ShadowMountPlus (PS5)
Thanks for ffpkg support: @Gezine, @earthonion and @VoidWhisper for ShadowMount
ShadowMountPlus is a fully automated, background "Auto-Mounter" payload for Jailbroken PlayStation 5 consoles. It streamlines the game mounting process by eliminating the need for manual configuration or external tools (such as DumpRunner or Itemzflow). ShadowMount automatically detects, mounts, and installs game dumps from both internal and external storage.
Compatibility: Supports all Jailbroken PS5 firmwares running Kstuff v1.6.7.
Current image support
PFS support is experimental.
| Extension | Mounted FS | Attach backend | Status |
|---|---|---|---|
.exfat |
exfatfs |
/dev/lvdctl |
Recommended |
.ffpkg |
ufs |
/dev/lvdctl |
Test |
.ffpfs |
pfs |
/dev/lvdctl |
Experimental |
Notes:
.exfatcan be switched to MD backend by changingEXFAT_ATTACH_USE_MDCTL
Mount point naming
Image mountpoints are created under:
/data/ufsmnt/<image_name>-<fs_suffix>
Scan paths
ShadowMount scans these locations:
/data/homebrew/data/etaHEN/games/mnt/ext0/etaHEN/homebrew/mnt/ext0/etaHEN/games/mnt/ext1/etaHEN/homebrew/mnt/ext1/etaHEN/games/mnt/usb0/homebrew../mnt/usb7/homebrew/mnt/usb0/etaHEN/games../mnt/usb7/etaHEN/games/mnt/usb0../mnt/usb7/mnt/ext0/mnt/ext1/data/ufsmnt(mounted image content scan)
Creating an exFAT image
Linux (Ubuntu/Debian):
sudo apt-get install -y exfatprogs exfat-fuse fuse3 rsynctruncate -s <image_size> test.exfatmkfs.exfat -c 32768 test.exfatmkdir -p /mnt/exfatmount -t exfat-fuse -o loop test.exfat /mnt/exfatrsync -r --info=progress2 APPXXXX/ /mnt/exfat/umount /mnt/exfat
Windows:
- Recommended: use
make_image.bat(wrapper forNew-OsfExfatImage.ps1+ OSFMount). - Requirements:
- Install OSFMount: https://www.osforensics.com/tools/mount-disk-images.html (must provide
osfmount.com). - Keep
make_image.batandNew-OsfExfatImage.ps1in the same folder. - Run
cmd.exeas Administrator.
- Install OSFMount: https://www.osforensics.com/tools/mount-disk-images.html (must provide
- Usage:
make_image.bat "C:\images\game.exfat" "C:\payload\APPXXXX"
- Behavior:
- Auto-sizes the image to fit source content.
- Formats and copies the source folder into the image.
- Overwrites existing image file (uses
-ForceOverwrite).
- Optional (fixed size): run PowerShell script directly:
powershell.exe -ExecutionPolicy Bypass -File .\New-OsfExfatImage.ps1 -ImagePath "C:\images\game.exfat" -SourceDir "C:\payload\APPXXXX" -Size 8G -ForceOverwrite
Why UFS can be problematic
UFS is case-sensitive, while many PKG/game paths expect case-insensitive behavior. Because of that, some titles may fail or behave incorrectly when mounted from UFS images. This is one reason why UFS support is marked experimental.
Installation and usage
Method 1: Manual Payload Injection (Port 9021)
Use a payload sender (such as NetCat GUI or a web-based loader) to send the files to Port 9021.
- Send
notify.elf(Optional).- Only send this if you want graphical pop-ups. Skip if you prefer standard notifications.
- Send
shadowmount.elf. - Wait for the notification: "ShadowMount".
Method 2: PLK Autoloader (Recommended)
Add ShadowMount to your autoload.txt for plk-autoloader to ensure it starts automatically on every boot.
Sample Configuration:
!1000
kstuff.elf
!1000
notify.elf ; Optional - Remove this line if you do not want Rich Toasts
!1000
shadowmount.elf
⚠️ Notes
- First Run: If you have a large library, the initial scan may take a few seconds to register all titles.
- Large Games: For massive games (100GB+), allow a few extra seconds for the system to verify file integrity before the "Installed" notification appears.
Credits
- VoidWhisper - Lead Developer & Logic Implementation
- Drakmor - Evolution
- Special Thanks:
- EchoStretch
- LightningMods
- john-tornblom
- PS5 R&D Community