -13,26 +12,12 @@ void ensure_runtime_config_ready(void);
bool load_runtime_config(void);
// Reload runtime configuration from disk when config.ini changed.
bool reload_runtime_config_if_changed(bool *reloaded_out);
// Atomically persist the settings exposed by the HTTP API while preserving
// unrelated config.ini keys and comments. Runtime reload remains scanner-owned.
bool sm_config_write_web_settings(bool debug_enabled, bool quiet_mode,
bool update_emulators_enabled,
bool auto_update_ampr_enabled,
bool auto_remove_missing_games,
uint32_t auto_remove_missing_delay_seconds,
bool allow_lan_access,
uint32_t fan_target_temperature_c,
const char *const *scan_paths,
size_t scan_path_count);
// Return a coherent caller-owned copy of the current runtime configuration.
runtime_config_t runtime_config(void);
// Return the current runtime configuration.
const runtime_config_t *runtime_config(void);
// Return the number of configured scan roots.
int get_scan_path_count(void);
// Copy a scan root; return false and an empty path if the index is invalid.
bool get_scan_path(int index, char path_out[MAX_PATH]);
// Return only scan roots explicitly configured through scanpath entries.
int get_custom_scan_path_count(void);
bool get_custom_scan_path(int index, char path_out[MAX_PATH]);
// Return a scan root by index, or NULL if out of range.
const char *get_scan_path(int index);
// Return scan depth for a root, including managed container-root expansion.
uint32_t get_scan_depth_for_root(const char *scan_path);
// Resolve a per-image read-only override from the file name.
+2 -14
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@@ -7,20 +7,8 @@
// Return true when per-game fakelib backport automation is enabled.
bool sm_fakelib_game_feature_enabled(void);
// Prepare or refresh the combined fakelib cache before title runtime mounting.
void sm_fakelib_prepare_title_cache(const char *title_id,
const char *game_path);
// Remove invalid and unused fakelib caches during the scanner's rare cycle.
void sm_fakelib_cleanup_caches(void);
// Mount a prepared fakelib overlay after ShellCore creates the sandbox but
// before it spawns the application process.
bool sm_fakelib_game_on_sandbox_ready(const char *title_id);
// Roll back an unbound pre-spawn overlay when ShellCore rejects the launch.
void sm_fakelib_game_on_launch_failed(const char *title_id);
// Bind a pre-spawn overlay to the process, or mount it as a NOTE_EXEC fallback.
// notify_user is false for an internal process handoff of the same application.
void sm_fakelib_game_on_exec(pid_t pid, const char *title_id,
bool notify_user);
// Track a supported game launch and mount its fakelib overlay immediately.
void sm_fakelib_game_on_exec(pid_t pid, const char *title_id);
// Remove a tracked fakelib overlay for a stopped game.
void sm_fakelib_game_on_exit(pid_t pid);
// Unmount all tracked overlays during watcher shutdown.
-8
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@@ -1,8 +0,0 @@
#ifndef SM_FAN_H
#define SM_FAN_H
// Apply the configured automatic fan-controller target for a confirmed running
// game. System-managed configuration is a no-op.
void sm_fan_apply_game_target(const char *title_id);
#endif
+1 -26
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@@ -4,9 +4,6 @@
#include <dirent.h>
#include <stdbool.h>
#include <stddef.h>
#include <sys/types.h>
#include "sm_limits.h"
// Check whether a title is present in the installed app set.
bool is_installed(const char *title_id);
@@ -16,18 +13,6 @@ bool has_appmeta_data(const char *title_id);
bool is_data_mounted(const char *title_id);
// Read the mount.lnk source path for a title tracked under /user/app.
bool read_mount_link(const char *title_id, char *out, size_t out_size);
// Atomically persist the mount.lnk source path for a title.
bool write_mount_link(const char *title_id, const char *source_path);
// Read the optional backing image path retained for an image-backed title.
bool read_mount_image_link(const char *title_id, char *out, size_t out_size);
// Persist the outer backing-image path for an already staged title.
bool write_mount_image_link(const char *title_id, const char *image_path);
bool read_mount_image_chain(
const char *title_id,
char paths[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH], size_t *count_out);
bool write_mount_image_chain(
const char *title_id,
const char paths[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH], size_t count);
// Validate a /user/app/<TITLE_ID> tracker entry and optionally build its path.
bool resolve_title_app_dir(const struct dirent *entry, char *app_dir,
size_t app_dir_size);
@@ -41,12 +26,6 @@ int remount_system_ex(void);
bool mount_title_nullfs(const char *title_id, const char *src_path);
// Roll back a just-mounted title nullfs layer when publication is aborted.
bool rollback_title_nullfs_mount(const char *title_id, const char *src_path);
// Drop runtime layers for a title while preserving its metadata/link files.
bool unmount_title_runtime_layers(const char *title_id);
// Same operation without expected EBUSY diagnostics during a bounded retry.
bool unmount_title_runtime_layers_quiet(const char *title_id);
// Release every managed title layer while preserving link metadata.
bool unmount_all_title_runtime_layers(void);
// Reconcile the title mount stack against the expected source/backport state.
bool reconcile_title_backport_mount(const char *title_id, const char *src_path,
const char *expected_backport_path,
@@ -57,7 +36,7 @@ bool mount_backport_overlay(const char *mount_point,
const char *backport_path,
const char *title_id);
// Unmount all managed /system_ex/app/<title_id> mount stacks on shutdown.
bool shutdown_title_mounts(void);
void shutdown_title_mounts(void);
// Remove stale mount links and optionally restore image-backed mounts.
void cleanup_mount_links(const char *removed_source_root,
bool unmount_system_ex_bind);
@@ -67,11 +46,7 @@ void cleanup_mount_links_for_source_unmount(const char *source_root);
void cleanup_usb_mount_links_for_suspend(void);
// Recursively copy a directory tree.
int copy_dir(const char *src, const char *dst);
// Merge a directory tree and set mode as each destination entry is created.
int copy_dir_with_mode(const char *src, const char *dst, mode_t mode);
// Copy a single file.
int copy_file(const char *src, const char *dst);
// Copy a single file and set its mode immediately after creation.
int copy_file_with_mode(const char *src, const char *dst, mode_t mode);
#endif
-19
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@@ -2,15 +2,6 @@
#define SM_GAME_CACHE_H
#include <stdbool.h>
#include <stddef.h>
#include "sm_limits.h"
typedef struct {
char path[MAX_PATH];
char title_id[MAX_TITLE_ID];
char title_name[MAX_TITLE_NAME];
} sm_game_cache_snapshot_entry_t;
typedef bool (*game_cache_iter_fn)(const char *path, const char *title_id,
const char *title_name,
@@ -23,22 +14,12 @@ void cache_game_entry(const char *path, const char *title_id,
void prune_game_cache(void);
// Drop invalid or stale entries that belong to a specific scan root.
void prune_game_cache_for_root(const char *root);
// Cancel pending removal when the same title is discovered at a valid source.
void note_game_cache_source_seen(const char *path, const char *title_id,
const char *title_name);
// Reconcile app.db auto-remove candidates and uninstall expired missing entries.
void reconcile_missing_app_db_games(void);
// Reset pending missing timers after relevant runtime config changes.
void reset_missing_game_cache_timers(void);
// Look up a cached game entry by path or title ID.
bool find_cached_game(const char *path, const char *title_id,
const char **existing_path_out);
// Visit cached games, optionally limited to one source root.
void for_each_cached_game_entry(const char *root, game_cache_iter_fn fn,
void *ctx);
// Allocate a stable snapshot of all cached games. Caller frees it.
bool sm_game_cache_snapshot(sm_game_cache_snapshot_entry_t **entries_out,
size_t *count_out);
// Remove a game cache entry by path.
void clear_cached_game(const char *path);
-3
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@@ -2,7 +2,6 @@
#define SM_GAME_LIFECYCLE_H
#include <stdbool.h>
#include <stdint.h>
// Start the shared game lifecycle watcher used by runtime game features.
bool start_game_lifecycle_watcher(void);
@@ -12,8 +11,6 @@ void wake_game_lifecycle_watcher(void);
void stop_game_lifecycle_watcher(void);
// Return true when a supported game is currently being tracked as running.
bool sm_game_lifecycle_has_active_game(void);
// Publish and wake lifecycle/kstuff processing for an AppFocus change.
void sm_game_lifecycle_note_app_focus(uint32_t app_id);
// Ensure the shared watcher is running for runtime game-state tracking.
bool refresh_game_lifecycle_watcher(void);
-2
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@@ -7,8 +7,6 @@
// Read title ID and title name from a mounted game directory.
bool get_game_info(const char *base_path, const struct stat *param_st,
char *out_id, char *out_name);
// Accept canonical PS4/PS5 game title IDs used in filesystem paths.
bool is_supported_game_title_id(const char *title_id);
// Check whether a directory contains sce_sys/param.json and stat it.
bool directory_has_param_json(const char *dir_path, struct stat *param_st_out);
-16
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@@ -1,16 +0,0 @@
#ifndef SM_ICON_THUMB_H
#define SM_ICON_THUMB_H
#include <stdbool.h>
#include <sys/stat.h>
#include "sm_limits.h"
#define SM_ICON_THUMB_SIZE 128u
// Return a cached thumbnail path, creating it atomically when necessary.
bool sm_icon_thumbnail_path(const char *title_id, const char *source_path,
const struct stat *source_st,
char out[MAX_PATH]);
#endif
+2 -26
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@@ -5,31 +5,12 @@
#include "sm_types.h"
typedef struct unmount_result {
bool filesystem_released;
bool device_released;
bool directory_removed;
int error;
} unmount_result_t;
// Log filesystem statistics for a mounted path.
void log_fs_stats(const char *tag, const char *path, const char *type_hint);
// Attach and mount an image file to its runtime mount point.
bool mount_image(const char *file_path, image_fs_type_t fs_type);
// Attach and mount with a request-scoped mode override. A NULL override uses
// the configured per-image/global mode.
bool mount_image_with_mode(const char *file_path, image_fs_type_t fs_type,
const bool *mount_read_only_override);
// Unmount an image mount point and detach its backing device.
unmount_result_t unmount_image(const char *file_path, int unit_id,
attach_backend_t backend);
// Unmount a runtime image without deleting persistent title metadata links.
unmount_result_t unmount_runtime_image(const char *file_path, int unit_id,
attach_backend_t backend);
// Release one cached runtime image mount. An absent live mount is harmless.
bool release_runtime_image_mount(const char *file_path);
// Release all discovery/runtime image mounts without deleting title metadata.
bool release_runtime_image_mounts(void);
bool unmount_image(const char *file_path, int unit_id, attach_backend_t backend);
// Reconcile cached image mounts with current sources and remount if needed.
void cleanup_stale_image_mounts(void);
// Reconcile cached image mounts that belong to a specific scan root.
@@ -41,11 +22,8 @@ bool shutdown_image_mounts(void);
// Remove empty directories left under the image mount root.
void cleanup_mount_dirs(void);
// Mount an image file if it is stable and not currently rate-limited.
bool maybe_mount_image_file(const char *full_path, const char *display_name,
bool maybe_mount_image_file(const char *full_path, const char *name,
bool *unstable_out);
bool maybe_mount_image_file_with_mode(
const char *full_path, const char *display_name, bool *unstable_out,
const bool *mount_read_only_override);
// Build the deterministic runtime mount point for an image source path.
void get_image_mount_point_for_source(const char *file_path,
char mount_point[MAX_PATH]);
@@ -53,7 +31,5 @@ void get_image_mount_point_for_source(const char *file_path,
bool is_supported_image_file_name(const char *name);
// Return true when the source path is a supported image, including nested names.
bool is_supported_image_file_path(const char *full_path, const char *name);
// Return the public filesystem type name for a supported image path.
const char *image_fs_type_name_for_path(const char *path);
#endif
+4 -47
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@@ -6,54 +6,22 @@
#include "sm_types.h"
typedef struct {
uint64_t generation;
char path[MAX_PATH];
char mount_point[MAX_PATH];
int unit_id;
attach_backend_t backend;
attached_device_state_t state;
attached_unit_detach_state_t detach_state;
} image_cache_entry_t;
// Reserve a cache record before issuing an attach ioctl.
bool begin_image_attachment(const char *path, const char *mount_point,
uint64_t *generation_out);
// Cancel an unpublished attachment reservation of the same generation.
bool cancel_image_attachment(const char *path, uint64_t generation);
// Publish the kernel unit immediately after a successful attach ioctl.
bool publish_image_attachment(const char *path, uint64_t generation,
int unit_id, attach_backend_t backend);
// Mark a published device as a verified filesystem mount.
bool complete_image_attachment(const char *path, uint64_t generation,
int unit_id, attach_backend_t backend);
// Cache a successful image mount and its attached device.
// Returns false when no slot is available or either key has another owner.
// Returns false when no free cache slot is available.
bool cache_image_mount(const char *path, const char *mount_point,
int unit_id, attach_backend_t backend);
// Cache an image source mapping without attach metadata. Conflicting active
// source-path and mount-point owners are never retargeted.
// Cache an image source mapping without attach metadata.
bool cache_image_source_mapping(const char *path, const char *mount_point);
// Return a cached image mount entry by index.
bool get_image_cache_entry(int index, image_cache_entry_t *entry_out);
// Find a cached source path with one cache lock acquisition.
bool find_image_cache_entry(const char *path, image_cache_entry_t *entry_out,
int *index_out);
// Keep a device in the detach-retry queue until its node is released.
bool mark_image_cache_detach_requested(const char *path, uint64_t generation,
int unit_id,
attach_backend_t backend);
// Claim one detach attempt and return a stable snapshot of its record.
bool claim_image_cache_detach(const char *path, uint64_t generation,
int unit_id, attach_backend_t backend,
image_cache_entry_t *entry_out);
// Publish the result of a claimed detach attempt and release its claim.
bool finish_image_cache_detach_attempt(
const char *path, uint64_t generation, int unit_id,
attach_backend_t backend,
const attached_unit_detach_state_t *detach_state);
// Invalidate only when the slot still owns the complete expected attachment.
bool invalidate_image_cache_entry(int index,
const image_cache_entry_t *expected);
// Mark a cached image mount entry as invalid.
void invalidate_image_cache_entry(int index);
// Resolve a device mapping from the in-memory mount cache.
bool resolve_device_from_mount_cache(const char *mount_point,
attach_backend_t *backend_out,
@@ -62,16 +30,5 @@ bool resolve_device_from_mount_cache(const char *mount_point,
bool resolve_image_source_from_mount_cache(const char *mount_point,
char *path_out,
size_t path_out_size);
// Resolve the image whose mount point owns a mounted child path.
bool resolve_owning_image_source_from_mount_cache(const char *path,
char *path_out,
size_t path_out_size);
// Resolve every owning image from the outermost source to the innermost one.
size_t resolve_image_source_chain_from_mount_cache(
const char *path,
char chain[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH]);
// Resolve only the outermost owning image source.
bool resolve_outermost_image_source_from_mount_cache(
const char *path, char *path_out, size_t path_out_size);
#endif
-47
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@@ -1,47 +0,0 @@
#ifndef SM_IMAGE_INDEX_H
#define SM_IMAGE_INDEX_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <sys/stat.h>
#include "sm_limits.h"
struct AppDbTitleList;
typedef void (*sm_image_index_title_visitor_t)(const char *title_id,
const void *ctx);
typedef struct {
char path[MAX_PATH];
int64_t size;
int64_t mtime_sec;
int32_t mtime_nsec;
bool complete;
} sm_image_index_snapshot_entry_t;
// Return true when a complete unchanged index entry can be reused instead of
// opening the image, visiting every retained title ID before returning.
bool sm_image_index_visit_ready_titles(
const char *path, const struct stat *st,
const struct AppDbTitleList *app_db_titles, bool app_db_titles_ready,
sm_image_index_title_visitor_t visitor, const void *visitor_ctx);
// Return true when a title is mapped to an existing backing image.
bool sm_image_index_has_source_for_title(const char *title_id);
// Start a new fingerprint generation before mounting an image.
void sm_image_index_begin_scan(const char *path, const struct stat *st);
// Associate a discovered mounted game with its outer backing image. Returns
// false when an image-backed title could not be retained in the index.
bool sm_image_index_record_game(const char *game_path, const char *title_id);
// Commit one fingerprint after its mounted content was scanned.
void sm_image_index_complete_scan(const char *path);
// Atomically persist accumulated index changes at the scan-cycle boundary.
void sm_image_index_flush(void);
// Drop persistent entries whose backing image disappeared.
void sm_image_index_prune(void);
// Allocate a stable snapshot of all known backing images. Caller frees it.
bool sm_image_index_snapshot(sm_image_index_snapshot_entry_t **entries_out,
size_t *count_out);
#endif
-8
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@@ -1,16 +1,8 @@
#ifndef SM_INSTALL_H
#define SM_INSTALL_H
#include <stdbool.h>
typedef struct scan_candidate scan_candidate_t;
// Register one already-staged title directory. Returns false when no usable
// TitleDir registration path is available; the API result is returned intact.
bool sm_install_register_title_dir(const char *title_id,
const char *install_dir,
int *result_out);
// Install or remount the collected scan candidates.
void process_scan_candidates(const scan_candidate_t *candidates,
int candidate_count);
-2
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@@ -24,7 +24,5 @@ bool sm_install_queue_candidate(const scan_candidate_t *candidate,
bool sm_install_submit_queued(void);
// Record retry state for every queued title after a batch submit failure.
void sm_install_note_submit_failure(void);
// Return true while an install still needs its staged mounts.
bool sm_install_has_pending_work(void);
#endif
+2 -13
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@@ -5,18 +5,10 @@
#include <stdint.h>
#include <sys/types.h>
#define SM_KSTUFF_KEKCALL_CHECK UINT64_C(0xffffffff00000027)
#define SM_KSTUFF_KEKCALL_REMOTE_SYSCALL UINT64_C(0x500000027)
// Resolve firmware-specific kstuff sysentvec addresses and initialize state.
void sm_kstuff_init(void);
// Shut down runtime kstuff control state.
void sm_kstuff_shutdown(void);
// Return true when kstuff answers its own KEKCALL_CHECK readiness probe.
bool sm_kstuff_is_loaded(void);
// Run mprotect for another process through kstuff's remote-syscall service.
bool sm_kstuff_remote_mprotect(pid_t pid, uintptr_t address, size_t size,
int protection);
// Return true when firmware-specific kstuff control is available.
bool sm_kstuff_is_supported(void);
// Return true when both tracked kstuff sysentvecs are enabled.
@@ -29,17 +21,14 @@ bool sm_kstuff_game_feature_enabled(void);
// Track a supported game launch for delayed auto-pause handling.
void sm_kstuff_game_on_exec(pid_t pid, const char *title_id, uint32_t app_id,
uint64_t exec_time_us);
// Preserve kstuff state across an ExitSpawn/LoadExec process replacement.
bool sm_kstuff_game_handoff(pid_t old_pid, pid_t new_pid,
const char *title_id, uint32_t app_id);
// Publish an AppFocus change for processing on the lifecycle/kstuff thread.
void sm_kstuff_note_app_focus(uint32_t app_id);
// Return the next wake deadline in monotonic microseconds, or 0 when idle.
uint64_t sm_kstuff_game_next_wake_us(uint64_t now_us);
// Forget a tracked game and restore kstuff when no paused entries remain.
void sm_kstuff_game_on_exit(pid_t pid);
// Apply config reloads and, while process_active, delayed per-process work.
void sm_kstuff_game_poll(bool process_active);
// Apply any delayed kstuff pause whose deadline has elapsed.
void sm_kstuff_game_poll(void);
// Clear tracked game state and restore kstuff if the watcher paused it.
void sm_kstuff_game_shutdown(void);
// Pause kstuff for runtime sleep without restoring game-driven pauses.
-66
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@@ -1,66 +0,0 @@
#ifndef SM_L10N_H
#define SM_L10N_H
#include "sm_platform.h"
#define SM_LANGUAGE_AUTO (-1)
typedef enum {
SM_L10N_ACTION_DEBUG_SETTINGS = 0,
SM_L10N_STARTUP,
SM_L10N_RECURSIVE_SCAN_DEPRECATED,
SM_L10N_SCAN_DEPTH_ENABLED,
SM_L10N_BACKPORT_OVERLAY_FAILED,
SM_L10N_GAME_BACKPORTED,
SM_L10N_GAME_BACKPORTED_EMULATORS_UPDATED,
SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED,
SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG,
SM_L10N_REGISTER_FAILED_UNAVAILABLE,
SM_L10N_REGISTER_BRIDGE_UNAVAILABLE,
SM_L10N_REGISTER_FAILED_CODE,
SM_L10N_INSTALLING,
SM_L10N_KSTUFF_ACTIVE,
SM_L10N_KSTUFF_PAUSED,
SM_L10N_INSTALLED,
SM_L10N_UNKNOWN,
SM_L10N_IMAGE_MOUNT_FAILED,
SM_L10N_FS_CLUSTER_SMALL,
SM_L10N_IMAGE_UNREADABLE_DAMAGED,
SM_L10N_IMAGE_CACHE_FULL_TRACK,
SM_L10N_IMAGE_CACHE_FULL_ROLLBACK,
SM_L10N_INSTALL_FAILED_TIMEOUT,
SM_L10N_BATCH_INSTALL_QUEUED,
SM_L10N_BATCH_INSTALL_AND_MORE,
SM_L10N_BATCH_INSTALL_FAILED,
SM_L10N_CRASH_BEFORE_KSTUFF,
SM_L10N_CRASH_BEFORE_KSTUFF_FATAL,
SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED,
SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED,
SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK,
SM_L10N_RTLD_MODULE_AFTER_KSTUFF,
SM_L10N_DELAY_INCREASED_RELAUNCH,
SM_L10N_CRASH_DELAY_INCREASED,
SM_L10N_CRASH_FATAL_DELAY_INCREASED,
SM_L10N_CRASH_DELAY_UPDATE_FAILED,
SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED,
SM_L10N_MISSING_PARAM,
SM_L10N_FOUND_NEW_GAMES,
SM_L10N_LIBRARY_SYNCED,
SM_L10N_CONFIG_RELOADED,
SM_L10N_DUPLICATE_IGNORED,
SM_L10N_AMPR_EMULATOR_UPDATED,
SM_L10N_SHELLCORE_HOOKS_FAILED,
SM_L10N_TEMPERATURE_TRANSITION,
SM_L10N_USB_CONNECTED_SCANNING,
SM_L10N_USB_CLUSTER_RECOMMENDATION,
SM_L10N_USB_DISCONNECTED,
SM_L10N_STARTUP_WEB,
SM_L10N_COUNT
} sm_l10n_key_t;
void sm_l10n_init(void);
bool sm_l10n_parse_language_id(const char *value, int32_t *language_id_out);
const char *sm_l10n_language_name(int32_t language_id);
const char *sm_l10n_get(sm_l10n_key_t key);
#endif
+2 -25
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@@ -4,15 +4,11 @@
#define DEFAULT_SCAN_INTERVAL_US 15000000u
#define DEFAULT_SCAN_DEPTH 1u
#define DEFAULT_STABILITY_WAIT_SECONDS 10u
#define DEFAULT_AUTO_REMOVE_MISSING_DELAY_SECONDS 300u
#define DEFAULT_KSTUFF_PAUSE_DELAY_IMAGE_SECONDS 25u
#define DEFAULT_KSTUFF_PAUSE_DELAY_DIRECT_SECONDS 15u
#define FAN_TARGET_TEMPERATURE_SYSTEM 0u
#define MIN_FAN_TARGET_TEMPERATURE_C 50u
#define MAX_FAN_TARGET_TEMPERATURE_C 91u
#define MAX_PENDING 512
#define MAX_IMAGE_MOUNTS 2048
#define MAX_IMAGE_TITLES 8192
#define MAX_IMAGE_MOUNTS 256
#define MAX_IMAGE_MODE_RULES 128
#define MAX_KSTUFF_TITLE_RULES 128
#define MAX_FAKELIB_EXCLUDE_RULES 128
@@ -26,34 +22,18 @@
#define MAX_MISSING_PARAM_SCAN_ATTEMPTS 3
#define MAX_IMAGE_MOUNT_ATTEMPTS 3
#define MAX_LAYERED_UNMOUNT_ATTEMPTS 4
#define MAX_IMAGE_CHAIN_DEPTH 8
#define LVD_RELEASE_WAIT_MAX_US 15000000u
#define LVD_RELEASE_WAIT_POLL_US 500000u
#define GAME_LIFECYCLE_POLL_INTERVAL_US 250000u
#define GAME_APPINFO_LOOKUP_TIMEOUT_US 1000000u
// Keep a dead game PID eligible for ExitSpawn/LoadExec replacement while the
// title sandbox still exists. Once the sandbox disappears, retain a short
// grace window so a transient sandbox transition cannot tear down the runtime
// before the replacement NOTE_EXEC is resolved.
#define GAME_PROCESS_HANDOFF_GRACE_US 1000000u
// Keep a slow fallback in case the /mnt/sandbox vnode watch is revoked.
#define GAME_PROCESS_HANDOFF_FALLBACK_POLL_US 5000000u
#define GAME_SLEEP_EXIT_TIMEOUT_US 5000000u
#define RUNTIME_RESUME_GRACE_US 10000000u
#define RUNTIME_RESUME_POLL_US 100000u
#define SHELLCORE_MPROTECT_WAIT_MAX_US 30000000u
#define SHELLCORE_MPROTECT_WAIT_POLL_US 100000u
#define KSTUFF_RESTORE_RETRY_US 1000000u
#define SHELLCORE_FLAG_POLL_INTERVAL_US 100000u
#define SHELLCORE_FLAG_SLEEP_POLL_INTERVAL_US 500000u
#define MIN_SCAN_DEPTH 1u
#define MAX_SCAN_DEPTH 2u
#define MIN_SCAN_INTERVAL_SECONDS 1u
#define MAX_SCAN_INTERVAL_SECONDS 3600u
#define MAX_STABILITY_WAIT_SECONDS 3600u
#define MIN_AUTO_REMOVE_MISSING_DELAY_SECONDS 1u
#define MAX_AUTO_REMOVE_MISSING_DELAY_SECONDS 86400u
#define MAX_KSTUFF_PAUSE_DELAY_SECONDS 3600u
#define APP_DB_QUERY_BUSY_RETRIES 3
@@ -65,9 +45,6 @@
#define MAX_PATH 1024
#define MAX_TITLE_ID 32
#define MAX_TITLE_NAME 256
#define MAX_CONTENT_ID 128
#define MAX_APP_DB_TIMESTAMP 64
#define MAX_API_BIND_ADDRESS 16
#define MAX_PARAM_JSON_SIZE (1024u * 1024u)
#endif
+2 -8
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@@ -3,8 +3,6 @@
#include <stdbool.h>
#include "sm_l10n.h"
typedef struct sm_error sm_error_t;
// Write a formatted line to the debug log.
@@ -13,23 +11,19 @@ void log_debug(const char *fmt, ...);
void sm_notifications_init(void);
// Flush and close persistent log resources.
void sm_log_shutdown(void);
// Send a localized rich toast notification with packaged icon and version header.
void notify_system_rich_l10n(bool allow_in_quiet_mode, sm_l10n_key_t key, ...);
// Send a rich toast notification with packaged icon and version header.
void notify_system_rich(bool allow_in_quiet_mode, const char *fmt, ...);
// Send the "game installed" rich toast for the given title ID.
void notify_game_installed_rich(const char *title_id);
// Send an informational system notification (suppressed in quiet mode).
void notify_system_info(const char *fmt, ...);
void notify_system_info_l10n(sm_l10n_key_t key, ...);
// Send a system notification with formatted text.
void notify_system(const char *fmt, ...);
void notify_system_l10n(sm_l10n_key_t key, ...);
// Clear the last recorded subsystem error.
void sm_error_clear(void);
// Store the last subsystem error with formatted details.
void sm_error_set(const char *subsystem, int code, const char *path,
const char *fmt, ...);
void sm_error_set_l10n(const char *subsystem, int code, const char *path,
sm_l10n_key_t key, ...);
// Return the last recorded subsystem error.
const sm_error_t *sm_last_error(void);
// Return whether the current error was already notified.
