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41 Commits
Author SHA1 Message Date
Roman Tarasov 9485f22ddc Disable forced detach for MD devices 2026-08-10 01:26:05 +03:00
Roman Tarasov 75b310ee25 Defer runtime unmount until sandbox removal 2026-08-10 01:13:30 +03:00
Roman Tarasov 496ed48e33 Add exFAT LVD image type fallback 2026-08-09 23:53:13 +03:00
Roman Tarasov 4f48237d93 Add configurable fan temperature target 2026-08-08 12:41:14 +03:00
Roman Tarasov 8d888c5a25 Defer busy image unmounts instead of forcing teardown 2026-08-08 10:33:13 +03:00
Roman Tarasov 3c484e68ab Handle asynchronous LVD/MD detach safely 2026-07-23 23:57:27 +03:00
Roman Tarasov 7da387fc12 Updated PFS cache description 2026-07-18 21:19:10 +03:00
Roman Tarasov a393737423 Diagnosing backport mounting problems 2026-07-18 21:19:10 +03:00
Roman Tarasov 6f64551b42 Optimized mount parameters and enabled DDR5 cache for FFPFSC 2026-07-18 21:19:10 +03:00
Roman Tarasov 6e58123275 l10n 2026-07-16 23:49:11 +03:00
Roman Tarasov 3aa62a3728 Support seamless game switching 2026-07-16 22:33:54 +03:00
Roman Tarasov 38bb6790db Speed up USB game recovery after resume 2026-07-16 22:02:09 +03:00
Roman Tarasov be92afa71d Report fatal signal details for tracked games 2026-07-16 21:13:41 +03:00
Roman Tarasov fa8423d427 Optimize scanner file descriptor usage 2026-07-16 12:53:53 +03:00
Roman Tarasov 3d8d248336 Add optional persistent image mounting 2026-07-16 10:22:13 +03:00
Roman Tarasov 22bacfe168 Сount games from reusable image index entries 2026-07-16 02:18:44 +03:00
Roman Tarasov 4085fcd8ca Fix ShellCore runtime release after app exit 2026-07-16 01:57:28 +03:00
Roman Tarasov eb3c611ebf Protect games with installed DLC from automatic removal 2026-07-16 00:04:02 +03:00
Roman Tarasov 9f0242044d Speed up game metadata staging and registration 2026-07-15 23:49:21 +03:00
Roman Tarasov c4e9839fe5 Add automatic removal of unavailable games 2026-07-15 23:31:30 +03:00
Roman Tarasov 73b26ba3fb Add public HTTP/JSON API for runtime control 2026-07-15 22:10:30 +03:00
Roman Tarasov 5691f25ece Make kstuff automount handoff shutdown-safe 2026-07-14 22:55:15 +03:00
Roman Tarasov 9cda9717ea Defer runtime teardown to ShellCore workspace exit 2026-07-14 22:38:07 +03:00
Roman Tarasov e24a444147 Harden managed mount teardown 2026-07-14 22:37:49 +03:00
Roman Tarasov 03ad6d2e45 Clean up static analysis findings 2026-07-13 03:24:14 +03:00
Roman Tarasov 6d59555b66 Fix runtime mount lifecycle and shutdown 2026-07-13 03:24:10 +03:00
Roman Tarasov 7300dc1830 Harden runtime boundary validation 2026-07-13 03:24:05 +03:00
Roman Tarasov ad5afc5689 Reduce scanner watchers and release USB watches during sleep 2026-07-13 02:38:50 +03:00
Roman Tarasov 6d8622c829 Support up to 8192 games across 2048 images 2026-07-13 02:16:16 +03:00
Roman Tarasov 9f85a3b421 Use SceShellCore bridge for title registration 2026-07-13 01:37:49 +03:00
Roman Tarasov 0fb241cba5 Handle game mounts through SceShellCore lifecycle 2026-07-13 01:37:49 +03:00
Roman Tarasov 09589b7ae2 Add SceShellCore hooks and runtime image mounts 2026-07-13 01:37:43 +03:00
Roman Tarasov 8566c0294c Revert "Revert "Attempting to restore occupied mount points for nullfs""
This reverts commit 16873e01f2.
2026-06-28 16:53:42 +03:00
Roman Tarasov 56dd338abd Prefer fakelib2 over fakelib for game overlays
Check app0/fakelib2 before resolving the legacy per-game fakelib
source. Fall back to app0/fakelib when fakelib2 is missing or is
not a directory.
2026-06-28 16:49:30 +03:00
Drakmor 090723879c Update README.md 2026-06-07 02:43:46 +03:00
Roman Tarasov 16873e01f2 Revert "Attempting to restore occupied mount points for nullfs"
This reverts commit c41c3eeba8.
2026-06-03 21:30:59 +03:00
Roman Tarasov f20b97db65 funding 2026-06-03 17:53:44 +03:00
Roman Tarasov 9d6ab61369 Added description of compressed PFS format 2026-06-03 17:49:43 +03:00
Roman Tarasov 25182da557 Fix PFS mount 2026-06-03 16:09:11 +03:00
Drakmor 72cf4460a9 Merge pull request #55 from drakmor/alert-autofix-1
Potential fix for code scanning alert no. 1: Workflow does not contain permissions
2026-06-03 02:26:06 +03:00
DrakmorandCopilot Autofix powered by AI cc0f4e0684 Potential fix for code scanning alert no. 1: Workflow does not contain permissions
Co-authored-by: Copilot Autofix powered by AI <62310815+github-advanced-security[bot]@users.noreply.github.com>
2026-06-03 01:49:51 +03:00
115 changed files with 12141 additions and 978 deletions

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+2
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@@ -0,0 +1,2 @@
custom:
- https://github.com/drakmor/shadowMountPlus#support-development
+3
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@@ -10,3 +10,6 @@ mkexfat_macos.sh
mkufs2.sh
New-OsfExfatImage.ps1
README.md
docs/socket-api.md
docs/openapi.yaml
tools/api_test.py
+23
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@@ -13,6 +13,9 @@ concurrency:
group: ${{ github.workflow }}-${{ github.ref }}-${{ github.event_name }}
cancel-in-progress: false
permissions:
contents: read
jobs:
build:
outputs:
@@ -44,6 +47,7 @@ jobs:
automake \
build-essential \
clang-18 \
cmake \
curl \
git \
libarchive-tools \
@@ -53,6 +57,8 @@ jobs:
meson \
pacman-package-manager \
pkg-config \
python3 \
python3-yaml \
xxd \
zip
@@ -62,12 +68,29 @@ jobs:
makepkg -c -f
sudo pacman --noconfirm -U ./ps5-payload-*.pkg.tar.gz
- name: Build PS5 openlibm package
working-directory: pacbrew-repo/openlibm
run: |
makepkg -c -f
sudo pacman --noconfirm -U ./ps5-payload-*.pkg.tar.gz
- name: Build PS5 json-c package
working-directory: pacbrew-repo/json-c
run: |
makepkg -c -f
sudo pacman --noconfirm -U ./ps5-payload-*.pkg.tar.gz
- name: Build PS5 sqlite package
working-directory: pacbrew-repo/sqlite
run: |
makepkg -c -f
sudo pacman --noconfirm -U ./ps5-payload-*.pkg.tar.gz
- name: Check API tools and manifest
run: |
python3 -m py_compile tools/api_test.py
python3 -c 'import pathlib, yaml; doc = yaml.safe_load(pathlib.Path("docs/openapi.yaml").read_text()); assert doc["openapi"] == "3.1.2" and len(doc["paths"]) == 5'
- name: Build payload
run: |
make clean all PS5_SCE_STUBS_DIR="$GITHUB_WORKSPACE/ps5-sdk/sce_stubs"
+3
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@@ -1,5 +1,8 @@
*.o
*.elf
*.so
*.pyc
__pycache__/
daemon.lock
debug.log
notify.txt
+16 -5
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@@ -3,23 +3,27 @@ include $(PS5_PAYLOAD_SDK)/toolchain/prospero.mk
VERSION_TAG := $(shell git describe --abbrev=6 --dirty --always --tags 2>/dev/null || echo unknown)
# Standard Flags (No extra libraries)
# Compiler and dependency flags
JSON_C_ROOT := $(PS5_PAYLOAD_SDK)/target/user/homebrew
JSON_CFLAGS := -I$(JSON_C_ROOT)/include
CFLAGS := -O3 -flto=thin -DNDEBUG -ffunction-sections -fdata-sections -Wall -Wextra -Wstrict-prototypes -Wmissing-prototypes -Werror=strict-prototypes -Werror=missing-prototypes -D_BSD_SOURCE -std=gnu11 -Iinclude -Isrc
CFLAGS += -DSHADOWMOUNT_VERSION=\"$(VERSION_TAG)\"
# Linker
LDFLAGS := -flto=thin -Wl,--gc-sections
# Standard Libraries Only
LIBS := -lSceNotification -lSceSystemService -lSceUserService -lSceAppInstUtil -lsqlite3
# Libraries
LIBS := -lSceNotification -lSceSystemService -lSceUserService -lSceAppInstUtil -lsqlite3 $(JSON_C_ROOT)/lib/libjson-c.a -lm
PS5_SCE_STUBS_DIR ?= $(PS5_PAYLOAD_SDK)/src/sce_stubs
KERNEL_SYS_STUB_SO := src/libkernel_sys_ext.so
KERNEL_SYS_STUB_SRCS := $(PS5_SCE_STUBS_DIR)/libkernel_sys.c src/libkernel_sys_ext.c
ASSET_SRCS := src/notify_icon_asset.c src/config_ini_example_asset.c
SRCS := src/main.c $(wildcard src/sm_*.c) $(ASSET_SRCS)
OBJS := $(SRCS:.c=.o)
ASM_SRCS := src/sm_shellcore_bridge.S
OBJS := $(SRCS:.c=.o) $(ASM_SRCS:.S=.o)
HEADERS := $(wildcard include/*.h)
L10N_CATALOGS := $(wildcard include/lang/*.inc)
# Targets
all: shadowmountplus.elf
@@ -40,8 +44,15 @@ src/notify_icon_asset.c: smp_icon.png
src/config_ini_example_asset.c: config.ini.example
xxd -i $< > $@
src/sm_api_service.o: CFLAGS += $(JSON_CFLAGS)
src/sm_l10n.o: $(L10N_CATALOGS)
src/%.o: src/%.c $(HEADERS)
$(CC) $(CFLAGS) -c -o $@ $<
src/%.o: src/%.S
$(CC) $(CFLAGS) -c -o $@ $<
clean:
rm -f shadowmountplus.elf kill.elf src/*.o $(KERNEL_SYS_STUB_SO) src/notify_icon_asset.c src/config_ini_example_asset.c
rm -f shadowmountplus.elf api-test.elf kill.elf src/*.o $(KERNEL_SYS_STUB_SO) src/notify_icon_asset.c src/config_ini_example_asset.c
+5 -21
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@@ -46,9 +46,9 @@
-----
- This script does NOT auto-elevate. Start PowerShell as Administrator.
- Filesystem is always exFAT.
- Cluster size is auto-selected:
- large-file sets: 65536
- small/mixed-file sets: 32768
- Cluster size is fixed at 65536 bytes for the LVD type-5/BFS sdimg path.
- Keep ShadowMount's LVD exFAT logical sector at 512 bytes; 65536 is the
filesystem allocation unit and LVD secondary unit, not sector_size.
#>
[CmdletBinding()]
@@ -197,22 +197,6 @@ function Get-LogicalDriveFileSystem([string]$driveLetter) {
return ""
}
function Get-OptimalExfatClusterSize([string]$dir) {
[Int64]$largeFileThreshold = 1MB
$files = @(Get-ChildItem -LiteralPath $dir -Recurse -File -Force)
if ($files.Count -eq 0) { return 32768 }
[Int64]$rawFileBytes = 0
foreach ($f in $files) {
$rawFileBytes += [Int64]$f.Length
}
[Int64]$avgFileBytes = [Int64]($rawFileBytes / [Int64]$files.Count)
if ($avgFileBytes -ge $largeFileThreshold) { return 65536 }
return 32768
}
function Format-AllocationUnitArg([int]$clusterSize) {
if ($clusterSize -ge 1MB -and ($clusterSize % 1MB) -eq 0) {
return "{0}M" -f ($clusterSize / 1MB)
@@ -308,7 +292,7 @@ if (Test-Path $ImagePath) {
[Int64]$expectedBytes = 0
[string]$osfSizeArg = $null
[int]$ExfatClusterSize = Get-OptimalExfatClusterSize -dir $SourceDir
[int]$ExfatClusterSize = 65536
[bool]$sizeProvided = -not [string]::IsNullOrWhiteSpace($Size)
[int]$TargetClusterSize = $ExfatClusterSize
@@ -354,7 +338,7 @@ try {
if ($CreateEmptyAndMount) {
Write-Host "[2/2] Done. Empty image is mounted at $dest."
Write-Host "Manual steps:"
Write-Host " 1) Format $dest as exFAT (recommended cluster: 64KB for large-file sets, 32KB for small/mixed sets)."
Write-Host " 1) Format $dest as exFAT with a 64KB allocation unit (required for the LVD/BFS fast-path profile)."
Write-Host " 2) Copy contents of '$SourceDir' to $dest."
Write-Host " 3) Dismount: `"$osf`" -d -m $MountPoint"
return
+188 -14
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@@ -11,7 +11,7 @@
**ShadowMountPlus** is a fully automated, background "Auto-Mounter" payload for Jailbroken PlayStation 5 consoles. It streamlines the game mounting process by eliminating the need for manual configuration or external tools (such as DumpRunner or Itemzflow). ShadowMountPlus automatically detects, mounts, and installs game dumps from both **internal and external storage**.
**Compatibility:** Supports all Jailbroken PS5 firmwares running **[Kstuff-lite v1.05+](https://github.com/EchoStretch/kstuff-lite)**.
**Compatibility:** Supports all Jailbroken PS5 firmwares running **[Kstuff-lite v1.07+](https://github.com/EchoStretch/kstuff-lite)**.
## 💜 Support Development
@@ -54,12 +54,19 @@ This file is optional. If it does not exist, ShadowMountPlus creates it from the
Supported keys (all optional):
- `debug=1|0` (`1` enables `log_debug` output to console + `/data/shadowmount/debug.log`; default is `1`)
- `quiet_mode=1|0` (`1` suppresses plain informational popups but keeps rich toasts; default is `0`)
- `language=auto|<locale>` (notification language; `auto` uses the console system language, e.g. `en-US`, `ru-RU`; default: `auto`)
- `api_bind_address=<IPv4>` (HTTP/JSON API bind address; default: `127.0.0.1`; use `0.0.0.0` for network access)
- `api_port=<1..65535>` (HTTP/JSON API port; default: `10101`)
- `mount_read_only=1|0` (default: `1`)
- `force_mount=1|0` (mounting even damaged file systems; default: `0`)
- `app_install_all=1|0` (`1` stages new titles and submits them through `sceAppInstUtilAppInstallAll`; default: `0` on FW below `12.00`, forced `1` on FW `12.00+`)
- `persistent_image_mounts=1|0` (`1` keeps discovered images mounted between game launches; default: `0`)
- `app_install_all=1|0` (`1` stages new titles and submits them through the stock batch `sceAppInstUtilAppInstallAll`; default: `0` on every firmware. On FW `12.00+`, the default per-title path is provided by the SceShellCore TitleDir bridge.)
- `auto_remove_missing_games=1|0` (`1` automatically removes games from the system library when their source is no longer available; default: `0`)
- `auto_remove_games_with_dlc=1|0` (`1` allows automatic removal of games that have installed DLC; default: `0`)
- `auto_remove_missing_delay_seconds=<1..86400>` (how long a source must remain unavailable before removal; default: `300`)
- `image_ro=<image_filename>` (repeatable; force read-only mode for this image filename)
- `image_rw=<image_filename>` (repeatable; force read-write mode for this image filename)
- `image_sector=<image_filename>:<sector_size>` (repeatable; force sector size for this image filename)
- `image_sector=<image_filename>:<sector_size>` (repeatable; force the logical device sector size, not the filesystem cluster size)
- `scan_depth=<1..2>` (`1` = scan only first-level subfolders, `2` = also scan one additional nested level; default: `1`)
- `recursive_scan=1|0` (deprecated compatibility key; `1` forces `scan_depth=2`)
- `scan_interval_seconds=<1..3600>` (full scan loop interval; default: `15`)
@@ -73,6 +80,7 @@ Supported keys (all optional):
- `global_fakelib_exclude=<TITLE_ID>` (repeatable; disables the global fakelib overlay for matching titles)
- `kstuff_game_auto_toggle=1|0` (`1` pauses kstuff after tracked game launches and resumes it on stop; default: `1`)
- `kstuff_crash_detection=1|0` (`1` enables crash monitoring and pause-delay autotune updates; default: `1`)
- `fan_target_temperature=auto|<50..91>` (automatic fan-controller target in degrees Celsius, applied when a game starts; `auto` leaves the system target untouched and is the default)
- `kstuff_pause_delay_image_seconds=<0..3600>` (delay before pausing kstuff for image-backed launches; default: `25`)
- `kstuff_pause_delay_direct_seconds=<0..3600>` (delay before pausing kstuff for direct/non-image launches; default: `15`)
- `kstuff_no_pause=<TITLE_ID>` (repeatable; keeps kstuff enabled for matching titles)
@@ -84,9 +92,47 @@ Supported keys (all optional):
- `scanpath=<absolute_path>` (can be repeated on multiple lines; default: built-in scan path list below)
- `lvd_exfat_sector_size=<value>` (default: `512`)
- `lvd_ufs_sector_size=<value>` (default: `4096`)
- `lvd_pfs_sector_size=<value>` (default: `32768`)
- `lvd_pfs_sector_size=<value>` (default: `4096`; LVD mapping unit remains `65536`)
- `md_exfat_sector_size=<value>` (default: `512`)
- `md_ufs_sector_size=<value>` (default: `512`)
- `md_ufs_sector_size=<value>` (default: `4096`)
Supported notification languages:
| Language | Locale |
| --- | --- |
| Arabic (Saudi Arabia) | `ar-SA` |
| Chinese (Simplified) | `zh-CN` |
| Chinese (Traditional) | `zh-TW` |
| Czech | `cs-CZ` |
| Danish | `da-DK` |
| Dutch | `nl-NL` |
| English (United Kingdom) | `en-GB` |
| English (United States) | `en-US` |
| Finnish | `fi-FI` |
| French (Canada) | `fr-CA` |
| French (France) | `fr-FR` |
| German | `de-DE` |
| Greek | `el-GR` |
| Hungarian | `hu-HU` |
| Indonesian | `id-ID` |
| Italian | `it-IT` |
| Japanese | `ja-JP` |
| Korean | `ko-KR` |
| Norwegian | `no-NO` |
| Polish | `pl-PL` |
| Portuguese (Brazil) | `pt-BR` |
| Portuguese (Portugal) | `pt-PT` |
| Romanian | `ro-RO` |
| Russian | `ru-RU` |
| Spanish (Mexico) | `es-MX` |
| Spanish (Spain) | `es-ES` |
| Swedish | `sv-SE` |
| Thai | `th-TH` |
| Turkish | `tr-TR` |
| Vietnamese | `vi-VN` |
The public API routes and JSON schemas are documented in [docs/socket-api.md](docs/socket-api.md)
and available as an [OpenAPI manifest](docs/openapi.yaml).
Per-image mode override behavior:
- Match is done by image file name (without path).
@@ -99,14 +145,21 @@ mount_read_only=1
image_rw=PPSA1234-my-image.ffpfs
image_rw=MYGame 123.exfat
image_ro=legacy_dump.ffpkg
image_sector=MYGame 123.exfat:65536
image_sector=legacy-512-sector.exfat:512
```
Persistent image mount behavior:
- With `persistent_image_mounts=0` (default), backing images are mounted when a game starts and released after it exits.
- With `persistent_image_mounts=1`, images discovered during scans remain mounted between launches. Per-title runtime and backport layers are still mounted only when needed.
- USB-backed images are always released during suspend and mounted again by the resume scan.
- Persistent mode consumes one backing device per mounted image layer and is intended for libraries that fit the available LVD/MD device capacity.
Per-image sector override behavior:
- Match is done by image file name (without path).
- `image_sector` in `/data/shadowmount/autotune.ini` has the highest priority for matching image files.
- If no per-image rule matches, the backend-specific global sector size defaults are used.
- When image validation fails because the mounted file-system cluster size is smaller than the selected device sector size, ShadowMountPlus writes `image_sector=<image_filename>:<cluster_size>` into `/data/shadowmount/autotune.ini` and asks you to try mounting again.
- For the exFAT LVD/BFS fast path, leave the logical sector at its default `512`. The required `65536` values are the exFAT allocation unit and the internal LVD `secondary_unit`; do not set `image_sector=...:65536` to request this mode.
Scan path behavior:
- If at least one `scanpath=...` is present, only those custom paths are used.
@@ -116,6 +169,7 @@ Scan path behavior:
- If `recursive_scan=1` is set, ShadowMount+ forces `scan_depth=2`.
- Full scan loop runs every `scan_interval_seconds` (default: `15`).
- Sources newer than `stability_wait_seconds` are deferred until stable (default: `10`).
- With `auto_remove_missing_games=1`, a game is removed from the system library only after its source remains unavailable for `auto_remove_missing_delay_seconds`. If the source becomes available again before removal, the pending removal is cancelled.
- Direct folder installs use `<game>/sce_sys` for this check; image and backport sources use the target path itself.
Backport overlay behavior:
@@ -124,7 +178,7 @@ Backport overlay behavior:
- The `backports` folder is ignored during normal game scanning.
- A backport is applied automatically to the matching mounted game from any configured scan path.
- If multiple scan paths provide the same title backport, the game's own scan path wins; otherwise scan path order is used.
- If `/mnt/sandbox/<TITLE_ID>_XXX/app0/fakelib` exists while the game is running, ShadowMount+ mounts it into that game's sandbox `common/lib`.
- If `/mnt/sandbox/<TITLE_ID>_XXX/app0/fakelib2` exists while the game is running, ShadowMount+ mounts it into that game's sandbox `common/lib`; otherwise it falls back to `app0/fakelib`.
- If `global_fakelib=1` and `global_fakelib_path` exists as a directory, ShadowMount+ also mounts that folder into the same sandbox `common/lib`.
- When both global and per-game fakelib exist, the default gives the game's own `fakelib` priority by mounting `/data/shadowmount/fakelib` first and then the game-specific fakelib.
- `global_fakelib_priority=global` reverses that priority.
@@ -147,7 +201,7 @@ Kstuff game lifecycle behavior:
- `direct=<seconds>`
- `image=<seconds>`
- If both kinds of rule target the same title, `kstuff_no_pause` takes priority.
- When crash monitoring detects an app crash before kstuff was paused, ShadowMountPlus only notifies that the app crashed and kstuff is not to blame.
- When crash monitoring detects an app crash before kstuff was paused, ShadowMountPlus only notifies that the app crashed.
- When crash monitoring detects an app crash within 2 minutes after kstuff auto-pause, ShadowMountPlus doubles the applied pause delay for that title and upserts it into `/data/shadowmount/autotune.ini` (up to `3600` seconds), then prompts you to launch the game again.
- When the last tracked game stops, ShadowMount immediately enables kstuff again if it was the component that disabled it.
@@ -175,7 +229,87 @@ PFSC container layout requirement (`.ffpfsc`):
- Do not place game files directly in the container root.
- Place supported nested image files inside the container; ShadowMountPlus mounts those nested images and scans them for the game.
- A nested `pfs_image.dat` file inside a PFSC container is treated as a PFS image.
- `.ffpfsc` uses the nested outer PFS profile (`img_type=0x02`); `.ffpfs` and `pfs_image.dat` files mounted from inside it use the nested inner profile (`img_type=0x82`). Signature verification and GDDR5 cache setup are kept in code but currently disabled.
- `.ffpfsc` uses the nested outer PFS profile (`img_type=0x02`); `.ffpfs` and `pfs_image.dat` files mounted from inside it use the nested inner profile (`img_type=0x82`). Signature verification remains disabled for unsigned images; nested inner images request the PFSC compressed-offset cache before LVD attach.
## Compressed PFS containers (`.ffpfsc`)
Compressed PFS mode is intended only for nested images. During packing, data is
zero-padded to a `64 KB` sector boundary, so the compressed PFS should be used
as an outer container for another image rather than as a direct game-file
layout.
Recommended layouts:
- exFAT image inside compressed PFS.
- Uncompressed PFS image inside compressed PFS.
MkPFS uses zLib compression. Decompression is hardware-assisted, but throughput
is limited to roughly `150-250 MB/s`. This is about one third of the speed of an
external USB drive, FFPKG/exFAT images, or about one tenth of the internal drive
speed. Keep this in mind when choosing which games to pack. Games that read large
amounts of data or stream textures continuously may stutter.
Use the official [PSBrew/MkPFS](https://github.com/PSBrew/MkPFS) tool to pack
PFS images.
### Packing an uncompressed PFS image into compressed PFS
First create an uncompressed nested PFS image:
```bash
mkpfs pack folder --verify --no-compress --no-adjust-output-file-extension --version PS5 --inode-bits 32 \
'./PPSA07923/PPSA07923-app' \
'./pfs_image.dat'
```
Then pack the nested image (**pfs_image.dat**) into a compressed PFS container:
```bash
mkpfs pack file --verify --version PS5 --inode-bits 32 \
'./pfs_image.dat' \
'./PPSA12345.ffpfsc'
```
After successful packing, the temporary nested image can be removed:
```bash
rm './pfs_image.dat'
```
### Packing an exFAT image into compressed PFS
First create a normal exFAT image using one of the methods from
`Creating an exFAT image`. The nested exFAT image name must keep the `.exfat`
extension, for example `PPSA12345.exfat`.
Linux:
```bash
chmod +x mkexfat.sh
./mkexfat.sh ./PPSA12345-app ./PPSA12345.exfat
```
Windows:
```cmd
make_image.bat "C:\images\PPSA12345.exfat" "C:\payload\PPSA12345-app"
```
The exFAT image must contain the game files at the image root, without an extra
top-level folder.
Then pack the exFAT image into a compressed PFS container:
```bash
mkpfs pack file --verify --version PS5 --inode-bits 32 \
'./PPSA12345.exfat' \
'./PPSA12345.ffpfsc'
```
After successful packing, the temporary exFAT image can be removed:
```bash
rm './PPSA12345.exfat'
```
## Scan paths
@@ -251,6 +385,39 @@ Recommended folder structure:
Recommended only for titles that need external-drive-style compatibility. For general use, prefer `.ffpkg`.
### LVD type-5 / BFS fast-path requirements
ShadowMount attaches `.exfat` through LVD as `img_type=5 (Sv)`, with a 512-byte
logical sector and a 64 KiB `secondary_unit`. This lets the LVD worker collect
up to 31 queued, 64-KiB-aligned requests of exactly 64 KiB and
submit them through `bfs_iosession_rw_sdimg`/`BfsSdimg`. Non-matching requests
continue through the normal vnode path.
All of the following are required for the kernel to consider that fast path:
- Use `exfat_backend=lvd` (the default). `/dev/mdctl` has no LVD image type or
BFS sdimg batching.
- Store the final `.exfat` file directly on the internal BFS, normally below
`/data`. An image on USB/UFS/exFAT/PFS, or an exFAT image nested in compressed
PFS, uses the normal path.
- Format exFAT with a fixed 64 KiB allocation unit. The supplied Linux, macOS,
and Windows builders now always use this value, including small-file images.
- Keep `lvd_exfat_sector_size=512` and do not add an
`image_sector=<name>.exfat:65536` override. A logical sector and an exFAT
allocation unit are different geometries.
- Make the image size a multiple of 64 KiB; the supplied builders round it to
1 MiB and therefore satisfy this automatically.
- Copy the completed image to BFS in one sequential operation when practical.
This does not control eligibility, but avoids needless fragmentation of the
backing file. The default read-only mount is preferred when writes are not
required.
The 64 KiB cluster improves eligibility but cannot force every access through
the batch path: exFAT metadata and small or unaligned application I/O still use
the safe fallback. In the ShadowMount debug log, an eligible profile request is
shown by `img=5 sec=512 sec2=65536`; the kernel still makes the final BFS and
platform checks internally.
Linux (Ubuntu/Debian):
- Required components installation:
- `sudo apt-get update && sudo apt-get install -y exfatprogs exfat-fuse fuse3 rsync`
@@ -262,10 +429,15 @@ Linux (Ubuntu/Debian):
- Notes:
- Source folder must be the game root and contain `eboot.bin`.
- Auto-calculates image size using rounded file allocation + metadata + safety margin.
- For manual exFAT builds, keep the cluster size at `64 KB` or you may lose performance.
- Automatically selects exFAT cluster profile:
- Large-file profile: `64K`
- Small/mixed-file profile: `32K`
- Always formats with `mkfs.exfat -c 64K` for the LVD/BFS profile.
- For a manual build, use an image size divisible by 64 KiB and run `mkfs.exfat -c 64K <image>`.
macOS:
- Script: `mkexfat_macos.sh` (uses the built-in exFAT, disk-image and `rsync` tools).
- Example: `chmod +x mkexfat_macos.sh && ./mkexfat_macos.sh ./APPXXXX ./PPSA12345.exfat`.
- The script attaches the raw image as a device and formats it with
`newfs_exfat -b 65536` before copying the game-root contents.
Windows:
- Recommended: use `make_image.bat` (wrapper for `New-OsfExfatImage.ps1` + OSFMount).
@@ -273,13 +445,14 @@ Windows:
- Install OSFMount: https://www.osforensics.com/tools/mount-disk-images.html.
- Keep `make_image.bat` and `New-OsfExfatImage.ps1` in the same folder.
- Run `cmd.exe` as Administrator.
- If you build an exFAT image manually instead of using the script, keep the cluster size at `64 KB` or you may lose performance.
- If you build an exFAT image manually, format it with a `64K` allocation unit, for example `format X: /FS:exFAT /A:64K /Q`.
- Usage:
- `make_image.bat "C:\images\game.exfat" "C:\payload\APPXXXX"`
- Behavior:
- Auto-sizes the image to fit source content.
- Source folder must be the game root and contain `eboot.bin`.
- Formats and copies source folder contents into image root.
- Uses a fixed 64 KiB allocation unit for both large-file and small/mixed-file images.
- Optional (fixed size): run PowerShell script directly:
- `powershell.exe -ExecutionPolicy Bypass -File .\New-OsfExfatImage.ps1 -ImagePath "C:\images\game.exfat" -SourceDir "C:\payload\APPXXXX" -Size 8G -ForceOverwrite`
@@ -372,5 +545,6 @@ If a game is mounted but does not start:
* Gezine
* earthonion
* LightningMods
* RenanGBarreto for his excellent https://github.com/PSBrew/MkPFS
* john-tornblom for SDK
* PS5 R&D Community
+54 -5
View File
@@ -21,6 +21,19 @@
# Default: 0
# quiet_mode=0
# Notification language:
# auto -> use the console system language
# Or set a supported locale, for example: en-US, ru-RU, de-DE, fr-FR, es-ES
# Default: auto
# language=auto
# Public HTTP/JSON API listener:
# The loopback default accepts connections only from software running on the PS5.
# Use 0.0.0.0 explicitly if remote devices on the network must connect.
# Defaults: 127.0.0.1:10101
# api_bind_address=127.0.0.1
# api_port=10101
# Global mount mode:
# 1/true/yes/on/ro -> read-only mounts
# 0/false/no/off/rw -> read-write mounts
@@ -33,12 +46,37 @@
# Default: 0
# force_mount=0
# Keep discovered images mounted between game launches:
# 1/true/yes/on -> mount during scans and keep images mounted
# 0/false/no/off -> mount images on demand for each game (default)
# USB-backed images are still unmounted during suspend.
# Default: 0
# persistent_image_mounts=0
# Use batch registration for newly staged titles:
# 1/true/yes/on -> submit queued installs through sceAppInstUtilAppInstallAll
# 0/false/no/off -> register each title directly
# Default: 0 on FW below 12.00, forced to 1 on FW 12.00 and newer
# app_install_all=0
# Automatically remove games from the system library when their source
# is no longer available:
# 1/true/yes/on -> remove after the configured missing delay
# 0/false/no/off -> keep the registration (default)
# Default: 0
# auto_remove_missing_games=0
# Allow automatic removal of games that have installed DLC:
# 1/true/yes/on -> allow removal
# 0/false/no/off -> keep games with installed DLC (default)
# Default: 0
# auto_remove_games_with_dlc=0
# How long a source must remain unavailable before removal (seconds),
# range: 1..86400
# Default: 300
# auto_remove_missing_delay_seconds=300
# Scan depth relative to each scan root:
# 1 -> scan only first-level subdirectories
# 2 -> also scan one additional nested level
@@ -63,11 +101,13 @@
# lvd -> /dev/lvdctl -> /dev/lvdN
# md -> /dev/mdctl -> /dev/mdN
# Defaults: exfat=lvd, ufs=lvd
# LVD is required for the exFAT img_type=5/BFS sdimg fast path. The image file
# must also reside on internal BFS and be formatted with a 64 KiB cluster.
# exfat_backend=lvd
# ufs_backend=lvd
# Sandbox fakelib backport watcher:
# 1/true/yes/on -> mount /mnt/sandbox/<TITLE_ID>_XXX/app0/fakelib into common/lib
# 1/true/yes/on -> mount app0/fakelib2 when present, otherwise app0/fakelib, into common/lib
# 0/false/no/off -> disable fakelib watcher
# Default: 1
# backport_fakelib=1
@@ -102,6 +142,13 @@
# Default: 1
# kstuff_crash_detection=1
# Automatic fan-controller target for games:
# auto -> leave the system-managed target unchanged (default)
# 50..91 -> apply this target when a game starts
# The stock automatic fan controller remains enabled.
# Default: auto
# fan_target_temperature=auto
# Delay before pausing kstuff for image-backed titles.
# Default: 25
# kstuff_pause_delay_image_seconds=25
@@ -111,12 +158,14 @@
# kstuff_pause_delay_direct_seconds=15
# Backend-specific sector size overrides:
# Defaults: lvd_exfat=512, lvd_ufs=4096, lvd_pfs=32768, md_exfat=512, md_ufs=512
# Defaults: lvd_exfat=512, lvd_ufs=4096, lvd_pfs=4096, md_exfat=512, md_ufs=4096
# Keep lvd_exfat at 512 for the BFS fast path. 65536 is the exFAT cluster and
# LVD secondary unit, not the logical sector size.
# lvd_exfat_sector_size=512
# lvd_ufs_sector_size=4096
# lvd_pfs_sector_size=32768
# lvd_pfs_sector_size=4096
# md_exfat_sector_size=512
# md_ufs_sector_size=512
# md_ufs_sector_size=4096
# Optional custom scan roots (can be repeated):
# If at least one scanpath=... is present, only these paths are used.
@@ -132,7 +181,7 @@
## Examples:
## image_ro=PPSA12345.ffpfs
## image_rw=My Game Dump.exfat
## image_sector=My Game Dump.exfat:65536
## image_sector=Legacy 512 Sector.exfat:512
## Keep kstuff enabled for specific title IDs (repeatable):
## kstuff_no_pause=PPSA12345
+570
View File
@@ -0,0 +1,570 @@
openapi: 3.1.2
info:
title: ShadowMount HTTP API
version: "1"
description: |
HTTP/JSON API exposed by the ShadowMountPlus payload. The service has no
authentication and should only be exposed on a trusted network.
servers:
- url: http://127.0.0.1:10101
description: Default loopback endpoint on the PS5
- url: http://{address}:{port}
description: Configured network endpoint
variables:
address:
default: 192.168.1.50
description: PS5 IPv4 address or hostname
port:
default: "10101"
description: Value of api_port
security: []
tags:
- name: Service
- name: Images
- name: Games
paths:
/api/v1/version:
options:
operationId: preflightVersion
summary: CORS preflight
tags: [Service]
responses:
"204":
$ref: "#/components/responses/Preflight"
post:
operationId: getVersion
summary: Get API version and capabilities
tags: [Service]
requestBody:
$ref: "#/components/requestBodies/EmptyRequest"
responses:
"200":
$ref: "#/components/responses/VersionSuccess"
"400":
$ref: "#/components/responses/BadRequest"
"411":
$ref: "#/components/responses/LengthRequired"
"413":
$ref: "#/components/responses/PayloadTooLarge"
"415":
$ref: "#/components/responses/UnsupportedMediaType"
"431":
$ref: "#/components/responses/HeadersTooLarge"
"500":
$ref: "#/components/responses/InternalError"
"501":
$ref: "#/components/responses/NotImplemented"
/api/v1/images:
options:
operationId: preflightImages
summary: CORS preflight
tags: [Images]
responses:
"204":
$ref: "#/components/responses/Preflight"
post:
operationId: listImages
summary: Get the complete image snapshot
tags: [Images]
requestBody:
$ref: "#/components/requestBodies/EmptyRequest"
responses:
"200":
$ref: "#/components/responses/ImagesSuccess"
"400":
$ref: "#/components/responses/BadRequest"
"411":
$ref: "#/components/responses/LengthRequired"
"413":
$ref: "#/components/responses/PayloadTooLarge"
"415":
$ref: "#/components/responses/UnsupportedMediaType"
"431":
$ref: "#/components/responses/HeadersTooLarge"
"500":
$ref: "#/components/responses/InternalError"
"501":
$ref: "#/components/responses/NotImplemented"
/api/v1/games:
options:
operationId: preflightGames
summary: CORS preflight
tags: [Games]
responses:
"204":
$ref: "#/components/responses/Preflight"
post:
operationId: listGames
summary: Get the complete game snapshot
tags: [Games]
requestBody:
$ref: "#/components/requestBodies/EmptyRequest"
responses:
"200":
$ref: "#/components/responses/GamesSuccess"
"400":
$ref: "#/components/responses/BadRequest"
"411":
$ref: "#/components/responses/LengthRequired"
"413":
$ref: "#/components/responses/PayloadTooLarge"
"415":
$ref: "#/components/responses/UnsupportedMediaType"
"431":
$ref: "#/components/responses/HeadersTooLarge"
"500":
$ref: "#/components/responses/InternalError"
"501":
$ref: "#/components/responses/NotImplemented"
/api/v1/games/mount:
options:
operationId: preflightMountGame
summary: CORS preflight
tags: [Games]
responses:
"204":
$ref: "#/components/responses/Preflight"
post:
operationId: mountGame
summary: Mount a managed game
tags: [Games]
requestBody:
$ref: "#/components/requestBodies/TitleRequest"
responses:
"200":
$ref: "#/components/responses/MountSuccess"
"400":
$ref: "#/components/responses/BadRequest"
"404":
$ref: "#/components/responses/NotFound"
"409":
$ref: "#/components/responses/Busy"
"411":
$ref: "#/components/responses/LengthRequired"
"413":
$ref: "#/components/responses/PayloadTooLarge"
"415":
$ref: "#/components/responses/UnsupportedMediaType"
"431":
$ref: "#/components/responses/HeadersTooLarge"
"500":
$ref: "#/components/responses/InternalError"
"501":
$ref: "#/components/responses/NotImplemented"
/api/v1/games/unmount:
options:
operationId: preflightUnmountGame
summary: CORS preflight
tags: [Games]
responses:
"204":
$ref: "#/components/responses/Preflight"
post:
operationId: unmountGame
summary: Unmount a managed game
tags: [Games]
requestBody:
$ref: "#/components/requestBodies/TitleRequest"
responses:
"200":
$ref: "#/components/responses/UnmountSuccess"
"400":
$ref: "#/components/responses/BadRequest"
"404":
$ref: "#/components/responses/NotFound"
"409":
$ref: "#/components/responses/Busy"
"411":
$ref: "#/components/responses/LengthRequired"
"413":
$ref: "#/components/responses/PayloadTooLarge"
"415":
$ref: "#/components/responses/UnsupportedMediaType"
"431":
$ref: "#/components/responses/HeadersTooLarge"
"500":
$ref: "#/components/responses/InternalError"
"501":
$ref: "#/components/responses/NotImplemented"
components:
requestBodies:
EmptyRequest:
required: true
content:
application/json:
schema:
type: object
example: {}
TitleRequest:
required: true
content:
application/json:
schema:
$ref: "#/components/schemas/TitleRequest"
headers:
AllowOrigin:
description: Browser origins allowed to access the API
schema:
type: string
const: "*"
AllowMethods:
description: Methods allowed by CORS preflight
schema:
type: string
const: POST, OPTIONS
AllowHeaders:
description: Request headers allowed by CORS preflight
schema:
type: string
const: Content-Type
AllowPrivateNetwork:
description: Private Network Access permission
schema:
type: string
const: "true"
MaxAge:
description: Number of seconds for which the preflight may be cached
schema:
type: integer
const: 86400
responses:
Preflight:
description: CORS preflight accepted
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
Access-Control-Allow-Methods:
$ref: "#/components/headers/AllowMethods"
Access-Control-Allow-Headers:
$ref: "#/components/headers/AllowHeaders"
Access-Control-Allow-Private-Network:
$ref: "#/components/headers/AllowPrivateNetwork"
Access-Control-Max-Age:
$ref: "#/components/headers/MaxAge"
VersionSuccess:
description: API version and capabilities
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/VersionResponse"
ImagesSuccess:
description: Complete image snapshot
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/ImagesResponse"
GamesSuccess:
description: Complete game snapshot
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/GamesResponse"
MountSuccess:
description: Game mounted
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/MountResponse"
UnmountSuccess:
description: Game unmounted
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/UnmountResponse"
BadRequest:
description: Invalid HTTP request, JSON body or title ID
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/ErrorResponse"
NotFound:
description: Managed title tracker was not found
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/ErrorResponse"
Busy:
description: Runtime state does not currently permit the operation
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/ErrorResponse"
example:
status: 16
error: Device busy
LengthRequired:
description: Content-Length is required
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/ErrorResponse"
PayloadTooLarge:
description: JSON request body exceeds 4096 bytes
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/ErrorResponse"
UnsupportedMediaType:
description: Content-Type is not application/json
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/ErrorResponse"
HeadersTooLarge:
description: HTTP headers exceed 8192 bytes
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/ErrorResponse"
InternalError:
description: Internal failure
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/ErrorResponse"
NotImplemented:
description: Unsupported transfer encoding or runtime operation
headers:
Access-Control-Allow-Origin:
$ref: "#/components/headers/AllowOrigin"
content:
application/json:
schema:
$ref: "#/components/schemas/ErrorResponse"
schemas:
TitleId:
type: string
pattern: "^(CUSA|PPSA)[0-9]{5}$"
examples: [PPSA12345]
TitleRequest:
type: object
required: [title_id]
properties:
title_id:
$ref: "#/components/schemas/TitleId"
VersionResponse:
type: object
additionalProperties: false
required: [status, api_version, shadowmount_version, capabilities]
properties:
status:
type: integer
const: 0
api_version:
type: integer
const: 1
shadowmount_version:
type: string
capabilities:
type: array
items:
type: string
enum: [list_images, list_games, mount_game, unmount_game]
example: [list_images, list_games, mount_game, unmount_game]
Image:
type: object
additionalProperties: false
required:
- path
- mount_point
- size
- mtime_sec
- mtime_nsec
- unit_id
- backend
- complete
- source_available
- mapped
- mounted
properties:
path:
type: string
mount_point:
type: string
size:
type: integer
format: int64
minimum: 0
mtime_sec:
type: integer
format: int64
mtime_nsec:
type: integer
minimum: 0
maximum: 999999999
unit_id:
type: integer
minimum: -1
backend:
type: string
enum: [LVD, MD, UNKNOWN]
complete:
type: boolean
source_available:
type: boolean
mapped:
type: boolean
mounted:
type: boolean
ImagesResponse:
type: object
additionalProperties: false
required: [status, count, images]
properties:
status:
type: integer
const: 0
count:
type: integer
minimum: 0
images:
type: array
items:
$ref: "#/components/schemas/Image"
Game:
type: object
additionalProperties: false
required:
- path
- image_path
- title_id
- title_name
- installed
- managed
- mounted
- image_backed
- source_available
properties:
path:
type: string
image_path:
type: string
title_id:
$ref: "#/components/schemas/TitleId"
title_name:
type: string
installed:
type: boolean
managed:
type: boolean
mounted:
type: boolean
image_backed:
type: boolean
source_available:
type: boolean
GamesResponse:
type: object
additionalProperties: false
required: [status, count, games]
properties:
status:
type: integer
const: 0
count:
type: integer
minimum: 0
games:
type: array
items:
$ref: "#/components/schemas/Game"
MountResponse:
type: object
additionalProperties: false
required: [status, title_id, mounted]
properties:
status:
type: integer
const: 0
title_id:
$ref: "#/components/schemas/TitleId"
mounted:
type: boolean
const: true
UnmountResponse:
type: object
additionalProperties: false
required: [status, title_id, mounted]
properties:
status:
type: integer
const: 0
title_id:
$ref: "#/components/schemas/TitleId"
mounted:
type: boolean
const: false
ErrorResponse:
type: object
additionalProperties: false
required: [status, error]
properties:
status:
type: integer
minimum: 1
description: Positive errno value
error:
type: string
+97
View File
@@ -0,0 +1,97 @@
# ShadowMount HTTP/JSON API v1
The machine-readable OpenAPI 3.1 description is available in
[`openapi.yaml`](openapi.yaml).
ShadowMount exposes its public API over HTTP/TCP. The default endpoint is
`127.0.0.1:10101`, so only software running on the PS5 can connect. Set
`api_bind_address=0.0.0.0` to allow clients on the network, or select a
specific PS5 IPv4 address. `api_port` accepts values from 1 through 65535.
Both settings are applied on runtime config reload.
The API has no authentication. Bind it to a network-facing address only on a
trusted network.
The internal `/system_tmp/shadowmount.sock` Unix socket remains private to the
SceShellCore bridge and must not be used by third-party applications.
The HTTP service owns and monitors its listener. If initial `socket/bind/listen`
or a later `accept` fails, it retries with an interruptible 250 ms to 5 s
backoff. Only the transition into recovery and the successful recovery are
logged. Shutdown and config reload interrupt the wait immediately.
Every API operation must use `POST`, include `Content-Type: application/json`
and contain one JSON object. Every response is a JSON object. Connections are
closed after one response; chunked request bodies are not supported. The
maximum request body is 4096 bytes.
All responses include `Access-Control-Allow-Origin: *`. Browser preflight
requests using `OPTIONS` are supported and allow `POST`, the `Content-Type`
header and Private Network Access. This permits calls from any browser origin;
the listener still needs `api_bind_address=0.0.0.0` for access from another
device.
## Routes
| Route | Request | Purpose |
| --- | --- | --- |
| `/api/v1/version` | `{}` | API and ShadowMount versions plus capabilities |
| `/api/v1/images` | `{}` | Complete image snapshot |
| `/api/v1/games` | `{}` | Complete game snapshot |
| `/api/v1/games/mount` | `{"title_id":"PPSA12345"}` | Mount a managed game |
| `/api/v1/games/unmount` | `{"title_id":"PPSA12345"}` | Unmount a managed game |
Example:
```sh
curl -sS http://127.0.0.1:10101/api/v1/version \
-H 'Content-Type: application/json' \
-d '{}'
curl -sS http://127.0.0.1:10101/api/v1/games \
-H 'Content-Type: application/json' \
-d '{}'
```
## Responses
Every response contains numeric `status`. It is zero on success, or a positive
errno value on failure. Error responses also contain `error` and use an
appropriate HTTP status such as 400, 404, 409, 413 or 415.
A successful version response has this shape:
```json
{
"status": 0,
"api_version": 1,
"shadowmount_version": "1.7",
"capabilities": ["list_images", "list_games", "mount_game", "unmount_game"]
}
```
List responses contain `count` and the complete `images` or `games` array.
Image items expose `path`, `mount_point`, `size`, modification time, `unit_id`,
`backend`, `complete`, `source_available`, `mapped` and `mounted`. Game items
expose `path`, `image_path`, `title_id`, `title_name`, `installed`, `managed`,
`mounted`, `image_backed` and `source_available`.
Mount mutations remain conservative. They return HTTP 409 with `status` set to
`EBUSY` while a game is active, while ShellCore owns another prepared title,
during suspend, or while a conflicting mount/release is in progress. Clients
must not retry this response in a tight loop. HTTP 404 with `ENOENT` means the
title has no ShadowMount `mount.lnk` tracker.
With `persistent_image_mounts=1`, unmounting a game releases its per-title
runtime layers but keeps the backing image mounted.
## Test client
Run the host-side Python client while ShadowMount is active:
```sh
python3 tools/api_test.py 192.168.1.50 10101
```
It validates CORS preflight, the version response and complete image/game
snapshots, then selects the first safe managed game for a mount/unmount cycle.
The mutation test is skipped if there is no candidate or the runtime is busy.
