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https://github.com/drakmor/ShadowMountPlus.git
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Check app0/fakelib2 before resolving the legacy per-game fakelib source. Fall back to app0/fakelib when fakelib2 is missing or is not a directory.
147 lines
4.6 KiB
Plaintext
147 lines
4.6 KiB
Plaintext
# ShadowMount runtime config example
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# Place as: /data/shadowmount/config.ini
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#
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# This file is a template.
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# Nothing below is active until you remove the leading '#'.
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#
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# How to use this file:
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# 1. Uncomment only the parameters you really want to override.
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# 2. Lines that start with '# key=value' are real parameters you can uncomment directly.
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# 3. Lines that start with '##' are examples/templates only. Edit them before use.
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# Debug logging:
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# 1/true/yes/on -> enable log_debug output to console and /data/shadowmount/debug.log
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# 0/false/no/off -> disable log_debug output
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# Default: 1
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# debug=1
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# Quiet mode:
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# 1/true/yes/on -> only show the startup version popup and runtime errors
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# 0/false/no/off -> also show normal informational popups
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# Default: 0
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# quiet_mode=0
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# Global mount mode:
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# 1/true/yes/on/ro -> read-only mounts
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# 0/false/no/off/rw -> read-write mounts
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# Default: 1
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# mount_read_only=1
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# Mounting even damaged file systems:
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# 1/true/yes/on -> include force option
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# 0/false/no/off -> default mount options
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# Default: 0
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# force_mount=0
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# Use batch registration for newly staged titles:
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# 1/true/yes/on -> submit queued installs through sceAppInstUtilAppInstallAll
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# 0/false/no/off -> register each title directly
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# Default: 0 on FW below 12.00, forced to 1 on FW 12.00 and newer
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# app_install_all=0
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# Scan depth relative to each scan root:
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# 1 -> scan only first-level subdirectories
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# 2 -> also scan one additional nested level
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# Default: 1
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# scan_depth=1
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# Legacy compatibility:
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# recursive_scan=1 forces scan_depth=2
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# Default: disabled
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# recursive_scan=0
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# Full scan loop interval (seconds), range: 1..3600
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# Default: 15
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# scan_interval_seconds=15
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# Source stabilization wait window (seconds), range: 0..3600
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# If source mtime/ctime is newer than this window, it will be deferred to next scan.
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# Default: 10
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# stability_wait_seconds=10
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# Backend selection per filesystem:
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# lvd -> /dev/lvdctl -> /dev/lvdN
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# md -> /dev/mdctl -> /dev/mdN
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# Defaults: exfat=lvd, ufs=lvd
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# exfat_backend=lvd
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# ufs_backend=lvd
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# Sandbox fakelib backport watcher:
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# 1/true/yes/on -> mount app0/fakelib2 when present, otherwise app0/fakelib, into common/lib
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# 0/false/no/off -> disable fakelib watcher
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# Default: 1
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# backport_fakelib=1
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# Global fakelib overlay:
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# 1/true/yes/on -> also mount global fakelib for every tracked game when present
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# 0/false/no/off -> do not use the global fakelib folder
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# Default: 1
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# global_fakelib=1
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#
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# Default global fakelib folder:
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# global_fakelib_path=/data/shadowmount/fakelib
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#
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# Priority when both global and per-game fakelib exist:
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# game -> mount global first, then game-specific fakelib (game wins)
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# global -> mount game-specific fakelib first, then global fakelib (global wins)
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# Default: game
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# global_fakelib_priority=game
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#
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## Exclude specific title IDs from the global fakelib overlay (repeatable):
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## global_fakelib_exclude=PPSA12345
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# Auto-manage kstuff around game launches:
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# 1/true/yes/on -> pause kstuff after game launch, resume immediately on stop
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# 0/false/no/off -> leave kstuff state untouched
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# Default: 1
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# kstuff_game_auto_toggle=1
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# Detect crash-candidate state and autotune pause delay:
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# 1/true/yes/on -> enable crash monitoring and autotune updates
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# 0/false/no/off -> disable crash detection/autotune logic
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# Default: 1
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# kstuff_crash_detection=1
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# Delay before pausing kstuff for image-backed titles.
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# Default: 25
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# kstuff_pause_delay_image_seconds=25
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# Delay before pausing kstuff for direct/non-image launches.
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# Default: 15
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# kstuff_pause_delay_direct_seconds=15
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# Backend-specific sector size overrides:
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# Defaults: lvd_exfat=512, lvd_ufs=4096, lvd_pfs=32768, md_exfat=512, md_ufs=512
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# lvd_exfat_sector_size=512
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# lvd_ufs_sector_size=4096
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# lvd_pfs_sector_size=32768
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# md_exfat_sector_size=512
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# md_ufs_sector_size=512
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# Optional custom scan roots (can be repeated):
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# If at least one scanpath=... is present, only these paths are used.
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# "/mnt/shadowmnt/pfsc" and "/mnt/shadowmnt" are always added automatically.
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# Default: use built-in scan path list
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# scanpath=/data/homebrew
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## Per-image mount mode override by file name (repeatable):
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## image_ro=<image_filename>
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## image_rw=<image_filename>
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## image_sector=<image_filename>:<sector_size>
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##
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## Examples:
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## image_ro=PPSA12345.ffpfs
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## image_rw=My Game Dump.exfat
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## image_sector=My Game Dump.exfat:65536
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## Keep kstuff enabled for specific title IDs (repeatable):
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## kstuff_no_pause=PPSA12345
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## Override pause delay for specific title IDs (repeatable):
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## Format: TITLEID:SECONDS
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## kstuff_delay=PPSA12345:30
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## More custom scan root examples:
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## scanpath=/data/homebrew
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## scanpath=/data/etaHEN/games
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