-8
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@@ -3,19 +3,11 @@
#include <stdbool.h>
#include "sm_limits.h"
struct AppDbTitleList;
// Normalize one absolute manual source path using manual.lst rules.
bool sm_manual_normalize_path(const char *path, char out[MAX_PATH]);
// Visit each manual source path from manual.lst.
bool sm_manual_for_each_path(bool (*visit)(const char *path, void *ctx),
void *ctx);
// Idempotently add or remove one normalized absolute source path. The list is
// replaced atomically and changed_out reports whether its contents changed.
bool sm_manual_add_path(const char *path, bool *changed_out);
bool sm_manual_remove_path(const char *path, bool *changed_out);
// Mark previously installed manual titles as deleted when they disappear from
// app.db, and remove their source lines from manual.lst.
bool sm_manual_reconcile_deleted_titles(const struct AppDbTitleList *app_db_titles,
-5
View File
@@ -2,7 +2,6 @@
#define SM_MDBG_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <sys/types.h>
@@ -23,9 +22,5 @@ void sm_mdbg_game_shutdown(void);
uint64_t sm_mdbg_next_wake_us(uint64_t now_us);
// Poll the tracked process for mdbg crash-candidate state.
void sm_mdbg_poll(void);
// Return a caller-owned tail of the same SDK log stream used by crash
// detection. The total byte count describes the current complete snapshot.
int sm_mdbg_get_log_tail(size_t max_bytes, char **text_out,
size_t *text_length_out, size_t *total_length_out);
#endif
+39 -282
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@@ -1,231 +1,26 @@
#ifndef SM_MOUNT_DEFS_H
#define SM_MOUNT_DEFS_H
#include <stdint.h>
#define IMAGE_MOUNT_READ_ONLY 1
// Build-time backend defaults. runtime config.ini can override both values.
// 1 = legacy /dev/mdctl, 0 = /dev/lvdctl.
// 1 = use legacy /dev/mdctl backend for .exfat images, 0 = use LVD for all.
#define EXFAT_ATTACH_USE_MDCTL 0
// 1 = allow mounting .ffpkg images via /dev/mdctl, 0 = keep UFS on LVD.
#define UFS_ATTACH_USE_MDCTL 0
/*
* Mount profiles and cache layers
* ================================================================
*
* LVD geometry
* ------------
* sector_size is the logical sector exported by /dev/lvdN. It controls BIO
* alignment and is not a filesystem allocation block. ShadowMount defaults to
* 512 bytes for exFAT and 4096 bytes for UFS/PFS.
*
* secondary_unit is the LVD mapping/split granularity. The optimized profile
* uses 64 KiB for all supported image filesystems. The legacy 1.6 profile uses
* sector_size except for exFAT, which already used 64 KiB. The value must be
* divisible by sector_size; 64 KiB is required by the type-5 BFS sdimg path.
*
* LVD attach ABI and image types
* ------------------------------
* The kernel exposes base attach V0, extended attach V1/Attach2 and detach.
* ShadowMount builds one complete V0 layer and marks it NO_BITMAP. source_type
* 1 is a regular file; source_type 2 is a device/special source.
*
* Accepted image types and kernel names:
* 0 Dfl, 1 GmI, 2 GmO, 3 PtcI, 4 PtcO, 5 Sv, 6 Trp, 7 Dwl,
* 8 AcI, 9 AcO, 10 MaI, 11 MaO, 12 Pcdwl.
*
* Types 0/5/6/7/12 use lvdstart_vnode_direct. Types 1-4/8-11 use
* lvdstart_vnode and resolve each secondary unit through layered bitmap and
* optional OTBL metadata. Optimized ShadowMount profiles are:
*
* .exfat type 5 Sv, direct + BFS sdimg batching
* .ffpkg (UFS) type 5 Sv, direct + BFS sdimg batching
* standalone .ffpfs type 5 Sv, direct
* outer .ffpfsc type 9 AcO, layered package outer
* inner .ffpfs/pfs_image.dat type 8 AcI, layered package inner
*
* exFAT, UFS/.ffpkg and standalone PFS/.ffpfs use the optimized profiles above
* only when their direct source path is under /data or /user. Other direct
* sources use the version 1.6 profiles: type 0 for exFAT, type 7 for UFS and
* the sector-size mapping unit for standalone PFS. The outer .ffpfsc container
* and its nested .ffpfs/pfs_image.dat images always use optimized profiles.
*
* ShadowMount deliberately uses type 5 with single/save attach flags for UFS
* images so a standalone .ffpkg on BFS can use sdimg batching. Type 7 with
* Download Data instead favors HDD request isolation. UFS nmount has
* no separate download-data flag: 0x10000000 is the generic MNT_NOATIME bit,
* not an UFS or DD mode. Do not substitute GmO/PtcO only to request the UFS
* block-map cache: that replaces direct dispatch with layered dispatch. The
* kernel requests that cache only for type 2/4, an HDD-class regular backing
* vnode, and a backing filesystem that is UFS.
*
* Type-5 BFS sdimg fast path
* -------------------------
* Type 5 labels the LVD provider "Ssd" and may enable BFS sdimg when the image
* is a regular file on internal BFS and secondary_unit is exactly 64 KiB. The
* kernel also applies platform/storage-mode and lower-provider guards.
*
* When enabled, lvd_worker accepts only requests whose length is exactly
* 64 KiB and whose backing-file offset is 64-KiB aligned. It collects the
* initial request plus up to 30 matching queued requests and submits them via
* bfs_iosession_rw_sdimg/BfsSdimg. All other requests fall back to the normal
* vnode path. This is block-I/O batching, not an exFAT cache or decompressor.
*
* For exFAT keep sector_size at 512 and create the filesystem with a 64-KiB
* allocation unit. Setting sector_size to 65536 does not request this mode;
* the relevant LVD value is secondary_unit. The path is unavailable through
* MD or when the image is backed by USB/UFS/PFS/exFAT instead of BFS.
*
* Raw flags and validator
* -----------------------
* Download-data flags exist only in the LVD attach ABI. ShadowMount calls
* /dev/lvdctl directly and normalizes wrapper-style presets:
* raw 0x8/0x9 -> single/save-data family 0x14/0x1c;
* raw 0xc/0xd -> download-data family 0x16/0x1e.
* Firmware pairs raw bit 0 with read-only variants; it is not an independent
* LVD read-only flag. The normalized validator masks are:
*
* type 0,5,6,8-11: (flags & 0x92) == 0x10
* type 1: (flags & 0x82) == 0x80
* type 2,3,4: (flags & 0x82) == 0
* type 7,12: (flags & 0x92) == 0x12
*
* Download Data HDD worker policy
* -------------------------------
* Download Data is normalized LVD bit 0x02 and is required by types 7 and 12.
* On an HDD-class provider it makes LVD create two request workers instead of
* one: worker 0 is labelled System (lvdhdsw), worker 1 Game (lvdhdgw). The LVD
* start routine routes each BIO using the kernel classification byte at
* BIO + 0x172: value 1 selects Game and every other value selects System. LVD
* also tracks and drains the workers separately during shutdown. The flag is
* therefore an HDD queue-isolation/QoS policy, not an on-disk-format property.
*
* Download Data does not select direct BIO dispatch (image_type does), enable
* bitmap/OTBL interpretation, populate the UFS block-map cache (types 2/4),
* unlock BFS sdimg batching (type 5), or enable PFS/compression caches. For a
* standalone image, type 7 + Download Data is the HDD-oriented choice when
* System/Game queue separation matters. Type 5 + Single/Save is preferable for
* a BFS sdimg-backed .ffpkg when maximum sequential/batched throughput matters
* and the two-queue HDD policy is not needed.
*
* Layer metadata and independent caches
* -------------------------------------
* LVD bitmap says whether a logical unit is present in a layer. V1 OTBL maps a
* logical unit to a physical unit inside the layer file. It is unrelated to a
* PFSC compressed-offset table.
*
* LVD bitmap/OTBL image-layer presence/remapping
* UFS block-map cache backing UFS file blocks -> physical UFS blocks
* PFS GDDR5 ioctl PFSC compressed offsets and optional full ICV
*
* The UFS cache depends on the filesystem containing the image, not UFS stored
* inside .ffpkg, and is unavailable for BFS/PFS/exFAT backing files. The PFS
* metadata ioctl applies to every nested image backed by pfs, ppr_pfs,
* transaction_pfs, or a forwarding overlay; the filesystem inside the image
* does not need to be PFS.
*
* PFS/PPR compression dispatch
* ----------------------------
* Classic pfs and ppr_pfs are distinct kernel read paths. A classic compressed
* PFS block uses the classic PFSC header/table interpretation and the pfs path
* dispatches its compressed payload to zlib. The PPR variant interprets the
* PPR block metadata and can dispatch Kraken. LVD image_type, the nested
* selector and PFS_GDDR5_CACHE_IOCTL do not select a decompressor and cannot
* turn a classic zlib block header into a PPR/Kraken block. The image creator
* must emit the matching on-disk block records and offset table.
*
* Compression is decided per block. Files excluded from compression and blocks
* that are not smaller after compression are stored as raw blocks but remain
* represented in the same image offset mapping. This is independent of the
* mount-time caches described below.
*
* PFS compression caches and big-app reserve
* ------------------------------------------
* Three independent mechanisms have similar historical GDDR5/SBRAM cache
* names and must not be treated as one allocation:
*
* 1. A compressed PFS/PFSC mount can allocate its own cmp_offtbl cache. The
* kernel message
*
* pfs_allocate_cmp_offtbl_cache(): cmp_offtbl is cached
*
* confirms this mount-local compressed-block offset table. It is created
* by the PFS mount path and is not evidence that a big-app memory reserve
* exists.
*
* 2. PFS_GDDR5_CACHE_IOCTL can be issued on a nested image's backing vnode
* before LVD attach when nested_pfs_index_cache=1.
* The ioctl asks the containing PFS/PPR read path to cache the
* compressed-offset table used to reach that vnode's data; it does not
* inspect or impose a format on the bytes stored inside the file. Thus the
* nested file may contain PFS, UFS, exFAT or arbitrary block data and need
* not itself be compressed. The hard requirement for the offset request is
* that the containing PFS/PPR image has its compressed-image flag set. On
* an uncompressed containing image the kernel logs "NOT a compressed
* image" and accepts the request as a compatibility no-op.
*
* cmp_cache_units is a count of shared-cache allocation units, not bytes.
* The compressed-offset pool uses 0x10000-byte units and has 600 units
* (37.5 MiB) with at most eight simultaneous slots. A zero count makes the
* kernel derive the required count from the on-disk offset-table geometry;
* this is the preferred full-table/default request. An explicit nonzero
* count limits the reservation and can force more LRU refills. EBUSY is
* non-fatal: it means that this vnode already has a cache or that all eight
* slots are occupied. ENOMEM means that the requested units exceed the
* remaining total or contiguous shared-cache space.
*
* The optional full-ICV request is independent. It requires the containing
* image's signed-image flag and usable ICV metadata; otherwise the kernel
* rejects that half of the request. It also has its own eight-slot pool.
* Neither half selects zlib/Kraken or changes the block-record format.
*
* 3. The 180-MiB big-app reserve is application-lifecycle memory. It is not
* allocated by the ioctl, LVD, PFS nmount, EnsureBigAppBudget, or a visible
* /dev/sbram device. During BEGIN_APP_MOUNT_EVENT the kernel allocates
* 0x0B400000 bytes aligned to 0x200000 for selected category values:
*
* 0x0000F000, 0x0000F100, 0x0001F000, 0x0001F300,
* 0x0002F000, 0x0200F100.
*
* The allocation belongs to the big-app/application context. PFS can bind
* to it through the application lifecycle callbacks; userland is not given
* a buffer pointer. EndAppMount tears the context down and releases the
* reserve after the application pre-delete path. Consequently a managed
* image stack must remain mounted until the matching EndAppMount hook, and
* no explicit metadata-cache clear should run while its PFS vnode is live.
*
* For unsigned ShadowMount PFS profiles sigverify=0, so request only compressed
* offsets (cache_full_icv=0). Signing does not make ordinary reads faster: it
* enables integrity verification and can add work; a cached full ICV table
* only reduces metadata lookup cost when verification is actually enabled.
* Both compressed-offset caches are properties of the outer PFS read path.
* They can accelerate an LVD-backed nested exFAT/UFS/PFS image because the
* inner filesystem format is irrelevant at that layer.
*
* Backend and nmount policy
* -------------------------
* LVD is the default for every format. MD is a compatibility backend for
* UFS/exFAT; it uses AUTOUNIT|ASYNC and configurable logical sectors (modern
* UFS default 4096, exFAT default 512). Read-only state
* is applied to the backing device and nmount. The shared nmount profiles are:
*
* UFS ufs + budgetid + async + noatime + automounted
* exFAT exfatfs + large + static-timezone + async + noatime + ignoreacl
* PFS pfs + AC + game + sigverify/playgo/disc=0 + zero ekpfs
* + async + noatime
*
* The optimized profile passes only MNT_RDONLY (0x1) in nmount's numeric flags
* argument. Legacy UFS also passes MNT_NOATIME, matching version 1.6. Generic
* named options are decoded by the kernel as async=MNT_ASYNC (0x40),
* noatime=MNT_NOATIME (0x10000000), and automounted=MNT_AUTOMOUNTED
* (0x200000000). UFS options compressedfile, iochunk, largewrite and related
* zone-aware modes are separate filesystem features and are not DD flags.
*
* force is appended only for explicit recovery. Unsigned PFS keeps signature
* verification disabled. The source path selects one profile before attach;
*/
// --- LVD Definitions ---
// Kernel exposes base attach (V0), extended attach (V1/Attach2) and detach.
// This code only builds V0 layer descriptors, so it uses the base attach path.
// Wrapper-side raw attach presets:
// - 0x8/0x9 -> single-image/save-data family (normalized 0x14/0x1C)
// - 0xC/0xD -> download-data/LWFS family (normalized 0x16/0x1E)
// raw bit3 (0x8) sets the DONT_MAP_BM-style mode, raw bit2 (0x4) switches to
// the DD/LWFS family, and raw bit0 (0x1) selects the alternate preset inside a
// family. Firmware pairs bit0 with read-only mount variants, but this is not a
// standalone LVD readonly bit by itself.
// image_type values accepted by validator: 0..0xC (13 values total).
// layer source_type observed: 1=file, 2=device/special source (/dev/sbram0, char/block).
// layer descriptor flag bit0 is "no bitmap file specified".
#define LVD_CTRL_PATH "/dev/lvdctl"
#define MD_CTRL_PATH "/dev/mdctl"
#define SCE_LVD_IOC_ATTACH_V0 0xC0286D00
@@ -233,60 +28,43 @@
#define SCE_LVD_IOC_DETACH 0xC0286D01
#define LVD_ATTACH_IO_VERSION_V0 0u
#define LVD_ATTACH_IO_VERSION_V1 1u
#define LVD_ATTACH_RAW_BIT_RO_VARIANT 0x0001u
#define LVD_ATTACH_RAW_BIT_INNER_PROFILE 0x0002u
#define LVD_ATTACH_RAW_BIT_DOWNLOAD_DATA_PROFILE 0x0004u
#define LVD_ATTACH_RAW_BIT_SINGLE_SAVE_PROFILE 0x0008u
#define LVD_ATTACH_RAW_PASSTHROUGH_MASK 0x8000u
#define LVD_ATTACH_FLAG_DOWNLOAD_DATA_PROFILE 0x0002u
#define LVD_ATTACH_FLAG_BASE 0x0004u
#define LVD_ATTACH_FLAG_RO_VARIANT 0x0008u
#define LVD_ATTACH_FLAG_SINGLE_SAVE_PROFILE 0x0010u
#define LVD_ATTACH_FLAG_INNER_PROFILE 0x0080u
#define LVD_ATTACH_RAW_FLAGS_SINGLE_RW LVD_ATTACH_RAW_BIT_SINGLE_SAVE_PROFILE
#define LVD_ATTACH_RAW_FLAGS_SINGLE_RO \
(LVD_ATTACH_RAW_FLAGS_SINGLE_RW | LVD_ATTACH_RAW_BIT_RO_VARIANT)
#define LVD_ATTACH_RAW_FLAGS_DD_RW \
(LVD_ATTACH_RAW_BIT_SINGLE_SAVE_PROFILE | \
LVD_ATTACH_RAW_BIT_DOWNLOAD_DATA_PROFILE)
#define LVD_ATTACH_RAW_FLAGS_DD_RO \
(LVD_ATTACH_RAW_FLAGS_DD_RW | LVD_ATTACH_RAW_BIT_RO_VARIANT)
#define LVD_ATTACH_FLAGS_SINGLE_RW \
(LVD_ATTACH_FLAG_BASE | LVD_ATTACH_FLAG_SINGLE_SAVE_PROFILE)
#define LVD_ATTACH_FLAGS_SINGLE_RO \
(LVD_ATTACH_FLAGS_SINGLE_RW | LVD_ATTACH_FLAG_RO_VARIANT)
#define LVD_ATTACH_FLAGS_DD_RW \
(LVD_ATTACH_FLAGS_SINGLE_RW | LVD_ATTACH_FLAG_DOWNLOAD_DATA_PROFILE)
#define LVD_ATTACH_FLAGS_DD_RO \
(LVD_ATTACH_FLAGS_DD_RW | LVD_ATTACH_FLAG_RO_VARIANT)
#define LVD_ATTACH_RAW_FLAGS_SINGLE_RO 0x9
#define LVD_ATTACH_RAW_FLAGS_SINGLE_RW 0x8
#define LVD_ATTACH_RAW_FLAGS_DD_RO 0xD
#define LVD_ATTACH_RAW_FLAGS_DD_RW 0xC
#
#define LVD_SECTOR_SIZE_EXFAT 512u
#define LVD_SECTOR_SIZE_UFS 4096u
#define LVD_SECTOR_SIZE_PFS 4096u
#define LVD_SECONDARY_UNIT_IMAGE_IO 0x10000u
#define LVD_SECONDARY_UNIT_SINGLE_IMAGE 0x10000u
#define MD_SECTOR_SIZE_EXFAT 512u
#define MD_SECTOR_SIZE_UFS_OPTIMIZED 4096u
_Static_assert(LVD_SECONDARY_UNIT_IMAGE_IO % LVD_SECTOR_SIZE_EXFAT == 0,
"exFAT LVD geometry must be aligned");
_Static_assert(LVD_SECONDARY_UNIT_IMAGE_IO % LVD_SECTOR_SIZE_UFS == 0,
"UFS LVD geometry must be aligned");
_Static_assert(LVD_SECONDARY_UNIT_IMAGE_IO % LVD_SECTOR_SIZE_PFS == 0,
"PFS LVD geometry must be aligned");
#define MD_SECTOR_SIZE_UFS 512u
// Raw option bits are normalized by sceFsLvdAttachCommon before validation:
// raw:0x1->norm:0x08, raw:0x2->norm:0x80, raw:0x4->norm:0x02, raw:0x8->norm:0x10.
// The normalized masks are then checked against validator constraints (0x82/0x92).
#define LVD_ATTACH_IMAGE_TYPE_SINGLE 0
#define LVD_ATTACH_IMAGE_TYPE_SAVE_DATA 5
#define LVD_ATTACH_IMAGE_TYPE_DOWNLOAD_DATA 7
#define LVD_ATTACH_IMAGE_TYPE_UFS_DOWNLOAD_DATA 7
#define LVD_ATTACH_IMAGE_TYPE_PFS_SAVE_DATA 5
#define PFS_NESTED_OUTER_IMG_TYPE 0x02u
#define PFS_NESTED_INNER_IMG_TYPE 0x82u
#define LVD_ATTACH_LAYER_COUNT 1
#define LVD_ATTACH_LAYER_ARRAY_SIZE 3
#define LVD_ENTRY_TYPE_FILE 1
#define LVD_ENTRY_TYPE_SPECIAL 2
#define LVD_ENTRY_FLAG_NO_BITMAP 0x1
#define LVD_NODE_WAIT_US 100000
#define LVD_NODE_WAIT_RETRIES 100
// PFS nmount values used by ShadowMount. Other firmware flows also expose
// transaction_pfs/ppr_pfs, SD/GD key modes and system budget IDs.
#define UFS_NMOUNT_FLAG_RW 0x10000000u
#define UFS_NMOUNT_FLAG_RO 0x10000001u
// --- devpfs/pfs option defaults ---
// PFS nmount key/value variants observed in refs:
// - fstype: "pfs", "transaction_pfs", "ppr_pfs"
// - mkeymode: "SD"
// - budgetid: "game"/"system" in init paths
// - sigverify/playgo/disc: "0" or "1"
// - optional keys in specific flows: ekpfs/eekpfs, eekc, pubkey_ver, key_ver,
// finalized, ppkg_opt, sblock_offset, maxpkgszingib
#define DEVPFS_BUDGET_GAME "game"
#define DEVPFS_BUDGET_SYSTEM "system"
#define DEVPFS_MKEYMODE_SD "SD"
@@ -298,27 +76,6 @@ _Static_assert(LVD_SECONDARY_UNIT_IMAGE_IO % LVD_SECTOR_SIZE_PFS == 0,
#define PFS_MOUNT_PLAYGO 0
#define PFS_MOUNT_DISC 0
#define PFS_GDDR5_CACHE_IOCTL 0x80209168
// 0x80209168 is an IOC_IN request with a 0x20-byte payload and is accepted on a
// read-only fd. Despite the userland "GDDR5 cache" name, the pfs and ppr_pfs
// vnode handlers use it for two metadata caches belonging to the containing
// filesystem: compressed offsets (only when its compressed-image flag is set)
// and, optionally, full ICV (only for a signed image). The nested file's own
// magic, filesystem and compression method are not inspected. Counts are
// allocation units rather than bytes; zero asks the kernel to derive the full
// size. The caller must have the kernel privilege checked as privilege 0x2ab.
typedef struct pfs_gddr5_cache_request {
uint8_t cache_cmp_offsets;
uint8_t reserved01[7];
uint64_t cmp_cache_units; // 0 = auto; each cmp unit is 0x10000 bytes
uint8_t cache_full_icv;
uint8_t reserved11[7];
uint64_t icv_cache_units; // 0 = auto; independent signed-image ICV pool
} pfs_gddr5_cache_request_t;
_Static_assert(sizeof(pfs_gddr5_cache_request_t) == 0x20,
"PFS GDDR5 cache request must be 0x20 bytes");
// 4x64-bit PFS key encoded as 64 hex chars.
#define PFS_ZERO_EKPFS_KEY_HEX \
"0000000000000000000000000000000000000000000000000000000000000000"
+2 -8
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@@ -19,13 +19,7 @@ bool resolve_device_from_mount(const char *mount_point,
bool is_active_image_mount_point(const char *path);
// Wait until /dev/lvd2 is no longer mounted during startup.
bool wait_for_lvd_release(void);
// Detach a previously attached MD or LVD unit. State and node identity are
// required so an accepted asynchronous detach remains bound to one device.
bool detach_attached_unit(attach_backend_t backend, int unit_id,
attached_unit_detach_state_t *state);
// Wait for an accepted detach to remove its node, or detect unit reuse.
bool wait_for_attached_unit_release(
attach_backend_t backend, int unit_id,
const attached_unit_detach_state_t *state);
// Detach a previously attached MD or LVD unit.
bool detach_attached_unit(attach_backend_t backend, int unit_id);
#endif
-7
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@@ -1,7 +0,0 @@
#ifndef SM_MOUNT_DIAG_H
#define SM_MOUNT_DIAG_H
// Log read-only evidence explaining why unmount(path) returned EBUSY.
void sm_mount_diag_log_busy(const char *mount_point);
#endif
-7
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@@ -2,7 +2,6 @@
#define SM_PATH_STATE_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <sys/stat.h>
@@ -29,18 +28,12 @@ bool is_image_mount_limited(const char *path);
uint8_t bump_image_mount_attempts(const char *path);
// Clear image mount retry state for a path.
void clear_image_mount_attempts(const char *path);
// Clear image-mount retry counters for every tracked source path.
size_t reset_all_image_mount_attempts(void);
// Return whether backport overlay remounts are suppressed for a path.
bool is_backport_mount_blocked(const char *path);
// Record the first failed backport overlay mount for a path.
void note_backport_mount_failure(const char *path);
// Clear failed backport overlay mount state for a path.
void clear_backport_mount_failure(const char *path);
// Return true once while permission repair for a backport root is incomplete.
bool note_backport_permissions_incomplete_once(const char *path);
// Allow a recovered backport root to report a future permission failure.
void clear_backport_permissions_incomplete(const char *path);
// Return true once for a missing manual source until the path appears again.
bool note_manual_missing_source_once(const char *path);
// Allow a manual source to be reported missing again after it becomes visible.
-3
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@@ -18,9 +18,6 @@ bool is_pfsc_image_mount_base_or_child(const char *path);
bool path_matches_root_or_child(const char *path, const char *root);
// Return true when a path lives on USB-backed storage.
bool is_usb_storage_path(const char *path);
// Return true when the path's USB root is mounted, not just an empty mount
// point under /mnt.
bool usb_storage_root_mounted(const char *path);
// Build "<scan_path>/backports" for a managed scan root.
bool build_backports_root_path(const char *scan_path, char out[MAX_PATH]);
-8
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@@ -6,21 +6,13 @@
#define DEFAULT_BACKPORTS_DIR_NAME "backports"
#define DEFAULT_GLOBAL_FAKELIB_PATH "/data/shadowmount/fakelib"
#define DEFAULT_EMULATORS_PATH "/data/shadowmount/emus"
#define DEFAULT_AMPR_UPDATE_URL \
"https://github.com/drakmor/ampr_emu/releases/latest/download/" \
"libSceAmpr.sprx"
#define FAKELIB_CACHE_PATH "/data/shadowmount/cache"
#define ICON_CACHE_DIR "/data/shadowmount/icon-cache"
#define LOG_DIR "/data/shadowmount"
#define LOG_FILE "/data/shadowmount/debug.log"
#define LOG_FILE_PREV "/data/shadowmount/debug.log.1"
#define WEB_INDEX_FILE "/data/shadowmount/index.html"
#define CONFIG_FILE "/data/shadowmount/config.ini"
#define AUTOTUNE_FILE "/data/shadowmount/autotune.ini"
#define MANUAL_LIST_FILE "/data/shadowmount/manual.lst"
#define MANUAL_STATUS_FILE "/data/shadowmount/manual.status"
#define IMAGE_INDEX_FILE_PATH "/data/shadowmount/image_index.bin"
#define APPMETA_BASE "/user/appmeta"
#define APP_BASE "/user/app"
#define KSTUFF_NOAUTOMOUNT_FILE "/data/.kstuff_noautomount"
+1 -9
View File
@@ -41,20 +41,12 @@ static inline uint32_t sm_firmware_major_version(void) {
return ((major_bcd >> 4) & 0xFu) * 10u + (major_bcd & 0xFu);
}
static inline bool sm_set_fd_nonblocking(int fd) {
int flags = fcntl(fd, F_GETFL, 0);
if (flags < 0)
return false;
return fcntl(fd, F_SETFL, flags | O_NONBLOCK) == 0;
}
// --- SDK Imports ---
int sceAppInstUtilInitialize(void);
int sceAppInstUtilAppInstallAll(void *reserved);
int sceAppInstUtilAppInstallAll(void);
int sceAppInstUtilAppUnInstall(const char *title_id);
int sceKernelGetAppInfo(pid_t pid, app_info_t *info);
int sceKernelUsleep(unsigned int microseconds);
int32_t sceSystemServiceParamGetInt(int32_t param_id, int32_t *value);
int sceUserServiceInitialize(void *);
void sceUserServiceTerminate(void);
+2 -8
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@@ -15,8 +15,6 @@ bool should_stop_requested(void);
void request_shutdown_stop(const char *reason);
// Return true when the payload is paused for system suspend/resume.
bool runtime_sleep_mode_active(void);
// Return true while a launch may briefly wait for USB storage after resume.
bool runtime_resume_grace_active(void);
// Enter or leave sleep mode with a descriptive source string.