+84
View File
@@ -0,0 +1,84 @@
static const char *const g_ar_sa[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "الانتقال إلى إعدادات التصحيح",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "شادوماونت+: لم يعد الفحص التكراري مدعوماً، وسيتم استخدام عمق الفحص ٢.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "شادوماونت+: تم تفعيل عمق الفحص %u.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "فشل تركيب طبقة التوافق مع الإصدارات الأقدم: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "طُبّق دعم الإصدار الأقدم على اللعبة: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "تم رفض تحميل الصورة:\n%s\nحجم الكتلة صغير جداً (%llu < %u).\nتم حفظ قيمة حجم القطاع الجديدة: %u.\nحاول التحميل مرة أخرى.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "تم رفض تحميل الصورة:\n%s\nحجم الكتلة صغير جداً (%llu < %u).\nاستخدم حجماً أكبر للكتلة في الصورة أو حجماً أصغر للقطاع في الإعدادات.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "فشل التسجيل: %s (%s)\nمجلد تثبيت التطبيقات غير متاح",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "تعذر التسجيل: %s (%s)\nجسر TitleDir غير متاح",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "فشل التسجيل: %s (%s)\nالرمز=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "جارٍ التثبيت: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "أصبح KStuff نشطًا من جديد",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "أُوقف KStuff مؤقتًا أثناء تشغيل اللعبة",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "تم التثبيت: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "غير معروف",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "فشل تحميل الصورة: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "حجم كتلة نظام الملفات (%llu) أصغر من حجم قطاع الجهاز (%u) لـ %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "الصورة المحمّلة غير قابلة للقراءة أو تالفة",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "ذاكرة الصور المؤقتة ممتلئة (%u إدخالًا)، ولا يمكن تتبع التركيب %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "ذاكرة الصور المؤقتة ممتلئة (%u إدخالًا)، جارٍ التراجع عن التركيب",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "فشل التثبيت: %s (%s)\nانتهت المهلة بعد 5 دقائق",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "تمت إضافة التثبيت الجماعي إلى قائمة الانتظار (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... و %d أخرى",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "فشل التثبيت الجماعي لـ %d تطبيق.\nالرمز=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "تعطّل التطبيق %s قبل إيقاف KStuff مؤقتًا. لم يكن KStuff هو السبب.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "تعطل %s قبل إيقاف KStuff مؤقتًا:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "تعطّل التطبيق %s بعد إيقاف KStuff مؤقتًا. تم تخطي الضبط التلقائي.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "تعطل %s بعد إيقاف KStuff مؤقتًا:\n%s\nتم تخطي الضبط التلقائي.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "تعذر تحميل الوحدة بعد إيقاف كايستاف مؤقتاً",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "تعذر تحميل الوحدة %.*s بعد إيقاف KStuff مؤقتًا",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. تمت زيادة التأخير إلى %u ثانية.\nشغّل اللعبة مرة أخرى.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "تم اكتشاف تعطل بعد إيقاف كايستاف مؤقتاً: تمت زيادة مدة الإيقاف الخاصة بـ %s إلى %u ثانية. شغّل اللعبة مرة أخرى.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "تعطل %s بعد إيقاف KStuff مؤقتًا:\n%s\nتمت زيادة التأخير إلى %u ث.\nشغّل اللعبة مجددًا.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "تم اكتشاف تعطل بعد إيقاف كايستاف مؤقتاً: %s. تعذر تحديث مدة التحسين التلقائي.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "تعطل %s بعد إيقاف KStuff مؤقتًا:\n%s\nتعذر تحديث تأخير الضبط التلقائي.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "ملف param.json مفقود أو غير صالح:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "عُثر على %d ألعاب جديدة. جارٍ معالجتها...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "تمت مزامنة المكتبة.\nتم العثور على %d ألعاب.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: أُعيد تحميل الإعدادات.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "تم تجاهل %s المكرر:\n%s\nالموجود مسبقًا: %s",
};
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static const char *const g_cs_cz[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Přejít do nastavení ladění",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 je zastaralé, používá se scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: povolena hloubka prohledávání %u.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay selhal: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport hry použit: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Připojení obrazu odmítnuto:\n%s\nVelikost clusteru je příliš malá (%llu < %u).\nUloženo přepsání image_sector: %u.\nZkuste připojit znovu.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Připojení obrazu odmítnuto:\n%s\nVelikost clusteru je příliš malá (%llu < %u).\nPoužijte v obrazu větší cluster nebo v konfiguraci menší velikost sektoru.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrace selhala: %s (%s)\nAppInstallTitleDir není dostupné",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrace selhala: %s (%s)\nMost TitleDir není dostupný",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrace selhala: %s (%s)\nkód=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Instalace: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff je znovu aktivní",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pozastaven, zatímco hra běží",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Nainstalováno: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Neznámé",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Připojení obrazu selhalo: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Velikost clusteru souborového systému (%llu) je menší než velikost sektoru zařízení (%u) pro %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Připojený obraz je nečitelný nebo poškozený",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Mezipaměť obrazů je plná (%u položek), připojení %s nelze sledovat",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Mezipaměť obrazů je plná (%u položek), připojení se vrací zpět",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Instalace selhala: %s (%s)\nČasový limit po 5 minutách",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Dávková instalace ve frontě (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... a dalších %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Dávková instalace selhala pro %d aplikací.\nkód=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Aplikace %s selhala před pozastavením KStuff. Příčinou není KStuff.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "Aplikace %s selhala před pozastavením KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Aplikace %s selhala po pozastavení KStuff. Automatické ladění bylo přeskočeno.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "Aplikace %s selhala po pozastavení KStuff:\n%s\nAutomatické ladění bylo přeskočeno.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Nelze načíst modul po pauze KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "po pozastavení KStuff nelze načíst modul %.*s",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Zpoždění zvýšeno na %u s.\nSpusťte hru znovu.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Po pozastavení KStuff byla zjištěna chyba: prodleva pro %s byla zvýšena na %u s. Spusťte hru znovu.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "Aplikace %s selhala po pozastavení KStuff:\n%s\nProdleva byla zvýšena na %u s.\nSpusťte hru znovu.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Po pozastavení KStuff byla zjištěna chyba: %s. Prodlevu automatického ladění se nepodařilo aktualizovat.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "Aplikace %s selhala po pozastavení KStuff:\n%s\nProdlevu automatického ladění se nepodařilo aktualizovat.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Chybí nebo je neplatný param.json:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Nalezeno %d nových her. Zpracovávám...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Knihovna synchronizována.\nNalezeno %d her.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfigurace byla znovu načtena.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicitní %s ignorováno:\n%s\nexistující: %s",
};
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static const char *const g_da_dk[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Gå til fejlfindingsindstillinger",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 er forældet, bruger scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: scanningsdybde %u aktiveret.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport-overlay mislykkedes: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Spil backportet: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montering af image afvist:\n%s\nKlyngestørrelsen er for lille (%llu < %u).\nimage_sector-tilsidesættelse gemt: %u.\nPrøv at montere igen.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montering af image afvist:\n%s\nKlyngestørrelsen er for lille (%llu < %u).\nBrug en større klyngestørrelse i imaget eller en mindre sektorstørrelse i konfigurationen.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrering mislykkedes: %s (%s)\nAppInstallTitleDir ikke tilgængelig",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrering mislykkedes: %s (%s)\nTitleDir-broen er ikke tilgængelig",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrering mislykkedes: %s (%s)\nkode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installerer: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff er aktiv igen",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pauset mens spillet kører",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installeret: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Ukendt",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Montering af image mislykkedes: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Filsystemets klyngestørrelse (%llu) er mindre end enhedens sektorstørrelse (%u) for %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Mountet image er ulæseligt eller beskadiget",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Imagecachen er fuld (%u poster), monteringen %s kan ikke spores",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Imagecachen er fuld (%u poster), monteringen rulles tilbage",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Installation mislykkedes: %s (%s)\nTimeout efter 5 minutter",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batchinstallation i kø (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... og %d mere",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Batchinstallationen mislykkedes for %d apps.\nkode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Appen %s gik ned, før KStuff blev sat på pause. KStuff er ikke årsagen.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "Appen %s gik ned, før KStuff blev sat på pause:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Appen %s gik ned, efter KStuff blev sat på pause. Automatisk justering blev sprunget over.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "Appen %s gik ned, efter KStuff blev sat på pause:\n%s\nAutomatisk justering blev sprunget over.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Kan ikke indlæse modul efter KStuff-pause",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "modulet %.*s kan ikke indlæses efter KStuff-pausen",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Forsinkelse øget til %u s.\nStart spillet igen.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Nedbrud registreret efter KStuff-pausen: pauseforsinkelsen for %s blev øget til %u s. Start spillet igen.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s gik ned efter KStuff blev sat på pause:\n%s\nForsinkelsen blev øget til %u s.\nStart spillet igen.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Nedbrud registreret efter KStuff-pausen: %s. Forsinkelsen for automatisk justering kunne ikke opdateres.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s gik ned efter KStuff blev sat på pause:\n%s\nForsinkelsen for automatisk justering kunne ikke opdateres.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json mangler eller er ugyldig:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Fandt %d nye spil. Behandler...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliotek synkroniseret.\nFandt %d spil.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfigurationen blev genindlæst.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Dublet %s ignoreret:\n%s\neksisterende: %s",
};
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static const char *const g_de_de[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Zu den Debug-Einstellungen",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 ist veraltet, scan_depth=2 wird verwendet.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: Scan-Tiefe %u ist aktiviert.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport-Overlay fehlgeschlagen: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Spiel backportiert: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Einbindung des Images abgelehnt:\n%s\nDie Clustergröße ist zu klein (%llu < %u).\nimage_sector-Überschreibung gespeichert: %u.\nVersuche es erneut.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Einbindung des Images abgelehnt:\n%s\nDie Clustergröße ist zu klein (%llu < %u).\nVerwende im Image eine größere Clustergröße oder in der Konfiguration eine kleinere Sektorgröße.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrierung fehlgeschlagen: %s (%s)\nAppInstallTitleDir nicht verfügbar",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrierung fehlgeschlagen: %s (%s)\nTitleDir-Bridge nicht verfügbar",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrierung fehlgeschlagen: %s (%s)\nCode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installiere: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff ist wieder aktiv",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pausiert, während das Spiel läuft",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installiert: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Unbekannt",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Einbindung des Images fehlgeschlagen: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Dateisystem-Clustergröße (%llu) ist kleiner als Gerätesektorgröße (%u) für %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Gemountetes Image ist nicht lesbar oder beschädigt",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Image-Cache voll (%u Einträge), Einbindung %s kann nicht verfolgt werden",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Image-Cache voll (%u Einträge), Einbindung wird rückgängig gemacht",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Installation fehlgeschlagen: %s (%s)\nZeitüberschreitung nach 5 Minuten",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batch-Installation eingereiht (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... und %d weitere",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Batch-Installation für %d Apps fehlgeschlagen.\nCode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s ist abgestürzt, bevor KStuff pausiert wurde. KStuff ist nicht die Ursache.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s ist vor der KStuff-Pause abgestürzt:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s ist abgestürzt, nachdem KStuff pausiert wurde. Die automatische Abstimmung wurde übersprungen.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s ist nach der KStuff-Pause abgestürzt:\n%s\nAutomatische Abstimmung übersprungen.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Modul kann nach KStuff-Pause nicht geladen werden",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "Modul %.*s kann nach der KStuff-Pause nicht geladen werden",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Verzögerung auf %u s erhöht.\nStarte das Spiel erneut.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Absturz nach der KStuff-Pause erkannt: Die Pausenverzögerung für %s wurde auf %u s erhöht. Starte das Spiel erneut.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s ist nach der KStuff-Pause abgestürzt:\n%s\nVerzögerung auf %u s erhöht.\nStarte das Spiel erneut.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Absturz nach der KStuff-Pause erkannt: %s. Die Verzögerung der automatischen Abstimmung konnte nicht aktualisiert werden.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s ist nach der KStuff-Pause abgestürzt:\n%s\nVerzögerung der automatischen Abstimmung konnte nicht aktualisiert werden.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json fehlt oder ist ungültig:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d neue Spiele gefunden. Verarbeitung läuft...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliothek synchronisiert.\n%d Spiele gefunden.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: Konfiguration neu geladen.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplikat %s ignoriert:\n%s\nvorhanden: %s",
};
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static const char *const g_el_gr[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Μετάβαση στις ρυθμίσεις αποσφαλμάτωσης",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: το recursive_scan=1 είναι παρωχημένο, χρησιμοποιείται scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: ενεργό βάθος σάρωσης %u.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Αποτυχία backport overlay: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Εφαρμόστηκε backport στο παιχνίδι: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Η προσάρτηση του ειδώλου απορρίφθηκε:\n%s\nΤο μέγεθος συστοιχίας είναι πολύ μικρό (%llu < %u).\nΑποθηκεύτηκε η τιμή image_sector: %u.\nΔοκιμάστε ξανά την προσάρτηση.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Η προσάρτηση του ειδώλου απορρίφθηκε:\n%s\nΤο μέγεθος συστοιχίας είναι πολύ μικρό (%llu < %u).\nΧρησιμοποιήστε μεγαλύτερη συστοιχία στο είδωλο ή μικρότερο μέγεθος τομέα στις ρυθμίσεις.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Αποτυχία εγγραφής: %s (%s)\nΤο AppInstallTitleDir δεν είναι διαθέσιμο",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Η εγγραφή απέτυχε: %s (%s)\nΗ γέφυρα TitleDir δεν είναι διαθέσιμη",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Αποτυχία εγγραφής: %s (%s)\nκωδικός=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Εγκατάσταση: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "Το KStuff είναι ξανά ενεργό",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "Το KStuff παύθηκε όσο τρέχει το παιχνίδι",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Εγκαταστάθηκε: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Άγνωστο",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Η προσάρτηση του ειδώλου απέτυχε: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Το μέγεθος cluster του συστήματος αρχείων (%llu) είναι μικρότερο από το μέγεθος sector της συσκευής (%u) για %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Το mounted image δεν διαβάζεται ή είναι κατεστραμμένο",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Η προσωρινή μνήμη ειδώλων είναι πλήρης (%u εγγραφές), δεν είναι δυνατή η παρακολούθηση της προσάρτησης %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Η προσωρινή μνήμη ειδώλων είναι πλήρης (%u εγγραφές), γίνεται αναίρεση της προσάρτησης",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Αποτυχία εγκατάστασης: %s (%s)\nTimeout μετά από 5 λεπτά",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Μαζική εγκατάσταση στην ουρά (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... και %d ακόμα",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Η μαζική εγκατάσταση απέτυχε για %d app(s).\nκωδικός=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Η εφαρμογή %s κατέρρευσε πριν από την παύση του KStuff. Δεν ευθύνεται το KStuff.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "Το %s κατέρρευσε πριν από την παύση του KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Η εφαρμογή %s κατέρρευσε μετά την παύση του KStuff. Η αυτόματη ρύθμιση παραλείφθηκε.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "Το %s κατέρρευσε μετά την παύση του KStuff:\n%s\nΗ αυτόματη ρύθμιση παραλείφθηκε.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Δεν μπορεί να φορτωθεί module μετά την παύση KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "δεν είναι δυνατή η φόρτωση της μονάδας %.*s μετά την παύση του KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Η καθυστέρηση αυξήθηκε σε %u s.\nΕκκινήστε ξανά το παιχνίδι.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Εντοπίστηκε κατάρρευση μετά την παύση του KStuff: η καθυστέρηση για το %s αυξήθηκε σε %u δ. Εκκινήστε ξανά το παιχνίδι.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "Το %s κατέρρευσε μετά την παύση του KStuff:\n%s\nΗ καθυστέρηση αυξήθηκε σε %u δ.\nΕκκινήστε ξανά το παιχνίδι.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Εντοπίστηκε κατάρρευση μετά την παύση του KStuff: %s. Αποτυχία ενημέρωσης της καθυστέρησης αυτόματης ρύθμισης.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "Το %s κατέρρευσε μετά την παύση του KStuff:\n%s\nΑποτυχία ενημέρωσης της καθυστέρησης αυτόματης ρύθμισης.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Λείπει ή είναι άκυρο το param.json:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Βρέθηκαν %d νέα παιχνίδια. Γίνεται επεξεργασία...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Η βιβλιοθήκη συγχρονίστηκε.\nΒρέθηκαν %d παιχνίδια.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: οι ρυθμίσεις επαναφορτώθηκαν.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Το διπλότυπο %s αγνοήθηκε:\n%s\nυπάρχον: %s",
};
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static const char *const g_en_gb[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Go to Debug Settings",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: scan depth %u enabled.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay failed: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport applied to game: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Register failed: %s (%s)\nAppInstallTitleDir unavailable",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Register failed: %s (%s)\nTitleDir bridge unavailable",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Register failed: %s (%s)\ncode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installing: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff active again",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff paused while the game is running",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installed: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Unknown",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Image mount failed: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Mounted image is unreadable or damaged",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Image cache full (%u entries), cannot track mount %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Image cache full (%u entries), rolling back mount",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Install failed: %s (%s)\nTimed out after 5 minutes",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batch install queued (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... and %d more",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Batch install failed for %d app(s).\ncode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s crashed before KStuff was paused. KStuff is not the cause.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s crashed before KStuff pause:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s crashed after KStuff was paused. Automatic tuning skipped.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s crashed after KStuff pause:\n%s\nAutotune skipped.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Can't load module after KStuff pause",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "can't load module %.*s after KStuff pause",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Delay increased to %us.\nLaunch the game again.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Crash detected after KStuff pause: %s. Failed to update autotune delay.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s crashed after KStuff pause:\n%s\nFailed to update autotune delay.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Missing/invalid param.json:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Found %d new games. Processing...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Library synchronised.\nFound %d games.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: config reloaded.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicate %s ignored:\n%s\nexisting: %s",
};
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static const char *const g_en_us[SM_L10N_COUNT] = {
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Go to Debug Settings",
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] =
"ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2.",
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: scan depth %u enabled.",
[SM_L10N_BACKPORT_OVERLAY_FAILED] =
"Backport overlay failed: %s\n%s\n0x%08X",
[SM_L10N_GAME_BACKPORTED] = "Backport applied to game: %s",
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] =
"Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\n"
"Saved image_sector override: %u.\nTry mounting again.",
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] =
"Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\n"
"Use a larger cluster size in the image or lower sector size in config.",
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] =
"Register failed: %s (%s)\nAppInstallTitleDir unavailable",
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] =
"Register failed: %s (%s)\nTitleDir bridge unavailable",
[SM_L10N_REGISTER_FAILED_CODE] = "Register failed: %s (%s)\ncode=0x%08X",
[SM_L10N_INSTALLING] = "Installing: %s (%s)...",
[SM_L10N_KSTUFF_ACTIVE] = "KStuff active again",
[SM_L10N_KSTUFF_PAUSED] = "KStuff paused while the game is running",
[SM_L10N_INSTALLED] = "Installed: %s",
[SM_L10N_UNKNOWN] = "Unknown",
[SM_L10N_IMAGE_MOUNT_FAILED] = "Image mount failed: 0x%08X (%s)\n%s",
[SM_L10N_FS_CLUSTER_SMALL] =
"Filesystem cluster size (%llu) is smaller than device sector size "
"(%u) for %s",
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] =
"Mounted image is unreadable or damaged",
[SM_L10N_IMAGE_CACHE_FULL_TRACK] =
"Image cache full (%u entries), cannot track mount %s",
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] =
"Image cache full (%u entries), rolling back mount",
[SM_L10N_INSTALL_FAILED_TIMEOUT] =
"Install failed: %s (%s)\nTimed out after 5 minutes",
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batch install queued (%d):",
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... and %d more",
[SM_L10N_BATCH_INSTALL_FAILED] =
"Batch install failed for %d app(s).\ncode=0x%08X",
[SM_L10N_CRASH_BEFORE_KSTUFF] =
"%s crashed before KStuff was paused. KStuff is not the cause.",
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] =
"%s crashed before KStuff pause:\n%s",
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] =
"%s crashed after KStuff was paused. Automatic tuning skipped.",
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] =
"%s crashed after KStuff pause:\n%s\nAutotune skipped.",
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] =
"Can't load module after KStuff pause",
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] =
"can't load module %.*s after KStuff pause",
[SM_L10N_DELAY_INCREASED_RELAUNCH] =
"%s: %s. Delay increased to %us.\nLaunch the game again.",
[SM_L10N_CRASH_DELAY_INCREASED] =
"Crash detected after KStuff pause: pause delay for %s increased to "
"%us. Launch the game again.",
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] =
"%s crashed after KStuff pause:\n%s\nDelay increased to %us.\n"
"Launch the game again.",
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] =
"Crash detected after KStuff pause: %s. Failed to update autotune delay.",
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] =
"%s crashed after KStuff pause:\n%s\nFailed to update autotune delay.",
[SM_L10N_MISSING_PARAM] = "Missing/invalid param.json:\n%s",
[SM_L10N_FOUND_NEW_GAMES] = "Found %d new games. Processing...",
[SM_L10N_LIBRARY_SYNCED] = "Library synchronized.\nFound %d games.",
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: config reloaded.",
[SM_L10N_DUPLICATE_IGNORED] =
"Duplicate %s ignored:\n%s\nexisting: %s",
};
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static const char *const g_es_es[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Ir a ajustes de depuración",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 está obsoleto, se usará scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: profundidad de escaneo %u activada.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Error en overlay de backport: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Juego con backport aplicado: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montaje de imagen rechazado:\n%s\nEl tamaño de clúster es demasiado pequeño (%llu < %u).\nSe guardó el valor de image_sector: %u.\nIntente montar de nuevo.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montaje de imagen rechazado:\n%s\nEl tamaño del clúster es demasiado pequeño (%llu < %u).\nUse un clúster mayor en la imagen o un tamaño de sector menor en la configuración.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Error al registrar: %s (%s)\nAppInstallTitleDir no disponible",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Error de registro: %s (%s)\nEl puente TitleDir no está disponible",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Error al registrar: %s (%s)\ncódigo=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Instalando: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff activo de nuevo",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pausado mientras el juego está en ejecución",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Instalado: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Desconocido",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Error al montar imagen: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "El tamaño de clúster del sistema de archivos (%llu) es menor que el tamaño de sector del dispositivo (%u) para %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "La imagen montada es ilegible o está dañada",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "La caché de imágenes está llena (%u entradas); no se puede supervisar el montaje %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "La caché de imágenes está llena (%u entradas); se deshará el montaje",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Error de instalación: %s (%s)\nTiempo agotado tras 5 minutos",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalación por lotes en cola (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... y %d más",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "La instalación por lotes falló para %d aplicaciones.\ncódigo=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s se bloqueó antes de pausar KStuff. KStuff no es la causa.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s se bloqueó antes de pausar KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s se bloqueó después de pausar KStuff. Se omitió el ajuste automático.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s se bloqueó después de pausar KStuff:\n%s\nSe omitió el ajuste automático.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "No se puede cargar el módulo tras la pausa de KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "no se puede cargar el módulo %.*s después de pausar KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Retardo aumentado a %u s.\nInicie el juego de nuevo.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Se detectó un bloqueo después de pausar KStuff: el retardo de pausa de %s aumentó a %u s. Inicie el juego de nuevo.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s se bloqueó después de pausar KStuff:\n%s\nEl retraso aumentó a %u s.\nInicie el juego de nuevo.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Se detectó un bloqueo después de pausar KStuff: %s. No se pudo actualizar el retardo del ajuste automático.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s se bloqueó después de pausar KStuff:\n%s\nNo se pudo actualizar el retraso del ajuste automático.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json ausente o no válido:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Se encontraron %d juegos nuevos. Procesando...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Biblioteca sincronizada.\nSe encontraron %d juegos.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configuración recargada.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicado %s ignorado:\n%s\nexistente: %s",
};
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static const char *const g_es_mx[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Ir a configuración de depuración",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 está obsoleto, se usará scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: profundidad de escaneo %u activada.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Falló el overlay de backport: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport aplicado al juego: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montaje de imagen rechazado:\n%s\nEl tamaño de clúster es demasiado pequeño (%llu < %u).\nSe guardó el valor de image_sector: %u.\nIntenta montar de nuevo.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montaje de imagen rechazado:\n%s\nEl tamaño del clúster es demasiado pequeño (%llu < %u).\nUsa un clúster más grande en la imagen o un tamaño de sector menor en la configuración.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Falló el registro: %s (%s)\nAppInstallTitleDir no disponible",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Error de registro: %s (%s)\nEl puente TitleDir no está disponible",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Falló el registro: %s (%s)\ncódigo=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Instalando: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff activo otra vez",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pausado mientras el juego está corriendo",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Instalado: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Desconocido",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Falló el montaje de imagen: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "El tamaño de clúster del sistema de archivos (%llu) es menor que el tamaño de sector del dispositivo (%u) para %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "La imagen montada no se puede leer o está dañada",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "La caché de imágenes está llena (%u entradas); no se puede supervisar el montaje %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "La caché de imágenes está llena (%u entradas); se deshará el montaje",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Falló la instalación: %s (%s)\nTiempo agotado después de 5 minutos",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalación por lotes en cola (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... y %d más",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "La instalación por lotes falló para %d aplicaciones.\ncódigo=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s falló antes de pausar KStuff. KStuff no es la causa.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s falló antes de pausar KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s falló después de pausar KStuff. Se omitió el ajuste automático.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s falló después de pausar KStuff:\n%s\nSe omitió el ajuste automático.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "No se puede cargar el módulo después de la pausa de KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "no se puede cargar el módulo %.*s después de pausar KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Retardo aumentado a %u s.\nInicia el juego de nuevo.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Se detectó una falla después de pausar KStuff: el retraso de pausa de %s aumentó a %u s. Inicia el juego de nuevo.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s falló después de pausar KStuff:\n%s\nEl retraso aumentó a %u s.\nInicia el juego de nuevo.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Se detectó una falla después de pausar KStuff: %s. No se pudo actualizar el retraso del ajuste automático.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s falló después de pausar KStuff:\n%s\nNo se pudo actualizar el retraso del ajuste automático.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json faltante o no válido:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Se encontraron %d juegos nuevos. Procesando...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Biblioteca sincronizada.\nSe encontraron %d juegos.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configuración recargada.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicado %s ignorado:\n%s\nexistente: %s",
};
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static const char *const g_fi_fi[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Siirry virheenkorjausasetuksiin",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 on vanhentunut, käytetään scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: skannaussyvyys %u käytössä.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport-overlay epäonnistui: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Peliin käytettiin backportia: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Imagen liittäminen hylätty:\n%s\nKlusterikoko on liian pieni (%llu < %u).\nimage_sector-ohitus tallennettu: %u.\nYritä liittää uudelleen.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Levykuvan liittäminen hylättiin:\n%s\nKlusterikoko on liian pieni (%llu < %u).\nKäytä levykuvassa suurempaa klusteria tai määrityksissä pienempää sektorikokoa.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Rekisteröinti epäonnistui: %s (%s)\nAppInstallTitleDir ei ole käytettävissä",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Rekisteröinti epäonnistui: %s (%s)\nTitleDir-silta ei ole käytettävissä",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Rekisteröinti epäonnistui: %s (%s)\nkoodi=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Asennetaan: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff on taas aktiivinen",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff keskeytetty pelin ollessa käynnissä",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Asennettu: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Tuntematon",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Imagen liittäminen epäonnistui: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Tiedostojärjestelmän klusterikoko (%llu) on pienempi kuin laitteen sektorikoko (%u) kohteelle %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Liitetty levykuva ei ole luettavissa tai se on vioittunut",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Levykuvavälimuisti on täynnä (%u merkintää), liittämistä %s ei voi seurata",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Levykuvavälimuisti on täynnä (%u merkintää), liittäminen perutaan",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Asennus epäonnistui: %s (%s)\nAikakatkaisu 5 minuutin jälkeen",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Eräasennus jonossa (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... ja %d lisää",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Eräasennus epäonnistui %d sovellukselle.\nkoodi=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Sovellus %s kaatui ennen KStuffin keskeytystä. KStuff ei ole syyllinen.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s kaatui ennen KStuffin keskeytystä:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Sovellus %s kaatui KStuffin keskeytyksen jälkeen. Automaattinen säätö ohitettiin.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s kaatui KStuffin keskeytyksen jälkeen:\n%s\nAutomaattinen säätö ohitettiin.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Moduulia ei voi ladata KStuff-tauon jälkeen",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "moduulia %.*s ei voi ladata KStuffin keskeytyksen jälkeen",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Viive nostettu arvoon %u s.\nKäynnistä peli uudelleen.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "KStuffin keskeytyksen jälkeen havaittiin kaatuminen: kohteen %s viive nostettiin arvoon %u s. Käynnistä peli uudelleen.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s kaatui KStuffin keskeytyksen jälkeen:\n%s\nViive nostettiin arvoon %u s.\nKäynnistä peli uudelleen.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "KStuffin keskeytyksen jälkeen havaittiin kaatuminen: %s. Automaattisen säädön viivettä ei voitu päivittää.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s kaatui KStuffin keskeytyksen jälkeen:\n%s\nAutomaattisen säädön viivettä ei voitu päivittää.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json puuttuu tai on virheellinen:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Löytyi %d uutta peliä. Käsitellään...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Kirjasto synkronoitu.\nLöytyi %d peliä.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: määritykset ladattiin uudelleen.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Kaksoiskappale %s ohitettu:\n%s\nolemassa: %s",
};
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static const char *const g_fr_ca[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Accéder aux paramètres de débogage",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+ : recursive_scan=1 est obsolète, scan_depth=2 sera utilisé.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+ : profondeur d’analyse %u activée.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Échec du montage de la surcouche de backport : %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport appliqué au jeu : %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montage de l’image refusé :\n%s\nLa taille des grappes est trop petite (%llu < %u).\nValeur image_sector enregistrée : %u.\nRéessayez de monter l’image.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montage de l’image refusé :\n%s\nLa taille des grappes est trop petite (%llu < %u).\nUtilisez des grappes plus grandes dans l’image ou une taille de secteur plus petite dans la configuration.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Échec de l'enregistrement : %s (%s)\nAppInstallTitleDir indisponible",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Échec de l’enregistrement : %s (%s)\nLe pont TitleDir n’est pas disponible",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Échec de l'enregistrement : %s (%s)\ncode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installation : %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff est de nouveau actif",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff mis en pause pendant l'exécution du jeu",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installé : %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Inconnu",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Échec du montage de l'image : 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "La taille des grappes du système de fichiers (%llu) est inférieure à la taille des secteurs du périphérique (%u) pour %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "L'image montée est illisible ou endommagée",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Le cache d’images est plein (%u entrées), impossible de suivre le montage %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Le cache d’images est plein (%u entrées), annulation du montage",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Échec de l'installation : %s (%s)\nDélai expiré après 5 minutes",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Installation par lot mise en file (%d) :",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... et %d de plus",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Échec de l'installation par lot pour %d application(s).\ncode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s a planté avant la mise en pause de KStuff. KStuff n’est pas en cause.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s a planté avant la mise en pause de KStuff :\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s a planté après la mise en pause de KStuff. Réglage automatique ignoré.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s a planté après la mise en pause de KStuff :\n%s\nRéglage automatique ignoré.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Impossible de charger le module après la pause KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "impossible de charger le module %.*s après la mise en pause de KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s : %s. Délai augmenté à %u s.\nRelancez le jeu.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Plantage détecté après la mise en pause de KStuff : le délai de pause de %s a été porté à %u s. Relancez le jeu.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s a planté après la mise en pause de KStuff :\n%s\nDélai augmenté à %u s.\nRelancez le jeu.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Plantage détecté après la mise en pause de KStuff : %s. Impossible de mettre à jour le délai du réglage automatique.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s a planté après la mise en pause de KStuff :\n%s\nImpossible de mettre à jour le délai du réglage automatique.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json manquant ou invalide :\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d nouveaux jeux trouvés. Traitement en cours...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliothèque synchronisée.\n%d jeux trouvés.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+ : configuration rechargée.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Doublon %s ignoré :\n%s\nexistant : %s",
};
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static const char *const g_fr_fr[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Accéder aux paramètres de débogage",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+ : recursive_scan=1 est obsolète, scan_depth=2 sera utilisé.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+ : profondeur d’analyse %u activée.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Échec du montage de la surcouche de backport : %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport appliqué au jeu : %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montage de l’image refusé :\n%s\nLa taille des clusters est trop petite (%llu < %u).\nValeur image_sector enregistrée : %u.\nRéessayez de monter l’image.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montage de l’image refusé :\n%s\nLa taille des clusters est trop petite (%llu < %u).\nUtilisez des clusters plus grands dans l’image ou une taille de secteur plus petite dans la configuration.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Échec de l'enregistrement : %s (%s)\nAppInstallTitleDir indisponible",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Échec de l’enregistrement : %s (%s)\nLe pont TitleDir n’est pas disponible",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Échec de l'enregistrement : %s (%s)\ncode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installation : %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff est de nouveau actif",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff mis en pause pendant l'exécution du jeu",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installé : %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Inconnu",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Échec du montage de l'image : 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "La taille des clusters du système de fichiers (%llu) est inférieure à la taille des secteurs du périphérique (%u) pour %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "L'image montée est illisible ou endommagée",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Le cache d’images est plein (%u entrées), impossible de suivre le montage %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Le cache d’images est plein (%u entrées), annulation du montage",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Échec de l'installation : %s (%s)\nDélai expiré après 5 minutes",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Installation par lot mise en file (%d) :",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... et %d de plus",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Échec de l'installation par lot pour %d application(s).\ncode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s a planté avant la mise en pause de KStuff. KStuff n’est pas en cause.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s a planté avant la mise en pause de KStuff :\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s a planté après la mise en pause de KStuff. Réglage automatique ignoré.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s a planté après la mise en pause de KStuff :\n%s\nRéglage automatique ignoré.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Impossible de charger le module après la pause KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "impossible de charger le module %.*s après la mise en pause de KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s : %s. Délai augmenté à %u s.\nRelancez le jeu.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Plantage détecté après la mise en pause de KStuff : le délai de pause de %s a été porté à %u s. Relancez le jeu.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s a planté après la mise en pause de KStuff :\n%s\nDélai augmenté à %u s.\nRelancez le jeu.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Plantage détecté après la mise en pause de KStuff : %s. Impossible de mettre à jour le délai du réglage automatique.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s a planté après la mise en pause de KStuff :\n%s\nImpossible de mettre à jour le délai du réglage automatique.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json manquant ou invalide :\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d nouveaux jeux trouvés. Traitement en cours...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliothèque synchronisée.\n%d jeux trouvés.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+ : configuration rechargée.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Doublon %s ignoré :\n%s\nexistant : %s",
};
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static const char *const g_hu_hu[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Ugrás a hibakeresési beállításokhoz",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: a recursive_scan=1 elavult, scan_depth=2 lesz használva.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: %u keresési mélység engedélyezve.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay sikertelen: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Játék backportolva: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "A lemezkép csatolása elutasítva:\n%s\nA klaszter mérete túl kicsi (%llu < %u).\nAz image_sector felülírása mentve: %u.\nPróbáld újra csatolni.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "A lemezkép csatolása elutasítva:\n%s\nA klaszter mérete túl kicsi (%llu < %u).\nHasználj nagyobb klasztert a lemezképben, vagy kisebb szektorméretet a beállításokban.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Regisztráció sikertelen: %s (%s)\nAppInstallTitleDir nem elérhető",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "A regisztráció sikertelen: %s (%s)\nA TitleDir-híd nem érhető el",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Regisztráció sikertelen: %s (%s)\nkód=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Telepítés: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "A KStuff újra aktív",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "A KStuff szünetel, amíg a játék fut",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Telepítve: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Ismeretlen",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "A lemezkép csatolása sikertelen: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "A fájlrendszer cluster mérete (%llu) kisebb, mint az eszköz szektormérete (%u): %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "A mountolt image olvashatatlan vagy sérült",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "A lemezkép-gyorsítótár megtelt (%u bejegyzés), a(z) %s csatolás nem követhető",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "A lemezkép-gyorsítótár megtelt (%u bejegyzés), a csatolás visszavonása folyamatban",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Telepítés sikertelen: %s (%s)\nIdőtúllépés 5 perc után",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Kötegelt telepítés sorban (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... és még %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "A kötegelt telepítés %d alkalmazásnál sikertelen.\nkód=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "A(z) %s összeomlott a KStuff szüneteltetése előtt. Nem a KStuff a hibás.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "A(z) %s összeomlott a KStuff szüneteltetése előtt:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "A(z) %s összeomlott a KStuff szüneteltetése után. Az automatikus hangolás kimaradt.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "A(z) %s összeomlott a KStuff szüneteltetése után:\n%s\nAz automatikus hangolás kihagyva.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "A modul nem tölthető be a KStuff szünet után",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "a(z) %.*s modul nem tölthető be a KStuff szüneteltetése után",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Késleltetés %u s értékre növelve.\nIndítsd újra a játékot.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Összeomlás történt a KStuff szüneteltetése után: a(z) %s késleltetése %u másodpercre nőtt. Indítsd újra a játékot.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "A(z) %s összeomlott a KStuff szüneteltetése után:\n%s\nA késleltetés %u másodpercre nőtt.\nIndítsd újra a játékot.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Összeomlás történt a KStuff szüneteltetése után: %s. Az automatikus hangolás késleltetése nem frissíthető.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "A(z) %s összeomlott a KStuff szüneteltetése után:\n%s\nAz automatikus hangolás késleltetése nem frissíthető.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Hiányzó vagy érvénytelen param.json:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d új játék található. Feldolgozás...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Könyvtár szinkronizálva.\n%d játék található.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: a beállítások újratöltve.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplikált %s kihagyva:\n%s\nlétező: %s",
};
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static const char *const g_id_id[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Buka pengaturan debug",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 sudah usang, memakai scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: kedalaman pemindaian %u aktif.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay gagal: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport game diterapkan: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Pemasangan image ditolak:\n%s\nUkuran cluster terlalu kecil (%llu < %u).\nNilai image_sector disimpan: %u.\nCoba pasang lagi.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Pemasangan image ditolak:\n%s\nUkuran cluster terlalu kecil (%llu < %u).\nGunakan cluster yang lebih besar pada image atau ukuran sektor yang lebih kecil pada konfigurasi.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrasi gagal: %s (%s)\nAppInstallTitleDir tidak tersedia",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrasi gagal: %s (%s)\nBridge TitleDir tidak tersedia",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrasi gagal: %s (%s)\nkode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Menginstal: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff aktif lagi",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff dijeda saat game berjalan",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Terinstal: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Tidak diketahui",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Pemasangan image gagal: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Ukuran cluster filesystem (%llu) lebih kecil dari ukuran sector perangkat (%u) untuk %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Image yang dimount tidak terbaca atau rusak",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Cache image penuh (%u entri), pemasangan %s tidak dapat dilacak",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Cache image penuh (%u entri), pemasangan dibatalkan",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Instalasi gagal: %s (%s)\nWaktu habis setelah 5 menit",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalasi batch masuk antrean (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... dan %d lagi",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Instalasi batch gagal untuk %d aplikasi.\nkode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Aplikasi %s berhenti mendadak sebelum KStuff dijeda. KStuff bukan penyebabnya.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s berhenti mendadak sebelum KStuff dijeda:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Aplikasi %s berhenti mendadak setelah KStuff dijeda. Penyetelan otomatis dilewati.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s berhenti mendadak setelah KStuff dijeda:\n%s\nPenyetelan otomatis dilewati.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Tidak dapat memuat module setelah KStuff dijeda",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "tidak dapat memuat modul %.*s setelah KStuff dijeda",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Penundaan ditingkatkan menjadi %u dtk.\nJalankan game lagi.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Aplikasi berhenti mendadak setelah KStuff dijeda: penundaan untuk %s ditingkatkan menjadi %u dtk. Jalankan game lagi.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s berhenti mendadak setelah KStuff dijeda:\n%s\nPenundaan ditingkatkan menjadi %u dtk.\nJalankan game lagi.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Aplikasi berhenti mendadak setelah KStuff dijeda: %s. Gagal memperbarui penundaan penyetelan otomatis.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s berhenti mendadak setelah KStuff dijeda:\n%s\nGagal memperbarui penundaan penyetelan otomatis.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json hilang atau tidak valid:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Menemukan %d game baru. Memproses...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Pustaka disinkronkan.\nMenemukan %d game.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfigurasi dimuat ulang.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplikat %s diabaikan:\n%s\nyang ada: %s",
};
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static const char *const g_it_it[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Vai alle impostazioni di debug",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 è deprecato; verrà usato scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: profondità di scansione %u abilitata.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Overlay backport non riuscito: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport applicato al gioco: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montaggio immagine rifiutato:\n%s\nLa dimensione cluster è troppo piccola (%llu < %u).\nOverride image_sector salvato: %u.\nProva a montare di nuovo.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montaggio dell’immagine rifiutato:\n%s\nLa dimensione del cluster è troppo piccola (%llu < %u).\nUsa un cluster più grande nell’immagine o una dimensione del settore più piccola nella configurazione.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrazione non riuscita: %s (%s)\nAppInstallTitleDir non disponibile",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrazione non riuscita: %s (%s)\nBridge TitleDir non disponibile",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrazione non riuscita: %s (%s)\ncodice=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installazione: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff di nuovo attivo",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff in pausa mentre il gioco è in esecuzione",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installato: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Sconosciuto",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Montaggio immagine non riuscito: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "La dimensione cluster del filesystem (%llu) è minore della dimensione settore del dispositivo (%u) per %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "L'immagine montata è illeggibile o danneggiata",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "La cache delle immagini è piena (%u voci), impossibile monitorare il montaggio %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "La cache delle immagini è piena (%u voci), annullamento del montaggio",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Installazione non riuscita: %s (%s)\nTimeout dopo 5 minuti",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Installazione batch in coda (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... e altri %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Installazione batch non riuscita per %d app.\ncodice=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s si è arrestata prima della pausa di KStuff. KStuff non è responsabile.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s si è arrestato prima della pausa di KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s si è arrestata dopo la pausa di KStuff. Regolazione automatica ignorata.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s si è arrestato dopo la pausa di KStuff:\n%s\nRegolazione automatica ignorata.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Impossibile caricare il modulo dopo la pausa KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "impossibile caricare il modulo %.*s dopo la pausa di KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Ritardo aumentato a %u s.\nAvvia di nuovo il gioco.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Arresto anomalo rilevato dopo la pausa di KStuff: il ritardo di pausa per %s è stato aumentato a %u s. Avvia di nuovo il gioco.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s si è arrestato dopo la pausa di KStuff:\n%s\nRitardo aumentato a %u s.\nAvvia di nuovo il gioco.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Arresto anomalo rilevato dopo la pausa di KStuff: %s. Impossibile aggiornare il ritardo della regolazione automatica.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s si è arrestato dopo la pausa di KStuff:\n%s\nImpossibile aggiornare il ritardo della regolazione automatica.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json mancante o non valido:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Trovati %d nuovi giochi. Elaborazione in corso...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Libreria sincronizzata.\nTrovati %d giochi.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configurazione ricaricata.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicato %s ignorato:\n%s\nesistente: %s",
};
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static const char *const g_ja_jp[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "デバッグ設定へ移動",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 は非推奨です。scan_depth=2 を使用します。",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: スキャン深度 %u が有効です。",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "バックポートオーバーレイのマウントに失敗しました: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "ゲームにバックポートを適用しました: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "イメージのマウントが拒否されました:\n%s\nクラスタサイズが小さすぎます (%llu < %u)。\nimage_sector override を保存しました: %u。\nもう一度マウントしてください。",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "イメージのマウントが拒否されました:\n%s\nクラスタサイズが小さすぎます (%llu < %u)。\nイメージのクラスタサイズを大きくするか、設定のセクタサイズを小さくしてください。",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "登録に失敗しました: %s (%s)\nAppInstallTitleDir が利用できません",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "登録に失敗しました: %s (%s)\nTitleDir ブリッジを利用できません",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "登録に失敗しました: %s (%s)\nコード=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "インストール中: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff が再び有効です",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "ゲーム実行中のため KStuff を一時停止しました",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "インストール済み: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "不明",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "イメージのマウントに失敗しました: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "ファイルシステムのクラスタサイズ (%llu) がデバイスセクタサイズ (%u) より小さいです: %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "マウント済みイメージを読み取れないか破損しています",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "イメージキャッシュが満杯です (%u 件)。マウント %s を追跡できません",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "イメージキャッシュが満杯です (%u 件)。マウントを元に戻します",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "インストールに失敗しました: %s (%s)\n5 分後にタイムアウトしました",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "一括インストールをキューに追加しました (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... 他 %d 件",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "%d 個のアプリの一括インストールに失敗しました。\nコード=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s は KStuff の一時停止前にクラッシュしました。KStuff が原因ではありません。",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s は KStuff の一時停止前にクラッシュしました:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s は KStuff の一時停止後にクラッシュしました。自動調整をスキップしました。",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s は KStuff の一時停止後にクラッシュしました:\n%s\n自動調整をスキップしました。",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "KStuff 一時停止後にモジュールを読み込めません",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "KStuff の一時停止後にモジュール %.*s を読み込めません",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s。遅延を %u 秒に増やしました。\nゲームをもう一度起動してください。",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "KStuff の一時停止後にクラッシュを検出しました: %s の遅延を %u 秒に増やしました。ゲームをもう一度起動してください。",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s は KStuff の一時停止後にクラッシュしました:\n%s\n遅延を %u 秒に増やしました。\nゲームをもう一度起動してください。",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "KStuff の一時停止後にクラッシュを検出しました: %s。自動調整の遅延を更新できませんでした。",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s は KStuff の一時停止後にクラッシュしました:\n%s\n自動調整の遅延を更新できませんでした。",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json が見つからないか無効です:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d 本の新しいゲームを検出しました。処理中...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "ライブラリを同期しました。\n%d 本のゲームを検出しました。",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: 設定を再読み込みしました。",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "重複 %s を無視しました:\n%s\n既存: %s",
};
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static const char *const g_ko_kr[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "디버그 설정으로 이동",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1은 더 이상 권장되지 않으며 scan_depth=2를 사용합니다.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: 스캔 깊이 %u 활성화됨.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "백포트 오버레이 마운트 실패: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "게임에 백포트 적용됨: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "이미지 마운트 거부됨:\n%s\n클러스터 크기가 너무 작습니다 (%llu < %u).\nimage_sector override 저장됨: %u.\n다시 마운트해 보세요.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "이미지 마운트가 거부되었습니다:\n%s\n클러스터 크기가 너무 작습니다(%llu < %u).\n이미지의 클러스터 크기를 늘리거나 설정의 섹터 크기를 줄이세요.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "등록 실패: %s (%s)\nAppInstallTitleDir 사용 불가",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "등록 실패: %s (%s)\nTitleDir 브리지를 사용할 수 없음",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "등록 실패: %s (%s)\n코드=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "설치 중: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff 다시 활성화됨",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "게임 실행 중 KStuff 일시 중지됨",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "설치됨: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "알 수 없음",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "이미지 마운트 실패: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "파일 시스템 클러스터 크기(%llu)가 장치 섹터 크기(%u)보다 작습니다: %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "마운트된 이미지를 읽을 수 없거나 손상되었습니다",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "이미지 캐시가 가득 찼습니다(%u개). 마운트 %s을(를) 추적할 수 없습니다",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "이미지 캐시가 가득 찼습니다(%u개). 마운트를 되돌립니다",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "설치 실패: %s (%s)\n5분 후 시간 초과",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "일괄 설치 대기열 추가됨 (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... 외 %d개",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "%d개 앱 일괄 설치 실패.\n코드=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s이(가) KStuff 일시 중지 전에 충돌했습니다. KStuff가 원인이 아닙니다.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s이(가) KStuff 일시 중지 전에 충돌했습니다:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s이(가) KStuff 일시 중지 후에 충돌했습니다. 자동 조정을 건너뛰었습니다.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s이(가) KStuff 일시 중지 후에 충돌했습니다:\n%s\n자동 조정을 건너뛰었습니다.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "KStuff 일시 중지 후 모듈을 로드할 수 없습니다",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "KStuff 일시 중지 후 모듈 %.*s을(를) 로드할 수 없음",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. 지연이 %u초로 증가했습니다.\n게임을 다시 실행하세요.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "KStuff 일시 중지 후 충돌을 감지했습니다: %s의 지연을 %u초로 늘렸습니다. 게임을 다시 실행하세요.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s이(가) KStuff 일시 중지 후에 충돌했습니다:\n%s\n지연을 %u초로 늘렸습니다.\n게임을 다시 실행하세요.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "KStuff 일시 중지 후 충돌을 감지했습니다: %s. 자동 조정 지연을 업데이트하지 못했습니다.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s이(가) KStuff 일시 중지 후에 충돌했습니다:\n%s\n자동 조정 지연을 업데이트하지 못했습니다.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json 누락 또는 잘못됨:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "새 게임 %d개를 찾았습니다. 처리 중...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "라이브러리를 동기화했습니다.\n게임 %d개를 찾았습니다.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: 설정을 다시 불러왔습니다.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "중복 %s 무시됨:\n%s\n기존: %s",
};
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static const char *const g_nl_nl[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Ga naar debug-instellingen",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 is verouderd, scan_depth=2 wordt gebruikt.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: scandiepte %u ingeschakeld.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport-overlay mislukt: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport op game toegepast: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Koppelen van image geweigerd:\n%s\nDe clustergrootte is te klein (%llu < %u).\nimage_sector-waarde opgeslagen: %u.\nProbeer opnieuw te koppelen.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Koppelen van image geweigerd:\n%s\nDe clustergrootte is te klein (%llu < %u).\nGebruik een groter cluster in de image of een kleinere sectorgrootte in de configuratie.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registreren mislukt: %s (%s)\nAppInstallTitleDir niet beschikbaar",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registratie mislukt: %s (%s)\nTitleDir-bridge niet beschikbaar",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registreren mislukt: %s (%s)\ncode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installeren: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff weer actief",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff gepauzeerd terwijl de game draait",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Geïnstalleerd: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Onbekend",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Koppelen van image mislukt: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Clustergrootte van bestandssysteem (%llu) is kleiner dan apparaatsectorgrootte (%u) voor %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Gemounte image is onleesbaar of beschadigd",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Imagecache vol (%u vermeldingen), koppeling %s kan niet worden gevolgd",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Imagecache vol (%u vermeldingen), koppeling wordt ongedaan gemaakt",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Installatie mislukt: %s (%s)\nTime-out na 5 minuten",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batchinstallatie in wachtrij (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... en nog %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Batchinstallatie mislukt voor %d apps.\ncode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s is gecrasht voordat KStuff werd gepauzeerd. KStuff is niet de oorzaak.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s is gecrasht voordat KStuff werd gepauzeerd:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s is gecrasht nadat KStuff werd gepauzeerd. Automatische afstelling overgeslagen.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s is gecrasht nadat KStuff werd gepauzeerd:\n%s\nAutomatische afstelling overgeslagen.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Kan module niet laden na KStuff-pauze",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "kan module %.*s niet laden nadat KStuff is gepauzeerd",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Vertraging verhoogd naar %u s.\nStart de game opnieuw.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Vastloper gedetecteerd nadat KStuff werd gepauzeerd: de pauzevertraging voor %s is verhoogd naar %u s. Start de game opnieuw.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s is gecrasht nadat KStuff werd gepauzeerd:\n%s\nVertraging verhoogd naar %u s.\nStart de game opnieuw.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Vastloper gedetecteerd nadat KStuff werd gepauzeerd: %s. De vertraging voor automatische afstelling kon niet worden bijgewerkt.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s is gecrasht nadat KStuff werd gepauzeerd:\n%s\nKan de vertraging voor automatische afstelling niet bijwerken.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json ontbreekt of is ongeldig:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d nieuwe games gevonden. Verwerken...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliotheek gesynchroniseerd.\n%d games gevonden.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configuratie opnieuw geladen.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicaat %s genegeerd:\n%s\nbestaand: %s",
};
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static const char *const g_no_no[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Gå til feilsøkingsinnstillinger",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 er utdatert, bruker scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: skannedybde %u aktivert.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport-overlay mislyktes: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport brukt på spillet: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montering av image avvist:\n%s\nKlyngestørrelsen er for liten (%llu < %u).\nimage_sector-overstyring lagret: %u.\nPrøv å montere igjen.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montering av image avvist:\n%s\nKlyngestørrelsen er for liten (%llu < %u).\nBruk en større klyngestørrelse i imaget eller en mindre sektorstørrelse i konfigurasjonen.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrering mislyktes: %s (%s)\nAppInstallTitleDir utilgjengelig",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registrering mislyktes: %s (%s)\nTitleDir-broen er ikke tilgjengelig",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrering mislyktes: %s (%s)\nkode=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installerer: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff aktiv igjen",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pauset mens spillet kjører",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installert: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Ukjent",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Montering av image mislyktes: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Filsystemets klyngestørrelse (%llu) er mindre enn enhetens sektorstørrelse (%u) for %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Mountet image er uleselig eller skadet",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Image-cachen er full (%u oppføringer), monteringen %s kan ikke spores",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Image-cachen er full (%u oppføringer), monteringen rulles tilbake",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Installasjon mislyktes: %s (%s)\nTidsavbrudd etter 5 minutter",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batchinstallasjon i kø (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... og %d til",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Batchinstallasjonen mislyktes for %d apper.\nkode=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Appen %s krasjet før KStuff ble satt på pause. KStuff er ikke årsaken.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s krasjet før KStuff ble satt på pause:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Appen %s krasjet etter at KStuff ble satt på pause. Automatisk justering ble hoppet over.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s krasjet etter at KStuff ble satt på pause:\n%s\nAutomatisk justering ble hoppet over.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Kan ikke laste modul etter KStuff-pause",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "kan ikke laste modulen %.*s etter KStuff-pausen",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Forsinkelse økt til %u s.\nStart spillet igjen.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Krasj oppdaget etter KStuff-pausen: pauseforsinkelsen for %s ble økt til %u s. Start spillet på nytt.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s krasjet etter at KStuff ble satt på pause:\n%s\nForsinkelsen ble økt til %u s.\nStart spillet på nytt.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Krasj oppdaget etter KStuff-pausen: %s. Forsinkelsen for automatisk justering kunne ikke oppdateres.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s krasjet etter at KStuff ble satt på pause:\n%s\nKunne ikke oppdatere forsinkelsen for automatisk justering.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json mangler eller er ugyldig:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Fant %d nye spill. Behandler...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliotek synkronisert.\nFant %d spill.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfigurasjonen ble lastet inn på nytt.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplikat %s ignorert:\n%s\neksisterende: %s",
};
