mirror of
https://github.com/drakmor/ShadowMountPlus.git
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103 lines
3.2 KiB
Plaintext
103 lines
3.2 KiB
Plaintext
# ShadowMount runtime config example
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# Place as: /data/shadowmount/config.ini
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#
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# All keys are optional.
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# If a key is missing, built-in defaults are used.
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# Debug logging:
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# 1/true/yes/on -> enable log_debug output to console and /data/shadowmount/debug.log
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# 0/false/no/off -> disable log_debug output
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debug=1
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# Quiet mode:
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# 1/true/yes/on -> only show the startup version popup and runtime errors
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# 0/false/no/off -> also show normal informational popups (default)
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quiet_mode=0
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# Global mount mode:
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# 1/true/yes/on/ro -> read-only mounts
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# 0/false/no/off/rw -> read-write mounts
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mount_read_only=1
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# Mounting even damaged file systems
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# 1/true/yes/on -> include force option
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# 0/false/no/off -> default mount options (default)
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force_mount=0
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# Use batch registration for newly staged titles
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# 1/true/yes/on -> submit queued installs through sceAppInstUtilAppInstallAll
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# 0/false/no/off -> register each title directly (default on FW below 12.00)
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# Forced on automatically on firmware 12.00 and newer
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app_install_all=0
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# Per-image mount mode override by file name (can be repeated many times):
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# image_ro=<image_filename>
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# image_rw=<image_filename>
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# image_sector=<image_filename>:<sector_size>
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# image_ro=PPSA12345.ffpfs
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# image_rw=My Game Dump.exfat
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# image_sector=My Game Dump.exfat:65536
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# Scan depth relative to each scan root:
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# 1 -> scan only first-level subdirectories (default)
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# 2 -> also scan one additional nested level
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scan_depth=1
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#
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# Legacy compatibility:
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# recursive_scan=1 forces scan_depth=2
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# Full scan loop interval (seconds), range: 1..3600
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scan_interval_seconds=10
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# Source stabilization wait window (seconds), range: 0..3600
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# If source mtime/ctime is newer than this window, it will be deferred to next scan.
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stability_wait_seconds=10
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# Backend selection per filesystem:
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# lvd -> /dev/lvdctl -> /dev/lvdN
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# md -> /dev/mdctl -> /dev/mdN
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exfat_backend=lvd
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ufs_backend=lvd
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# Sandbox fakelib backport watcher:
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# 1/true/yes/on -> mount /mnt/sandbox/<TITLE_ID>_XXX/app0/fakelib into common/lib
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# 0/false/no/off -> disable fakelib watcher
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backport_fakelib=1
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# Auto-manage kstuff around game launches:
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# 1/true/yes/on -> pause kstuff after game launch, resume immediately on stop
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# 0/false/no/off -> leave kstuff state untouched
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kstuff_game_auto_toggle=1
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# Detect likely early crashes after auto-pause and autotune pause delay:
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# 1/true/yes/on -> enable crash heuristic and autotune updates (default)
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# 0/false/no/off -> disable crash detection/autotune logic
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kstuff_crash_detection=1
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# Delay before pausing kstuff for image-backed titles.
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kstuff_pause_delay_image_seconds=20
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# Delay before pausing kstuff for direct/non-image launches.
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kstuff_pause_delay_direct_seconds=10
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# Keep kstuff enabled for specific title IDs (can be repeated).
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# kstuff_no_pause=PPSA12345
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# Override pause delay for specific title IDs (can be repeated).
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# Format: TITLEID:SECONDS
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# kstuff_delay=PPSA12345:30
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# Backend-specific sector size overrides:
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lvd_exfat_sector_size=512
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lvd_ufs_sector_size=4096
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lvd_pfs_sector_size=32768
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md_exfat_sector_size=512
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md_ufs_sector_size=512
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# Optional custom scan roots (can be repeated):
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# If at least one scanpath=... is present, only these paths are used.
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# "/mnt/shadowmnt" is always added automatically.
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# scanpath=/data/homebrew
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# scanpath=/data/etaHEN/games
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