// Returns true when the runtime sleep state changed.
bool request_runtime_sleep_mode(bool active, const char *reason);
@@ -25,12 +23,8 @@ void runtime_mount_state_lock(void);
void runtime_mount_state_unlock(void);
// Request an immediate scan cycle with a descriptive source string.
void request_scan_now(const char *reason);
// Request an immediate scan and optionally reset mount/install retry counters
// immediately before that scan starts.
void request_scan_now_with_options(const char *reason, bool reset_attempts);
// Consume a pending immediate scan request and its merged options.
bool consume_scan_now_request(char *reason_out, size_t reason_out_size,
bool *reset_attempts_out);
// Consume a pending immediate scan request and copy its reason into caller storage.
bool consume_scan_now_request(char *reason_out, size_t reason_out_size);
// Sleep in chunks and stop early if shutdown was requested.
bool sleep_with_stop_check(unsigned int total_us);
+2 -14
View File
@@ -3,8 +3,6 @@
#include <stdbool.h>
#include "sm_limits.h"
typedef struct scan_candidate scan_candidate_t;
// Unmount and clean up mounts whose backing sources disappeared.
@@ -23,17 +21,7 @@ int collect_scan_candidates_for_scan_root(const char *scan_root,
int max_candidates,
int *total_found_out,
bool *unstable_found_out);
// Resolve the source directory of a title backport without mounting it.
bool resolve_backport_path_for_title(const char *title_id,
const char *owning_scan_root,
char backport_path[MAX_PATH]);
// Ensure a stable backport overlay is mounted when one is present.
// Absence is harmless; an unusable or failed required overlay returns false.
bool mount_backport_overlay_for_title(const char *source_path,
const char *title_id,
const char *owning_scan_root,
bool *unstable_found_out);
// Remove discovery title/image mounts while preserving persistent metadata.
bool release_scan_runtime_mounts(void);
// Mount stable backport overlays for already mounted titles.
void mount_backport_overlays(bool *unstable_found_out);
#endif
-6
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@@ -7,12 +7,6 @@
bool sm_scanner_init(void);
// Wake a blocked scanner wait. Safe to call from signal context.
void sm_scanner_wake(void);
// Return true after scanner-owned USB directory descriptors are closed.
bool sm_scanner_usb_watches_suspended(void);
// Exclude an external mutation from full/targeted scan and install work.
// Returns false immediately when scanner-owned work is already active.
bool sm_scanner_try_begin_external_mutation(void);
void sm_scanner_end_external_mutation(void);
// Run the initial full synchronization cycle.
bool sm_scanner_run_startup_sync(void);
// Run the steady-state scanner wait/scan loop until shutdown is requested.
-7
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@@ -1,7 +0,0 @@
#ifndef SM_SHELL_ICON_H
#define SM_SHELL_ICON_H
// Install the Shell UI launcher once. Existing installations are untouched.
void sm_shell_icon_install_if_missing(void);
#endif
-19
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@@ -1,19 +0,0 @@
#ifndef SM_SHELLCORE_HOOKS_H
#define SM_SHELLCORE_HOOKS_H
#include <stdbool.h>
// Install/remove the fail-open SceShellCore lifecycle bridge.
bool sm_shellcore_hooks_start(void);
void sm_shellcore_hooks_stop(void);
// Return whether this firmware uses the internal TitleDir bridge.
bool sm_shellcore_install_bridge_enabled(void);
// Invoke the internal TitleDir path through one armed AppInstallAll dispatch.
// Returns false when the bridge is unavailable or was not consumed.
bool sm_shellcore_install_title_dir(const char *title_id,
const char *install_dir,
int *result_out);
#endif
-33
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@@ -1,33 +0,0 @@
#ifndef SM_SHELLCORE_OFFSETS_H
#define SM_SHELLCORE_OFFSETS_H
#include <stddef.h>
#include <stdint.h>
typedef enum {
SM_SHELLCORE_TARGET_LAUNCH_APP = 0,
SM_SHELLCORE_TARGET_SANDBOX_READY,
SM_SHELLCORE_TARGET_INSTALL_TITLE_DIR,
SM_SHELLCORE_TARGET_INSTALL_ALL,
SM_SHELLCORE_TARGET_COUNT
} sm_shellcore_target_t;
typedef struct {
uintptr_t offset;
uint8_t patch_size;
} sm_shellcore_target_offset_t;
typedef struct {
uint16_t firmware;
const char *name;
uintptr_t bridge_cave_offset;
size_t bridge_cave_size;
uintptr_t sandbox_call_target_offset;
sm_shellcore_target_offset_t targets[SM_SHELLCORE_TARGET_COUNT];
} sm_shellcore_firmware_offsets_t;
const sm_shellcore_firmware_offsets_t *
sm_shellcore_offsets_for_firmware(uint32_t raw_firmware);
const char *sm_shellcore_target_name(sm_shellcore_target_t target);
#endif
-28
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@@ -1,28 +0,0 @@
#ifndef SM_SHELLCORE_PROTOCOL_H
#define SM_SHELLCORE_PROTOCOL_H
#include <stdint.h>
#include "sm_limits.h"
#include "sm_shellcore_protocol_defs.h"
typedef enum {
SM_SHELLCORE_REQUEST_LAUNCH = SM_SHELLCORE_REQUEST_LAUNCH_VALUE,
SM_SHELLCORE_REQUEST_LAUNCH_FAILED =
SM_SHELLCORE_REQUEST_LAUNCH_FAILED_VALUE,
SM_SHELLCORE_REQUEST_SANDBOX_READY =
SM_SHELLCORE_REQUEST_SANDBOX_READY_VALUE
} sm_shellcore_request_op_t;
typedef struct {
uint32_t magic;
uint16_t version;
uint16_t operation;
char title_id[MAX_TITLE_ID];
} sm_shellcore_request_t;
typedef struct {
int32_t status;
} sm_shellcore_response_t;
#endif
-30
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@@ -1,30 +0,0 @@
#ifndef SM_SHELLCORE_PROTOCOL_DEFS_H
#define SM_SHELLCORE_PROTOCOL_DEFS_H
/* Shared by C and the position-independent ShellCore bridge assembly. */
#define SM_SHELLCORE_SOCKET_PATH "/system_tmp/shadowmount.sock"
#define SM_SHELLCORE_PROTOCOL_MAGIC 0x534d5343
#define SM_SHELLCORE_PROTOCOL_VERSION 1
#define SM_SHELLCORE_REQUEST_LAUNCH_VALUE 1
#define SM_SHELLCORE_REQUEST_LAUNCH_FAILED_VALUE 2
#define SM_SHELLCORE_REQUEST_SANDBOX_READY_VALUE 3
#define SM_SHELLCORE_REQUEST_TITLE_ID_SIZE 32
#define SM_SHELLCORE_REQUEST_SIZE 40
#define SM_SHELLCORE_RESPONSE_SIZE 4
#define SM_SHELLCORE_BRIDGE_INSTALL_STRING_SIZE 16
#define SM_SHELLCORE_BRIDGE_MAX_PROLOGUE_SIZE 16
#define SM_SHELLCORE_BRIDGE_ABSOLUTE_JUMP_SIZE 12
#define SM_SHELLCORE_BRIDGE_RELATIVE_JUMP_SIZE 5
#define SM_SHELLCORE_BRIDGE_MAX_BLOB_SIZE 2048
#define SM_SHELLCORE_BRIDGE_IO_TIMEOUT_SEC 15
#define SM_SHELLCORE_BRIDGE_SANDBOX_TIMEOUT_SEC 3
#define SM_SHELLCORE_BRIDGE_SOCKADDR_SIZE 31
#define SM_SHELLCORE_BRIDGE_SOL_SOCKET 0xffff
#define SM_SHELLCORE_BRIDGE_SO_SNDTIMEO 0x1005
#define SM_SHELLCORE_BRIDGE_SO_RCVTIMEO 0x1006
#define SM_SHELLCORE_BRIDGE_TIMEVAL_SIZE 16
#define SM_SHELLCORE_BRIDGE_TRAMPOLINE_SIZE \
(SM_SHELLCORE_BRIDGE_MAX_PROLOGUE_SIZE + \
SM_SHELLCORE_BRIDGE_RELATIVE_JUMP_SIZE)
#endif
-29
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@@ -1,29 +0,0 @@
#ifndef SM_SHELLCORE_REMOTE_H
#define SM_SHELLCORE_REMOTE_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <sys/types.h>
#include "sm_shellcore_offsets.h"
typedef struct {
pid_t pid;
uintptr_t image_base;
uintptr_t targets[SM_SHELLCORE_TARGET_COUNT];
const sm_shellcore_firmware_offsets_t *offsets;
} sm_shellcore_remote_t;
// Resolve and validate every lifecycle target in a running SceShellCore.
bool sm_shellcore_remote_resolve(pid_t pid, sm_shellcore_remote_t *remote_out);
// Stop/continue a remote process while executable bytes are inspected/patched.
bool sm_remote_process_attach(pid_t pid);
bool sm_remote_process_detach(pid_t pid);
// Read or write another process while handling post-8.20 write restrictions.
bool sm_remote_process_read(pid_t pid, uintptr_t address, void *buffer,
size_t size);
bool sm_remote_process_write(pid_t pid, uintptr_t address, const void *buffer,
size_t size);
#endif
-48
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@@ -1,48 +0,0 @@
#ifndef SM_SHELLCORE_SERVICE_H
#define SM_SHELLCORE_SERVICE_H
#include <stdbool.h>
#include <stdint.h>
#include <sys/types.h>
#include "sm_limits.h"
// Start/stop the local Unix-socket owner used by the SceShellCore bridge.
bool sm_shellcore_service_start(void);
void sm_shellcore_service_stop(void);
// Close the bridge socket on sleep entry and recreate it after resume.
void sm_shellcore_service_on_sleep_change(bool active);
// Release transient title/image mounts after launch failure or explicit API use.
bool sm_shellcore_release_title_runtime(const char *title_id);
// Public API entry points. Return 0 or a positive errno value. A NULL mount
// mode uses the configured per-image/global mode.
int sm_shellcore_mount_title_runtime(const char *title_id,
const bool *mount_read_only_override);
int sm_shellcore_unmount_title_runtime(const char *title_id);
// Bind the prepared managed title to the app id stored in LncApplication.
void sm_shellcore_service_bind_prepared_app(const char *title_id,
uint32_t app_id, pid_t pid);
// Publish process exit while ShellCore still owns the title sandbox and copy
// the matching owned title to title_id_out.
// Returns true when an owned incoming/outgoing title became exit-pending.
bool sm_shellcore_service_note_game_exit(pid_t pid,
char title_id_out[MAX_TITLE_ID]);
// Release exit-pending runtime stacks whose /mnt/sandbox/<TITLE_ID>_* entries
// have all disappeared. Returns 0 when no exit-pending runtime remains, EAGAIN
// while a sandbox remains, or another positive errno after a release failure.
int sm_shellcore_service_release_exited_titles(void);
// Return true while ShellCore still exposes a sandbox for the title.
bool sm_shellcore_service_title_sandbox_exists(const char *title_id);
// Ensure that a managed title has its image/nullfs/backport runtime stack.
// Unmanaged stock titles are treated as already ready.
bool sm_shellcore_ensure_title_runtime(const char *title_id);
// Return true when the named title owns an incoming or outgoing runtime mount.
bool sm_shellcore_service_title_is_prepared(const char *title_id);
// Return true while ShellCore owns any title mount prepared for launch or exit.
bool sm_shellcore_service_has_prepared_mount(void);
// Exclude new launch preparation while an external AppInst mutation runs.
bool sm_shellcore_try_begin_external_mutation(void);
void sm_shellcore_end_external_mutation(void);
#endif
-10
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@@ -1,10 +0,0 @@
#ifndef SM_SOCKET_IO_H
#define SM_SOCKET_IO_H
#include <stdbool.h>
#include <stddef.h>
bool sm_socket_read_full(int fd, void *buffer, size_t size);
bool sm_socket_write_full(int fd, const void *buffer, size_t size);
#endif
-48
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@@ -1,48 +0,0 @@
#ifndef SM_STORAGE_H
#define SM_STORAGE_H
#include <stdbool.h>
#include <stdint.h>
typedef bool (*sm_storage_cancel_fn)(void *ctx);
typedef void (*sm_storage_progress_fn)(uint64_t bytes_delta,
uint64_t files_delta, void *ctx);
typedef bool (*sm_storage_finalize_fn)(void *ctx);
// Sum regular-file sizes under a file or directory without following links.
int sm_storage_measure_path(const char *path, uint64_t *size_out);
// Measure a source and count regular files, with optional cooperative cancel.
int sm_storage_measure_path_progress(const char *path, uint64_t *size_out,
uint64_t *file_count_out,
sm_storage_cancel_fn cancel, void *ctx);
// Measure every non-directory entry for deletion; only regular files add bytes.
int sm_storage_measure_delete_path_progress(
const char *path, uint64_t *size_out, uint64_t *file_count_out,
sm_storage_cancel_fn cancel, void *ctx);
// Copy a regular file or directory tree exactly. Destination must not exist.
int sm_storage_copy_path(const char *source, const char *destination);
// Copy while reporting written-byte and completed-file deltas.
int sm_storage_copy_path_progress(const char *source, const char *destination,
sm_storage_progress_fn progress,
sm_storage_cancel_fn cancel, void *ctx);
// Move a file or directory, falling back to copy+delete across filesystems.
int sm_storage_move_path(const char *source, const char *destination);
// Move while reporting progress for a cross-filesystem copy. begin_finalize
// atomically closes cancellation before source deletion; returning false keeps
// the source and removes the destination copy. renamed_out is true when an
// atomic same-filesystem rename completed without copying.
int sm_storage_move_path_progress(const char *source, const char *destination,
sm_storage_progress_fn progress,
sm_storage_cancel_fn cancel,
sm_storage_finalize_fn begin_finalize,
void *ctx,
bool *renamed_out);
// Recursively remove a regular file or directory without following links.
int sm_storage_delete_path(const char *path);
// Delete while reporting removed-byte and removed-file deltas. Cancellation
// must be decided before calling because recursive deletion is irreversible.
int sm_storage_delete_path_progress(const char *path,
sm_storage_progress_fn progress,
void *ctx);
#endif
-9
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@@ -2,7 +2,6 @@
#define SM_TITLE_STATE_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
// Return whether registration was already attempted for a title.
@@ -24,13 +23,5 @@ uint8_t get_failed_mount_attempts(const char *title_id);
void clear_failed_mount_attempts(const char *title_id);
// Increment and return failed install/remount attempts for a title.
uint8_t bump_failed_mount_attempts(const char *title_id);
// Atomically return and clear both title-level registration and
// install/remount attempt counters.
void reset_title_attempts(const char *title_id,
uint8_t *register_attempts_out,
uint8_t *mount_install_attempts_out);
// Clear registration and install/remount attempt counters for every title and
// return the number of title entries that changed.
size_t reset_all_title_attempts(void);
#endif
+2 -33
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@@ -103,60 +103,29 @@ typedef enum {
ATTACH_BACKEND_MD,
} attach_backend_t;
typedef enum {
ATTACHED_DEVICE_RELEASED = 0,
ATTACHED_DEVICE_ATTACHING,
ATTACHED_DEVICE_MOUNTED,
ATTACHED_DEVICE_DETACH_REQUESTED,
} attached_device_state_t;
typedef struct {
// A detach ioctl was accepted for this specific device instance. Once set,
// the same unit number must not receive another detach request because the
// kernel may already have reused it for a different application.
bool requested;
bool node_identity_valid;
uint64_t node_device;
uint64_t node_inode;
uint64_t node_rdev;
} attached_unit_detach_state_t;
typedef struct runtime_config {
bool api_enabled;
bool debug_enabled;
bool quiet_mode;
bool mount_read_only;
bool force_mount;
bool persistent_image_mounts;
bool app_install_all_enabled;
bool auto_remove_missing_games;
bool auto_remove_games_with_dlc;
bool app_install_all_forced;
bool backport_fakelib_enabled;
bool global_fakelib_enabled;
bool global_fakelib_game_priority;
bool update_emulators_enabled;
bool auto_update_ampr_enabled;
bool global_fakelib_mount_first;
bool kstuff_game_auto_toggle;
bool kstuff_crash_detection_enabled;
bool legacy_recursive_scan_forced;
char api_bind_address[MAX_API_BIND_ADDRESS];
uint32_t api_port;
char global_fakelib_path[MAX_PATH];
char emulators_path[MAX_PATH];
char ampr_update_url[MAX_PATH];
uint32_t global_fakelib_exclude_title_count;
char global_fakelib_exclude_title_ids[MAX_FAKELIB_EXCLUDE_RULES][MAX_TITLE_ID];
uint32_t scan_depth;
uint32_t scan_interval_us;
uint32_t stability_wait_seconds;
uint32_t auto_remove_missing_delay_seconds;
uint32_t kstuff_pause_delay_image_seconds;
uint32_t kstuff_pause_delay_direct_seconds;
uint32_t fan_target_temperature_c;
int32_t language_id;
attach_backend_t exfat_backend;
attach_backend_t ufs_backend;
bool nested_pfs_index_cache_enabled;
uint32_t lvd_sector_exfat;
uint32_t lvd_sector_ufs;
uint32_t lvd_sector_pfs;
+18 -4
View File
@@ -1,6 +1,6 @@
#!/bin/sh
# For WSL2/Ubuntu/Debian: sudo apt-get install -y exfatprogs exfat-fuse fuse3 rsync
# Create a 64 KiB-cluster exFAT image for the LVD type-5/BFS sdimg profile.
# Create an exFAT image from a directory
# Usage: mkexfat.sh <input_dir> [output_file]
set -e
@@ -28,8 +28,9 @@ fi
# - FAT + allocation bitmap estimates from cluster count
# - directory/entry metadata estimate
# - fixed metadata and runtime headroom
CLUSTER_SIZE=65536
MKFS_CLUSTER_ARG="64K"
CLUSTER_SIZE=32768
MKFS_CLUSTER_ARG="32K"
LARGE_FILE_THRESHOLD=$((1024 * 1024))
META_FIXED=$((32 * 1024 * 1024)) # boot region, upcase, root and misc
MIN_SLACK=$((64 * 1024 * 1024)) # minimum copy/runtime safety margin
SPARE_MIN=$((64 * 1024 * 1024)) # lower bound for dynamic headroom
@@ -41,6 +42,19 @@ DIR_COUNT=$(find "$INPUT_DIR" -type d | wc -l | tr -d ' ')
RAW_FILE_BYTES=$(find "$INPUT_DIR" -type f -printf '%s\n' | \
awk '{s += $1} END {print s + 0}')
AVG_FILE_BYTES=0
if [ "$FILE_COUNT" -gt 0 ]; then
AVG_FILE_BYTES=$((RAW_FILE_BYTES / FILE_COUNT))
fi
# exFAT profile selection (same idea as UFS2 profile):
# - large-file sets: 64K cluster
# - small/mixed-file sets: 32K cluster
if [ "$AVG_FILE_BYTES" -ge "$LARGE_FILE_THRESHOLD" ]; then
CLUSTER_SIZE=65536
MKFS_CLUSTER_ARG="64K"
fi
DATA_BYTES=$(find "$INPUT_DIR" -type f -printf '%s\n' | \
awk -v cls="$CLUSTER_SIZE" '{s += int(($1 + cls - 1) / cls) * cls} END {print s + 0}')
DATA_CLUSTERS=$(( (DATA_BYTES + CLUSTER_SIZE - 1) / CLUSTER_SIZE ))
@@ -68,7 +82,7 @@ MB=$(( (TOTAL + 1024*1024 - 1) / (1024*1024) ))
echo "Input size (raw files): $RAW_FILE_BYTES bytes"
echo "Input size (exFAT alloc): $DATA_BYTES bytes"
echo "Files: $FILE_COUNT, Dirs: $DIR_COUNT"
echo "exFAT LVD/BFS profile: -c $MKFS_CLUSTER_ARG (fixed 64 KiB cluster)"
echo "exFAT profile: -c $MKFS_CLUSTER_ARG (avg file=$AVG_FILE_BYTES bytes)"
echo "Image size: ${MB}MB"
truncate -s "${MB}M" "$OUTPUT"
+15 -2
View File
@@ -29,7 +29,8 @@ fi
# ── sizing constants ──────────────────────────────────────────────────────────
CLUSTER_SIZE=65536
CLUSTER_SIZE=32768
LARGE_FILE_THRESHOLD=$((1024 * 1024))
META_FIXED=$((32 * 1024 * 1024)) # boot region, upcase, root and misc
MIN_SLACK=$((64 * 1024 * 1024)) # minimum copy/runtime safety margin
SPARE_MIN=$((64 * 1024 * 1024)) # lower bound for dynamic headroom
@@ -65,6 +66,18 @@ EOF
DIR_COUNT=$(find "$INPUT_DIR" -type d | wc -l | tr -d ' ')
AVG_FILE_BYTES=0
if [ "$FILE_COUNT" -gt 0 ]; then
AVG_FILE_BYTES=$((RAW_FILE_BYTES / FILE_COUNT))
fi
# exFAT profile selection:
# - large-file sets: 64K cluster
# - small/mixed-file sets: 32K cluster
if [ "$AVG_FILE_BYTES" -ge "$LARGE_FILE_THRESHOLD" ]; then
CLUSTER_SIZE=65536
fi
# DATA_BYTES re-reads the already-collected sizes from the temp file — no second traversal
DATA_BYTES=$(awk -v cls="$CLUSTER_SIZE" \
'{s += int(($1 + cls - 1) / cls) * cls} END {print s + 0}' "$SIZES_FILE")
@@ -89,7 +102,7 @@ MB=$(( (TOTAL + 1024*1024 - 1) / (1024*1024) ))
echo "Input size (raw files): $RAW_FILE_BYTES bytes"
echo "Input size (exFAT alloc): $DATA_BYTES bytes"
echo "Files: $FILE_COUNT, Dirs: $DIR_COUNT"
echo "exFAT LVD/BFS profile: -b ${CLUSTER_SIZE} (fixed 64 KiB cluster)"
echo "exFAT profile: -b ${CLUSTER_SIZE} (avg file=$AVG_FILE_BYTES bytes)"
echo "Image size: ${MB}MB"
# ── create, attach, format, mount ────────────────────────────────────────────
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+47 -204
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@@ -1,22 +1,13 @@
#include "sm_platform.h"
#include <arpa/inet.h>
#include <ifaddrs.h>
#include <netinet/in.h>
#include <pthread.h>
#include <stdatomic.h>
#include <sys/socket.h>
#include <sys/sysctl.h>
#include "sm_runtime.h"
#include "sm_ampr_updater.h"
#include "sm_api_service.h"
#include "sm_types.h"
#include "sm_log.h"
#include "sm_shellcore_flags.h"
#include "sm_shellcore_hooks.h"
#include "sm_shellcore_service.h"
#include "sm_shell_icon.h"
#include "sm_config_mount.h"
#include "sm_game_lifecycle.h"
#include "sm_kstuff.h"
@@ -37,10 +28,6 @@
#define SHADOWMOUNT_VERSION "unknown"
#endif
#ifndef SHADOWMOUNT_BUILD_TIME
#define SHADOWMOUNT_BUILD_TIME __DATE__ " " __TIME__
#endif
#define PAYLOAD_NAME "shadowmountplus.elf"
#define BACKPORK_PROCESS_NAME "backpork.elf"
#define BACKPORK_PROCESS_NAME_ALT "ps5-backpork.elf"
@@ -57,7 +44,6 @@
static volatile sig_atomic_t g_stop_requested = 0;
static atomic_bool g_shutdown_on_going_stop_requested = false;
static atomic_bool g_runtime_sleep_mode_active = false;
static atomic_uint_fast64_t g_runtime_resume_grace_deadline_us = 0;
static _Atomic(uintptr_t) g_shutdown_stop_reason_bits = 0;
static atomic_uint_fast64_t g_next_stop_file_poll_us = 0;
static pthread_mutex_t g_runtime_mount_state_mutex = PTHREAD_MUTEX_INITIALIZER;
@@ -65,7 +51,6 @@ static pthread_mutex_t g_runtime_mount_state_mutex = PTHREAD_MUTEX_INITIALIZER;
typedef struct {
pthread_mutex_t reason_mutex;
char reason[128];
bool reset_attempts;
} immediate_scan_request_t;
static immediate_scan_request_t g_scan_now = {
@@ -76,35 +61,6 @@ static immediate_scan_request_t g_scan_now = {
extern unsigned char config_ini_example[];
extern unsigned int config_ini_example_len;
static void resolve_web_interface_address(const char *bind_address,
char *address,
size_t address_size) {
(void)strlcpy(address, bind_address, address_size);
if (strcmp(bind_address, "0.0.0.0") != 0)
return;
struct ifaddrs *ifaddr = NULL;
if (getifaddrs(&ifaddr) != 0)
return;
for (const struct ifaddrs *ifa = ifaddr; ifa != NULL;
ifa = ifa->ifa_next) {
if (ifa->ifa_addr == NULL || ifa->ifa_addr->sa_family != AF_INET ||
strncmp(ifa->ifa_name, "lo", 2) == 0)
continue;
const struct sockaddr_in *in =
(const struct sockaddr_in *)ifa->ifa_addr;
if (inet_ntop(AF_INET, &in->sin_addr, address, address_size) != NULL &&
strncmp(address, "0.", 2) != 0)
break;
(void)strlcpy(address, bind_address, address_size);
}
freeifaddrs(ifaddr);
}
static void on_signal(int sig) {
(void)sig;
g_stop_requested = 1;
@@ -121,8 +77,6 @@ void install_signal_handlers(void) {
sigaction(SIGHUP, &sa, NULL);
sigaction(SIGQUIT, &sa, NULL);
sigaction(SIGABRT, &sa, NULL);
sa.sa_handler = SIG_IGN;
sigaction(SIGPIPE, &sa, NULL);
}
bool should_stop_requested(void) {
@@ -141,7 +95,7 @@ bool should_stop_requested(void) {
}
if (remove(KILL_FILE) == 0) {
request_shutdown_stop("STOP file " KILL_FILE);
g_stop_requested = 1;
return true;
}
return false;
@@ -172,52 +126,25 @@ bool runtime_sleep_mode_active(void) {
memory_order_acquire);
}
bool runtime_resume_grace_active(void) {
uint64_t deadline_us = atomic_load_explicit(
&g_runtime_resume_grace_deadline_us, memory_order_acquire);
uint64_t now_us = monotonic_time_us();
return deadline_us != 0 && now_us != 0 && now_us < deadline_us;
}
static void clear_scan_now_request(void) {
pthread_mutex_lock(&g_scan_now.reason_mutex);
g_scan_now.reason[0] = '\0';
g_scan_now.reset_attempts = false;
pthread_mutex_unlock(&g_scan_now.reason_mutex);
}
bool request_runtime_sleep_mode(bool active, const char *reason) {
if (active) {
bool previous = atomic_exchange_explicit(&g_runtime_sleep_mode_active, true,
memory_order_acq_rel);
if (previous)
return false;
bool previous = atomic_exchange_explicit(&g_runtime_sleep_mode_active, active,
memory_order_acq_rel);
if (previous == active)
return false;
if (active)
clear_scan_now_request();
atomic_store_explicit(&g_runtime_resume_grace_deadline_us, 0,
memory_order_release);
} else {
if (!runtime_sleep_mode_active())
return false;
uint64_t now_us = monotonic_time_us();
uint64_t deadline_us =
now_us != 0 ? now_us + RUNTIME_RESUME_GRACE_US : 0;
// Publish the deadline before allowing launch requests to observe that
// sleep mode ended.