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static const char *const g_pl_pl[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Przejdź do ustawień debugowania",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 jest przestarzałe, zastosowano scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: włączono głębokość skanowania %u.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Nakładka backportu nie powiodła się: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Zastosowano backport gry: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Odrzucono montowanie obrazu:\n%s\nRozmiar klastra jest za mały (%llu < %u).\nZastosowano nadpisanie image_sector: %u.\nSpróbuj zamontować ponownie.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Odrzucono montowanie obrazu:\n%s\nRozmiar klastra jest za mały (%llu < %u).\nUżyj większego rozmiaru klastra w obrazie lub mniejszego rozmiaru sektora w konfiguracji.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Rejestracja nie powiodła się: %s (%s)\nAppInstallTitleDir niedostępne",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Rejestracja nie powiodła się: %s (%s)\nMost TitleDir jest niedostępny",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Rejestracja nie powiodła się: %s (%s)\nkod=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Instalowanie: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff ponownie aktywny",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff wstrzymany podczas działania gry",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Zainstalowano: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Nieznane",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Montowanie obrazu nie powiodło się: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Rozmiar klastra systemu plików (%llu) jest mniejszy niż rozmiar sektora urządzenia (%u) dla %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Zamontowany obraz jest nieczytelny lub uszkodzony",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Pamięć podręczna obrazów jest pełna (%u wpisów), nie można śledzić montowania %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Pamięć podręczna obrazów jest pełna (%u wpisów), montowanie zostanie wycofane",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Instalacja nie powiodła się: %s (%s)\nPrzekroczono limit czasu po 5 minutach",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalacja zbiorcza dodana do kolejki (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... i jeszcze %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Instalacja zbiorcza nie powiodła się dla %d aplikacji.\nkod=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Aplikacja %s uległa awarii przed wstrzymaniem KStuff. KStuff nie jest przyczyną.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "Aplikacja %s uległa awarii przed wstrzymaniem KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Aplikacja %s uległa awarii po wstrzymaniu KStuff. Pominięto automatyczne dostrajanie.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "Aplikacja %s uległa awarii po wstrzymaniu KStuff:\n%s\nPominięto automatyczne dostrajanie.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Nie można załadować modułu po wstrzymaniu KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "nie można załadować modułu %.*s po wstrzymaniu KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Opóźnienie zwiększono do %u s.\nUruchom grę ponownie.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Wykryto awarię po wstrzymaniu KStuff: opóźnienie dla %s zwiększono do %u s. Uruchom grę ponownie.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "Aplikacja %s uległa awarii po wstrzymaniu KStuff:\n%s\nOpóźnienie zwiększono do %u s.\nUruchom grę ponownie.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Wykryto awarię po wstrzymaniu KStuff: %s. Nie udało się zaktualizować opóźnienia automatycznego dostrajania.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "Aplikacja %s uległa awarii po wstrzymaniu KStuff:\n%s\nNie udało się zaktualizować opóźnienia automatycznego dostrajania.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Brak pliku param.json lub plik jest nieprawidłowy:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Znaleziono %d nowych gier. Przetwarzanie...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Biblioteka zsynchronizowana.\nZnaleziono %d gier.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfiguracja przeładowana.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplikat %s zignorowany:\n%s\nistniejący: %s",
};
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static const char *const g_pt_br[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Ir para as Configurações de Depuração",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 está obsoleto, usando scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: profundidade de varredura %u ativada.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Falha no overlay de backport: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport aplicado ao jogo: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montagem da imagem rejeitada:\n%s\nO tamanho do cluster é pequeno demais (%llu < %u).\nNovo valor para o parâmetro image_sector salvo: %u.\nTente montar novamente.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montagem da imagem rejeitada:\n%s\nO tamanho do cluster é pequeno demais (%llu < %u).\nUse um cluster maior na imagem ou um tamanho de setor menor na configuração.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Falha no registro: %s (%s)\nAppInstallTitleDir indisponível",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Falha no registro: %s (%s)\nA ponte TitleDir não está disponível",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registro falhou: %s (%s)\ncódigo=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Instalando: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff ativo novamente",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pausado enquanto o jogo está em execução",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Instalado: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Desconhecido",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Falha ao montar imagem: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "O tamanho do cluster do sistema de arquivos (%llu) é menor que o tamanho do setor do dispositivo (%u) para %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "A imagem montada está ilegível ou danificada",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Cache de imagens cheio (%u entradas), não é possível rastrear a montagem %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Cache de imagens cheio (%u entradas), revertendo a montagem",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "A instalação falhou: %s (%s)\nTempo esgotado após 5 minutos",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalação em lote enfileirada (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... e mais %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "A instalação em lote falhou para %d aplicativos.\ncódigo=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "O aplicativo %s travou antes da pausa do KStuff. O KStuff não é o responsável.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s travou antes da pausa do KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "O aplicativo %s travou após a pausa do KStuff. O ajuste automático foi ignorado.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s travou após a pausa do KStuff:\n%s\nO ajuste automático foi ignorado.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Não é possível carregar o módulo após a pausa do KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "não foi possível carregar o módulo %.*s após a pausa do KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. O atraso aumentou para %u s.\nInicie o jogo novamente.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Falha detectada após a pausa do KStuff: o atraso de pausa de %s aumentou para %u s. Inicie o jogo novamente.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s travou após a pausa do KStuff:\n%s\nO atraso aumentou para %u s.\nInicie o jogo novamente.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Falha detectada após a pausa do KStuff: %s. Não foi possível atualizar o atraso do ajuste automático.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s travou após a pausa do KStuff:\n%s\nNão foi possível atualizar o atraso do ajuste automático.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Arquivo param.json ausente ou inválido:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d novos jogos encontrados. Processando...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Biblioteca sincronizada.\n%d jogos encontrados.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configuração recarregada.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Cópia duplicada de %s ignorada:\n%s\nExistente: %s",
};
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static const char *const g_pt_pt[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Ir para Definições de depuração",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 está obsoleto, será usado scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: profundidade de pesquisa %u ativada.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Falha no overlay de backport: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Jogo com backport aplicado: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montagem da imagem rejeitada:\n%s\nO tamanho do cluster é demasiado pequeno (%llu < %u).\nSubstituição image_sector guardada: %u.\nTente montar novamente.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montagem da imagem rejeitada:\n%s\nO tamanho do cluster é demasiado pequeno (%llu < %u).\nUtilize um cluster maior na imagem ou um tamanho de setor menor na configuração.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registo falhou: %s (%s)\nAppInstallTitleDir indisponível",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Falha no registo: %s (%s)\nA ponte TitleDir não está disponível",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registo falhou: %s (%s)\ncódigo=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "A instalar: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff ativo novamente",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff em pausa enquanto o jogo está em execução",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Instalado: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Desconhecido",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Falha ao montar imagem: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "O tamanho do cluster do sistema de ficheiros (%llu) é menor que o tamanho do setor do dispositivo (%u) para %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "A imagem montada está ilegível ou danificada",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "A cache de imagens está cheia (%u entradas), não é possível acompanhar a montagem %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "A cache de imagens está cheia (%u entradas), a reverter a montagem",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Instalação falhou: %s (%s)\nTempo esgotado após 5 minutos",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalação em lote na fila (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... e mais %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "A instalação em lote falhou para %d aplicações.\ncódigo=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "A aplicação %s falhou antes da pausa do KStuff. O KStuff não é a causa.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s falhou antes da pausa do KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "A aplicação %s falhou após a pausa do KStuff. O ajuste automático foi ignorado.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s falhou após a pausa do KStuff:\n%s\nO ajuste automático foi ignorado.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Não é possível carregar o módulo após a pausa do KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "não foi possível carregar o módulo %.*s após a pausa do KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Atraso aumentado para %u s.\nInicie o jogo novamente.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Falha detetada após a pausa do KStuff: o atraso de pausa de %s aumentou para %u s. Inicie o jogo novamente.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s falhou após a pausa do KStuff:\n%s\nO atraso aumentou para %u s.\nInicie o jogo novamente.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Falha detetada após a pausa do KStuff: %s. Não foi possível atualizar o atraso do ajuste automático.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s falhou após a pausa do KStuff:\n%s\nNão foi possível atualizar o atraso do ajuste automático.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json em falta ou inválido:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d novos jogos encontrados. A processar...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Biblioteca sincronizada.\n%d jogos encontrados.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configuração recarregada.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicado %s ignorado:\n%s\nexistente: %s",
};
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static const char *const g_ro_ro[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Mergi la setările de depanare",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 este depășit, se folosește scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: adâncimea de scanare %u este activată.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Overlay backport eșuat: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport aplicat jocului: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Montarea imaginii respinsă:\n%s\nDimensiunea clusterului este prea mică (%llu < %u).\nOverride image_sector salvat: %u.\nÎncercați montarea din nou.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montarea imaginii a fost respinsă:\n%s\nDimensiunea clusterului este prea mică (%llu < %u).\nFolosiți un cluster mai mare în imagine sau o dimensiune mai mică a sectorului în configurație.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Înregistrare eșuată: %s (%s)\nAppInstallTitleDir indisponibil",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Înregistrarea a eșuat: %s (%s)\nPuntea TitleDir nu este disponibilă",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Înregistrare eșuată: %s (%s)\ncod=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Se instalează: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff este activ din nou",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff este pauzat cât timp jocul rulează",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Instalat: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Necunoscut",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Montarea imaginii a eșuat: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Dimensiunea clusterului sistemului de fișiere (%llu) este mai mică decât sectorul dispozitivului (%u) pentru %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Imaginea montată este ilizibilă sau deteriorată",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Cache-ul de imagini este plin (%u intrări), montarea %s nu poate fi urmărită",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Cache-ul de imagini este plin (%u intrări), montarea este anulată",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Instalare eșuată: %s (%s)\nTimeout după 5 minute",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Instalare în lot pusă în coadă (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... și încă %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Instalarea în lot a eșuat pentru %d aplicații.\ncod=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Aplicația %s s-a blocat înainte de suspendarea KStuff. KStuff nu este cauza.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s s-a blocat înainte de suspendarea KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Aplicația %s s-a blocat după suspendarea KStuff. Reglarea automată a fost omisă.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s s-a blocat după suspendarea KStuff:\n%s\nReglarea automată a fost omisă.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Nu se poate încărca modulul după pauza KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "modulul %.*s nu poate fi încărcat după suspendarea KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Întârzierea a crescut la %u s.\nPorniți jocul din nou.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Blocare detectată după suspendarea KStuff: întârzierea pentru %s a crescut la %u s. Porniți jocul din nou.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s s-a blocat după suspendarea KStuff:\n%s\nÎntârzierea a crescut la %u s.\nPorniți jocul din nou.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Blocare detectată după suspendarea KStuff: %s. Întârzierea reglării automate nu a putut fi actualizată.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s s-a blocat după suspendarea KStuff:\n%s\nÎntârzierea reglării automate nu a putut fi actualizată.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json lipsește sau este invalid:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "S-au găsit %d jocuri noi. Se procesează...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliotecă sincronizată.\nS-au găsit %d jocuri.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: configurația a fost reîncărcată.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Duplicatul %s ignorat:\n%s\nexistent: %s",
};
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static const char *const g_ru_ru[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Перейти к настройкам отладки",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: параметр recursive_scan=1 устарел; используется scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: включена глубина сканирования %u.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Не удалось смонтировать оверлей бэкпорта: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "К игре %s применён бэкпорт",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Не удалось смонтировать образ:\n%s\nРазмер кластера слишком мал (%llu < %u).\nСохранено значение image_sector: %u.\nПопробуйте смонтировать снова.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Не удалось смонтировать образ:\n%s\nРазмер кластера слишком мал (%llu < %u).\nУвеличьте размер кластера в образе или уменьшите размер сектора в конфигурации.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Не удалось зарегистрировать: %s (%s)\nAppInstallTitleDir недоступен",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Не удалось зарегистрировать: %s (%s)\nМост TitleDir недоступен",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Не удалось зарегистрировать: %s (%s)\nкод=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Устанавливается: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff снова активен",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "Пока игра запущена, KStuff приостановлен",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Установлено: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Неизвестно",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Не удалось смонтировать образ: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Размер кластера файловой системы (%llu) меньше размера сектора устройства (%u) для %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Смонтированный образ не читается или повреждён",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Кэш образов заполнен (%u записей), невозможно отследить монтирование %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Кэш образов заполнен (%u записей), монтирование отменяется",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Сбой установки: %s (%s)\nПревышено время ожидания (5 минут)",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Пакетная установка добавлена в очередь (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... и ещё %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Сбой пакетной установки для %d приложений.\nкод=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Приложение аварийно завершилось до приостановки KStuff: %s. Причина не в KStuff.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "Приложение %s аварийно завершилось до приостановки KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Приложение аварийно завершилось после приостановки KStuff: %s. Автоподбор задержки пропущен.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "Приложение %s аварийно завершилось после приостановки KStuff:\n%s\nАвтоподбор задержки пропущен.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Не удалось загрузить модуль после приостановки KStuff",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "не удалось загрузить модуль %.*s после приостановки KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Задержка увеличена до %u с.\nЗапустите игру снова.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Обнаружен сбой после приостановки KStuff: задержка для %s увеличена до %u с. Запустите игру снова.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "Приложение %s аварийно завершилось после приостановки KStuff:\n%s\nЗадержка увеличена до %u с.\nЗапустите игру снова.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Обнаружен сбой после приостановки KStuff: %s. Не удалось обновить задержку автоподбора.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "Приложение %s аварийно завершилось после приостановки KStuff:\n%s\nНе удалось обновить задержку автоподбора.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "Отсутствует или некорректен файл param.json:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Найдено %d новых игр.\nВыполняется обновление библиотеки.",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Библиотека обновлена\nНайдено %d игр(ы)",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: конфигурация перезагружена.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Дубликат %s пропущен:\n%s\nуже существует: %s",
};
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static const char *const g_sv_se[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Gå till felsökningsinställningar",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 är föråldrat, använder scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: skanningsdjup %u aktiverat.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport-overlay misslyckades: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Backport tillämpad på spelet: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Image-montering nekades:\n%s\nKlusterstorleken är för liten (%llu < %u).\nimage_sector-åsidosättning sparad: %u.\nFörsök montera igen.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Montering av image nekades:\n%s\nKlusterstorleken är för liten (%llu < %u).\nAnvänd en större klusterstorlek i imagen eller en mindre sektorstorlek i konfigurationen.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Registrering misslyckades: %s (%s)\nAppInstallTitleDir inte tillgänglig",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Registreringen misslyckades: %s (%s)\nTitleDir-bryggan är inte tillgänglig",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Registrering misslyckades: %s (%s)\nkod=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Installerar: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff aktivt igen",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff pausat medan spelet körs",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Installerat: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Okänd",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Image-montering misslyckades: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Filsystemets klusterstorlek (%llu) är mindre än enhetens sektorstorlek (%u) för %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Monterad image är oläsbar eller skadad",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Image-cachen är full (%u poster), monteringen %s kan inte spåras",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Image-cachen är full (%u poster), monteringen återställs",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Installation misslyckades: %s (%s)\nTidsgräns efter 5 minuter",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Batchinstallation köad (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... och %d till",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Batchinstallationen misslyckades för %d appar.\nkod=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Appen %s kraschade innan KStuff pausades. KStuff är inte orsaken.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s kraschade innan KStuff pausades:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Appen %s kraschade efter att KStuff pausades. Automatisk justering hoppades över.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s kraschade efter att KStuff pausades:\n%s\nAutomatisk justering hoppades över.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Kan inte läsa in modul efter KStuff-paus",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "det går inte att läsa in modulen %.*s efter KStuff-pausen",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Fördröjning ökad till %u s.\nStarta spelet igen.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Krasch upptäckt efter KStuff-pausen: pausfördröjningen för %s ökades till %u s. Starta spelet igen.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s kraschade efter att KStuff pausades:\n%s\nFördröjningen ökades till %u s.\nStarta spelet igen.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Krasch upptäckt efter KStuff-pausen: %s. Fördröjningen för automatisk justering kunde inte uppdateras.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s kraschade efter att KStuff pausades:\n%s\nDet gick inte att uppdatera fördröjningen för automatisk justering.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json saknas eller är ogiltig:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Hittade %d nya spel. Bearbetar...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Bibliotek synkroniserat.\nHittade %d spel.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: konfigurationen lästes in på nytt.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Dubblett %s ignorerad:\n%s\nbefintlig: %s",
};
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static const char *const g_th_th[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "ไปที่การตั้งค่าดีบัก",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 เลิกใช้แล้ว จะใช้ scan_depth=2",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: เปิดใช้ความลึกการสแกน %u",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "backport overlay ล้มเหลว: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "ใช้ backport กับเกมแล้ว: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "ปฏิเสธการเมานต์อิมเมจ:\n%s\nขนาดคลัสเตอร์เล็กเกินไป (%llu < %u)\nบันทึกค่า image_sector แล้ว: %u\nลองเมานต์อีกครั้ง",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "ปฏิเสธการเมานต์อิมเมจ:\n%s\nขนาดคลัสเตอร์เล็กเกินไป (%llu < %u)\nใช้คลัสเตอร์ที่ใหญ่ขึ้นในอิมเมจ หรือลดขนาดเซกเตอร์ในการตั้งค่า",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "ลงทะเบียนล้มเหลว: %s (%s)\nAppInstallTitleDir ไม่พร้อมใช้งาน",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "ลงทะเบียนไม่สำเร็จ: %s (%s)\nบริดจ์ TitleDir ไม่พร้อมใช้งาน",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "ลงทะเบียนล้มเหลว: %s (%s)\nรหัส=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "กำลังติดตั้ง: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff ทำงานอีกครั้ง",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "พัก KStuff ขณะเกมกำลังทำงาน",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "ติดตั้งแล้ว: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "ไม่ทราบ",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "เมานต์อิมเมจไม่สำเร็จ: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "ขนาด cluster ของ filesystem (%llu) เล็กกว่าขนาด sector ของอุปกรณ์ (%u) สำหรับ %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "อิมเมจที่เมานต์ไว้อ่านไม่ได้หรือเสียหาย",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "แคชอิมเมจเต็ม (%u รายการ) จึงติดตามการเมานต์ %s ไม่ได้",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "แคชอิมเมจเต็ม (%u รายการ) กำลังย้อนกลับการเมานต์",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "ติดตั้งล้มเหลว: %s (%s)\nหมดเวลาหลัง 5 นาที",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "เพิ่มการติดตั้งแบบชุดเข้าคิวแล้ว (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... และอีก %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "การติดตั้งแบบชุดล้มเหลวสำหรับ %d แอป\nรหัส=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "แอป %s ขัดข้องก่อนพัก KStuff โดย KStuff ไม่ใช่สาเหตุ",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s ขัดข้องก่อนหยุด KStuff ชั่วคราว:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "แอป %s ขัดข้องหลังพัก KStuff จึงข้ามการปรับอัตโนมัติ",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s ขัดข้องหลังหยุด KStuff ชั่วคราว:\n%s\nข้ามการปรับอัตโนมัติ",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "โหลดโมดูลหลังพัก KStuff ไม่ได้",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "ไม่สามารถโหลดโมดูล %.*s หลังหยุด KStuff ชั่วคราว",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. เพิ่ม delay เป็น %u วินาที\nเปิดเกมอีกครั้ง",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "พบการขัดข้องหลังพัก KStuff: เพิ่มเวลาหน่วงของ %s เป็น %u วินาที เปิดเกมอีกครั้ง",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s ขัดข้องหลังหยุด KStuff ชั่วคราว:\n%s\nเพิ่มเวลาหน่วงเป็น %u วินาที\nเปิดเกมอีกครั้ง",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "พบการขัดข้องหลังพัก KStuff: %s ไม่สามารถอัปเดตเวลาหน่วงการปรับอัตโนมัติ",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s ขัดข้องหลังหยุด KStuff ชั่วคราว:\n%s\nไม่สามารถอัปเดตเวลาหน่วงการปรับอัตโนมัติ",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json หายไปหรือไม่ถูกต้อง:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "พบเกมใหม่ %d เกม กำลังประมวลผล...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "ซิงค์ไลบรารีแล้ว\nพบ %d เกม",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: โหลดการตั้งค่าใหม่แล้ว",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "ข้ามรายการซ้ำ %s:\n%s\nที่มีอยู่: %s",
};
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static const char *const g_tr_tr[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Hata ayıklama ayarlarına git",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 kullanımdan kaldırıldı; scan_depth=2 kullanılacak.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: tarama derinliği %u etkin.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay başarısız: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Oyuna backport uygulandı: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "İmaj bağlama işlemi reddedildi:\n%s\nKüme boyutu çok küçük (%llu < %u).\nimage_sector değeri kaydedildi: %u.\nBağlamayı yeniden deneyin.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "İmaj bağlama işlemi reddedildi:\n%s\nKüme boyutu çok küçük (%llu < %u).\nİmajda daha büyük bir küme veya yapılandırmada daha küçük bir sektör boyutu kullanın.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Kayıt başarısız: %s (%s)\nAppInstallTitleDir kullanılamıyor",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Kayıt başarısız: %s (%s)\nTitleDir köprüsü kullanılamıyor",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Kayıt başarısız: %s (%s)\nkod=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Yükleniyor: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff tekrar etkin",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "Oyun çalışırken KStuff duraklatıldı",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Yüklendi: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Bilinmiyor",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "İmaj bağlama işlemi başarısız: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Dosya sistemi küme boyutu (%llu), aygıt sektör boyutundan (%u) küçük: %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Bağlanan imaj okunamıyor veya hasarlı",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "İmaj önbelleği dolu (%u kayıt), %s bağlama işlemi izlenemiyor",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "İmaj önbelleği dolu (%u kayıt), bağlama işlemi geri alınıyor",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Yükleme başarısız: %s (%s)\n5 dakika sonra zaman aşımı",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Toplu yükleme sıraya alındı (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... ve %d tane daha",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "%d uygulama için toplu yükleme başarısız.\nkod=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s, KStuff duraklatılmadan önce çöktü. Sorunun nedeni KStuff değil.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s, KStuff duraklatılmadan önce çöktü:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s, KStuff duraklatıldıktan sonra çöktü. Otomatik ayarlama atlandı.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s, KStuff duraklatıldıktan sonra çöktü:\n%s\nOtomatik ayarlama atlandı.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "KStuff duraklamasından sonra modül yüklenemiyor",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "KStuff duraklatıldıktan sonra %.*s modülü yüklenemiyor",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Gecikme %u s değerine çıkarıldı.\nOyunu tekrar başlatın.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "KStuff duraklatıldıktan sonra çökme algılandı: %s için gecikme %u sn. olarak artırıldı. Oyunu yeniden başlatın.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s, KStuff duraklatıldıktan sonra çöktü:\n%s\nGecikme %u sn. olarak artırıldı.\nOyunu yeniden başlatın.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "KStuff duraklatıldıktan sonra çökme algılandı: %s. Otomatik ayarlama gecikmesi güncellenemedi.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s, KStuff duraklatıldıktan sonra çöktü:\n%s\nOtomatik ayarlama gecikmesi güncellenemedi.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json eksik veya geçersiz:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "%d yeni oyun bulundu. İşleniyor...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Kütüphane senkronize edildi.\n%d oyun bulundu.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: yapılandırma yeniden yüklendi.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Yinelenen %s yok sayıldı:\n%s\nmevcut: %s",
};
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static const char *const g_vi_vn[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "Đi tới cài đặt gỡ lỗi",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 đã lỗi thời; sẽ sử dụng scan_depth=2.",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: đã bật độ sâu quét %u.",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "Backport overlay thất bại: %s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "Đã áp dụng backport cho game: %s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "Từ chối gắn ảnh đĩa:\n%s\nKích thước cụm quá nhỏ (%llu < %u).\nĐã lưu giá trị image_sector: %u.\nHãy thử gắn lại.",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "Từ chối gắn ảnh đĩa:\n%s\nKích thước cụm quá nhỏ (%llu < %u).\nHãy dùng cụm lớn hơn trong ảnh đĩa hoặc kích thước cung từ nhỏ hơn trong cấu hình.",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "Đăng ký thất bại: %s (%s)\nAppInstallTitleDir không khả dụng",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "Đăng ký thất bại: %s (%s)\nCầu nối TitleDir không khả dụng",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "Đăng ký thất bại: %s (%s)\nmã=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "Đang cài đặt: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff hoạt động lại",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "KStuff tạm dừng khi game đang chạy",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "Đã cài đặt: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "Không xác định",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "Không thể gắn ảnh đĩa: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "Kích thước cluster của hệ thống tệp (%llu) nhỏ hơn kích thước sector thiết bị (%u) cho %s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "Ảnh đĩa đã gắn không thể đọc được hoặc bị hỏng",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "Bộ nhớ đệm ảnh đĩa đã đầy (%u mục), không thể theo dõi điểm gắn %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "Bộ nhớ đệm ảnh đĩa đã đầy (%u mục), đang hoàn tác việc gắn",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "Cài đặt thất bại: %s (%s)\nHết thời gian sau 5 phút",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "Cài đặt hàng loạt đã vào hàng đợi (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... và thêm %d",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "Cài đặt hàng loạt thất bại cho %d ứng dụng.\nmã=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "Ứng dụng %s gặp sự cố trước khi KStuff tạm dừng. KStuff không phải là nguyên nhân.",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s gặp sự cố trước khi tạm dừng KStuff:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "Ứng dụng %s gặp sự cố sau khi KStuff tạm dừng. Đã bỏ qua tinh chỉnh tự động.",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s gặp sự cố sau khi tạm dừng KStuff:\n%s\nĐã bỏ qua tự động tinh chỉnh.",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "Không thể tải module sau khi KStuff tạm dừng",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "không thể tải mô-đun %.*s sau khi tạm dừng KStuff",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s. Độ trễ đã tăng lên %u giây.\nHãy khởi chạy lại trò chơi.",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "Phát hiện sự cố sau khi KStuff tạm dừng: độ trễ của %s đã tăng lên %u giây. Hãy khởi chạy lại trò chơi.",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s gặp sự cố sau khi tạm dừng KStuff:\n%s\nĐộ trễ đã tăng lên %u giây.\nHãy khởi chạy lại trò chơi.",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "Phát hiện sự cố sau khi KStuff tạm dừng: %s. Không thể cập nhật độ trễ tinh chỉnh tự động.",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s gặp sự cố sau khi tạm dừng KStuff:\n%s\nKhông thể cập nhật độ trễ tự động tinh chỉnh.",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json thiếu hoặc không hợp lệ:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "Tìm thấy %d trò chơi mới. Đang xử lý...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "Đã đồng bộ thư viện.\nTìm thấy %d trò chơi.",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+: đã tải lại cấu hình.",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "Đã bỏ qua bản trùng %s:\n%s\nđã có: %s",
};
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static const char *const g_zh_cn[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "前往调试设置",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 已弃用,将使用 scan_depth=2。",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: 已启用扫描深度 %u。",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "向下兼容覆盖层挂载失败:%s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "已为游戏应用向下兼容补丁:%s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "镜像挂载被拒绝:\n%s\n簇大小太小 (%llu < %u)。\n已保存 image_sector 覆盖值: %u。\n请再次尝试挂载。",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "镜像挂载被拒绝:\n%s\n簇大小过小(%llu < %u)。\n请增大镜像的簇大小,或在配置中减小扇区大小。",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "注册失败: %s (%s)\nAppInstallTitleDir 不可用",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "注册失败:%s(%s)\nTitleDir 桥接不可用",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "注册失败: %s (%s)\n代码=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "正在安装: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff 已重新启用",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "游戏运行时 KStuff 已暂停",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "已安装: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "未知",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "镜像挂载失败: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "文件系统簇大小 (%llu) 小于设备扇区大小 (%u):%s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "已挂载的镜像不可读或已损坏",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "镜像缓存已满(%u 项),无法跟踪挂载 %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "镜像缓存已满(%u 项),正在撤销挂载",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "安装失败: %s (%s)\n5 分钟后超时",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "批量安装已排队 (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... 以及另外 %d 个",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "%d 个应用批量安装失败。\n代码=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s 在暂停 KStuff 前崩溃。问题并非由 KStuff 引起。",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s 在暂停 KStuff 前崩溃:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s 在暂停 KStuff 后崩溃。已跳过自动调节。",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s 在暂停 KStuff 后崩溃:\n%s\n已跳过自动调节。",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "KStuff 暂停后无法加载模块",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "暂停 KStuff 后无法加载模块 %.*s",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s。延迟已增加到 %u 秒。\n请重新启动游戏。",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "检测到暂停 KStuff 后发生崩溃:%s 的延迟已增加至 %u 秒。请重新启动游戏。",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s 在暂停 KStuff 后崩溃:\n%s\n延迟已增加至 %u 秒。\n请重新启动游戏。",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "检测到暂停 KStuff 后发生崩溃:%s。无法更新自动调节延迟。",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s 在暂停 KStuff 后崩溃:\n%s\n无法更新自动调节延迟。",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json 缺失或无效:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "发现 %d 个新游戏。正在处理...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "游戏库已同步。\n共发现 %d 个游戏。",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+:配置已重新加载。",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "已忽略重复项 %s:\n%s\n现有项:%s",
};
+84
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@@ -0,0 +1,84 @@
static const char *const g_zh_tw[SM_L10N_COUNT] = {
/* English: Go to Debug Settings */
[SM_L10N_ACTION_DEBUG_SETTINGS] = "前往除錯設定",
/* English: ShadowMount+ v%s exFAT/UFS/PFS */
[SM_L10N_STARTUP] = "ShadowMount+ v%s exFAT/UFS/PFS",
/* English: ShadowMount+: recursive_scan=1 is deprecated, using scan_depth=2. */
[SM_L10N_RECURSIVE_SCAN_DEPRECATED] = "ShadowMount+: recursive_scan=1 已淘汰,將使用 scan_depth=2。",
/* English: ShadowMount+: scan depth %u enabled. */
[SM_L10N_SCAN_DEPTH_ENABLED] = "ShadowMount+: 已啟用掃描深度 %u。",
/* English: Backport overlay failed: %s\n%s\n0x%08X */
[SM_L10N_BACKPORT_OVERLAY_FAILED] = "向下相容覆蓋層掛載失敗:%s\n%s\n0x%08X",
/* English: Backport applied to game: %s */
[SM_L10N_GAME_BACKPORTED] = "已為遊戲套用向下相容修補程式:%s",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nSaved image_sector override: %u.\nTry mounting again. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED] = "映像掛載被拒絕:\n%s\n叢集大小太小 (%llu < %u)。\n已儲存 image_sector 覆寫值: %u。\n請再次嘗試掛載。",
/* English: Image mount rejected:\n%s\nCluster size is too small (%llu < %u).\nUse a larger cluster size in the image or lower sector size in config. */
[SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG] = "映像掛載遭拒:\n%s\n叢集大小過小(%llu < %u)。\n請增大映像的叢集大小,或在設定中減小磁區大小。",
/* English: Register failed: %s (%s)\nAppInstallTitleDir unavailable */
[SM_L10N_REGISTER_FAILED_UNAVAILABLE] = "註冊失敗: %s (%s)\nAppInstallTitleDir 無法使用",
/* English: Register failed: %s (%s)\nTitleDir bridge unavailable */
[SM_L10N_REGISTER_BRIDGE_UNAVAILABLE] = "註冊失敗:%s(%s)\nTitleDir 橋接無法使用",
/* English: Register failed: %s (%s)\ncode=0x%08X */
[SM_L10N_REGISTER_FAILED_CODE] = "註冊失敗: %s (%s)\n代碼=0x%08X",
/* English: Installing: %s (%s)... */
[SM_L10N_INSTALLING] = "正在安裝: %s (%s)...",
/* English: KStuff active again */
[SM_L10N_KSTUFF_ACTIVE] = "KStuff 已重新啟用",
/* English: KStuff paused while the game is running */
[SM_L10N_KSTUFF_PAUSED] = "遊戲執行時 KStuff 已暫停",
/* English: Installed: %s */
[SM_L10N_INSTALLED] = "已安裝: %s",
/* English: Unknown */
[SM_L10N_UNKNOWN] = "未知",
/* English: Image mount failed: 0x%08X (%s)\n%s */
[SM_L10N_IMAGE_MOUNT_FAILED] = "映像掛載失敗: 0x%08X (%s)\n%s",
/* English: Filesystem cluster size (%llu) is smaller than device sector size (%u) for %s */
[SM_L10N_FS_CLUSTER_SMALL] = "檔案系統叢集大小 (%llu) 小於裝置磁區大小 (%u):%s",
/* English: Mounted image is unreadable or damaged */
[SM_L10N_IMAGE_UNREADABLE_DAMAGED] = "已掛載的映像無法讀取或已損壞",
/* English: Image cache full (%u entries), cannot track mount %s */
[SM_L10N_IMAGE_CACHE_FULL_TRACK] = "映像快取已滿(%u 筆),無法追蹤掛載 %s",
/* English: Image cache full (%u entries), rolling back mount */
[SM_L10N_IMAGE_CACHE_FULL_ROLLBACK] = "映像快取已滿(%u 筆),正在復原掛載",
/* English: Install failed: %s (%s)\nTimed out after 5 minutes */
[SM_L10N_INSTALL_FAILED_TIMEOUT] = "安裝失敗: %s (%s)\n5 分鐘後逾時",
/* English: Batch install queued (%d): */
[SM_L10N_BATCH_INSTALL_QUEUED] = "批次安裝已排入佇列 (%d):",
/* English: \n... and %d more */
[SM_L10N_BATCH_INSTALL_AND_MORE] = "\n... 以及另外 %d 個",
/* English: Batch install failed for %d app(s).\ncode=0x%08X */
[SM_L10N_BATCH_INSTALL_FAILED] = "%d 個應用程式批次安裝失敗。\n代碼=0x%08X",
/* English: %s crashed before KStuff was paused. KStuff is not the cause. */
[SM_L10N_CRASH_BEFORE_KSTUFF] = "%s 在暫停 KStuff 前當機。問題並非由 KStuff 引起。",
/* English: %s crashed before KStuff pause:\n%s */
[SM_L10N_CRASH_BEFORE_KSTUFF_FATAL] = "%s 在暫停 KStuff 前當機:\n%s",
/* English: %s crashed after KStuff was paused. Automatic tuning skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED] = "%s 在暫停 KStuff 後當機。已略過自動調整。",
/* English: %s crashed after KStuff pause:\n%s\nAutotune skipped. */
[SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED] = "%s 在暫停 KStuff 後當機:\n%s\n已略過自動調整。",
/* English: Can't load module after KStuff pause */
[SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK] = "KStuff 暫停後無法載入模組",
/* English: can't load module %.*s after KStuff pause */
[SM_L10N_RTLD_MODULE_AFTER_KSTUFF] = "暫停 KStuff 後無法載入模組 %.*s",
/* English: %s: %s. Delay increased to %us.\nLaunch the game again. */
[SM_L10N_DELAY_INCREASED_RELAUNCH] = "%s: %s。延遲已增加到 %u 秒。\n請重新啟動遊戲。",
/* English: Crash detected after KStuff pause: pause delay for %s increased to %us. Launch the game again. */
[SM_L10N_CRASH_DELAY_INCREASED] = "偵測到暫停 KStuff 後發生當機:%s 的延遲已增加至 %u 秒。請重新啟動遊戲。",
/* English: %s crashed after KStuff pause:\n%s\nDelay increased to %us.\nLaunch the game again. */
[SM_L10N_CRASH_FATAL_DELAY_INCREASED] = "%s 在暫停 KStuff 後當機:\n%s\n延遲已增加至 %u 秒。\n請重新啟動遊戲。",
/* English: Crash detected after KStuff pause: %s. Failed to update autotune delay. */
[SM_L10N_CRASH_DELAY_UPDATE_FAILED] = "偵測到暫停 KStuff 後發生當機:%s。無法更新自動調整延遲。",
/* English: %s crashed after KStuff pause:\n%s\nFailed to update autotune delay. */
[SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED] = "%s 在暫停 KStuff 後當機:\n%s\n無法更新自動調整延遲。",
/* English: Missing/invalid param.json:\n%s */
[SM_L10N_MISSING_PARAM] = "param.json 遺失或無效:\n%s",
/* English: Found %d new games. Processing... */
[SM_L10N_FOUND_NEW_GAMES] = "找到 %d 個新遊戲。正在處理...",
/* English: Library synchronized.\nFound %d games. */
[SM_L10N_LIBRARY_SYNCED] = "遊戲庫已同步。\n共找到 %d 個遊戲。",
/* English: ShadowMount+: config reloaded. */
[SM_L10N_CONFIG_RELOADED] = "ShadowMount+:設定已重新載入。",
/* English: Duplicate %s ignored:\n%s\nexisting: %s */
[SM_L10N_DUPLICATE_IGNORED] = "已略過重複項目 %s:\n%s\n現有項目:%s",
};
+16
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@@ -0,0 +1,16 @@
#ifndef SM_API_PROTOCOL_H
#define SM_API_PROTOCOL_H
#define SM_API_DEFAULT_BIND_ADDRESS "127.0.0.1"
#define SM_API_DEFAULT_PORT 10101u
#define SM_API_VERSION 1u
#define SM_API_MAX_HTTP_HEADER_SIZE 8192u
#define SM_API_MAX_JSON_BODY_SIZE 4096u
#define SM_API_ROUTE_VERSION "/api/v1/version"
#define SM_API_ROUTE_IMAGES "/api/v1/images"
#define SM_API_ROUTE_GAMES "/api/v1/games"
#define SM_API_ROUTE_MOUNT "/api/v1/games/mount"
#define SM_API_ROUTE_UNMOUNT "/api/v1/games/unmount"
#endif
+10
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@@ -0,0 +1,10 @@
#ifndef SM_API_SERVICE_H
#define SM_API_SERVICE_H
#include <stdbool.h>
bool sm_api_service_start(void);
void sm_api_service_stop(void);
bool sm_api_service_reconfigure(void);
#endif
+2
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@@ -22,6 +22,8 @@ void free_app_db_title_list(struct AppDbTitleList *list);
void invalidate_app_db_title_cache(void);
// Copy the cached app.db title list into caller-owned storage, loading it if needed.
bool get_app_db_title_list_cached(struct AppDbTitleList *list_out);
// Copy titles whose metadata path matches /user/app/PPSA*/sce_sys.
bool get_app_db_auto_remove_title_list(struct AppDbTitleList *list_out);
// Copy the cached PPSA titles that app.db marks as not uninstallable.
bool get_app_db_blocked_uninstall_ppsa_list(struct AppDbTitleList *list_out);
+8
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@@ -0,0 +1,8 @@
#ifndef SM_FAN_H
#define SM_FAN_H
// Apply the configured automatic fan-controller target for a confirmed running
// game. Disabled (auto) configuration is a no-op.
void sm_fan_apply_game_target(const char *title_id);
#endif
+21 -1
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@@ -5,6 +5,8 @@
#include <stdbool.h>
#include <stddef.h>
#include "sm_limits.h"
// Check whether a title is present in the installed app set.
bool is_installed(const char *title_id);
// Check whether /user/appmeta/<TITLE_ID>/param.json exists.
@@ -13,6 +15,18 @@ bool has_appmeta_data(const char *title_id);
bool is_data_mounted(const char *title_id);
// Read the mount.lnk source path for a title tracked under /user/app.
bool read_mount_link(const char *title_id, char *out, size_t out_size);
// Atomically persist the mount.lnk source path for a title.
bool write_mount_link(const char *title_id, const char *source_path);
// Read the optional backing image path retained for an image-backed title.
bool read_mount_image_link(const char *title_id, char *out, size_t out_size);
// Persist the outer backing-image path for an already staged title.
bool write_mount_image_link(const char *title_id, const char *image_path);
bool read_mount_image_chain(
const char *title_id,
char paths[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH], size_t *count_out);
bool write_mount_image_chain(
const char *title_id,
const char paths[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH], size_t count);
// Validate a /user/app/<TITLE_ID> tracker entry and optionally build its path.
bool resolve_title_app_dir(const struct dirent *entry, char *app_dir,
size_t app_dir_size);
@@ -26,6 +40,12 @@ int remount_system_ex(void);
bool mount_title_nullfs(const char *title_id, const char *src_path);
// Roll back a just-mounted title nullfs layer when publication is aborted.
bool rollback_title_nullfs_mount(const char *title_id, const char *src_path);
// Drop runtime layers for a title while preserving its metadata/link files.
bool unmount_title_runtime_layers(const char *title_id);
// Same operation without expected EBUSY diagnostics during a bounded retry.
bool unmount_title_runtime_layers_quiet(const char *title_id);
// Release every managed title layer while preserving link metadata.
bool unmount_all_title_runtime_layers(void);
// Reconcile the title mount stack against the expected source/backport state.
bool reconcile_title_backport_mount(const char *title_id, const char *src_path,
const char *expected_backport_path,
@@ -36,7 +56,7 @@ bool mount_backport_overlay(const char *mount_point,
const char *backport_path,
const char *title_id);
// Unmount all managed /system_ex/app/<title_id> mount stacks on shutdown.
void shutdown_title_mounts(void);
bool shutdown_title_mounts(void);
// Remove stale mount links and optionally restore image-backed mounts.
void cleanup_mount_links(const char *removed_source_root,
bool unmount_system_ex_bind);
+19
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@@ -2,6 +2,15 @@
#define SM_GAME_CACHE_H
#include <stdbool.h>
#include <stddef.h>
#include "sm_limits.h"
typedef struct {
char path[MAX_PATH];
char title_id[MAX_TITLE_ID];
char title_name[MAX_TITLE_NAME];
} sm_game_cache_snapshot_entry_t;
typedef bool (*game_cache_iter_fn)(const char *path, const char *title_id,
const char *title_name,
@@ -14,12 +23,22 @@ void cache_game_entry(const char *path, const char *title_id,
void prune_game_cache(void);
// Drop invalid or stale entries that belong to a specific scan root.
void prune_game_cache_for_root(const char *root);
// Cancel pending removal when the same title is discovered at a valid source.
void note_game_cache_source_seen(const char *path, const char *title_id,
const char *title_name);
// Reconcile app.db auto-remove candidates and uninstall expired missing entries.
void reconcile_missing_app_db_games(void);
// Reset pending missing timers after relevant runtime config changes.
void reset_missing_game_cache_timers(void);
// Look up a cached game entry by path or title ID.
bool find_cached_game(const char *path, const char *title_id,
const char **existing_path_out);
// Visit cached games, optionally limited to one source root.
void for_each_cached_game_entry(const char *root, game_cache_iter_fn fn,
void *ctx);
// Allocate a stable snapshot of all cached games. Caller frees it.
bool sm_game_cache_snapshot(sm_game_cache_snapshot_entry_t **entries_out,
size_t *count_out);
// Remove a game cache entry by path.
void clear_cached_game(const char *path);
+3
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@@ -2,6 +2,7 @@
#define SM_GAME_LIFECYCLE_H
#include <stdbool.h>
#include <stdint.h>
// Start the shared game lifecycle watcher used by runtime game features.
bool start_game_lifecycle_watcher(void);
@@ -11,6 +12,8 @@ void wake_game_lifecycle_watcher(void);
void stop_game_lifecycle_watcher(void);
// Return true when a supported game is currently being tracked as running.
bool sm_game_lifecycle_has_active_game(void);
// Publish an SceShellCoreUtilAppFocus change for lifecycle-thread processing.
void sm_game_lifecycle_note_app_focus(uint32_t app_id);
// Ensure the shared watcher is running for runtime game-state tracking.
bool refresh_game_lifecycle_watcher(void);
+2
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@@ -7,6 +7,8 @@
// Read title ID and title name from a mounted game directory.
bool get_game_info(const char *base_path, const struct stat *param_st,
char *out_id, char *out_name);
// Accept canonical PS4/PS5 game title IDs used in filesystem paths.
bool is_supported_game_title_id(const char *title_id);
// Check whether a directory contains sce_sys/param.json and stat it.
bool directory_has_param_json(const char *dir_path, struct stat *param_st_out);
+8 -1
View File
@@ -11,6 +11,13 @@ void log_fs_stats(const char *tag, const char *path, const char *type_hint);
bool mount_image(const char *file_path, image_fs_type_t fs_type);
// Unmount an image mount point and detach its backing device.
bool unmount_image(const char *file_path, int unit_id, attach_backend_t backend);
// Unmount a runtime image without deleting persistent title metadata links.
bool unmount_runtime_image(const char *file_path, int unit_id,
attach_backend_t backend);
// Release one cached runtime image mount. An absent live mount is harmless.
bool release_runtime_image_mount(const char *file_path);
// Release all discovery/runtime image mounts without deleting title metadata.
bool release_runtime_image_mounts(void);
// Reconcile cached image mounts with current sources and remount if needed.
void cleanup_stale_image_mounts(void);
// Reconcile cached image mounts that belong to a specific scan root.
@@ -22,7 +29,7 @@ bool shutdown_image_mounts(void);
// Remove empty directories left under the image mount root.
void cleanup_mount_dirs(void);
// Mount an image file if it is stable and not currently rate-limited.
bool maybe_mount_image_file(const char *full_path, const char *name,
bool maybe_mount_image_file(const char *full_path, const char *display_name,
bool *unstable_out);
// Build the deterministic runtime mount point for an image source path.
void get_image_mount_point_for_source(const char *file_path,
+19
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@@ -10,6 +10,7 @@ typedef struct {
char mount_point[MAX_PATH];
int unit_id;
attach_backend_t backend;
attached_unit_detach_state_t detach_state;
} image_cache_entry_t;
// Cache a successful image mount and its attached device.
@@ -20,6 +21,13 @@ bool cache_image_mount(const char *path, const char *mount_point,
bool cache_image_source_mapping(const char *path, const char *mount_point);
// Return a cached image mount entry by index.
bool get_image_cache_entry(int index, image_cache_entry_t *entry_out);
// Find a cached source path with one cache lock acquisition.
bool find_image_cache_entry(const char *path, image_cache_entry_t *entry_out,
int *index_out);
// Publish an accepted asynchronous detach for the same cached device.
bool update_image_cache_detach_state(
const char *path, int unit_id, attach_backend_t backend,
const attached_unit_detach_state_t *detach_state);
// Mark a cached image mount entry as invalid.
void invalidate_image_cache_entry(int index);
// Resolve a device mapping from the in-memory mount cache.
@@ -30,5 +38,16 @@ bool resolve_device_from_mount_cache(const char *mount_point,
bool resolve_image_source_from_mount_cache(const char *mount_point,
char *path_out,
size_t path_out_size);
// Resolve the image whose mount point owns a mounted child path.
bool resolve_owning_image_source_from_mount_cache(const char *path,
char *path_out,
size_t path_out_size);
// Resolve every owning image from the outermost source to the innermost one.
size_t resolve_image_source_chain_from_mount_cache(
const char *path,
char chain[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH]);
// Resolve only the outermost owning image source.
bool resolve_outermost_image_source_from_mount_cache(
const char *path, char *path_out, size_t path_out_size);
#endif
+46
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@@ -0,0 +1,46 @@
#ifndef SM_IMAGE_INDEX_H
#define SM_IMAGE_INDEX_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <sys/stat.h>
#include "sm_limits.h"
struct AppDbTitleList;
typedef void (*sm_image_index_title_visitor_t)(const char *title_id);
typedef struct {
char path[MAX_PATH];
int64_t size;
int64_t mtime_sec;
int32_t mtime_nsec;
bool complete;
} sm_image_index_snapshot_entry_t;
// Return true when a complete unchanged index entry can be reused instead of
// opening the image, visiting every retained title ID before returning.
bool sm_image_index_visit_ready_titles(
const char *path, const struct stat *st,
const struct AppDbTitleList *app_db_titles, bool app_db_titles_ready,
sm_image_index_title_visitor_t visitor);
// Return true when a title is mapped to an existing backing image.
bool sm_image_index_has_source_for_title(const char *title_id);
// Start a new fingerprint generation before mounting an image.
void sm_image_index_begin_scan(const char *path, const struct stat *st);
// Associate a discovered mounted game with its outer backing image. Returns
// false when an image-backed title could not be retained in the index.
bool sm_image_index_record_game(const char *game_path, const char *title_id);
// Commit one fingerprint after its mounted content was scanned.
void sm_image_index_complete_scan(const char *path);
// Atomically persist accumulated index changes at the scan-cycle boundary.
void sm_image_index_flush(void);
// Drop persistent entries whose backing image disappeared.
void sm_image_index_prune(void);
// Allocate a stable snapshot of all known backing images. Caller frees it.
bool sm_image_index_snapshot(sm_image_index_snapshot_entry_t **entries_out,
size_t *count_out);
#endif
+2
View File
@@ -24,5 +24,7 @@ bool sm_install_queue_candidate(const scan_candidate_t *candidate,
bool sm_install_submit_queued(void);
// Record retry state for every queued title after a batch submit failure.
void sm_install_note_submit_failure(void);
// Return true while an install still needs its staged mounts.
bool sm_install_has_pending_work(void);
#endif
+58
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@@ -0,0 +1,58 @@
#ifndef SM_L10N_H
#define SM_L10N_H
#include "sm_platform.h"
#define SM_LANGUAGE_AUTO (-1)
typedef enum {
SM_L10N_ACTION_DEBUG_SETTINGS = 0,
SM_L10N_STARTUP,
SM_L10N_RECURSIVE_SCAN_DEPRECATED,
SM_L10N_SCAN_DEPTH_ENABLED,
SM_L10N_BACKPORT_OVERLAY_FAILED,
SM_L10N_GAME_BACKPORTED,
SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED,
SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG,
SM_L10N_REGISTER_FAILED_UNAVAILABLE,
SM_L10N_REGISTER_BRIDGE_UNAVAILABLE,
SM_L10N_REGISTER_FAILED_CODE,
SM_L10N_INSTALLING,
SM_L10N_KSTUFF_ACTIVE,
SM_L10N_KSTUFF_PAUSED,
SM_L10N_INSTALLED,
SM_L10N_UNKNOWN,
SM_L10N_IMAGE_MOUNT_FAILED,
SM_L10N_FS_CLUSTER_SMALL,
SM_L10N_IMAGE_UNREADABLE_DAMAGED,
SM_L10N_IMAGE_CACHE_FULL_TRACK,
SM_L10N_IMAGE_CACHE_FULL_ROLLBACK,
SM_L10N_INSTALL_FAILED_TIMEOUT,
SM_L10N_BATCH_INSTALL_QUEUED,
SM_L10N_BATCH_INSTALL_AND_MORE,
SM_L10N_BATCH_INSTALL_FAILED,
SM_L10N_CRASH_BEFORE_KSTUFF,
SM_L10N_CRASH_BEFORE_KSTUFF_FATAL,
SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED,
SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED,
SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK,
SM_L10N_RTLD_MODULE_AFTER_KSTUFF,
SM_L10N_DELAY_INCREASED_RELAUNCH,
SM_L10N_CRASH_DELAY_INCREASED,
SM_L10N_CRASH_FATAL_DELAY_INCREASED,
SM_L10N_CRASH_DELAY_UPDATE_FAILED,
SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED,
SM_L10N_MISSING_PARAM,
SM_L10N_FOUND_NEW_GAMES,
SM_L10N_LIBRARY_SYNCED,
SM_L10N_CONFIG_RELOADED,
SM_L10N_DUPLICATE_IGNORED,
SM_L10N_COUNT
} sm_l10n_key_t;
void sm_l10n_init(void);
bool sm_l10n_parse_language_id(const char *value, int32_t *language_id_out);
const char *sm_l10n_language_name(int32_t language_id);
const char *sm_l10n_get(sm_l10n_key_t key);
#endif
+13 -2
View File
@@ -4,11 +4,15 @@
#define DEFAULT_SCAN_INTERVAL_US 15000000u
#define DEFAULT_SCAN_DEPTH 1u
#define DEFAULT_STABILITY_WAIT_SECONDS 10u
#define DEFAULT_AUTO_REMOVE_MISSING_DELAY_SECONDS 300u
#define DEFAULT_KSTUFF_PAUSE_DELAY_IMAGE_SECONDS 25u
#define DEFAULT_KSTUFF_PAUSE_DELAY_DIRECT_SECONDS 15u
#define FAN_TARGET_TEMPERATURE_AUTO 0u
#define MIN_FAN_TARGET_TEMPERATURE_C 50u
#define MAX_FAN_TARGET_TEMPERATURE_C 91u
#define MAX_PENDING 512
#define MAX_IMAGE_MOUNTS 256
#define MAX_IMAGE_MOUNTS 2048
#define MAX_IMAGE_TITLES 8192
#define MAX_IMAGE_MODE_RULES 128
#define MAX_KSTUFF_TITLE_RULES 128
#define MAX_FAKELIB_EXCLUDE_RULES 128
@@ -22,11 +26,15 @@
#define MAX_MISSING_PARAM_SCAN_ATTEMPTS 3
#define MAX_IMAGE_MOUNT_ATTEMPTS 3
#define MAX_LAYERED_UNMOUNT_ATTEMPTS 4
#define MAX_IMAGE_CHAIN_DEPTH 8
#define LVD_RELEASE_WAIT_MAX_US 15000000u
#define LVD_RELEASE_WAIT_POLL_US 500000u
#define GAME_LIFECYCLE_POLL_INTERVAL_US 250000u
#define GAME_APPINFO_LOOKUP_TIMEOUT_US 1000000u
#define GAME_SLEEP_EXIT_TIMEOUT_US 5000000u
#define RUNTIME_RESUME_GRACE_US 10000000u
#define RUNTIME_RESUME_POLL_US 100000u
#define KSTUFF_RESTORE_RETRY_US 1000000u
#define SHELLCORE_FLAG_POLL_INTERVAL_US 100000u
#define MIN_SCAN_DEPTH 1u
@@ -34,6 +42,8 @@
#define MIN_SCAN_INTERVAL_SECONDS 1u
#define MAX_SCAN_INTERVAL_SECONDS 3600u
#define MAX_STABILITY_WAIT_SECONDS 3600u
#define MIN_AUTO_REMOVE_MISSING_DELAY_SECONDS 1u
#define MAX_AUTO_REMOVE_MISSING_DELAY_SECONDS 86400u
#define MAX_KSTUFF_PAUSE_DELAY_SECONDS 3600u
#define APP_DB_QUERY_BUSY_RETRIES 3
@@ -45,6 +55,7 @@
#define MAX_PATH 1024
#define MAX_TITLE_ID 32
#define MAX_TITLE_NAME 256
#define MAX_API_BIND_ADDRESS 16
#define MAX_PARAM_JSON_SIZE (1024u * 1024u)
#endif
+8 -2
View File
@@ -3,6 +3,8 @@
#include <stdbool.h>
#include "sm_l10n.h"
typedef struct sm_error sm_error_t;
// Write a formatted line to the debug log.
@@ -11,19 +13,23 @@ void log_debug(const char *fmt, ...);
void sm_notifications_init(void);
// Flush and close persistent log resources.
void sm_log_shutdown(void);
// Send a rich toast notification with packaged icon and version header.
void notify_system_rich(bool allow_in_quiet_mode, const char *fmt, ...);
// Send a localized rich toast notification with packaged icon and version header.
void notify_system_rich_l10n(bool allow_in_quiet_mode, sm_l10n_key_t key, ...);
// Send the "game installed" rich toast for the given title ID.
void notify_game_installed_rich(const char *title_id);
// Send an informational system notification (suppressed in quiet mode).
void notify_system_info(const char *fmt, ...);
void notify_system_info_l10n(sm_l10n_key_t key, ...);
// Send a system notification with formatted text.
void notify_system(const char *fmt, ...);
void notify_system_l10n(sm_l10n_key_t key, ...);
// Clear the last recorded subsystem error.
void sm_error_clear(void);
// Store the last subsystem error with formatted details.
void sm_error_set(const char *subsystem, int code, const char *path,
const char *fmt, ...);
void sm_error_set_l10n(const char *subsystem, int code, const char *path,
sm_l10n_key_t key, ...);
// Return the last recorded subsystem error.
const sm_error_t *sm_last_error(void);
// Return whether the current error was already notified.
+275 -39
View File
@@ -1,26 +1,225 @@
#ifndef SM_MOUNT_DEFS_H
#define SM_MOUNT_DEFS_H
#include <stdint.h>
#define IMAGE_MOUNT_READ_ONLY 1
// 1 = use legacy /dev/mdctl backend for .exfat images, 0 = use LVD for all.
// Build-time backend defaults. runtime config.ini can override both values.
// 1 = legacy /dev/mdctl, 0 = /dev/lvdctl.
#define EXFAT_ATTACH_USE_MDCTL 0
// 1 = allow mounting .ffpkg images via /dev/mdctl, 0 = keep UFS on LVD.
#define UFS_ATTACH_USE_MDCTL 0
// --- LVD Definitions ---
// Kernel exposes base attach (V0), extended attach (V1/Attach2) and detach.
// This code only builds V0 layer descriptors, so it uses the base attach path.
// Wrapper-side raw attach presets:
// - 0x8/0x9 -> single-image/save-data family (normalized 0x14/0x1C)
// - 0xC/0xD -> download-data/LWFS family (normalized 0x16/0x1E)
// raw bit3 (0x8) sets the DONT_MAP_BM-style mode, raw bit2 (0x4) switches to
// the DD/LWFS family, and raw bit0 (0x1) selects the alternate preset inside a
// family. Firmware pairs bit0 with read-only mount variants, but this is not a
// standalone LVD readonly bit by itself.
// image_type values accepted by validator: 0..0xC (13 values total).
// layer source_type observed: 1=file, 2=device/special source (/dev/sbram0, char/block).
// layer descriptor flag bit0 is "no bitmap file specified".
/*
* Mount profiles and cache layers
* ================================================================
*
* LVD geometry
* ------------
* sector_size is the logical sector exported by /dev/lvdN. It controls BIO
* alignment and is not a filesystem allocation block. ShadowMount defaults to
* 512 bytes for exFAT and 4096 bytes for UFS/PFS.
*
* secondary_unit is the LVD mapping/split granularity. ShadowMount uses 64 KiB
* for all supported image filesystems. It matches the exFAT/UFS allocation
* profile and PFS/PFSC block boundary, must be divisible by sector_size, and is
* required by the type-5 BFS sdimg path.
*
* LVD attach ABI and image types
* ------------------------------
* The kernel exposes base attach V0, extended attach V1/Attach2 and detach.
* ShadowMount builds one complete V0 layer and marks it NO_BITMAP. source_type
* 1 is a regular file; source_type 2 is a device/special source.
*
* Accepted image types and kernel names:
* 0 Dfl, 1 GmI, 2 GmO, 3 PtcI, 4 PtcO, 5 Sv, 6 Trp, 7 Dwl,
* 8 AcI, 9 AcO, 10 MaI, 11 MaO, 12 Pcdwl.
*
* Types 0/5/6/7/12 use lvdstart_vnode_direct. Types 1-4/8-11 use
* lvdstart_vnode and resolve each secondary unit through layered bitmap and
* optional OTBL metadata. Current ShadowMount profiles are:
*
* .exfat type 5 Sv, direct + BFS sdimg batching
* fallback: type 0 Dfl
* .ffpkg (UFS) type 5 Sv, direct + BFS sdimg batching
* standalone .ffpfs type 5 Sv, direct
* outer .ffpfsc type 9 AcO, layered package outer
* inner .ffpfs/pfs_image.dat type 8 AcI, layered package inner
*
* ShadowMount deliberately uses type 5 with single/save attach flags for UFS
* images so a standalone .ffpkg on BFS can use sdimg batching. Type 7 with
* Download Data instead favors HDD request isolation. UFS nmount has
* no separate download-data flag: 0x10000000 is the generic MNT_NOATIME bit,
* not an UFS or DD mode. Do not substitute GmO/PtcO only to request the UFS
* block-map cache: that replaces direct dispatch with layered dispatch. The
* kernel requests that cache only for type 2/4, an HDD-class regular backing
* vnode, and a backing filesystem that is UFS.
*
* Type-5 BFS sdimg fast path
* -------------------------
* Type 5 labels the LVD provider "Ssd" and may enable BFS sdimg when the image
* is a regular file on internal BFS and secondary_unit is exactly 64 KiB. The
* kernel also applies platform/storage-mode and lower-provider guards.
*
* When enabled, lvd_worker accepts only requests whose length is exactly
* 64 KiB and whose backing-file offset is 64-KiB aligned. It collects the
* initial request plus up to 30 matching queued requests and submits them via
* bfs_iosession_rw_sdimg/BfsSdimg. All other requests fall back to the normal
* vnode path. This is block-I/O batching, not an exFAT cache or decompressor.
*
* For exFAT keep sector_size at 512 and create the filesystem with a 64-KiB
* allocation unit. Setting sector_size to 65536 does not request this mode;
* the relevant LVD value is secondary_unit. The path is unavailable through
* MD or when the image is backed by USB/UFS/PFS/exFAT instead of BFS.
*
* Raw flags and validator
* -----------------------
* Download-data flags exist only in the LVD attach ABI. ShadowMount calls
* /dev/lvdctl directly and normalizes wrapper-style presets:
* raw 0x8/0x9 -> single/save-data family 0x14/0x1c;
* raw 0xc/0xd -> download-data family 0x16/0x1e.
* Firmware pairs raw bit 0 with read-only variants; it is not an independent
* LVD read-only flag. The normalized validator masks are:
*
* type 0,5,6,8-11: (flags & 0x92) == 0x10
* type 1: (flags & 0x82) == 0x80
* type 2,3,4: (flags & 0x82) == 0
* type 7,12: (flags & 0x92) == 0x12
*
* Download Data HDD worker policy
* -------------------------------
* Download Data is normalized LVD bit 0x02 and is required by types 7 and 12.
* On an HDD-class provider it makes LVD create two request workers instead of
* one: worker 0 is labelled System (lvdhdsw), worker 1 Game (lvdhdgw). The LVD
* start routine routes each BIO using the kernel classification byte at
* BIO + 0x172: value 1 selects Game and every other value selects System. LVD
* also tracks and drains the workers separately during shutdown. The flag is
* therefore an HDD queue-isolation/QoS policy, not an on-disk-format property.
*
* Download Data does not select direct BIO dispatch (image_type does), enable
* bitmap/OTBL interpretation, populate the UFS block-map cache (types 2/4),
* unlock BFS sdimg batching (type 5), or enable PFS/compression caches. For a
* standalone image, type 7 + Download Data is the HDD-oriented choice when
* System/Game queue separation matters. Type 5 + Single/Save is preferable for
* a BFS sdimg-backed .ffpkg when maximum sequential/batched throughput matters
* and the two-queue HDD policy is not needed.
*
* Layer metadata and independent caches
* -------------------------------------
* LVD bitmap says whether a logical unit is present in a layer. V1 OTBL maps a
* logical unit to a physical unit inside the layer file. It is unrelated to a
* PFSC compressed-offset table.
*
* LVD bitmap/OTBL image-layer presence/remapping
* UFS block-map cache backing UFS file blocks -> physical UFS blocks
* PFS GDDR5 ioctl PFSC compressed offsets and optional full ICV
*
* The UFS cache depends on the filesystem containing the image, not UFS stored
* inside .ffpkg, and is unavailable for BFS/PFS/exFAT backing files. The PFS
* metadata ioctl applies to every nested image backed by pfs, ppr_pfs,
* transaction_pfs, or a forwarding overlay; the filesystem inside the image
* does not need to be PFS.
*
* PFS/PPR compression dispatch
* ----------------------------
* Classic pfs and ppr_pfs are distinct kernel read paths. A classic compressed
* PFS block uses the classic PFSC header/table interpretation and the pfs path
* dispatches its compressed payload to zlib. The PPR variant interprets the
* PPR block metadata and can dispatch Kraken. LVD image_type, the nested
* selector and PFS_GDDR5_CACHE_IOCTL do not select a decompressor and cannot
* turn a classic zlib block header into a PPR/Kraken block. The image creator
* must emit the matching on-disk block records and offset table.
*
* Compression is decided per block. Files excluded from compression and blocks
* that are not smaller after compression are stored as raw blocks but remain
* represented in the same image offset mapping. This is independent of the
* mount-time caches described below.
*
* PFS compression caches and big-app reserve
* ------------------------------------------
* Three independent mechanisms have similar historical GDDR5/SBRAM cache
* names and must not be treated as one allocation:
*
* 1. A compressed PFS/PFSC mount can allocate its own cmp_offtbl cache. The
* kernel message
*
* pfs_allocate_cmp_offtbl_cache(): cmp_offtbl is cached
*
* confirms this mount-local compressed-block offset table. It is created
* by the PFS mount path and is not evidence that a big-app memory reserve
* exists.
*
* 2. PFS_GDDR5_CACHE_IOCTL is issued on a nested image's backing vnode before
* LVD attach. It requests the containing PFS/PPR read path to cache the
* compressed-offset table used to reach that vnode's data; it does not
* inspect or impose a format on the bytes stored inside the file. Thus the
* nested file may contain PFS, UFS, exFAT or arbitrary block data and need
* not itself be compressed. The hard requirement for the offset request is
* that the containing PFS/PPR image has its compressed-image flag set. On
* an uncompressed containing image the kernel logs "NOT a compressed
* image" and accepts the request as a compatibility no-op.
*
* cmp_cache_units is a count of shared-cache allocation units, not bytes.
* The compressed-offset pool uses 0x10000-byte units and has 600 units
* (37.5 MiB) with at most eight simultaneous slots. A zero count makes the
* kernel derive the required count from the on-disk offset-table geometry;
* this is the preferred full-table/default request. An explicit nonzero
* count limits the reservation and can force more LRU refills. EBUSY is
* non-fatal: it means that this vnode already has a cache or that all eight
* slots are occupied. ENOMEM means that the requested units exceed the
* remaining total or contiguous shared-cache space.
*
* The optional full-ICV request is independent. It requires the containing
* image's signed-image flag and usable ICV metadata; otherwise the kernel
* rejects that half of the request. It also has its own eight-slot pool.
* Neither half selects zlib/Kraken or changes the block-record format.
*
* 3. The 180-MiB big-app reserve is application-lifecycle memory. It is not
* allocated by the ioctl, LVD, PFS nmount, EnsureBigAppBudget, or a visible
* /dev/sbram device. During BEGIN_APP_MOUNT_EVENT the kernel allocates
* 0x0B400000 bytes aligned to 0x200000 for selected category values:
*
* 0x0000F000, 0x0000F100, 0x0001F000, 0x0001F300,
* 0x0002F000, 0x0200F100.
*
* The allocation belongs to the big-app/application context. PFS can bind
* to it through the application lifecycle callbacks; userland is not given
* a buffer pointer. EndAppMount tears the context down and releases the
* reserve after the application pre-delete path. Consequently a managed
* image stack must remain mounted until the matching EndAppMount hook, and
* no explicit metadata-cache clear should run while its PFS vnode is live.
*
* For unsigned ShadowMount PFS profiles sigverify=0, so request only compressed
* offsets (cache_full_icv=0). Signing does not make ordinary reads faster: it
* enables integrity verification and can add work; a cached full ICV table
* only reduces metadata lookup cost when verification is actually enabled.
* Both compressed-offset caches are properties of the outer PFS read path.
* They can accelerate an LVD-backed nested exFAT/UFS/PFS image because the
* inner filesystem format is irrelevant at that layer.
*
* Backend and nmount policy
* -------------------------
* LVD is the default for every format. MD is a compatibility backend for
* UFS/exFAT; it uses AUTOUNIT|ASYNC and native logical sectors (UFS 4096,
* exFAT 512). Read-only state is applied to the backing
* device and nmount. Current nmount profiles are:
*
* UFS ufs + budgetid + async + noatime + automounted
* exFAT exfatfs + large + static-timezone + async + noatime + ignoreacl
* PFS pfs + AC + game + sigverify/playgo/disc=0 + zero ekpfs
* + async + noatime
*
* ShadowMount passes only MNT_RDONLY (0x1) in nmount's numeric flags argument.
* Generic named options are decoded by the kernel as async=MNT_ASYNC (0x40),
* noatime=MNT_NOATIME (0x10000000), and automounted=MNT_AUTOMOUNTED
* (0x200000000). UFS options compressedfile, iochunk, largewrite and related
* zone-aware modes are separate filesystem features and are not DD flags.
*
* force is appended only for explicit recovery. Unsigned PFS keeps signature
* verification disabled; every nested image on PFS primes the containing
* file's compressed-offset cache before LVD attach.
*/
#define LVD_CTRL_PATH "/dev/lvdctl"
#define MD_CTRL_PATH "/dev/mdctl"
#define SCE_LVD_IOC_ATTACH_V0 0xC0286D00
@@ -28,43 +227,59 @@
#define SCE_LVD_IOC_DETACH 0xC0286D01
#define LVD_ATTACH_IO_VERSION_V0 0u
#define LVD_ATTACH_IO_VERSION_V1 1u
#define LVD_ATTACH_RAW_FLAGS_SINGLE_RO 0x9
#define LVD_ATTACH_RAW_FLAGS_SINGLE_RW 0x8
#define LVD_ATTACH_RAW_FLAGS_DD_RO 0xD
#define LVD_ATTACH_RAW_FLAGS_DD_RW 0xC
#
#define LVD_ATTACH_RAW_BIT_RO_VARIANT 0x0001u
#define LVD_ATTACH_RAW_BIT_INNER_PROFILE 0x0002u
#define LVD_ATTACH_RAW_BIT_DOWNLOAD_DATA_PROFILE 0x0004u
#define LVD_ATTACH_RAW_BIT_SINGLE_SAVE_PROFILE 0x0008u
#define LVD_ATTACH_RAW_PASSTHROUGH_MASK 0x8000u
#define LVD_ATTACH_FLAG_DOWNLOAD_DATA_PROFILE 0x0002u
#define LVD_ATTACH_FLAG_BASE 0x0004u
#define LVD_ATTACH_FLAG_RO_VARIANT 0x0008u
#define LVD_ATTACH_FLAG_SINGLE_SAVE_PROFILE 0x0010u
#define LVD_ATTACH_FLAG_INNER_PROFILE 0x0080u
#define LVD_ATTACH_RAW_FLAGS_SINGLE_RW LVD_ATTACH_RAW_BIT_SINGLE_SAVE_PROFILE
#define LVD_ATTACH_RAW_FLAGS_SINGLE_RO \
(LVD_ATTACH_RAW_FLAGS_SINGLE_RW | LVD_ATTACH_RAW_BIT_RO_VARIANT)
#define LVD_ATTACH_RAW_FLAGS_DD_RW \
(LVD_ATTACH_RAW_BIT_SINGLE_SAVE_PROFILE | \
LVD_ATTACH_RAW_BIT_DOWNLOAD_DATA_PROFILE)
#define LVD_ATTACH_RAW_FLAGS_DD_RO \
(LVD_ATTACH_RAW_FLAGS_DD_RW | LVD_ATTACH_RAW_BIT_RO_VARIANT)
#define LVD_ATTACH_FLAGS_SINGLE_RW \
(LVD_ATTACH_FLAG_BASE | LVD_ATTACH_FLAG_SINGLE_SAVE_PROFILE)
#define LVD_ATTACH_FLAGS_SINGLE_RO \
(LVD_ATTACH_FLAGS_SINGLE_RW | LVD_ATTACH_FLAG_RO_VARIANT)
#define LVD_ATTACH_FLAGS_DD_RW \
(LVD_ATTACH_FLAGS_SINGLE_RW | LVD_ATTACH_FLAG_DOWNLOAD_DATA_PROFILE)
#define LVD_ATTACH_FLAGS_DD_RO \
(LVD_ATTACH_FLAGS_DD_RW | LVD_ATTACH_FLAG_RO_VARIANT)
#define LVD_SECTOR_SIZE_EXFAT 512u
#define LVD_SECTOR_SIZE_UFS 4096u
#define LVD_SECTOR_SIZE_PFS 4096u
#define LVD_SECONDARY_UNIT_SINGLE_IMAGE 0x10000u
#define LVD_SECONDARY_UNIT_IMAGE_IO 0x10000u
#define MD_SECTOR_SIZE_EXFAT 512u
#define MD_SECTOR_SIZE_UFS 512u
// Raw option bits are normalized by sceFsLvdAttachCommon before validation:
// raw:0x1->norm:0x08, raw:0x2->norm:0x80, raw:0x4->norm:0x02, raw:0x8->norm:0x10.
// The normalized masks are then checked against validator constraints (0x82/0x92).
#define MD_SECTOR_SIZE_UFS 4096u
_Static_assert(LVD_SECONDARY_UNIT_IMAGE_IO % LVD_SECTOR_SIZE_EXFAT == 0,
"exFAT LVD geometry must be aligned");
_Static_assert(LVD_SECONDARY_UNIT_IMAGE_IO % LVD_SECTOR_SIZE_UFS == 0,
"UFS LVD geometry must be aligned");
_Static_assert(LVD_SECONDARY_UNIT_IMAGE_IO % LVD_SECTOR_SIZE_PFS == 0,
"PFS LVD geometry must be aligned");
#define LVD_ATTACH_IMAGE_TYPE_SINGLE 0
#define LVD_ATTACH_IMAGE_TYPE_UFS_DOWNLOAD_DATA 7
#define LVD_ATTACH_IMAGE_TYPE_PFS_SAVE_DATA 5
#define LVD_ATTACH_IMAGE_TYPE_SAVE_DATA 5
#define PFS_NESTED_OUTER_IMG_TYPE 0x02u
#define PFS_NESTED_INNER_IMG_TYPE 0x82u
#define LVD_ATTACH_LAYER_COUNT 1
#define LVD_ATTACH_LAYER_ARRAY_SIZE 3
#define LVD_ENTRY_TYPE_FILE 1
#define LVD_ENTRY_TYPE_SPECIAL 2
#define LVD_ENTRY_FLAG_NO_BITMAP 0x1
#define LVD_NODE_WAIT_US 100000
#define LVD_NODE_WAIT_RETRIES 100
#define UFS_NMOUNT_FLAG_RW 0x10000000u
#define UFS_NMOUNT_FLAG_RO 0x10000001u
// --- devpfs/pfs option defaults ---
// PFS nmount key/value variants observed in refs:
// - fstype: "pfs", "transaction_pfs", "ppr_pfs"
// - mkeymode: "SD"
// - budgetid: "game"/"system" in init paths
// - sigverify/playgo/disc: "0" or "1"
// - optional keys in specific flows: ekpfs/eekpfs, eekc, pubkey_ver, key_ver,
// finalized, ppkg_opt, sblock_offset, maxpkgszingib
// PFS nmount values used by ShadowMount. Other firmware flows also expose
// transaction_pfs/ppr_pfs, SD/GD key modes and system budget IDs.
