Keyboard and extended mouse bindings can't be enumerated the way gamepad
buttons can — a key binding is a value drawn from ~256 virtual-key codes,
not a member of a closed set. BackButtonConfig held four bare
BackButtonAction values, so there was nowhere to put one.
Introduce BackButtonBinding, a kind/code pair covering built-in actions,
keyboard VK codes, and extended mouse buttons. No behaviour change: only
Kind::Action is produced or consumed today. This is the groundwork for
capturing keys and mouse buttons in the remap window.
Both formats extend without a migration:
- Registry: packed as (kind << 16) | code. Every value written by earlier
builds is a bare BackButtonAction of 0-18, so its kind bits are already
zero and it decodes as Kind::Action. Action bindings still pack to their
bare value, so a downgrade also reads settings written by this build.
- WebView2: built-in actions keep their bare ids ("A", "leftMouse"), and
the open-ended kinds are prefixed ("key:32", "mouse:x1"). Flat strings
keep the hand-rolled JSON reader in RemapWindow usable, and the JS input
catalog needs no changes.
Unrecognised values — corrupt, or written by a future build that knows
kinds this one does not — degrade to None rather than being applied.
Verified the invariants with a standalone test over the full value space:
legacy decoding, pack and id round-trips for every kind, rejection of
malformed input, and the shipped defaults.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
SteamlessController
A lightweight Windows system tray app that lets you use a Steam Controller as a standard gamepad — without Steam running.
When Steamless Mode is active, the app disables the controller's built-in keyboard/mouse emulation (lizard mode) and exposes it as a virtual Xbox 360 controller via ViGEmBus, making it compatible with any game that supports XInput or the Xbox controller.
Features
- NEW in 1.9 - Bluetooth! Use the controller wired, through the dongle, or paired over Bluetooth LE
- NEW in 1.8 - Automatically enable/disable based on if Steam is running, or a Steam game is running!
- NEW in 1.8 - Advanced debugging and local logging to help diagnose issues
- Rumble Support v2.0
- Support for multiple Steam Controllers! Long live split screen!
- New shiny UI for remapping L4/L5 R4/L5 back buttons!
- Support for Xbox OR PlayStation controllers - with PS Touchpad and Gyro plumbing.
- System tray icon shows connection and mode status
- Steamless Mode — disables lizard mode and exposes controller as Xbox 360 gamepad
- Trackpad Mouse — use the right (or left) trackpad as a mouse cursor
- Back Buttons for Clicking — the upper paddles (L4/R4) left-click by default; rebind any paddle to a gamepad button, right click, or Off
- Use Left Trackpad Instead — mirror all trackpad/back-button functionality to the left side for left-handed users
- Start with Windows — launch automatically at login
- Settings persist across restarts
Requirements
To run
- Windows 10 or later (64-bit)
- ViGEmBus driver installed
- Steam Controller — wired USB (PID
0x1302), wireless dongle (PID0x1304), or Bluetooth LE (PID0x1303, pair via Windows Bluetooth settings) - Steam closed (Steam claims the controller when running)
To build
- Visual Studio 2022 with the Desktop development with C++ workload
- CMake 3.20 or later (included with Visual Studio, or install separately)
- Windows SDK 10.0.22000 or later (installed via Visual Studio Installer)
Building
git clone https://github.com/your-username/SteamlessController.git
cd SteamlessController
cmake -B build
cmake --build build --target SteamlessController
The executable will be at build\Debug\SteamlessController.exe.
For a release build:
cmake -B build/release -G "Visual Studio 18 2025"
cmake --build build/release --config Release --target SteamlessController
If you have Visual Studio 2022, replace
"Visual Studio 18 2025"with"Visual Studio 17 2022".
CMake Targets
| Target | Description |
|---|---|
SteamlessController |
Main system tray application |
SteamProbe |
Console diagnostic tool — dumps raw HID report bytes as you interact with the controller. Useful for protocol research. |
RawControllerProbe |
Checks whether Windows.Gaming.Input.RawGameController can enumerate the Steam Controller (requires WinRT). |
How it works
The Steam Controller exposes a vendor HID collection (usage page 0xFF00) that carries all game input in a 54-byte report (ID 0x42) at ~60 Hz. By default the firmware runs in lizard mode, emulating a keyboard and mouse so the controller works without drivers.
SteamlessController sends HID feature reports to disable lizard mode, then reads the raw input reports and translates them into a virtual Xbox 360 controller via ViGEmBus. A background heartbeat re-sends the disable command every 800 ms to keep lizard mode off.
The full input report layout is documented in src/steam/SteamController.h.
Third-party
- ViGEmClient — MIT License, built from source as a static library