atomic_store_explicit(&g_runtime_resume_grace_deadline_us, deadline_us,
memory_order_release);
bool previous = atomic_exchange_explicit(&g_runtime_sleep_mode_active,
false, memory_order_acq_rel);
if (!previous)
return false;
}
const char *resolved_reason =
(reason && reason[0] != '\0') ? reason : "unknown sleep source";
log_debug("[SLEEP] %s by %s", active ? "entered" : "left",
resolved_reason);
sm_api_service_on_sleep_change(active);
sm_shellcore_service_on_sleep_change(active);
sm_ampr_updater_on_sleep_change(active);
sm_scanner_wake();
wake_game_lifecycle_watcher();
return true;
@@ -232,26 +159,23 @@ void runtime_mount_state_unlock(void) {
}
void request_scan_now(const char *reason) {
request_scan_now_with_options(reason, false);
}
void request_scan_now_with_options(const char *reason, bool reset_attempts) {
const char *resolved_reason =
(reason && reason[0] != '\0') ? reason : "unknown scan source";
if (runtime_sleep_mode_active())
bool resume_scan =
strcmp(resolved_reason, "SceSystemStateMgrInfo=WORKING") == 0;
if (runtime_sleep_mode_active() && !resume_scan)
return;
char log_reason[sizeof(g_scan_now.reason)];
bool should_log = false;
bool should_log = !resume_scan;
pthread_mutex_lock(&g_scan_now.reason_mutex);
if (g_scan_now.reason[0] == '\0') {
(void)strlcpy(g_scan_now.reason, resolved_reason, sizeof(g_scan_now.reason));
(void)strlcpy(log_reason, g_scan_now.reason, sizeof(log_reason));
should_log = true;
} else {
should_log = false;
}
if (reset_attempts)
g_scan_now.reset_attempts = true;
pthread_mutex_unlock(&g_scan_now.reason_mutex);
if (should_log)
@@ -259,12 +183,9 @@ void request_scan_now_with_options(const char *reason, bool reset_attempts) {
sm_scanner_wake();
}
bool consume_scan_now_request(char *reason_out, size_t reason_out_size,
bool *reset_attempts_out) {
bool consume_scan_now_request(char *reason_out, size_t reason_out_size) {
if (reason_out && reason_out_size > 0)
reason_out[0] = '\0';
if (reset_attempts_out)
*reset_attempts_out = false;
pthread_mutex_lock(&g_scan_now.reason_mutex);
if (g_scan_now.reason[0] == '\0') {
pthread_mutex_unlock(&g_scan_now.reason_mutex);
@@ -272,10 +193,7 @@ bool consume_scan_now_request(char *reason_out, size_t reason_out_size,
}
if (reason_out && reason_out_size > 0)
(void)strlcpy(reason_out, g_scan_now.reason, reason_out_size);
if (reset_attempts_out)
*reset_attempts_out = g_scan_now.reset_attempts;
g_scan_now.reason[0] = '\0';
g_scan_now.reset_attempts = false;
pthread_mutex_unlock(&g_scan_now.reason_mutex);
return true;
}
@@ -332,23 +250,12 @@ pid_t find_pid_by_name(const char *name, bool exclude_self) {
pid_t found_pid = 0;
uint8_t *ptr = buf;
uint8_t *end = buf + buf_size;
while ((size_t)(end - ptr) >= sizeof(int)) {
int ki_structsize = 0;
memcpy(&ki_structsize, ptr, sizeof(ki_structsize));
if (ki_structsize <= KINFO_TDNAME_OFFSET ||
(size_t)ki_structsize > (size_t)(end - ptr)) {
found_pid = -1;
break;
}
pid_t ki_pid = 0;
memcpy(&ki_pid, &ptr[KINFO_PID_OFFSET], sizeof(ki_pid));
while (ptr < end) {
int ki_structsize = *(int *)ptr;
pid_t ki_pid = *(pid_t *)&ptr[KINFO_PID_OFFSET];
const char *ki_tdname = (const char *)&ptr[KINFO_TDNAME_OFFSET];
size_t tdname_size = (size_t)ki_structsize - KINFO_TDNAME_OFFSET;
ptr += ki_structsize;
if ((!exclude_self || ki_pid != mypid) &&
strnlen(ki_tdname, tdname_size) < tdname_size &&
strcmp(ki_tdname, name) == 0) {
if ((!exclude_self || ki_pid != mypid) && strcmp(ki_tdname, name) == 0) {
found_pid = ki_pid;
break;
}
@@ -391,9 +298,7 @@ static bool wait_for_existing_instance_exit(pid_t target_pid) {
static void log_non_empty_scan_paths(void) {
for (int i = 0; i < get_scan_path_count(); i++) {
char scan_path[MAX_PATH];
if (!get_scan_path(i, scan_path))
continue;
const char *scan_path = get_scan_path(i);
DIR *d = opendir(scan_path);
if (!d)
continue;
@@ -416,21 +321,20 @@ static void log_non_empty_scan_paths(void) {
}
}
static bool ensure_kstuff_noautomount_file(void) {
static void ensure_kstuff_noautomount_file(void) {
if (path_exists(KSTUFF_NOAUTOMOUNT_FILE))
return true;
return;
int fd = open(KSTUFF_NOAUTOMOUNT_FILE, O_WRONLY | O_CREAT, 0666);
if (fd < 0) {
printf("[KSTUFF] Failed to create %s: %s\n", KSTUFF_NOAUTOMOUNT_FILE,
strerror(errno));
return false;
int fd = open(KSTUFF_NOAUTOMOUNT_FILE, O_RDONLY | O_CREAT, 0666);
if (fd >= 0) {
close(fd);
printf("[KSTUFF] Created startup sentinel: %s\n",
KSTUFF_NOAUTOMOUNT_FILE);
return;
}
(void)close(fd);
printf("[KSTUFF] Created automount sentinel: %s\n",
KSTUFF_NOAUTOMOUNT_FILE);
return true;
printf("[KSTUFF] Failed to create %s: %s\n", KSTUFF_NOAUTOMOUNT_FILE,
strerror(errno));
}
static bool write_buffer_to_fd(int fd, const unsigned char *buf, size_t size) {
@@ -477,19 +381,7 @@ static void ensure_runtime_config_file(void) {
printf("[CFG] Created default config from template: %s\n", CONFIG_FILE);
}
static void cleanup_kstuff_noautomount_file(void) {
pid_t replacement_pid = find_pid_by_name(PAYLOAD_NAME, true);
if (replacement_pid > 0) {
log_debug("[KSTUFF] replacement instance pid=%ld; keeping %s",
(long)replacement_pid, KSTUFF_NOAUTOMOUNT_FILE);
return;
}
if (replacement_pid < 0) {
log_debug("[KSTUFF] process enumeration unavailable; keeping %s",
KSTUFF_NOAUTOMOUNT_FILE);
return;
}
static void cleanup_kstuff_noautomount_files(void) {
if (unlink(KSTUFF_NOAUTOMOUNT_FILE) == 0) {
log_debug("[KSTUFF] removed shutdown sentinel: %s",
KSTUFF_NOAUTOMOUNT_FILE);
@@ -500,7 +392,7 @@ static void cleanup_kstuff_noautomount_file(void) {
}
static void stop_conflicting_backpork(void) {
if (!runtime_config().backport_fakelib_enabled)
if (!runtime_config()->backport_fakelib_enabled)
return;
const char *names[] = {BACKPORK_PROCESS_NAME, BACKPORK_PROCESS_NAME_ALT};
@@ -536,31 +428,21 @@ int main(void) {
mkdir(LOG_DIR, 0777);
ensure_runtime_config_file();
ensure_kstuff_noautomount_file();
existing_pid = find_pid_by_name(PAYLOAD_NAME, true);
if (existing_pid < 0) {
printf("[RESTART] Failed to enumerate running processes.\n");
sceUserServiceTerminate();
return 1;
}
if (!ensure_kstuff_noautomount_file()) {
sceUserServiceTerminate();
return 1;
}
if (existing_pid > 0) {
printf("[RESTART] Another instance is already running.\n");
if (!wait_for_existing_instance_exit(existing_pid)) {
printf("[KSTUFF] Keeping automount sentinel after failed handoff.\n");
sceUserServiceTerminate();
return 0;
}
restarted_previous_instance = true;
}
// Older builds removed the sentinel unconditionally during shutdown.
// Recreate it after handoff before starting any mount work.
if (!ensure_kstuff_noautomount_file()) {
sceUserServiceTerminate();
return 1;
}
syscall(SYS_thr_set_name, -1, PAYLOAD_NAME);
if (remove(KILL_FILE) == 0) {
@@ -579,31 +461,20 @@ int main(void) {
log_debug(
"ShadowMount+ v%s exFAT/UFS/PFS/LVD/MD. "
"FW: %s. "
"Build: %s. "
"Build: %s %s. "
"Thx to VoidWhisper/Gezine/Earthonion/EchoStretch/Drakmor",
SHADOWMOUNT_VERSION, firmware_version, SHADOWMOUNT_BUILD_TIME);
SHADOWMOUNT_VERSION, firmware_version, __DATE__, __TIME__);
if (restarted_previous_instance)
log_debug("[RESTART] Previous instance stopped, continuing startup");
load_runtime_config();
sm_notifications_init();
stop_conflicting_backpork();
sm_mdbg_init();
sm_kstuff_init();
if (!sm_shellcore_service_start())
log_debug(" [SHELLCORE] Unix socket service unavailable: %s",
strerror(errno));
else if (!sm_shellcore_hooks_start()) {
log_debug(" [SHELLCORE] lifecycle hooks unavailable; stock behavior kept");
notify_system_l10n(SM_L10N_SHELLCORE_HOOKS_FAILED);
}
sm_shell_icon_install_if_missing();
if (!refresh_game_lifecycle_watcher())
log_debug(" [GAME] lifecycle watcher unavailable");
// Publish the initial AppFocus only after its lifecycle/kstuff consumers.
if (!sm_shellcore_flags_start())
log_debug(" [SHELLFLAG] monitor unavailable");
if (!sm_ampr_updater_start())
log_debug(" [AMPR] update service unavailable: %s", strerror(errno));
sm_mdbg_init();
sm_kstuff_init();
if (!refresh_game_lifecycle_watcher())
log_debug(" [GAME] lifecycle watcher unavailable");
if (mkdir("/system_ex/app", 0777) != 0 && errno != EEXIST) {
log_debug(" [MOUNT] failed to create /system_ex/app: %s", strerror(errno));
@@ -612,23 +483,14 @@ int main(void) {
log_debug(" [MOUNT] remount_system_ex failed: %s", strerror(errno));
}
const runtime_config_t startup_cfg = runtime_config();
if (startup_cfg.api_enabled) {
char web_address[MAX_API_BIND_ADDRESS];
resolve_web_interface_address(startup_cfg.api_bind_address, web_address,
sizeof(web_address));
notify_system_l10n(SM_L10N_STARTUP_WEB, SHADOWMOUNT_VERSION,
web_address, startup_cfg.api_port);
} else {
notify_system_l10n(SM_L10N_STARTUP, SHADOWMOUNT_VERSION);
}
notify_system("ShadowMount+ v%s exFAT/UFS/PFS", SHADOWMOUNT_VERSION);
log_non_empty_scan_paths();
if (runtime_config().legacy_recursive_scan_forced) {
notify_system_info_l10n(SM_L10N_RECURSIVE_SCAN_DEPRECATED);
} else if (runtime_config().scan_depth > 1u) {
notify_system_info_l10n(SM_L10N_SCAN_DEPTH_ENABLED,
runtime_config().scan_depth);
if (runtime_config()->legacy_recursive_scan_forced) {
notify_system_info("ShadowMount+: recursive_scan=1 deprecated, using scan_depth=2.");
} else if (runtime_config()->scan_depth > 1u) {
notify_system_info("ShadowMount+: scan depth %u enabled.",
runtime_config()->scan_depth);
}
cleanup_mount_dirs();
@@ -638,11 +500,9 @@ int main(void) {
}
log_debug("[STARTUP] cleanup_staged_mount_links begin");
runtime_mount_state_lock();
cleanup_staged_mount_links();
log_debug("[STARTUP] cleanup_duplicate_title_mounts begin");
cleanup_duplicate_title_mounts();
runtime_mount_state_unlock();
if (!app_db_run_startup_maintenance())
log_debug(" [DB] startup snd0info maintenance unavailable");
log_debug("[STARTUP] scanner startup sync begin");
@@ -651,36 +511,19 @@ int main(void) {
goto shutdown;
}
log_debug("[STARTUP] scanner startup sync done");
if (!sm_api_service_start())
log_debug(" [API] HTTP/JSON service unavailable: %s", strerror(errno));
sm_scanner_run_loop();
shutdown:
sm_ampr_updater_stop();
sm_api_service_stop();
// Stop ShellCore producers before their lifecycle and mount-state owners.
sm_shellcore_flags_stop();
sm_shellcore_hooks_stop();
stop_game_lifecycle_watcher();
sm_shellcore_service_stop();
sm_scanner_shutdown();
sm_kstuff_shutdown();
sm_mdbg_shutdown();
bool title_mounts_released = shutdown_title_mounts();
bool image_mounts_released = false;
if (title_mounts_released) {
image_mounts_released = shutdown_image_mounts();
} else {
log_debug("[SHUTDOWN] image teardown skipped while title layers remain");
}
if (!image_mounts_released) {
cleanup_kstuff_noautomount_files();
shutdown_title_mounts();
if (!shutdown_image_mounts()) {
log_debug("[SHUTDOWN] some image mounts or devices were not fully released");
}
if (title_mounts_released && image_mounts_released) {
cleanup_kstuff_noautomount_file();
} else {
log_debug("[KSTUFF] keeping automount disabled after incomplete teardown");
}
shutdown_app_db();
if (atomic_load_explicit(&g_shutdown_on_going_stop_requested,
-109
View File
@@ -1,109 +0,0 @@
/* PEM trust anchors for the certificate chains used by GitHub releases. */
static char g_ampr_ca_sectigo_e46_usertrust[] =
"-----BEGIN CERTIFICATE-----\n"
"MIIDRjCCAsugAwIBAgIQGp6v7G3o4ZtcGTFBto2Q3TAKBggqhkjOPQQDAzCBiDEL\n"
"MAkGA1UEBhMCVVMxEzARBgNVBAgTCk5ldyBKZXJzZXkxFDASBgNVBAcTC0plcnNl\n"
"eSBDaXR5MR4wHAYDVQQKExVUaGUgVVNFUlRSVVNUIE5ldHdvcmsxLjAsBgNVBAMT\n"
"JVVTRVJUcnVzdCBFQ0MgQ2VydGlmaWNhdGlvbiBBdXRob3JpdHkwHhcNMjEwMzIy\n"
"MDAwMDAwWhcNMzgwMTE4MjM1OTU5WjBfMQswCQYDVQQGEwJHQjEYMBYGA1UEChMP\n"
"U2VjdGlnbyBMaW1pdGVkMTYwNAYDVQQDEy1TZWN0aWdvIFB1YmxpYyBTZXJ2ZXIg\n"
"QXV0aGVudGljYXRpb24gUm9vdCBFNDYwdjAQBgcqhkjOPQIBBgUrgQQAIgNiAAR2\n"
"+pmpbiDt+dd34wc7qNs9Xzjoq1WmVk/WSOrsfy2qw7LFeeyZYX8QeccCWvkEN/U0\n"
"NSt3zn8gj1KjAIns1aeibVvjS5KToID1AZTc8GgHHs3u/iVStSBDHBv+6xnOQ6Oj\n"
"ggEgMIIBHDAfBgNVHSMEGDAWgBQ64QmG1M8ZwpZ2dEl23OA1xmNjmjAdBgNVHQ4E\n"
"FgQU0SLaTFnxS18mOKqd1u7rDcP7qWEwDgYDVR0PAQH/BAQDAgGGMA8GA1UdEwEB\n"
"/wQFMAMBAf8wHQYDVR0lBBYwFAYIKwYBBQUHAwEGCCsGAQUFBwMCMBEGA1UdIAQK\n"
"MAgwBgYEVR0gADBQBgNVHR8ESTBHMEWgQ6BBhj9odHRwOi8vY3JsLnVzZXJ0cnVz\n"
"dC5jb20vVVNFUlRydXN0RUNDQ2VydGlmaWNhdGlvbkF1dGhvcml0eS5jcmwwNQYI\n"
"KwYBBQUHAQEEKTAnMCUGCCsGAQUFBzABhhlodHRwOi8vb2NzcC51c2VydHJ1c3Qu\n"
"Y29tMAoGCCqGSM49BAMDA2kAMGYCMQCMCyBit99vX2ba6xEkDe+YO7vC0twjbkv9\n"
"PKpqGGuZ61JZryjFsp+DFpEclCVy4noCMQCwvZDXD/m2Ko1HA5Bkmz7YQOFAiNDD\n"
"49IWa2wdT7R3DtODaSXH/BiXv8fwB9su4tU=\n"
"-----END CERTIFICATE-----\n";
static char g_ampr_ca_isrg_root_yr_by_x1[] =
"-----BEGIN CERTIFICATE-----\n"
"MIIF9DCCA9ygAwIBAgIRAPJLbRf52a18scn+p4eCaZ8wDQYJKoZIhvcNAQELBQAw\n"
"TzELMAkGA1UEBhMCVVMxKTAnBgNVBAoTIEludGVybmV0IFNlY3VyaXR5IFJlc2Vh\n"
"cmNoIEdyb3VwMRUwEwYDVQQDEwxJU1JHIFJvb3QgWDEwHhcNMjYwNTEzMDAwMDAw\n"
"WhcNMzIwOTAyMjM1OTU5WjAuMQswCQYDVQQGEwJVUzENMAsGA1UEChMESVNSRzEQ\n"
"MA4GA1UEAxMHUm9vdCBZUjCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIB\n"
"ANvGJnN78CTJdWL3+eGfsLN5TrNBJs+VH9hRXqRbwxu9sGNiB0BD1fcOxbSUQCJI\n"
"M1xE13Db+5Cw1w0s0EBYsvuIP/6joF0w8cuImbgR1OGgYbSQ4OpzI+DG8SGuTlcE\n"
"873OCS+kh3srlo6vl43M5OJg4Aeo1sfHp6kTJDoIiFBNJAY+OKfX/FUvYKuhjT+n\n"
"o49lmqmupSBI5PkBQiqrEGtWU5uxU/cQWHGu8jSjFBznZqvbNPLMXMLFxCb3WTfr\n"
"JBXXjqvWG+v4bjzxjjeAtOlU7qarRDvNOyAuQYLln904M+faKx8hnLCpJ15ZqaEg\n"
"cNlY+9MMWcC5yvL2A2j3l9+2buggZX+dOE91zYmIdawTvSZuVvlbRrAlLxIB6pwM\n"
"BjneXCjYQ8+3BCCjssbSNpZU3hTcBDdhfAlEDlYr6pEatnMdmDT5BqnKC92bd0Eh\n"
"M1fbLHioLccLCuievT8ZkPhZrq7Mii7gNXAcUEAR8+lzYal+9zTg7C5DALyVOeG/\n"
"CqfRAMn1KSHCR0NSA6P8tn/mGRlnCct5rtVCLnVySVpU6H1qGg3DgTOuskf8eahT\n"
"MiYbI5ezPJmO5ertalskQ1utp74+eDy92PI4ftHKTbq9IWhH4YZKh3WnJEIt+oQv\n"
"lYZbY8tpEroKrFB6PFGzrJIDRyts4HqvuH52RFj2zv/BAgMBAAGjgeswgegwDgYD\n"
"VR0PAQH/BAQDAgEGMBMGA1UdJQQMMAoGCCsGAQUFBwMBMA8GA1UdEwEB/wQFMAMB\n"
"Af8wHQYDVR0OBBYEFN7nW2DQIm1AKH0/DQH+pLVStFGUMB8GA1UdIwQYMBaAFHm0\n"
"WeZ7tuXkAXOACIjIGlj26ZtuMDIGCCsGAQUFBwEBBCYwJDAiBggrBgEFBQcwAoYW\n"
"aHR0cDovL3gxLmkubGVuY3Iub3JnLzATBgNVHSAEDDAKMAgGBmeBDAECATAnBgNV\n"
"HR8EIDAeMBygGqAYhhZodHRwOi8veDEuYy5sZW5jci5vcmcvMA0GCSqGSIb3DQEB\n"
"CwUAA4ICAQA8spSI95KKfn2W6GMmDpHBJSPaLbsS3W93cijJCRCYAc1fsJgL1FIL\n"
"7C0C9ecPOdcwB2fi0Dk2p94j9iTJCxmt5CFSKLRWwnXT2MMSXexVxqoVB79BdWPx\n"
"VXETkVme/qYSAuKVHh5Ps+5BixgmwS1JkjSAc+MfrUbNssVEEnH0aEiAh+rotXAV\n"
"JSP/Ye7LJPEwD9DWG72vVWbhAcuOf5OLjz57Ctk7MgQHynZ7+PlHJtajroCaIbtC\n"
"r6tcZZaAwUQm+jQyeWdV+2hv9deOYFmKeQyjjcSrN5Nadrw+L9DZJLbA1HqeNvLh\n"
"BgqpP0fvJq2N6EtD574N6eMI7uMsJTnji2UDz9el5XLSv9fqJMuDQtYVb2oTNoKp\n"
"oUqhxPVC0aq4eG5MESaIdn8b5ZGSSeAJLMHXljEdlNza+ncfkviXk1POLnnFdvx8\n"
"/gk6M374WbLWFXw8N141B/Rl/tINGfl1TxOIiqtiMYkL02RSGb1kq34BL9NPP27z\n"
"RGMuHGnzS3hFIrRTfKxrzUZ9RzQWzEG3K6fJ3r2nqSltkeytis9DIBoFY9VmVyjL\n"
"M71DMi+y1+TRSJVClEMwvA4yL++7q9XZx5r5wBRWB4kQTKH5qyoZnDw7iiuh1lID\n"
"yDFx8r7i9vIJU5HS3moZLkYWAOilMaV9N56A9Bgb6dNcHkvg3NoaYA==\n"
"-----END CERTIFICATE-----\n";
static char g_ampr_ca_usertrust_ecc[] =
"-----BEGIN CERTIFICATE-----\n"
"MIICjzCCAhWgAwIBAgIQXIuZxVqUxdJxVt7NiYDMJjAKBggqhkjOPQQDAzCBiDEL\n"
"MAkGA1UEBhMCVVMxEzARBgNVBAgTCk5ldyBKZXJzZXkxFDASBgNVBAcTC0plcnNl\n"
"eSBDaXR5MR4wHAYDVQQKExVUaGUgVVNFUlRSVVNUIE5ldHdvcmsxLjAsBgNVBAMT\n"
"JVVTRVJUcnVzdCBFQ0MgQ2VydGlmaWNhdGlvbiBBdXRob3JpdHkwHhcNMTAwMjAx\n"
"MDAwMDAwWhcNMzgwMTE4MjM1OTU5WjCBiDELMAkGA1UEBhMCVVMxEzARBgNVBAgT\n"
"Ck5ldyBKZXJzZXkxFDASBgNVBAcTC0plcnNleSBDaXR5MR4wHAYDVQQKExVUaGUg\n"
"VVNFUlRSVVNUIE5ldHdvcmsxLjAsBgNVBAMTJVVTRVJUcnVzdCBFQ0MgQ2VydGlm\n"
"aWNhdGlvbiBBdXRob3JpdHkwdjAQBgcqhkjOPQIBBgUrgQQAIgNiAAQarFRaqflo\n"
"I+d61SRvU8Za2EurxtW20eZzca7dnNYMYf3boIkDuAUU7FfO7l0/4iGzzvfUinng\n"
"o4N+LZfQYcTxmdwlkWOrfzCjtHDix6EznPO/LlxTsV+zfTJ/ijTjeXmjQjBAMB0G\n"
"A1UdDgQWBBQ64QmG1M8ZwpZ2dEl23OA1xmNjmjAOBgNVHQ8BAf8EBAMCAQYwDwYD\n"
"VR0TAQH/BAUwAwEB/zAKBggqhkjOPQQDAwNoADBlAjA2Z6EWCNzklwBBHU6+4WMB\n"
"zzuqQhFkoJ2UOQIReVx7Hfpkue4WQrO/isIJxOzksU0CMQDpKmFHjFJKS04YcPbW\n"
"RNZu9YO6bVi9JNlWSOrvxKJGgYhqOkbRqZtNyWHa0V1Xahg=\n"
"-----END CERTIFICATE-----\n";
static char g_ampr_ca_isrg_root_x1[] =
"-----BEGIN CERTIFICATE-----\n"
"MIIFazCCA1OgAwIBAgIRAIIQz7DSQONZRGPgu2OCiwAwDQYJKoZIhvcNAQELBQAw\n"
"TzELMAkGA1UEBhMCVVMxKTAnBgNVBAoTIEludGVybmV0IFNlY3VyaXR5IFJlc2Vh\n"
"cmNoIEdyb3VwMRUwEwYDVQQDEwxJU1JHIFJvb3QgWDEwHhcNMTUwNjA0MTEwNDM4\n"
"WhcNMzUwNjA0MTEwNDM4WjBPMQswCQYDVQQGEwJVUzEpMCcGA1UEChMgSW50ZXJu\n"
"ZXQgU2VjdXJpdHkgUmVzZWFyY2ggR3JvdXAxFTATBgNVBAMTDElTUkcgUm9vdCBY\n"
"MTCCAiIwDQYJKoZIhvcNAQEBBQADggIPADCCAgoCggIBAK3oJHP0FDfzm54rVygc\n"
"h77ct984kIxuPOZXoHj3dcKi/vVqbvYATyjb3miGbESTtrFj/RQSa78f0uoxmyF+\n"
"0TM8ukj13Xnfs7j/EvEhmkvBioZxaUpmZmyPfjxwv60pIgbz5MDmgK7iS4+3mX6U\n"
"A5/TR5d8mUgjU+g4rk8Kb4Mu0UlXjIB0ttov0DiNewNwIRt18jA8+o+u3dpjq+sW\n"
"T8KOEUt+zwvo/7V3LvSye0rgTBIlDHCNAymg4VMk7BPZ7hm/ELNKjD+Jo2FR3qyH\n"
"B5T0Y3HsLuJvW5iB4YlcNHlsdu87kGJ55tukmi8mxdAQ4Q7e2RCOFvu396j3x+UC\n"
"B5iPNgiV5+I3lg02dZ77DnKxHZu8A/lJBdiB3QW0KtZB6awBdpUKD9jf1b0SHzUv\n"
"KBds0pjBqAlkd25HN7rOrFleaJ1/ctaJxQZBKT5ZPt0m9STJEadao0xAH0ahmbWn\n"
"OlFuhjuefXKnEgV4We0+UXgVCwOPjdAvBbI+e0ocS3MFEvzG6uBQE3xDk3SzynTn\n"
"jh8BCNAw1FtxNrQHusEwMFxIt4I7mKZ9YIqioymCzLq9gwQbooMDQaHWBfEbwrbw\n"
"qHyGO0aoSCqI3Haadr8faqU9GY/rOPNk3sgrDQoo//fb4hVC1CLQJ13hef4Y53CI\n"
"rU7m2Ys6xt0nUW7/vGT1M0NPAgMBAAGjQjBAMA4GA1UdDwEB/wQEAwIBBjAPBgNV\n"
"HRMBAf8EBTADAQH/MB0GA1UdDgQWBBR5tFnme7bl5AFzgAiIyBpY9umbbjANBgkq\n"
"hkiG9w0BAQsFAAOCAgEAVR9YqbyyqFDQDLHYGmkgJykIrGF1XIpu+ILlaS/V9lZL\n"
"ubhzEFnTIZd+50xx+7LSYK05qAvqFyFWhfFQDlnrzuBZ6brJFe+GnY+EgPbk6ZGQ\n"
"3BebYhtF8GaV0nxvwuo77x/Py9auJ/GpsMiu/X1+mvoiBOv/2X/qkSsisRcOj/KK\n"
"NFtY2PwByVS5uCbMiogziUwthDyC3+6WVwW6LLv3xLfHTjuCvjHIInNzktHCgKQ5\n"
"ORAzI4JMPJ+GslWYHb4phowim57iaztXOoJwTdwJx4nLCgdNbOhdjsnvzqvHu7Ur\n"
"TkXWStAmzOVyyghqpZXjFaH3pO3JLF+l+/+sKAIuvtd7u+Nxe5AW0wdeRlN8NwdC\n"