#define DEVPFS_BUDGET_GAME "game"
#define DEVPFS_BUDGET_SYSTEM "system"
#define DEVPFS_MKEYMODE_SD "SD"
@@ -76,6 +291,27 @@
#define PFS_MOUNT_PLAYGO 0
#define PFS_MOUNT_DISC 0
#define PFS_GDDR5_CACHE_IOCTL 0x80209168
// 0x80209168 is an IOC_IN request with a 0x20-byte payload and is accepted on a
// read-only fd. Despite the userland "GDDR5 cache" name, the pfs and ppr_pfs
// vnode handlers use it for two metadata caches belonging to the containing
// filesystem: compressed offsets (only when its compressed-image flag is set)
// and, optionally, full ICV (only for a signed image). The nested file's own
// magic, filesystem and compression method are not inspected. Counts are
// allocation units rather than bytes; zero asks the kernel to derive the full
// size. The caller must have the kernel privilege checked as privilege 0x2ab.
typedef struct pfs_gddr5_cache_request {
uint8_t cache_cmp_offsets;
uint8_t reserved01[7];
uint64_t cmp_cache_units; // 0 = auto; each cmp unit is 0x10000 bytes
uint8_t cache_full_icv;
uint8_t reserved11[7];
uint64_t icv_cache_units; // 0 = auto; independent signed-image ICV pool
} pfs_gddr5_cache_request_t;
_Static_assert(sizeof(pfs_gddr5_cache_request_t) == 0x20,
"PFS GDDR5 cache request must be 0x20 bytes");
// 4x64-bit PFS key encoded as 64 hex chars.
#define PFS_ZERO_EKPFS_KEY_HEX \
"0000000000000000000000000000000000000000000000000000000000000000"
+8 -2
View File
@@ -19,7 +19,13 @@ bool resolve_device_from_mount(const char *mount_point,
bool is_active_image_mount_point(const char *path);
// Wait until /dev/lvd2 is no longer mounted during startup.
bool wait_for_lvd_release(void);
// Detach a previously attached MD or LVD unit.
bool detach_attached_unit(attach_backend_t backend, int unit_id);
// Detach a previously attached MD or LVD unit. A non-NULL state makes an
// accepted asynchronous detach idempotent across later cleanup attempts.
bool detach_attached_unit(attach_backend_t backend, int unit_id,
attached_unit_detach_state_t *state);
// Wait for an accepted detach to remove its node, or detect unit reuse.
bool wait_for_attached_unit_release(
attach_backend_t backend, int unit_id,
const attached_unit_detach_state_t *state);
#endif
+7
View File
@@ -0,0 +1,7 @@
#ifndef SM_MOUNT_DIAG_H
#define SM_MOUNT_DIAG_H
// Log read-only evidence explaining why unmount(path) returned EBUSY.
void sm_mount_diag_log_busy(const char *mount_point);
#endif
+3
View File
@@ -18,6 +18,9 @@ bool is_pfsc_image_mount_base_or_child(const char *path);
bool path_matches_root_or_child(const char *path, const char *root);
// Return true when a path lives on USB-backed storage.
bool is_usb_storage_path(const char *path);
// Return true when the path's USB root is mounted, not just an empty mount
// point under /mnt.
bool usb_storage_root_mounted(const char *path);
// Build "<scan_path>/backports" for a managed scan root.
bool build_backports_root_path(const char *scan_path, char out[MAX_PATH]);
+1
View File
@@ -13,6 +13,7 @@
#define AUTOTUNE_FILE "/data/shadowmount/autotune.ini"
#define MANUAL_LIST_FILE "/data/shadowmount/manual.lst"
#define MANUAL_STATUS_FILE "/data/shadowmount/manual.status"
#define IMAGE_INDEX_FILE_PATH "/data/shadowmount/image_index.bin"
#define APPMETA_BASE "/user/appmeta"
#define APP_BASE "/user/app"
#define KSTUFF_NOAUTOMOUNT_FILE "/data/.kstuff_noautomount"
+9 -1
View File
@@ -41,12 +41,20 @@ static inline uint32_t sm_firmware_major_version(void) {
return ((major_bcd >> 4) & 0xFu) * 10u + (major_bcd & 0xFu);
}
static inline bool sm_set_fd_nonblocking(int fd) {
int flags = fcntl(fd, F_GETFL, 0);
if (flags < 0)
return false;
return fcntl(fd, F_SETFL, flags | O_NONBLOCK) == 0;
}
// --- SDK Imports ---
int sceAppInstUtilInitialize(void);
int sceAppInstUtilAppInstallAll(void);
int sceAppInstUtilAppInstallAll(void *reserved);
int sceAppInstUtilAppUnInstall(const char *title_id);
int sceKernelGetAppInfo(pid_t pid, app_info_t *info);
int sceKernelUsleep(unsigned int microseconds);
int32_t sceSystemServiceParamGetInt(int32_t param_id, int32_t *value);
int sceUserServiceInitialize(void *);
void sceUserServiceTerminate(void);
+2
View File
@@ -15,6 +15,8 @@ bool should_stop_requested(void);
void request_shutdown_stop(const char *reason);
// Return true when the payload is paused for system suspend/resume.
bool runtime_sleep_mode_active(void);
// Return true while a launch may briefly wait for USB storage after resume.
bool runtime_resume_grace_active(void);
// Enter or leave sleep mode with a descriptive source string.
// Returns true when the runtime sleep state changed.
bool request_runtime_sleep_mode(bool active, const char *reason);
+8 -2
View File
@@ -21,7 +21,13 @@ int collect_scan_candidates_for_scan_root(const char *scan_root,
int max_candidates,
int *total_found_out,
bool *unstable_found_out);
// Mount stable backport overlays for already mounted titles.
void mount_backport_overlays(bool *unstable_found_out);
// Ensure a stable backport overlay is mounted when one is present.
// Absence is harmless; an unusable or failed required overlay returns false.
bool mount_backport_overlay_for_title(const char *source_path,
const char *title_id,
const char *owning_scan_root,
bool *unstable_found_out);
// Remove discovery title/image mounts while preserving persistent metadata.
bool release_scan_runtime_mounts(void);
#endif
+2
View File
@@ -7,6 +7,8 @@
bool sm_scanner_init(void);
// Wake a blocked scanner wait. Safe to call from signal context.
void sm_scanner_wake(void);
// Return true after scanner-owned USB directory descriptors are closed.
bool sm_scanner_usb_watches_suspended(void);
// Run the initial full synchronization cycle.
bool sm_scanner_run_startup_sync(void);
// Run the steady-state scanner wait/scan loop until shutdown is requested.
+19
View File
@@ -0,0 +1,19 @@
#ifndef SM_SHELLCORE_HOOKS_H
#define SM_SHELLCORE_HOOKS_H
#include <stdbool.h>
// Install/remove the fail-open SceShellCore lifecycle bridge.
bool sm_shellcore_hooks_start(void);
void sm_shellcore_hooks_stop(void);
// Return whether this firmware uses the internal TitleDir bridge.
bool sm_shellcore_install_bridge_enabled(void);
// Invoke the internal TitleDir path through one armed AppInstallAll dispatch.
// Returns false when the bridge is unavailable or was not consumed.
bool sm_shellcore_install_title_dir(const char *title_id,
const char *install_dir,
int *result_out);
#endif
+28
View File
@@ -0,0 +1,28 @@
#ifndef SM_SHELLCORE_OFFSETS_H
#define SM_SHELLCORE_OFFSETS_H
#include <stdint.h>
typedef enum {
SM_SHELLCORE_TARGET_LAUNCH_APP = 0,
SM_SHELLCORE_TARGET_INSTALL_TITLE_DIR,
SM_SHELLCORE_TARGET_INSTALL_ALL,
SM_SHELLCORE_TARGET_COUNT
} sm_shellcore_target_t;
typedef struct {
uintptr_t offset;
uint8_t patch_size;
} sm_shellcore_target_offset_t;
typedef struct {
uint16_t firmware;
const char *name;
sm_shellcore_target_offset_t targets[SM_SHELLCORE_TARGET_COUNT];
} sm_shellcore_firmware_offsets_t;
const sm_shellcore_firmware_offsets_t *
sm_shellcore_offsets_for_firmware(uint32_t raw_firmware);
const char *sm_shellcore_target_name(sm_shellcore_target_t target);
#endif
+28
View File
@@ -0,0 +1,28 @@
#ifndef SM_SHELLCORE_PROTOCOL_H
#define SM_SHELLCORE_PROTOCOL_H
#include <stdint.h>
#include "sm_limits.h"
#define SM_SHELLCORE_SOCKET_PATH "/system_tmp/shadowmount.sock"
#define SM_SHELLCORE_PROTOCOL_MAGIC 0x534d5343u
#define SM_SHELLCORE_PROTOCOL_VERSION 1u
typedef enum {
SM_SHELLCORE_REQUEST_LAUNCH = 1,
SM_SHELLCORE_REQUEST_LAUNCH_FAILED = 2
} sm_shellcore_request_op_t;
typedef struct {
uint32_t magic;
uint16_t version;
uint16_t operation;
char title_id[MAX_TITLE_ID];
} sm_shellcore_request_t;
typedef struct {
int32_t status;
} sm_shellcore_response_t;
#endif
+26
View File
@@ -0,0 +1,26 @@
#ifndef SM_SHELLCORE_REMOTE_H
#define SM_SHELLCORE_REMOTE_H
#include <stdbool.h>
#include <stddef.h>
#include <stdint.h>
#include <sys/types.h>
#include "sm_shellcore_offsets.h"
typedef struct {
pid_t pid;
uintptr_t image_base;
uintptr_t targets[SM_SHELLCORE_TARGET_COUNT];
const sm_shellcore_firmware_offsets_t *offsets;
} sm_shellcore_remote_t;
// Resolve and validate every lifecycle target in a running SceShellCore.
bool sm_shellcore_remote_resolve(pid_t pid, sm_shellcore_remote_t *remote_out);
// Read or write another process while handling post-8.20 write restrictions.
bool sm_remote_process_read(pid_t pid, uintptr_t address, void *buffer,
size_t size);
bool sm_remote_process_write(pid_t pid, uintptr_t address, const void *buffer,
size_t size);
#endif
+39
View File
@@ -0,0 +1,39 @@
#ifndef SM_SHELLCORE_SERVICE_H
#define SM_SHELLCORE_SERVICE_H
#include <stdbool.h>
#include <stdint.h>
#include <sys/types.h>
#include "sm_limits.h"
// Start/stop the local Unix-socket owner used by the SceShellCore bridge.
bool sm_shellcore_service_start(void);
void sm_shellcore_service_stop(void);
// Release transient title/image mounts after launch failure or explicit API use.
bool sm_shellcore_release_title_runtime(const char *title_id);
// Public API entry points. Return 0 or a positive errno value.
int sm_shellcore_mount_title_runtime(const char *title_id);
int sm_shellcore_unmount_title_runtime(const char *title_id);
// Bind the prepared managed title to the app id stored in LncApplication.
void sm_shellcore_service_bind_prepared_app(const char *title_id,
uint32_t app_id, pid_t pid);
// Publish process exit while ShellCore still owns the title sandbox and copy
// the matching owned title to title_id_out.
// Returns true when an owned incoming/outgoing title became exit-pending.
bool sm_shellcore_service_note_game_exit(pid_t pid,
char title_id_out[MAX_TITLE_ID]);
// Release exit-pending runtime stacks whose /mnt/sandbox/<TITLE_ID>_* entries
// have all disappeared. Returns 0 when no exit-pending runtime remains, EAGAIN
// while a sandbox remains, or another positive errno after a release failure.
int sm_shellcore_service_release_exited_titles(void);
// Ensure that a managed title has its image/nullfs/backport runtime stack.
// Unmanaged stock titles are treated as already ready.
bool sm_shellcore_ensure_title_runtime(const char *title_id);
// Return true when the named title owns an incoming or outgoing runtime mount.
bool sm_shellcore_service_title_is_prepared(const char *title_id);
// Return true while ShellCore owns any title mount prepared for launch or exit.
bool sm_shellcore_service_has_prepared_mount(void);
#endif
+10
View File
@@ -0,0 +1,10 @@
#ifndef SM_SOCKET_IO_H
#define SM_SOCKET_IO_H
#include <stdbool.h>
#include <stddef.h>
bool sm_socket_read_full(int fd, void *buffer, size_t size);
bool sm_socket_write_full(int fd, const void *buffer, size_t size);
#endif
+19 -1
View File
@@ -103,27 +103,45 @@ typedef enum {
ATTACH_BACKEND_MD,
} attach_backend_t;
typedef struct {
// A detach ioctl was accepted for this specific device instance. Once set,
// the same unit number must not receive another detach request because the
// kernel may already have reused it for a different application.
bool requested;
bool node_identity_valid;
uint64_t node_device;
uint64_t node_inode;
uint64_t node_rdev;
} attached_unit_detach_state_t;
typedef struct runtime_config {
bool debug_enabled;
bool quiet_mode;
bool mount_read_only;
bool force_mount;
bool persistent_image_mounts;
bool app_install_all_enabled;
bool app_install_all_forced;
bool auto_remove_missing_games;
bool auto_remove_games_with_dlc;
bool backport_fakelib_enabled;
bool global_fakelib_enabled;
bool global_fakelib_mount_first;
bool kstuff_game_auto_toggle;
bool kstuff_crash_detection_enabled;
bool legacy_recursive_scan_forced;
char api_bind_address[MAX_API_BIND_ADDRESS];
uint32_t api_port;
char global_fakelib_path[MAX_PATH];
uint32_t global_fakelib_exclude_title_count;
char global_fakelib_exclude_title_ids[MAX_FAKELIB_EXCLUDE_RULES][MAX_TITLE_ID];
uint32_t scan_depth;
uint32_t scan_interval_us;
uint32_t stability_wait_seconds;
uint32_t auto_remove_missing_delay_seconds;
uint32_t kstuff_pause_delay_image_seconds;
uint32_t kstuff_pause_delay_direct_seconds;
uint32_t fan_target_temperature_c;
int32_t language_id;
attach_backend_t exfat_backend;
attach_backend_t ufs_backend;
uint32_t lvd_sector_exfat;
+4 -18
View File
@@ -1,6 +1,6 @@
#!/bin/sh
# For WSL2/Ubuntu/Debian: sudo apt-get install -y exfatprogs exfat-fuse fuse3 rsync
# Create an exFAT image from a directory
# Create a 64 KiB-cluster exFAT image for the LVD type-5/BFS sdimg profile.
# Usage: mkexfat.sh <input_dir> [output_file]
set -e
@@ -28,9 +28,8 @@ fi
# - FAT + allocation bitmap estimates from cluster count
# - directory/entry metadata estimate
# - fixed metadata and runtime headroom
CLUSTER_SIZE=32768
MKFS_CLUSTER_ARG="32K"
LARGE_FILE_THRESHOLD=$((1024 * 1024))
CLUSTER_SIZE=65536
MKFS_CLUSTER_ARG="64K"
META_FIXED=$((32 * 1024 * 1024)) # boot region, upcase, root and misc
MIN_SLACK=$((64 * 1024 * 1024)) # minimum copy/runtime safety margin
SPARE_MIN=$((64 * 1024 * 1024)) # lower bound for dynamic headroom
@@ -42,19 +41,6 @@ DIR_COUNT=$(find "$INPUT_DIR" -type d | wc -l | tr -d ' ')
RAW_FILE_BYTES=$(find "$INPUT_DIR" -type f -printf '%s\n' | \
awk '{s += $1} END {print s + 0}')
AVG_FILE_BYTES=0
if [ "$FILE_COUNT" -gt 0 ]; then
AVG_FILE_BYTES=$((RAW_FILE_BYTES / FILE_COUNT))
fi
# exFAT profile selection (same idea as UFS2 profile):
# - large-file sets: 64K cluster
# - small/mixed-file sets: 32K cluster
if [ "$AVG_FILE_BYTES" -ge "$LARGE_FILE_THRESHOLD" ]; then
CLUSTER_SIZE=65536
MKFS_CLUSTER_ARG="64K"
fi
DATA_BYTES=$(find "$INPUT_DIR" -type f -printf '%s\n' | \
awk -v cls="$CLUSTER_SIZE" '{s += int(($1 + cls - 1) / cls) * cls} END {print s + 0}')
DATA_CLUSTERS=$(( (DATA_BYTES + CLUSTER_SIZE - 1) / CLUSTER_SIZE ))
@@ -82,7 +68,7 @@ MB=$(( (TOTAL + 1024*1024 - 1) / (1024*1024) ))
echo "Input size (raw files): $RAW_FILE_BYTES bytes"
echo "Input size (exFAT alloc): $DATA_BYTES bytes"
echo "Files: $FILE_COUNT, Dirs: $DIR_COUNT"
echo "exFAT profile: -c $MKFS_CLUSTER_ARG (avg file=$AVG_FILE_BYTES bytes)"
echo "exFAT LVD/BFS profile: -c $MKFS_CLUSTER_ARG (fixed 64 KiB cluster)"
echo "Image size: ${MB}MB"
truncate -s "${MB}M" "$OUTPUT"
+2 -15
View File
@@ -29,8 +29,7 @@ fi
# ── sizing constants ──────────────────────────────────────────────────────────
CLUSTER_SIZE=32768
LARGE_FILE_THRESHOLD=$((1024 * 1024))
CLUSTER_SIZE=65536
META_FIXED=$((32 * 1024 * 1024)) # boot region, upcase, root and misc
MIN_SLACK=$((64 * 1024 * 1024)) # minimum copy/runtime safety margin
SPARE_MIN=$((64 * 1024 * 1024)) # lower bound for dynamic headroom
@@ -66,18 +65,6 @@ EOF
DIR_COUNT=$(find "$INPUT_DIR" -type d | wc -l | tr -d ' ')
AVG_FILE_BYTES=0
if [ "$FILE_COUNT" -gt 0 ]; then
AVG_FILE_BYTES=$((RAW_FILE_BYTES / FILE_COUNT))
fi
# exFAT profile selection:
# - large-file sets: 64K cluster
# - small/mixed-file sets: 32K cluster
if [ "$AVG_FILE_BYTES" -ge "$LARGE_FILE_THRESHOLD" ]; then
CLUSTER_SIZE=65536
fi
# DATA_BYTES re-reads the already-collected sizes from the temp file — no second traversal
DATA_BYTES=$(awk -v cls="$CLUSTER_SIZE" \
'{s += int(($1 + cls - 1) / cls) * cls} END {print s + 0}' "$SIZES_FILE")
@@ -102,7 +89,7 @@ MB=$(( (TOTAL + 1024*1024 - 1) / (1024*1024) ))
echo "Input size (raw files): $RAW_FILE_BYTES bytes"
echo "Input size (exFAT alloc): $DATA_BYTES bytes"
echo "Files: $FILE_COUNT, Dirs: $DIR_COUNT"
echo "exFAT profile: -b ${CLUSTER_SIZE} (avg file=$AVG_FILE_BYTES bytes)"
echo "exFAT LVD/BFS profile: -b ${CLUSTER_SIZE} (fixed 64 KiB cluster)"
echo "Image size: ${MB}MB"
# ── create, attach, format, mount ────────────────────────────────────────────
+119 -35
View File
@@ -5,9 +5,12 @@
#include <sys/sysctl.h>
#include "sm_runtime.h"
#include "sm_api_service.h"
#include "sm_types.h"
#include "sm_log.h"
#include "sm_shellcore_flags.h"
#include "sm_shellcore_hooks.h"
#include "sm_shellcore_service.h"
#include "sm_config_mount.h"
#include "sm_game_lifecycle.h"
#include "sm_kstuff.h"
@@ -44,6 +47,7 @@
static volatile sig_atomic_t g_stop_requested = 0;
static atomic_bool g_shutdown_on_going_stop_requested = false;
static atomic_bool g_runtime_sleep_mode_active = false;
static atomic_uint_fast64_t g_runtime_resume_grace_deadline_us = 0;
static _Atomic(uintptr_t) g_shutdown_stop_reason_bits = 0;
static atomic_uint_fast64_t g_next_stop_file_poll_us = 0;
static pthread_mutex_t g_runtime_mount_state_mutex = PTHREAD_MUTEX_INITIALIZER;
@@ -77,6 +81,8 @@ void install_signal_handlers(void) {
sigaction(SIGHUP, &sa, NULL);
sigaction(SIGQUIT, &sa, NULL);
sigaction(SIGABRT, &sa, NULL);
sa.sa_handler = SIG_IGN;
sigaction(SIGPIPE, &sa, NULL);
}
bool should_stop_requested(void) {
@@ -126,6 +132,13 @@ bool runtime_sleep_mode_active(void) {
memory_order_acquire);
}
bool runtime_resume_grace_active(void) {
uint64_t deadline_us = atomic_load_explicit(
&g_runtime_resume_grace_deadline_us, memory_order_acquire);
uint64_t now_us = monotonic_time_us();
return deadline_us != 0 && now_us != 0 && now_us < deadline_us;
}
static void clear_scan_now_request(void) {
pthread_mutex_lock(&g_scan_now.reason_mutex);
g_scan_now.reason[0] = '\0';
@@ -133,13 +146,29 @@ static void clear_scan_now_request(void) {
}
bool request_runtime_sleep_mode(bool active, const char *reason) {
bool previous = atomic_exchange_explicit(&g_runtime_sleep_mode_active, active,
memory_order_acq_rel);
if (previous == active)
return false;
if (active)
if (active) {
bool previous = atomic_exchange_explicit(&g_runtime_sleep_mode_active, true,
memory_order_acq_rel);
if (previous)
return false;
clear_scan_now_request();
atomic_store_explicit(&g_runtime_resume_grace_deadline_us, 0,
memory_order_release);
} else {
if (!runtime_sleep_mode_active())
return false;
uint64_t now_us = monotonic_time_us();
uint64_t deadline_us =
now_us != 0 ? now_us + RUNTIME_RESUME_GRACE_US : 0;
// Publish the deadline before allowing launch requests to observe that
// sleep mode ended.
atomic_store_explicit(&g_runtime_resume_grace_deadline_us, deadline_us,
memory_order_release);
bool previous = atomic_exchange_explicit(&g_runtime_sleep_mode_active,
false, memory_order_acq_rel);
if (!previous)
return false;
}
const char *resolved_reason =
(reason && reason[0] != '\0') ? reason : "unknown sleep source";
@@ -161,20 +190,17 @@ void runtime_mount_state_unlock(void) {
void request_scan_now(const char *reason) {
const char *resolved_reason =
(reason && reason[0] != '\0') ? reason : "unknown scan source";
bool resume_scan =
strcmp(resolved_reason, "SceSystemStateMgrInfo=WORKING") == 0;
if (runtime_sleep_mode_active() && !resume_scan)
if (runtime_sleep_mode_active())
return;
char log_reason[sizeof(g_scan_now.reason)];
bool should_log = !resume_scan;
bool should_log = false;
pthread_mutex_lock(&g_scan_now.reason_mutex);
if (g_scan_now.reason[0] == '\0') {
(void)strlcpy(g_scan_now.reason, resolved_reason, sizeof(g_scan_now.reason));
(void)strlcpy(log_reason, g_scan_now.reason, sizeof(log_reason));
} else {
should_log = false;
should_log = true;
}
pthread_mutex_unlock(&g_scan_now.reason_mutex);
@@ -250,12 +276,23 @@ pid_t find_pid_by_name(const char *name, bool exclude_self) {
pid_t found_pid = 0;
uint8_t *ptr = buf;
uint8_t *end = buf + buf_size;
while (ptr < end) {
int ki_structsize = *(int *)ptr;
pid_t ki_pid = *(pid_t *)&ptr[KINFO_PID_OFFSET];
while ((size_t)(end - ptr) >= sizeof(int)) {
int ki_structsize = 0;
memcpy(&ki_structsize, ptr, sizeof(ki_structsize));
if (ki_structsize <= KINFO_TDNAME_OFFSET ||
(size_t)ki_structsize > (size_t)(end - ptr)) {
found_pid = -1;
break;
}
pid_t ki_pid = 0;
memcpy(&ki_pid, &ptr[KINFO_PID_OFFSET], sizeof(ki_pid));
const char *ki_tdname = (const char *)&ptr[KINFO_TDNAME_OFFSET];
size_t tdname_size = (size_t)ki_structsize - KINFO_TDNAME_OFFSET;
ptr += ki_structsize;
if ((!exclude_self || ki_pid != mypid) && strcmp(ki_tdname, name) == 0) {
if ((!exclude_self || ki_pid != mypid) &&
strnlen(ki_tdname, tdname_size) < tdname_size &&
strcmp(ki_tdname, name) == 0) {
found_pid = ki_pid;
break;
}
@@ -321,20 +358,21 @@ static void log_non_empty_scan_paths(void) {
}
}
static void ensure_kstuff_noautomount_file(void) {
static bool ensure_kstuff_noautomount_file(void) {
if (path_exists(KSTUFF_NOAUTOMOUNT_FILE))
return;
return true;
int fd = open(KSTUFF_NOAUTOMOUNT_FILE, O_RDONLY | O_CREAT, 0666);
if (fd >= 0) {
close(fd);
printf("[KSTUFF] Created startup sentinel: %s\n",
KSTUFF_NOAUTOMOUNT_FILE);
return;
int fd = open(KSTUFF_NOAUTOMOUNT_FILE, O_WRONLY | O_CREAT, 0666);
if (fd < 0) {
printf("[KSTUFF] Failed to create %s: %s\n", KSTUFF_NOAUTOMOUNT_FILE,
strerror(errno));
return false;
}
(void)close(fd);
printf("[KSTUFF] Failed to create %s: %s\n", KSTUFF_NOAUTOMOUNT_FILE,
strerror(errno));
printf("[KSTUFF] Created automount sentinel: %s\n",
KSTUFF_NOAUTOMOUNT_FILE);
return true;
}
static bool write_buffer_to_fd(int fd, const unsigned char *buf, size_t size) {
@@ -381,7 +419,19 @@ static void ensure_runtime_config_file(void) {
printf("[CFG] Created default config from template: %s\n", CONFIG_FILE);
}
static void cleanup_kstuff_noautomount_files(void) {
static void cleanup_kstuff_noautomount_file(void) {
pid_t replacement_pid = find_pid_by_name(PAYLOAD_NAME, true);
if (replacement_pid > 0) {
log_debug("[KSTUFF] replacement instance pid=%ld; keeping %s",
(long)replacement_pid, KSTUFF_NOAUTOMOUNT_FILE);
return;
}
if (replacement_pid < 0) {
log_debug("[KSTUFF] process enumeration unavailable; keeping %s",
KSTUFF_NOAUTOMOUNT_FILE);
return;
}
if (unlink(KSTUFF_NOAUTOMOUNT_FILE) == 0) {
log_debug("[KSTUFF] removed shutdown sentinel: %s",
KSTUFF_NOAUTOMOUNT_FILE);
@@ -428,21 +478,31 @@ int main(void) {
mkdir(LOG_DIR, 0777);
ensure_runtime_config_file();
ensure_kstuff_noautomount_file();
existing_pid = find_pid_by_name(PAYLOAD_NAME, true);
if (existing_pid < 0) {
printf("[RESTART] Failed to enumerate running processes.\n");
sceUserServiceTerminate();
return 1;
}
if (!ensure_kstuff_noautomount_file()) {
sceUserServiceTerminate();
return 1;
}
if (existing_pid > 0) {
printf("[RESTART] Another instance is already running.\n");
if (!wait_for_existing_instance_exit(existing_pid)) {
printf("[KSTUFF] Keeping automount sentinel after failed handoff.\n");
sceUserServiceTerminate();
return 0;
}
restarted_previous_instance = true;
}
// Older builds removed the sentinel unconditionally during shutdown.
// Recreate it after handoff before starting any mount work.
if (!ensure_kstuff_noautomount_file()) {
sceUserServiceTerminate();
return 1;
}
syscall(SYS_thr_set_name, -1, PAYLOAD_NAME);
if (remove(KILL_FILE) == 0) {
@@ -473,6 +533,13 @@ int main(void) {
log_debug(" [SHELLFLAG] monitor unavailable");
sm_mdbg_init();
sm_kstuff_init();
if (!sm_shellcore_service_start())
log_debug(" [SHELLCORE] Unix socket service unavailable: %s",
strerror(errno));
else {
if (!sm_shellcore_hooks_start())
log_debug(" [SHELLCORE] lifecycle hooks unavailable; stock behavior kept");
}
if (!refresh_game_lifecycle_watcher())
log_debug(" [GAME] lifecycle watcher unavailable");
@@ -483,14 +550,14 @@ int main(void) {
log_debug(" [MOUNT] remount_system_ex failed: %s", strerror(errno));
}
notify_system("ShadowMount+ v%s exFAT/UFS/PFS", SHADOWMOUNT_VERSION);
notify_system_l10n(SM_L10N_STARTUP, SHADOWMOUNT_VERSION);
log_non_empty_scan_paths();
if (runtime_config()->legacy_recursive_scan_forced) {
notify_system_info("ShadowMount+: recursive_scan=1 deprecated, using scan_depth=2.");
notify_system_info_l10n(SM_L10N_RECURSIVE_SCAN_DEPRECATED);
} else if (runtime_config()->scan_depth > 1u) {
notify_system_info("ShadowMount+: scan depth %u enabled.",
runtime_config()->scan_depth);
notify_system_info_l10n(SM_L10N_SCAN_DEPTH_ENABLED,
runtime_config()->scan_depth);
}
cleanup_mount_dirs();
@@ -500,9 +567,11 @@ int main(void) {
}
log_debug("[STARTUP] cleanup_staged_mount_links begin");
runtime_mount_state_lock();
cleanup_staged_mount_links();
log_debug("[STARTUP] cleanup_duplicate_title_mounts begin");
cleanup_duplicate_title_mounts();
runtime_mount_state_unlock();
if (!app_db_run_startup_maintenance())
log_debug(" [DB] startup snd0info maintenance unavailable");
log_debug("[STARTUP] scanner startup sync begin");
@@ -511,19 +580,34 @@ int main(void) {
goto shutdown;
}
log_debug("[STARTUP] scanner startup sync done");
if (!sm_api_service_start())
log_debug(" [API] HTTP/JSON service unavailable: %s", strerror(errno));
sm_scanner_run_loop();
shutdown:
sm_api_service_stop();
sm_shellcore_hooks_stop();
sm_shellcore_service_stop();
sm_shellcore_flags_stop();
stop_game_lifecycle_watcher();
sm_scanner_shutdown();
sm_kstuff_shutdown();
sm_mdbg_shutdown();
cleanup_kstuff_noautomount_files();
shutdown_title_mounts();
if (!shutdown_image_mounts()) {
bool title_mounts_released = shutdown_title_mounts();
bool image_mounts_released = false;
if (title_mounts_released) {
image_mounts_released = shutdown_image_mounts();
} else {
log_debug("[SHUTDOWN] image teardown skipped while title layers remain");
}
if (!image_mounts_released) {
log_debug("[SHUTDOWN] some image mounts or devices were not fully released");
}
if (title_mounts_released && image_mounts_released) {
cleanup_kstuff_noautomount_file();
} else {
log_debug("[KSTUFF] keeping automount disabled after incomplete teardown");
}
shutdown_app_db();
if (atomic_load_explicit(&g_shutdown_on_going_stop_requested,
+934
View File
@@ -0,0 +1,934 @@
#include "sm_platform.h"
#include <arpa/inet.h>
#include <json-c/json.h>
#include <netinet/in.h>
#include <pthread.h>
#include <sys/socket.h>
#include "sm_api_protocol.h"
#include "sm_api_service.h"
#include "sm_config_mount.h"
#include "sm_filesystem.h"
#include "sm_game_cache.h"
#include "sm_gameinfo.h"
#include "sm_image.h"
#include "sm_image_cache.h"
#include "sm_image_index.h"
#include "sm_log.h"
#include "sm_mount_device.h"
#include "sm_path_utils.h"
#include "sm_shellcore_service.h"
#include "sm_socket_io.h"
#ifndef SHADOWMOUNT_VERSION
#define SHADOWMOUNT_VERSION "unknown"
#endif
#define SM_API_ROUTE_SIZE 128u
#define SM_API_RETRY_INITIAL_MS 250u
#define SM_API_RETRY_MAX_MS 5000u
#define SM_API_CORS_HEADERS \
"Access-Control-Allow-Origin: *\r\n" \
"Access-Control-Allow-Methods: POST, OPTIONS\r\n" \
"Access-Control-Allow-Headers: Content-Type\r\n" \
"Access-Control-Allow-Private-Network: true\r\n"
typedef struct {
pthread_t thread;
pthread_mutex_t mutex;
pthread_cond_t retry_cond;
bool started;
bool stop_requested;
int listen_fd;
int client_fd;
char bind_address[MAX_API_BIND_ADDRESS];
uint16_t port;
} sm_api_service_state_t;
typedef struct {
char route[SM_API_ROUTE_SIZE];
char *storage;
char *body;
size_t body_size;
bool preflight;
} sm_http_request_t;
static sm_api_service_state_t g_api = {
.mutex = PTHREAD_MUTEX_INITIALIZER,
.retry_cond = PTHREAD_COND_INITIALIZER,
.listen_fd = -1,
.client_fd = -1,
};
static int open_http_listener(const char *bind_address, uint16_t port) {
int fd = socket(AF_INET, SOCK_STREAM, 0);
if (fd < 0)
return -1;
int reuse = 1;
(void)setsockopt(fd, SOL_SOCKET, SO_REUSEADDR, &reuse, sizeof(reuse));
struct sockaddr_in address;
memset(&address, 0, sizeof(address));
address.sin_len = sizeof(address);
address.sin_family = AF_INET;
address.sin_port = htons(port);
if (inet_pton(AF_INET, bind_address, &address.sin_addr) != 1) {
close(fd);
errno = EINVAL;
return -1;
}
if (bind(fd, (struct sockaddr *)&address, sizeof(address)) != 0 ||
listen(fd, 4) != 0) {
int saved_errno = errno;
close(fd);
errno = saved_errno;
return -1;
}
return fd;
}
static uint32_t next_retry_delay_ms(uint32_t current) {
if (current >= SM_API_RETRY_MAX_MS)
return SM_API_RETRY_MAX_MS;
if (current > SM_API_RETRY_MAX_MS / 2u)
return SM_API_RETRY_MAX_MS;
return current * 2u;
}
static bool wait_before_listener_retry(uint32_t delay_ms) {
struct timespec deadline;
if (clock_gettime(CLOCK_REALTIME, &deadline) != 0) {
sceKernelUsleep(SM_API_RETRY_INITIAL_MS * 1000u);
pthread_mutex_lock(&g_api.mutex);
bool keep_running = !g_api.stop_requested;
pthread_mutex_unlock(&g_api.mutex);
return keep_running;
}
deadline.tv_sec += (time_t)(delay_ms / 1000u);
deadline.tv_nsec += (long)(delay_ms % 1000u) * 1000000l;
if (deadline.tv_nsec >= 1000000000l) {
deadline.tv_sec++;
deadline.tv_nsec -= 1000000000l;
}
pthread_mutex_lock(&g_api.mutex);
int wait_status = 0;
while (!g_api.stop_requested) {
wait_status =
pthread_cond_timedwait(&g_api.retry_cond, &g_api.mutex, &deadline);
if (wait_status != 0)
break;
}
bool keep_running = !g_api.stop_requested;
pthread_mutex_unlock(&g_api.mutex);
if (keep_running && wait_status != 0 && wait_status != ETIMEDOUT) {
sceKernelUsleep(SM_API_RETRY_INITIAL_MS * 1000u);
pthread_mutex_lock(&g_api.mutex);
keep_running = !g_api.stop_requested;
pthread_mutex_unlock(&g_api.mutex);
}
return keep_running;
}
static bool accept_error_needs_wait(int error) {
return error == EAGAIN || error == EWOULDBLOCK || error == EMFILE ||
error == ENFILE || error == ENOBUFS || error == ENOMEM;
}
static const char *http_reason_phrase(int status) {
switch (status) {
case 200:
return "OK";
case 400:
return "Bad Request";
case 404:
return "Not Found";
case 405:
return "Method Not Allowed";
case 409:
return "Conflict";
case 411:
return "Length Required";
case 413:
return "Payload Too Large";
case 415:
return "Unsupported Media Type";
case 431:
return "Request Header Fields Too Large";
case 500:
return "Internal Server Error";
case 501:
return "Not Implemented";
default:
return "Error";
}
}
static bool send_json_text(int fd, int http_status, const char *body,
size_t body_size) {
char header[512];
int count = snprintf(header, sizeof(header),
"HTTP/1.1 %d %s\r\n"
"Content-Type: application/json\r\n"
SM_API_CORS_HEADERS
"Content-Length: %zu\r\n"
"Connection: close\r\n"
"Cache-Control: no-store\r\n\r\n",
http_status, http_reason_phrase(http_status), body_size);
if (count < 0 || (size_t)count >= sizeof(header))
return false;
return sm_socket_write_full(fd, header, (size_t)count) &&
sm_socket_write_full(fd, body, body_size);
}
static void send_preflight_response(int fd) {
static const char response[] =
"HTTP/1.1 204 No Content\r\n"
SM_API_CORS_HEADERS
"Access-Control-Max-Age: 86400\r\n"
"Content-Length: 0\r\n"
"Connection: close\r\n\r\n";
(void)sm_socket_write_full(fd, response, sizeof(response) - 1u);
}
static bool send_json_object(int fd, int http_status,
struct json_object *response) {
const char *body =
json_object_to_json_string_ext(response, JSON_C_TO_STRING_PLAIN);
if (!body)
return false;
return send_json_text(fd, http_status, body, strlen(body));
}
static bool add_json_value(struct json_object *object, const char *key,
struct json_object *value) {
if (!value)
return false;
if (json_object_object_add_ex(object, key, value,
JSON_C_OBJECT_ADD_CONSTANT_KEY) == 0) {
return true;
}
json_object_put(value);
return false;
}
static bool add_json_int(struct json_object *object, const char *key,
int64_t value) {
return add_json_value(object, key, json_object_new_int64(value));
}
static bool add_json_bool(struct json_object *object, const char *key,
bool value) {
return add_json_value(object, key, json_object_new_boolean(value));
}
static bool add_json_string(struct json_object *object, const char *key,
const char *value) {
return add_json_value(object, key, json_object_new_string(value));
}
static bool append_json_string(struct json_object *array, const char *value) {
struct json_object *item = json_object_new_string(value);
if (!item)
return false;
if (json_object_array_add(array, item) == 0)
return true;
json_object_put(item);
return false;
}
static struct json_object *new_status_response(int status) {
struct json_object *response = json_object_new_object();
if (response && !add_json_int(response, "status", status)) {
json_object_put(response);
return NULL;
}
return response;
}
static void send_out_of_memory_response(int fd) {
static const char body[] =
"{\"status\":12,\"error\":\"out of memory\"}";
(void)send_json_text(fd, 500, body, sizeof(body) - 1u);
}
static void send_error_response(int fd, int http_status, int status,
const char *message) {
struct json_object *response = new_status_response(status);
if (!response) {
send_out_of_memory_response(fd);
return;
}
if (!add_json_string(response, "error", message)) {
json_object_put(response);
send_out_of_memory_response(fd);
return;
}
(void)send_json_object(fd, http_status, response);
json_object_put(response);
}
static char *find_http_header_end(char *buffer, size_t size) {
if (size < 4u)
return NULL;
for (size_t i = 0; i + 3u < size; ++i) {
if (buffer[i] == '\r' && buffer[i + 1u] == '\n' &&
buffer[i + 2u] == '\r' && buffer[i + 3u] == '\n') {
return &buffer[i];
}
}
return NULL;
}
static char *trim_http_space(char *value) {
while (*value == ' ' || *value == '\t')
value++;
size_t size = strlen(value);
while (size > 0u && (value[size - 1u] == ' ' || value[size - 1u] == '\t'))
value[--size] = '\0';
return value;
}
static bool is_json_content_type(const char *value) {
static const char media_type[] = "application/json";
size_t size = sizeof(media_type) - 1u;
if (strncasecmp(value, media_type, size) != 0)
return false;
value += size;
while (*value == ' ' || *value == '\t')
value++;
return *value == '\0' || *value == ';';
}
static bool parse_content_length(const char *value, size_t *size_out) {
if (!value || !size_out || value[0] == '\0' || value[0] == '-')
return false;
errno = 0;
char *end = NULL;
unsigned long long parsed = strtoull(value, &end, 10);
if (errno != 0 || end == value || *end != '\0' || parsed > SIZE_MAX)
return false;
*size_out = (size_t)parsed;
return true;
}
static bool reject_http_request(char *buffer, int http_status,
const char *error, int *http_status_out,
const char **error_out) {
free(buffer);
*http_status_out = http_status;
*error_out = error;
return false;
}
static bool receive_http_request(int fd, sm_http_request_t *request,
int *http_status_out,
const char **error_out) {
size_t capacity = SM_API_MAX_HTTP_HEADER_SIZE + SM_API_MAX_JSON_BODY_SIZE + 1u;
char *buffer = malloc(capacity);
if (!buffer)
return reject_http_request(NULL, 500, "out of memory", http_status_out,
error_out);
size_t received = 0;
char *header_end = NULL;
while (!header_end) {
if (received >= SM_API_MAX_HTTP_HEADER_SIZE)
return reject_http_request(buffer, 431, "HTTP headers are too large",
http_status_out, error_out);
ssize_t count = recv(fd, buffer + received,
SM_API_MAX_HTTP_HEADER_SIZE - received, 0);
if (count < 0 && errno == EINTR)
continue;
if (count <= 0)
return reject_http_request(buffer, 400, "incomplete HTTP request",
http_status_out, error_out);
received += (size_t)count;
header_end = find_http_header_end(buffer, received);
}
size_t header_size = (size_t)(header_end - buffer) + 4u;
*header_end = '\0';
char *line_end = strstr(buffer, "\r\n");
if (!line_end)
return reject_http_request(buffer, 400, "invalid HTTP request line",
http_status_out, error_out);
*line_end = '\0';
char method[8];
char version[16];
char extra;
if (sscanf(buffer, "%7s %127s %15s %c", method, request->route, version,
&extra) != 3 ||
(strcmp(version, "HTTP/1.1") != 0 && strcmp(version, "HTTP/1.0") != 0))
return reject_http_request(buffer, 400, "invalid HTTP request line",
http_status_out, error_out);
if (strcmp(method, "POST") == 0) {
request->preflight = false;
} else if (strcmp(method, "OPTIONS") == 0) {
request->preflight = true;
} else {
return reject_http_request(buffer, 405,
"only POST and OPTIONS requests are supported",
http_status_out, error_out);
}
bool has_content_length = false;
bool has_json_content_type = false;
bool has_transfer_encoding = false;
size_t body_size = 0;
char *line = line_end + 2;
while (line < header_end && line[0] != '\0') {
char *next = strstr(line, "\r\n");
if (!next)
next = header_end;
*next = '\0';
char *colon = strchr(line, ':');
if (!colon)
return reject_http_request(buffer, 400, "invalid HTTP header",
http_status_out, error_out);
*colon = '\0';
char *name = trim_http_space(line);
char *value = trim_http_space(colon + 1);
if (strcasecmp(name, "Content-Length") == 0) {
if (has_content_length || !parse_content_length(value, &body_size))
return reject_http_request(buffer, 400,
"invalid Content-Length header",
http_status_out, error_out);
has_content_length = true;
} else if (strcasecmp(name, "Content-Type") == 0) {
has_json_content_type = is_json_content_type(value);
} else if (strcasecmp(name, "Transfer-Encoding") == 0) {
has_transfer_encoding = true;
}
line = next + 2;
}
if (has_transfer_encoding)
return reject_http_request(buffer, 501,
"Transfer-Encoding is not supported",
http_status_out, error_out);
if (request->preflight) {
request->storage = buffer;
return true;
}
if (!has_content_length)
return reject_http_request(buffer, 411, "Content-Length is required",
http_status_out, error_out);
if (!has_json_content_type)
return reject_http_request(buffer, 415,
"Content-Type must be application/json",
http_status_out, error_out);
if (body_size > SM_API_MAX_JSON_BODY_SIZE)
return reject_http_request(buffer, 413, "JSON request body is too large",
http_status_out, error_out);
size_t total_size = header_size + body_size;
while (received < total_size) {
ssize_t count = recv(fd, buffer + received, total_size - received, 0);
if (count < 0 && errno == EINTR)
continue;
if (count <= 0)
return reject_http_request(buffer, 400,
"incomplete JSON request body",
http_status_out, error_out);
received += (size_t)count;
}
buffer[total_size] = '\0';
request->storage = buffer;
request->body = buffer + header_size;
request->body_size = body_size;
return true;
}
static struct json_object *parse_request_json(const sm_http_request_t *request) {
struct json_tokener *tokener = json_tokener_new_ex(16);
if (!tokener)
return NULL;
json_tokener_set_flags(tokener, JSON_TOKENER_STRICT | JSON_TOKENER_VALIDATE_UTF8);
struct json_object *root =
json_tokener_parse_ex(tokener, request->body, (int)request->body_size);
enum json_tokener_error error = json_tokener_get_error(tokener);
size_t parsed_size = json_tokener_get_parse_end(tokener);
while (parsed_size < request->body_size &&
isspace((unsigned char)request->body[parsed_size])) {
parsed_size++;
}
bool valid = error == json_tokener_success && root != NULL &&
parsed_size == request->body_size &&
json_object_is_type(root, json_type_object);
json_tokener_free(tokener);
if (!valid) {
if (root)
json_object_put(root);
return NULL;
}
return root;
}
static const char *get_title_id(struct json_object *request) {
struct json_object *value = NULL;
if (!json_object_object_get_ex(request, "title_id", &value) ||
!json_object_is_type(value, json_type_string)) {
return NULL;
}
const char *title_id = json_object_get_string(value);
return is_supported_game_title_id(title_id) ? title_id : NULL;
}
static void handle_version(int fd) {
struct json_object *response = new_status_response(0);
struct json_object *capabilities = json_object_new_array();
if (!response || !capabilities) {
if (response)
json_object_put(response);
if (capabilities)
json_object_put(capabilities);
send_out_of_memory_response(fd);
return;
}
if (!add_json_int(response, "api_version", SM_API_VERSION) ||
!add_json_string(response, "shadowmount_version", SHADOWMOUNT_VERSION) ||
!append_json_string(capabilities, "list_images") ||
!append_json_string(capabilities, "list_games") ||
!append_json_string(capabilities, "mount_game") ||
!append_json_string(capabilities, "unmount_game")) {
json_object_put(capabilities);
json_object_put(response);
send_out_of_memory_response(fd);
return;
}
if (!add_json_value(response, "capabilities", capabilities)) {
json_object_put(response);
send_out_of_memory_response(fd);
return;
}
(void)send_json_object(fd, 200, response);
json_object_put(response);
}
static struct json_object *image_to_json(const void *entry) {
const sm_image_index_snapshot_entry_t *source = entry;
struct json_object *item = json_object_new_object();
if (!item)
return NULL;
char mount_point[MAX_PATH];
get_image_mount_point_for_source(source->path, mount_point);
bool source_available = path_exists(source->path);
bool mapped = false;
bool mounted = false;
int unit_id = -1;
attach_backend_t backend = ATTACH_BACKEND_NONE;
image_cache_entry_t cached;
if (find_image_cache_entry(source->path, &cached, NULL)) {
mapped = true;
(void)strlcpy(mount_point, cached.mount_point, sizeof(mount_point));
unit_id = cached.unit_id;
backend = cached.backend;
mounted = cached.unit_id >= 0 && cached.backend != ATTACH_BACKEND_NONE &&
is_active_image_mount_point(cached.mount_point);
}
if (!add_json_string(item, "path", source->path) ||
!add_json_string(item, "mount_point", mount_point) ||
!add_json_int(item, "size", source->size) ||
!add_json_int(item, "mtime_sec", source->mtime_sec) ||
!add_json_int(item, "mtime_nsec", source->mtime_nsec) ||
!add_json_int(item, "unit_id", unit_id) ||
!add_json_string(item, "backend", attach_backend_name(backend)) ||
!add_json_bool(item, "complete", source->complete) ||
!add_json_bool(item, "source_available", source_available) ||
!add_json_bool(item, "mapped", mapped) ||
!add_json_bool(item, "mounted", mounted)) {
json_object_put(item);
return NULL;
}
return item;
}
static struct json_object *game_to_json(const void *entry) {
const sm_game_cache_snapshot_entry_t *source = entry;
struct json_object *item = json_object_new_object();
if (!item)
return NULL;
char managed_path[MAX_PATH];
char image_path[MAX_PATH] = {0};
bool installed = is_installed(source->title_id);
bool mounted = is_data_mounted(source->title_id);
bool managed =
read_mount_link(source->title_id, managed_path, sizeof(managed_path));
bool image_backed = read_mount_image_link(source->title_id, image_path,
sizeof(image_path));
bool source_available = path_exists(source->path) ||
(image_path[0] != '\0' && path_exists(image_path));
if (!add_json_string(item, "path", source->path) ||
!add_json_string(item, "image_path", image_path) ||
!add_json_string(item, "title_id", source->title_id) ||
!add_json_string(item, "title_name", source->title_name) ||
!add_json_bool(item, "installed", installed) ||
!add_json_bool(item, "managed", managed) ||
!add_json_bool(item, "mounted", mounted) ||
!add_json_bool(item, "image_backed", image_backed) ||
!add_json_bool(item, "source_available", source_available)) {
json_object_put(item);
return NULL;
}
return item;
}
typedef struct json_object *(*snapshot_to_json_fn)(const void *entry);
static void send_snapshot_response(int fd, void *snapshot, size_t count,
size_t entry_size, const char *array_key,
snapshot_to_json_fn to_json) {
struct json_object *response = new_status_response(0);
struct json_object *items = json_object_new_array_ext((int)count);
if (!response || !items) {
if (response)
json_object_put(response);
if (items)
json_object_put(items);
free(snapshot);
send_out_of_memory_response(fd);
return;
}
const unsigned char *entries = snapshot;
for (size_t i = 0; i < count; ++i) {
struct json_object *item = to_json(entries + i * entry_size);
if (!item || json_object_array_add(items, item) != 0) {
if (item)
json_object_put(item);
json_object_put(items);
json_object_put(response);
free(snapshot);
send_out_of_memory_response(fd);
return;
}
}
free(snapshot);
if (!add_json_int(response, "count", (int64_t)count)) {
json_object_put(items);
json_object_put(response);
send_out_of_memory_response(fd);
return;
}
if (!add_json_value(response, array_key, items)) {
json_object_put(response);
send_out_of_memory_response(fd);
return;
}
(void)send_json_object(fd, 200, response);
json_object_put(response);
}
static void handle_images(int fd) {
sm_image_index_snapshot_entry_t *snapshot = NULL;
size_t count = 0;
if (!sm_image_index_snapshot(&snapshot, &count)) {
send_out_of_memory_response(fd);
return;
}
send_snapshot_response(fd, snapshot, count, sizeof(*snapshot), "images",
image_to_json);
}
static void handle_games(int fd) {
sm_game_cache_snapshot_entry_t *snapshot = NULL;
size_t count = 0;
if (!sm_game_cache_snapshot(&snapshot, &count)) {
send_out_of_memory_response(fd);
return;
}
send_snapshot_response(fd, snapshot, count, sizeof(*snapshot), "games",
game_to_json);
}
static int operation_http_status(int status) {
switch (status) {
case 0:
return 200;
case EINVAL:
return 400;
case ENOENT:
return 404;
case EBUSY:
return 409;
case ENOTSUP:
return 501;
default:
return 500;
}
}
static void handle_mount_operation(int fd, struct json_object *request,
bool mount) {
const char *title_id = get_title_id(request);
if (!title_id) {
send_error_response(fd, 400, EINVAL,
"title_id must be a valid PS4 or PS5 title ID");
return;
}
int status = mount ? sm_shellcore_mount_title_runtime(title_id)
: sm_shellcore_unmount_title_runtime(title_id);
log_debug(" [API] HTTP %s game: title=%s status=%d",
mount ? "mount" : "unmount", title_id, status);
if (status != 0) {
send_error_response(fd, operation_http_status(status), status,
strerror(status));
return;
}
struct json_object *response = new_status_response(0);
if (!response) {
send_out_of_memory_response(fd);
return;
}
if (!add_json_string(response, "title_id", title_id) ||
!add_json_bool(response, "mounted", mount)) {
json_object_put(response);
send_out_of_memory_response(fd);
return;
}
(void)send_json_object(fd, 200, response);
json_object_put(response);
}
static void handle_client(int fd) {
sm_http_request_t request;
memset(&request, 0, sizeof(request));
int http_status = 400;
const char *error = "invalid HTTP request";
if (!receive_http_request(fd, &request, &http_status, &error)) {
send_error_response(fd, http_status,
http_status == 500 ? ENOMEM : EPROTO, error);
return;
}
if (request.preflight) {
send_preflight_response(fd);
free(request.storage);
return;
}
struct json_object *json = parse_request_json(&request);
if (!json) {
send_error_response(fd, 400, EINVAL,
"request body must be one valid JSON object");
free(request.storage);
return;
}
if (strcmp(request.route, SM_API_ROUTE_VERSION) == 0) {
handle_version(fd);
} else if (strcmp(request.route, SM_API_ROUTE_IMAGES) == 0) {
handle_images(fd);
} else if (strcmp(request.route, SM_API_ROUTE_GAMES) == 0) {
handle_games(fd);
} else if (strcmp(request.route, SM_API_ROUTE_MOUNT) == 0) {
handle_mount_operation(fd, json, true);
} else if (strcmp(request.route, SM_API_ROUTE_UNMOUNT) == 0) {
handle_mount_operation(fd, json, false);
} else {
send_error_response(fd, 404, ENOENT, "unknown API route");
}
json_object_put(json);
free(request.storage);
}
static void *service_thread_main(void *arg) {
(void)arg;
pthread_mutex_lock(&g_api.mutex);
char bind_address[MAX_API_BIND_ADDRESS];
(void)strlcpy(bind_address, g_api.bind_address, sizeof(bind_address));
uint16_t port = g_api.port;
pthread_mutex_unlock(&g_api.mutex);
int listen_fd = -1;
uint32_t retry_delay_ms = SM_API_RETRY_INITIAL_MS;
bool outage_logged = false;
while (true) {
if (listen_fd < 0) {
listen_fd = open_http_listener(bind_address, port);
if (listen_fd < 0) {
int open_error = errno;
if (!outage_logged) {
log_debug(" [API] HTTP listener unavailable at %s:%u: %s; "
"recovery scheduled",
bind_address, (unsigned)port, strerror(open_error));
outage_logged = true;
}
if (!wait_before_listener_retry(retry_delay_ms))
break;
retry_delay_ms = next_retry_delay_ms(retry_delay_ms);
continue;
}
pthread_mutex_lock(&g_api.mutex);
if (g_api.stop_requested) {
pthread_mutex_unlock(&g_api.mutex);
close(listen_fd);
break;
}
g_api.listen_fd = listen_fd;
pthread_mutex_unlock(&g_api.mutex);
if (outage_logged) {
log_debug(" [API] HTTP listener recovered: http://%s:%u/api/v1",
bind_address, (unsigned)port);
} else {
log_debug(" [API] HTTP/JSON ready: http://%s:%u/api/v1 (v%u)",
bind_address, (unsigned)port, SM_API_VERSION);
}
outage_logged = false;
retry_delay_ms = SM_API_RETRY_INITIAL_MS;
}
int client = accept(listen_fd, NULL, NULL);
if (client < 0) {
int accept_error = errno;
if (accept_error == EINTR || accept_error == ECONNABORTED ||
accept_error == EPROTO) {
continue;
}
pthread_mutex_lock(&g_api.mutex);
if (g_api.stop_requested) {
pthread_mutex_unlock(&g_api.mutex);
break;
}
if (accept_error_needs_wait(accept_error)) {
pthread_mutex_unlock(&g_api.mutex);
if (!outage_logged) {
log_debug(" [API] HTTP accept paused: %s; recovery scheduled",
strerror(accept_error));
outage_logged = true;
}
if (!wait_before_listener_retry(retry_delay_ms))
break;
retry_delay_ms = next_retry_delay_ms(retry_delay_ms);
continue;
}
bool owns_listener = g_api.listen_fd == listen_fd;
if (owns_listener)
g_api.listen_fd = -1;
pthread_mutex_unlock(&g_api.mutex);
if (owns_listener)
close(listen_fd);
listen_fd = -1;
if (!outage_logged) {
log_debug(" [API] HTTP listener lost: %s; recovery scheduled",
strerror(accept_error));
outage_logged = true;
}
if (!wait_before_listener_retry(retry_delay_ms))
break;
retry_delay_ms = next_retry_delay_ms(retry_delay_ms);
continue;
}
if (outage_logged) {
log_debug(" [API] HTTP accept recovered");
outage_logged = false;
}
retry_delay_ms = SM_API_RETRY_INITIAL_MS;
struct timeval timeout = {.tv_sec = 5, .tv_usec = 0};
(void)setsockopt(client, SOL_SOCKET, SO_RCVTIMEO, &timeout,
sizeof(timeout));
(void)setsockopt(client, SOL_SOCKET, SO_SNDTIMEO, &timeout,
sizeof(timeout));
pthread_mutex_lock(&g_api.mutex);
if (g_api.stop_requested) {
pthread_mutex_unlock(&g_api.mutex);
close(client);
break;
}
g_api.client_fd = client;
pthread_mutex_unlock(&g_api.mutex);
handle_client(client);
pthread_mutex_lock(&g_api.mutex);
if (g_api.client_fd == client)
g_api.client_fd = -1;
pthread_mutex_unlock(&g_api.mutex);
close(client);
}
return NULL;
}
bool sm_api_service_start(void) {
const runtime_config_t *cfg = runtime_config();
char bind_address[MAX_API_BIND_ADDRESS];
(void)strlcpy(bind_address, cfg->api_bind_address, sizeof(bind_address));
uint16_t port = (uint16_t)cfg->api_port;
pthread_mutex_lock(&g_api.mutex);
if (g_api.started) {
pthread_mutex_unlock(&g_api.mutex);
return true;
}
g_api.listen_fd = -1;
g_api.client_fd = -1;
g_api.stop_requested = false;
(void)strlcpy(g_api.bind_address, bind_address,
sizeof(g_api.bind_address));
g_api.port = port;
int rc = pthread_create(&g_api.thread, NULL, service_thread_main, NULL);
if (rc != 0) {
g_api.listen_fd = -1;
pthread_mutex_unlock(&g_api.mutex);
errno = rc;
return false;
}
g_api.started = true;
pthread_mutex_unlock(&g_api.mutex);
return true;
}
void sm_api_service_stop(void) {
pthread_mutex_lock(&g_api.mutex);
if (!g_api.started) {
pthread_mutex_unlock(&g_api.mutex);
return;
}
g_api.stop_requested = true;
int fd = g_api.listen_fd;
int client_fd = g_api.client_fd;
g_api.listen_fd = -1;
pthread_cond_broadcast(&g_api.retry_cond);
pthread_mutex_unlock(&g_api.mutex);
if (client_fd >= 0)
(void)shutdown(client_fd, SHUT_RDWR);
if (fd >= 0) {
(void)shutdown(fd, SHUT_RDWR);
close(fd);
}
pthread_join(g_api.thread, NULL);
pthread_mutex_lock(&g_api.mutex);
g_api.started = false;
g_api.stop_requested = false;
g_api.client_fd = -1;
pthread_mutex_unlock(&g_api.mutex);
}
bool sm_api_service_reconfigure(void) {
sm_api_service_stop();
return sm_api_service_start();
}
+82 -47
View File
@@ -14,10 +14,13 @@ static sqlite3 *g_app_db;
static sqlite3_stmt *g_app_db_stmt_update_snd0;
static sqlite3_stmt *g_app_db_stmt_normalize_snd0;
static struct AppDbTitleList g_app_db_title_cache;
static struct AppDbTitleList g_app_db_auto_remove_cache;
static struct AppDbTitleList g_app_db_blocked_uninstall_ppsa_cache;
static bool g_app_db_title_cache_ready = false;
static bool g_app_db_auto_remove_cache_ready = false;
static bool g_app_db_blocked_uninstall_ppsa_cache_ready = false;
static time_t g_app_db_title_cache_mtime = 0;
static time_t g_app_db_auto_remove_cache_mtime = 0;
static time_t g_app_db_blocked_uninstall_ppsa_cache_mtime = 0;
static pthread_mutex_t g_app_db_mutex = PTHREAD_MUTEX_INITIALIZER;
@@ -49,10 +52,13 @@ void free_app_db_title_list(struct AppDbTitleList *list) {
void shutdown_app_db(void) {
pthread_mutex_lock(&g_app_db_mutex);
free_app_db_title_list(&g_app_db_title_cache);
free_app_db_title_list(&g_app_db_auto_remove_cache);
free_app_db_title_list(&g_app_db_blocked_uninstall_ppsa_cache);
g_app_db_title_cache_ready = false;
g_app_db_auto_remove_cache_ready = false;
g_app_db_blocked_uninstall_ppsa_cache_ready = false;
g_app_db_title_cache_mtime = 0;
g_app_db_auto_remove_cache_mtime = 0;
g_app_db_blocked_uninstall_ppsa_cache_mtime = 0;
close_app_db();
pthread_mutex_unlock(&g_app_db_mutex);
@@ -418,6 +424,28 @@ static bool load_app_db_title_list(struct AppDbTitleList *list) {
return loaded;
}
static bool load_app_db_auto_remove_title_list(struct AppDbTitleList *list) {
free_app_db_title_list(list);
const char *sql =
"SELECT DISTINCT titleId "
"FROM tbl_contentinfo "
"WHERE metaDataPath GLOB '/user/app/PPSA*/sce_sys' "
"ORDER BY titleId;";
sqlite3_stmt *stmt = NULL;
int prep_rc = app_db_prepare_with_retry(sql, &stmt,
APP_DB_PREPARE_BUSY_RETRIES,
"auto-remove title query");
if (prep_rc != SQLITE_OK)
return false;
bool loaded = step_app_db_title_query(list, stmt, "auto-remove title list");
if (loaded)
log_debug(" [DB] loaded app.db auto-remove title list: %d entries",
list->count);
return loaded;
}
static bool load_app_db_blocked_uninstall_ppsa_list(struct AppDbTitleList *list) {
free_app_db_title_list(list);
@@ -444,8 +472,10 @@ static bool load_app_db_blocked_uninstall_ppsa_list(struct AppDbTitleList *list)
void invalidate_app_db_title_cache(void) {
pthread_mutex_lock(&g_app_db_mutex);
g_app_db_title_cache_ready = false;
g_app_db_auto_remove_cache_ready = false;
g_app_db_blocked_uninstall_ppsa_cache_ready = false;
g_app_db_title_cache_mtime = 0;
g_app_db_auto_remove_cache_mtime = 0;
g_app_db_blocked_uninstall_ppsa_cache_mtime = 0;
pthread_mutex_unlock(&g_app_db_mutex);
}
@@ -470,34 +500,60 @@ static bool copy_app_db_title_list(struct AppDbTitleList *dst,
return true;
}
typedef bool (*load_app_db_title_list_fn)(struct AppDbTitleList *list);
static bool get_cached_app_db_title_list(
struct AppDbTitleList *list_out, struct AppDbTitleList *cache,
bool *cache_ready, time_t *cache_mtime, load_app_db_title_list_fn load_fn) {
free_app_db_title_list(list_out);
// ShellCore can keep app.db busy for several five-second timeout windows
// immediately after WORKING. The pre-suspend snapshot is sufficient for
// mounting already registered games and keeps resume scans non-blocking.
