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ShadowMountPlus/config.ini.example
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# ShadowMount runtime config example
# Place as: /data/shadowmount/config.ini
#
# All keys are optional.
# If a key is missing, built-in defaults are used.
# Debug logging:
# 1/true/yes/on -> enable log_debug output to console and /data/shadowmount/debug.log
# 0/false/no/off -> disable log_debug output
debug=1
# Quiet mode:
# 1/true/yes/on -> only show the startup version popup and runtime errors
# 0/false/no/off -> also show normal informational popups (default)
quiet_mode=0
# Global mount mode:
# 1/true/yes/on/ro -> read-only mounts
# 0/false/no/off/rw -> read-write mounts
mount_read_only=1
# Mounting even damaged file systems
# 1/true/yes/on -> include force option
# 0/false/no/off -> default mount options (default)
force_mount=0
# Use batch registration for newly staged titles
# 1/true/yes/on -> submit queued installs through sceAppInstUtilAppInstallAll
# 0/false/no/off -> register each title directly (default on FW below 12.00)
# Forced on automatically on firmware 12.00 and newer
app_install_all=0
# Per-image mount mode override by file name (can be repeated many times):
# image_ro=<image_filename>
# image_rw=<image_filename>
# image_sector=<image_filename>:<sector_size>
# image_ro=PPSA12345.ffpfs
# image_rw=My Game Dump.exfat
# image_sector=My Game Dump.exfat:65536
# Scan depth relative to each scan root:
# 1 -> scan only first-level subdirectories (default)
# 2 -> also scan one additional nested level
scan_depth=1
#
# Legacy compatibility:
# recursive_scan=1 forces scan_depth=2
# Full scan loop interval (seconds), range: 1..3600
scan_interval_seconds=10
# Source stabilization wait window (seconds), range: 0..3600
# If source mtime/ctime is newer than this window, it will be deferred to next scan.
stability_wait_seconds=10
# Backend selection per filesystem:
# lvd -> /dev/lvdctl -> /dev/lvdN
# md -> /dev/mdctl -> /dev/mdN
exfat_backend=lvd
ufs_backend=lvd
# Sandbox fakelib backport watcher:
# 1/true/yes/on -> mount /mnt/sandbox/<TITLE_ID>_XXX/app0/fakelib into common/lib
# 0/false/no/off -> disable fakelib watcher
backport_fakelib=1
# Auto-manage kstuff around game launches:
# 1/true/yes/on -> pause kstuff after game launch, resume immediately on stop
# 0/false/no/off -> leave kstuff state untouched
kstuff_game_auto_toggle=1
# Detect likely early crashes after auto-pause and autotune pause delay:
# 1/true/yes/on -> enable crash heuristic and autotune updates (default)
# 0/false/no/off -> disable crash detection/autotune logic
kstuff_crash_detection=1
# Delay before pausing kstuff for image-backed titles.
kstuff_pause_delay_image_seconds=20
# Delay before pausing kstuff for direct/non-image launches.
kstuff_pause_delay_direct_seconds=10
# Keep kstuff enabled for specific title IDs (can be repeated).
# kstuff_no_pause=PPSA12345
# Override pause delay for specific title IDs (can be repeated).
# Format: TITLEID:SECONDS
# kstuff_delay=PPSA12345:30
# Backend-specific sector size overrides:
lvd_exfat_sector_size=512
lvd_ufs_sector_size=4096
lvd_pfs_sector_size=32768
md_exfat_sector_size=512
md_ufs_sector_size=512
# Optional custom scan roots (can be repeated):
# If at least one scanpath=... is present, only these paths are used.
# "/mnt/shadowmnt" is always added automatically.
# scanpath=/data/homebrew
# scanpath=/data/etaHEN/games