"jNPElpzVmbUq4JUagEiuTDkHzsxHpFKVK7q4+63SM1N95R1NbdWhscdCb+ZAJzVc\n"
"oyi3B43njTOQ5yOf+1CceWxG1bQVs5ZufpsMljq4Ui0/1lvh+wjChP4kqKOJ2qxq\n"
"4RgqsahDYVvTH9w7jXbyLeiNdd8XM2w9U/t7y0Ff/9yi0GE44Za4rF2LN9d11TPA\n"
"mRGunUHBcnWEvgJBQl9nJEiU0Zsnvgc/ubhPgXRR4Xq37Z0j4r7g1SgEEzwxA57d\n"
"emyPxgcYxn/eR44/KJ4EBs+lVDR3veyJm+kXQ99b21/+jh5Xos1AnX5iItreGCc=\n"
"-----END CERTIFICATE-----\n";
File diff suppressed because it is too large. Load diff
-3137
View File
File diff suppressed because it is too large. Load diff
+208 -389
View File
@@ -1,6 +1,5 @@
#include "sm_platform.h"
#include <json-c/json.h>
#include <pthread.h>
#include <sqlite3.h>
@@ -12,41 +11,32 @@
#include "sm_paths.h"
static sqlite3 *g_app_db;
#define APP_DB_API_BUSY_TIMEOUT_MS 250
struct AppDbTitleCache {
struct AppDbTitleList list;
uint64_t revision;
time_t mtime;
bool ready;
};
static struct AppDbTitleCache g_app_db_title_cache;
static struct AppDbTitleCache g_app_db_auto_remove_cache;
static struct AppDbTitleCache g_app_db_blocked_uninstall_ppsa_cache;
static pthread_mutex_t g_app_db_write_mutex = PTHREAD_MUTEX_INITIALIZER;
static pthread_mutex_t g_app_db_cache_mutex = PTHREAD_MUTEX_INITIALIZER;
static sqlite3_stmt *g_app_db_stmt_update_snd0;
static sqlite3_stmt *g_app_db_stmt_normalize_snd0;
static struct AppDbTitleList g_app_db_title_cache;
static struct AppDbTitleList g_app_db_blocked_uninstall_ppsa_cache;
static bool g_app_db_title_cache_ready = false;
static bool g_app_db_blocked_uninstall_ppsa_cache_ready = false;
static time_t g_app_db_title_cache_mtime = 0;
static time_t g_app_db_blocked_uninstall_ppsa_cache_mtime = 0;
static pthread_mutex_t g_app_db_mutex = PTHREAD_MUTEX_INITIALIZER;
#define APP_DB_STARTUP_MAINTENANCE_RETRIES 3
#define APP_DB_STARTUP_MAINTENANCE_BUSY_TIMEOUT_MS 250
static bool close_sqlite_handle(sqlite3 **db, const char *label) {
if (!*db)
return true;
int rc = sqlite3_close_v2(*db);
if (rc != SQLITE_OK) {
log_debug(" [DB] close failed for %s: rc=%d err=%s", label, rc,
sqlite3_errmsg(*db));
return false;
static void close_app_db(void) {
if (g_app_db_stmt_update_snd0) {
sqlite3_finalize(g_app_db_stmt_update_snd0);
g_app_db_stmt_update_snd0 = NULL;
}
if (g_app_db_stmt_normalize_snd0) {
sqlite3_finalize(g_app_db_stmt_normalize_snd0);
g_app_db_stmt_normalize_snd0 = NULL;
}
if (g_app_db) {
sqlite3_close(g_app_db);
g_app_db = NULL;
}
*db = NULL;
return true;
}
static bool close_app_db(void) {
return close_sqlite_handle(&g_app_db, "write connection");
}
void free_app_db_title_list(struct AppDbTitleList *list) {
@@ -56,27 +46,16 @@ void free_app_db_title_list(struct AppDbTitleList *list) {
list->capacity = 0;
}
static void invalidate_app_db_title_cache_entry(
struct AppDbTitleCache *cache) {
cache->ready = false;
cache->mtime = 0;
++cache->revision;
}
void shutdown_app_db(void) {
pthread_mutex_lock(&g_app_db_write_mutex);
(void)close_app_db();
pthread_mutex_unlock(&g_app_db_write_mutex);
pthread_mutex_lock(&g_app_db_cache_mutex);
free_app_db_title_list(&g_app_db_title_cache.list);
free_app_db_title_list(&g_app_db_auto_remove_cache.list);
free_app_db_title_list(&g_app_db_blocked_uninstall_ppsa_cache.list);
invalidate_app_db_title_cache_entry(&g_app_db_title_cache);
invalidate_app_db_title_cache_entry(&g_app_db_auto_remove_cache);
invalidate_app_db_title_cache_entry(
&g_app_db_blocked_uninstall_ppsa_cache);
pthread_mutex_unlock(&g_app_db_cache_mutex);
pthread_mutex_lock(&g_app_db_mutex);
free_app_db_title_list(&g_app_db_title_cache);
free_app_db_title_list(&g_app_db_blocked_uninstall_ppsa_cache);
g_app_db_title_cache_ready = false;
g_app_db_blocked_uninstall_ppsa_cache_ready = false;
g_app_db_title_cache_mtime = 0;
g_app_db_blocked_uninstall_ppsa_cache_mtime = 0;
close_app_db();
pthread_mutex_unlock(&g_app_db_mutex);
}
static bool ensure_app_db_open(void) {
@@ -196,7 +175,7 @@ static int app_db_query_int(const char *sql, const char *label) {
bool app_db_run_startup_maintenance(void) {
bool ok = false;
pthread_mutex_lock(&g_app_db_write_mutex);
pthread_mutex_lock(&g_app_db_mutex);
if (!ensure_app_db_open())
goto out;
@@ -236,72 +215,110 @@ bool app_db_run_startup_maintenance(void) {
ok = true;
out:
pthread_mutex_unlock(&g_app_db_write_mutex);
pthread_mutex_unlock(&g_app_db_mutex);
return ok;
}
static int app_db_update_title(const char *title_id, const char *sql,
const char *label) {
int update_snd0info(const char *title_id) {
int result = -1;
sqlite3_stmt *stmt = NULL;
int prep_rc = app_db_prepare_with_retry(
sql, &stmt, APP_DB_PREPARE_BUSY_RETRIES, label);
if (prep_rc != SQLITE_OK)
return -1;
pthread_mutex_lock(&g_app_db_mutex);
for (int attempt = 0; attempt < APP_DB_UPDATE_BUSY_RETRIES; ++attempt) {
(void)sqlite3_reset(stmt);
(void)sqlite3_clear_bindings(stmt);
if (sqlite3_bind_text(stmt, 1, title_id, -1, SQLITE_TRANSIENT) !=
SQLITE_OK) {
log_debug(" [DB] bind failed for %s: %s", label,
if (!g_app_db_stmt_update_snd0) {
const char *sql =
"UPDATE tbl_contentinfo "
"SET snd0info = '/user/appmeta/' || ?1 || '/snd0.at9' "
"WHERE titleId = ?1;";
int prep_rc = app_db_prepare_with_retry(sql, &g_app_db_stmt_update_snd0,
APP_DB_PREPARE_BUSY_RETRIES,
"snd0info update");
if (prep_rc != SQLITE_OK)
goto out;
}
for (int attempt = 0; attempt < APP_DB_UPDATE_BUSY_RETRIES; attempt++) {
sqlite3_reset(g_app_db_stmt_update_snd0);
sqlite3_clear_bindings(g_app_db_stmt_update_snd0);
if (sqlite3_bind_text(g_app_db_stmt_update_snd0, 1, title_id, -1,
SQLITE_TRANSIENT) != SQLITE_OK) {
log_debug(" [DB] bind failed for snd0info update: %s",
sqlite3_errmsg(g_app_db));
break;
close_app_db();
goto out;
}
int rc = sqlite3_step(stmt);
int rc = sqlite3_step(g_app_db_stmt_update_snd0);
if (rc == SQLITE_DONE) {
result = sqlite3_changes(g_app_db);
break;
int changes = sqlite3_changes(g_app_db);
close_app_db();
result = changes;
goto out;
}
if (app_db_wait_retry(rc, attempt, APP_DB_UPDATE_BUSY_RETRIES, false))
continue;
log_debug(" [DB] step failed for %s: rc=%d err=%s", label, rc,
log_debug(" [DB] step failed for snd0info update: rc=%d err=%s", rc,
sqlite3_errmsg(g_app_db));
break;
close_app_db();
goto out;
}
(void)sqlite3_finalize(stmt);
(void)close_app_db();
return result;
}
int update_snd0info(const char *title_id) {
const char *sql =
"UPDATE tbl_contentinfo "
"SET snd0info = '/user/appmeta/' || ?1 || '/snd0.at9' "
"WHERE titleId = ?1;";
pthread_mutex_lock(&g_app_db_write_mutex);
int result = app_db_update_title(title_id, sql, "snd0info update");
pthread_mutex_unlock(&g_app_db_write_mutex);
close_app_db();
out:
pthread_mutex_unlock(&g_app_db_mutex);
return result;
}
int normalize_snd0info_for_title(const char *title_id) {
const char *sql =
"UPDATE tbl_contentinfo "
"SET snd0Info = replace(replace(snd0Info, '/user/app/', "
"'/user/appmeta/'), '/sce_sys', '') "
"WHERE titleId = ?1 "
"AND (instr(snd0Info, '/user/app/') > 0 "
"OR instr(snd0Info, '/sce_sys') > 0);";
int result = -1;
pthread_mutex_lock(&g_app_db_mutex);
pthread_mutex_lock(&g_app_db_write_mutex);
int result = app_db_update_title(title_id, sql, "snd0info normalize");
pthread_mutex_unlock(&g_app_db_write_mutex);
if (!g_app_db_stmt_normalize_snd0) {
const char *sql =
"UPDATE tbl_contentinfo "
"SET snd0Info = replace(replace(snd0Info, '/user/app/', "
"'/user/appmeta/'), '/sce_sys', '') "
"WHERE titleId = ?1 "
"AND (instr(snd0Info, '/user/app/') > 0 "
"OR instr(snd0Info, '/sce_sys') > 0);";
int prep_rc = app_db_prepare_with_retry(sql, &g_app_db_stmt_normalize_snd0,
APP_DB_PREPARE_BUSY_RETRIES,
"snd0info normalize");
if (prep_rc != SQLITE_OK)
goto out;
}
for (int attempt = 0; attempt < APP_DB_UPDATE_BUSY_RETRIES; attempt++) {
sqlite3_reset(g_app_db_stmt_normalize_snd0);
sqlite3_clear_bindings(g_app_db_stmt_normalize_snd0);
if (sqlite3_bind_text(g_app_db_stmt_normalize_snd0, 1, title_id, -1,
SQLITE_TRANSIENT) != SQLITE_OK) {
log_debug(" [DB] bind failed for snd0info normalize: %s",
sqlite3_errmsg(g_app_db));
close_app_db();
goto out;
}
int rc = sqlite3_step(g_app_db_stmt_normalize_snd0);
if (rc == SQLITE_DONE) {
int changes = sqlite3_changes(g_app_db);
close_app_db();
result = changes;
goto out;
}
if (app_db_wait_retry(rc, attempt, APP_DB_UPDATE_BUSY_RETRIES, false))
continue;
log_debug(" [DB] step failed for snd0info normalize: rc=%d err=%s", rc,
sqlite3_errmsg(g_app_db));
close_app_db();
goto out;
}
close_app_db();
out:
pthread_mutex_unlock(&g_app_db_mutex);
return result;
}
@@ -337,115 +354,87 @@ bool app_db_title_list_contains(const struct AppDbTitleList *list,
compare_title_id_str) != NULL;
}
static bool step_app_db_title_query(struct AppDbTitleList *list, sqlite3 *db,
sqlite3_stmt *stmt, const char *label) {
static bool step_app_db_title_query(struct AppDbTitleList *list,
sqlite3_stmt *stmt,
const char *label) {
int busy_attempts = 0;
while (!should_stop_requested()) {
int rc = sqlite3_step(stmt);
if (rc == SQLITE_ROW) {
const char *title_id = (const char *)sqlite3_column_text(stmt, 0);
if (append_app_db_title(list, title_id))
continue;
log_debug(" [DB] %s allocation failed", label);
return false;
if (!append_app_db_title(list, title_id)) {
log_debug(" [DB] %s allocation failed", label);
sqlite3_finalize(stmt);
close_app_db();
free_app_db_title_list(list);
return false;
}
continue;
}
if (rc == SQLITE_DONE)
if (rc == SQLITE_DONE) {
sqlite3_finalize(stmt);
close_app_db();
return true;
}
if ((rc == SQLITE_BUSY || rc == SQLITE_LOCKED) &&
busy_attempts + 1 < APP_DB_QUERY_BUSY_RETRIES) {
++busy_attempts;
busy_attempts++;
sceKernelUsleep(APP_DB_BUSY_RETRY_SLEEP_US);
continue;
}
log_debug(" [DB] %s query failed: rc=%d err=%s", label, rc,
sqlite3_errmsg(db));
sqlite3_errmsg(g_app_db));
sqlite3_finalize(stmt);
close_app_db();
free_app_db_title_list(list);
return false;
}
sqlite3_finalize(stmt);
close_app_db();
free_app_db_title_list(list);
return false;
}
static bool load_app_db_title_query(struct AppDbTitleList *list,
const char *sql, const char *label) {
free_app_db_title_list(list);
if (should_stop_requested())
return false;
sqlite3 *db = NULL;
int rc = sqlite3_open_v2(APP_DB_PATH, &db, SQLITE_OPEN_READONLY, NULL);
if (rc != SQLITE_OK) {
log_debug(" [DB] open failed for %s: rc=%d err=%s", label, rc,
db ? sqlite3_errmsg(db) : APP_DB_PATH);
if (db)
(void)close_sqlite_handle(&db, label);
return false;
}
(void)sqlite3_busy_timeout(db, APP_DB_BUSY_TIMEOUT_MS);
sqlite3_stmt *stmt = NULL;
for (int attempt = 0; attempt < APP_DB_PREPARE_BUSY_RETRIES; ++attempt) {
rc = sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
if (rc == SQLITE_OK)
break;
if ((rc != SQLITE_BUSY && rc != SQLITE_LOCKED) ||
attempt + 1 >= APP_DB_PREPARE_BUSY_RETRIES ||
should_stop_requested()) {
log_debug(" [DB] prepare failed for %s: rc=%d err=%s", label, rc,
sqlite3_errmsg(db));
break;
}
sceKernelUsleep(APP_DB_BUSY_RETRY_SLEEP_US);
}
bool loaded = rc == SQLITE_OK &&
step_app_db_title_query(list, db, stmt, label);
if (stmt)
(void)sqlite3_finalize(stmt);
if (!close_sqlite_handle(&db, label))
loaded = false;
if (!loaded)
free_app_db_title_list(list);
return loaded;
}
static bool load_app_db_title_list(struct AppDbTitleList *list) {
free_app_db_title_list(list);
const char *sql =
"SELECT DISTINCT titleId "
"FROM tbl_contentinfo "
"WHERE titleId != '' "
"ORDER BY titleId;";
sqlite3_stmt *stmt = NULL;
int prep_rc = app_db_prepare_with_retry(sql, &stmt,
APP_DB_PREPARE_BUSY_RETRIES,
"title list query");
if (prep_rc != SQLITE_OK)
return false;
bool loaded = load_app_db_title_query(list, sql, "title list");
bool loaded = step_app_db_title_query(list, stmt, "title list");
if (loaded)
log_debug(" [DB] loaded app.db title list: %d entries", list->count);
return loaded;
}
static bool load_app_db_auto_remove_title_list(struct AppDbTitleList *list) {
const char *sql =
"SELECT DISTINCT titleId "
"FROM tbl_contentinfo "
"WHERE metaDataPath GLOB '/user/app/PPSA*/sce_sys' "
"ORDER BY titleId;";
bool loaded =
load_app_db_title_query(list, sql, "auto-remove title list");
if (loaded)
log_debug(" [DB] loaded app.db auto-remove title list: %d entries",
list->count);
return loaded;
}
static bool load_app_db_blocked_uninstall_ppsa_list(struct AppDbTitleList *list) {
free_app_db_title_list(list);
const char *sql =
"SELECT DISTINCT titleId "
"FROM tbl_contentinfo "
"WHERE titleId LIKE 'PPSA%' "
"AND uninstallable = 0 "
"ORDER BY titleId;";
bool loaded =
load_app_db_title_query(list, sql, "blocked PPSA uninstall");
sqlite3_stmt *stmt = NULL;
int prep_rc =
app_db_prepare_with_retry(sql, &stmt, APP_DB_PREPARE_BUSY_RETRIES,
"blocked PPSA uninstallable query");
if (prep_rc != SQLITE_OK)
return false;
bool loaded = step_app_db_title_query(list, stmt, "blocked PPSA uninstall");
if (loaded)
log_debug(" [DB] loaded blocked PPSA uninstall list: %d entries",
list->count);
@@ -453,12 +442,12 @@ static bool load_app_db_blocked_uninstall_ppsa_list(struct AppDbTitleList *list)
}
void invalidate_app_db_title_cache(void) {
pthread_mutex_lock(&g_app_db_cache_mutex);
invalidate_app_db_title_cache_entry(&g_app_db_title_cache);
invalidate_app_db_title_cache_entry(&g_app_db_auto_remove_cache);
invalidate_app_db_title_cache_entry(
&g_app_db_blocked_uninstall_ppsa_cache);
pthread_mutex_unlock(&g_app_db_cache_mutex);
pthread_mutex_lock(&g_app_db_mutex);
g_app_db_title_cache_ready = false;
g_app_db_blocked_uninstall_ppsa_cache_ready = false;
g_app_db_title_cache_mtime = 0;
g_app_db_blocked_uninstall_ppsa_cache_mtime = 0;
pthread_mutex_unlock(&g_app_db_mutex);
}
static bool copy_app_db_title_list(struct AppDbTitleList *dst,
@@ -481,239 +470,69 @@ static bool copy_app_db_title_list(struct AppDbTitleList *dst,
return true;
}
typedef bool (*load_app_db_title_list_fn)(struct AppDbTitleList *list);
static bool get_cached_app_db_title_list(
struct AppDbTitleList *list_out, struct AppDbTitleCache *cache,
load_app_db_title_list_fn load_fn) {
free_app_db_title_list(list_out);
struct stat st;
int app_db_stat_rc = stat(APP_DB_PATH, &st);
// ShellCore can keep app.db busy for several five-second timeout windows
// immediately after WORKING. The pre-suspend snapshot is sufficient for
// mounting already registered games and keeps resume scans non-blocking.
pthread_mutex_lock(&g_app_db_cache_mutex);
bool cache_is_current =
cache->ready &&
(runtime_resume_grace_active() || app_db_stat_rc != 0 ||
cache->mtime == st.st_mtime);
if (cache_is_current) {
bool copied = copy_app_db_title_list(list_out, &cache->list);
pthread_mutex_unlock(&g_app_db_cache_mutex);
return copied;
}
uint64_t revision = cache->revision;
pthread_mutex_unlock(&g_app_db_cache_mutex);
struct AppDbTitleList fresh = {0};
bool loaded = app_db_stat_rc == 0 && load_fn(&fresh);
struct stat verified_st;
bool source_unchanged =
loaded && stat(APP_DB_PATH, &verified_st) == 0 &&
verified_st.st_mtime == st.st_mtime;
pthread_mutex_lock(&g_app_db_cache_mutex);
if (source_unchanged && cache->revision == revision) {
free_app_db_title_list(&cache->list);
cache->list = fresh;
memset(&fresh, 0, sizeof(fresh));
cache->mtime = st.st_mtime;
cache->ready = true;
++cache->revision;
}
bool copied = cache->ready &&
copy_app_db_title_list(list_out, &cache->list);
pthread_mutex_unlock(&g_app_db_cache_mutex);
free_app_db_title_list(&fresh);
return copied;
}
bool get_app_db_title_list_cached(struct AppDbTitleList *list_out) {
if (!list_out)
return false;
return get_cached_app_db_title_list(list_out, &g_app_db_title_cache,
load_app_db_title_list);
}
free_app_db_title_list(list_out);
pthread_mutex_lock(&g_app_db_mutex);
bool get_app_db_auto_remove_title_list(struct AppDbTitleList *list_out) {
if (!list_out)
return false;
struct stat st;
int app_db_stat_rc = stat(APP_DB_PATH, &st);
return get_cached_app_db_title_list(
list_out, &g_app_db_auto_remove_cache,
load_app_db_auto_remove_title_list);
if (!g_app_db_title_cache_ready ||
(app_db_stat_rc == 0 && g_app_db_title_cache_mtime != st.st_mtime)) {
struct AppDbTitleList fresh = {0};
if (app_db_stat_rc == 0 && load_app_db_title_list(&fresh)) {
free_app_db_title_list(&g_app_db_title_cache);
g_app_db_title_cache = fresh;
g_app_db_title_cache_mtime = st.st_mtime;
g_app_db_title_cache_ready = true;
} else {
free_app_db_title_list(&fresh);
if (!g_app_db_title_cache_ready) {
pthread_mutex_unlock(&g_app_db_mutex);
return false;
}
}
}
bool copied = copy_app_db_title_list(list_out, &g_app_db_title_cache);
pthread_mutex_unlock(&g_app_db_mutex);
return copied;
}
bool get_app_db_blocked_uninstall_ppsa_list(struct AppDbTitleList *list_out) {
if (!list_out)
return false;
return get_cached_app_db_title_list(
list_out, &g_app_db_blocked_uninstall_ppsa_cache,
load_app_db_blocked_uninstall_ppsa_list);
}
free_app_db_title_list(list_out);
pthread_mutex_lock(&g_app_db_mutex);
static void copy_sqlite_text(sqlite3_stmt *stmt, int column, char *out,
size_t out_size) {
const unsigned char *value = sqlite3_column_text(stmt, column);
(void)strlcpy(out, value ? (const char *)value : "", out_size);
}
struct stat st;
int app_db_stat_rc = stat(APP_DB_PATH, &st);
static void copy_json_string(struct json_object *object, const char *key,
char *out, size_t out_size) {
struct json_object *value = NULL;
if (!json_object_object_get_ex(object, key, &value) ||
!json_object_is_type(value, json_type_string)) {
return;
}
const char *text = json_object_get_string(value);
if (text && text[0] != '\0')
(void)strlcpy(out, text, out_size);
}
static void apply_app_info_timestamps(sqlite3_stmt *stmt, int column,
sm_app_db_game_info_t *entry) {
// ShellCore updates these JSON values while the top-level timestamp columns
// can remain at their initial install values.