if (*cache_ready && runtime_resume_grace_active())
return copy_app_db_title_list(list_out, cache);
struct stat st;
int app_db_stat_rc = stat(APP_DB_PATH, &st);
if (!*cache_ready ||
(app_db_stat_rc == 0 && *cache_mtime != st.st_mtime)) {
struct AppDbTitleList fresh = {0};
if (app_db_stat_rc == 0 && load_fn(&fresh)) {
free_app_db_title_list(cache);
*cache = fresh;
*cache_mtime = st.st_mtime;
*cache_ready = true;
} else {
free_app_db_title_list(&fresh);
if (!*cache_ready)
return false;
}
}
return copy_app_db_title_list(list_out, cache);
}
bool get_app_db_title_list_cached(struct AppDbTitleList *list_out) {
if (!list_out)
return false;
free_app_db_title_list(list_out);
pthread_mutex_lock(&g_app_db_mutex);
bool copied = get_cached_app_db_title_list(
list_out, &g_app_db_title_cache, &g_app_db_title_cache_ready,
&g_app_db_title_cache_mtime, load_app_db_title_list);
pthread_mutex_unlock(&g_app_db_mutex);
return copied;
}
struct stat st;
int app_db_stat_rc = stat(APP_DB_PATH, &st);
bool get_app_db_auto_remove_title_list(struct AppDbTitleList *list_out) {
if (!list_out)
return false;
if (!g_app_db_title_cache_ready ||
(app_db_stat_rc == 0 && g_app_db_title_cache_mtime != st.st_mtime)) {
struct AppDbTitleList fresh = {0};
if (app_db_stat_rc == 0 && load_app_db_title_list(&fresh)) {
free_app_db_title_list(&g_app_db_title_cache);
g_app_db_title_cache = fresh;
g_app_db_title_cache_mtime = st.st_mtime;
g_app_db_title_cache_ready = true;
} else {
free_app_db_title_list(&fresh);
if (!g_app_db_title_cache_ready) {
pthread_mutex_unlock(&g_app_db_mutex);
return false;
}
}
}
bool copied = copy_app_db_title_list(list_out, &g_app_db_title_cache);
pthread_mutex_lock(&g_app_db_mutex);
bool copied = get_cached_app_db_title_list(
list_out, &g_app_db_auto_remove_cache,
&g_app_db_auto_remove_cache_ready, &g_app_db_auto_remove_cache_mtime,
load_app_db_auto_remove_title_list);
pthread_mutex_unlock(&g_app_db_mutex);
return copied;
}
@@ -506,33 +562,12 @@ bool get_app_db_blocked_uninstall_ppsa_list(struct AppDbTitleList *list_out) {
if (!list_out)
return false;
free_app_db_title_list(list_out);
pthread_mutex_lock(&g_app_db_mutex);
struct stat st;
int app_db_stat_rc = stat(APP_DB_PATH, &st);
if (!g_app_db_blocked_uninstall_ppsa_cache_ready ||
(app_db_stat_rc == 0 &&
g_app_db_blocked_uninstall_ppsa_cache_mtime != st.st_mtime)) {
struct AppDbTitleList fresh = {0};
if (app_db_stat_rc == 0 &&
load_app_db_blocked_uninstall_ppsa_list(&fresh)) {
free_app_db_title_list(&g_app_db_blocked_uninstall_ppsa_cache);
g_app_db_blocked_uninstall_ppsa_cache = fresh;
g_app_db_blocked_uninstall_ppsa_cache_mtime = st.st_mtime;
g_app_db_blocked_uninstall_ppsa_cache_ready = true;
} else {
free_app_db_title_list(&fresh);
if (!g_app_db_blocked_uninstall_ppsa_cache_ready) {
pthread_mutex_unlock(&g_app_db_mutex);
return false;
}
}
}
bool loaded =
copy_app_db_title_list(list_out, &g_app_db_blocked_uninstall_ppsa_cache);
bool loaded = get_cached_app_db_title_list(
list_out, &g_app_db_blocked_uninstall_ppsa_cache,
&g_app_db_blocked_uninstall_ppsa_cache_ready,
&g_app_db_blocked_uninstall_ppsa_cache_mtime,
load_app_db_blocked_uninstall_ppsa_list);
pthread_mutex_unlock(&g_app_db_mutex);
return loaded;
}
+127 -21
View File
@@ -1,7 +1,13 @@
#include "sm_platform.h"
#include <arpa/inet.h>
#include <netinet/in.h>
#include <sys/socket.h>
#include "sm_api_protocol.h"
#include "sm_config_mount.h"
#include "sm_types.h"
#include "sm_limits.h"
#include "sm_l10n.h"
#include "sm_log.h"
#include "sm_mount_defs.h"
#include "sm_mount_device.h"
@@ -98,7 +104,6 @@ static bool lookup_kstuff_delay_override_in_file(const char *path,
static bool upsert_kstuff_delay_override_in_file(const char *path,
const char *title_id,
uint32_t delay_seconds);
static void apply_firmware_runtime_overrides(runtime_config_state_t *state);
static char *trim_ascii(char *s) {
while (*s == ' ' || *s == '\t' || *s == '\r' || *s == '\n')
@@ -152,19 +157,6 @@ static bool parse_ini_line(char *line, char **key_out, char **value_out) {
return true;
}
static void apply_firmware_runtime_overrides(runtime_config_state_t *state) {
if (!state)
return;
if (sm_firmware_major_version() >= 12u) {
state->cfg.app_install_all_enabled = true;
state->cfg.app_install_all_forced = true;
return;
}
state->cfg.app_install_all_forced = false;
}
static const runtime_config_state_t *active_runtime_state(void) {
return &g_runtime_state_slots[atomic_load_explicit(&g_runtime_state_active_index,
memory_order_acquire)];
@@ -249,23 +241,32 @@ static void init_runtime_config_defaults(runtime_config_state_t *state) {
state->cfg.quiet_mode = false;
state->cfg.mount_read_only = (IMAGE_MOUNT_READ_ONLY != 0);
state->cfg.force_mount = false;
state->cfg.persistent_image_mounts = false;
state->cfg.app_install_all_enabled = false;
state->cfg.app_install_all_forced = false;
state->cfg.auto_remove_missing_games = false;
state->cfg.auto_remove_games_with_dlc = false;
state->cfg.backport_fakelib_enabled = true;
state->cfg.global_fakelib_enabled = true;
state->cfg.global_fakelib_mount_first = true;
state->cfg.kstuff_game_auto_toggle = true;
state->cfg.kstuff_crash_detection_enabled = true;
state->cfg.legacy_recursive_scan_forced = false;
(void)strlcpy(state->cfg.api_bind_address, SM_API_DEFAULT_BIND_ADDRESS,
sizeof(state->cfg.api_bind_address));
state->cfg.api_port = SM_API_DEFAULT_PORT;
(void)strlcpy(state->cfg.global_fakelib_path, DEFAULT_GLOBAL_FAKELIB_PATH,
sizeof(state->cfg.global_fakelib_path));
state->cfg.scan_depth = DEFAULT_SCAN_DEPTH;
state->cfg.scan_interval_us = DEFAULT_SCAN_INTERVAL_US;
state->cfg.stability_wait_seconds = DEFAULT_STABILITY_WAIT_SECONDS;
state->cfg.auto_remove_missing_delay_seconds =
DEFAULT_AUTO_REMOVE_MISSING_DELAY_SECONDS;
state->cfg.kstuff_pause_delay_image_seconds =
DEFAULT_KSTUFF_PAUSE_DELAY_IMAGE_SECONDS;
state->cfg.kstuff_pause_delay_direct_seconds =
DEFAULT_KSTUFF_PAUSE_DELAY_DIRECT_SECONDS;
state->cfg.fan_target_temperature_c = FAN_TARGET_TEMPERATURE_AUTO;
state->cfg.language_id = SM_LANGUAGE_AUTO;
state->cfg.exfat_backend = default_exfat_backend();
state->cfg.ufs_backend = default_ufs_backend();
state->cfg.lvd_sector_exfat = LVD_SECTOR_SIZE_EXFAT;
@@ -276,7 +277,6 @@ static void init_runtime_config_defaults(runtime_config_state_t *state) {
memset(state->image_mode_rules, 0, sizeof(state->image_mode_rules));
clear_kstuff_title_rules(state);
init_runtime_scan_paths_defaults(state);
apply_firmware_runtime_overrides(state);
}
static config_file_stamp_t read_config_file_stamp(void) {
@@ -1171,6 +1171,42 @@ static config_load_status_t load_runtime_config_state(runtime_config_state_t *st
continue;
}
if (strcasecmp(key, "language") == 0 || strcasecmp(key, "lang") == 0 ||
strcasecmp(key, "locale") == 0) {
int32_t language_id = SM_LANGUAGE_AUTO;
if (!sm_l10n_parse_language_id(value, &language_id)) {
log_debug(" [CFG] invalid language at line %d: %s=%s "
"(use auto or a supported locale like en-US, ru-RU)",
line_no, key, value);
continue;
}
state->cfg.language_id = language_id;
continue;
}
if (strcasecmp(key, "api_bind_address") == 0) {
struct in_addr address;
if (strlen(value) >= sizeof(state->cfg.api_bind_address) ||
inet_pton(AF_INET, value, &address) != 1) {
log_debug(" [CFG] invalid API IPv4 address at line %d: %s=%s",
line_no, key, value);
continue;
}
(void)strlcpy(state->cfg.api_bind_address, value,
sizeof(state->cfg.api_bind_address));
continue;
}
if (strcasecmp(key, "api_port") == 0) {
if (!parse_u32_ini(value, &u32) || u32 == 0 || u32 > 65535u) {
log_debug(" [CFG] invalid API port at line %d: %s=%s (range: 1..65535)",
line_no, key, value);
continue;
}
state->cfg.api_port = u32;
continue;
}
if (strcasecmp(key, "mount_read_only") == 0 ||
strcasecmp(key, "read_only") == 0) {
if (!parse_bool_ini(value, &bval)) {
@@ -1190,13 +1226,39 @@ static config_load_status_t load_runtime_config_state(runtime_config_state_t *st
continue;
}
if (strcasecmp(key, "persistent_image_mounts") == 0) {
if (!parse_bool_ini(value, &bval)) {
log_debug(" [CFG] invalid bool at line %d: %s=%s", line_no, key, value);
continue;
}
state->cfg.persistent_image_mounts = bval;
continue;
}
if (strcasecmp(key, "app_install_all") == 0) {
if (!parse_bool_ini(value, &bval)) {
log_debug(" [CFG] invalid bool at line %d: %s=%s", line_no, key, value);
continue;
}
state->cfg.app_install_all_enabled = bval;
state->cfg.app_install_all_forced = false;
continue;
}
if (strcasecmp(key, "auto_remove_missing_games") == 0) {
if (!parse_bool_ini(value, &bval)) {
log_debug(" [CFG] invalid bool at line %d: %s=%s", line_no, key, value);
continue;
}
state->cfg.auto_remove_missing_games = bval;
continue;
}
if (strcasecmp(key, "auto_remove_games_with_dlc") == 0) {
if (!parse_bool_ini(value, &bval)) {
log_debug(" [CFG] invalid bool at line %d: %s=%s", line_no, key, value);
continue;
}
state->cfg.auto_remove_games_with_dlc = bval;
continue;
}
@@ -1326,6 +1388,24 @@ static config_load_status_t load_runtime_config_state(runtime_config_state_t *st
continue;
}
if (strcasecmp(key, "fan_target_temperature") == 0) {
if (strcasecmp(value, "auto") == 0) {
state->cfg.fan_target_temperature_c = FAN_TARGET_TEMPERATURE_AUTO;
} else if (!parse_u32_ini(value, &u32) ||
u32 < MIN_FAN_TARGET_TEMPERATURE_C ||
u32 > MAX_FAN_TARGET_TEMPERATURE_C) {
log_debug(" [CFG] invalid fan target at line %d: %s=%s "
"(use auto or %u..%u C)",
line_no, key, value,
(unsigned)MIN_FAN_TARGET_TEMPERATURE_C,
(unsigned)MAX_FAN_TARGET_TEMPERATURE_C);
continue;
} else {
state->cfg.fan_target_temperature_c = u32;
}
continue;
}
if (strcasecmp(key, "kstuff_no_pause") == 0) {
if (!add_kstuff_no_pause_title_rule(state, value)) {
log_debug(" [CFG] invalid kstuff no-pause title rule at line %d: "
@@ -1368,6 +1448,22 @@ static config_load_status_t load_runtime_config_state(runtime_config_state_t *st
continue;
}
if (strcasecmp(key, "auto_remove_missing_delay_seconds") == 0 ||
strcasecmp(key, "auto_remove_missing_delay_sec") == 0) {
if (!parse_u32_ini(value, &u32) ||
u32 < MIN_AUTO_REMOVE_MISSING_DELAY_SECONDS ||
u32 > MAX_AUTO_REMOVE_MISSING_DELAY_SECONDS) {
log_debug(" [CFG] invalid auto-remove delay at line %d: %s=%s "
"(range: %u..%u)",
line_no, key, value,
(unsigned)MIN_AUTO_REMOVE_MISSING_DELAY_SECONDS,
(unsigned)MAX_AUTO_REMOVE_MISSING_DELAY_SECONDS);
continue;
}
state->cfg.auto_remove_missing_delay_seconds = u32;
continue;
}
if (strcasecmp(key, "kstuff_pause_delay_image_seconds") == 0 ||
strcasecmp(key, "kstuff_pause_delay_image_sec") == 0) {
if (!parse_u32_ini(value, &u32) || u32 > MAX_KSTUFF_PAUSE_DELAY_SECONDS) {
@@ -1469,7 +1565,6 @@ static config_load_status_t load_runtime_config_state(runtime_config_state_t *st
log_debug(" [CFG] recursive_scan=1 is deprecated; forcing scan_depth=2");
}
apply_firmware_runtime_overrides(state);
int image_rule_count = 0;
for (int k = 0; k < MAX_IMAGE_MODE_RULES; k++) {
@@ -1483,22 +1578,32 @@ static config_load_status_t load_runtime_config_state(runtime_config_state_t *st
kstuff_delay_rule_count++;
}
log_debug(" [CFG] loaded: debug=%d quiet=%d ro=%d force=%d "
"app_install_all=%d app_install_all_forced=%d scan_depth=%u "
log_debug(" [CFG] loaded: debug=%d quiet=%d language=%s ro=%d force=%d "
"persistent_image_mounts=%d app_install_all=%d "
"auto_remove_missing_games=%d "
"auto_remove_games_with_dlc=%d auto_remove_missing_delay_s=%u "
"api=%s:%u scan_depth=%u "
"legacy_recursive_scan_forced=%d backport_fakelib=%d "
"global_fakelib=%d global_fakelib_priority=%s "
"global_fakelib_path=%s global_fakelib_exclude=%u "
"kstuff_game_auto_toggle=%d kstuff_crash_detection=%d "
"fan_target_temperature=%u (0=auto) "
"kstuff_pause_delay_image_s=%u kstuff_pause_delay_direct_s=%u "
"exfat_backend=%s ufs_backend=%s "
"lvd_sec(exfat=%u ufs=%u pfs=%u) md_sec(exfat=%u ufs=%u) "
"scan_interval_s=%u stability_wait_s=%u scan_paths=%d image_rules=%d "
"kstuff_no_pause=%d kstuff_delay_rules=%d",
state->cfg.debug_enabled ? 1 : 0, state->cfg.quiet_mode ? 1 : 0,
sm_l10n_language_name(state->cfg.language_id),
state->cfg.mount_read_only ? 1 : 0,
state->cfg.force_mount ? 1 : 0,
state->cfg.persistent_image_mounts ? 1 : 0,
state->cfg.app_install_all_enabled ? 1 : 0,
state->cfg.app_install_all_forced ? 1 : 0, state->cfg.scan_depth,
state->cfg.auto_remove_missing_games ? 1 : 0,
state->cfg.auto_remove_games_with_dlc ? 1 : 0,
state->cfg.auto_remove_missing_delay_seconds,
state->cfg.api_bind_address, state->cfg.api_port,
state->cfg.scan_depth,
state->cfg.legacy_recursive_scan_forced ? 1 : 0,
state->cfg.backport_fakelib_enabled ? 1 : 0,
state->cfg.global_fakelib_enabled ? 1 : 0,
@@ -1507,6 +1612,7 @@ static config_load_status_t load_runtime_config_state(runtime_config_state_t *st
state->cfg.global_fakelib_exclude_title_count,
state->cfg.kstuff_game_auto_toggle ? 1 : 0,
state->cfg.kstuff_crash_detection_enabled ? 1 : 0,
state->cfg.fan_target_temperature_c,
state->cfg.kstuff_pause_delay_image_seconds,
state->cfg.kstuff_pause_delay_direct_seconds,
attach_backend_name(state->cfg.exfat_backend),
+21 -8
View File
@@ -3,6 +3,7 @@
#include "sm_fakelib.h"
#include "sm_config_mount.h"
#include "sm_log.h"
#include "sm_mount_diag.h"
#include "sm_types.h"
#include <pthread.h>
@@ -52,15 +53,19 @@ static bool mount_fakelib_overlay(const char *title_id,
static bool unmount_fakelib_overlay(const fakelib_layer_t *layer) {
const char *mount_path = layer->mount_path;
if (unmount(mount_path, MNT_FORCE) == 0 || errno == ENOENT ||
if (unmount(mount_path, 0) == 0 || errno == ENOENT ||
errno == EINVAL) {
log_debug(" [FAKELIB] %s libraries unmounted: %s -> %s", layer->label,
layer->source_path, mount_path);
return true;
}
log_debug(" [FAKELIB] %s unmount failed for %s: %s", layer->label,
mount_path, strerror(errno));
int unmount_errno = errno;
if (unmount_errno == EBUSY)
sm_mount_diag_log_busy(mount_path);
log_debug(" [FAKELIB] %s unmount deferred for %s: %s", layer->label,
mount_path, strerror(unmount_errno));
errno = unmount_errno;
return false;
}
@@ -108,8 +113,10 @@ static bool resolve_sandbox_context(const char *title_id,
continue;
errno = 0;
long idx_long = strtol(suffix, NULL, 10);
if (errno == ERANGE || idx_long > INT_MAX)
char *suffix_end = NULL;
long idx_long = strtol(suffix, &suffix_end, 10);
if (errno == ERANGE || !suffix_end || *suffix_end != '\0' ||
idx_long > INT_MAX)
continue;
int idx = (int)idx_long;
if (idx < best_index)
@@ -125,11 +132,17 @@ static bool resolve_sandbox_context(const char *title_id,
return false;
char source_path[MAX_PATH];
snprintf(source_path, sizeof(source_path), "/mnt/sandbox/%s/app0/fakelib",
snprintf(source_path, sizeof(source_path), "/mnt/sandbox/%s/app0/fakelib2",
sandbox_id);
struct stat st;
if (stat(source_path, &st) == 0 && S_ISDIR(st.st_mode))
if (stat(source_path, &st) == 0 && S_ISDIR(st.st_mode)) {
(void)strlcpy(game_source_path, source_path, MAX_PATH);
} else {
snprintf(source_path, sizeof(source_path), "/mnt/sandbox/%s/app0/fakelib",
sandbox_id);
if (stat(source_path, &st) == 0 && S_ISDIR(st.st_mode))
(void)strlcpy(game_source_path, source_path, MAX_PATH);
}
char sandbox_root[MAX_PATH];
snprintf(sandbox_root, sizeof(sandbox_root), "/mnt/sandbox/%s", sandbox_id);
@@ -281,7 +294,7 @@ void sm_fakelib_game_on_exec(pid_t pid, const char *title_id) {
}
if (has_game)
notify_system_info("Game backported: %s", title_id);
notify_system_info_l10n(SM_L10N_GAME_BACKPORTED, title_id);
pthread_mutex_unlock(&g_fakelib_mutex);
}
+78
View File
@@ -0,0 +1,78 @@
#include "sm_platform.h"
#include "sm_config_mount.h"
#include "sm_fan.h"
#include "sm_limits.h"
#include "sm_log.h"
#include "sm_types.h"
#define FAN_DEVICE "/dev/icc_fan"
#define FAN_GET_AUTOSERVO 0xC01C8F08UL
#define FAN_SET_AUTOSERVO 0xC01C8F07UL
#define FAN_CONFIG_SIZE 28u
#define FAN_SELECTOR 0u
#define FAN_TARGET_OFFSET 5u
static int get_fan_config(int fd, uint8_t config[FAN_CONFIG_SIZE]) {
memset(config, 0, FAN_CONFIG_SIZE);
config[2] = FAN_SELECTOR;
return ioctl(fd, FAN_GET_AUTOSERVO, config);
}
static int set_fan_target(int fd, uint8_t target_c,
uint8_t *previous_target_out) {
uint8_t current[FAN_CONFIG_SIZE];
uint8_t verified[FAN_CONFIG_SIZE];
if (get_fan_config(fd, current) != 0)
return -1;
*previous_target_out = current[FAN_TARGET_OFFSET];
if (*previous_target_out == target_c)
return 0;
current[FAN_TARGET_OFFSET] = target_c;
if (ioctl(fd, FAN_SET_AUTOSERVO, current) != 0)
return -1;
if (get_fan_config(fd, verified) != 0)
return -1;
if (verified[FAN_TARGET_OFFSET] == target_c)
return 0;
errno = EIO;
return -1;
}
static int apply_fan_target(uint8_t target_c,
uint8_t *previous_target_out) {
int fd = open(FAN_DEVICE, O_RDWR | O_DIRECT);
if (fd < 0)
return -1;
int result = set_fan_target(fd, target_c, previous_target_out);
int saved_errno = errno;
close(fd);
errno = saved_errno;
return result;
}
void sm_fan_apply_game_target(const char *title_id) {
uint32_t target_c = runtime_config()->fan_target_temperature_c;
if (target_c == FAN_TARGET_TEMPERATURE_AUTO)
return;
uint8_t previous_target = 0;
if (apply_fan_target((uint8_t)target_c, &previous_target) != 0) {
log_debug(" [FAN] target apply failed for %s: %s", title_id,
strerror(errno));
return;
}
if (previous_target == target_c) {
log_debug(" [FAN] target already %u C for %s", (unsigned)target_c,
title_id);
} else {
log_debug(" [FAN] target applied for %s: %u C -> %u C", title_id,
(unsigned)previous_target, (unsigned)target_c);
}
}
+356 -74
View File
@@ -4,11 +4,16 @@
#include "sm_config_mount.h"
#include "sm_limits.h"
#include "sm_log.h"
#include "sm_mount_diag.h"
#include "sm_image_cache.h"
#include "sm_image.h"
#include "sm_path_utils.h"
#include "sm_paths.h"
static bool unmount_controlled_mount_stack(const char *path);
static bool unmount_controlled_mount_stack_impl(const char *path,
bool diagnose_busy);
// --- FILESYSTEM ---
bool is_installed(const char *title_id) {
char path[MAX_PATH];
@@ -87,7 +92,7 @@ typedef bool (*title_app_dir_iter_fn)(const char *title_id,
const title_link_paths_t *paths,
void *ctx);
static void for_each_title_app_dir(const char *open_error_context,
static bool for_each_title_app_dir(const char *open_error_context,
bool stop_on_signal,
title_app_dir_iter_fn fn, void *ctx) {
DIR *d = opendir(APP_BASE);
@@ -95,23 +100,30 @@ static void for_each_title_app_dir(const char *open_error_context,
if (errno != ENOENT)
log_debug(" [LINK] open %s failed%s: %s", APP_BASE,
open_error_context ? open_error_context : "", strerror(errno));
return;
return errno == ENOENT;
}
bool completed = true;
struct dirent *entry;
while ((entry = readdir(d)) != NULL) {
if (stop_on_signal && should_stop_requested())
if (stop_on_signal && should_stop_requested()) {
completed = false;
break;
}
if (!resolve_title_app_dir(entry, NULL, 0))
continue;
title_link_paths_t paths;
build_title_link_paths(entry->d_name, &paths);
if (!fn(entry->d_name, &paths, ctx))
if (!fn(entry->d_name, &paths, ctx)) {
completed = false;
break;
}
}
closedir(d);
if (closedir(d) != 0)
completed = false;
return completed;
}
bool read_mount_link(const char *title_id, char *out, size_t out_size) {
@@ -124,6 +136,131 @@ bool read_mount_link(const char *title_id, char *out, size_t out_size) {
return read_mount_link_file(paths.mount_link, out, out_size);
}
static bool write_link_lines_atomic(const char *path,
const char *const *lines,
size_t count) {
char temp_path[MAX_PATH];
int written = snprintf(temp_path, sizeof(temp_path), "%s.tmp", path);
if (written < 0 || (size_t)written >= sizeof(temp_path))
return false;
FILE *file = fopen(temp_path, "w");
if (!file)
return false;
bool ok = true;
for (size_t i = 0; i < count; ++i) {
if (!lines[i] || lines[i][0] == '\0' ||
fprintf(file, "%s%s", lines[i], i + 1u < count ? "\n" : "") < 0) {
ok = false;
break;
}
}
if (ok && fflush(file) != 0)
ok = false;
if (ok && fsync(fileno(file)) != 0)
ok = false;
if (fclose(file) != 0)
ok = false;
if (ok && rename(temp_path, path) == 0)
return true;
int saved_errno = errno != 0 ? errno : EIO;
(void)unlink(temp_path);
errno = saved_errno;
return false;
}
bool write_mount_link(const char *title_id, const char *source_path) {
if (!title_id || title_id[0] == '\0' || !source_path ||
source_path[0] == '\0') {
return false;
}
title_link_paths_t paths;
build_title_link_paths(title_id, &paths);
const char *lines[] = {source_path};
return write_link_lines_atomic(paths.mount_link, lines, 1);
}
bool read_mount_image_link(const char *title_id, char *out, size_t out_size) {
if (!title_id || !out || out_size == 0)
return false;
out[0] = '\0';
title_link_paths_t paths;
build_title_link_paths(title_id, &paths);
return read_mount_link_file(paths.mount_image_link, out, out_size);
}
bool write_mount_image_link(const char *title_id, const char *image_path) {
if (!title_id || title_id[0] == '\0' || !image_path ||
image_path[0] == '\0') {
return false;
}
char chain[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH] = {{0}};
(void)strlcpy(chain[0], image_path, sizeof(chain[0]));
return write_mount_image_chain(title_id, chain, 1);
}
bool read_mount_image_chain(
const char *title_id,
char paths[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH], size_t *count_out) {
if (!title_id || !paths || !count_out)
return false;
*count_out = 0;
title_link_paths_t link_paths;
build_title_link_paths(title_id, &link_paths);
FILE *file = fopen(link_paths.mount_image_link, "r");
if (!file)
return false;
bool ok = true;
while (*count_out < MAX_IMAGE_CHAIN_DEPTH &&
fgets(paths[*count_out], MAX_PATH, file)) {
size_t len = strcspn(paths[*count_out], "\r\n");
if (paths[*count_out][len] == '\0' && len + 1u >= MAX_PATH) {
int next = fgetc(file);
if (next != EOF && next != '\n' && next != '\r') {
ok = false;
break;
}
}
paths[*count_out][len] = '\0';
if (len == 0) {
ok = false;
break;
}
(*count_out)++;
}
if (ok && *count_out == MAX_IMAGE_CHAIN_DEPTH && fgetc(file) != EOF)
ok = false;
if (ferror(file))
ok = false;
if (fclose(file) != 0)
ok = false;
if (!ok)
*count_out = 0;
return ok && *count_out > 0;
}
bool write_mount_image_chain(
const char *title_id,
const char paths[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH], size_t count) {
if (!title_id || title_id[0] == '\0' || !paths || count == 0 ||
count > MAX_IMAGE_CHAIN_DEPTH) {
return false;
}
title_link_paths_t link_paths;
build_title_link_paths(title_id, &link_paths);
const char *lines[MAX_IMAGE_CHAIN_DEPTH];
for (size_t i = 0; i < count; ++i)
lines[i] = paths[i];
return write_link_lines_atomic(link_paths.mount_image_link, lines, count);
}
bool resolve_title_app_dir(const struct dirent *entry, char *app_dir,
size_t app_dir_size) {
if (!entry)
@@ -159,14 +296,18 @@ bool resolve_title_app_dir(const struct dirent *entry, char *app_dir,
return true;
}
static bool source_path_needs_cleanup(const char *source_path,
bool *tried_image_recovery) {
static bool source_path_needs_cleanup(const char *source_path) {
if (is_under_image_mount_base(source_path)) {
char image_source_path[MAX_PATH];
bool has_image_source = resolve_image_source_from_mount_cache(
source_path, image_source_path, sizeof(image_source_path));
if (has_image_source && !path_exists(image_source_path))
return true;
if (has_image_source) {
if (!path_exists(image_source_path))
return true;
// The image mount point is intentionally absent outside install/launch.
if (!path_exists(source_path))
return false;
}
}
if (!path_exists(source_path))
@@ -182,11 +323,6 @@ static bool source_path_needs_cleanup(const char *source_path,
if (path_exists(eboot_path))
return false;
if (!*tried_image_recovery && is_under_image_mount_base(source_path)) {
cleanup_stale_image_mounts();
*tried_image_recovery = true;
}
return !path_exists(eboot_path);
}
@@ -459,7 +595,8 @@ static bool inspect_title_stack(const char *title_id, const char *source_path,
return true;
}
static bool unmount_top_controlled_layer(const char *path) {
static bool unmount_top_controlled_layer_impl(const char *path,
bool diagnose_busy) {
struct statfs mount_st;
if (!get_top_mount(path, &mount_st))
return true;
@@ -476,13 +613,22 @@ static bool unmount_top_controlled_layer(const char *path) {
if (unmount(path, 0) == 0 || errno == ENOENT || errno == EINVAL)
return true;
if (unmount(path, MNT_FORCE) == 0 || errno == ENOENT || errno == EINVAL)
return true;
int unmount_errno = errno;
if (unmount_errno == EBUSY && diagnose_busy)
sm_mount_diag_log_busy(path);
log_debug(" [LINK] unmount failed for %s: %s", path, strerror(errno));
if (unmount_errno != EBUSY || diagnose_busy) {
log_debug(" [LINK] unmount deferred for %s: %s", path,
strerror(unmount_errno));
}
errno = unmount_errno;
return false;
}
static bool unmount_top_controlled_layer(const char *path) {
return unmount_top_controlled_layer_impl(path, true);
}
static bool title_stack_top_is_managed(const title_mount_state_t *state) {
return state->top_is_our_nullfs || state->top_kind == TITLE_STACK_TOP_BACKPORT;
}
@@ -501,6 +647,60 @@ bool rollback_title_nullfs_mount(const char *title_id, const char *src_path) {
return true;
}
static bool unmount_title_runtime_layers_impl(const char *title_id,
bool diagnose_busy) {
if (!title_id || title_id[0] == '\0')
return false;
char path[MAX_PATH];
int written = snprintf(path, sizeof(path), "/system_ex/app/%s", title_id);
if (written < 0 || (size_t)written >= sizeof(path))
return false;
if (!unmount_controlled_mount_stack_impl(path, diagnose_busy))
return false;
log_debug(" [LINK] runtime layers released: %s", title_id);
return true;
}
bool unmount_title_runtime_layers(const char *title_id) {
return unmount_title_runtime_layers_impl(title_id, true);
}
bool unmount_title_runtime_layers_quiet(const char *title_id) {
return unmount_title_runtime_layers_impl(title_id, false);
}
static bool unmount_managed_title_entry(
const char *title_id, const title_link_paths_t *paths, void *ctx) {
bool *all_released = (bool *)ctx;
char source_path[MAX_PATH];
if (!read_mount_link_file(paths->mount_link, source_path,
sizeof(source_path))) {
return true;
}
title_mount_state_t state;
if (!inspect_title_stack(title_id, source_path, NULL, &state)) {
*all_released = false;
return true;
}
if (!state.has_our_nullfs) {
return true;
}
if (!unmount_title_runtime_layers(title_id))
*all_released = false;
return true;
}
bool unmount_all_title_runtime_layers(void) {
bool all_released = true;
if (!for_each_title_app_dir(" during runtime mount cleanup", false,
unmount_managed_title_entry, &all_released)) {
all_released = false;
}
return all_released;
}
bool reconcile_title_backport_mount(const char *title_id, const char *src_path,
const char *expected_backport_path,
bool *overlay_active_out) {
@@ -541,6 +741,88 @@ bool reconcile_title_backport_mount(const char *title_id, const char *src_path,
return backport_present;
}
static void log_backport_overlay_path(const char *label, const char *path,
const struct stat *known_stat,
const struct statfs *known_statfs) {
struct stat path_stat;
const struct stat *st = known_stat;
if (!st) {
if (stat(path, &path_stat) != 0) {
int stat_errno = errno;
log_debug(" [IMG][UNIONFS] %s stat failed: path=%s error=%d (%s)",
label, path, stat_errno, strerror(stat_errno));
} else {
st = &path_stat;
}
}
if (st) {
log_debug(" [IMG][UNIONFS] %s stat: path=%s mode=0%o uid=%lu gid=%lu "
"dev=0x%llX ino=0x%llX",
label, path, (unsigned)st->st_mode,
(unsigned long)st->st_uid, (unsigned long)st->st_gid,
(unsigned long long)st->st_dev,
(unsigned long long)st->st_ino);
}
struct statfs path_statfs;
const struct statfs *sfs = known_statfs;
if (!sfs) {
if (statfs(path, &path_statfs) != 0) {
int statfs_errno = errno;
log_debug(" [IMG][UNIONFS] %s statfs failed: path=%s error=%d (%s)",
label, path, statfs_errno, strerror(statfs_errno));
} else {
sfs = &path_statfs;
}
}
if (sfs) {
log_debug(" [IMG][UNIONFS] %s fs: type=%s from=%s on=%s "
"flags=0x%lX bsize=%lu iosize=%ld",
label, sfs->f_fstypename, sfs->f_mntfromname,
sfs->f_mntonname, (unsigned long)sfs->f_flags,
(unsigned long)sfs->f_bsize, (long)sfs->f_iosize);
}
}
static void log_backport_overlay_failure(const char *mount_point,
const char *backport_path,
const struct stat *backport_stat,
const struct statfs *mounted_sfs,
int overlay_flags,
int overlay_errno) {
log_debug(" [IMG][UNIONFS] nmount failed: error=%d (%s) "
"mount_flags=0x%X read_only=%d euid=%lu egid=%lu "
"options=copymode:transparent,noatime,fnodup",
overlay_errno, strerror(overlay_errno), overlay_flags,
(overlay_flags & MNT_RDONLY) != 0 ? 1 : 0,
(unsigned long)geteuid(), (unsigned long)getegid());
log_backport_overlay_path("upper", backport_path, backport_stat, NULL);
log_backport_overlay_path("covered", mount_point, NULL, mounted_sfs);
struct statfs *mounts = NULL;
int mount_count = getmntinfo(&mounts, MNT_NOWAIT);
if (mount_count <= 0 || !mounts) {
int table_errno = errno;
log_debug(" [IMG][UNIONFS] mount table unavailable: error=%d (%s)",
table_errno, strerror(table_errno));
return;
}
int exact_count = 0;
for (int i = 0; i < mount_count; ++i) {
if (strcmp(mounts[i].f_mntonname, mount_point) != 0)
continue;
exact_count++;
log_debug(" [IMG][UNIONFS] covered layer[%d]: type=%s from=%s "
"flags=0x%lX",
exact_count - 1, mounts[i].f_fstypename,
mounts[i].f_mntfromname, (unsigned long)mounts[i].f_flags);
}
if (exact_count == 0) {
log_debug(" [IMG][UNIONFS] no exact mount-table entry for %s",
mount_point);
}
}
bool mount_backport_overlay(const char *mount_point,
const char *backport_path,
const char *title_id) {
@@ -576,17 +858,21 @@ bool mount_backport_overlay(const char *mount_point,
int overlay_err = errno;
log_debug(" [IMG] backport overlay failed: %s -> %s (%s)", backport_path,
mount_point, strerror(overlay_err));
notify_system("Backport overlay failed: %s\n%s\n0x%08X", title_id,
backport_path, (uint32_t)overlay_err);
log_backport_overlay_failure(mount_point, backport_path, &backport_st,
&mounted_sfs, overlay_flags, overlay_err);
notify_system_l10n(SM_L10N_BACKPORT_OVERLAY_FAILED, title_id, backport_path,
(uint32_t)overlay_err);
errno = overlay_err;
return false;
}
static bool unmount_controlled_mount_stack(const char *path) {
static bool unmount_controlled_mount_stack_impl(const char *path,
bool diagnose_busy) {
for (int i = 0; i < MAX_LAYERED_UNMOUNT_ATTEMPTS * 4; i++) {
struct statfs mount_st;
if (!get_top_mount(path, &mount_st))
return true;
if (!unmount_top_controlled_layer(path))
if (!unmount_top_controlled_layer_impl(path, diagnose_busy))
return false;
}
@@ -594,27 +880,14 @@ static bool unmount_controlled_mount_stack(const char *path) {
return !get_top_mount(path, &mount_st);
}
static bool unmount_controlled_mount_stack(const char *path) {
return unmount_controlled_mount_stack_impl(path, true);
}
static void unmount_mount_point_for_recovery(const char *path) {
if (!unmount_controlled_mount_stack(path)) {
log_debug(" [LINK] failed to reset mount stack for recovery: %s", path);
}
if (unmount(path, 0) == 0) {
log_debug(" [LINK] extra unmount for recovery: %s", path);
return;
}
if (errno == ENOENT || errno == EINVAL)
return;
if (unmount(path, MNT_FORCE) == 0) {
log_debug(" [LINK] extra forced unmount for recovery: %s", path);
return;
}
if (errno == ENOENT || errno == EINVAL)
return;
log_debug(" [LINK] extra unmount for recovery did not complete for %s: %s",
path, strerror(errno));
}
static bool recover_mount_directory_after_stat_failure(
@@ -755,7 +1028,7 @@ int copy_file(const char *src, const char *dst) {
return copy_param_json_rewrite(src, dst);
}
char buf[8192];
char buf[64 * 1024];
FILE *fs = fopen(src, "rb");
if (!fs)
return -1;
@@ -880,8 +1153,7 @@ bool mount_title_nullfs(const char *title_id, const char *src_path) {
return false;
}
if (!path_exists(src_eboot)) {
bool tried_image_recovery = false;
if (source_path_needs_cleanup(src_path, &tried_image_recovery)) {
if (source_path_needs_cleanup(src_path)) {
log_debug(" [LINK] source eboot.bin missing for %s: %s", title_id,
src_eboot);
return false;
@@ -945,20 +1217,16 @@ bool mount_title_nullfs(const char *title_id, const char *src_path) {
}
if (runtime_sleep_mode_active()) {
if (unmount(dst, 0) != 0 && errno != ENOENT && errno != EINVAL)
(void)unmount(dst, MNT_FORCE);
if (!unmount_top_controlled_layer(dst))
log_debug(" [LINK] nullfs rollback deferred during sleep: %s", dst);
return false;
}
if (!path_exists(dst_eboot)) {
log_debug(" [LINK] mounted nullfs but eboot.bin is missing at target: %s",
dst_eboot);
if (unmount(dst, 0) != 0 && errno != ENOENT && errno != EINVAL) {
if (unmount(dst, MNT_FORCE) != 0 && errno != ENOENT && errno != EINVAL) {
log_debug(" [LINK] failed to rollback empty nullfs mount %s: %s", dst,
strerror(errno));
}
}
if (!unmount_top_controlled_layer(dst))
log_debug(" [LINK] empty nullfs rollback deferred: %s", dst);
return false;
}
log_debug(" [LINK] nullfs mounted: %s -> %s", src_path, dst);
@@ -968,9 +1236,9 @@ bool mount_title_nullfs(const char *title_id, const char *src_path) {
typedef struct {
const char *removed_source_root;
bool unmount_system_ex_bind;
bool tried_image_recovery;
bool force_remove_matching_source;
bool match_usb_sources;
bool preserve_mount_links;
} cleanup_mount_links_ctx_t;
static bool cleanup_mount_links_entry(const char *title_id,
@@ -1014,12 +1282,10 @@ static bool cleanup_mount_links_entry(const char *title_id,
return true;
should_remove = ctx->force_remove_matching_source ||
(has_image_source && !path_exists(image_source_path)) ||
source_path_needs_cleanup(source_path,
&ctx->tried_image_recovery);
source_path_needs_cleanup(source_path);
} else {
should_remove = (has_image_source && !path_exists(image_source_path)) ||
source_path_needs_cleanup(source_path,
&ctx->tried_image_recovery);
source_path_needs_cleanup(source_path);
}
}
@@ -1042,17 +1308,19 @@ static bool cleanup_mount_links_entry(const char *title_id,
stack_matches_link = state.has_nullfs_from_root;
}
if (inspected && stack_matches_link && !top_is_ours) {
if (stack_matches_link && !top_is_ours) {
keep_mount_link = true;
log_debug(" [LINK] keeping mount link for %s: stack still active but "
"top layer is not ours", state.system_ex_path);
} else if (inspected && top_is_ours && stack_matches_link) {
if (rename(paths->mount_link, paths->staged_mount_link) != 0) {
log_debug(" [LINK] stage failed for %s: %s", paths->mount_link,
strerror(errno));
return true;
} else if (top_is_ours && stack_matches_link) {
if (!ctx->preserve_mount_links) {
if (rename(paths->mount_link, paths->staged_mount_link) != 0) {
log_debug(" [LINK] stage failed for %s: %s", paths->mount_link,
strerror(errno));
return true;
}
mount_link_staged = true;
}
mount_link_staged = true;
if (!unmount_controlled_mount_stack(state.system_ex_path)) {
keep_mount_link = true;
log_debug(" [LINK] failed to unmount mount stack for %s",
@@ -1066,6 +1334,9 @@ static bool cleanup_mount_links_entry(const char *title_id,
}
}
if (ctx->preserve_mount_links)
keep_mount_link = true;
if (!keep_mount_link) {
int unlink_res = mount_link_staged ? unlink(paths->staged_mount_link)
: unlink(paths->mount_link);
@@ -1084,8 +1355,7 @@ static bool cleanup_mount_links_entry(const char *title_id,
}
if (mount_link_staged && rename(paths->staged_mount_link, paths->mount_link) == 0) {
log_debug(" [LINK] restored mount link after failed cleanup: %s",
paths->mount_link);
log_debug(" [LINK] restored staged mount link: %s", paths->mount_link);
} else if (mount_link_staged) {
log_debug(" [LINK] restore failed for %s: %s", paths->mount_link,
strerror(errno));
@@ -1098,9 +1368,9 @@ void cleanup_mount_links(const char *removed_source_root,
cleanup_mount_links_ctx_t ctx = {
.removed_source_root = removed_source_root,
.unmount_system_ex_bind = unmount_system_ex_bind,
.tried_image_recovery = false,
.force_remove_matching_source = false,
.match_usb_sources = false,
.preserve_mount_links = false,
};
for_each_title_app_dir("", !unmount_system_ex_bind, cleanup_mount_links_entry,
&ctx);
@@ -1113,9 +1383,9 @@ void cleanup_mount_links_for_source_unmount(const char *source_root) {
cleanup_mount_links_ctx_t ctx = {
.removed_source_root = source_root,
.unmount_system_ex_bind = true,
.tried_image_recovery = false,
.force_remove_matching_source = true,
.match_usb_sources = false,
.preserve_mount_links = false,
};
for_each_title_app_dir(" during source unmount cleanup", false,
cleanup_mount_links_entry, &ctx);
@@ -1125,9 +1395,9 @@ void cleanup_usb_mount_links_for_suspend(void) {
cleanup_mount_links_ctx_t ctx = {
.removed_source_root = NULL,
.unmount_system_ex_bind = true,
.tried_image_recovery = false,
.force_remove_matching_source = false,
.match_usb_sources = true,
.preserve_mount_links = true,
};
for_each_title_app_dir(" during USB suspend cleanup", false,
cleanup_mount_links_entry, &ctx);
@@ -1136,7 +1406,7 @@ void cleanup_usb_mount_links_for_suspend(void) {
static bool shutdown_title_mounts_entry(const char *title_id,
const title_link_paths_t *paths,
void *ctx) {
(void)ctx;
bool *all_released = (bool *)ctx;
char source_path[MAX_PATH];
if (!read_mount_link_file(paths->mount_link, source_path, sizeof(source_path))) {
@@ -1144,20 +1414,32 @@ static bool shutdown_title_mounts_entry(const char *title_id,
}
title_mount_state_t state;
if (!inspect_title_stack(title_id, source_path, NULL, &state) ||
!state.has_our_nullfs ||
!title_stack_top_is_managed(&state)) {
if (!inspect_title_stack(title_id, source_path, NULL, &state)) {
*all_released = false;
return true;
}
if (!state.has_our_nullfs)
return true;
if (!title_stack_top_is_managed(&state)) {
log_debug(" [LINK] shutdown stack blocked by unmanaged top for %s",
state.system_ex_path);
*all_released = false;
return true;
}
if (!unmount_controlled_mount_stack(state.system_ex_path)) {
log_debug(" [LINK] failed to unmount shutdown stack for %s",
state.system_ex_path);
*all_released = false;
}
return true;
}
void shutdown_title_mounts(void) {
for_each_title_app_dir(" during shutdown", false,
shutdown_title_mounts_entry, NULL);
bool shutdown_title_mounts(void) {
bool all_released = true;
if (!for_each_title_app_dir(" during shutdown", false,
shutdown_title_mounts_entry, &all_released)) {
all_released = false;
}
return all_released;
}
+317 -23
View File
@@ -1,11 +1,16 @@
#include "sm_platform.h"
#include <pthread.h>
#include "sm_game_cache.h"
#include "sm_appdb.h"
#include "sm_config_mount.h"
#include "sm_filesystem.h"
#include "sm_image_cache.h"
#include "sm_image_index.h"
#include "sm_install_queue.h"
#include "sm_limits.h"
#include "sm_log.h"
#include "sm_path_utils.h"
#include "sm_time.h"
#include "sm_title_state.h"
struct GameCache {
@@ -13,10 +18,34 @@ struct GameCache {
char title_id[MAX_TITLE_ID];
char title_name[MAX_TITLE_NAME];
char owning_scan_root[MAX_PATH];
uint64_t missing_since_us;
bool valid;
};
static struct GameCache g_game_cache[MAX_PENDING];
static pthread_mutex_t g_game_cache_mutex = PTHREAD_MUTEX_INITIALIZER;
static bool game_cache_source_exists(const struct GameCache *entry) {
return entry->path[0] != '\0' && path_exists(entry->path);
}
static bool title_is_protected_by_dlc(const char *title_id,
bool remove_games_with_dlc) {
if (remove_games_with_dlc)
return false;
char addcont_path[MAX_PATH];
int written = snprintf(addcont_path, sizeof(addcont_path),
"/user/addcont/%s", title_id);
if (written <= 0 || (size_t)written >= sizeof(addcont_path))
return true;
struct stat st;
if (stat(addcont_path, &st) == 0)
return S_ISDIR(st.st_mode);
return errno != ENOENT && errno != ENOTDIR;
}
static bool resolve_game_cache_owning_scan_root(const char *path,
char owning_scan_root[MAX_PATH]) {
@@ -56,6 +85,7 @@ static void write_game_cache_slot(struct GameCache *entry, const char *path,
(void)strlcpy(entry->title_name, title_name, sizeof(entry->title_name));
(void)strlcpy(entry->owning_scan_root, owning_scan_root,
sizeof(entry->owning_scan_root));
entry->missing_since_us = 0;
entry->valid = true;
}
@@ -66,6 +96,27 @@ static bool ensure_game_cache_owning_scan_root(struct GameCache *entry) {
return resolve_game_cache_owning_scan_root(entry->path, entry->owning_scan_root);
}
static void start_missing_timer(struct GameCache *entry, uint64_t now_us) {
if (entry->missing_since_us != 0 || now_us == 0)
return;
entry->missing_since_us = now_us;
if (entry->path[0] != '\0') {
log_debug(" [CACHE] source missing, auto-remove timer started: %s (%s)",
entry->title_id, entry->path);
} else {
log_debug(" [CACHE] source missing, auto-remove timer started: %s",
entry->title_id);
}
}
static bool missing_timer_expired(const struct GameCache *entry,
uint64_t now_us, uint64_t delay_us) {
return entry->valid && entry->missing_since_us != 0 &&
now_us >= entry->missing_since_us &&
now_us - entry->missing_since_us >= delay_us;
}
static void clear_game_cache_slot(int index, const char *reason) {
if (index < 0 || index >= MAX_PENDING || !g_game_cache[index].valid)
return;
@@ -89,6 +140,7 @@ void cache_game_entry(const char *path, const char *title_id,
char owning_scan_root[MAX_PATH];
(void)resolve_game_cache_owning_scan_root(path, owning_scan_root);
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; k++) {
if (!g_game_cache[k].valid)
continue;
@@ -98,6 +150,7 @@ void cache_game_entry(const char *path, const char *title_id,
}
write_game_cache_slot(&g_game_cache[k], path, title_id, title_name,
owning_scan_root);
pthread_mutex_unlock(&g_game_cache_mutex);
return;
}
@@ -105,40 +158,218 @@ void cache_game_entry(const char *path, const char *title_id,
if (!g_game_cache[k].valid) {
write_game_cache_slot(&g_game_cache[k], path, title_id, title_name,
owning_scan_root);
pthread_mutex_unlock(&g_game_cache_mutex);
return;
}
}
pthread_mutex_unlock(&g_game_cache_mutex);
}
void prune_game_cache(void) {
static void prune_game_cache_entries(const char *root) {
const bool auto_remove = runtime_config()->auto_remove_missing_games;
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; k++) {
if (!g_game_cache[k].valid)
continue;
if (path_exists(g_game_cache[k].path))
if (root) {
const char *entry_root =
ensure_game_cache_owning_scan_root(&g_game_cache[k])
? g_game_cache[k].owning_scan_root
: g_game_cache[k].path;
if (!path_matches_root_or_child(entry_root, root))
continue;
}
struct GameCache *entry = &g_game_cache[k];
if (game_cache_source_exists(entry)) {
if (entry->missing_since_us != 0) {
entry->missing_since_us = 0;
log_debug(" [CACHE] source restored, auto-remove cancelled: %s (%s)",
entry->title_id, entry->path);
}
continue;
}
if (auto_remove)
continue;
clear_game_cache_slot(k, "source removed");
}
pthread_mutex_unlock(&g_game_cache_mutex);
}
void prune_game_cache(void) { prune_game_cache_entries(NULL); }
void prune_game_cache_for_root(const char *root) {
if (!root || root[0] == '\0') {
prune_game_cache();
return;
}
prune_game_cache_entries(root);
}
void note_game_cache_source_seen(const char *path, const char *title_id,
const char *title_name) {
if (!path || !title_id || title_id[0] == '\0')
return;
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; k++) {
if (!g_game_cache[k].valid || g_game_cache[k].missing_since_us == 0)
continue;
if (strcmp(g_game_cache[k].title_id, title_id) != 0)
continue;
char owning_scan_root[MAX_PATH];
(void)resolve_game_cache_owning_scan_root(path, owning_scan_root);
write_game_cache_slot(&g_game_cache[k], path, title_id,
title_name ? title_name : "", owning_scan_root);
log_debug(" [CACHE] source restored, auto-remove cancelled: %s (%s)",
title_id, path);
break;
}
pthread_mutex_unlock(&g_game_cache_mutex);
}
static void reconcile_missing_game_cache(
const struct AppDbTitleList *auto_remove_titles, uint64_t now_us,
bool remove_games_with_dlc) {
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; ++k) {
struct GameCache *entry = &g_game_cache[k];
if (!entry->valid || game_cache_source_exists(entry) ||
app_db_title_list_contains(auto_remove_titles, entry->title_id)) {
continue;
}
clear_game_cache_slot(k, "source removed");
}
pthread_mutex_unlock(&g_game_cache_mutex);
bool cache_full_logged = false;
for (int i = 0; i < auto_remove_titles->count; ++i) {
const char *title_id = auto_remove_titles->ids[i];
bool protected_by_dlc =
title_is_protected_by_dlc(title_id, remove_games_with_dlc);
bool image_source_exists =
!protected_by_dlc && sm_image_index_has_source_for_title(title_id);
pthread_mutex_lock(&g_game_cache_mutex);
int entry_index = -1;
int free_index = -1;
for (int k = 0; k < MAX_PENDING; ++k) {
if (!g_game_cache[k].valid) {
if (free_index < 0)
free_index = k;
continue;
}
if (strcmp(g_game_cache[k].title_id, title_id) == 0) {
entry_index = k;
break;
}
}
if (protected_by_dlc) {
if (entry_index >= 0) {
struct GameCache *entry = &g_game_cache[entry_index];
if (game_cache_source_exists(entry))
entry->missing_since_us = 0;
else
clear_game_cache_slot(entry_index, NULL);
}
} else if (entry_index >= 0) {
struct GameCache *entry = &g_game_cache[entry_index];
if (game_cache_source_exists(entry) || image_source_exists) {
if (entry->missing_since_us != 0) {
log_debug(" [CACHE] source restored, auto-remove cancelled: %s",
title_id);
}
if (entry->path[0] == '\0')
clear_game_cache_slot(entry_index, NULL);
else
entry->missing_since_us = 0;
} else {
start_missing_timer(entry, now_us);
}
} else if (!image_source_exists && free_index >= 0) {
struct GameCache *entry = &g_game_cache[free_index];
write_game_cache_slot(entry, "", title_id, "", "");
start_missing_timer(entry, now_us);
} else if (!image_source_exists && !cache_full_logged) {
log_debug(" [CACHE] auto-remove tracking full; remaining titles deferred");
cache_full_logged = true;
}
pthread_mutex_unlock(&g_game_cache_mutex);
}
}
void reconcile_missing_app_db_games(void) {
const runtime_config_t *cfg = runtime_config();
if (!cfg->auto_remove_missing_games)
return;
struct AppDbTitleList auto_remove_titles = {0};
if (!get_app_db_auto_remove_title_list(&auto_remove_titles)) {
log_debug(" [REG] app.db auto-remove title list unavailable");
return;
}
const uint64_t now_us = monotonic_time_us();
const uint64_t delay_us =
(uint64_t)cfg->auto_remove_missing_delay_seconds * 1000000ull;
reconcile_missing_game_cache(&auto_remove_titles, now_us,
cfg->auto_remove_games_with_dlc);
for (;;) {
char title_id[MAX_TITLE_ID];
title_id[0] = '\0';
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; k++) {
const struct GameCache *entry = &g_game_cache[k];
if (!missing_timer_expired(entry, now_us, delay_us))
continue;
(void)strlcpy(title_id, entry->title_id, sizeof(title_id));
clear_game_cache_slot(k, NULL);
break;
}
pthread_mutex_unlock(&g_game_cache_mutex);
if (title_id[0] == '\0')
break;
if (!app_db_title_list_contains(&auto_remove_titles, title_id))
continue;
if (title_is_protected_by_dlc(title_id,
cfg->auto_remove_games_with_dlc))
continue;
int res = sceAppInstUtilAppUnInstall(title_id);
if (res == 0) {
sm_install_forget_pending_title(title_id);
invalidate_app_db_title_cache();
log_debug(" [REG] auto-remove requested: %s", title_id);
continue;
}
log_debug(" [REG] auto-remove failed (not retried): %s code=0x%08X",
title_id, (uint32_t)res);
}
free_app_db_title_list(&auto_remove_titles);
}
void reset_missing_game_cache_timers(void) {
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; k++) {
if (!g_game_cache[k].valid)
continue;
const char *entry_root =
ensure_game_cache_owning_scan_root(&g_game_cache[k])
? g_game_cache[k].owning_scan_root
: g_game_cache[k].path;
if (!path_matches_root_or_child(entry_root, root))
continue;
if (path_exists(g_game_cache[k].path))
continue;
clear_game_cache_slot(k, "source removed");
if (g_game_cache[k].path[0] == '\0')
clear_game_cache_slot(k, NULL);
else
g_game_cache[k].missing_since_us = 0;
}
pthread_mutex_unlock(&g_game_cache_mutex);
}
void for_each_cached_game_entry(const char *root, game_cache_iter_fn fn,
@@ -147,52 +378,115 @@ void for_each_cached_game_entry(const char *root, game_cache_iter_fn fn,
return;
for (int k = 0; k < MAX_PENDING; k++) {
if (!g_game_cache[k].valid)
continue;
bool has_owning_scan_root = ensure_game_cache_owning_scan_root(&g_game_cache[k]);
const char *entry_root =
has_owning_scan_root ? g_game_cache[k].owning_scan_root : g_game_cache[k].path;
if (root && root[0] != '\0' && strcmp(entry_root, root) != 0) {
continue;
struct GameCache entry;
bool valid = false;
pthread_mutex_lock(&g_game_cache_mutex);
if (g_game_cache[k].valid && g_game_cache[k].missing_since_us == 0) {
bool has_owning_scan_root =
ensure_game_cache_owning_scan_root(&g_game_cache[k]);
const char *entry_root = has_owning_scan_root
? g_game_cache[k].owning_scan_root
: g_game_cache[k].path;
if (!root || root[0] == '\0' || strcmp(entry_root, root) == 0) {
(void)strlcpy(entry.path, g_game_cache[k].path, sizeof(entry.path));
(void)strlcpy(entry.title_id, g_game_cache[k].title_id,
sizeof(entry.title_id));
(void)strlcpy(entry.title_name, g_game_cache[k].title_name,
sizeof(entry.title_name));
(void)strlcpy(entry.owning_scan_root,
has_owning_scan_root ? g_game_cache[k].owning_scan_root
: "",
sizeof(entry.owning_scan_root));
valid = true;
}
}
if (!fn(g_game_cache[k].path, g_game_cache[k].title_id,
g_game_cache[k].title_name,
has_owning_scan_root ? g_game_cache[k].owning_scan_root : NULL, ctx)) {
pthread_mutex_unlock(&g_game_cache_mutex);
if (!valid)
continue;
if (!fn(entry.path, entry.title_id, entry.title_name,
entry.owning_scan_root[0] != '\0' ? entry.owning_scan_root : NULL,
ctx)) {
break;
}
}
}
bool sm_game_cache_snapshot(sm_game_cache_snapshot_entry_t **entries_out,
size_t *count_out) {
if (!entries_out || !count_out)
return false;
*entries_out = NULL;
*count_out = 0;
pthread_mutex_lock(&g_game_cache_mutex);
size_t count = 0;
for (int k = 0; k < MAX_PENDING; ++k) {
if (g_game_cache[k].valid && g_game_cache[k].missing_since_us == 0)
count++;
}
sm_game_cache_snapshot_entry_t *entries = NULL;
if (count > 0) {
entries = calloc(count, sizeof(*entries));
if (!entries) {
pthread_mutex_unlock(&g_game_cache_mutex);
return false;
}
}
size_t copied = 0;
for (int k = 0; k < MAX_PENDING; ++k) {
if (!g_game_cache[k].valid || g_game_cache[k].missing_since_us != 0)
continue;
sm_game_cache_snapshot_entry_t *entry = &entries[copied++];
(void)strlcpy(entry->path, g_game_cache[k].path, sizeof(entry->path));
(void)strlcpy(entry->title_id, g_game_cache[k].title_id,
sizeof(entry->title_id));
(void)strlcpy(entry->title_name, g_game_cache[k].title_name,
sizeof(entry->title_name));
}
pthread_mutex_unlock(&g_game_cache_mutex);
*entries_out = entries;
*count_out = copied;
return true;
}
bool find_cached_game(const char *path, const char *title_id,
const char **existing_path_out) {
if (existing_path_out)
*existing_path_out = NULL;
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; k++) {
if (!g_game_cache[k].valid)
continue;
if (path && strcmp(g_game_cache[k].path, path) == 0) {
if (existing_path_out)
*existing_path_out = g_game_cache[k].path;
pthread_mutex_unlock(&g_game_cache_mutex);
return true;
}
if (title_id && title_id[0] != '\0' &&
strcmp(g_game_cache[k].title_id, title_id) == 0) {
if (existing_path_out)
*existing_path_out = g_game_cache[k].path;
pthread_mutex_unlock(&g_game_cache_mutex);
return true;
}
}
pthread_mutex_unlock(&g_game_cache_mutex);
return false;
}
void clear_cached_game(const char *path) {
pthread_mutex_lock(&g_game_cache_mutex);
for (int k = 0; k < MAX_PENDING; k++) {
if (!g_game_cache[k].valid)
if (!g_game_cache[k].valid || g_game_cache[k].missing_since_us != 0)
continue;
if (strcmp(g_game_cache[k].path, path) != 0)
continue;
clear_game_cache_slot(k, "removed from duplicate tracking");
}
pthread_mutex_unlock(&g_game_cache_mutex);
}
+328 -69
View File
@@ -1,23 +1,29 @@
#include "sm_platform.h"
#include <fcntl.h>
#include <pthread.h>
#include <stdatomic.h>
#include <sys/event.h>
#include <sys/select.h>
#include "sm_appdb.h"
#include "sm_fan.h"
#include "sm_fakelib.h"
#include "sm_filesystem.h"
#include "sm_game_lifecycle.h"
#include "sm_gameinfo.h"
#include "sm_kstuff.h"
#include "sm_limits.h"
#include "sm_log.h"
#include "sm_mdbg.h"
#include "sm_path_utils.h"
#include "sm_runtime.h"
#include "sm_scan.h"
#include "sm_scanner.h"
#include "sm_shellcore_service.h"
#include "sm_time.h"
#define MAX_PENDING_GAME_EXEC_CANDIDATES 32
#define GAME_SANDBOX_ROOT "/mnt/sandbox"
typedef struct {
bool active;
@@ -32,17 +38,22 @@ static pending_game_launch_t
g_pending_game_launches[MAX_PENDING_GAME_EXEC_CANDIDATES];
static pthread_t g_game_lifecycle_thread;
static bool g_game_lifecycle_thread_started = false;
static volatile sig_atomic_t g_game_lifecycle_stop_requested = 0;
static atomic_bool g_game_lifecycle_stop_requested = false;
static int g_game_lifecycle_wake_pipe[2] = {-1, -1};
static pthread_mutex_t g_game_lifecycle_start_mutex = PTHREAD_MUTEX_INITIALIZER;
static pthread_cond_t g_game_lifecycle_start_cond = PTHREAD_COND_INITIALIZER;
static bool g_game_lifecycle_start_ready = false;
static bool g_game_lifecycle_start_success = false;
static _Atomic pid_t g_active_game_pid = 0;
static pthread_mutex_t g_active_game_mutex = PTHREAD_MUTEX_INITIALIZER;
static uint32_t g_active_game_app_id = 0;
static _Atomic uint32_t g_pending_app_focus_id;
static _Atomic bool g_pending_app_focus_valid;
// Title storage is owned exclusively by the lifecycle thread. Other threads
// consume only atomically published state through public helpers.
static char g_active_game_title_id[MAX_TITLE_ID];
static bool register_game_exit_watch(int kq, pid_t pid);
static void handle_game_exit(pid_t pid);
static void publish_active_game_pid(pid_t pid) {
pid_t previous_pid = atomic_exchange(&g_active_game_pid, pid);
@@ -51,34 +62,63 @@ static void publish_active_game_pid(pid_t pid) {
sm_scanner_wake();
}
static void publish_active_game(pid_t pid, const char *title_id) {
pthread_mutex_lock(&g_active_game_mutex);
if (pid > 0 && title_id && title_id[0] != '\0')
static void publish_active_game(pid_t pid, const char *title_id,
uint32_t app_id) {
if (pid > 0 && title_id && title_id[0] != '\0') {
(void)strlcpy(g_active_game_title_id, title_id,
sizeof(g_active_game_title_id));
else
g_active_game_app_id = app_id;
} else {
g_active_game_title_id[0] = '\0';
pthread_mutex_unlock(&g_active_game_mutex);
g_active_game_app_id = 0;
}
publish_active_game_pid(pid);
}
static bool consume_active_game_title(pid_t pid,
char title_id_out[MAX_TITLE_ID]) {
bool matched = false;
pthread_mutex_lock(&g_active_game_mutex);
if (pid > 0 && atomic_load(&g_active_game_pid) == pid &&
g_active_game_title_id[0] != '\0') {
(void)strlcpy(title_id_out, g_active_game_title_id, MAX_TITLE_ID);
matched = true;
}
if (matched)
g_active_game_title_id[0] = '\0';
pthread_mutex_unlock(&g_active_game_mutex);
return matched;
if (pid <= 0 || atomic_load(&g_active_game_pid) != pid ||
g_active_game_title_id[0] == '\0')
return false;
(void)strlcpy(title_id_out, g_active_game_title_id, MAX_TITLE_ID);
g_active_game_title_id[0] = '\0';
g_active_game_app_id = 0;
return true;
}
static bool is_supported_title_id(const char *title_id) {
return strncmp(title_id, "PPSA", 4) == 0 || strncmp(title_id, "CUSA", 4) == 0;
static void handle_pending_app_focus(void) {
if (!atomic_exchange(&g_pending_app_focus_valid, false))
return;
uint32_t focused_app_id = atomic_load(&g_pending_app_focus_id);
if (atomic_load(&g_active_game_pid) <= 0 || g_active_game_app_id == 0 ||
g_active_game_title_id[0] == '\0') {
atomic_store(&g_pending_app_focus_valid, true);
return;
}
if (focused_app_id == 0 || focused_app_id != g_active_game_app_id)
return;
sm_fan_apply_game_target(g_active_game_title_id);
}
static bool snapshot_active_game(pid_t pid, char title_id[MAX_TITLE_ID]) {
title_id[0] = '\0';
if (pid <= 0 || atomic_load(&g_active_game_pid) != pid ||
g_active_game_title_id[0] == '\0')
return false;
(void)strlcpy(title_id, g_active_game_title_id, MAX_TITLE_ID);
return true;
}
static bool title_is_usb_backed(const char *title_id, const char *source_path,
bool has_mount_link) {
char image_path[MAX_PATH];
if (read_mount_image_link(title_id, image_path, sizeof(image_path)) &&
is_usb_storage_path(image_path)) {
return true;
}
return has_mount_link && is_usb_storage_path(source_path);
}
static uint64_t min_nonzero_u64(uint64_t a, uint64_t b) {
@@ -166,15 +206,25 @@ static bool is_process_alive(pid_t pid) {
static bool dispatch_game_launch(int kq, pid_t pid, uint64_t exec_time_us,
const char *title_id, uint32_t app_id) {
if (!sm_shellcore_ensure_title_runtime(title_id)) {
return false;
}
sm_shellcore_service_bind_prepared_app(title_id, app_id, pid);
if (!register_game_exit_watch(kq, pid)) {
log_debug(" [GAME] skipping launch tracking for %s pid=%ld without exit watch",
title_id, (long)pid);
if (sm_shellcore_service_title_is_prepared(title_id) &&
!sm_shellcore_release_title_runtime(title_id)) {
log_debug(" [SHELLCORE] failed to roll back untracked runtime: %s",
title_id);
}
return false;
}
log_debug(" [GAME] started: %s pid=%ld app_id=0x%08X", title_id,
(long)pid, app_id);
publish_active_game(pid, title_id);
publish_active_game(pid, title_id, app_id);
sm_kstuff_game_on_exec(pid, title_id, app_id, exec_time_us);
sm_fakelib_game_on_exec(pid, title_id);
return true;
@@ -199,13 +249,33 @@ static void close_game_lifecycle_wake_pipe(void) {
}
}
static int register_game_sandbox_watch(int kq) {
int fd = open(GAME_SANDBOX_ROOT, O_RDONLY);
if (fd < 0) {
log_debug(" [GAME] sandbox watcher open failed: %s", strerror(errno));
return -1;
}
struct kevent kev;
EV_SET(&kev, (uintptr_t)fd, EVFILT_VNODE, EV_ADD | EV_ENABLE | EV_CLEAR,
NOTE_WRITE | NOTE_DELETE | NOTE_RENAME | NOTE_REVOKE,
0, NULL);
if (kevent(kq, &kev, 1, NULL, 0, NULL) != 0) {
log_debug(" [GAME] sandbox watcher registration failed: %s",
strerror(errno));
close(fd);
return -1;
}
return fd;
}
static void drain_game_lifecycle_wake_pipe(void) {
char drain_buf[32];
while (read(g_game_lifecycle_wake_pipe[0], drain_buf, sizeof(drain_buf)) > 0) {
}
}
static bool discard_game_lifecycle_events_nowait(int kq) {
static bool drain_game_lifecycle_events_nowait(int kq) {
struct kevent events[16];
struct timespec timeout;
memset(&timeout, 0, sizeof(timeout));
@@ -221,17 +291,16 @@ static bool discard_game_lifecycle_events_nowait(int kq) {
}
if (nev == 0)
return true;
for (int i = 0; i < nev; ++i) {
if (events[i].filter == EVFILT_PROC &&
(events[i].fflags & NOTE_EXIT) != 0) {
handle_game_exit((pid_t)events[i].ident);
}
}
(void)sm_shellcore_service_release_exited_titles();
}
}
static bool set_fd_nonblocking(int fd) {
int flags = fcntl(fd, F_GETFL, 0);
if (flags < 0)
return false;
return fcntl(fd, F_SETFL, flags | O_NONBLOCK) == 0;
}
static void set_game_lifecycle_start_result(bool success) {
pthread_mutex_lock(&g_game_lifecycle_start_mutex);
g_game_lifecycle_start_success = success;
@@ -296,6 +365,12 @@ static pending_game_launch_t *queue_pending_game_launch(pid_t pid,
static void defer_confirmed_game_launch_retry(pid_t pid, uint64_t exec_time_us,
uint64_t now_us,
const char *title_id) {
if (now_us == 0) {
log_debug(" [GAME] cannot schedule launch retry without monotonic clock: "
"%s pid=%ld",
title_id, (long)pid);
return;
}
clear_all_pending_game_launches();
queue_pending_game_launch(pid, exec_time_us, now_us);
@@ -358,13 +433,28 @@ static void poll_game_modules(int kq) {
if (resolve_game_title_id(entry->pid, title_id, &app_id)) {
pid_t pid = entry->pid;
uint64_t exec_time_us = entry->exec_time_us;
if (is_supported_title_id(title_id)) {
if (is_supported_game_title_id(title_id)) {
if (entry->deadline_us == 0 || now_us == 0 ||
now_us >= entry->deadline_us) {
log_debug(" [GAME] runtime preparation timed out for %s pid=%ld",
title_id, (long)pid);
clear_pending_game_launch(entry);
break;
}
if (dispatch_game_launch(kq, pid, exec_time_us, title_id, app_id)) {
clear_pending_game_launch(entry);
clear_all_pending_game_launches();
break;
}
defer_confirmed_game_launch_retry(pid, exec_time_us, now_us, title_id);
uint64_t retry_now_us = monotonic_time_us();
if (retry_now_us == 0 || retry_now_us >= entry->deadline_us) {
log_debug(" [GAME] runtime preparation timed out for %s pid=%ld",
title_id, (long)pid);
clear_pending_game_launch(entry);
} else {
defer_confirmed_game_launch_retry(pid, exec_time_us, retry_now_us,
title_id);
}
break;
} else {
clear_pending_game_launch(entry);
@@ -381,6 +471,7 @@ static void poll_game_modules(int kq) {
}
}
handle_pending_app_focus();
sm_kstuff_game_poll();
sm_mdbg_poll();
}
@@ -405,7 +496,7 @@ static void handle_game_exec(int kq, pid_t pid) {
char title_id[MAX_TITLE_ID];
uint32_t app_id = 0;
if (resolve_game_title_id(pid, title_id, &app_id)) {
if (is_supported_title_id(title_id)) {
if (is_supported_game_title_id(title_id)) {
if (dispatch_game_launch(kq, pid, now_us, title_id, app_id))
clear_all_pending_game_launches();
else
@@ -417,42 +508,151 @@ static void handle_game_exec(int kq, pid_t pid) {
if (!is_process_alive(pid))
return;
queue_pending_game_launch(pid, now_us, now_us);
if (now_us != 0)
queue_pending_game_launch(pid, now_us, now_us);
}
static void handle_game_exit(pid_t pid) {
char title_id[MAX_TITLE_ID] = {0};
bool had_active_title = consume_active_game_title(pid, title_id);
char active_title_id[MAX_TITLE_ID] = {0};
char owned_title_id[MAX_TITLE_ID] = {0};
bool had_active_title = consume_active_game_title(pid, active_title_id);
bool owned_exit =
sm_shellcore_service_note_game_exit(pid, owned_title_id);
pending_game_launch_t *entry = find_pending_game_launch(pid);
if (entry)
clear_pending_game_launch(entry);
if (atomic_load(&g_active_game_pid) == pid)
if (had_active_title)
publish_active_game_pid(0);
sm_fakelib_game_on_exit(pid);
sm_kstuff_game_on_exit(pid);
if (had_active_title) {
int snd0_updates = normalize_snd0info_for_title(title_id);
if (owned_exit) {
log_debug(" [SHELLCORE] runtime release awaiting sandbox removal: %s",
owned_title_id);
}
const char *exited_title_id =
owned_exit ? owned_title_id : (had_active_title ? active_title_id : NULL);
if (exited_title_id) {
int snd0_updates = normalize_snd0info_for_title(exited_title_id);
if (snd0_updates >= 0)
log_debug(" [DB] snd0info normalized after game exit rows=%d title=%s",
snd0_updates, title_id);
snd0_updates, exited_title_id);
}
}
static void restore_suspended_game_if_alive(int kq, pid_t pid) {
if (pid <= 0 || !is_process_alive(pid))
return;
char title_id[MAX_TITLE_ID];
uint32_t app_id = 0;
if (!resolve_game_title_id(pid, title_id, &app_id))
return;
if (!is_supported_title_id(title_id))
return;
static bool terminate_usb_game_for_sleep(int kq, pid_t pid,
const char *title_id) {
if (kill(pid, SIGKILL) != 0) {
if (errno == ESRCH) {
handle_game_exit(pid);
return true;
}
log_debug(" [SLEEP] failed to kill USB game: %s pid=%ld: %s", title_id,
(long)pid, strerror(errno));
return false;
}
log_debug(" [SLEEP] killing USB game before suspend: %s pid=%ld", title_id,
(long)pid);
uint64_t now_us = monotonic_time_us();
log_debug(" [GAME] resumed: %s pid=%ld app_id=0x%08X", title_id,
(long)pid, app_id);
(void)dispatch_game_launch(kq, pid, now_us, title_id, app_id);
uint64_t deadline_us =
now_us == 0 ? 0 : now_us + GAME_SLEEP_EXIT_TIMEOUT_US;
while (!atomic_load_explicit(&g_game_lifecycle_stop_requested,
memory_order_relaxed) &&
!should_stop_requested()) {
struct kevent event;
struct timespec timeout = {
.tv_sec = 0,
.tv_nsec = (long)GAME_LIFECYCLE_POLL_INTERVAL_US * 1000L,
};
int nev = kevent(kq, NULL, 0, &event, 1, &timeout);
if (nev < 0) {
if (errno == EINTR)
continue;
log_debug(" [SLEEP] NOTE_EXIT wait failed for %s pid=%ld: %s",
title_id, (long)pid, strerror(errno));
return false;
}
if (nev > 0) {
if (event.filter == EVFILT_READ &&
event.ident == (uintptr_t)g_game_lifecycle_wake_pipe[0]) {
drain_game_lifecycle_wake_pipe();
} else if (event.filter == EVFILT_PROC &&
(event.fflags & NOTE_EXIT) != 0) {
pid_t exited_pid = (pid_t)event.ident;
handle_game_exit(exited_pid);
if (exited_pid == pid) {
log_debug(" [SLEEP] USB game stopped: %s pid=%ld", title_id,
(long)pid);
return true;
}
}
}
now_us = monotonic_time_us();
if (deadline_us != 0 && now_us != 0 && now_us >= deadline_us) {
if (!is_process_alive(pid)) {
handle_game_exit(pid);
log_debug(" [SLEEP] USB game exited without NOTE_EXIT: %s pid=%ld",
title_id, (long)pid);
return true;
}
log_debug(" [SLEEP] timed out waiting NOTE_EXIT: %s pid=%ld", title_id,
(long)pid);
return false;
}
}
return false;
}
static bool wait_for_shellcore_exit_cleanup_for_sleep(int kq,
bool require_no_owner) {
uint64_t now_us = monotonic_time_us();
uint64_t deadline_us =
now_us == 0 ? 0 : now_us + GAME_SLEEP_EXIT_TIMEOUT_US;
while (!atomic_load_explicit(&g_game_lifecycle_stop_requested,
memory_order_relaxed) &&
!should_stop_requested()) {
int release_status = sm_shellcore_service_release_exited_titles();
if (release_status == 0 &&
(!require_no_owner || !sm_shellcore_service_has_prepared_mount())) {
return true;
}
if (release_status != 0 && release_status != EAGAIN) {
log_debug(" [SLEEP] runtime release failed: %s",
strerror(release_status));
return false;
}
struct kevent event;
struct timespec timeout = {
.tv_sec = 0,
.tv_nsec = (long)GAME_LIFECYCLE_POLL_INTERVAL_US * 1000L,
};
int nev = kevent(kq, NULL, 0, &event, 1, &timeout);
if (nev < 0) {
if (errno == EINTR)
continue;
log_debug(" [SLEEP] sandbox cleanup wait failed: %s", strerror(errno));
return false;
}
if (nev > 0) {
if (event.filter == EVFILT_READ &&
event.ident == (uintptr_t)g_game_lifecycle_wake_pipe[0]) {
drain_game_lifecycle_wake_pipe();
} else if (event.filter == EVFILT_PROC &&
(event.fflags & NOTE_EXIT) != 0) {
handle_game_exit((pid_t)event.ident);
}
}
now_us = monotonic_time_us();
if (deadline_us != 0 && now_us != 0 && now_us >= deadline_us) {
log_debug(" [SLEEP] timed out waiting for sandbox cleanup");
return false;
}
}
return false;
}
static void *game_lifecycle_watcher_main(void *arg) {
@@ -492,19 +692,55 @@ static void *game_lifecycle_watcher_main(void *arg) {
return NULL;
}
int sandbox_watch_fd = register_game_sandbox_watch(kq);
set_game_lifecycle_start_result(true);
log_debug(" [GAME] lifecycle watcher started");
bool sleep_cleanup_done = false;
pid_t suspended_game_pid = 0;
while (!g_game_lifecycle_stop_requested && !should_stop_requested()) {
while (!atomic_load_explicit(&g_game_lifecycle_stop_requested,
memory_order_relaxed) &&
!should_stop_requested()) {
if (runtime_sleep_mode_active()) {
if (!sleep_cleanup_done) {
if (!sleep_cleanup_done && sm_scanner_usb_watches_suspended()) {
suspended_game_pid = atomic_load(&g_active_game_pid);
char suspended_game_title_id[MAX_TITLE_ID];
bool active_game = snapshot_active_game(suspended_game_pid,
suspended_game_title_id);
char source_path[MAX_PATH];
bool has_mount_link =
active_game && read_mount_link(suspended_game_title_id, source_path,
sizeof(source_path));
bool usb_game =
active_game && title_is_usb_backed(
suspended_game_title_id, source_path,
has_mount_link);
clear_all_pending_game_launches();
sm_fakelib_game_shutdown();
sm_kstuff_sleep_enter();
publish_active_game(0, NULL);
bool usb_cleanup_allowed = true;
if (usb_game) {
usb_cleanup_allowed = terminate_usb_game_for_sleep(
kq, suspended_game_pid, suspended_game_title_id);
if (usb_cleanup_allowed) {
suspended_game_pid = 0;
}
}
if (usb_cleanup_allowed) {
usb_cleanup_allowed = wait_for_shellcore_exit_cleanup_for_sleep(
kq, usb_game);
}
if (usb_cleanup_allowed) {
runtime_mount_state_lock();
unmount_usb_sources_for_suspend();
runtime_mount_state_unlock();
} else {
log_debug("[SLEEP] USB cleanup skipped: game/sandbox cleanup "
"incomplete");
}
// Keep a live non-USB game published while it is suspended so scanner
// work cannot race its unchanged runtime mount.
sleep_cleanup_done = true;
}
@@ -523,10 +759,16 @@ static void *game_lifecycle_watcher_main(void *arg) {
continue;
}
if (sleep_cleanup_done) {
if (!discard_game_lifecycle_events_nowait(kq))
if (!drain_game_lifecycle_events_nowait(kq))
break;
sleep_cleanup_done = false;
restore_suspended_game_if_alive(kq, suspended_game_pid);
if (runtime_sleep_mode_active())
continue;
if (suspended_game_pid > 0 &&
atomic_load(&g_active_game_pid) == suspended_game_pid &&
is_process_alive(suspended_game_pid)) {
handle_game_exec(kq, suspended_game_pid);
}
sm_kstuff_sleep_leave();
suspended_game_pid = 0;
}
@@ -538,7 +780,8 @@ static void *game_lifecycle_watcher_main(void *arg) {
if (nev < 0) {
if (errno == EINTR)
continue;
if (g_game_lifecycle_stop_requested)
if (atomic_load_explicit(&g_game_lifecycle_stop_requested,
memory_order_relaxed))
break;
log_debug(" [GAME] kevent wait failed: %s", strerror(errno));
break;
@@ -547,9 +790,10 @@ static void *game_lifecycle_watcher_main(void *arg) {
if (event.filter == EVFILT_READ &&
event.ident == (uintptr_t)g_game_lifecycle_wake_pipe[0]) {
drain_game_lifecycle_wake_pipe();
} else if ((event.fflags & NOTE_TRACKERR) != 0) {
} else if (event.filter == EVFILT_PROC &&
(event.fflags & NOTE_TRACKERR) != 0) {
log_debug(" [GAME] NOTE_TRACKERR for pid=%ld", (long)event.ident);
} else {
} else if (event.filter == EVFILT_PROC) {
if ((event.fflags & NOTE_EXEC) != 0)
handle_game_exec(kq, (pid_t)event.ident);
if ((event.fflags & NOTE_EXIT) != 0)
@@ -560,12 +804,15 @@ static void *game_lifecycle_watcher_main(void *arg) {
if (runtime_sleep_mode_active())
continue;
poll_game_modules(kq);
(void)sm_shellcore_service_release_exited_titles();
}
clear_all_pending_game_launches();
sm_fakelib_game_shutdown();
sm_kstuff_game_shutdown();
publish_active_game(0, NULL);
publish_active_game(0, NULL, 0);
if (sandbox_watch_fd >= 0)
close(sandbox_watch_fd);
close(kq);
log_debug(" [GAME] lifecycle watcher stopped");
return NULL;
@@ -578,15 +825,18 @@ bool start_game_lifecycle_watcher(void) {
log_debug(" [GAME] wake pipe creation failed: %s", strerror(errno));
return false;
}
if (!set_fd_nonblocking(g_game_lifecycle_wake_pipe[0]) ||
!set_fd_nonblocking(g_game_lifecycle_wake_pipe[1])) {
if (!sm_set_fd_nonblocking(g_game_lifecycle_wake_pipe[0]) ||
!sm_set_fd_nonblocking(g_game_lifecycle_wake_pipe[1])) {
log_debug(" [GAME] wake pipe nonblocking setup failed: %s",
strerror(errno));
close_game_lifecycle_wake_pipe();
return false;
}
g_game_lifecycle_stop_requested = 0;
atomic_store_explicit(&g_game_lifecycle_stop_requested, false,
memory_order_relaxed);
atomic_store(&g_pending_app_focus_id, 0);
atomic_store(&g_pending_app_focus_valid, false);
pthread_mutex_lock(&g_game_lifecycle_start_mutex);
g_game_lifecycle_start_ready = false;
g_game_lifecycle_start_success = false;
@@ -632,13 +882,17 @@ void stop_game_lifecycle_watcher(void) {
if (!g_game_lifecycle_thread_started)
return;
g_game_lifecycle_stop_requested = 1;
atomic_store_explicit(&g_game_lifecycle_stop_requested, true,
memory_order_relaxed);
wake_game_lifecycle_watcher();
(void)pthread_join(g_game_lifecycle_thread, NULL);
g_game_lifecycle_thread_started = false;
g_game_lifecycle_stop_requested = 0;
publish_active_game(0, NULL);
atomic_store_explicit(&g_game_lifecycle_stop_requested, false,
memory_order_relaxed);
atomic_store(&g_pending_app_focus_id, 0);
atomic_store(&g_pending_app_focus_valid, false);
publish_active_game(0, NULL, 0);
close_game_lifecycle_wake_pipe();
}
@@ -646,6 +900,11 @@ bool sm_game_lifecycle_has_active_game(void) {
return atomic_load(&g_active_game_pid) > 0;
}
void sm_game_lifecycle_note_app_focus(uint32_t app_id) {
atomic_store(&g_pending_app_focus_id, app_id);
atomic_store(&g_pending_app_focus_valid, true);
}
bool refresh_game_lifecycle_watcher(void) {
if (!g_game_lifecycle_thread_started)
return start_game_lifecycle_watcher();
+28 -2
View File
@@ -6,8 +6,13 @@
// --- Game Metadata Parsing (param.json) ---
static int extract_json_string(const char *json, const char *key, char *out,
size_t out_size) {
if (!json || !key || !out || out_size == 0)
return -1;
char search[64];
snprintf(search, sizeof(search), "\"%s\"", key);
int written = snprintf(search, sizeof(search), "\"%s\"", key);
if (written < 0 || (size_t)written >= sizeof(search))
return -1;
const char *p = strstr(json, search);
if (!p)
return -1;
@@ -27,9 +32,27 @@ static int extract_json_string(const char *json, const char *key, char *out,
i++;
}
out[i] = '\0';
if (p[i] != '"') {
out[0] = '\0';
return -4;
}
return 0;
}
bool is_supported_game_title_id(const char *title_id) {
if (!title_id || strlen(title_id) != 9u)
return false;
if (strncmp(title_id, "PPSA", 4u) != 0 &&
strncmp(title_id, "CUSA", 4u) != 0) {
return false;
}
for (size_t i = 4u; i < 9u; ++i) {
if (!isdigit((unsigned char)title_id[i]))
return false;
}
return true;
}
bool get_game_info(const char *base_path, const struct stat *param_st,
char *out_id, char *out_name) {
out_id[0] = '\0';
@@ -77,7 +100,7 @@ bool get_game_info(const char *base_path, const struct stat *param_st,
int res = extract_json_string(buf, "titleId", out_id, MAX_TITLE_ID);
if (res != 0)
res = extract_json_string(buf, "title_id", out_id, MAX_TITLE_ID);
if (res == 0) {
if (res == 0 && is_supported_game_title_id(out_id)) {
const char *en_ptr = strstr(buf, "\"en-US\"");
const char *search_start = en_ptr ? en_ptr : buf;
if (extract_json_string(search_start, "titleName", out_name,
@@ -86,6 +109,9 @@ bool get_game_info(const char *base_path, const struct stat *param_st,
if (out_name[0] == '\0')
(void)strlcpy(out_name, out_id, MAX_TITLE_NAME);
valid = true;
} else {
out_id[0] = '\0';
out_name[0] = '\0';
}
free(buf);
+404 -155
View File
@@ -42,7 +42,7 @@ static uint16_t pfs_lvd_game_image_type_from_selector(uint8_t selector) {
idx ^= 1u;
if (idx >= 8u)
return LVD_ATTACH_IMAGE_TYPE_PFS_SAVE_DATA;
return LVD_ATTACH_IMAGE_TYPE_SAVE_DATA;
return table[idx];
}
@@ -94,11 +94,15 @@ static uint32_t get_lvd_sector_size(const char *path, image_fs_type_t fs_type) {
return (uint32_t)fs_cluster_size;
}
static uint32_t get_lvd_secondary_unit(const char *path,
image_fs_type_t fs_type) {
if (fs_type == IMAGE_FS_EXFAT)
return LVD_SECONDARY_UNIT_SINGLE_IMAGE;
return get_lvd_sector_size(path, fs_type);
static uint32_t get_lvd_secondary_unit(image_fs_type_t fs_type,
uint32_t sector_size) {
if (fs_type == IMAGE_FS_EXFAT || fs_type == IMAGE_FS_UFS ||
image_fs_type_is_pfs(fs_type)) {
if (LVD_SECONDARY_UNIT_IMAGE_IO % sector_size != 0u)
return sector_size;
return LVD_SECONDARY_UNIT_IMAGE_IO;
}
return sector_size;
}
static uint32_t get_md_sector_size(image_fs_type_t fs_type) {
@@ -129,56 +133,47 @@ static unsigned int get_md_attach_options(bool mount_read_only) {
return options;
}
static uint16_t get_lvd_attach_raw_flags(image_fs_type_t fs_type,
bool mount_read_only) {
if (fs_type == IMAGE_FS_UFS) {
return mount_read_only ? LVD_ATTACH_RAW_FLAGS_DD_RO
: LVD_ATTACH_RAW_FLAGS_DD_RW;
}
static uint16_t get_lvd_attach_raw_flags(bool mount_read_only) {
return mount_read_only ? LVD_ATTACH_RAW_FLAGS_SINGLE_RO
: LVD_ATTACH_RAW_FLAGS_SINGLE_RW;
}
static unsigned int get_nmount_flags(image_fs_type_t fs_type,
bool mount_read_only,
static unsigned int get_nmount_flags(bool mount_read_only,
const char **mount_mode_out) {
if (fs_type == IMAGE_FS_UFS) {
if (mount_mode_out)
*mount_mode_out = mount_read_only ? "dd_ro" : "dd_rw";
return mount_read_only ? UFS_NMOUNT_FLAG_RO : UFS_NMOUNT_FLAG_RW;
}
if (mount_mode_out)
*mount_mode_out = mount_read_only ? "rdonly" : "rw";
return mount_read_only ? MNT_RDONLY : 0;
}
static uint16_t normalize_lvd_raw_flags(uint16_t raw_flags) {
if ((raw_flags & 0x800Eu) != 0u) {
uint32_t raw = (uint32_t)raw_flags;
uint32_t len = (raw & 0xFFFF8000u) + ((raw & 2u) << 6) +
(8u * (raw & 1u)) + (2u * ((raw >> 2) & 1u)) +
(2u * (raw & 8u)) + 4u;
return (uint16_t)len;
}
return (uint16_t)(8u * ((uint32_t)raw_flags & 1u) + 4u);
uint16_t flags = LVD_ATTACH_FLAG_BASE;
flags |= raw_flags & LVD_ATTACH_RAW_PASSTHROUGH_MASK;
if ((raw_flags & LVD_ATTACH_RAW_BIT_RO_VARIANT) != 0u)
flags |= LVD_ATTACH_FLAG_RO_VARIANT;
if ((raw_flags & LVD_ATTACH_RAW_BIT_INNER_PROFILE) != 0u)
flags |= LVD_ATTACH_FLAG_INNER_PROFILE;
if ((raw_flags & LVD_ATTACH_RAW_BIT_DOWNLOAD_DATA_PROFILE) != 0u)
flags |= LVD_ATTACH_FLAG_DOWNLOAD_DATA_PROFILE;
if ((raw_flags & LVD_ATTACH_RAW_BIT_SINGLE_SAVE_PROFILE) != 0u)
flags |= LVD_ATTACH_FLAG_SINGLE_SAVE_PROFILE;
return flags;
}
static uint16_t get_lvd_image_type(const char *path, image_fs_type_t fs_type) {
if (fs_type == IMAGE_FS_UFS)
return LVD_ATTACH_IMAGE_TYPE_UFS_DOWNLOAD_DATA;
if (fs_type == IMAGE_FS_UFS || fs_type == IMAGE_FS_EXFAT)
return LVD_ATTACH_IMAGE_TYPE_SAVE_DATA;
if (pfs_path_uses_nested_profile(path, fs_type)) {
return pfs_lvd_game_image_type_from_selector(
get_nested_pfs_img_type(path, fs_type));
}
if (image_fs_type_is_pfs(fs_type))
return LVD_ATTACH_IMAGE_TYPE_PFS_SAVE_DATA;
return LVD_ATTACH_IMAGE_TYPE_SAVE_DATA;
return LVD_ATTACH_IMAGE_TYPE_SINGLE;
}
static uint16_t get_lvd_source_type(const char *path) {
if (strncmp(path, "/dev/sbram0", strlen("/dev/sbram0")) == 0)
return LVD_ENTRY_TYPE_SPECIAL;
struct stat st;
if (stat(path, &st) == 0) {
if (S_ISCHR(st.st_mode) || S_ISBLK(st.st_mode))
@@ -187,6 +182,65 @@ static uint16_t get_lvd_source_type(const char *path) {
return LVD_ENTRY_TYPE_FILE;
}
static bool backing_fs_supports_pfs_metadata_cache(const char *fs_name) {
if (!fs_name)
return false;
return strcmp(fs_name, "pfs") == 0 || strcmp(fs_name, "ppr_pfs") == 0 ||
strcmp(fs_name, "transaction_pfs") == 0 ||
strcmp(fs_name, "nullfs") == 0 || strcmp(fs_name, "unionfs") == 0;
}
static void prepare_nested_image_backing_cache(const char *file_path) {
int fd = open(file_path, O_RDONLY);
if (fd < 0) {
log_debug(" [IMG][LVD] PFS backing cache open failed for %s: %s",
file_path, strerror(errno));
return;
}
struct statfs sfs;
memset(&sfs, 0, sizeof(sfs));
if (fstatfs(fd, &sfs) != 0) {
log_debug(" [IMG][LVD] PFS backing cache statfs failed for %s: %s",
file_path, strerror(errno));
close(fd);
return;
}
if (!backing_fs_supports_pfs_metadata_cache(sfs.f_fstypename)) {
log_debug(" [IMG][LVD] PFS backing cache skipped for %s: backing fs=%s",
file_path,
sfs.f_fstypename[0] != '\0' ? sfs.f_fstypename : "unknown");
close(fd);
return;
}
pfs_gddr5_cache_request_t request;
memset(&request, 0, sizeof(request));
request.cache_cmp_offsets = 1;
request.cache_full_icv = PFS_MOUNT_SIGVERIFY ? 1 : 0;
if (ioctl(fd, PFS_GDDR5_CACHE_IOCTL, &request) != 0) {
int cache_errno = errno;
close(fd);
if (cache_errno == EBUSY) {
log_debug(" [IMG][LVD] PFS backing metadata cache busy for %s "
"(already active or no free slot); continuing",
file_path);
return;
}
log_debug(" [IMG][LVD] PFS backing metadata cache unavailable for %s "
"(fs=%s): %s",
file_path, sfs.f_fstypename, strerror(cache_errno));
return;
}
close(fd);
log_debug(" [IMG][LVD] PFS backing metadata cache request accepted for %s "
"(fs=%s cmp=1 icv=%d)",
file_path, sfs.f_fstypename, PFS_MOUNT_SIGVERIFY ? 1 : 0);
}
// --- Image Path and Naming Helpers ---
static image_fs_type_t detect_image_fs_type(const char *name) {
if (!name || name[0] == '\0')
@@ -388,7 +442,7 @@ static bool attach_md_backend(const char *file_path, image_fs_type_t fs_type,
if (!wait_for_dev_node_state(devname_out, true)) {
log_debug(" [IMG][%s] device node did not appear: %s",
attach_backend_name(ATTACH_BACKEND_MD), devname_out);
(void)detach_attached_unit(ATTACH_BACKEND_MD, unit_id);
(void)detach_attached_unit(ATTACH_BACKEND_MD, unit_id, NULL);
return false;
}
@@ -398,39 +452,15 @@ static bool attach_md_backend(const char *file_path, image_fs_type_t fs_type,
return true;
}
static bool attach_lvd_backend(const char *file_path, image_fs_type_t fs_type,
bool mount_read_only, off_t file_size,
int *unit_id_out, char *devname_out,
size_t devname_size) {
/* if (pfs_path_is_nested_inner(file_path, fs_type)) {
struct stat req;
memset(&req, 0, sizeof(req));
req.st_dev = 1;
req.st_mode = 0;
req.st_gid = 1;
req.st_atim.tv_sec = 0;
static bool attach_lvd_backend_as(
const char *file_path, image_fs_type_t fs_type, bool mount_read_only,
off_t file_size, int *unit_id_out, char *devname_out,
size_t devname_size, uint16_t image_type) {
// This ioctl caches metadata of the PFS vnode containing the image file.
// The filesystem stored inside that file can be PFS, UFS, or exFAT.
if (is_pfsc_image_mount_base_or_child(file_path))
prepare_nested_image_backing_cache(file_path);
int cache_fd = open(file_path, O_RDONLY);
if (cache_fd < 0) {
log_debug(" [IMG][%s] GDDR5 cache open failed for %s: %s",
attach_backend_name(ATTACH_BACKEND_LVD), file_path,
strerror(errno));
return false;
}
int cache_ret = ioctl(cache_fd, PFS_GDDR5_CACHE_IOCTL, &req);
int cache_errno = cache_ret != 0 ? errno : 0;
close(cache_fd);
if (cache_ret != 0) {
errno = cache_errno;
log_debug(" [IMG][%s] GDDR5 cache ioctl failed for %s: %s",
attach_backend_name(ATTACH_BACKEND_LVD), file_path,
strerror(errno));
return false;
}
log_debug(" [IMG][%s] GDDR5 cache enabled for nested PFS: %s",
attach_backend_name(ATTACH_BACKEND_LVD), file_path);
}
*/
int lvd_fd = open(LVD_CTRL_PATH, O_RDWR);
if (lvd_fd < 0) {
log_debug(" [IMG][%s] open %s failed: %s",
@@ -448,14 +478,14 @@ static bool attach_lvd_backend(const char *file_path, image_fs_type_t fs_type,
layers[0].size = (uint64_t)file_size;
uint32_t sector_size = get_lvd_sector_size(file_path, fs_type);
uint32_t secondary_unit = get_lvd_secondary_unit(file_path, fs_type);
uint16_t raw_flags = get_lvd_attach_raw_flags(fs_type, mount_read_only);
uint32_t secondary_unit = get_lvd_secondary_unit(fs_type, sector_size);
uint16_t raw_flags = get_lvd_attach_raw_flags(mount_read_only);
uint16_t normalized_flags = normalize_lvd_raw_flags(raw_flags);
lvd_ioctl_attach_v0_t req;
memset(&req, 0, sizeof(req));
req.io_version = LVD_ATTACH_IO_VERSION_V0;
req.image_type = get_lvd_image_type(file_path, fs_type);
req.image_type = image_type;
req.layer_count = LVD_ATTACH_LAYER_COUNT;
req.device_size = (uint64_t)file_size;
req.layers_ptr = layers;
@@ -495,7 +525,7 @@ static bool attach_lvd_backend(const char *file_path, image_fs_type_t fs_type,
if (!wait_for_dev_node_state(devname_out, true)) {
log_debug(" [IMG][%s] device node did not appear: %s",
attach_backend_name(ATTACH_BACKEND_LVD), devname_out);
(void)detach_attached_unit(ATTACH_BACKEND_LVD, unit_id);
(void)detach_attached_unit(ATTACH_BACKEND_LVD, unit_id, NULL);
return false;
}
@@ -503,6 +533,15 @@ static bool attach_lvd_backend(const char *file_path, image_fs_type_t fs_type,
return true;
}
static bool attach_lvd_backend(const char *file_path, image_fs_type_t fs_type,
bool mount_read_only, off_t file_size,
int *unit_id_out, char *devname_out,
size_t devname_size) {
return attach_lvd_backend_as(
file_path, fs_type, mount_read_only, file_size, unit_id_out, devname_out,
devname_size, get_lvd_image_type(file_path, fs_type));
}
static const image_backend_ops_t *get_image_backend_ops(attach_backend_t backend) {
static const image_backend_ops_t md_ops = {
.id = ATTACH_BACKEND_MD, .attach = attach_md_backend};
@@ -515,15 +554,20 @@ static const image_backend_ops_t *get_image_backend_ops(attach_backend_t backend
return NULL;
}
static bool is_cached_image_path(const char *file_path) {
for (int k = 0; k < MAX_IMAGE_MOUNTS; k++) {
image_cache_entry_t cached_entry;
if (get_image_cache_entry(k, &cached_entry) &&
strcmp(cached_entry.path, file_path) == 0) {
return true;
}
static bool get_cached_image_mount(const char *file_path,
image_cache_entry_t *entry_out,
int *index_out) {
image_cache_entry_t entry;
int index = -1;
if (!find_image_cache_entry(file_path, &entry, &index) ||
entry.backend == ATTACH_BACKEND_NONE || entry.unit_id < 0) {
return false;
}
return false;
if (entry_out)
*entry_out = entry;
if (index_out)
*index_out = index;
return true;
}
static bool directory_has_visible_entries(const char *path) {
@@ -563,11 +607,12 @@ static bool reject_mounted_image_io(const char *file_path,
const char *devname,
const char *mount_point, int io_err,
const char *stage) {
sm_error_set("IMG", io_err, file_path, "Mounted image is unreadable or damaged");
sm_error_set_l10n("IMG", io_err, file_path,
SM_L10N_IMAGE_UNREADABLE_DAMAGED);
log_debug(" [IMG][%s] unreadable or damaged mount (%s -> %s, %s): %s",
attach_backend_name(attach_backend), devname, mount_point, stage,
strerror(io_err));
(void)unmount_image(file_path, unit_id, attach_backend);
(void)unmount_runtime_image(file_path, unit_id, attach_backend);
errno = io_err;
return false;
}
@@ -586,7 +631,8 @@ static bool prepare_image_mount_retry(const image_cache_entry_t *cached_entry,
log_debug(" [IMG][%s] mount unreadable, retrying: %s -> %s: %s",
attach_backend_name(cached_entry->backend), source_path,
mount_point, strerror(root_err));
if (!unmount_image(source_path, cached_entry->unit_id, cached_entry->backend))
if (!unmount_runtime_image(source_path, cached_entry->unit_id,
cached_entry->backend))
return false;
} else {
log_debug(" [IMG][%s] mount lost, retrying: %s -> %s",
@@ -617,7 +663,8 @@ static bool reuse_existing_image_mount(const char *file_path,
log_debug(" [IMG][%s] Existing mount unreadable, reattaching: %s -> %s: %s",
attach_backend_name(existing_backend), file_path, mount_point,
strerror(root_err));
if (!unmount_image(file_path, existing_unit, existing_backend)) {
if (!unmount_runtime_image(file_path, existing_unit,
existing_backend)) {
if (cache_failed_out)
*cache_failed_out = true;
return false;
@@ -626,9 +673,9 @@ static bool reuse_existing_image_mount(const char *file_path,
}
if (!cache_image_mount(file_path, mount_point, existing_unit,
existing_backend)) {
sm_error_set("IMG", ENOSPC, file_path,
"Image cache full (%u entries), cannot track mount %s",
(unsigned)MAX_IMAGE_MOUNTS, mount_point);
sm_error_set_l10n("IMG", ENOSPC, file_path,
SM_L10N_IMAGE_CACHE_FULL_TRACK,
(unsigned)MAX_IMAGE_MOUNTS, mount_point);
log_debug(" [IMG] image cache full, refusing unmanaged mount reuse: %s",
mount_point);
errno = ENOSPC;
@@ -657,10 +704,26 @@ static bool handle_cached_or_existing_image_mount_locked(
if (runtime_sleep_mode_active())
return true;
if (is_cached_image_path(file_path)) {
if (success_out)
*success_out = true;
return true;
image_cache_entry_t cached_entry;
int cached_index = -1;
if (get_cached_image_mount(file_path, &cached_entry, &cached_index)) {
int root_err = 0;
if (is_active_image_mount_point(mount_point) &&
is_image_mount_root_accessible(mount_point, &root_err)) {
if (success_out)
*success_out = true;
return true;
}
log_debug(" [IMG][%s] cached mount is not active, reattaching: %s -> "
"%s",
attach_backend_name(cached_entry.backend), file_path,
mount_point);
if (!unmount_runtime_image(cached_entry.path, cached_entry.unit_id,
cached_entry.backend)) {
return true;
}
invalidate_image_cache_entry(cached_index);
}
bool cache_failed = false;
@@ -804,6 +867,7 @@ static bool perform_image_nmount(const char *file_path, image_fs_type_t fs_type,
// IOVEC_ENTRY("pubkey_ver"), IOVEC_ENTRY(pubkey_ver),
// IOVEC_ENTRY("key_ver"), IOVEC_ENTRY(key_ver),
// IOVEC_ENTRY("finalized"), IOVEC_ENTRY(finalized),
IOVEC_ENTRY("ekpfs"), IOVEC_ENTRY(ekpfs_key),
IOVEC_ENTRY("async"), IOVEC_ENTRY(NULL),
IOVEC_ENTRY("noatime"), IOVEC_ENTRY(NULL),
IOVEC_ENTRY("automounted"), IOVEC_ENTRY(NULL),
@@ -844,14 +908,13 @@ static bool perform_image_nmount(const char *file_path, image_fs_type_t fs_type,
} else {
log_debug(" [IMG][%s] unsupported fstype=%s",
attach_backend_name(attach_backend), image_fs_name(fs_type));
(void)detach_attached_unit(attach_backend, unit_id);
(void)detach_attached_unit(attach_backend, unit_id, NULL);
errno = EINVAL;
return false;
}
const char *mount_mode = NULL;
unsigned int mount_flags =
get_nmount_flags(fs_type, mount_read_only, &mount_mode);
unsigned int mount_flags = get_nmount_flags(mount_read_only, &mount_mode);
if (nmount(iov, iovlen, (int)mount_flags) == 0)
return true;
@@ -864,11 +927,43 @@ static bool perform_image_nmount(const char *file_path, image_fs_type_t fs_type,
log_debug(" [IMG][%s] nmount %s failed: %s",
attach_backend_name(attach_backend), mount_mode,
strerror(mount_errno));
(void)detach_attached_unit(attach_backend, unit_id);
(void)detach_attached_unit(attach_backend, unit_id, NULL);
errno = mount_errno;
return false;
}
static bool try_exfat_lvd_type_fallback(
const char *file_path, bool mount_read_only, bool force_mount,
off_t file_size, int *unit_id_out, char *devname_out, size_t devname_size,
const char *mount_point) {
if (runtime_sleep_mode_active() || !path_exists(file_path))
return false;
log_debug(" [IMG][%s] retrying exFAT with img=%u",
attach_backend_name(ATTACH_BACKEND_LVD),
LVD_ATTACH_IMAGE_TYPE_SINGLE);
if (!attach_lvd_backend_as(
file_path, IMAGE_FS_EXFAT, mount_read_only, file_size, unit_id_out,
devname_out, devname_size, LVD_ATTACH_IMAGE_TYPE_SINGLE)) {
return false;
}
if (runtime_sleep_mode_active()) {
(void)detach_attached_unit(ATTACH_BACKEND_LVD, *unit_id_out, NULL);
return false;
}
if (!perform_image_nmount(file_path, IMAGE_FS_EXFAT, ATTACH_BACKEND_LVD,
*unit_id_out, devname_out, mount_point,
mount_read_only, force_mount)) {
return false;
}
sm_error_clear();
log_debug(" [IMG][%s] exFAT type fallback succeeded: %s",
attach_backend_name(ATTACH_BACKEND_LVD), file_path);
return true;
}
static bool validate_mounted_image(const char *file_path, image_fs_type_t fs_type,
attach_backend_t attach_backend, int unit_id,
const char *devname,
@@ -891,29 +986,23 @@ static bool validate_mounted_image(const char *file_path, image_fs_type_t fs_typ
upsert_image_sector_size_autotune(get_filename_component(file_path),
(uint32_t)fs_block_size,
&tuned_sector_size);
sm_error_set("IMG", EINVAL, file_path,
"Filesystem cluster size (%llu) is smaller than device "
"sector size (%u) for %s",
(unsigned long long)fs_block_size, min_device_sector, devname);
sm_error_set_l10n("IMG", EINVAL, file_path, SM_L10N_FS_CLUSTER_SMALL,
(unsigned long long)fs_block_size, min_device_sector,
devname);
log_debug(" [IMG][%s] %s", attach_backend_name(attach_backend),
sm_last_error()->message);
if (autotuned) {
log_debug(" [CFG] image sector autotuned: %s=%u",
get_filename_component(file_path), tuned_sector_size);
notify_system("Image mount rejected:\n%s\nCluster size is too small "
"(%llu < %u).\nSaved image_sector override: %u.\nTry "
"mounting again.",
file_path, (unsigned long long)fs_block_size,
min_device_sector, tuned_sector_size);
notify_system_l10n(SM_L10N_IMAGE_REJECTED_CLUSTER_AUTOTUNED, file_path,
(unsigned long long)fs_block_size, min_device_sector,
tuned_sector_size);
} else {
notify_system("Image mount rejected:\n%s\nCluster size is too small "
"(%llu < %u).\nUse a larger cluster size in the image or "
"lower sector size in config.",
file_path, (unsigned long long)fs_block_size,
min_device_sector);
notify_system_l10n(SM_L10N_IMAGE_REJECTED_CLUSTER_CONFIG, file_path,
(unsigned long long)fs_block_size, min_device_sector);
}
sm_error_mark_notified();
(void)unmount_image(file_path, unit_id, attach_backend);
(void)unmount_runtime_image(file_path, unit_id, attach_backend);
errno = EINVAL;
return false;
}
@@ -991,23 +1080,35 @@ bool mount_image(const char *file_path, image_fs_type_t fs_type) {
int unit_id = -1;
char devname[64];
memset(devname, 0, sizeof(devname));
if (!attach_image_device(file_path, fs_type, mount_read_only, st.st_size,
attach_backend, &unit_id, devname, sizeof(devname))) {
runtime_mount_state_unlock();
return false;
bool attached =
attach_image_device(file_path, fs_type, mount_read_only, st.st_size,
attach_backend, &unit_id, devname, sizeof(devname));
int attach_errno = errno;
bool mounted = false;
if (attached) {
if (runtime_sleep_mode_active()) {
(void)detach_attached_unit(attach_backend, unit_id, NULL);
runtime_mount_state_unlock();
return false;
}
mounted = perform_image_nmount(
file_path, fs_type, attach_backend, unit_id, devname, mount_point,
mount_read_only, force_mount);
}
if (!mounted) {
bool can_retry = attach_backend == ATTACH_BACKEND_LVD &&
fs_type == IMAGE_FS_EXFAT &&
(attached || attach_errno == EINVAL);
if (!can_retry ||
!try_exfat_lvd_type_fallback(
file_path, mount_read_only, force_mount, st.st_size, &unit_id,
devname, sizeof(devname), mount_point)) {
runtime_mount_state_unlock();
return false;
}
}
if (runtime_sleep_mode_active()) {
(void)detach_attached_unit(attach_backend, unit_id);
runtime_mount_state_unlock();
return false;
}
if (!perform_image_nmount(file_path, fs_type, attach_backend, unit_id, devname,
mount_point, mount_read_only, force_mount)) {
runtime_mount_state_unlock();
return false;
}
if (runtime_sleep_mode_active()) {
(void)unmount_image(file_path, unit_id, attach_backend);
(void)unmount_runtime_image(file_path, unit_id, attach_backend);
runtime_mount_state_unlock();
return false;
}
@@ -1024,12 +1125,12 @@ bool mount_image(const char *file_path, image_fs_type_t fs_type) {
log_fs_stats("IMG", mount_point, image_fs_name(fs_type));
if (!cache_image_mount(file_path, mount_point, unit_id, attach_backend)) {
sm_error_set("IMG", ENOSPC, file_path,
"Image cache full (%u entries), rolling back mount",
(unsigned)MAX_IMAGE_MOUNTS);
sm_error_set_l10n("IMG", ENOSPC, file_path,
SM_L10N_IMAGE_CACHE_FULL_ROLLBACK,
(unsigned)MAX_IMAGE_MOUNTS);
log_debug(" [IMG] image cache full, rolling back mount: %s -> %s",
file_path, mount_point);
(void)unmount_image(file_path, unit_id, attach_backend);
(void)unmount_runtime_image(file_path, unit_id, attach_backend);
errno = ENOSPC;
runtime_mount_state_unlock();
return false;
@@ -1038,20 +1139,31 @@ bool mount_image(const char *file_path, image_fs_type_t fs_type) {
return true;
}
static bool unmount_child_image_mounts_for_container(const char *mount_point) {
static bool unmount_child_image_mounts_for_container(
const char *mount_point, bool cleanup_source_state) {
bool all_unmounted = true;
for (int k = 0; k < MAX_IMAGE_MOUNTS; k++) {
image_cache_entry_t cached_entry;
if (!get_image_cache_entry(k, &cached_entry))
continue;
if (cached_entry.backend == ATTACH_BACKEND_NONE ||
cached_entry.unit_id < 0) {
continue;
}
if (!path_matches_root_or_child(cached_entry.path, mount_point))
continue;
log_debug(" [IMG] container child unmount: %s source=%s",
mount_point, cached_entry.path);
if (unmount_image(cached_entry.path, cached_entry.unit_id,
cached_entry.backend)) {
bool unmounted = cleanup_source_state
? unmount_image(cached_entry.path,
cached_entry.unit_id,
cached_entry.backend)
: unmount_runtime_image(cached_entry.path,
cached_entry.unit_id,
cached_entry.backend);
if (unmounted) {
invalidate_image_cache_entry(k);
continue;
}
@@ -1064,7 +1176,52 @@ static bool unmount_child_image_mounts_for_container(const char *mount_point) {
return all_unmounted;
}
bool unmount_image(const char *file_path, int unit_id, attach_backend_t backend) {
static bool detach_cached_image_device(const char *file_path,
attach_backend_t backend, int unit_id) {
image_cache_entry_t cached_entry;
bool cached_device =
find_image_cache_entry(file_path, &cached_entry, NULL) &&
cached_entry.backend == backend && cached_entry.unit_id == unit_id;
attached_unit_detach_state_t detach_state;
memset(&detach_state, 0, sizeof(detach_state));
if (cached_device)
detach_state = cached_entry.detach_state;
if (detach_state.requested)
return detach_attached_unit(backend, unit_id, &detach_state);
bool detached = detach_attached_unit(
backend, unit_id, cached_device ? &detach_state : NULL);
if (detached || !cached_device || !detach_state.requested)
return detached;
if (!update_image_cache_detach_state(file_path, unit_id, backend,
&detach_state)) {
log_debug(" [IMG][%s] failed to publish pending detach: unit=%d "
"source=%s",
attach_backend_name(backend), unit_id, file_path);
return false;
}
return wait_for_attached_unit_release(backend, unit_id, &detach_state);
}
static void log_image_unmount_result(const char *file_path,
const char *mount_point,
attach_backend_t backend, int unit_id,
bool detached) {
const char *result =
detached ? "unmount complete"
: "filesystem unmounted; device detach pending";
log_debug(" [IMG][%s] %s: source=%s mount=%s unit=%d",
attach_backend_name(backend), result, file_path, mount_point,
unit_id);
}
static bool unmount_image_impl(const char *file_path, int unit_id,
attach_backend_t backend,
bool cleanup_source_state) {
char mount_point[MAX_PATH];
image_fs_type_t fs_type = detect_image_fs_type_for_path(file_path, NULL);
build_image_mount_point_for_fs(file_path, fs_type, mount_point);
@@ -1084,14 +1241,16 @@ bool unmount_image(const char *file_path, int unit_id, attach_backend_t backend)
resolved_unit);
if (fs_type == IMAGE_FS_PFSC_CONTAINER &&
!unmount_child_image_mounts_for_container(mount_point)) {
!unmount_child_image_mounts_for_container(mount_point,
cleanup_source_state)) {
return false;
}
// Remove mount.lnk and unmount /system_ex/app/<titleid> that point to this
// source before unmounting the virtual disk itself.