const unsigned char *text = sqlite3_column_text(stmt, column);
if (!text || text[0] == '\0')
return;
struct json_object *app_info =
json_tokener_parse((const char *)text);
if (!app_info)
return;
copy_json_string(app_info, "#_last_access_time", entry->last_access_time,
sizeof(entry->last_access_time));
copy_json_string(app_info, "#_install_time", entry->install_time,
sizeof(entry->install_time));
json_object_put(app_info);
}
bool app_db_game_info_snapshot(sm_app_db_game_info_t **entries_out,
size_t *count_out) {
if (!entries_out || !count_out)
return false;
*entries_out = NULL;
*count_out = 0;
sqlite3 *db = NULL;
int rc = sqlite3_open_v2(APP_DB_PATH, &db, SQLITE_OPEN_READONLY, NULL);
if (rc != SQLITE_OK) {
if (db)
(void)close_sqlite_handle(&db, "game metadata snapshot");
errno = EIO;
return false;
}
(void)sqlite3_busy_timeout(db, APP_DB_API_BUSY_TIMEOUT_MS);
static const char sql[] =
"SELECT titleId, contentId, titleName, lastAccessTime, installTime, "
"icon0Info, platform, size, AppInfoJson FROM tbl_contentinfo "
"WHERE titleId != '' ORDER BY titleId COLLATE BINARY;";
sqlite3_stmt *stmt = NULL;
rc = sqlite3_prepare_v2(db, sql, -1, &stmt, NULL);
if (rc != SQLITE_OK) {
log_debug(" [DB] prepare failed for game metadata snapshot: rc=%d err=%s",
rc, sqlite3_errmsg(db));
(void)close_sqlite_handle(&db, "game metadata snapshot");
errno = EIO;
return false;
}
sm_app_db_game_info_t *entries = NULL;
size_t count = 0;
size_t capacity = 0;
int busy_attempts = 0;
bool loaded = false;
while (!should_stop_requested() && !runtime_sleep_mode_active()) {
rc = sqlite3_step(stmt);
if (rc == SQLITE_ROW) {
busy_attempts = 0;
if (count == capacity) {
size_t new_capacity = capacity > 0 ? capacity * 2u : 128u;
if (new_capacity < capacity ||
new_capacity > SIZE_MAX / sizeof(*entries)) {
errno = ENOMEM;
break;
}
sm_app_db_game_info_t *new_entries =
realloc(entries, new_capacity * sizeof(*new_entries));
if (!new_entries) {
errno = ENOMEM;
break;
}
entries = new_entries;
capacity = new_capacity;
if (!g_app_db_blocked_uninstall_ppsa_cache_ready ||
(app_db_stat_rc == 0 &&
g_app_db_blocked_uninstall_ppsa_cache_mtime != st.st_mtime)) {
struct AppDbTitleList fresh = {0};
if (app_db_stat_rc == 0 &&
load_app_db_blocked_uninstall_ppsa_list(&fresh)) {
free_app_db_title_list(&g_app_db_blocked_uninstall_ppsa_cache);
g_app_db_blocked_uninstall_ppsa_cache = fresh;
g_app_db_blocked_uninstall_ppsa_cache_mtime = st.st_mtime;
g_app_db_blocked_uninstall_ppsa_cache_ready = true;
} else {
free_app_db_title_list(&fresh);
if (!g_app_db_blocked_uninstall_ppsa_cache_ready) {
pthread_mutex_unlock(&g_app_db_mutex);
return false;
}
sm_app_db_game_info_t *entry = &entries[count++];
memset(entry, 0, sizeof(*entry));
copy_sqlite_text(stmt, 0, entry->title_id, sizeof(entry->title_id));
copy_sqlite_text(stmt, 1, entry->content_id, sizeof(entry->content_id));
copy_sqlite_text(stmt, 2, entry->title_name, sizeof(entry->title_name));
copy_sqlite_text(stmt, 3, entry->last_access_time,
sizeof(entry->last_access_time));
copy_sqlite_text(stmt, 4, entry->install_time,
sizeof(entry->install_time));
copy_sqlite_text(stmt, 5, entry->icon_path, sizeof(entry->icon_path));
entry->platform = sqlite3_column_type(stmt, 6) == SQLITE_NULL
? -1
: sqlite3_column_int(stmt, 6);
sqlite3_int64 installed_size = sqlite3_column_int64(stmt, 7);
entry->installed_size =
installed_size > 0 ? (uint64_t)installed_size : 0;
apply_app_info_timestamps(stmt, 8, entry);
continue;
}
if (rc == SQLITE_DONE) {
loaded = true;
break;
}
if ((rc == SQLITE_BUSY || rc == SQLITE_LOCKED) &&
++busy_attempts < APP_DB_QUERY_BUSY_RETRIES) {
sceKernelUsleep(APP_DB_BUSY_RETRY_SLEEP_US);
continue;
}
log_debug(" [DB] game metadata snapshot failed: rc=%d err=%s", rc,
sqlite3_errmsg(db));
errno = EIO;
break;
}
(void)sqlite3_finalize(stmt);
if (!close_sqlite_handle(&db, "game metadata snapshot"))
loaded = false;
if (!loaded) {
if (should_stop_requested() || runtime_sleep_mode_active())
errno = ECANCELED;
else if (errno == 0)
errno = EIO;
free(entries);
return false;
}
*entries_out = entries;
*count_out = count;
return true;
}
const sm_app_db_game_info_t *app_db_find_game_info(
const sm_app_db_game_info_t *entries, size_t count, const char *title_id) {
size_t low = 0;
size_t high = count;
while (low < high) {
size_t mid = low + (high - low) / 2u;
int comparison = strcmp(entries[mid].title_id, title_id);
if (comparison < 0)
low = mid + 1u;
else
high = mid;
}
return low < count && strcmp(entries[low].title_id, title_id) == 0
? &entries[low]
: NULL;
bool loaded =
copy_app_db_title_list(list_out, &g_app_db_blocked_uninstall_ppsa_cache);
pthread_mutex_unlock(&g_app_db_mutex);
return loaded;
}
+121 -598
View File
File diff suppressed because it is too large. Load diff
+106 -1178
View File
File diff suppressed because it is too large. Load diff
-86
View File
@@ -1,86 +0,0 @@
#include "sm_platform.h"
#include "sm_config_mount.h"
#include "sm_fan.h"
#include "sm_limits.h"
#include "sm_log.h"
#include "sm_types.h"
#define FAN_DEVICE "/dev/icc_fan"
#define FAN_GET_AUTOSERVO 0xC01C8F08UL
#define FAN_SET_AUTOSERVO 0xC01C8F07UL
#define FAN_CONFIG_SIZE 28u
#define FAN_SELECTOR 0u
#define FAN_TARGET_OFFSET 5u
static int get_fan_config(int fd, uint8_t config[FAN_CONFIG_SIZE]) {
memset(config, 0, FAN_CONFIG_SIZE);
config[2] = FAN_SELECTOR;
return ioctl(fd, FAN_GET_AUTOSERVO, config);
}
static int set_fan_target(int fd, uint8_t target_c,
uint8_t *previous_target_out) {
uint8_t current[FAN_CONFIG_SIZE];
uint8_t verified[FAN_CONFIG_SIZE];
if (get_fan_config(fd, current) != 0)
return -1;
*previous_target_out = current[FAN_TARGET_OFFSET];
if (*previous_target_out == target_c)
return 0;
current[FAN_TARGET_OFFSET] = target_c;
if (ioctl(fd, FAN_SET_AUTOSERVO, current) != 0)
return -1;
if (get_fan_config(fd, verified) != 0)
return -1;
if (verified[FAN_TARGET_OFFSET] == target_c)
return 0;
errno = EIO;
return -1;
}
static int apply_fan_target(uint8_t target_c,
uint8_t *previous_target_out) {
int fd = open(FAN_DEVICE, O_RDWR | O_DIRECT);
if (fd < 0)
return -1;
int result = set_fan_target(fd, target_c, previous_target_out);
int saved_errno = errno;
close(fd);
errno = saved_errno;
return result;
}
void sm_fan_apply_game_target(const char *title_id) {
static bool target_notification_sent = false;
uint32_t target_c = runtime_config().fan_target_temperature_c;
if (target_c == FAN_TARGET_TEMPERATURE_SYSTEM)
return;
uint8_t previous_target = 0;
if (apply_fan_target((uint8_t)target_c, &previous_target) != 0) {
log_debug(" [FAN] target apply failed for %s: %s", title_id,
strerror(errno));
return;
}
if (previous_target == target_c) {
log_debug(" [FAN] target already %u C for %s", (unsigned)target_c,
title_id);
} else {
log_debug(" [FAN] target applied for %s: %u C -> %u C", title_id,
(unsigned)previous_target, (unsigned)target_c);
}
if (!target_notification_sent) {
target_notification_sent = true;
notify_system_info_l10n(SM_L10N_TEMPERATURE_TRANSITION,
(unsigned)previous_target, (unsigned)target_c);
}
}
+90 -495
View File
@@ -4,16 +4,11 @@
#include "sm_config_mount.h"
#include "sm_limits.h"
#include "sm_log.h"
#include "sm_mount_diag.h"
#include "sm_image_cache.h"
#include "sm_image.h"
#include "sm_path_utils.h"
#include "sm_paths.h"
static bool unmount_controlled_mount_stack(const char *path);
static bool unmount_controlled_mount_stack_impl(const char *path,
bool diagnose_busy);
// --- FILESYSTEM ---
bool is_installed(const char *title_id) {
char path[MAX_PATH];
@@ -92,7 +87,7 @@ typedef bool (*title_app_dir_iter_fn)(const char *title_id,
const title_link_paths_t *paths,
void *ctx);
static bool for_each_title_app_dir(const char *open_error_context,
static void for_each_title_app_dir(const char *open_error_context,
bool stop_on_signal,
title_app_dir_iter_fn fn, void *ctx) {
DIR *d = opendir(APP_BASE);
@@ -100,30 +95,23 @@ static bool for_each_title_app_dir(const char *open_error_context,
if (errno != ENOENT)
log_debug(" [LINK] open %s failed%s: %s", APP_BASE,
open_error_context ? open_error_context : "", strerror(errno));
return errno == ENOENT;
return;
}
bool completed = true;
struct dirent *entry;
while ((entry = readdir(d)) != NULL) {
if (stop_on_signal && should_stop_requested()) {
completed = false;
if (stop_on_signal && should_stop_requested())
break;
}
if (!resolve_title_app_dir(entry, NULL, 0))
continue;
title_link_paths_t paths;
build_title_link_paths(entry->d_name, &paths);
if (!fn(entry->d_name, &paths, ctx)) {
completed = false;
if (!fn(entry->d_name, &paths, ctx))
break;
}
}
if (closedir(d) != 0)
completed = false;
return completed;
closedir(d);
}
bool read_mount_link(const char *title_id, char *out, size_t out_size) {
@@ -136,131 +124,6 @@ bool read_mount_link(const char *title_id, char *out, size_t out_size) {
return read_mount_link_file(paths.mount_link, out, out_size);
}
static bool write_link_lines_atomic(const char *path,
const char *const *lines,
size_t count) {
char temp_path[MAX_PATH];
int written = snprintf(temp_path, sizeof(temp_path), "%s.tmp", path);
if (written < 0 || (size_t)written >= sizeof(temp_path))
return false;
FILE *file = fopen(temp_path, "w");
if (!file)
return false;
bool ok = true;
for (size_t i = 0; i < count; ++i) {
if (!lines[i] || lines[i][0] == '\0' ||
fprintf(file, "%s%s", lines[i], i + 1u < count ? "\n" : "") < 0) {
ok = false;
break;
}
}
if (ok && fflush(file) != 0)
ok = false;
if (ok && fsync(fileno(file)) != 0)
ok = false;
if (fclose(file) != 0)
ok = false;
if (ok && rename(temp_path, path) == 0)
return true;
int saved_errno = errno != 0 ? errno : EIO;
(void)unlink(temp_path);
errno = saved_errno;
return false;
}
bool write_mount_link(const char *title_id, const char *source_path) {
if (!title_id || title_id[0] == '\0' || !source_path ||
source_path[0] == '\0') {
return false;
}
title_link_paths_t paths;
build_title_link_paths(title_id, &paths);
const char *lines[] = {source_path};
return write_link_lines_atomic(paths.mount_link, lines, 1);
}
bool read_mount_image_link(const char *title_id, char *out, size_t out_size) {
if (!title_id || !out || out_size == 0)
return false;
out[0] = '\0';
title_link_paths_t paths;
build_title_link_paths(title_id, &paths);
return read_mount_link_file(paths.mount_image_link, out, out_size);
}
bool write_mount_image_link(const char *title_id, const char *image_path) {
if (!title_id || title_id[0] == '\0' || !image_path ||
image_path[0] == '\0') {
return false;
}
char chain[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH] = {{0}};
(void)strlcpy(chain[0], image_path, sizeof(chain[0]));
return write_mount_image_chain(title_id, chain, 1);
}
bool read_mount_image_chain(
const char *title_id,
char paths[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH], size_t *count_out) {
if (!title_id || !paths || !count_out)
return false;
*count_out = 0;
title_link_paths_t link_paths;
build_title_link_paths(title_id, &link_paths);
FILE *file = fopen(link_paths.mount_image_link, "r");
if (!file)
return false;
bool ok = true;
while (*count_out < MAX_IMAGE_CHAIN_DEPTH &&
fgets(paths[*count_out], MAX_PATH, file)) {
size_t len = strcspn(paths[*count_out], "\r\n");
if (paths[*count_out][len] == '\0' && len + 1u >= MAX_PATH) {
int next = fgetc(file);
if (next != EOF && next != '\n' && next != '\r') {
ok = false;
break;
}
}
paths[*count_out][len] = '\0';
if (len == 0) {
ok = false;
break;
}
(*count_out)++;
}
if (ok && *count_out == MAX_IMAGE_CHAIN_DEPTH && fgetc(file) != EOF)
ok = false;
if (ferror(file))
ok = false;
if (fclose(file) != 0)
ok = false;
if (!ok)
*count_out = 0;
return ok && *count_out > 0;
}
bool write_mount_image_chain(
const char *title_id,
const char paths[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH], size_t count) {
if (!title_id || title_id[0] == '\0' || !paths || count == 0 ||
count > MAX_IMAGE_CHAIN_DEPTH) {
return false;
}
title_link_paths_t link_paths;
build_title_link_paths(title_id, &link_paths);
const char *lines[MAX_IMAGE_CHAIN_DEPTH];
for (size_t i = 0; i < count; ++i)
lines[i] = paths[i];
return write_link_lines_atomic(link_paths.mount_image_link, lines, count);
}
bool resolve_title_app_dir(const struct dirent *entry, char *app_dir,
size_t app_dir_size) {
if (!entry)
@@ -296,18 +159,14 @@ bool resolve_title_app_dir(const struct dirent *entry, char *app_dir,
return true;
}
static bool source_path_needs_cleanup(const char *source_path) {
static bool source_path_needs_cleanup(const char *source_path,
bool *tried_image_recovery) {
if (is_under_image_mount_base(source_path)) {
char image_source_path[MAX_PATH];
bool has_image_source = resolve_image_source_from_mount_cache(
source_path, image_source_path, sizeof(image_source_path));
if (has_image_source) {
if (!path_exists(image_source_path))
return true;
// The image mount point is intentionally absent outside install/launch.
if (!path_exists(source_path))
return false;
}
if (has_image_source && !path_exists(image_source_path))
return true;
}
if (!path_exists(source_path))
@@ -323,6 +182,11 @@ static bool source_path_needs_cleanup(const char *source_path) {
if (path_exists(eboot_path))
return false;
if (!*tried_image_recovery && is_under_image_mount_base(source_path)) {
cleanup_stale_image_mounts();
*tried_image_recovery = true;
}
return !path_exists(eboot_path);
}
@@ -467,9 +331,7 @@ static bool path_is_managed_backport_for_title(const char *title_id,
char root[MAX_PATH];
int scan_path_count = get_scan_path_count();
for (int i = 0; i < scan_path_count; i++) {
char scan_path[MAX_PATH];
if (!get_scan_path(i, scan_path) ||
!build_backports_root_path(scan_path, root))
if (!build_backports_root_path(get_scan_path(i), root))
continue;
size_t root_len = strlen(root);
if (strncmp(path, root, root_len) != 0)
@@ -597,8 +459,7 @@ static bool inspect_title_stack(const char *title_id, const char *source_path,
return true;
}
static bool unmount_top_controlled_layer_impl(const char *path,
bool diagnose_busy) {
static bool unmount_top_controlled_layer(const char *path) {
struct statfs mount_st;
if (!get_top_mount(path, &mount_st))
return true;
@@ -615,22 +476,13 @@ static bool unmount_top_controlled_layer_impl(const char *path,
if (unmount(path, 0) == 0 || errno == ENOENT || errno == EINVAL)
return true;
int unmount_errno = errno;
if (unmount_errno == EBUSY && diagnose_busy)
sm_mount_diag_log_busy(path);
if (unmount(path, MNT_FORCE) == 0 || errno == ENOENT || errno == EINVAL)
return true;
if (unmount_errno != EBUSY || diagnose_busy) {
log_debug(" [LINK] unmount deferred for %s: %s", path,
strerror(unmount_errno));
}
errno = unmount_errno;
log_debug(" [LINK] unmount failed for %s: %s", path, strerror(errno));
return false;
}
static bool unmount_top_controlled_layer(const char *path) {
return unmount_top_controlled_layer_impl(path, true);
}
static bool title_stack_top_is_managed(const title_mount_state_t *state) {
return state->top_is_our_nullfs || state->top_kind == TITLE_STACK_TOP_BACKPORT;
}
@@ -649,60 +501,6 @@ bool rollback_title_nullfs_mount(const char *title_id, const char *src_path) {
return true;
}
static bool unmount_title_runtime_layers_impl(const char *title_id,
bool diagnose_busy) {
if (!title_id || title_id[0] == '\0')
return false;
char path[MAX_PATH];
int written = snprintf(path, sizeof(path), "/system_ex/app/%s", title_id);
if (written < 0 || (size_t)written >= sizeof(path))
return false;
if (!unmount_controlled_mount_stack_impl(path, diagnose_busy))
return false;
log_debug(" [LINK] runtime layers released: %s", title_id);
return true;
}
bool unmount_title_runtime_layers(const char *title_id) {
return unmount_title_runtime_layers_impl(title_id, true);
}
bool unmount_title_runtime_layers_quiet(const char *title_id) {
return unmount_title_runtime_layers_impl(title_id, false);
}
static bool unmount_managed_title_entry(
const char *title_id, const title_link_paths_t *paths, void *ctx) {
bool *all_released = (bool *)ctx;
char source_path[MAX_PATH];
if (!read_mount_link_file(paths->mount_link, source_path,
sizeof(source_path))) {
return true;
}
title_mount_state_t state;
if (!inspect_title_stack(title_id, source_path, NULL, &state)) {
*all_released = false;
return true;
}
if (!state.has_our_nullfs) {
return true;
}
if (!unmount_title_runtime_layers(title_id))
*all_released = false;
return true;
}
bool unmount_all_title_runtime_layers(void) {
bool all_released = true;
if (!for_each_title_app_dir(" during runtime mount cleanup", false,
unmount_managed_title_entry, &all_released)) {
all_released = false;
}
return all_released;
}
bool reconcile_title_backport_mount(const char *title_id, const char *src_path,
const char *expected_backport_path,
bool *overlay_active_out) {
@@ -743,88 +541,6 @@ bool reconcile_title_backport_mount(const char *title_id, const char *src_path,
return backport_present;
}
static void log_backport_overlay_path(const char *label, const char *path,
const struct stat *known_stat,
const struct statfs *known_statfs) {
struct stat path_stat;
const struct stat *st = known_stat;
if (!st) {
if (stat(path, &path_stat) != 0) {
int stat_errno = errno;
log_debug(" [IMG][UNIONFS] %s stat failed: path=%s error=%d (%s)",
label, path, stat_errno, strerror(stat_errno));
} else {
st = &path_stat;
}
}
if (st) {
log_debug(" [IMG][UNIONFS] %s stat: path=%s mode=0%o uid=%lu gid=%lu "
"dev=0x%llX ino=0x%llX",
label, path, (unsigned)st->st_mode,
(unsigned long)st->st_uid, (unsigned long)st->st_gid,
(unsigned long long)st->st_dev,
(unsigned long long)st->st_ino);
}
struct statfs path_statfs;
const struct statfs *sfs = known_statfs;
if (!sfs) {
if (statfs(path, &path_statfs) != 0) {
int statfs_errno = errno;
log_debug(" [IMG][UNIONFS] %s statfs failed: path=%s error=%d (%s)",
label, path, statfs_errno, strerror(statfs_errno));
} else {
sfs = &path_statfs;
}
}
if (sfs) {
log_debug(" [IMG][UNIONFS] %s fs: type=%s from=%s on=%s "
"flags=0x%lX bsize=%lu iosize=%ld",
label, sfs->f_fstypename, sfs->f_mntfromname,
sfs->f_mntonname, (unsigned long)sfs->f_flags,
(unsigned long)sfs->f_bsize, (long)sfs->f_iosize);
}
}
static void log_backport_overlay_failure(const char *mount_point,
const char *backport_path,
const struct stat *backport_stat,
const struct statfs *mounted_sfs,
int overlay_flags,
int overlay_errno) {
log_debug(" [IMG][UNIONFS] nmount failed: error=%d (%s) "
"mount_flags=0x%X read_only=%d euid=%lu egid=%lu "
"options=copymode:transparent,noatime,fnodup",
overlay_errno, strerror(overlay_errno), overlay_flags,
(overlay_flags & MNT_RDONLY) != 0 ? 1 : 0,
(unsigned long)geteuid(), (unsigned long)getegid());
log_backport_overlay_path("upper", backport_path, backport_stat, NULL);
log_backport_overlay_path("covered", mount_point, NULL, mounted_sfs);
struct statfs *mounts = NULL;
int mount_count = getmntinfo(&mounts, MNT_NOWAIT);
if (mount_count <= 0 || !mounts) {
int table_errno = errno;
log_debug(" [IMG][UNIONFS] mount table unavailable: error=%d (%s)",
table_errno, strerror(table_errno));
return;
}
int exact_count = 0;
for (int i = 0; i < mount_count; ++i) {
if (strcmp(mounts[i].f_mntonname, mount_point) != 0)
continue;
exact_count++;
log_debug(" [IMG][UNIONFS] covered layer[%d]: type=%s from=%s "
"flags=0x%lX",
exact_count - 1, mounts[i].f_fstypename,
mounts[i].f_mntfromname, (unsigned long)mounts[i].f_flags);
}
if (exact_count == 0) {
log_debug(" [IMG][UNIONFS] no exact mount-table entry for %s",
mount_point);
}
}
bool mount_backport_overlay(const char *mount_point,
const char *backport_path,
const char *title_id) {
@@ -860,21 +576,17 @@ bool mount_backport_overlay(const char *mount_point,
int overlay_err = errno;
log_debug(" [IMG] backport overlay failed: %s -> %s (%s)", backport_path,
mount_point, strerror(overlay_err));
log_backport_overlay_failure(mount_point, backport_path, &backport_st,
&mounted_sfs, overlay_flags, overlay_err);
notify_system_l10n(SM_L10N_BACKPORT_OVERLAY_FAILED, title_id, backport_path,
(uint32_t)overlay_err);
errno = overlay_err;
notify_system("Backport overlay failed: %s\n%s\n0x%08X", title_id,
backport_path, (uint32_t)overlay_err);
return false;
}
static bool unmount_controlled_mount_stack_impl(const char *path,
bool diagnose_busy) {
static bool unmount_controlled_mount_stack(const char *path) {
for (int i = 0; i < MAX_LAYERED_UNMOUNT_ATTEMPTS * 4; i++) {
struct statfs mount_st;
if (!get_top_mount(path, &mount_st))
return true;
if (!unmount_top_controlled_layer_impl(path, diagnose_busy))
if (!unmount_top_controlled_layer(path))
return false;
}
@@ -882,14 +594,27 @@ static bool unmount_controlled_mount_stack_impl(const char *path,
return !get_top_mount(path, &mount_st);
}
static bool unmount_controlled_mount_stack(const char *path) {
return unmount_controlled_mount_stack_impl(path, true);
}
static void unmount_mount_point_for_recovery(const char *path) {
if (!unmount_controlled_mount_stack(path)) {
log_debug(" [LINK] failed to reset mount stack for recovery: %s", path);
}
if (unmount(path, 0) == 0) {
log_debug(" [LINK] extra unmount for recovery: %s", path);
return;
}
if (errno == ENOENT || errno == EINVAL)
return;
if (unmount(path, MNT_FORCE) == 0) {
log_debug(" [LINK] extra forced unmount for recovery: %s", path);
return;
}
if (errno == ENOENT || errno == EINVAL)
return;
log_debug(" [LINK] extra unmount for recovery did not complete for %s: %s",
path, strerror(errno));
}
static bool recover_mount_directory_after_stat_failure(
@@ -961,26 +686,7 @@ void cleanup_duplicate_title_mounts(void) {
}
// --- Copy Helpers for Install Action ---
static FILE *open_copy_destination(const char *path, bool set_mode,
mode_t mode) {
if (!set_mode)
return fopen(path, "wb");
int fd = open(path, O_WRONLY | O_CREAT | O_TRUNC, mode);
if (fd < 0)
return NULL;
FILE *file = fdopen(fd, "wb");
if (!file) {
int saved_errno = errno;
(void)close(fd);
(void)unlink(path);
errno = saved_errno;
}
return file;
}
static int copy_param_json_rewrite(const char *src, const char *dst,
bool set_mode, mode_t mode) {
static int copy_param_json_rewrite(const char *src, const char *dst) {
FILE *fs = fopen(src, "rb");
if (!fs)
return -1;
@@ -1023,13 +729,15 @@ static int copy_param_json_rewrite(const char *src, const char *dst,
len -= 2u;
}
FILE *fd = open_copy_destination(dst, set_mode, mode);
FILE *fd = fopen(dst, "wb");
if (!fd) {
free(buf);
return -1;
}
int ret = len > 0 && fwrite(buf, 1, len, fd) != len ? -1 : 0;
int ret = 0;
if (len > 0 && fwrite(buf, 1, len, fd) != len)
ret = -1;
if (fclose(fd) != 0)
ret = -1;
@@ -1042,31 +750,28 @@ static int copy_param_json_rewrite(const char *src, const char *dst,
return ret;
}
static int copy_file_buffered(const char *src, const char *dst, bool set_mode,
mode_t mode, char *buffer,
size_t buffer_size) {
int copy_file(const char *src, const char *dst) {
if (strstr(src, "/sce_sys/param.json")) {
return copy_param_json_rewrite(src, dst, set_mode, mode);
return copy_param_json_rewrite(src, dst);
}
char buf[8192];
FILE *fs = fopen(src, "rb");
if (!fs)
return -1;
FILE *fd = open_copy_destination(dst, set_mode, mode);
FILE *fd = fopen(dst, "wb");
if (!fd) {
fclose(fs);
return -1;
}
int ret = 0;
while (true) {
if (ret != 0)
break;
size_t n = fread(buffer, 1, buffer_size, fs);
if (n > 0 && fwrite(buffer, 1, n, fd) != n) {
size_t n = fread(buf, 1, sizeof(buf), fs);
if (n > 0 && fwrite(buf, 1, n, fd) != n) {
ret = -1;
break;
}
if (n < buffer_size) {
if (n < sizeof(buf)) {
if (ferror(fs))
ret = -1;
break;
@@ -1083,61 +788,9 @@ static int copy_file_buffered(const char *src, const char *dst, bool set_mode,
return ret;
}
static int copy_file_impl(const char *src, const char *dst, bool set_mode,
mode_t mode) {
const size_t buffer_size = 64u * 1024u;
char *buffer = malloc(buffer_size);
if (!buffer)
int copy_dir(const char *src, const char *dst) {
if (mkdir(dst, 0777) != 0 && errno != EEXIST)
return -1;
int ret = copy_file_buffered(src, dst, set_mode, mode, buffer, buffer_size);
free(buffer);
return ret;
}
static int remove_copy_path(const char *path) {
struct stat st;
if (lstat(path, &st) != 0)
return errno == ENOENT ? 0 : -1;
if (!S_ISDIR(st.st_mode))
return unlink(path);
DIR *d = opendir(path);
if (!d)
return -1;
int ret = 0;
struct dirent *entry;
while (ret == 0 && (entry = readdir(d)) != NULL) {
if (!strcmp(entry->d_name, ".") || !strcmp(entry->d_name, ".."))