cleanup_mount_links_for_source_unmount(mount_point);
clear_cached_game(mount_point);
if (cleanup_source_state) {
// Permanent source cleanup removes title links before releasing the image.
cleanup_mount_links_for_source_unmount(mount_point);
clear_cached_game(mount_point);
}
// Unmount stacked layers (unionfs over image fs).
for (int i = 0; i < MAX_LAYERED_UNMOUNT_ATTEMPTS; i++) {
@@ -1099,15 +1258,14 @@ bool unmount_image(const char *file_path, int unit_id, attach_backend_t backend)
break;
if (unmount(mount_point, 0) == 0)
continue;
if (errno == ENOENT || errno == EINVAL)
int unmount_errno = errno;
if (unmount_errno == ENOENT || unmount_errno == EINVAL)
break;
if (unmount(mount_point, MNT_FORCE) != 0 && errno != ENOENT &&
errno != EINVAL) {
log_debug(" [IMG][%s] unmount failed for %s: %s",
attach_backend_name(resolved_backend), mount_point,
strerror(errno));
return false;
}
log_debug(" [IMG][%s] unmount deferred for %s: %s",
attach_backend_name(resolved_backend), mount_point,
strerror(unmount_errno));
errno = unmount_errno;
return false;
}
if (is_active_image_mount_point(mount_point)) {
@@ -1118,21 +1276,20 @@ bool unmount_image(const char *file_path, int unit_id, attach_backend_t backend)
bool detach_ok = true;
if (resolved_backend != ATTACH_BACKEND_NONE && resolved_unit >= 0)
detach_ok = detach_attached_unit(resolved_backend, resolved_unit);
detach_ok = detach_cached_image_device(file_path, resolved_backend,
resolved_unit);
if (rmdir(mount_point) == 0) {
log_debug(" [IMG] Removed mount directory: %s", mount_point);
log_debug(" [IMG][%s] unmount complete: source=%s mount=%s unit=%d",
attach_backend_name(resolved_backend), file_path, mount_point,
resolved_unit);
log_image_unmount_result(file_path, mount_point, resolved_backend,
resolved_unit, detach_ok);
return detach_ok;
}
int err = errno;
if (err == ENOENT) {
log_debug(" [IMG][%s] unmount complete: source=%s mount=%s unit=%d",
attach_backend_name(resolved_backend), file_path, mount_point,
resolved_unit);
log_image_unmount_result(file_path, mount_point, resolved_backend,
resolved_unit, detach_ok);
return detach_ok;
}
if (err == ENOTEMPTY || err == EBUSY) {
@@ -1151,10 +1308,82 @@ bool unmount_image(const char *file_path, int unit_id, attach_backend_t backend)
return detach_ok;
}
bool unmount_image(const char *file_path, int unit_id,
attach_backend_t backend) {
return unmount_image_impl(file_path, unit_id, backend, true);
}
bool unmount_runtime_image(const char *file_path, int unit_id,
attach_backend_t backend) {
return unmount_image_impl(file_path, unit_id, backend, false);
}
bool release_runtime_image_mount(const char *file_path) {
image_cache_entry_t entry;
int index = -1;
if (!find_image_cache_entry(file_path, &entry, &index) ||
entry.backend == ATTACH_BACKEND_NONE || entry.unit_id < 0) {
return true;
}
if (!unmount_runtime_image(entry.path, entry.unit_id, entry.backend))
return false;
invalidate_image_cache_entry(index);
return true;
}
bool release_runtime_image_mounts(void) {
bool all_released = true;
for (int pass = 0; pass < MAX_LAYERED_UNMOUNT_ATTEMPTS; ++pass) {
bool any_remaining = false;
bool progress = false;
for (int k = 0; k < MAX_IMAGE_MOUNTS; ++k) {
image_cache_entry_t entry;
if (!get_image_cache_entry(k, &entry))
continue;
if (entry.backend == ATTACH_BACKEND_NONE || entry.unit_id < 0)
continue;
if (unmount_runtime_image(entry.path, entry.unit_id, entry.backend)) {
invalidate_image_cache_entry(k);
progress = true;
} else {
any_remaining = true;
all_released = false;
}
}
if (!any_remaining)
return true;
if (!progress)
break;
}
return all_released;
}
static bool service_pending_image_detach(
int cache_index, const image_cache_entry_t *entry) {
if (!entry->detach_state.requested)
return false;
if (detach_cached_image_device(entry->path, entry->backend, entry->unit_id))
invalidate_image_cache_entry(cache_index);
return true;
}
void cleanup_stale_image_mounts(void) {
if (should_stop_requested())
return;
bool has_cached_mount = false;
for (int k = 0; k < MAX_IMAGE_MOUNTS; ++k) {
image_cache_entry_t entry;
if (get_image_cache_entry(k, &entry) &&
entry.backend != ATTACH_BACKEND_NONE && entry.unit_id >= 0) {
has_cached_mount = true;
break;
}
}
if (!has_cached_mount)
return;
log_debug(" [IMG] stale image cleanup begin");
for (int k = 0; k < MAX_IMAGE_MOUNTS; k++) {
image_cache_entry_t cached_entry;
@@ -1162,6 +1391,10 @@ void cleanup_stale_image_mounts(void) {
return;
if (!get_image_cache_entry(k, &cached_entry))
continue;
if (cached_entry.backend == ATTACH_BACKEND_NONE ||
cached_entry.unit_id < 0) {
continue;
}
log_debug(" [IMG][%s] stale cleanup check: slot=%d source=%s mount=%s",
attach_backend_name(cached_entry.backend), k, cached_entry.path,
@@ -1175,6 +1408,8 @@ void cleanup_stale_image_mounts(void) {
invalidate_image_cache_entry(k);
continue;
}
if (service_pending_image_detach(k, &cached_entry))
continue;
image_fs_type_t fs_type =
detect_image_fs_type_for_path(cached_entry.path, NULL);
@@ -1212,6 +1447,10 @@ void cleanup_stale_image_mounts_for_root(const char *root) {
return;
if (!get_image_cache_entry(k, &cached_entry))
continue;
if (cached_entry.backend == ATTACH_BACKEND_NONE ||
cached_entry.unit_id < 0) {
continue;
}
if (!path_matches_root_or_child(cached_entry.path, root) &&
!path_matches_root_or_child(cached_entry.mount_point, root)) {
continue;
@@ -1225,6 +1464,8 @@ void cleanup_stale_image_mounts_for_root(const char *root) {
invalidate_image_cache_entry(k);
continue;
}
if (service_pending_image_detach(k, &cached_entry))
continue;
image_fs_type_t fs_type =
detect_image_fs_type_for_path(cached_entry.path, NULL);
@@ -1253,13 +1494,17 @@ bool unmount_usb_image_mounts_for_suspend(void) {
image_cache_entry_t cached_entry;
if (!get_image_cache_entry(k, &cached_entry))
continue;
if (cached_entry.backend == ATTACH_BACKEND_NONE ||
cached_entry.unit_id < 0) {
continue;
}
if (!is_usb_storage_path(cached_entry.path))
continue;
log_debug(" [IMG][%s] USB suspend unmount: %s",
attach_backend_name(cached_entry.backend), cached_entry.path);
if (unmount_image(cached_entry.path, cached_entry.unit_id,
cached_entry.backend)) {
if (unmount_runtime_image(cached_entry.path, cached_entry.unit_id,
cached_entry.backend)) {
log_debug(" [IMG][%s] USB suspend unmounted: %s",
attach_backend_name(cached_entry.backend), cached_entry.path);
invalidate_image_cache_entry(k);
@@ -1358,9 +1603,13 @@ bool shutdown_image_mounts(void) {
image_cache_entry_t cached_entry;
if (!get_image_cache_entry(k, &cached_entry))
continue;
if (cached_entry.backend == ATTACH_BACKEND_NONE ||
cached_entry.unit_id < 0) {
continue;
}
if (unmount_image(cached_entry.path, cached_entry.unit_id,
cached_entry.backend)) {
if (unmount_runtime_image(cached_entry.path, cached_entry.unit_id,
cached_entry.backend)) {
invalidate_image_cache_entry(k);
progress = true;
continue;
+176 -7
View File
@@ -9,12 +9,54 @@ struct ImageCache {
char mount_point[MAX_PATH];
int unit_id;
attach_backend_t backend;
attached_unit_detach_state_t detach_state;
bool valid;
};
static struct ImageCache g_image_cache[MAX_IMAGE_MOUNTS];
static pthread_mutex_t g_image_cache_mutex = PTHREAD_MUTEX_INITIALIZER;
static bool device_identity_matches(
const attached_unit_detach_state_t *left,
const attached_unit_detach_state_t *right) {
if (!left->node_identity_valid || !right->node_identity_valid)
return true;
return left->node_device == right->node_device &&
left->node_inode == right->node_inode &&
left->node_rdev == right->node_rdev;
}
static void capture_attached_unit_identity(struct ImageCache *entry) {
memset(&entry->detach_state, 0, sizeof(entry->detach_state));
if (entry->backend == ATTACH_BACKEND_NONE || entry->unit_id < 0)
return;
const char *prefix =
entry->backend == ATTACH_BACKEND_MD ? "/dev/md" : "/dev/lvd";
char devname[64];
snprintf(devname, sizeof(devname), "%s%d", prefix, entry->unit_id);
struct stat st;
if (stat(devname, &st) != 0)
return;
entry->detach_state.node_identity_valid = true;
entry->detach_state.node_device = (uint64_t)st.st_dev;
entry->detach_state.node_inode = (uint64_t)st.st_ino;
entry->detach_state.node_rdev = (uint64_t)st.st_rdev;
}
static void copy_cache_entry(int index, image_cache_entry_t *entry_out) {
memset(entry_out, 0, sizeof(*entry_out));
(void)strlcpy(entry_out->path, g_image_cache[index].path,
sizeof(entry_out->path));
(void)strlcpy(entry_out->mount_point, g_image_cache[index].mount_point,
sizeof(entry_out->mount_point));
entry_out->unit_id = g_image_cache[index].unit_id;
entry_out->backend = g_image_cache[index].backend;
entry_out->detach_state = g_image_cache[index].detach_state;
}
static int find_cache_index(const char *path, const char *mount_point) {
for (int k = 0; k < MAX_IMAGE_MOUNTS; k++) {
if (!g_image_cache[k].valid)
@@ -55,6 +97,18 @@ static int upsert_image_source_mapping(const char *path, const char *mount_point
bool cache_image_source_mapping(const char *path, const char *mount_point) {
pthread_mutex_lock(&g_image_cache_mutex);
int entry_index = find_cache_index(path, mount_point);
if (entry_index >= 0) {
const struct ImageCache *entry = &g_image_cache[entry_index];
// A metadata-only path mapping must never retarget a live mount entry.
// The live entry owns its actual filesystem mount point until release.
if (entry->backend != ATTACH_BACKEND_NONE && entry->unit_id >= 0 &&
(strcmp(entry->path, path) != 0 ||
strcmp(entry->mount_point, mount_point) != 0)) {
pthread_mutex_unlock(&g_image_cache_mutex);
return true;
}
}
bool ok = upsert_image_source_mapping(path, mount_point) >= 0;
pthread_mutex_unlock(&g_image_cache_mutex);
return ok;
@@ -72,6 +126,7 @@ bool cache_image_mount(const char *path, const char *mount_point, int unit_id,
struct ImageCache *entry = &g_image_cache[entry_index];
entry->unit_id = unit_id;
entry->backend = backend;
capture_attached_unit_identity(entry);
pthread_mutex_unlock(&g_image_cache_mutex);
return true;
}
@@ -83,13 +138,47 @@ bool get_image_cache_entry(int index, image_cache_entry_t *entry_out) {
return false;
}
memset(entry_out, 0, sizeof(*entry_out));
(void)strlcpy(entry_out->path, g_image_cache[index].path,
sizeof(entry_out->path));
(void)strlcpy(entry_out->mount_point, g_image_cache[index].mount_point,
sizeof(entry_out->mount_point));
entry_out->unit_id = g_image_cache[index].unit_id;
entry_out->backend = g_image_cache[index].backend;
copy_cache_entry(index, entry_out);
pthread_mutex_unlock(&g_image_cache_mutex);
return true;
}
bool find_image_cache_entry(const char *path, image_cache_entry_t *entry_out,
int *index_out) {
if (!path || !entry_out)
return false;
pthread_mutex_lock(&g_image_cache_mutex);
int index = find_cache_index(path, NULL);
if (index < 0) {
pthread_mutex_unlock(&g_image_cache_mutex);
return false;
}
copy_cache_entry(index, entry_out);
if (index_out)
*index_out = index;
pthread_mutex_unlock(&g_image_cache_mutex);
return true;
}
bool update_image_cache_detach_state(
const char *path, int unit_id, attach_backend_t backend,
const attached_unit_detach_state_t *detach_state) {
if (!path || !detach_state)
return false;
pthread_mutex_lock(&g_image_cache_mutex);
int index = find_cache_index(path, NULL);
if (index < 0 ||
g_image_cache[index].unit_id != unit_id ||
g_image_cache[index].backend != backend ||
!device_identity_matches(&g_image_cache[index].detach_state,
detach_state)) {
pthread_mutex_unlock(&g_image_cache_mutex);
return false;
}
g_image_cache[index].detach_state = *detach_state;
pthread_mutex_unlock(&g_image_cache_mutex);
return true;
}
@@ -140,3 +229,83 @@ bool resolve_image_source_from_mount_cache(const char *mount_point,
pthread_mutex_unlock(&g_image_cache_mutex);
return true;
}
static int find_owning_cache_index(const char *path) {
int best_index = -1;
size_t best_length = 0;
for (int i = 0; i < MAX_IMAGE_MOUNTS; ++i) {
if (!g_image_cache[i].valid)
continue;
size_t length = strlen(g_image_cache[i].mount_point);
if (length <= best_length || strncmp(path, g_image_cache[i].mount_point,
length) != 0) {
continue;
}
if (path[length] != '\0' && path[length] != '/')
continue;
best_index = i;
best_length = length;
}
return best_index;
}
static size_t find_owning_chain_indices(const char *path,
int indices[MAX_IMAGE_CHAIN_DEPTH]) {
char current[MAX_PATH];
(void)strlcpy(current, path, sizeof(current));
size_t count = 0;
while (count < MAX_IMAGE_CHAIN_DEPTH) {
int index = find_owning_cache_index(current);
if (index < 0)
break;
indices[count++] = index;
(void)strlcpy(current, g_image_cache[index].path, sizeof(current));
}
return count;
}
bool resolve_owning_image_source_from_mount_cache(const char *path,
char *path_out,
size_t path_out_size) {
if (!path || !path_out || path_out_size == 0)
return false;
pthread_mutex_lock(&g_image_cache_mutex);
int index = find_owning_cache_index(path);
if (index >= 0)
(void)strlcpy(path_out, g_image_cache[index].path, path_out_size);
pthread_mutex_unlock(&g_image_cache_mutex);
return index >= 0;
}
size_t resolve_image_source_chain_from_mount_cache(
const char *path,
char chain[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH]) {
if (!path || !chain)
return 0;
int indices[MAX_IMAGE_CHAIN_DEPTH];
pthread_mutex_lock(&g_image_cache_mutex);
size_t count = find_owning_chain_indices(path, indices);
for (size_t i = 0; i < count; ++i)
(void)strlcpy(chain[i], g_image_cache[indices[count - i - 1u]].path,
MAX_PATH);
pthread_mutex_unlock(&g_image_cache_mutex);
return count;
}
bool resolve_outermost_image_source_from_mount_cache(
const char *path, char *path_out, size_t path_out_size) {
if (!path || !path_out || path_out_size == 0)
return false;
int indices[MAX_IMAGE_CHAIN_DEPTH];
pthread_mutex_lock(&g_image_cache_mutex);
size_t count = find_owning_chain_indices(path, indices);
if (count > 0)
(void)strlcpy(path_out, g_image_cache[indices[count - 1u]].path,
path_out_size);
pthread_mutex_unlock(&g_image_cache_mutex);
return count > 0;
}
+411
View File
@@ -0,0 +1,411 @@
#include "sm_platform.h"
#include <pthread.h>
#include "sm_appdb.h"
#include "sm_filesystem.h"
#include "sm_image_cache.h"
#include "sm_image_index.h"
#include "sm_limits.h"
#include "sm_log.h"
#include "sm_path_utils.h"
#include "sm_paths.h"
#define IMAGE_INDEX_FILE IMAGE_INDEX_FILE_PATH
#define IMAGE_INDEX_TEMP_FILE LOG_DIR "/image_index.bin.tmp"
#define IMAGE_INDEX_MAGIC 0x58444953u
#define IMAGE_INDEX_VERSION 3u
typedef struct {
char path[MAX_PATH];
int64_t size;
int64_t mtime_sec;
int32_t mtime_nsec;
uint8_t complete;
uint8_t valid;
uint8_t reserved[2];
} image_index_entry_t;
typedef struct {
uint16_t image_index;
uint8_t valid;
uint8_t reserved;
char title_id[MAX_TITLE_ID];
} image_index_title_t;
typedef struct {
uint32_t magic;
uint32_t version;
uint32_t entry_capacity;
uint32_t title_capacity;
} image_index_header_t;
static image_index_entry_t g_image_index[MAX_IMAGE_MOUNTS];
static image_index_title_t g_image_titles[MAX_IMAGE_TITLES];
static bool g_image_index_loaded;
static bool g_image_index_dirty;
static pthread_mutex_t g_image_index_mutex = PTHREAD_MUTEX_INITIALIZER;
static bool stamp_matches(const image_index_entry_t *entry,
const struct stat *st) {
return entry->size == (int64_t)st->st_size &&
entry->mtime_sec == (int64_t)st->st_mtim.tv_sec &&
entry->mtime_nsec == (int32_t)st->st_mtim.tv_nsec;
}
static int find_entry(const char *path) {
for (int i = 0; i < MAX_IMAGE_MOUNTS; ++i) {
if (g_image_index[i].valid && strcmp(g_image_index[i].path, path) == 0)
return i;
}
return -1;
}
static void clear_entry_titles(int entry_index) {
for (int i = 0; i < MAX_IMAGE_TITLES; ++i) {
if (g_image_titles[i].valid &&
g_image_titles[i].image_index == (uint16_t)entry_index) {
memset(&g_image_titles[i], 0, sizeof(g_image_titles[i]));
}
}
}
static void clear_entry(int entry_index) {
clear_entry_titles(entry_index);
memset(&g_image_index[entry_index], 0, sizeof(g_image_index[entry_index]));
g_image_index_dirty = true;
}
static bool save_index(void) {
if (!g_image_index_dirty)
return true;
FILE *file = fopen(IMAGE_INDEX_TEMP_FILE, "wb");
if (!file)
return false;
image_index_header_t header = {
.magic = IMAGE_INDEX_MAGIC,
.version = IMAGE_INDEX_VERSION,
.entry_capacity = MAX_IMAGE_MOUNTS,
.title_capacity = MAX_IMAGE_TITLES,
};
bool ok = fwrite(&header, sizeof(header), 1, file) == 1 &&
fwrite(g_image_index, sizeof(g_image_index), 1, file) == 1 &&
fwrite(g_image_titles, sizeof(g_image_titles), 1, file) == 1 &&
fflush(file) == 0;
if (ok && fsync(fileno(file)) != 0)
ok = false;
if (fclose(file) != 0)
ok = false;
if (!ok || rename(IMAGE_INDEX_TEMP_FILE, IMAGE_INDEX_FILE) != 0) {
int saved_errno = errno;
if (saved_errno == 0)
saved_errno = EIO;
(void)unlink(IMAGE_INDEX_TEMP_FILE);
errno = saved_errno;
return false;
}
g_image_index_dirty = false;
return true;
}
static bool loaded_index_is_valid(void) {
for (int i = 0; i < MAX_IMAGE_MOUNTS; ++i) {
const image_index_entry_t *entry = &g_image_index[i];
if (!entry->valid)
continue;
if (entry->complete > 1 || entry->path[0] == '\0' ||
memchr(entry->path, '\0', sizeof(entry->path)) == NULL) {
return false;
}
}
for (int i = 0; i < MAX_IMAGE_TITLES; ++i) {
const image_index_title_t *title = &g_image_titles[i];
if (!title->valid)
continue;
if (title->image_index >= MAX_IMAGE_MOUNTS ||
!g_image_index[title->image_index].valid ||
title->title_id[0] == '\0' ||
memchr(title->title_id, '\0', sizeof(title->title_id)) == NULL) {
return false;
}
}
return true;
}
static void load_index(void) {
if (g_image_index_loaded)
return;
g_image_index_loaded = true;
FILE *file = fopen(IMAGE_INDEX_FILE, "rb");
if (!file)
return;
image_index_header_t header;
bool ok = fread(&header, sizeof(header), 1, file) == 1 &&
header.magic == IMAGE_INDEX_MAGIC &&
header.version == IMAGE_INDEX_VERSION &&
header.entry_capacity == MAX_IMAGE_MOUNTS &&
header.title_capacity == MAX_IMAGE_TITLES &&
fread(g_image_index, sizeof(g_image_index), 1, file) == 1 &&
fread(g_image_titles, sizeof(g_image_titles), 1, file) == 1;
(void)fclose(file);
if (ok)
ok = loaded_index_is_valid();
if (!ok) {
memset(g_image_index, 0, sizeof(g_image_index));
memset(g_image_titles, 0, sizeof(g_image_titles));
(void)unlink(IMAGE_INDEX_FILE);
log_debug(" [IMGIDX] invalid cache discarded: %s", IMAGE_INDEX_FILE);
}
}
static int reserve_entry(const char *path) {
int entry_index = find_entry(path);
if (entry_index >= 0)
return entry_index;
for (int i = 0; i < MAX_IMAGE_MOUNTS; ++i) {
if (!g_image_index[i].valid) {
g_image_index[i].valid = 1;
(void)strlcpy(g_image_index[i].path, path, sizeof(g_image_index[i].path));
return i;
}
}
return -1;
}
static void begin_scan_locked(const char *path, const struct stat *st) {
int entry_index = reserve_entry(path);
if (entry_index < 0) {
log_debug(" [IMGIDX] cache full, scanning without fingerprint: %s", path);
return;
}
clear_entry_titles(entry_index);
image_index_entry_t *entry = &g_image_index[entry_index];
entry->size = (int64_t)st->st_size;
entry->mtime_sec = (int64_t)st->st_mtim.tv_sec;
entry->mtime_nsec = (int32_t)st->st_mtim.tv_nsec;
entry->complete = 0;
entry->valid = 1;
g_image_index_dirty = true;
}
static bool cached_titles_ready(int entry_index,
const struct AppDbTitleList *app_db_titles,
bool app_db_titles_ready) {
const char *image_path = g_image_index[entry_index].path;
for (int i = 0; i < MAX_IMAGE_TITLES; ++i) {
if (!g_image_titles[i].valid ||
g_image_titles[i].image_index != (uint16_t)entry_index) {
continue;
}
const char *title_id = g_image_titles[i].title_id;
if (!is_installed(title_id) || !has_appmeta_data(title_id))
return false;
char runtime_path[MAX_PATH];
char linked_image[MAX_PATH];
if (!read_mount_link(title_id, runtime_path, sizeof(runtime_path)) ||
!is_under_image_mount_base(runtime_path) ||
!read_mount_image_link(title_id, linked_image, sizeof(linked_image)) ||
strcmp(linked_image, image_path) != 0) {
return false;
}
if (app_db_titles_ready &&
!app_db_title_list_contains(app_db_titles, title_id)) {
return false;
}
}
return true;
}
bool sm_image_index_visit_ready_titles(
const char *path, const struct stat *st,
const struct AppDbTitleList *app_db_titles, bool app_db_titles_ready,
sm_image_index_title_visitor_t visitor) {
if (!path || !st || !visitor)
return false;
pthread_mutex_lock(&g_image_index_mutex);
load_index();
int entry_index = find_entry(path);
bool ready = entry_index >= 0 && g_image_index[entry_index].complete &&
stamp_matches(&g_image_index[entry_index], st) &&
cached_titles_ready(entry_index, app_db_titles,
app_db_titles_ready);
if (ready) {
for (int i = 0; i < MAX_IMAGE_TITLES; ++i) {
const image_index_title_t *title = &g_image_titles[i];
if (title->valid && title->image_index == (uint16_t)entry_index)
visitor(title->title_id);
}
}
pthread_mutex_unlock(&g_image_index_mutex);
return ready;
}
bool sm_image_index_has_source_for_title(const char *title_id) {
if (!title_id || title_id[0] == '\0')
return false;
bool found = false;
pthread_mutex_lock(&g_image_index_mutex);
load_index();
for (int i = 0; i < MAX_IMAGE_TITLES; ++i) {
const image_index_title_t *title = &g_image_titles[i];
if (!title->valid || strcmp(title->title_id, title_id) != 0)
continue;
const image_index_entry_t *entry = &g_image_index[title->image_index];
found = entry->valid && path_exists(entry->path);
break;
}
pthread_mutex_unlock(&g_image_index_mutex);
return found;
}
void sm_image_index_begin_scan(const char *path, const struct stat *st) {
pthread_mutex_lock(&g_image_index_mutex);
load_index();
begin_scan_locked(path, st);
pthread_mutex_unlock(&g_image_index_mutex);
}
bool sm_image_index_record_game(const char *game_path, const char *title_id) {
pthread_mutex_lock(&g_image_index_mutex);
load_index();
char image_path[MAX_PATH];
if (!resolve_outermost_image_source_from_mount_cache(
game_path, image_path, sizeof(image_path))) {
pthread_mutex_unlock(&g_image_index_mutex);
return true;
}
int entry_index = find_entry(image_path);
if (entry_index < 0) {
struct stat st;
if (stat(image_path, &st) != 0) {
pthread_mutex_unlock(&g_image_index_mutex);
return false;
}
begin_scan_locked(image_path, &st);
entry_index = find_entry(image_path);
if (entry_index < 0) {
pthread_mutex_unlock(&g_image_index_mutex);
return false;
}
}
char tracked_path[MAX_PATH];
char linked_image[MAX_PATH];
if (is_installed(title_id) &&
read_mount_link(title_id, tracked_path, sizeof(tracked_path)) &&
strcmp(tracked_path, game_path) == 0 &&
(!read_mount_image_link(title_id, linked_image, sizeof(linked_image)) ||
strcmp(linked_image, image_path) != 0) &&
!write_mount_image_link(title_id, image_path)) {
log_debug(" [IMGIDX] failed to repair image link: %s -> %s", title_id,
image_path);
}
for (int i = 0; i < MAX_IMAGE_TITLES; ++i) {
if (g_image_titles[i].valid &&
g_image_titles[i].image_index == (uint16_t)entry_index &&
strcmp(g_image_titles[i].title_id, title_id) == 0) {
pthread_mutex_unlock(&g_image_index_mutex);
return true;
}
}
for (int i = 0; i < MAX_IMAGE_TITLES; ++i) {
if (g_image_titles[i].valid)
continue;
g_image_titles[i].valid = 1;
g_image_titles[i].image_index = (uint16_t)entry_index;
(void)strlcpy(g_image_titles[i].title_id, title_id,
sizeof(g_image_titles[i].title_id));
g_image_index_dirty = true;
pthread_mutex_unlock(&g_image_index_mutex);
return true;
}
log_debug(" [IMGIDX] title cache full: %s", title_id);
pthread_mutex_unlock(&g_image_index_mutex);
return false;
}
void sm_image_index_complete_scan(const char *path) {
pthread_mutex_lock(&g_image_index_mutex);
load_index();
int entry_index = find_entry(path);
if (entry_index < 0) {
pthread_mutex_unlock(&g_image_index_mutex);
return;
}
image_index_entry_t *entry = &g_image_index[entry_index];
if (!entry->complete) {
entry->complete = 1;
g_image_index_dirty = true;
}
pthread_mutex_unlock(&g_image_index_mutex);
}
void sm_image_index_flush(void) {
pthread_mutex_lock(&g_image_index_mutex);
load_index();
if (!save_index())
log_debug(" [IMGIDX] failed to persist scan index: %s", strerror(errno));
pthread_mutex_unlock(&g_image_index_mutex);
}
void sm_image_index_prune(void) {
struct stat st;
pthread_mutex_lock(&g_image_index_mutex);
load_index();
for (int i = 0; i < MAX_IMAGE_MOUNTS; ++i) {
if (g_image_index[i].valid && stat(g_image_index[i].path, &st) != 0 &&
errno == ENOENT) {
clear_entry(i);
}
}
if (!save_index())
log_debug(" [IMGIDX] failed to persist prune: %s", strerror(errno));
pthread_mutex_unlock(&g_image_index_mutex);
}
bool sm_image_index_snapshot(sm_image_index_snapshot_entry_t **entries_out,
size_t *count_out) {
if (!entries_out || !count_out)
return false;
*entries_out = NULL;
*count_out = 0;
pthread_mutex_lock(&g_image_index_mutex);
load_index();
size_t count = 0;
for (int i = 0; i < MAX_IMAGE_MOUNTS; ++i) {
if (g_image_index[i].valid)
count++;
}
sm_image_index_snapshot_entry_t *entries = NULL;
if (count > 0) {
entries = calloc(count, sizeof(*entries));
if (!entries) {
pthread_mutex_unlock(&g_image_index_mutex);
return false;
}
}
size_t copied = 0;
for (int i = 0; i < MAX_IMAGE_MOUNTS; ++i) {
const image_index_entry_t *source = &g_image_index[i];
if (!source->valid)
continue;
sm_image_index_snapshot_entry_t *entry = &entries[copied++];
(void)strlcpy(entry->path, source->path, sizeof(entry->path));
entry->size = source->size;
entry->mtime_sec = source->mtime_sec;
entry->mtime_nsec = source->mtime_nsec;
entry->complete = source->complete != 0;
}
pthread_mutex_unlock(&g_image_index_mutex);
*entries_out = entries;
*count_out = copied;
return true;
}
+51 -60
View File
@@ -14,6 +14,7 @@
#include "sm_image_cache.h"
#include "sm_paths.h"
#include "sm_manual.h"
#include "sm_shellcore_hooks.h"
#include <dlfcn.h>
@@ -61,29 +62,6 @@ static app_install_title_dir_fn_t resolve_app_install_title_dir(void) {
return NULL;
}
static bool write_link_file(const char *path, const char *value) {
FILE *f = fopen(path, "w");
if (!f) {
log_debug(" [LINK] open failed for %s: %s", path, strerror(errno));
return false;
}
int saved_errno = 0;
if (fprintf(f, "%s", value) < 0)
saved_errno = errno;
if (fflush(f) != 0 && saved_errno == 0)
saved_errno = errno;
if (fclose(f) != 0 && saved_errno == 0)
saved_errno = errno;
if (saved_errno != 0) {
errno = saved_errno;
log_debug(" [LINK] write failed for %s: %s", path, strerror(errno));
return false;
}
return true;
}
static bool is_appmeta_file(const char *name) {
if (!name)
return false;
@@ -139,11 +117,11 @@ static bool copy_optional_trophy_metadata_file(const char *src_sce_sys,
char dst_path[MAX_PATH];
snprintf(src_path, sizeof(src_path), "%s/%s", src_sce_sys, relative_path);
if (access(src_path, F_OK) != 0)
if (!path_exists(src_path))
return true;
snprintf(dst_path, sizeof(dst_path), "%s/%s", dst_base, relative_path);
if (access(dst_path, F_OK) == 0)
if (path_exists(dst_path))
return true;
if (copy_file(src_path, dst_path) == 0)
@@ -182,6 +160,13 @@ static bool update_trophy_metadata(const char *title_id,
return ok;
}
static void update_registered_title_snd0info(const char *title_id) {
sceKernelUsleep(200000);
int snd0_updates = update_snd0info(title_id);
if (snd0_updates >= 0)
log_debug(" [DB] snd0info updated rows=%d", snd0_updates);
}
// --- Install/Remount Action ---
static bool mount_and_install(const char *src_path, const char *title_id,
const char *title_name, bool is_remount,
@@ -193,7 +178,8 @@ static bool mount_and_install(const char *src_path, const char *title_id,
char user_sce_sys[MAX_PATH];
char src_sce_sys[MAX_PATH];
char src_snd0[MAX_PATH];
char image_source_path[MAX_PATH];
char image_source_chain[MAX_IMAGE_CHAIN_DEPTH][MAX_PATH];
size_t image_source_count = 0;
bool has_image_source = false;
bool appmeta_missing = false;
bool metadata_restaged = false;
@@ -206,8 +192,9 @@ static bool mount_and_install(const char *src_path, const char *title_id,
snprintf(user_app_dir, sizeof(user_app_dir), "%s/%s", APP_BASE, title_id);
if (is_under_image_mount_base(src_path)) {
has_image_source = resolve_image_source_from_mount_cache(
src_path, image_source_path, sizeof(image_source_path));
image_source_count = resolve_image_source_chain_from_mount_cache(
src_path, image_source_chain);
has_image_source = image_source_count > 0;
if (!has_image_source) {
log_debug(" [LINK] image source lookup failed for %s: %s", title_id,
src_path);
@@ -289,7 +276,8 @@ static bool mount_and_install(const char *src_path, const char *title_id,
mkdir(APP_BASE, 0777);
mkdir(user_app_dir, 0777);
snprintf(lnk_path, sizeof(lnk_path), "%s/mount.lnk", user_app_dir);
if (!write_link_file(lnk_path, src_path)) {
if (!write_mount_link(title_id, src_path)) {
log_debug(" [LINK] write failed for %s: %s", lnk_path, strerror(errno));
(void)rollback_title_nullfs_mount(title_id, src_path);
runtime_mount_state_unlock();
return false;
@@ -301,17 +289,18 @@ static bool mount_and_install(const char *src_path, const char *title_id,
snprintf(img_lnk_path, sizeof(img_lnk_path), "%s/mount_img.lnk",
user_app_dir);
if (has_image_source) {
if (!write_link_file(img_lnk_path, image_source_path)) {
if (!write_mount_image_chain(title_id, image_source_chain,
image_source_count)) {
(void)unlink(lnk_path);
(void)rollback_title_nullfs_mount(title_id, src_path);
runtime_mount_state_unlock();
return false;
}
log_debug(" [LINK] mount_img.lnk created: %s -> %s", img_lnk_path,
image_source_path);
if (!cache_image_source_mapping(image_source_path, src_path)) {
log_debug(" [LINK] mount_img.lnk created: %s -> %s layers=%zu",
img_lnk_path, image_source_chain[0], image_source_count);
if (!cache_image_source_mapping(image_source_chain[0], src_path)) {
log_debug(" [LINK] image source cache update failed: %s -> %s",
src_path, image_source_path);
image_source_chain[0], src_path);
}
} else if (unlink(img_lnk_path) != 0 && errno != ENOENT) {
log_debug(" [LINK] remove failed for %s: %s", img_lnk_path,
@@ -342,43 +331,45 @@ static bool mount_and_install(const char *src_path, const char *title_id,
}
// REGISTER
app_install_title_dir_fn_t app_install_title_dir_fn =
resolve_app_install_title_dir();
if (!app_install_title_dir_fn) {
log_debug(" [REG] sceAppInstUtilAppInstallTitleDir unavailable");
notify_system("Register failed: %s (%s)\nAppInstallTitleDir unavailable",
title_name, title_id);
return false;
int res = 0;
if (sm_shellcore_install_bridge_enabled()) {
if (!sm_shellcore_install_title_dir(title_id, APP_BASE "/", &res)) {
log_debug(" [REG] internal AppInstallTitleDir bridge unavailable");
notify_system_l10n(SM_L10N_REGISTER_BRIDGE_UNAVAILABLE, title_name,
title_id);
return false;
}
mark_register_attempted(title_id);
} else {
app_install_title_dir_fn_t app_install_title_dir_fn =
resolve_app_install_title_dir();
if (!app_install_title_dir_fn) {
log_debug(" [REG] sceAppInstUtilAppInstallTitleDir unavailable");
notify_system_l10n(SM_L10N_REGISTER_FAILED_UNAVAILABLE, title_name,
title_id);
return false;
}
mark_register_attempted(title_id);
res = app_install_title_dir_fn(title_id, APP_BASE "/", NULL);
}
mark_register_attempted(title_id);
int res = app_install_title_dir_fn(title_id, APP_BASE "/", 0);
sceKernelUsleep(200000);
if (res == 0) {
invalidate_app_db_title_cache();
clear_register_attempts(title_id);
log_debug(" [REG] Installed NEW!");
notify_game_installed_rich(title_id);
if (has_src_snd0) {
int snd0_updates = update_snd0info(title_id);
if (snd0_updates >= 0)
log_debug(" [DB] snd0info updated rows=%d", snd0_updates);
}
if (has_src_snd0)
update_registered_title_snd0info(title_id);
} else if ((uint32_t)res == 0x80990002u) {
invalidate_app_db_title_cache();
clear_register_attempts(title_id);
log_debug(" [REG] Restored.");
if (has_src_snd0) {
int snd0_updates = update_snd0info(title_id);
if (snd0_updates >= 0)
log_debug(" [DB] snd0info updated rows=%d", snd0_updates);
}
if (has_src_snd0)
update_registered_title_snd0info(title_id);
// Silent on restore/remount to avoid spam
} else {
log_debug(" [REG] FAIL: 0x%x", res);
notify_system("Register failed: %s (%s)\ncode=0x%08X", title_name, title_id,
(uint32_t)res);
notify_system_l10n(SM_L10N_REGISTER_FAILED_CODE, title_name, title_id,
(uint32_t)res);
return false;
}
@@ -406,8 +397,8 @@ void process_scan_candidates(const scan_candidate_t *candidates,
} else {
log_debug(" [ACTION] Installing: %s (%s)", c->title_name, c->title_id);
if (!use_app_install_all) {
notify_system_info("Installing: %s (%s)...", c->title_name,
c->title_id);
notify_system_info_l10n(SM_L10N_INSTALLING, c->title_name,
c->title_id);
}
}
+16 -7
View File
@@ -9,6 +9,7 @@
#include "sm_log.h"
#include "sm_manual.h"
#include "sm_runtime.h"
#include "sm_scan.h"
#include "sm_time.h"
#include "sm_title_state.h"
@@ -49,6 +50,10 @@ static bool install_queue_active(void) {
return runtime_config()->app_install_all_enabled || g_tracked_install_count > 0;
}
bool sm_install_has_pending_work(void) {
return g_tracked_install_count > 0;
}
static pending_install_entry_t *find_pending_install_entry(
const char *title_id) {
if (!title_id || title_id[0] == '\0')
@@ -239,8 +244,8 @@ static void finalize_pending_install_timeout(pending_install_entry_t *entry) {
log_debug(" [REG] Install timeout after 5 minutes: %s (%s)",
entry->title_name, entry->title_id);
notify_system("Install failed: %s (%s)\nTimed out after 5 minutes",
entry->title_name, entry->title_id);
notify_system_l10n(SM_L10N_INSTALL_FAILED_TIMEOUT, entry->title_name,
entry->title_id);
(void)note_pending_install_failure(entry);
clear_pending_install_entry(entry);
}
@@ -280,6 +285,8 @@ static void poll_pending_installs(void) {
if (g_submitted_install_count == 0)
schedule_queued_install_submit(now_us);
free_app_db_title_list(&app_db_titles);
if (!sm_install_has_pending_work() && !release_scan_runtime_mounts())
log_debug(" [IMG] deferred release after install completion");
}
uint64_t sm_install_next_wake_us(uint64_t now_us) {
@@ -365,7 +372,8 @@ static void notify_queued_install_batch(void) {
char message[3075];
int shown_count = 0;
snprintf(message, sizeof(message), "Batch install queued (%d):", queued_count);
snprintf(message, sizeof(message), sm_l10n_get(SM_L10N_BATCH_INSTALL_QUEUED),
queued_count);
for (int i = 0; i < MAX_PENDING; i++) {
const pending_install_entry_t *entry = &g_pending_installs[i];
@@ -378,7 +386,8 @@ static void notify_queued_install_batch(void) {
if (shown_count < queued_count) {
size_t used = strlen(message);
if (used < sizeof(message)) {
(void)snprintf(message + used, sizeof(message) - used, "\n... and %d more",
(void)snprintf(message + used, sizeof(message) - used,
sm_l10n_get(SM_L10N_BATCH_INSTALL_AND_MORE),
queued_count - shown_count);
}
}
@@ -425,12 +434,12 @@ bool sm_install_submit_queued(void) {
log_queued_install_batch();
notify_queued_install_batch();
int res = sceAppInstUtilAppInstallAll();
int res = sceAppInstUtilAppInstallAll(NULL);
if (res != 0) {
log_debug(" [REG] Batch install request failed: 0x%x", res);
if (!g_queued_install_submit_failure_notified) {
notify_system("Batch install failed for %d app(s).\ncode=0x%08X",
queued_count, (uint32_t)res);
notify_system_l10n(SM_L10N_BATCH_INSTALL_FAILED, queued_count,
(uint32_t)res);
g_queued_install_submit_failure_notified = true;
}
schedule_queued_install_submit_retry(now_us);
+2 -2
View File
@@ -708,8 +708,8 @@ static bool apply_kstuff_enabled_state(bool enabled, bool notify_user,
if (fully_applied) {
log_debug(" [KSTUFF] %s both sysentvecs", enabled ? "enabled" : "disabled");
if (notify_user) {
notify_system_info(enabled ? "KStuff active again"
: "KStuff paused while the game is running");
notify_system_info_l10n(enabled ? SM_L10N_KSTUFF_ACTIVE
: SM_L10N_KSTUFF_PAUSED);
}
} else {
log_debug(" [KSTUFF] %s request incomplete (ps5=%s ps4=%s)",
+172
View File
@@ -0,0 +1,172 @@
#include "sm_l10n.h"
#include "sm_config_mount.h"
#include "sm_log.h"
#include "sm_types.h"
#include <stdatomic.h>
#define SCE_SYSTEM_SERVICE_PARAM_ID_LANG 1
#define SM_LANGUAGE_EN_US 1
#define SM_LANGUAGE_UNINITIALIZED (-2)
#include "lang/ar_sa.inc"
#include "lang/cs_cz.inc"
#include "lang/da_dk.inc"
#include "lang/de_de.inc"
#include "lang/el_gr.inc"
#include "lang/en_gb.inc"
#include "lang/en_us.inc"
#include "lang/es_es.inc"
#include "lang/es_mx.inc"
#include "lang/fi_fi.inc"
#include "lang/fr_ca.inc"
#include "lang/fr_fr.inc"
#include "lang/hu_hu.inc"
#include "lang/id_id.inc"
#include "lang/it_it.inc"
#include "lang/ja_jp.inc"
#include "lang/ko_kr.inc"
#include "lang/nl_nl.inc"
#include "lang/no_no.inc"
#include "lang/pl_pl.inc"
#include "lang/pt_br.inc"
#include "lang/pt_pt.inc"
#include "lang/ro_ro.inc"
#include "lang/ru_ru.inc"
#include "lang/sv_se.inc"
#include "lang/th_th.inc"
#include "lang/tr_tr.inc"
#include "lang/vi_vn.inc"
#include "lang/zh_cn.inc"
#include "lang/zh_tw.inc"
typedef struct {
const char *country;
const char *lang;
const char *locale;
const char *const *catalog;
} sm_region_t;
static const sm_region_t g_regions[] = {
{"jp", "ja", "ja-JP", g_ja_jp}, {"us", "en", "en-US", g_en_us},
{"fr", "fr", "fr-FR", g_fr_fr}, {"es", "es", "es-ES", g_es_es},
{"de", "de", "de-DE", g_de_de}, {"it", "it", "it-IT", g_it_it},
{"nl", "nl", "nl-NL", g_nl_nl}, {"pt", "pt", "pt-PT", g_pt_pt},
{"ru", "ru", "ru-RU", g_ru_ru}, {"kr", "ko", "ko-KR", g_ko_kr},
{"tw", "zh", "zh-TW", g_zh_tw}, {"cn", "zh", "zh-CN", g_zh_cn},
{"fi", "fi", "fi-FI", g_fi_fi}, {"se", "sv", "sv-SE", g_sv_se},
{"dk", "da", "da-DK", g_da_dk}, {"no", "no", "no-NO", g_no_no},
{"pl", "pl", "pl-PL", g_pl_pl}, {"br", "pt", "pt-BR", g_pt_br},
{"gb", "en", "en-GB", g_en_gb}, {"tr", "tr", "tr-TR", g_tr_tr},
{"mx", "es", "es-MX", g_es_mx}, {"sa", "ar", "ar-SA", g_ar_sa},
{"ca", "fr", "fr-CA", g_fr_ca}, {"cz", "cs", "cs-CZ", g_cs_cz},
{"hu", "hu", "hu-HU", g_hu_hu}, {"gr", "el", "el-GR", g_el_gr},
{"ro", "ro", "ro-RO", g_ro_ro}, {"th", "th", "th-TH", g_th_th},
{"vn", "vi", "vi-VN", g_vi_vn}, {"id", "id", "id-ID", g_id_id},
};
#define SM_REGION_COUNT (sizeof(g_regions) / sizeof(g_regions[0]))
_Static_assert(SM_REGION_COUNT == 30, "unexpected SCE language count");
static atomic_int g_active_lang = ATOMIC_VAR_INIT(SM_LANGUAGE_UNINITIALIZED);
static bool is_valid_language_id(int32_t language_id) {
return language_id >= 0 && language_id < (int32_t)SM_REGION_COUNT;
}
static bool language_code_matches(const char *value, const char *code) {
char normalized[16];
size_t len = strlen(code);
if (len >= sizeof(normalized))
return false;
for (size_t i = 0; i < len; ++i) {
char ch = code[i];
normalized[i] = (ch == '-') ? '_' : ch;
}
normalized[len] = '\0';
return strcasecmp(value, code) == 0 || strcasecmp(value, normalized) == 0;
}
bool sm_l10n_parse_language_id(const char *value, int32_t *language_id_out) {
if (!value || !language_id_out)
return false;
if (strcasecmp(value, "auto") == 0 || strcasecmp(value, "system") == 0 ||
strcasecmp(value, "default") == 0) {
*language_id_out = SM_LANGUAGE_AUTO;
return true;
}
for (size_t i = 0; i < SM_REGION_COUNT; ++i) {
const sm_region_t *region = &g_regions[i];
if (language_code_matches(value, region->locale) ||
strcasecmp(value, region->country) == 0 ||
strcasecmp(value, region->lang) == 0) {
*language_id_out = (int32_t)i;
return true;
}
}
return false;
}
const char *sm_l10n_language_name(int32_t language_id) {
if (language_id == SM_LANGUAGE_AUTO)
return "auto";
if (!is_valid_language_id(language_id))
return "invalid";
return g_regions[language_id].locale;
}
void sm_l10n_init(void) {
int32_t sys_lang = -1;
const runtime_config_t *cfg = runtime_config();
int32_t active_lang = cfg->language_id;
bool auto_language = (active_lang == SM_LANGUAGE_AUTO);
if (auto_language &&
sceSystemServiceParamGetInt(SCE_SYSTEM_SERVICE_PARAM_ID_LANG,
&sys_lang) == 0 &&
is_valid_language_id(sys_lang)) {
active_lang = sys_lang;
} else if (auto_language) {
active_lang = SM_LANGUAGE_EN_US;
}
if (!is_valid_language_id(active_lang))
active_lang = SM_LANGUAGE_EN_US;
int previous_lang = atomic_load_explicit(&g_active_lang, memory_order_relaxed);
atomic_store_explicit(&g_active_lang, active_lang, memory_order_release);
if (previous_lang != active_lang) {
const sm_region_t *region = &g_regions[active_lang];
if (auto_language) {
log_debug(" [L10N] language=auto active=%d country=%s lang=%s locale=%s",
active_lang, region->country, region->lang, region->locale);
} else {
log_debug(" [L10N] language=config active=%d country=%s lang=%s locale=%s",
active_lang, region->country, region->lang, region->locale);
}
}
}
const char *sm_l10n_get(sm_l10n_key_t key) {
if (key < 0 || key >= SM_L10N_COUNT)
return "";
int active_lang = atomic_load_explicit(&g_active_lang, memory_order_acquire);
if (!is_valid_language_id(active_lang)) {
sm_l10n_init();
active_lang = atomic_load_explicit(&g_active_lang, memory_order_acquire);
}
const char *const *catalog = g_regions[active_lang].catalog;
if (catalog[key])
return catalog[key];
return g_en_us[key] ? g_en_us[key] : "";
}
+56 -17
View File
@@ -135,6 +135,7 @@ static bool build_notification_metadata(char *created_at,
static bool send_rich_notification(const char *message) {
char escaped_message[4096];
char escaped_version[128];
char escaped_action[256];
char payload[8192];
char created_at[32];
char notification_id[32];
@@ -151,9 +152,12 @@ static bool send_rich_notification(const char *message) {
escaped_message[0] = '\0';
escaped_version[0] = '\0';
escaped_action[0] = '\0';
append_json_escaped(escaped_message, sizeof(escaped_message), message);
append_json_escaped(escaped_version, sizeof(escaped_version),
SHADOWMOUNT_VERSION);
append_json_escaped(escaped_action, sizeof(escaped_action),
sm_l10n_get(SM_L10N_ACTION_DEBUG_SETTINGS));
if (!build_notification_metadata(created_at, notification_id,
sizeof(notification_id))) {
return false;
@@ -186,7 +190,7 @@ static bool send_rich_notification(const char *message) {
" },\n"
" \"actions\": [\n"
" {\n"
" \"actionName\": \"Go to Debug Settings\",\n"
" \"actionName\": \"%s\",\n"
" \"actionType\": \"DeepLink\",\n"
" \"defaultFocus\": true,\n"
" \"parameters\": {\n"
@@ -214,8 +218,8 @@ static bool send_rich_notification(const char *message) {
" \"createdDateTime\": \"%s\",\n"
" \"localNotificationId\": \"%s\"\n"
"}",
escaped_message, escaped_version, escaped_message, created_at,
notification_id);
escaped_message, escaped_version, escaped_action, escaped_message,
created_at, notification_id);
if (len < 0 || (size_t)len >= sizeof(payload))
return false;
@@ -248,6 +252,10 @@ static void notify_system_plain_v(const char *fmt, va_list args) {
notify_system_plain_message(message);
}
static void notify_system_plain_l10n_v(sm_l10n_key_t key, va_list args) {
notify_system_plain_v(sm_l10n_get(key), args);
}
static FILE *ensure_log_file_open_locked(void) {
if (g_log_file)
return g_log_file;
@@ -311,15 +319,15 @@ void sm_log_shutdown(void) {
pthread_mutex_unlock(&g_log_mutex);
}
void notify_system_rich(bool allow_in_quiet_mode, const char *fmt, ...) {
void notify_system_rich_l10n(bool allow_in_quiet_mode, sm_l10n_key_t key, ...) {
char message[3075];
va_list args;
if (runtime_config()->quiet_mode && !allow_in_quiet_mode)
return;
va_start(args, fmt);
vsnprintf(message, sizeof(message), fmt, args);
va_start(args, key);
vsnprintf(message, sizeof(message), sm_l10n_get(key), args);
va_end(args);
if (!send_rich_notification(message)) {
@@ -332,8 +340,10 @@ void notify_system_rich(bool allow_in_quiet_mode, const char *fmt, ...) {
void notify_game_installed_rich(const char *title_id) {
if (!send_game_installed_rich_notification(title_id)) {
notify_system_info("Installed: %s",
(title_id && title_id[0] != '\0') ? title_id : "Unknown");
notify_system_info_l10n(
SM_L10N_INSTALLED, (title_id && title_id[0] != '\0')
? title_id
: sm_l10n_get(SM_L10N_UNKNOWN));
return;
}
@@ -350,12 +360,22 @@ void notify_system_info(const char *fmt, ...) {
va_end(args);
}
void notify_system_info_l10n(sm_l10n_key_t key, ...) {
if (runtime_config()->quiet_mode)
return;
va_list args;
va_start(args, key);
notify_system_plain_l10n_v(key, args);
va_end(args);
}
void sm_error_clear(void) {
memset(&g_last_error, 0, sizeof(g_last_error));
}
void sm_error_set(const char *subsystem, int code, const char *path,
const char *fmt, ...) {
static void sm_error_set_v(const char *subsystem, int code, const char *path,
const char *fmt, va_list args) {
memset(&g_last_error, 0, sizeof(g_last_error));
g_last_error.valid = true;
g_last_error.code = code;
@@ -364,12 +384,24 @@ void sm_error_set(const char *subsystem, int code, const char *path,
sizeof(g_last_error.subsystem));
if (path && path[0] != '\0')
(void)strlcpy(g_last_error.path, path, sizeof(g_last_error.path));
if (fmt && fmt[0] != '\0') {
va_list args;
va_start(args, fmt);
if (fmt && fmt[0] != '\0')
vsnprintf(g_last_error.message, sizeof(g_last_error.message), fmt, args);
va_end(args);
}
}
void sm_error_set(const char *subsystem, int code, const char *path,
const char *fmt, ...) {
va_list args;
va_start(args, fmt);
sm_error_set_v(subsystem, code, path, fmt, args);
va_end(args);
}
void sm_error_set_l10n(const char *subsystem, int code, const char *path,
sm_l10n_key_t key, ...) {
va_list args;
va_start(args, key);
sm_error_set_v(subsystem, code, path, sm_l10n_get(key), args);
va_end(args);
}
const sm_error_t *sm_last_error(void) {
@@ -391,6 +423,13 @@ void notify_system(const char *fmt, ...) {
va_end(args);
}
void notify_system_l10n(sm_l10n_key_t key, ...) {
va_list args;
va_start(args, key);
notify_system_plain_l10n_v(key, args);
va_end(args);
}
void notify_image_mount_failed(const char *path, int mount_err) {
if (g_last_error.valid && g_last_error.message[0] != '\0') {
const char *error_path =
@@ -400,6 +439,6 @@ void notify_image_mount_failed(const char *path, int mount_err) {
return;
}
notify_system("Image mount failed: 0x%08X (%s)\n%s", (uint32_t)mount_err,
strerror(mount_err), path);
notify_system_l10n(SM_L10N_IMAGE_MOUNT_FAILED, (uint32_t)mount_err,
strerror(mount_err), path);
}
-2
View File
@@ -292,8 +292,6 @@ static bool rewrite_manual_list_without_deleted_entries(int entry_count) {
}
if (remove_line) {
changed = true;
if (truncated)
drain_manual_file_line(in);
continue;
}
}
+222 -42
View File
@@ -25,6 +25,10 @@ int mdbg_call(void *cmd, void *req, void *res);
#define MDBG_AUTOTUNE_WINDOW_US (300ull * 1000000ull)
#define MDBG_LOG_LINE_BUFFER_SIZE 512u
#define MDBG_RTLD_ERROR_PREFIX_SIZE 32u
#define MDBG_FATAL_ERROR_BUFFER_SIZE 256u
#define MDBG_FATAL_EXCEPTION_PREFIX "# exception: "
#define MDBG_FATAL_THREAD_NAME_PREFIX "# thread name: "
#define MDBG_FATAL_PROCESS_ID_PREFIX "# proc ID: "
#ifndef MDBG_USE_PRIVATE_LOG_TEXT
#define MDBG_USE_PRIVATE_LOG_TEXT 0
#endif
@@ -56,6 +60,12 @@ typedef struct {
uint64_t reserved[2];
} mdbg_res_t;
typedef enum {
MDBG_FAILURE_GENERIC = 0,
MDBG_FAILURE_RTLD,
MDBG_FAILURE_FATAL_SIGNAL,
} mdbg_failure_kind_t;
typedef struct {
bool active;
bool log_monitoring_active;
@@ -75,9 +85,13 @@ typedef struct {
size_t log_buffer_size;
size_t log_snapshot_length;
size_t log_line_length;
size_t fatal_error_length;
pid_t fatal_error_pid;
bool fatal_error_active;
char *log_snapshot;
char *log_storage;
char log_line[MDBG_LOG_LINE_BUFFER_SIZE];
char fatal_error[MDBG_FATAL_ERROR_BUFFER_SIZE];
mdbg_game_state_t game;
} sm_mdbg_state_t;
@@ -93,6 +107,7 @@ static int mdbg_call_raw(int64_t pid, uint64_t subcmd, uint64_t arg,
static int query_mdbg_flags(pid_t pid, uint64_t *flags_out);
static bool is_mdbg_process_gone_error(int ret);
static void reset_log_line_buffer(void);
static void reset_fatal_error_buffer(void);
static void reset_log_snapshot(void);
static void free_log_buffers(void);
static bool ensure_log_buffers(void);
@@ -104,11 +119,18 @@ static bool matches_tracked_rtld_error(const char *text);
static void summarize_failure_reason(const char *reason, char *summary_out,
size_t summary_out_size,
bool is_rtld_error);
static void handle_pre_pause_failure(const char *reason);
static void handle_post_pause_failure(const char *reason, uint64_t now_us);
static void handle_pre_pause_failure(const char *reason,
mdbg_failure_kind_t kind);
static void handle_post_pause_failure(const char *reason, uint64_t now_us,
mdbg_failure_kind_t kind);
static void append_fatal_error_detail(const char *detail);
static void parse_fatal_error_pid(const char *line);
static void finish_fatal_error(uint64_t now_us);