continue;
char child[MAX_PATH];
int written = snprintf(child, sizeof(child), "%s/%s", path,
entry->d_name);
if (written < 0 || (size_t)written >= sizeof(child) ||
remove_copy_path(child) != 0) {
ret = -1;
}
}
if (closedir(d) != 0)
ret = -1;
if (ret == 0 && rmdir(path) != 0)
ret = -1;
return ret;
}
static int copy_dir_impl(const char *src, const char *dst, bool set_mode,
mode_t mode, bool overlay, char *buffer,
size_t buffer_size) {
if (mkdir(dst, set_mode ? mode : 0777) != 0) {
if (errno != EEXIST)
return -1;
struct stat dst_st;
if (lstat(dst, &dst_st) != 0)
return -1;
if (!S_ISDIR(dst_st.st_mode)) {
errno = ENOTDIR;
return -1;
}
}
DIR *d = opendir(src);
if (!d)
return -1;
@@ -1173,34 +826,13 @@ static int copy_dir_impl(const char *src, const char *dst, bool set_mode,
} else {
st = lst;
}
if (!S_ISDIR(st.st_mode) && !S_ISREG(st.st_mode)) {
errno = EINVAL;
ret = -1;
break;
}
if (overlay) {
struct stat dst_st;
if (lstat(dd, &dst_st) == 0) {
if (!S_ISDIR(st.st_mode) || !S_ISDIR(dst_st.st_mode)) {
if (remove_copy_path(dd) != 0) {
ret = -1;
break;
}
}
} else if (errno != ENOENT) {
ret = -1;
break;
}
}
if (S_ISDIR(st.st_mode)) {
if (copy_dir_impl(ss, dd, set_mode, mode, overlay, buffer,
buffer_size) != 0) {
if (copy_dir(ss, dd) != 0) {
ret = -1;
break;
}
} else {
if (copy_file_buffered(ss, dd, set_mode, mode, buffer, buffer_size) !=
0) {
if (copy_file(ss, dd) != 0) {
ret = -1;
break;
}
@@ -1211,34 +843,6 @@ static int copy_dir_impl(const char *src, const char *dst, bool set_mode,
return ret;
}
static int copy_dir_with_options(const char *src, const char *dst,
bool set_mode, mode_t mode, bool overlay) {
const size_t buffer_size = 64u * 1024u;
char *buffer = malloc(buffer_size);
if (!buffer)
return -1;
int ret = copy_dir_impl(src, dst, set_mode, mode, overlay, buffer,
buffer_size);
free(buffer);
return ret;
}
int copy_file(const char *src, const char *dst) {
return copy_file_impl(src, dst, false, 0);
}
int copy_file_with_mode(const char *src, const char *dst, mode_t mode) {
return copy_file_impl(src, dst, true, mode);
}
int copy_dir(const char *src, const char *dst) {
return copy_dir_with_options(src, dst, false, 0, false);
}
int copy_dir_with_mode(const char *src, const char *dst, mode_t mode) {
return copy_dir_with_options(src, dst, true, mode, true);
}
int remount_system_ex(void) {
struct iovec iov[] = {
IOVEC_ENTRY("from"), IOVEC_ENTRY("/dev/ssd0.system_ex"),
@@ -1276,7 +880,8 @@ bool mount_title_nullfs(const char *title_id, const char *src_path) {
return false;
}
if (!path_exists(src_eboot)) {
if (source_path_needs_cleanup(src_path)) {
bool tried_image_recovery = false;
if (source_path_needs_cleanup(src_path, &tried_image_recovery)) {
log_debug(" [LINK] source eboot.bin missing for %s: %s", title_id,
src_eboot);
return false;
@@ -1340,16 +945,20 @@ bool mount_title_nullfs(const char *title_id, const char *src_path) {
}
if (runtime_sleep_mode_active()) {
if (!unmount_top_controlled_layer(dst))
log_debug(" [LINK] nullfs rollback deferred during sleep: %s", dst);
if (unmount(dst, 0) != 0 && errno != ENOENT && errno != EINVAL)
(void)unmount(dst, MNT_FORCE);
return false;
}
if (!path_exists(dst_eboot)) {
log_debug(" [LINK] mounted nullfs but eboot.bin is missing at target: %s",
dst_eboot);
if (!unmount_top_controlled_layer(dst))
log_debug(" [LINK] empty nullfs rollback deferred: %s", dst);
if (unmount(dst, 0) != 0 && errno != ENOENT && errno != EINVAL) {
if (unmount(dst, MNT_FORCE) != 0 && errno != ENOENT && errno != EINVAL) {
log_debug(" [LINK] failed to rollback empty nullfs mount %s: %s", dst,
strerror(errno));
}
}
return false;
}
log_debug(" [LINK] nullfs mounted: %s -> %s", src_path, dst);
@@ -1359,9 +968,9 @@ bool mount_title_nullfs(const char *title_id, const char *src_path) {
typedef struct {
const char *removed_source_root;
bool unmount_system_ex_bind;
bool tried_image_recovery;
bool force_remove_matching_source;
bool match_usb_sources;
bool preserve_mount_links;
} cleanup_mount_links_ctx_t;
static bool cleanup_mount_links_entry(const char *title_id,
@@ -1405,10 +1014,12 @@ static bool cleanup_mount_links_entry(const char *title_id,
return true;
should_remove = ctx->force_remove_matching_source ||
(has_image_source && !path_exists(image_source_path)) ||
source_path_needs_cleanup(source_path);
source_path_needs_cleanup(source_path,
&ctx->tried_image_recovery);
} else {
should_remove = (has_image_source && !path_exists(image_source_path)) ||
source_path_needs_cleanup(source_path);
source_path_needs_cleanup(source_path,
&ctx->tried_image_recovery);
}
}
@@ -1431,19 +1042,17 @@ static bool cleanup_mount_links_entry(const char *title_id,
stack_matches_link = state.has_nullfs_from_root;
}
if (stack_matches_link && !top_is_ours) {
if (inspected && stack_matches_link && !top_is_ours) {
keep_mount_link = true;
log_debug(" [LINK] keeping mount link for %s: stack still active but "
"top layer is not ours", state.system_ex_path);
} else if (top_is_ours && stack_matches_link) {
if (!ctx->preserve_mount_links) {
if (rename(paths->mount_link, paths->staged_mount_link) != 0) {
log_debug(" [LINK] stage failed for %s: %s", paths->mount_link,
strerror(errno));
return true;
}
mount_link_staged = true;
} else if (inspected && top_is_ours && stack_matches_link) {
if (rename(paths->mount_link, paths->staged_mount_link) != 0) {
log_debug(" [LINK] stage failed for %s: %s", paths->mount_link,
strerror(errno));
return true;
}
mount_link_staged = true;
if (!unmount_controlled_mount_stack(state.system_ex_path)) {
keep_mount_link = true;
log_debug(" [LINK] failed to unmount mount stack for %s",
@@ -1457,9 +1066,6 @@ static bool cleanup_mount_links_entry(const char *title_id,
}
}
if (ctx->preserve_mount_links)
keep_mount_link = true;
if (!keep_mount_link) {
int unlink_res = mount_link_staged ? unlink(paths->staged_mount_link)
: unlink(paths->mount_link);
@@ -1478,7 +1084,8 @@ static bool cleanup_mount_links_entry(const char *title_id,
}
if (mount_link_staged && rename(paths->staged_mount_link, paths->mount_link) == 0) {
log_debug(" [LINK] restored staged mount link: %s", paths->mount_link);
log_debug(" [LINK] restored mount link after failed cleanup: %s",
paths->mount_link);
} else if (mount_link_staged) {
log_debug(" [LINK] restore failed for %s: %s", paths->mount_link,
strerror(errno));
@@ -1491,9 +1098,9 @@ void cleanup_mount_links(const char *removed_source_root,
cleanup_mount_links_ctx_t ctx = {
.removed_source_root = removed_source_root,
.unmount_system_ex_bind = unmount_system_ex_bind,
.tried_image_recovery = false,
.force_remove_matching_source = false,
.match_usb_sources = false,
.preserve_mount_links = false,
};
for_each_title_app_dir("", !unmount_system_ex_bind, cleanup_mount_links_entry,
&ctx);
@@ -1506,9 +1113,9 @@ void cleanup_mount_links_for_source_unmount(const char *source_root) {
cleanup_mount_links_ctx_t ctx = {
.removed_source_root = source_root,
.unmount_system_ex_bind = true,
.tried_image_recovery = false,
.force_remove_matching_source = true,
.match_usb_sources = false,
.preserve_mount_links = false,
};
for_each_title_app_dir(" during source unmount cleanup", false,
cleanup_mount_links_entry, &ctx);
@@ -1518,9 +1125,9 @@ void cleanup_usb_mount_links_for_suspend(void) {
cleanup_mount_links_ctx_t ctx = {
.removed_source_root = NULL,
.unmount_system_ex_bind = true,
.tried_image_recovery = false,
.force_remove_matching_source = false,
.match_usb_sources = true,
.preserve_mount_links = true,
};
for_each_title_app_dir(" during USB suspend cleanup", false,
cleanup_mount_links_entry, &ctx);
@@ -1529,7 +1136,7 @@ void cleanup_usb_mount_links_for_suspend(void) {
static bool shutdown_title_mounts_entry(const char *title_id,
const title_link_paths_t *paths,
void *ctx) {
bool *all_released = (bool *)ctx;
(void)ctx;
char source_path[MAX_PATH];
if (!read_mount_link_file(paths->mount_link, source_path, sizeof(source_path))) {
@@ -1537,32 +1144,20 @@ static bool shutdown_title_mounts_entry(const char *title_id,
}
title_mount_state_t state;
if (!inspect_title_stack(title_id, source_path, NULL, &state)) {
*all_released = false;
return true;
}
if (!state.has_our_nullfs)
return true;
if (!title_stack_top_is_managed(&state)) {
log_debug(" [LINK] shutdown stack blocked by unmanaged top for %s",
state.system_ex_path);
*all_released = false;
if (!inspect_title_stack(title_id, source_path, NULL, &state) ||
!state.has_our_nullfs ||
!title_stack_top_is_managed(&state)) {
return true;
}
if (!unmount_controlled_mount_stack(state.system_ex_path)) {
log_debug(" [LINK] failed to unmount shutdown stack for %s",
state.system_ex_path);
*all_released = false;
}
return true;
}
bool shutdown_title_mounts(void) {
bool all_released = true;
if (!for_each_title_app_dir(" during shutdown", false,
shutdown_title_mounts_entry, &all_released)) {
all_released = false;
}
return all_released;
void shutdown_title_mounts(void) {
for_each_title_app_dir(" during shutdown", false,
shutdown_title_mounts_entry, NULL);
}
+29 -342
View File
@@ -1,17 +1,11 @@
#include "sm_platform.h"
#include <pthread.h>
#include "sm_game_cache.h"
#include "sm_appdb.h"
#include "sm_config_mount.h"
#include "sm_filesystem.h"
#include "sm_image_cache.h"
#include "sm_image_index.h"
#include "sm_install_queue.h"
#include "sm_limits.h"
#include "sm_log.h"
#include "sm_path_utils.h"
#include "sm_time.h"
#include "sm_title_state.h"
struct GameCache {
@@ -19,65 +13,26 @@ struct GameCache {
char title_id[MAX_TITLE_ID];
char title_name[MAX_TITLE_NAME];
char owning_scan_root[MAX_PATH];
uint64_t missing_since_us;
bool valid;
};
static struct GameCache g_game_cache[MAX_PENDING];
static pthread_mutex_t g_game_cache_mutex = PTHREAD_MUTEX_INITIALIZER;
static bool game_cache_source_exists(const struct GameCache *entry) {
if (entry->path[0] != '\0' && path_exists(entry->path))
return true;
char image_path[MAX_PATH];
return entry->title_id[0] != '\0' &&
read_mount_image_link(entry->title_id, image_path,
sizeof(image_path)) &&
path_exists(image_path);
}
static bool title_is_protected_by_dlc(const char *title_id,
bool remove_games_with_dlc) {
if (remove_games_with_dlc)
return false;
char addcont_path[MAX_PATH];
int written = snprintf(addcont_path, sizeof(addcont_path),
"/user/addcont/%s", title_id);
if (written <= 0 || (size_t)written >= sizeof(addcont_path))
return true;
struct stat st;
if (stat(addcont_path, &st) == 0)
return S_ISDIR(st.st_mode);
return errno != ENOENT && errno != ENOTDIR;
}
static bool resolve_game_cache_owning_scan_root(const char *path,
const char *title_id,
char owning_scan_root[MAX_PATH]) {
char resolved_source_path[MAX_PATH];
const char *match_path = path;
owning_scan_root[0] = '\0';
if (is_under_image_mount_base(path)) {
bool resolved = resolve_image_source_from_mount_cache(
path, resolved_source_path, sizeof(resolved_source_path));
if (!resolved && title_id && title_id[0] != '\0') {
resolved = read_mount_image_link(title_id, resolved_source_path,
sizeof(resolved_source_path));
}
if (resolved)
match_path = resolved_source_path;
if (is_under_image_mount_base(path) &&
resolve_image_source_from_mount_cache(path, resolved_source_path,
sizeof(resolved_source_path))) {
match_path = resolved_source_path;
}
size_t best_match_len = 0;
for (int i = 0; i < get_scan_path_count(); i++) {
char scan_path[MAX_PATH];
if (!get_scan_path(i, scan_path))
continue;
const char *scan_path = get_scan_path(i);
if (!path_matches_root_or_child(match_path, scan_path))
continue;
@@ -101,7 +56,6 @@ static void write_game_cache_slot(struct GameCache *entry, const char *path,
(void)strlcpy(entry->title_name, title_name, sizeof(entry->title_name));
(void)strlcpy(entry->owning_scan_root, owning_scan_root,
sizeof(entry->owning_scan_root));
entry->missing_since_us = 0;
entry->valid = true;
}
@@ -109,29 +63,7 @@ static bool ensure_game_cache_owning_scan_root(struct GameCache *entry) {
if (entry->owning_scan_root[0] != '\0')
return true;
return resolve_game_cache_owning_scan_root(
entry->path, entry->title_id, entry->owning_scan_root);
}
static void start_missing_timer(struct GameCache *entry, uint64_t now_us) {
if (entry->missing_since_us != 0 || now_us == 0)
return;
entry->missing_since_us = now_us;
if (entry->path[0] != '\0') {
log_debug(" [CACHE] source missing, auto-remove timer started: %s (%s)",
entry->title_id, entry->path);
} else {
log_debug(" [CACHE] source missing, auto-remove timer started: %s",
entry->title_id);
}
}
static bool missing_timer_expired(const struct GameCache *entry,
uint64_t now_us, uint64_t delay_us) {
return entry->valid && entry->missing_since_us != 0 &&
now_us >= entry->missing_since_us &&
now_us - entry->missing_since_us >= delay_us;
return resolve_game_cache_owning_scan_root(entry->path, entry->owning_scan_root);
}
static void clear_game_cache_slot(int index, const char *reason) {
@@ -155,10 +87,8 @@ static void clear_game_cache_slot(int index, const char *reason) {
void cache_game_entry(const char *path, const char *title_id,
const char *title_name) {
char owning_scan_root[MAX_PATH];
(void)resolve_game_cache_owning_scan_root(path, title_id,
owning_scan_root);
(void)resolve_game_cache_owning_scan_root(path, owning_scan_root);
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; k++) {
if (!g_game_cache[k].valid)
continue;
@@ -168,7 +98,6 @@ void cache_game_entry(const char *path, const char *title_id,
}
write_game_cache_slot(&g_game_cache[k], path, title_id, title_name,
owning_scan_root);
pthread_mutex_unlock(&g_game_cache_mutex);
return;
}
@@ -176,219 +105,40 @@ void cache_game_entry(const char *path, const char *title_id,
if (!g_game_cache[k].valid) {
write_game_cache_slot(&g_game_cache[k], path, title_id, title_name,
owning_scan_root);
pthread_mutex_unlock(&g_game_cache_mutex);
return;
}
}
pthread_mutex_unlock(&g_game_cache_mutex);
}
static void prune_game_cache_entries(const char *root) {
const bool auto_remove = runtime_config().auto_remove_missing_games;
pthread_mutex_lock(&g_game_cache_mutex);
void prune_game_cache(void) {
for (int k = 0; k < MAX_PENDING; k++) {
if (!g_game_cache[k].valid)
continue;
if (root) {
const char *entry_root =
ensure_game_cache_owning_scan_root(&g_game_cache[k])
? g_game_cache[k].owning_scan_root
: g_game_cache[k].path;
if (!path_matches_root_or_child(entry_root, root))
continue;
}
struct GameCache *entry = &g_game_cache[k];
if (game_cache_source_exists(entry)) {
if (entry->missing_since_us != 0) {
entry->missing_since_us = 0;
log_debug(" [CACHE] source restored, auto-remove cancelled: %s (%s)",
entry->title_id, entry->path);
}
continue;
}
if (auto_remove)
if (path_exists(g_game_cache[k].path))
continue;
clear_game_cache_slot(k, "source removed");
}
pthread_mutex_unlock(&g_game_cache_mutex);
}
void prune_game_cache(void) { prune_game_cache_entries(NULL); }
void prune_game_cache_for_root(const char *root) {
if (!root || root[0] == '\0') {
prune_game_cache();
return;
}
prune_game_cache_entries(root);
}
void note_game_cache_source_seen(const char *path, const char *title_id,
const char *title_name) {
if (!path || !title_id || title_id[0] == '\0')
return;
char owning_scan_root[MAX_PATH];
(void)resolve_game_cache_owning_scan_root(path, title_id,
owning_scan_root);
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; k++) {
if (!g_game_cache[k].valid || g_game_cache[k].missing_since_us == 0)
continue;
if (strcmp(g_game_cache[k].title_id, title_id) != 0)
continue;
write_game_cache_slot(&g_game_cache[k], path, title_id,
title_name ? title_name : "", owning_scan_root);
log_debug(" [CACHE] source restored, auto-remove cancelled: %s (%s)",
title_id, path);
break;
}
pthread_mutex_unlock(&g_game_cache_mutex);
}
static void reconcile_missing_game_cache(
const struct AppDbTitleList *auto_remove_titles, uint64_t now_us,
bool remove_games_with_dlc) {
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; ++k) {
struct GameCache *entry = &g_game_cache[k];
if (!entry->valid || game_cache_source_exists(entry) ||
app_db_title_list_contains(auto_remove_titles, entry->title_id)) {
continue;
}
clear_game_cache_slot(k, "source removed");
}
pthread_mutex_unlock(&g_game_cache_mutex);
bool cache_full_logged = false;
for (int i = 0; i < auto_remove_titles->count; ++i) {
const char *title_id = auto_remove_titles->ids[i];
bool protected_by_dlc =
title_is_protected_by_dlc(title_id, remove_games_with_dlc);
bool image_source_exists =
!protected_by_dlc && sm_image_index_has_source_for_title(title_id);
pthread_mutex_lock(&g_game_cache_mutex);
int entry_index = -1;
int free_index = -1;
for (int k = 0; k < MAX_PENDING; ++k) {
if (!g_game_cache[k].valid) {
if (free_index < 0)
free_index = k;
continue;
}
if (strcmp(g_game_cache[k].title_id, title_id) == 0) {
entry_index = k;
break;
}
}
if (protected_by_dlc) {
if (entry_index >= 0) {
struct GameCache *entry = &g_game_cache[entry_index];
if (game_cache_source_exists(entry))
entry->missing_since_us = 0;
else
clear_game_cache_slot(entry_index, NULL);
}
} else if (entry_index >= 0) {
struct GameCache *entry = &g_game_cache[entry_index];
if (game_cache_source_exists(entry) || image_source_exists) {
if (entry->missing_since_us != 0) {
log_debug(" [CACHE] source restored, auto-remove cancelled: %s",
title_id);
}
if (entry->path[0] == '\0')
clear_game_cache_slot(entry_index, NULL);
else
entry->missing_since_us = 0;
} else {
start_missing_timer(entry, now_us);
}
} else if (!image_source_exists && free_index >= 0) {
struct GameCache *entry = &g_game_cache[free_index];
write_game_cache_slot(entry, "", title_id, "", "");
start_missing_timer(entry, now_us);
} else if (!image_source_exists && !cache_full_logged) {
log_debug(" [CACHE] auto-remove tracking full; remaining titles deferred");
cache_full_logged = true;
}
pthread_mutex_unlock(&g_game_cache_mutex);
}
}
void reconcile_missing_app_db_games(void) {
const runtime_config_t cfg = runtime_config();
if (!cfg.auto_remove_missing_games)
return;
struct AppDbTitleList auto_remove_titles = {0};
if (!get_app_db_auto_remove_title_list(&auto_remove_titles)) {
log_debug(" [REG] app.db auto-remove title list unavailable");
return;
}
const uint64_t now_us = monotonic_time_us();
const uint64_t delay_us =
(uint64_t)cfg.auto_remove_missing_delay_seconds * 1000000ull;
reconcile_missing_game_cache(&auto_remove_titles, now_us,
cfg.auto_remove_games_with_dlc);
for (;;) {
char title_id[MAX_TITLE_ID];
title_id[0] = '\0';
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; k++) {
const struct GameCache *entry = &g_game_cache[k];
if (!missing_timer_expired(entry, now_us, delay_us))
continue;
(void)strlcpy(title_id, entry->title_id, sizeof(title_id));
clear_game_cache_slot(k, NULL);
break;
}
pthread_mutex_unlock(&g_game_cache_mutex);
if (title_id[0] == '\0')
break;
if (!app_db_title_list_contains(&auto_remove_titles, title_id))
continue;
if (title_is_protected_by_dlc(title_id,
cfg.auto_remove_games_with_dlc))
continue;
int res = sceAppInstUtilAppUnInstall(title_id);
if (res == 0) {
sm_install_forget_pending_title(title_id);
invalidate_app_db_title_cache();
log_debug(" [REG] auto-remove requested: %s", title_id);
continue;
}
log_debug(" [REG] auto-remove failed (not retried): %s code=0x%08X",
title_id, (uint32_t)res);
}
free_app_db_title_list(&auto_remove_titles);
}
void reset_missing_game_cache_timers(void) {
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; k++) {
if (!g_game_cache[k].valid)
continue;
if (g_game_cache[k].path[0] == '\0')
clear_game_cache_slot(k, NULL);
else
g_game_cache[k].missing_since_us = 0;
const char *entry_root =
ensure_game_cache_owning_scan_root(&g_game_cache[k])
? g_game_cache[k].owning_scan_root
: g_game_cache[k].path;
if (!path_matches_root_or_child(entry_root, root))
continue;
if (path_exists(g_game_cache[k].path))
continue;
clear_game_cache_slot(k, "source removed");
}
pthread_mutex_unlock(&g_game_cache_mutex);
}
void for_each_cached_game_entry(const char *root, game_cache_iter_fn fn,
@@ -397,115 +147,52 @@ void for_each_cached_game_entry(const char *root, game_cache_iter_fn fn,
return;
for (int k = 0; k < MAX_PENDING; k++) {
struct GameCache entry;
bool valid = false;
pthread_mutex_lock(&g_game_cache_mutex);
if (g_game_cache[k].valid && g_game_cache[k].missing_since_us == 0) {
bool has_owning_scan_root =
ensure_game_cache_owning_scan_root(&g_game_cache[k]);
const char *entry_root = has_owning_scan_root
? g_game_cache[k].owning_scan_root
: g_game_cache[k].path;
if (!root || root[0] == '\0' || strcmp(entry_root, root) == 0) {
(void)strlcpy(entry.path, g_game_cache[k].path, sizeof(entry.path));
(void)strlcpy(entry.title_id, g_game_cache[k].title_id,
sizeof(entry.title_id));
(void)strlcpy(entry.title_name, g_game_cache[k].title_name,
sizeof(entry.title_name));
(void)strlcpy(entry.owning_scan_root,
has_owning_scan_root ? g_game_cache[k].owning_scan_root
: "",
sizeof(entry.owning_scan_root));
valid = true;
}
}
pthread_mutex_unlock(&g_game_cache_mutex);
if (!valid)
if (!g_game_cache[k].valid)
continue;
if (!fn(entry.path, entry.title_id, entry.title_name,
entry.owning_scan_root[0] != '\0' ? entry.owning_scan_root : NULL,
ctx)) {
bool has_owning_scan_root = ensure_game_cache_owning_scan_root(&g_game_cache[k]);
const char *entry_root =
has_owning_scan_root ? g_game_cache[k].owning_scan_root : g_game_cache[k].path;
if (root && root[0] != '\0' && strcmp(entry_root, root) != 0) {
continue;
}
if (!fn(g_game_cache[k].path, g_game_cache[k].title_id,
g_game_cache[k].title_name,
has_owning_scan_root ? g_game_cache[k].owning_scan_root : NULL, ctx)) {
break;
}
}
}
bool sm_game_cache_snapshot(sm_game_cache_snapshot_entry_t **entries_out,
size_t *count_out) {
if (!entries_out || !count_out)
return false;
*entries_out = NULL;
*count_out = 0;
pthread_mutex_lock(&g_game_cache_mutex);
size_t count = 0;
for (int k = 0; k < MAX_PENDING; ++k) {
if (g_game_cache[k].valid && g_game_cache[k].missing_since_us == 0)
count++;
}
sm_game_cache_snapshot_entry_t *entries = NULL;
if (count > 0) {
entries = calloc(count, sizeof(*entries));
if (!entries) {
pthread_mutex_unlock(&g_game_cache_mutex);
return false;
}
}
size_t copied = 0;
for (int k = 0; k < MAX_PENDING; ++k) {
if (!g_game_cache[k].valid || g_game_cache[k].missing_since_us != 0)
continue;
sm_game_cache_snapshot_entry_t *entry = &entries[copied++];
(void)strlcpy(entry->path, g_game_cache[k].path, sizeof(entry->path));
(void)strlcpy(entry->title_id, g_game_cache[k].title_id,
sizeof(entry->title_id));
(void)strlcpy(entry->title_name, g_game_cache[k].title_name,
sizeof(entry->title_name));
}
pthread_mutex_unlock(&g_game_cache_mutex);
*entries_out = entries;
*count_out = copied;
return true;
}
bool find_cached_game(const char *path, const char *title_id,
const char **existing_path_out) {
if (existing_path_out)
*existing_path_out = NULL;
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; k++) {
if (!g_game_cache[k].valid)
continue;
if (path && strcmp(g_game_cache[k].path, path) == 0) {
if (existing_path_out)
*existing_path_out = g_game_cache[k].path;
pthread_mutex_unlock(&g_game_cache_mutex);
return true;
}
if (title_id && title_id[0] != '\0' &&
strcmp(g_game_cache[k].title_id, title_id) == 0) {
if (existing_path_out)
*existing_path_out = g_game_cache[k].path;
pthread_mutex_unlock(&g_game_cache_mutex);
return true;
}
}
pthread_mutex_unlock(&g_game_cache_mutex);
return false;
}
void clear_cached_game(const char *path) {
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; k++) {
if (!g_game_cache[k].valid || g_game_cache[k].missing_since_us != 0)
if (!g_game_cache[k].valid)
continue;
if (strcmp(g_game_cache[k].path, path) != 0)
continue;
clear_game_cache_slot(k, "removed from duplicate tracking");
}
pthread_mutex_unlock(&g_game_cache_mutex);
}
+86 -597
View File
@@ -1,29 +1,23 @@
#include "sm_platform.h"
#include <fcntl.h>
#include <pthread.h>
#include <stdatomic.h>
#include <sys/event.h>
#include <sys/select.h>
#include "sm_appdb.h"
#include "sm_fan.h"
#include "sm_fakelib.h"
#include "sm_filesystem.h"
#include "sm_game_lifecycle.h"
#include "sm_gameinfo.h"
#include "sm_kstuff.h"
#include "sm_limits.h"
#include "sm_log.h"
#include "sm_mdbg.h"
#include "sm_path_utils.h"
#include "sm_runtime.h"
#include "sm_scan.h"
#include "sm_scanner.h"
#include "sm_shellcore_service.h"
#include "sm_time.h"
#define MAX_PENDING_GAME_EXEC_CANDIDATES 32
#define GAME_SANDBOX_ROOT "/mnt/sandbox"
typedef struct {
bool active;
@@ -32,126 +26,61 @@ typedef struct {
uint64_t deadline_us;
} pending_game_launch_t;
typedef struct {
bool active;
pid_t pid;
uint32_t app_id;
uint64_t exit_time_us;
char title_id[MAX_TITLE_ID];
} pending_game_exit_t;
// SysCore can emit multiple child exec events before the actual game title_id
// becomes visible, so keep a small raw exec candidate buffer here.
static pending_game_launch_t
g_pending_game_launches[MAX_PENDING_GAME_EXEC_CANDIDATES];
static pthread_t g_game_lifecycle_thread;
static bool g_game_lifecycle_thread_started = false;
static atomic_bool g_game_lifecycle_stop_requested = false;
static volatile sig_atomic_t g_game_lifecycle_stop_requested = 0;
static int g_game_lifecycle_wake_pipe[2] = {-1, -1};
static pthread_mutex_t g_game_lifecycle_start_mutex = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t g_game_lifecycle_start_cond = PTHREAD_COND_INITIALIZER;
static bool g_game_lifecycle_start_ready = false;
static bool g_game_lifecycle_start_success = false;
static _Atomic pid_t g_active_game_pid = 0;
static _Atomic bool g_game_exit_handoff_pending = false;
static uint32_t g_active_game_app_id = 0;
static pending_game_exit_t g_pending_game_exit;
static _Atomic uint32_t g_pending_app_focus_id;
static _Atomic bool g_pending_app_focus_valid;
// Title storage is owned exclusively by the lifecycle thread. Other threads
// consume only atomically published state through public helpers.
static pthread_mutex_t g_active_game_mutex = PTHREAD_MUTEX_INITIALIZER;
static char g_active_game_title_id[MAX_TITLE_ID];
static bool register_game_exit_watch(int kq, pid_t pid);
static void handle_game_exec(int kq, pid_t pid);
static void handle_game_exit(pid_t pid);
static void finalize_pending_game_exit(void);
static void maybe_finalize_pending_game_exit(void);
static bool try_game_process_handoff(int kq, pid_t pid, const char *title_id,
uint32_t app_id);
static bool published_game_active(pid_t pid, bool handoff_pending) {
return pid > 0 || handoff_pending;
}
static void publish_active_game_pid(pid_t pid) {
pid_t previous_pid = atomic_exchange(&g_active_game_pid, pid);
bool handoff_pending = atomic_load(&g_game_exit_handoff_pending);
if (published_game_active(previous_pid, handoff_pending) !=
published_game_active(pid, handoff_pending)) {
sm_scanner_wake();
}
if (previous_pid == pid)
return;
sm_scanner_wake();
}
static void publish_game_exit_handoff_pending(bool pending) {
bool previous_pending =
atomic_exchange(&g_game_exit_handoff_pending, pending);
pid_t active_pid = atomic_load(&g_active_game_pid);
if (published_game_active(active_pid, previous_pending) !=
published_game_active(active_pid, pending)) {
sm_scanner_wake();
}
}
static void publish_active_game(pid_t pid, const char *title_id,
uint32_t app_id) {
if (pid > 0 && title_id && title_id[0] != '\0') {
static void publish_active_game(pid_t pid, const char *title_id) {
pthread_mutex_lock(&g_active_game_mutex);
if (pid > 0 && title_id && title_id[0] != '\0')
(void)strlcpy(g_active_game_title_id, title_id,
sizeof(g_active_game_title_id));
g_active_game_app_id = app_id;
} else {
else
g_active_game_title_id[0] = '\0';
g_active_game_app_id = 0;
}
pthread_mutex_unlock(&g_active_game_mutex);
publish_active_game_pid(pid);
}
static bool consume_active_game(pid_t pid, char title_id_out[MAX_TITLE_ID],
uint32_t *app_id_out) {
if (pid <= 0 || atomic_load(&g_active_game_pid) != pid ||
g_active_game_title_id[0] == '\0')
return false;
(void)strlcpy(title_id_out, g_active_game_title_id, MAX_TITLE_ID);
if (app_id_out)
*app_id_out = g_active_game_app_id;
g_active_game_title_id[0] = '\0';
g_active_game_app_id = 0;
return true;
}
static void handle_pending_app_focus(void) {
if (!atomic_exchange(&g_pending_app_focus_valid, false))
return;
uint32_t focused_app_id = atomic_load(&g_pending_app_focus_id);
if (atomic_load(&g_active_game_pid) <= 0 || g_active_game_app_id == 0 ||
g_active_game_title_id[0] == '\0') {
atomic_store(&g_pending_app_focus_valid, true);
return;
static bool consume_active_game_title(pid_t pid,
char title_id_out[MAX_TITLE_ID]) {
bool matched = false;
pthread_mutex_lock(&g_active_game_mutex);
if (pid > 0 && atomic_load(&g_active_game_pid) == pid &&
g_active_game_title_id[0] != '\0') {
(void)strlcpy(title_id_out, g_active_game_title_id, MAX_TITLE_ID);
matched = true;
}
if (focused_app_id == 0 || focused_app_id != g_active_game_app_id)
return;
sm_fan_apply_game_target(g_active_game_title_id);
if (matched)
g_active_game_title_id[0] = '\0';
pthread_mutex_unlock(&g_active_game_mutex);
return matched;
}
static bool snapshot_active_game(pid_t pid, char title_id[MAX_TITLE_ID]) {
title_id[0] = '\0';
if (pid <= 0 || atomic_load(&g_active_game_pid) != pid ||
g_active_game_title_id[0] == '\0')
return false;
(void)strlcpy(title_id, g_active_game_title_id, MAX_TITLE_ID);
return true;
}
static bool title_is_usb_backed(const char *title_id, const char *source_path,
bool has_mount_link) {
char image_path[MAX_PATH];
if (read_mount_image_link(title_id, image_path, sizeof(image_path)) &&
is_usb_storage_path(image_path)) {
return true;
}
return has_mount_link && is_usb_storage_path(source_path);
static bool is_supported_title_id(const char *title_id) {
return strncmp(title_id, "PPSA", 4) == 0 ||
strncmp(title_id, "CUSA", 4) == 0 ||
strncmp(title_id, "FAKE", 4) == 0;
}
static uint64_t min_nonzero_u64(uint64_t a, uint64_t b) {
@@ -237,115 +166,19 @@ static bool is_process_alive(pid_t pid) {
return errno != ESRCH;
}
static void clear_pending_game_exit(void) {
memset(&g_pending_game_exit, 0, sizeof(g_pending_game_exit));
publish_game_exit_handoff_pending(false);
}
static void queue_pending_game_exit(pid_t pid, const char *title_id,
uint32_t app_id) {
memset(&g_pending_game_exit, 0, sizeof(g_pending_game_exit));
g_pending_game_exit.active = true;
g_pending_game_exit.pid = pid;
g_pending_game_exit.app_id = app_id;
g_pending_game_exit.exit_time_us = monotonic_time_us();
(void)strlcpy(g_pending_game_exit.title_id, title_id,
sizeof(g_pending_game_exit.title_id));
publish_game_exit_handoff_pending(true);
}
static bool same_application_identity(const char *title_id, uint32_t app_id,
const char *other_title_id,
uint32_t other_app_id) {
if (!title_id || !other_title_id || strcmp(title_id, other_title_id) != 0)
return false;
// app_id should normally be stable across ExitSpawn. Treat zero as unknown so
// title identity can still recover a handoff while AppInfo is incomplete.
return app_id == 0 || other_app_id == 0 || app_id == other_app_id;
}
static bool try_game_process_handoff(int kq, pid_t pid, const char *title_id,
uint32_t app_id) {
if (pid <= 0 || !title_id || title_id[0] == '\0')
return false;
pid_t old_pid = 0;
uint32_t old_app_id = 0;
bool pending_exit = false;
if (g_pending_game_exit.active &&
same_application_identity(title_id, app_id,
g_pending_game_exit.title_id,
g_pending_game_exit.app_id)) {
old_pid = g_pending_game_exit.pid;
old_app_id = g_pending_game_exit.app_id;
pending_exit = true;
} else {
pid_t active_pid = atomic_load(&g_active_game_pid);
if (active_pid > 0 && active_pid != pid &&
same_application_identity(title_id, app_id, g_active_game_title_id,
g_active_game_app_id) &&
!is_process_alive(active_pid)) {
// NOTE_EXEC can race ahead of the old NOTE_EXIT. A dead old process with
// the same title/app identity is the same ExitSpawn handoff.
old_pid = active_pid;
old_app_id = g_active_game_app_id;
}
}
if (old_pid <= 0 || old_pid == pid)
return false;
if (!register_game_exit_watch(kq, pid)) {
log_debug(" [GAME] process handoff exit watch failed: %s pid=%ld -> %ld",
title_id, (long)old_pid, (long)pid);
return false;
}
// Keep the ShellCore runtime across ExitSpawn/LoadExec. If NOTE_EXEC arrives
// first, the replacement process can reuse the fakelib overlay in the same
// sandbox; if NOTE_EXIT arrived first, handle_game_exit() already removed it
// and sm_fakelib_game_on_exec() mounts it again for the replacement process.
uint32_t effective_app_id = app_id != 0 ? app_id : old_app_id;
sm_shellcore_service_bind_prepared_app(title_id, effective_app_id, pid);
sm_fakelib_game_on_exec(pid, title_id, false);
bool kstuff_rebound =
sm_kstuff_game_handoff(old_pid, pid, title_id, effective_app_id);
publish_active_game(pid, title_id, effective_app_id);
if (pending_exit)
clear_pending_game_exit();
log_debug(" [GAME] process handoff: %s app_id=0x%08X pid=%ld -> pid=%ld "
"kstuff=%s",
title_id, effective_app_id, (long)old_pid, (long)pid,
kstuff_rebound ? "preserved" : "restarted/inactive");
return true;
}
static bool dispatch_game_launch(int kq, pid_t pid, uint64_t exec_time_us,
const char *title_id, uint32_t app_id) {
if (try_game_process_handoff(kq, pid, title_id, app_id))
return true;
if (!sm_shellcore_ensure_title_runtime(title_id)) {
return false;
}
sm_shellcore_service_bind_prepared_app(title_id, app_id, pid);
if (!register_game_exit_watch(kq, pid)) {
log_debug(" [GAME] skipping launch tracking for %s pid=%ld without exit watch",
title_id, (long)pid);
if (sm_shellcore_service_title_is_prepared(title_id) &&
!sm_shellcore_release_title_runtime(title_id)) {
log_debug(" [SHELLCORE] failed to roll back untracked runtime: %s",
title_id);
}
return false;
}
log_debug(" [GAME] started: %s pid=%ld app_id=0x%08X", title_id,
(long)pid, app_id);
publish_active_game(pid, title_id, app_id);
publish_active_game(pid, title_id);
sm_kstuff_game_on_exec(pid, title_id, app_id, exec_time_us);
sm_fakelib_game_on_exec(pid, title_id, true);
sm_fakelib_game_on_exec(pid, title_id);
return true;
}
@@ -368,33 +201,13 @@ static void close_game_lifecycle_wake_pipe(void) {
}
}
static int register_game_sandbox_watch(int kq) {
int fd = open(GAME_SANDBOX_ROOT, O_RDONLY);
if (fd < 0) {
log_debug(" [GAME] sandbox watcher open failed: %s", strerror(errno));
return -1;
}
struct kevent kev;
EV_SET(&kev, (uintptr_t)fd, EVFILT_VNODE, EV_ADD | EV_ENABLE | EV_CLEAR,
NOTE_WRITE | NOTE_DELETE | NOTE_RENAME | NOTE_REVOKE,
0, NULL);
if (kevent(kq, &kev, 1, NULL, 0, NULL) != 0) {
log_debug(" [GAME] sandbox watcher registration failed: %s",
strerror(errno));
close(fd);
return -1;
}
return fd;
}
static void drain_game_lifecycle_wake_pipe(void) {
char drain_buf[32];
while (read(g_game_lifecycle_wake_pipe[0], drain_buf, sizeof(drain_buf)) > 0) {
}
}
static bool drain_game_lifecycle_events_nowait(int kq) {
static bool discard_game_lifecycle_events_nowait(int kq) {
struct kevent events[16];
struct timespec timeout;
memset(&timeout, 0, sizeof(timeout));
@@ -410,18 +223,17 @@ static bool drain_game_lifecycle_events_nowait(int kq) {
}
if (nev == 0)
return true;
for (int i = 0; i < nev; ++i) {
if (events[i].filter == EVFILT_PROC) {
if ((events[i].fflags & NOTE_EXEC) != 0)
handle_game_exec(kq, (pid_t)events[i].ident);
if ((events[i].fflags & NOTE_EXIT) != 0)
handle_game_exit((pid_t)events[i].ident);
}
}
(void)sm_shellcore_service_release_exited_titles();
}
}
static bool set_fd_nonblocking(int fd) {
int flags = fcntl(fd, F_GETFL, 0);
if (flags < 0)
return false;
return fcntl(fd, F_SETFL, flags | O_NONBLOCK) == 0;
}
static void set_game_lifecycle_start_result(bool success) {
pthread_mutex_lock(&g_game_lifecycle_start_mutex);
g_game_lifecycle_start_success = success;
@@ -486,12 +298,6 @@ static pending_game_launch_t *queue_pending_game_launch(pid_t pid,
static void defer_confirmed_game_launch_retry(pid_t pid, uint64_t exec_time_us,
uint64_t now_us,
const char *title_id) {
if (now_us == 0) {
log_debug(" [GAME] cannot schedule launch retry without monotonic clock: "
"%s pid=%ld",
title_id, (long)pid);
return;
}
clear_all_pending_game_launches();
queue_pending_game_launch(pid, exec_time_us, now_us);
@@ -520,41 +326,14 @@ static uint64_t next_pending_game_wake_us(uint64_t now_us) {
return next_wake_us;
}
static uint64_t next_pending_exit_wake_us(uint64_t now_us,
bool sandbox_watch_active) {
if (!g_pending_game_exit.active)
return 0;
if (now_us == 0)
return 1;
uint64_t grace_deadline_us =
g_pending_game_exit.exit_time_us == 0
? 0
: g_pending_game_exit.exit_time_us + GAME_PROCESS_HANDOFF_GRACE_US;
if (sandbox_watch_active && grace_deadline_us != 0 &&
now_us < grace_deadline_us) {
return grace_deadline_us;
}
if (sandbox_watch_active)
return now_us + GAME_PROCESS_HANDOFF_FALLBACK_POLL_US;
return now_us + GAME_LIFECYCLE_POLL_INTERVAL_US;
}
static const struct timespec *compute_game_wait_timeout(
struct timespec *timeout_out, bool sandbox_watch_active) {
struct timespec *timeout_out) {
uint64_t now_us = monotonic_time_us();
uint64_t next_wake_us = 0;
next_wake_us = min_nonzero_u64(next_wake_us, next_pending_game_wake_us(now_us));
next_wake_us = min_nonzero_u64(
next_wake_us,
next_pending_exit_wake_us(now_us, sandbox_watch_active));
if (!g_pending_game_exit.active) {
next_wake_us =
min_nonzero_u64(next_wake_us, sm_kstuff_game_next_wake_us(now_us));
next_wake_us =
min_nonzero_u64(next_wake_us, sm_mdbg_next_wake_us(now_us));
}
next_wake_us = min_nonzero_u64(next_wake_us, sm_kstuff_game_next_wake_us(now_us));
next_wake_us = min_nonzero_u64(next_wake_us, sm_mdbg_next_wake_us(now_us));
if (next_wake_us == 0)
return NULL;
@@ -581,28 +360,13 @@ static void poll_game_modules(int kq) {
if (resolve_game_title_id(entry->pid, title_id, &app_id)) {
pid_t pid = entry->pid;
uint64_t exec_time_us = entry->exec_time_us;
if (is_supported_game_title_id(title_id)) {
if (entry->deadline_us == 0 || now_us == 0 ||
now_us >= entry->deadline_us) {
log_debug(" [GAME] runtime preparation timed out for %s pid=%ld",
title_id, (long)pid);
clear_pending_game_launch(entry);
break;
}
if (is_supported_title_id(title_id)) {
if (dispatch_game_launch(kq, pid, exec_time_us, title_id, app_id)) {
clear_pending_game_launch(entry);
clear_all_pending_game_launches();
break;
}
uint64_t retry_now_us = monotonic_time_us();
if (retry_now_us == 0 || retry_now_us >= entry->deadline_us) {
log_debug(" [GAME] runtime preparation timed out for %s pid=%ld",
title_id, (long)pid);
clear_pending_game_launch(entry);
} else {
defer_confirmed_game_launch_retry(pid, exec_time_us, retry_now_us,
title_id);
}
defer_confirmed_game_launch_retry(pid, exec_time_us, now_us, title_id);
break;
} else {
clear_pending_game_launch(entry);
@@ -619,14 +383,7 @@ static void poll_game_modules(int kq) {
}
}
maybe_finalize_pending_game_exit();
if (g_pending_game_exit.active) {
sm_kstuff_game_poll(false);
return;
}
handle_pending_app_focus();
sm_kstuff_game_poll(true);
sm_kstuff_game_poll();
sm_mdbg_poll();
}
@@ -650,7 +407,7 @@ static void handle_game_exec(int kq, pid_t pid) {
char title_id[MAX_TITLE_ID];
uint32_t app_id = 0;
if (resolve_game_title_id(pid, title_id, &app_id)) {
if (is_supported_game_title_id(title_id)) {
if (is_supported_title_id(title_id)) {
if (dispatch_game_launch(kq, pid, now_us, title_id, app_id))
clear_all_pending_game_launches();
else
@@ -662,240 +419,42 @@ static void handle_game_exec(int kq, pid_t pid) {
if (!is_process_alive(pid))
return;
if (now_us != 0)
queue_pending_game_launch(pid, now_us, now_us);
}
static void finalize_game_exit(pid_t pid, const char *fallback_title_id) {
char owned_title_id[MAX_TITLE_ID] = {0};
bool owned_exit =
sm_shellcore_service_note_game_exit(pid, owned_title_id);
sm_fakelib_game_on_exit(pid);
sm_kstuff_game_on_exit(pid);
if (owned_exit) {
log_debug(" [SHELLCORE] runtime release awaiting sandbox removal: %s",
owned_title_id);
}
const char *exited_title_id =
owned_exit ? owned_title_id : fallback_title_id;
if (exited_title_id && exited_title_id[0] != '\0') {
int snd0_updates = normalize_snd0info_for_title(exited_title_id);
if (snd0_updates >= 0)
log_debug(" [DB] snd0info normalized after game exit rows=%d title=%s",
snd0_updates, exited_title_id);
}
}
static void finalize_pending_game_exit(void) {
if (!g_pending_game_exit.active)
return;
pending_game_exit_t exited = g_pending_game_exit;
memset(&g_pending_game_exit, 0, sizeof(g_pending_game_exit));
log_debug(" [GAME] finalizing stopped application: %s pid=%ld",
exited.title_id, (long)exited.pid);
finalize_game_exit(exited.pid, exited.title_id);
// Keep the public active state asserted until all per-game cleanup has
// completed, then publish the single logical active -> inactive transition.
publish_game_exit_handoff_pending(false);
}
static void maybe_finalize_pending_game_exit(void) {
if (!g_pending_game_exit.active)
return;
pid_t active_pid = atomic_load(&g_active_game_pid);
if (active_pid > 0) {
// A different application has already taken over. This cannot be a
// same-app process handoff, so the old process may be finalized now.
if (!same_application_identity(g_active_game_title_id,
g_active_game_app_id,
g_pending_game_exit.title_id,
g_pending_game_exit.app_id)) {
finalize_pending_game_exit();
}
return;
}
// ExitSpawn keeps the same title sandbox alive. A real application exit
// removes it; wait for that signal instead of equating NOTE_EXIT with app
// termination. The grace period protects against a brief remove/recreate
// transition while the replacement process is being published.
if (sm_shellcore_service_title_sandbox_exists(
g_pending_game_exit.title_id)) {
return;
}
uint64_t now_us = monotonic_time_us();
if (g_pending_game_exit.exit_time_us != 0 && now_us != 0 &&
now_us - g_pending_game_exit.exit_time_us <
GAME_PROCESS_HANDOFF_GRACE_US) {
return;
}
finalize_pending_game_exit();
queue_pending_game_launch(pid, now_us, now_us);
}
static void handle_game_exit(pid_t pid) {
char title_id[MAX_TITLE_ID] = {0};
bool had_active_title = consume_active_game_title(pid, title_id);
pending_game_launch_t *entry = find_pending_game_launch(pid);
if (entry)
clear_pending_game_launch(entry);
// Duplicate NOTE_EXIT after an active process was already moved into the
// handoff window must not turn the application into exit-pending.
if (g_pending_game_exit.active && g_pending_game_exit.pid == pid)
return;
char active_title_id[MAX_TITLE_ID] = {0};
uint32_t active_app_id = 0;
bool had_active_title =
consume_active_game(pid, active_title_id, &active_app_id);
if (had_active_title) {
if (g_pending_game_exit.active)
finalize_pending_game_exit();
// Publish the pending flag before clearing the active PID so scanner/API
// threads never observe an artificial "no game" gap during the handoff.
queue_pending_game_exit(pid, active_title_id, active_app_id);
if (atomic_load(&g_active_game_pid) == pid)
publish_active_game_pid(0);
sm_fakelib_game_on_exit(pid);
sm_kstuff_game_on_exit(pid);
if (had_active_title) {
int snd0_updates = normalize_snd0info_for_title(title_id);
if (snd0_updates >= 0)
log_debug(" [DB] snd0info normalized after game exit rows=%d title=%s",
snd0_updates, title_id);
}
}
// Match the 1.6 fakelib lifetime: release the overlay as soon as this PID
// exits. Keeping common/lib covered can leave the old sandbox busy and
// prevent it from being removed during ExitSpawn.
// ShellCore/KStuff ownership remains pending and may still be handed to a
// replacement PID of the same title/app.
sm_fakelib_game_on_exit(pid);
log_debug(" [GAME] process exited, awaiting same-app handoff: %s "
"pid=%ld app_id=0x%08X",
active_title_id, (long)pid, active_app_id);
static void restore_suspended_game_if_alive(int kq, pid_t pid) {
if (pid <= 0 || !is_process_alive(pid))
return;
}
// Non-active exits (for example an outgoing title during a normal game
// switch) retain the existing immediate per-process cleanup behavior.
finalize_game_exit(pid, NULL);
}
static bool terminate_usb_game_for_sleep(int kq, pid_t pid,
const char *title_id) {
if (kill(pid, SIGKILL) != 0) {
if (errno == ESRCH) {
handle_game_exit(pid);
if (g_pending_game_exit.active && g_pending_game_exit.pid == pid)
finalize_pending_game_exit();
return true;
}
log_debug(" [SLEEP] failed to kill USB game: %s pid=%ld: %s", title_id,
(long)pid, strerror(errno));
return false;
}
log_debug(" [SLEEP] killing USB game before suspend: %s pid=%ld", title_id,
(long)pid);
char title_id[MAX_TITLE_ID];
uint32_t app_id = 0;
if (!resolve_game_title_id(pid, title_id, &app_id))
return;
if (!is_supported_title_id(title_id))
return;
uint64_t now_us = monotonic_time_us();
uint64_t deadline_us =
now_us == 0 ? 0 : now_us + GAME_SLEEP_EXIT_TIMEOUT_US;
while (!atomic_load_explicit(&g_game_lifecycle_stop_requested,
memory_order_relaxed) &&
!should_stop_requested()) {
struct kevent event;
struct timespec timeout = {
.tv_sec = 0,
.tv_nsec = (long)GAME_LIFECYCLE_POLL_INTERVAL_US * 1000L,
};
int nev = kevent(kq, NULL, 0, &event, 1, &timeout);
if (nev < 0) {
if (errno == EINTR)
continue;
log_debug(" [SLEEP] NOTE_EXIT wait failed for %s pid=%ld: %s",
title_id, (long)pid, strerror(errno));
return false;
}
if (nev > 0) {
if (event.filter == EVFILT_READ &&
event.ident == (uintptr_t)g_game_lifecycle_wake_pipe[0]) {
drain_game_lifecycle_wake_pipe();
} else if (event.filter == EVFILT_PROC &&
(event.fflags & NOTE_EXIT) != 0) {
pid_t exited_pid = (pid_t)event.ident;
handle_game_exit(exited_pid);
if (exited_pid == pid) {
if (g_pending_game_exit.active && g_pending_game_exit.pid == pid)
finalize_pending_game_exit();
log_debug(" [SLEEP] USB game stopped: %s pid=%ld", title_id,
(long)pid);
return true;
}
}
}
now_us = monotonic_time_us();
if (deadline_us != 0 && now_us != 0 && now_us >= deadline_us) {
if (!is_process_alive(pid)) {
handle_game_exit(pid);
if (g_pending_game_exit.active && g_pending_game_exit.pid == pid)
finalize_pending_game_exit();
log_debug(" [SLEEP] USB game exited without NOTE_EXIT: %s pid=%ld",
title_id, (long)pid);
return true;
}
log_debug(" [SLEEP] timed out waiting NOTE_EXIT: %s pid=%ld", title_id,
(long)pid);
return false;
}
}
return false;
}
static bool wait_for_shellcore_exit_cleanup_for_sleep(int kq,
bool require_no_owner) {
uint64_t now_us = monotonic_time_us();
uint64_t deadline_us =
now_us == 0 ? 0 : now_us + GAME_SLEEP_EXIT_TIMEOUT_US;
while (!atomic_load_explicit(&g_game_lifecycle_stop_requested,
memory_order_relaxed) &&
!should_stop_requested()) {
int release_status = sm_shellcore_service_release_exited_titles();
if (release_status == 0 &&
(!require_no_owner || !sm_shellcore_service_has_prepared_mount())) {
return true;
}
if (release_status != 0 && release_status != EAGAIN) {
log_debug(" [SLEEP] runtime release failed: %s",
strerror(release_status));
return false;
}
struct kevent event;
struct timespec timeout = {
.tv_sec = 0,
.tv_nsec = (long)GAME_LIFECYCLE_POLL_INTERVAL_US * 1000L,
};
int nev = kevent(kq, NULL, 0, &event, 1, &timeout);
if (nev < 0) {
if (errno == EINTR)
continue;
log_debug(" [SLEEP] sandbox cleanup wait failed: %s", strerror(errno));
return false;
}
if (nev > 0) {
if (event.filter == EVFILT_READ &&
event.ident == (uintptr_t)g_game_lifecycle_wake_pipe[0]) {
drain_game_lifecycle_wake_pipe();
} else if (event.filter == EVFILT_PROC &&
(event.fflags & NOTE_EXIT) != 0) {
handle_game_exit((pid_t)event.ident);
}
}
now_us = monotonic_time_us();
if (deadline_us != 0 && now_us != 0 && now_us >= deadline_us) {
log_debug(" [SLEEP] timed out waiting for sandbox cleanup");
return false;
}
}
return false;
log_debug(" [GAME] resumed: %s pid=%ld app_id=0x%08X", title_id,
(long)pid, app_id);
(void)dispatch_game_launch(kq, pid, now_us, title_id, app_id);
}
static void *game_lifecycle_watcher_main(void *arg) {
@@ -935,60 +494,19 @@ static void *game_lifecycle_watcher_main(void *arg) {
return NULL;
}
int sandbox_watch_fd = register_game_sandbox_watch(kq);
set_game_lifecycle_start_result(true);
log_debug(" [GAME] lifecycle watcher started");
bool sleep_cleanup_done = false;
pid_t suspended_game_pid = 0;
while (!atomic_load_explicit(&g_game_lifecycle_stop_requested,
memory_order_relaxed) &&
!should_stop_requested()) {
while (!g_game_lifecycle_stop_requested && !should_stop_requested()) {
if (runtime_sleep_mode_active()) {
if (!sleep_cleanup_done && sm_scanner_usb_watches_suspended()) {
// A process handoff cannot safely span suspend cleanup: finalize the
// dead owner now. A replacement NOTE_EXEC is handled normally after
// resume and remounts any runtime that sleep cleanup released.
if (g_pending_game_exit.active)
finalize_pending_game_exit();
if (!sleep_cleanup_done) {
suspended_game_pid = atomic_load(&g_active_game_pid);
char suspended_game_title_id[MAX_TITLE_ID];
bool active_game = snapshot_active_game(suspended_game_pid,
suspended_game_title_id);
char source_path[MAX_PATH];
bool has_mount_link =
active_game && read_mount_link(suspended_game_title_id, source_path,
sizeof(source_path));
bool usb_game =
active_game && title_is_usb_backed(
suspended_game_title_id, source_path,
has_mount_link);
clear_all_pending_game_launches();
sm_fakelib_game_shutdown();
sm_kstuff_sleep_enter();
bool usb_cleanup_allowed = true;
if (usb_game) {
usb_cleanup_allowed = terminate_usb_game_for_sleep(
kq, suspended_game_pid, suspended_game_title_id);
if (usb_cleanup_allowed) {
suspended_game_pid = 0;
}
}
if (usb_cleanup_allowed) {
usb_cleanup_allowed = wait_for_shellcore_exit_cleanup_for_sleep(
kq, usb_game);
}
if (usb_cleanup_allowed) {
runtime_mount_state_lock();
unmount_usb_sources_for_suspend();
runtime_mount_state_unlock();
} else {
log_debug("[SLEEP] USB cleanup skipped: game/sandbox cleanup "
"incomplete");
}
// Keep a live non-USB game published while it is suspended so scanner
// work cannot race its unchanged runtime mount.
publish_active_game(0, NULL);
sleep_cleanup_done = true;
}
@@ -1007,30 +525,22 @@ static void *game_lifecycle_watcher_main(void *arg) {
continue;
}
if (sleep_cleanup_done) {
if (!drain_game_lifecycle_events_nowait(kq))
if (!discard_game_lifecycle_events_nowait(kq))
break;
sleep_cleanup_done = false;
if (runtime_sleep_mode_active())
continue;
if (suspended_game_pid > 0 &&
atomic_load(&g_active_game_pid) == suspended_game_pid &&
is_process_alive(suspended_game_pid)) {
handle_game_exec(kq, suspended_game_pid);
}
restore_suspended_game_if_alive(kq, suspended_game_pid);
sm_kstuff_sleep_leave();
suspended_game_pid = 0;
}
struct kevent event;
struct timespec timeout;
const struct timespec *timeout_ptr = compute_game_wait_timeout(
&timeout, sandbox_watch_fd >= 0);
const struct timespec *timeout_ptr = compute_game_wait_timeout(&timeout);
int nev = kevent(kq, NULL, 0, &event, 1, timeout_ptr);
if (nev < 0) {
if (errno == EINTR)
continue;
if (atomic_load_explicit(&g_game_lifecycle_stop_requested,
memory_order_relaxed))
if (g_game_lifecycle_stop_requested)
break;
log_debug(" [GAME] kevent wait failed: %s", strerror(errno));
break;
@@ -1039,10 +549,9 @@ static void *game_lifecycle_watcher_main(void *arg) {
if (event.filter == EVFILT_READ &&
event.ident == (uintptr_t)g_game_lifecycle_wake_pipe[0]) {
drain_game_lifecycle_wake_pipe();
} else if (event.filter == EVFILT_PROC &&
(event.fflags & NOTE_TRACKERR) != 0) {
} else if ((event.fflags & NOTE_TRACKERR) != 0) {
log_debug(" [GAME] NOTE_TRACKERR for pid=%ld", (long)event.ident);
} else if (event.filter == EVFILT_PROC) {
} else {
if ((event.fflags & NOTE_EXEC) != 0)
handle_game_exec(kq, (pid_t)event.ident);
if ((event.fflags & NOTE_EXIT) != 0)
@@ -1053,16 +562,12 @@ static void *game_lifecycle_watcher_main(void *arg) {
if (runtime_sleep_mode_active())
continue;
poll_game_modules(kq);
(void)sm_shellcore_service_release_exited_titles();
}
clear_all_pending_game_launches();
sm_fakelib_game_shutdown();
sm_kstuff_game_shutdown();
publish_active_game(0, NULL, 0);
clear_pending_game_exit();
if (sandbox_watch_fd >= 0)
close(sandbox_watch_fd);
publish_active_game(0, NULL);
close(kq);
log_debug(" [GAME] lifecycle watcher stopped");
return NULL;
@@ -1075,19 +580,15 @@ bool start_game_lifecycle_watcher(void) {
log_debug(" [GAME] wake pipe creation failed: %s", strerror(errno));
return false;
}
if (!sm_set_fd_nonblocking(g_game_lifecycle_wake_pipe[0]) ||
!sm_set_fd_nonblocking(g_game_lifecycle_wake_pipe[1])) {
if (!set_fd_nonblocking(g_game_lifecycle_wake_pipe[0]) ||
!set_fd_nonblocking(g_game_lifecycle_wake_pipe[1])) {
log_debug(" [GAME] wake pipe nonblocking setup failed: %s",
strerror(errno));
close_game_lifecycle_wake_pipe();
return false;
}
atomic_store_explicit(&g_game_lifecycle_stop_requested, false,
memory_order_relaxed);
atomic_store(&g_pending_app_focus_id, 0);
atomic_store(&g_pending_app_focus_valid, false);
clear_pending_game_exit();
g_game_lifecycle_stop_requested = 0;
pthread_mutex_lock(&g_game_lifecycle_start_mutex);
g_game_lifecycle_start_ready = false;
g_game_lifecycle_start_success = false;
@@ -1133,30 +634,18 @@ void stop_game_lifecycle_watcher(void) {
if (!g_game_lifecycle_thread_started)
return;
atomic_store_explicit(&g_game_lifecycle_stop_requested, true,
memory_order_relaxed);
g_game_lifecycle_stop_requested = 1;
wake_game_lifecycle_watcher();
(void)pthread_join(g_game_lifecycle_thread, NULL);
g_game_lifecycle_thread_started = false;
atomic_store_explicit(&g_game_lifecycle_stop_requested, false,
memory_order_relaxed);
atomic_store(&g_pending_app_focus_id, 0);
atomic_store(&g_pending_app_focus_valid, false);
publish_active_game(0, NULL, 0);
g_game_lifecycle_stop_requested = 0;
publish_active_game(0, NULL);
close_game_lifecycle_wake_pipe();
}
bool sm_game_lifecycle_has_active_game(void) {
return atomic_load(&g_active_game_pid) > 0 ||
atomic_load(&g_game_exit_handoff_pending);
}
void sm_game_lifecycle_note_app_focus(uint32_t app_id) {
atomic_store(&g_pending_app_focus_id, app_id);
atomic_store(&g_pending_app_focus_valid, true);
sm_kstuff_note_app_focus(app_id);
wake_game_lifecycle_watcher();
return atomic_load(&g_active_game_pid) > 0;
}
bool refresh_game_lifecycle_watcher(void) {
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