static void process_log_line(const char *line, uint64_t now_us);
static void flush_log_line(uint64_t now_us);
static void append_log_char(char ch, uint64_t now_us);
static void poll_log_monitor(uint64_t now_us);
static void drain_log_monitor_before_clear(uint64_t now_us);
static void start_log_monitoring(void);
static void handle_crash_candidate(uint64_t flags, uint64_t now_us);
@@ -179,7 +201,7 @@ static int query_mdbg_flags(pid_t pid, uint64_t *flags_out) {
int64_t status;
uint64_t value;
int ret = mdbg_call_raw(pid, MDBG_SUBCMD_FLAGS, 0, &status, &value);
if (ret < 0)
if (ret != 0)
return ret;
if (status != 0)
return (int)status;
@@ -197,9 +219,17 @@ static void reset_log_line_buffer(void) {
g_mdbg.log_line[0] = '\0';
}
static void reset_fatal_error_buffer(void) {
g_mdbg.fatal_error_active = false;
g_mdbg.fatal_error_length = 0;
g_mdbg.fatal_error_pid = 0;
g_mdbg.fatal_error[0] = '\0';
}
static void reset_log_snapshot(void) {
g_mdbg.log_snapshot_length = 0;
reset_log_line_buffer();
reset_fatal_error_buffer();
}
static void free_log_buffers(void) {
@@ -344,14 +374,15 @@ static void summarize_failure_reason(const char *reason, char *summary_out,
open_paren ? strchr(open_paren + 1, ')') : NULL;
if (open_paren && close_paren && close_paren > open_paren + 1) {
int written = snprintf(summary_out, summary_out_size,
"can't load module %.*s after KStuff pause",
sm_l10n_get(SM_L10N_RTLD_MODULE_AFTER_KSTUFF),
(int)(close_paren - open_paren - 1),
open_paren + 1);
if (written > 0 && (size_t)written < summary_out_size)
return;
}
(void)strlcpy(summary_out, "can't load module after KStuff pause",
(void)strlcpy(summary_out,
sm_l10n_get(SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK),
summary_out_size);
return;
}
@@ -359,19 +390,25 @@ static void summarize_failure_reason(const char *reason, char *summary_out,
(void)strlcpy(summary_out, reason, summary_out_size);
}
static void handle_pre_pause_failure(const char *reason) {
static void handle_pre_pause_failure(const char *reason,
mdbg_failure_kind_t kind) {
log_debug(" [MDBG] %s crashed before kstuff auto-pause%s%s",
g_mdbg.game.title_id, reason ? ": " : "", reason ? reason : "");
notify_system_info("App crashed before KStuff pause: %s. KStuff is not to "
"blame.",
g_mdbg.game.title_id);
if (kind == MDBG_FAILURE_FATAL_SIGNAL) {
notify_system_info_l10n(SM_L10N_CRASH_BEFORE_KSTUFF_FATAL,
g_mdbg.game.title_id, reason);
} else {
notify_system_info_l10n(SM_L10N_CRASH_BEFORE_KSTUFF,
g_mdbg.game.title_id);
}
clear_tracked_game();
}
static void handle_post_pause_failure(const char *reason, uint64_t now_us) {
static void handle_post_pause_failure(const char *reason, uint64_t now_us,
mdbg_failure_kind_t kind) {
if (!g_mdbg.game.pause_seen || g_mdbg.game.pause_time_us == 0 ||
now_us < g_mdbg.game.pause_time_us) {
handle_pre_pause_failure(reason);
handle_pre_pause_failure(reason, kind);
return;
}
@@ -380,14 +417,20 @@ static void handle_post_pause_failure(const char *reason, uint64_t now_us) {
log_debug(" [MDBG] %s crashed %us after kstuff pause; autotune skipped%s%s",
g_mdbg.game.title_id, (unsigned)(post_pause_us / 1000000ull),
reason ? ": " : "", reason ? reason : "");
notify_system_info("App crashed after KStuff pause: %s. Autotune skipped.",
g_mdbg.game.title_id);
if (kind == MDBG_FAILURE_FATAL_SIGNAL) {
notify_system_info_l10n(SM_L10N_CRASH_AFTER_KSTUFF_FATAL_SKIPPED,
g_mdbg.game.title_id, reason);
} else {
notify_system_info_l10n(SM_L10N_CRASH_AFTER_KSTUFF_SKIPPED,
g_mdbg.game.title_id);
}
clear_tracked_game();
return;
}
char reason_summary[128];
bool is_rtld_error = matches_tracked_rtld_error(reason);
bool is_rtld_error = kind == MDBG_FAILURE_RTLD;
bool is_fatal_error = kind == MDBG_FAILURE_FATAL_SIGNAL;
summarize_failure_reason(reason, reason_summary, sizeof(reason_summary),
is_rtld_error);
@@ -400,16 +443,19 @@ static void handle_post_pause_failure(const char *reason, uint64_t now_us) {
if (reason_summary[0] != '\0')
log_debug(" [MDBG] autotune trigger: %s", reason_summary);
if (is_rtld_error) {
notify_system_info("%s: %s. Delay increased to %us.\nLaunch the game again.",
g_mdbg.game.title_id,
reason_summary[0] != '\0' ? reason_summary
: "Can't load module after "
"KStuff pause",
tuned_delay_seconds);
notify_system_info_l10n(
SM_L10N_DELAY_INCREASED_RELAUNCH, g_mdbg.game.title_id,
reason_summary[0] != '\0'
? reason_summary
: sm_l10n_get(SM_L10N_RTLD_AFTER_KSTUFF_FALLBACK),
tuned_delay_seconds);
} else if (is_fatal_error) {
notify_system_info_l10n(SM_L10N_CRASH_FATAL_DELAY_INCREASED,
g_mdbg.game.title_id, reason,
tuned_delay_seconds);
} else {
notify_system_info("Crash detected after KStuff pause: pause delay for %s "
"increased to %us. Launch the game again.",
g_mdbg.game.title_id, tuned_delay_seconds);
notify_system_info_l10n(SM_L10N_CRASH_DELAY_INCREASED,
g_mdbg.game.title_id, tuned_delay_seconds);
}
clear_tracked_game();
return;
@@ -417,18 +463,114 @@ static void handle_post_pause_failure(const char *reason, uint64_t now_us) {
log_debug(" [MDBG] failed to persist autotune pause delay for %s%s%s",
g_mdbg.game.title_id, reason ? ": " : "", reason ? reason : "");
notify_system_info("Crash detected after KStuff pause: %s. Failed to update "
"autotune delay.",
g_mdbg.game.title_id);
if (is_fatal_error) {
notify_system_info_l10n(SM_L10N_CRASH_FATAL_DELAY_UPDATE_FAILED,
g_mdbg.game.title_id, reason);
} else {
notify_system_info_l10n(SM_L10N_CRASH_DELAY_UPDATE_FAILED,
g_mdbg.game.title_id);
}
clear_tracked_game();
}
static void append_fatal_error_detail(const char *detail) {
if (!detail || detail[0] == '\0' ||
g_mdbg.fatal_error_length + 1u >= sizeof(g_mdbg.fatal_error)) {
return;
}
size_t remaining = sizeof(g_mdbg.fatal_error) - g_mdbg.fatal_error_length;
int written = snprintf(g_mdbg.fatal_error + g_mdbg.fatal_error_length,
remaining, "%s%s",
g_mdbg.fatal_error_length != 0 ? "\n" : "",
detail);
if (written < 0)
return;
if ((size_t)written >= remaining) {
g_mdbg.fatal_error_length = sizeof(g_mdbg.fatal_error) - 1u;
return;
}
g_mdbg.fatal_error_length += (size_t)written;
}
static void parse_fatal_error_pid(const char *line) {
const char *value = line + strlen(MDBG_FATAL_PROCESS_ID_PREFIX);
char *end = NULL;
long parsed = strtol(value, &end, 10);
pid_t pid = (pid_t)parsed;
if (end == value || end[0] != '\0' || pid <= 0 || (long)pid != parsed)
return;
g_mdbg.fatal_error_pid = pid;
}
static void finish_fatal_error(uint64_t now_us) {
if (!g_mdbg.fatal_error_active)
return;
g_mdbg.fatal_error_active = false;
if (g_mdbg.fatal_error_length == 0) {
reset_fatal_error_buffer();
return;
}
if (g_mdbg.fatal_error_pid != g_mdbg.game.pid) {
log_debug(" [MDBG] ignoring fatal error for pid=%ld while tracking pid=%ld",
(long)g_mdbg.fatal_error_pid, (long)g_mdbg.game.pid);
reset_fatal_error_buffer();
return;
}
log_debug(" [MDBG] fatal error for %s:\n%s", g_mdbg.game.title_id,
g_mdbg.fatal_error);
handle_post_pause_failure(g_mdbg.fatal_error, now_us,
MDBG_FAILURE_FATAL_SIGNAL);
}
static void process_log_line(const char *line, uint64_t now_us) {
if (!strncmp(line, MDBG_FATAL_EXCEPTION_PREFIX,
strlen(MDBG_FATAL_EXCEPTION_PREFIX))) {
reset_fatal_error_buffer();
g_mdbg.fatal_error_active = true;
append_fatal_error_detail(line + strlen(MDBG_FATAL_EXCEPTION_PREFIX));
return;
}
if (g_mdbg.fatal_error_active) {
if (line[0] != '#')
return;
if (!strcmp(line, "#")) {
finish_fatal_error(now_us);
return;
}
if (!strncmp(line, MDBG_FATAL_THREAD_NAME_PREFIX,
strlen(MDBG_FATAL_THREAD_NAME_PREFIX))) {
append_fatal_error_detail(line + 2);
} else if (!strncmp(line, MDBG_FATAL_PROCESS_ID_PREFIX,
strlen(MDBG_FATAL_PROCESS_ID_PREFIX))) {
parse_fatal_error_pid(line);
}
return;
}
if (!matches_tracked_rtld_error(line))
return;
log_debug(" [MDBG] log load error for %s: %s", g_mdbg.game.title_id, line);
handle_post_pause_failure(line, now_us);
handle_post_pause_failure(line, now_us, MDBG_FAILURE_RTLD);
}
static void flush_log_line(uint64_t now_us) {
if (g_mdbg.log_line_length == 0)
return;
g_mdbg.log_line[g_mdbg.log_line_length] = '\0';
process_log_line(g_mdbg.log_line, now_us);
reset_log_line_buffer();
}
static void append_log_char(char ch, uint64_t now_us) {
@@ -436,18 +578,14 @@ static void append_log_char(char ch, uint64_t now_us) {
return;
if (ch == '\r' || ch == '\n') {
if (g_mdbg.log_line_length == 0)
return;
g_mdbg.log_line[g_mdbg.log_line_length] = '\0';
process_log_line(g_mdbg.log_line, now_us);
reset_log_line_buffer();
flush_log_line(now_us);
return;
}
if (g_mdbg.log_line_length + 1u >= sizeof(g_mdbg.log_line)) {
g_mdbg.log_line[g_mdbg.log_line_length] = '\0';
process_log_line(g_mdbg.log_line, now_us);
reset_log_line_buffer();
flush_log_line(now_us);
if (!g_mdbg.game.active)
return;
}
g_mdbg.log_line[g_mdbg.log_line_length++] = ch;
@@ -474,6 +612,11 @@ static void poll_log_monitor(uint64_t now_us) {
return;
}
if (text_len == g_mdbg.log_snapshot_length &&
(text_len == 0 || !memcmp(g_mdbg.log_snapshot, text, text_len))) {
return;
}
size_t skip = 0;
if (g_mdbg.log_snapshot_length != 0 && text_len >= g_mdbg.log_snapshot_length &&
!memcmp(g_mdbg.log_snapshot, text, g_mdbg.log_snapshot_length)) {
@@ -484,6 +627,7 @@ static void poll_log_monitor(uint64_t now_us) {
log_debug(" [MDBG] log stream reset or truncated for %s",
g_mdbg.game.title_id);
reset_log_line_buffer();
reset_fatal_error_buffer();
}
}
@@ -496,6 +640,18 @@ static void poll_log_monitor(uint64_t now_us) {
update_log_snapshot(text, text_len);
}
static void drain_log_monitor_before_clear(uint64_t now_us) {
poll_log_monitor(now_us);
if (!g_mdbg.game.active)
return;
flush_log_line(now_us);
if (!g_mdbg.game.active)
return;
finish_fatal_error(now_us);
}
static void start_log_monitoring(void) {
if (!g_mdbg.game.active)
return;
@@ -525,6 +681,7 @@ static void start_log_monitoring(void) {
update_log_snapshot(text, text_len);
reset_log_line_buffer();
reset_fatal_error_buffer();
}
static void handle_crash_candidate(uint64_t flags, uint64_t now_us) {
@@ -534,7 +691,7 @@ static void handle_crash_candidate(uint64_t flags, uint64_t now_us) {
log_debug(" [MDBG] crash-candidate: %s pid=%ld flags=0x%08" PRIx64,
g_mdbg.game.title_id, (long)g_mdbg.game.pid, flags);
handle_post_pause_failure("crash-candidate", now_us);
handle_post_pause_failure("crash-candidate", now_us, MDBG_FAILURE_GENERIC);
}
void sm_mdbg_init(void) {
@@ -577,6 +734,7 @@ void sm_mdbg_game_on_exec(pid_t pid, const char *title_id, uint32_t app_id) {
log_debug(" [MDBG] tracking crash-candidate state: %s pid=%ld app_id=0x%08X",
g_mdbg.game.title_id, (long)pid, app_id);
start_log_monitoring();
}
void sm_mdbg_game_on_kstuff_pause(pid_t pid, uint64_t pause_time_us,
@@ -584,20 +742,29 @@ void sm_mdbg_game_on_kstuff_pause(pid_t pid, uint64_t pause_time_us,
if (!g_mdbg.game.active || g_mdbg.game.pid != pid)
return;
if (g_mdbg.game.log_monitoring_active) {
poll_log_monitor(pause_time_us);
if (!g_mdbg.game.active)
return;
}
g_mdbg.game.pause_seen = true;
g_mdbg.game.pause_time_us = pause_time_us;
g_mdbg.game.monitor_deadline_us =
g_mdbg.game.pause_time_us + MDBG_AUTOTUNE_WINDOW_US;
g_mdbg.game.pause_delay_seconds = pause_delay_seconds;
g_mdbg.game.next_poll_us = pause_time_us;
start_log_monitoring();
if (!g_mdbg.game.log_monitoring_active)
start_log_monitoring();
}
void sm_mdbg_game_on_exit(pid_t pid) {
if (!g_mdbg.game.active || g_mdbg.game.pid != pid)
return;
clear_tracked_game();
drain_log_monitor_before_clear(monotonic_time_us());
if (g_mdbg.game.active)
clear_tracked_game();
}
void sm_mdbg_game_shutdown(void) {
@@ -642,16 +809,23 @@ void sm_mdbg_poll(void) {
return;
}
poll_log_monitor(now_us);
if (!g_mdbg.game.active)
return;
if (g_mdbg.game.pause_seen || g_mdbg.fatal_error_active) {
poll_log_monitor(now_us);
if (!g_mdbg.game.active)
return;
}
g_mdbg.game.next_poll_us = now_us + GAME_LIFECYCLE_POLL_INTERVAL_US;
if (g_mdbg.fatal_error_active)
return;
uint64_t flags = 0;
int ret = query_mdbg_flags(g_mdbg.game.pid, &flags);
if (is_mdbg_process_gone_error(ret)) {
clear_tracked_game();
drain_log_monitor_before_clear(now_us);
if (g_mdbg.game.active)
clear_tracked_game();
return;
}
if (ret != 0)
@@ -660,5 +834,11 @@ void sm_mdbg_poll(void) {
if ((flags & MDBG_FLAG_EXCEPTION_STOP) == 0)
return;
if (!g_mdbg.game.pause_seen) {
poll_log_monitor(now_us);
if (!g_mdbg.game.active || g_mdbg.fatal_error_active)
return;
}
handle_crash_candidate(flags, now_us);
}
+194 -40
View File
@@ -6,7 +6,6 @@
#include "sm_log.h"
#include "sm_config_mount.h"
#include "sm_mount_defs.h"
#include "sm_path_utils.h"
#include "sm_stability.h"
const char *attach_backend_name(attach_backend_t backend) {
@@ -20,8 +19,13 @@ const char *attach_backend_name(attach_backend_t backend) {
// --- Device Node Wait and Source Stability ---
bool wait_for_dev_node_state(const char *devname, bool should_exist) {
for (int i = 0; i < LVD_NODE_WAIT_RETRIES; i++) {
if (path_exists(devname) == should_exist)
struct stat st;
if (stat(devname, &st) == 0) {
if (should_exist)
return true;
} else if (!should_exist && (errno == ENOENT || errno == ENOTDIR)) {
return true;
}
sceKernelUsleep(LVD_NODE_WAIT_US);
}
@@ -105,7 +109,18 @@ bool resolve_device_from_mount(const char *mount_point,
static bool is_path_mountpoint(const char *path) {
struct statfs sfs;
return (statfs(path, &sfs) == 0 && strcmp(sfs.f_mntonname, path) == 0);
if (statfs(path, &sfs) == 0 && strcmp(sfs.f_mntonname, path) == 0)
return true;
// An unreadable filesystem can make statfs(path) fail while it is still in
// the mount table. Treat it as active until unmount removes that entry.
struct statfs *mntbuf = NULL;
int mntcount = getmntinfo(&mntbuf, MNT_NOWAIT);
for (int i = 0; i < mntcount && mntbuf; ++i) {
if (strcmp(mntbuf[i].f_mntonname, path) == 0)
return true;
}
return false;
}
bool is_active_image_mount_point(const char *path) {
@@ -161,10 +176,153 @@ bool wait_for_lvd_release(void) {
}
// --- Device Detach Helpers ---
static bool detach_lvd_unit(int unit_id) {
static void build_attached_unit_devname(attach_backend_t backend, int unit_id,
char devname[64]) {
const char *prefix = backend == ATTACH_BACKEND_MD ? "/dev/md" : "/dev/lvd";
snprintf(devname, 64, "%s%d", prefix, unit_id);
}
static bool read_device_node_identity(
const char *devname, attached_unit_detach_state_t *state) {
struct stat st;
if (stat(devname, &st) != 0)
return false;
state->node_identity_valid = true;
state->node_device = (uint64_t)st.st_dev;
state->node_inode = (uint64_t)st.st_ino;
state->node_rdev = (uint64_t)st.st_rdev;
return true;
}
static bool device_node_is_mounted(const char *devname,
char mount_point[MNAMELEN]) {
struct statfs *mounts = NULL;
int mount_count = getmntinfo(&mounts, MNT_NOWAIT);
for (int i = 0; i < mount_count && mounts; ++i) {
if (strcmp(mounts[i].f_mntfromname, devname) != 0)
continue;
if (mount_point)
(void)strlcpy(mount_point, mounts[i].f_mntonname, MNAMELEN);
return true;
}
return false;
}
static bool detach_target_is_released_or_reused(
attach_backend_t backend, int unit_id, const char *devname,
const attached_unit_detach_state_t *state) {
struct stat st;
if (stat(devname, &st) != 0) {
if (errno != ENOENT && errno != ENOTDIR)
return false;
log_debug(" [IMG][%s] detach target released: unit=%d node removed",
attach_backend_name(backend), unit_id);
return true;
}
if (state && state->node_identity_valid &&
(state->node_device != (uint64_t)st.st_dev ||
state->node_inode != (uint64_t)st.st_ino ||
state->node_rdev != (uint64_t)st.st_rdev)) {
log_debug(" [IMG][%s] detach target released: unit=%d node identity "
"changed",
attach_backend_name(backend), unit_id);
return true;
}
char mount_point[MNAMELEN];
if (device_node_is_mounted(devname, mount_point)) {
log_debug(" [IMG][%s] detach target released: unit=%d reused at %s",
attach_backend_name(backend), unit_id, mount_point);
return true;
}
return false;
}
typedef enum {
ATTACHED_UNIT_DETACH_COMPLETE = 0,
ATTACHED_UNIT_DETACH_REQUEST,
ATTACHED_UNIT_DETACH_PENDING,
} attached_unit_detach_prepare_t;
static attached_unit_detach_prepare_t prepare_attached_unit_detach(
attach_backend_t backend, int unit_id,
const attached_unit_detach_state_t *state, char devname[64],
attached_unit_detach_state_t *request_state) {
build_attached_unit_devname(backend, unit_id, devname);
if (detach_target_is_released_or_reused(backend, unit_id, devname, state))
return ATTACHED_UNIT_DETACH_COMPLETE;
if (state && state->requested) {
errno = EINPROGRESS;
return ATTACHED_UNIT_DETACH_PENDING;
}
if (state)
*request_state = *state;
else
memset(request_state, 0, sizeof(*request_state));
if (!request_state->node_identity_valid)
(void)read_device_node_identity(devname, request_state);
return ATTACHED_UNIT_DETACH_REQUEST;
}
bool wait_for_attached_unit_release(
attach_backend_t backend, int unit_id,
const attached_unit_detach_state_t *state) {
char devname[64];
build_attached_unit_devname(backend, unit_id, devname);
if (wait_for_dev_node_state(devname, false))
return true;
if (detach_target_is_released_or_reused(backend, unit_id, devname, state))
return true;
log_debug(" [IMG][%s] detach pending after timeout: unit=%d node=%s",
attach_backend_name(backend), unit_id, devname);
errno = EINPROGRESS;
return false;
}
static bool finish_accepted_detach(
attach_backend_t backend, int unit_id,
attached_unit_detach_state_t *state,
attached_unit_detach_state_t *request_state) {
request_state->requested = true;
if (state) {
*state = *request_state;
errno = EINPROGRESS;
return false;
}
return wait_for_attached_unit_release(backend, unit_id, request_state);
}
static bool finish_failed_detach(attach_backend_t backend, int unit_id,
const char *devname,
const attached_unit_detach_state_t *state,
int detach_errno) {
if (detach_target_is_released_or_reused(backend, unit_id, devname, state))
return true;
errno = detach_errno;
return false;
}
static bool detach_lvd_unit(int unit_id,
attached_unit_detach_state_t *state) {
if (unit_id < 0)
return true;
char devname[64];
attached_unit_detach_state_t request_state;
attached_unit_detach_prepare_t prepare = prepare_attached_unit_detach(
ATTACH_BACKEND_LVD, unit_id, state, devname, &request_state);
if (prepare == ATTACHED_UNIT_DETACH_COMPLETE)
return true;
if (prepare == ATTACHED_UNIT_DETACH_PENDING)
return false;
int fd = open(LVD_CTRL_PATH, O_RDWR);
if (fd < 0) {
log_debug(" [IMG][%s] open %s for detach failed: %s",
@@ -177,28 +335,35 @@ static bool detach_lvd_unit(int unit_id) {
memset(&req, 0, sizeof(req));
req.device_id = unit_id;
bool ok = true;
if (ioctl(fd, SCE_LVD_IOC_DETACH, &req) != 0) {
int detach_errno = errno;
log_debug(" [IMG][%s] detach %d failed: %s",
attach_backend_name(ATTACH_BACKEND_LVD), unit_id, strerror(errno));
ok = false;
attach_backend_name(ATTACH_BACKEND_LVD), unit_id,
strerror(detach_errno));
close(fd);
return finish_failed_detach(ATTACH_BACKEND_LVD, unit_id, devname,
&request_state, detach_errno);
}
close(fd);
char devname[64];
snprintf(devname, sizeof(devname), "/dev/lvd%d", unit_id);
if (!wait_for_dev_node_state(devname, false)) {
log_debug(" [IMG][%s] device node still present after detach: /dev/lvd%d",
attach_backend_name(ATTACH_BACKEND_LVD), unit_id);
ok = false;
}
return ok;
return finish_accepted_detach(ATTACH_BACKEND_LVD, unit_id, state,
&request_state);
}
static bool detach_md_unit(int unit_id) {
static bool detach_md_unit(int unit_id,
attached_unit_detach_state_t *state) {
if (unit_id < 0)
return true;
char devname[64];
attached_unit_detach_state_t request_state;
attached_unit_detach_prepare_t prepare = prepare_attached_unit_detach(
ATTACH_BACKEND_MD, unit_id, state, devname, &request_state);
if (prepare == ATTACHED_UNIT_DETACH_COMPLETE)
return true;
if (prepare == ATTACHED_UNIT_DETACH_PENDING)
return false;
int fd = open(MD_CTRL_PATH, O_RDWR);
if (fd < 0) {
log_debug(" [IMG][%s] open %s for detach failed: %s",
@@ -212,37 +377,26 @@ static bool detach_md_unit(int unit_id) {
req.md_version = MDIOVERSION;
req.md_unit = (unsigned int)unit_id;
bool ok = true;
if (ioctl(fd, MDIOCDETACH, &req) != 0) {
int err = errno;
req.md_options = MD_FORCE;
if (ioctl(fd, MDIOCDETACH, &req) != 0) {
log_debug(" [IMG][%s] detach %d failed: %s",
attach_backend_name(ATTACH_BACKEND_MD), unit_id,
strerror(errno));
ok = false;
} else {
log_debug(" [IMG][%s] detach %d forced after error: %s",
attach_backend_name(ATTACH_BACKEND_MD), unit_id,
strerror(err));
}
int detach_errno = errno;
log_debug(" [IMG][%s] detach %d failed: %s",
attach_backend_name(ATTACH_BACKEND_MD), unit_id,
strerror(detach_errno));
close(fd);
return finish_failed_detach(ATTACH_BACKEND_MD, unit_id, devname,
&request_state, detach_errno);
}
close(fd);
char devname[64];
snprintf(devname, sizeof(devname), "/dev/md%d", unit_id);
if (!wait_for_dev_node_state(devname, false)) {
log_debug(" [IMG][%s] device node still present after detach: /dev/md%d",
attach_backend_name(ATTACH_BACKEND_MD), unit_id);
ok = false;
}
return ok;
return finish_accepted_detach(ATTACH_BACKEND_MD, unit_id, state,
&request_state);
}
bool detach_attached_unit(attach_backend_t backend, int unit_id) {
bool detach_attached_unit(attach_backend_t backend, int unit_id,
attached_unit_detach_state_t *state) {
if (backend == ATTACH_BACKEND_MD)
return detach_md_unit(unit_id);
return detach_md_unit(unit_id, state);
else if (backend == ATTACH_BACKEND_LVD)
return detach_lvd_unit(unit_id);
return detach_lvd_unit(unit_id, state);
return true;
}
+323
View File
@@ -0,0 +1,323 @@
#include "sm_platform.h"
#include <sys/sysctl.h>
#include <sys/user.h>
#include <sys/vnode.h>
#include "sm_log.h"
#include "sm_mount_diag.h"
#include "sm_path_utils.h"
#define MOUNT_DIAG_MAX_ROOTS 16u
#define MOUNT_DIAG_MAX_VM_HITS 32u
#define MOUNT_DIAG_MAX_VNODE_HITS 16u
typedef struct {
char paths[MOUNT_DIAG_MAX_ROOTS][MAX_PATH];
size_t count;
} mount_diag_roots_t;
static void *read_sysctl_snapshot(const int *mib, u_int mib_count,
size_t *size_out) {
for (int attempt = 0; attempt < 3; ++attempt) {
size_t needed = 0;
if (sysctl(mib, mib_count, NULL, &needed, NULL, 0) != 0)
return NULL;
if (needed == 0) {
*size_out = 0;
return NULL;
}
size_t capacity = needed + needed / 8u + 4096u;
uint8_t *buffer = malloc(capacity);
if (!buffer)
return NULL;
size_t used = capacity;
if (sysctl(mib, mib_count, buffer, &used, NULL, 0) == 0) {
*size_out = used;
return buffer;
}
int snapshot_errno = errno;
free(buffer);
if (snapshot_errno != ENOMEM) {
errno = snapshot_errno;
return NULL;
}
}
errno = ENOMEM;
return NULL;
}
static bool copy_record_path(char out[MAX_PATH], const uint8_t *record,
size_t record_size, size_t path_offset) {
out[0] = '\0';
if (record_size <= path_offset)
return false;
const char *path = (const char *)(record + path_offset);
size_t available = record_size - path_offset;
size_t length = strnlen(path, available);
if (length == 0 || length == available)
return false;
(void)strlcpy(out, path, MAX_PATH);
return true;
}
static void copy_process_name(char out[TDNAMLEN + 1], const uint8_t *record,
size_t record_size) {
size_t name_offset = offsetof(struct kinfo_proc, ki_tdname);
out[0] = '\0';
if (record_size <= name_offset)
return;
const char *name = (const char *)(record + name_offset);
size_t available = record_size - name_offset;
size_t length = strnlen(name, available);
if (length == available)
return;
if (length > TDNAMLEN)
length = TDNAMLEN;
memcpy(out, name, length);
out[length] = '\0';
}
static bool add_diag_root(mount_diag_roots_t *roots, const char *path) {
if (!path || path[0] == '\0')
return false;
for (size_t i = 0; i < roots->count; ++i) {
if (strcmp(roots->paths[i], path) == 0)
return true;
}
if (roots->count >= MOUNT_DIAG_MAX_ROOTS)
return false;
(void)strlcpy(roots->paths[roots->count++], path, MAX_PATH);
return true;
}
static bool path_matches_diag_roots(const mount_diag_roots_t *roots,
const char *path) {
for (size_t i = 0; i < roots->count; ++i) {
if (path_matches_root_or_child(path, roots->paths[i]))
return true;
}
return false;
}
static const char *normalized_mount_source(const char *source) {
return strncmp(source, "<above>:", 8) == 0 ? source + 8 : source;
}
static void collect_mount_dependencies(const char *mount_point,
mount_diag_roots_t *roots,
size_t *dependency_count_out) {
(void)add_diag_root(roots, mount_point);
struct statfs *mounts = NULL;
int mount_count = getmntinfo(&mounts, MNT_NOWAIT);
if (mount_count <= 0 || !mounts) {
log_debug(" [MOUNT-BUSY] mount table unavailable for %s: %s",
mount_point, strerror(errno));
return;
}
size_t dependency_count = 0;
for (int i = 0; i < mount_count; ++i) {
const char *source = normalized_mount_source(mounts[i].f_mntfromname);
const char *target = mounts[i].f_mntonname;
bool consumes_mount = path_matches_root_or_child(source, mount_point);
bool child_mount = strcmp(target, mount_point) != 0 &&
path_matches_root_or_child(target, mount_point);
if (!consumes_mount && !child_mount)
continue;
dependency_count++;
log_debug(" [MOUNT-BUSY] dependent type=%s from=%s on=%s flags=0x%lX",
mounts[i].f_fstypename, source, target,
(unsigned long)mounts[i].f_flags);
if (consumes_mount)
(void)add_diag_root(roots, target);
}
*dependency_count_out = dependency_count;
}
static void log_process_vm_refs(pid_t pid, const char *name,
const mount_diag_roots_t *roots,
size_t *hit_count) {
int mib[4] = {CTL_KERN, KERN_PROC, KERN_PROC_VMMAP, pid};
size_t data_size = 0;
uint8_t *data = read_sysctl_snapshot(mib, 4, &data_size);
if (!data)
return;
uint8_t *cursor = data;
uint8_t *end = data + data_size;
while ((size_t)(end - cursor) >= sizeof(int)) {
int record_size = 0;
memcpy(&record_size, cursor, sizeof(record_size));
if (record_size <= 0 || (size_t)record_size > (size_t)(end - cursor))
break;
const struct kinfo_vmentry *entry =
(const struct kinfo_vmentry *)cursor;
if ((size_t)record_size > offsetof(struct kinfo_vmentry, kve_path) &&
entry->kve_type == KVME_TYPE_VNODE) {
char path[MAX_PATH];
if (copy_record_path(path, cursor, (size_t)record_size,
offsetof(struct kinfo_vmentry, kve_path)) &&
path_matches_diag_roots(roots, path)) {
if (*hit_count < MOUNT_DIAG_MAX_VM_HITS) {
log_debug(" [MOUNT-BUSY] pid=%ld name=%s vm=0x%llX-0x%llX "
"prot=0x%X path=%s",
(long)pid, name, (unsigned long long)entry->kve_start,
(unsigned long long)entry->kve_end,
entry->kve_protection, path);
}
(*hit_count)++;
}
}
cursor += record_size;
}
free(data);
}
static void log_all_process_vm_refs(const mount_diag_roots_t *roots,
size_t *hit_count_out) {
int mib[4] = {CTL_KERN, KERN_PROC, KERN_PROC_PROC, 0};
size_t data_size = 0;
uint8_t *data = read_sysctl_snapshot(mib, 4, &data_size);
if (!data) {
log_debug(" [MOUNT-BUSY] process list unavailable: %s", strerror(errno));
return;
}
size_t hit_count = 0;
uint8_t *cursor = data;
uint8_t *end = data + data_size;
while ((size_t)(end - cursor) >= sizeof(int)) {
int record_size = 0;
memcpy(&record_size, cursor, sizeof(record_size));
if (record_size <= 0 || (size_t)record_size > (size_t)(end - cursor))
break;
if ((size_t)record_size <= offsetof(struct kinfo_proc, ki_tdname))
break;
const struct kinfo_proc *process = (const struct kinfo_proc *)cursor;
char process_name[TDNAMLEN + 1];
copy_process_name(process_name, cursor, (size_t)record_size);
const char *name = process_name[0] ? process_name : "?";
if (process->ki_pid > 0)
log_process_vm_refs(process->ki_pid, name, roots, &hit_count);
cursor += record_size;
}
free(data);
*hit_count_out = hit_count;
if (hit_count > MOUNT_DIAG_MAX_VM_HITS) {
log_debug(" [MOUNT-BUSY] %zu additional VM references suppressed",
hit_count - MOUNT_DIAG_MAX_VM_HITS);
}
}
static void log_vnode_refs(const char *mount_point, size_t *hit_count_out) {
struct stat root_stat;
if (stat(mount_point, &root_stat) != 0)
return;
int mib[2] = {CTL_KERN, KERN_VNODE};
size_t data_size = 0;
uint8_t *data = read_sysctl_snapshot(mib, 2, &data_size);
if (!data)
return;
void *mount_address = NULL;
uint8_t *cursor = data;
uint8_t *end = data + data_size;
while ((size_t)(end - cursor) >= sizeof(size_t)) {
const struct xvnode *vnode = (const struct xvnode *)cursor;
if (vnode->xv_size < sizeof(struct xvnode) ||
vnode->xv_size > (size_t)(end - cursor)) {
break;
}
if (vnode->xv_dev == root_stat.st_dev &&
vnode->xv_ino == root_stat.st_ino) {
mount_address = vnode->xv_mount;
break;
}
cursor += vnode->xv_size;
}
size_t hit_count = 0;
size_t hold_only_count = 0;
if (mount_address) {
cursor = data;
while ((size_t)(end - cursor) >= sizeof(size_t)) {
const struct xvnode *vnode = (const struct xvnode *)cursor;
if (vnode->xv_size < sizeof(struct xvnode) ||
vnode->xv_size > (size_t)(end - cursor)) {
break;
}
if (vnode->xv_mount == mount_address) {
bool active = vnode->xv_usecount > 0 || vnode->xv_writecount > 0 ||
vnode->xv_numoutput > 0;
if (active) {
if (hit_count < MOUNT_DIAG_MAX_VNODE_HITS) {
log_debug(" [MOUNT-BUSY] vnode=%p dev=0x%llX ino=0x%llX "
"use=%d hold=%d write=%d output=%ld",
vnode->xv_vnode, (unsigned long long)vnode->xv_dev,
(unsigned long long)vnode->xv_ino, vnode->xv_usecount,
vnode->xv_holdcnt, vnode->xv_writecount,
vnode->xv_numoutput);
}
hit_count++;
} else if (vnode->xv_holdcnt > 0) {
hold_only_count++;
}
}
cursor += vnode->xv_size;
}
}
free(data);
*hit_count_out = hit_count;
if (hit_count > MOUNT_DIAG_MAX_VNODE_HITS) {
log_debug(" [MOUNT-BUSY] %zu additional active vnodes suppressed",
hit_count - MOUNT_DIAG_MAX_VNODE_HITS);
}
if (hold_only_count > 0) {
log_debug(" [MOUNT-BUSY] hold-only cached vnodes=%zu", hold_only_count);
}
}
void sm_mount_diag_log_busy(const char *mount_point) {
if (!mount_point || mount_point[0] == '\0')
return;
int saved_errno = errno;
log_debug(" [MOUNT-BUSY] diagnostic begin: %s", mount_point);
mount_diag_roots_t roots;
memset(&roots, 0, sizeof(roots));
size_t dependency_count = 0;
collect_mount_dependencies(mount_point, &roots, &dependency_count);
size_t vm_hit_count = 0;
log_all_process_vm_refs(&roots, &vm_hit_count);
size_t vnode_hit_count = 0;
log_vnode_refs(mount_point, &vnode_hit_count);
if (dependency_count == 0 && vm_hit_count == 0 &&
vnode_hit_count == 0) {
log_debug(" [MOUNT-BUSY] no user-visible owner found; likely transient "
"VFS, buffer-cache, or backing-device reference");
}
log_debug(" [MOUNT-BUSY] diagnostic end: dependencies=%zu vm_refs=%zu "
"active_vnodes=%zu",
dependency_count, vm_hit_count, vnode_hit_count);
errno = saved_errno;
}
+4 -1
View File
@@ -17,6 +17,7 @@ struct PathStateEntry {
bool game_info_cached;
bool game_info_valid;
time_t game_info_mtime;
long game_info_mtime_nsec;
off_t game_info_size;
ino_t game_info_ino;
char game_title_id[MAX_TITLE_ID];
@@ -129,6 +130,7 @@ bool load_cached_game_info(const char *path, const struct stat *param_st,
struct PathStateEntry *entry = find_path_state(path);
if (!entry || !entry->game_info_cached ||
entry->game_info_mtime != param_st->st_mtime ||
entry->game_info_mtime_nsec != param_st->st_mtim.tv_nsec ||
entry->game_info_size != param_st->st_size ||
entry->game_info_ino != param_st->st_ino) {
return false;
@@ -150,6 +152,7 @@ void store_cached_game_info(const char *path, const struct stat *param_st,
entry->game_info_cached = true;
entry->game_info_valid = valid;
entry->game_info_mtime = param_st->st_mtime;
entry->game_info_mtime_nsec = param_st->st_mtim.tv_nsec;
entry->game_info_size = param_st->st_size;
entry->game_info_ino = param_st->st_ino;
(void)strlcpy(entry->game_title_id, valid ? title_id : "", MAX_TITLE_ID);
@@ -214,7 +217,7 @@ void record_missing_param_failure(const char *path) {
log_debug(" [SCAN] missing/invalid param.json: %s", path);
if (entry->missing_param_attempts == 1)
notify_system("Missing/invalid param.json:\n%s", path);
notify_system_l10n(SM_L10N_MISSING_PARAM, path);
if (entry->missing_param_attempts >= MAX_MISSING_PARAM_SCAN_ATTEMPTS &&
!entry->missing_param_limit_logged) {
log_debug(" [SCAN] attempt limit reached (%u), skipping path: %s",
+27 -7
View File
@@ -30,24 +30,44 @@ bool path_matches_root_or_child(const char *path, const char *root) {
size_t root_len = strlen(root);
if (strncmp(path, root, root_len) != 0)
return false;
if (root_len == 1u && root[0] == '/')
return path[0] == '/';
return path[root_len] == '\0' || path[root_len] == '/';
}
bool is_usb_storage_path(const char *path) {
static const char *find_usb_storage_root(const char *path) {
static const char *usb_roots[] = {
"/mnt/usb0", "/mnt/usb1", "/mnt/usb2", "/mnt/usb3",
"/mnt/usb4", "/mnt/usb5", "/mnt/usb6", "/mnt/usb7",
"/mnt/ext0",
"/mnt/usb0", "/mnt/usb1", "/mnt/usb2", "/mnt/usb3", "/mnt/usb4",
"/mnt/usb5", "/mnt/usb6", "/mnt/usb7", "/mnt/ext0",
};
if (!path || path[0] == '\0')
return false;
return NULL;
for (size_t i = 0; i < sizeof(usb_roots) / sizeof(usb_roots[0]); i++) {
if (path_matches_root_or_child(path, usb_roots[i]))
return true;
return usb_roots[i];
}
return false;
return NULL;
}
bool is_usb_storage_path(const char *path) {
return find_usb_storage_root(path) != NULL;
}
bool usb_storage_root_mounted(const char *path) {
const char *usb_root = find_usb_storage_root(path);
if (!usb_root)
return false;
struct stat root_st;
struct stat parent_st;
if (stat(usb_root, &root_st) != 0 || stat("/mnt", &parent_st) != 0)
return false;
// Empty /mnt/usbN directories belong to /mnt. A mounted USB filesystem has
// a distinct device identity even when the directory itself always exists.
return root_st.st_dev != parent_st.st_dev;
}
bool build_backports_root_path(const char *scan_path, char out[MAX_PATH]) {
+195 -49
View File
@@ -4,6 +4,7 @@
#include "sm_scan_tree.h"
#include "sm_types.h"
#include "sm_game_cache.h"
#include "sm_game_lifecycle.h"
#include "sm_gameinfo.h"
#include "sm_log.h"
#include "sm_config_mount.h"
@@ -16,17 +17,21 @@
#include "sm_stability.h"
#include "sm_title_state.h"
#include "sm_image_cache.h"
#include "sm_image_index.h"
#include "sm_image.h"
#include "sm_install_queue.h"
#include "sm_manual.h"
#include "sm_shellcore_service.h"
typedef struct {
char discovered_param_roots[MAX_PENDING][MAX_PATH];
char found_titles[MAX_PENDING][MAX_TITLE_ID];
char checked_appmeta_titles[MAX_PENDING][MAX_TITLE_ID];
char blocked_ppsa_uninstall_titles[MAX_PENDING][MAX_TITLE_ID];
bool checked_appmeta_present[MAX_PENDING];
int checked_appmeta_count;
int blocked_ppsa_uninstall_count;
int found_title_count;
} scan_workspace_t;
// Reuse the largest transient scan buffer instead of placing ~512 KiB of path
@@ -36,6 +41,34 @@ static scan_workspace_t g_scan_workspace;
static void reset_scan_workspace(void) {
g_scan_workspace.checked_appmeta_count = 0;
g_scan_workspace.blocked_ppsa_uninstall_count = 0;
g_scan_workspace.found_title_count = 0;
}
static void note_found_title(const char *title_id) {
if (!title_id || title_id[0] == '\0')
return;
for (int i = 0; i < g_scan_workspace.found_title_count; i++) {
if (strcmp(g_scan_workspace.found_titles[i], title_id) == 0)
return;
}
if (g_scan_workspace.found_title_count >= MAX_PENDING)
return;
int slot = g_scan_workspace.found_title_count++;
(void)strlcpy(g_scan_workspace.found_titles[slot], title_id,
sizeof(g_scan_workspace.found_titles[slot]));
}
static bool mount_persistent_indexed_image(const char *image_path,
const char *image_name,
bool *unstable_found_out) {
bool image_unstable = false;
if (maybe_mount_image_file(image_path, image_name, &image_unstable))
return true;
if (image_unstable && unstable_found_out)
*unstable_found_out = true;
return false;
}
static bool blocked_ppsa_uninstall_requested(const char *title_id) {
@@ -233,6 +266,16 @@ static void notify_duplicate_scan_candidate(const char *title_id,
notify_duplicate_title_once(title_id, ignored_path, existing_path);
}
static bool defer_full_candidate_batch(int candidate_count,
int max_candidates,
bool *incomplete_found_out) {
if (candidate_count < max_candidates)
return false;
if (incomplete_found_out)
*incomplete_found_out = true;
return true;
}
static existing_directory_result_t handle_existing_directory_candidate(
const char *full_path, const scan_app_db_context_t *app_db,
const directory_candidate_info_t *info,
@@ -267,9 +310,11 @@ static existing_directory_result_t handle_existing_directory_candidate(
link_matches_source = installed && link_matches_source;
bool source_valid = false;
if (link_matches_source) {
source_valid = is_data_mounted(info->title_id);
if (!source_valid && mount_title_nullfs(info->title_id, full_path))
source_valid = is_data_mounted(info->title_id);
char eboot_path[MAX_PATH];
int written = snprintf(eboot_path, sizeof(eboot_path), "%s/eboot.bin",
full_path);
source_valid = written > 0 && (size_t)written < sizeof(eboot_path) &&
path_exists(eboot_path);
}
if (source_valid && appmeta_present) {
@@ -327,9 +372,10 @@ static bool enqueue_directory_candidate(
return true;
}
if (*candidate_count >= max_candidates) {
log_debug(" [SKIP] candidate queue full (%d): %s (%s)", max_candidates,
info->title_name, info->title_id);
if (defer_full_candidate_batch(*candidate_count, max_candidates,
unstable_found_out)) {
log_debug(" [SKIP] candidate queue full (%d), deferring: %s (%s)",
max_candidates, info->title_name, info->title_id);
return true;
}
@@ -365,6 +411,15 @@ static bool try_collect_candidate_for_directory(
if (probe_result == DIRECTORY_CANDIDATE_DESCEND)
return false;
note_found_title(info.title_id);
note_game_cache_source_seen(full_path, info.title_id, info.title_name);
if (!sm_image_index_record_game(full_path, info.title_id) &&
unstable_found_out) {
*unstable_found_out = true;
}
int duplicate_candidate_index = find_scan_candidate_index_by_title_id(
candidates, *candidate_count, info.title_id);
const char *duplicate_candidate_path =
@@ -449,6 +504,10 @@ static sm_scan_tree_dir_visit_t collect_candidate_directory_visit(
return SM_SCAN_TREE_DIR_DESCEND;
collect_candidates_walk_ctx_t *ctx = (collect_candidates_walk_ctx_t *)ctx_ptr;
if (defer_full_candidate_batch(*ctx->candidate_count, ctx->max_candidates,
ctx->unstable_found_out)) {
return SM_SCAN_TREE_DIR_ABORT;
}
if (try_collect_candidate_for_directory(
dir_path, ctx->candidates, ctx->max_candidates, ctx->candidate_count,
ctx->app_db, ctx->discovered_param_roots,
@@ -467,17 +526,47 @@ static bool collect_candidate_image_visit(const char *image_path,
(void)depth_from_root;
collect_candidates_walk_ctx_t *ctx = (collect_candidates_walk_ctx_t *)ctx_ptr;
if (!maybe_mount_image_file(image_path, image_name, ctx->unstable_found_out))
if (defer_full_candidate_batch(*ctx->candidate_count, ctx->max_candidates,
ctx->unstable_found_out)) {
return false;
}
struct stat image_st;
if (stat(image_path, &image_st) != 0)
return true;
bool indexed_image = !is_under_image_mount_base(image_path);
bool index_ready =
indexed_image && sm_image_index_visit_ready_titles(
image_path, &image_st, ctx->app_db->titles,
ctx->app_db->titles_ready, note_found_title);
if (index_ready && !runtime_config()->persistent_image_mounts)
return true;
if (ctx->manual_source_path && is_pfsc_image_mount_base_or_child(image_path)) {
char mount_point[MAX_PATH];
get_image_mount_point_for_source(image_path, mount_point);
collect_scan_candidates_from_manual_root(
mount_point, ctx->manual_source_path, ctx->candidates,
ctx->max_candidates, ctx->candidate_count, ctx->app_db,
ctx->discovered_param_roots, ctx->discovered_param_root_count,
ctx->unstable_found_out);
if (index_ready) {
(void)mount_persistent_indexed_image(image_path, image_name,
ctx->unstable_found_out);
return true;
}
bool image_unstable = false;
if (!maybe_mount_image_file(image_path, image_name, &image_unstable)) {
if (image_unstable && ctx->unstable_found_out)
*ctx->unstable_found_out = true;
return true;
}
if (indexed_image)
sm_image_index_begin_scan(image_path, &image_st);
char mount_point[MAX_PATH];
get_image_mount_point_for_source(image_path, mount_point);
collect_scan_candidates_from_manual_root(
mount_point, ctx->manual_source_path, ctx->candidates,
ctx->max_candidates, ctx->candidate_count, ctx->app_db,
ctx->discovered_param_roots, ctx->discovered_param_root_count,
&image_unstable);
if (image_unstable && ctx->unstable_found_out)
*ctx->unstable_found_out = true;
if (indexed_image && !image_unstable && !should_stop_requested() &&
!runtime_sleep_mode_active()) {
sm_image_index_complete_scan(image_path);
}
return true;
}
@@ -534,6 +623,10 @@ static void collect_scan_candidates_from_manual_path(
int *discovered_param_root_count, bool *unstable_found_out) {
if (should_stop_requested() || runtime_sleep_mode_active())
return;
if (defer_full_candidate_batch(*candidate_count, max_candidates,
unstable_found_out)) {
return;
}
struct stat st;
if (stat(manual_path, &st) != 0) {
@@ -546,15 +639,48 @@ static void collect_scan_candidates_from_manual_path(
const char *name = get_filename_component(manual_path);
if (S_ISREG(st.st_mode) &&
is_supported_image_file_path(manual_path, name)) {
if (!maybe_mount_image_file(manual_path, name, unstable_found_out))
bool index_ready = sm_image_index_visit_ready_titles(
manual_path, &st, app_db->titles, app_db->titles_ready,
note_found_title);
if (index_ready && !runtime_config()->persistent_image_mounts)
return;
if (index_ready) {
if (!mount_persistent_indexed_image(manual_path, name,
unstable_found_out)) {
return;
}
char mount_point[MAX_PATH];
get_image_mount_point_for_source(manual_path, mount_point);
if (is_pfsc_image_mount_base_or_child(mount_point)) {
collect_scan_candidates_from_manual_root(
mount_point, manual_path, candidates, max_candidates,
candidate_count, app_db, discovered_param_roots,
discovered_param_root_count, unstable_found_out);
}
return;
}
bool image_unstable = false;
if (!maybe_mount_image_file(manual_path, name, &image_unstable)) {
if (image_unstable && unstable_found_out)
*unstable_found_out = true;
return;
}
sm_image_index_begin_scan(manual_path, &st);
char mount_point[MAX_PATH];
get_image_mount_point_for_source(manual_path, mount_point);
collect_scan_candidates_from_manual_root(
mount_point, manual_path, candidates, max_candidates, candidate_count,
app_db, discovered_param_roots, discovered_param_root_count,
unstable_found_out);
&image_unstable);
if (image_unstable && unstable_found_out)
*unstable_found_out = true;
if (!image_unstable && !should_stop_requested() &&
!runtime_sleep_mode_active()) {
sm_image_index_complete_scan(manual_path);
}
return;
}
@@ -653,43 +779,39 @@ static bool resolve_backport_path(const char *title_id,
return false;
}
typedef struct {
bool *unstable_found_out;
} backport_overlay_ctx_t;
static bool mount_backport_overlay_for_cached_game(const char *source_path,
const char *title_id,
const char *title_name,
const char *owning_scan_root,
void *ctx_ptr) {
(void)title_name;
bool mount_backport_overlay_for_title(const char *source_path,
const char *title_id,
const char *owning_scan_root,
bool *unstable_found_out) {
if (should_stop_requested() || runtime_sleep_mode_active())
return false;
backport_overlay_ctx_t *ctx = (backport_overlay_ctx_t *)ctx_ptr;
char backport_path[MAX_PATH];
if (!resolve_backport_path(title_id, owning_scan_root, backport_path)) {
return true;
}
if (is_backport_mount_blocked(backport_path))
return true;
return false;
bool overlay_active = false;
if (!reconcile_title_backport_mount(title_id, source_path, backport_path,
&overlay_active) ||
overlay_active) {
&overlay_active)) {
return false;
}
if (overlay_active) {
return true;
}
if (!wait_for_stability_fast(backport_path, "BKP")) {
if (ctx->unstable_found_out)
*ctx->unstable_found_out = true;
return true;
if (unstable_found_out)
*unstable_found_out = true;
return false;
}
overlay_active = false;
if (!reconcile_title_backport_mount(title_id, source_path, backport_path,
&overlay_active) ||
overlay_active) {
&overlay_active)) {
return false;
}
if (overlay_active) {
return true;
}
@@ -698,35 +820,57 @@ static bool mount_backport_overlay_for_cached_game(const char *source_path,
title_id);
if (!mount_backport_overlay(system_ex_path, backport_path, title_id)) {
note_backport_mount_failure(backport_path);
return true;
return false;
}
clear_backport_mount_failure(backport_path);
return true;
}
void mount_backport_overlays(bool *unstable_found_out) {
backport_overlay_ctx_t ctx = {
.unstable_found_out = unstable_found_out,
};
for_each_cached_game_entry(NULL, mount_backport_overlay_for_cached_game, &ctx);
bool release_scan_runtime_mounts(void) {
if (runtime_sleep_mode_active())
return false;
if (sm_game_lifecycle_has_active_game() ||
sm_shellcore_service_has_prepared_mount()) {
return true;
}
runtime_mount_state_lock();
if (sm_game_lifecycle_has_active_game() ||
sm_shellcore_service_has_prepared_mount()) {
runtime_mount_state_unlock();
return true;
}
if (!unmount_all_title_runtime_layers()) {
runtime_mount_state_unlock();
return false;
}
bool released = runtime_config()->persistent_image_mounts ||
release_runtime_image_mounts();
runtime_mount_state_unlock();
return released;
}
// --- Unified Scan Pass (images + game candidates) ---
void cleanup_lost_sources_before_scan(void) {
// 1) Drop stale game cache entries for deleted sources.
prune_game_cache();
// 2) Drop stale/broken mount links and unmount stale /system_ex stacks.
cleanup_mount_links(NULL, true);
// 3) Unmount stale image mounts for deleted image files.
// 2) Recover or remove stale image mounts before validating their title links.
cleanup_stale_image_mounts();
// 3) Drop stale/broken mount links and unmount stale /system_ex stacks.
runtime_mount_state_lock();
cleanup_mount_links(NULL, true);
runtime_mount_state_unlock();
sm_image_index_prune();
// 4) Drop stale path-state entries.
prune_path_state();
}
void cleanup_lost_sources_for_scan_root(const char *scan_root) {
prune_game_cache_for_root(scan_root);
cleanup_mount_links(scan_root, true);
cleanup_stale_image_mounts_for_root(scan_root);
runtime_mount_state_lock();
cleanup_mount_links(scan_root, true);
runtime_mount_state_unlock();
sm_image_index_prune();
prune_path_state_for_root(scan_root);
}
@@ -847,7 +991,8 @@ int collect_scan_candidates_for_scan_root(const char *scan_root,
unstable_found_out);
if (total_found_out)
*total_found_out = discovered_param_root_count;
*total_found_out = g_scan_workspace.found_title_count;
sm_image_index_flush();
free_app_db_title_list(&blocked_ppsa_titles);
free_app_db_title_list(&app_db_titles);
return candidate_count;
@@ -896,7 +1041,8 @@ int collect_scan_candidates(scan_candidate_t *candidates, int max_candidates,
blocked_ppsa_titles_ready);
if (total_found_out)
*total_found_out = discovered_param_root_count;
*total_found_out = g_scan_workspace.found_title_count;
sm_image_index_flush();
free_app_db_title_list(&blocked_ppsa_titles);
free_app_db_title_list(&app_db_titles);
return candidate_count;
+4 -1
View File
@@ -94,7 +94,10 @@ bool sm_scan_tree_walk(const char *scan_root, const char *dir_path,
}
char full_path[MAX_PATH];
snprintf(full_path, sizeof(full_path), "%s/%s", dir_path, entry->d_name);
int written =
snprintf(full_path, sizeof(full_path), "%s/%s", dir_path, entry->d_name);
if (written < 0 || (size_t)written >= sizeof(full_path))
continue;
bool is_dir = false;
bool is_regular = false;
+348 -163
View File
@@ -1,21 +1,25 @@
#include "sm_platform.h"
#include <fcntl.h>
#include <stdatomic.h>
#include <stdlib.h>
#include <sys/event.h>
#include <sys/select.h>
#include "sm_config_mount.h"
#include "sm_api_service.h"
#include "sm_appdb.h"
#include "sm_fakelib.h"
#include "sm_filesystem.h"
#include "sm_game_lifecycle.h"
#include "sm_game_cache.h"
#include "sm_gameinfo.h"
#include "sm_hash.h"
#include "sm_image.h"
#include "sm_install.h"
#include "sm_install_queue.h"
#include "sm_kstuff.h"
#include "sm_limits.h"
#include "sm_l10n.h"
#include "sm_log.h"
#include "sm_path_utils.h"
#include "sm_paths.h"
@@ -23,6 +27,7 @@
#include "sm_scan.h"
#include "sm_scan_tree.h"
#include "sm_scanner.h"
#include "sm_shellcore_service.h"
#include "sm_time.h"
#include "sm_types.h"
@@ -37,13 +42,13 @@
typedef enum {
SCANNER_WATCH_SCAN_ROOT = 0,
SCANNER_WATCH_SCAN_ROOT_PARENT,
SCANNER_WATCH_SCAN_BACKPORT_ROOT,
SCANNER_WATCH_SCAN_SUBDIR,
SCANNER_WATCH_SCAN_IMAGE_FILE,
} scanner_watch_kind_t;
typedef struct {
int fd;
bool owns_fd; // Exactly one subscription closes each shared fd.
bool fd_shareable; // Cleared after terminal vnode events until rebuild.
int scan_root_index;
uint8_t depth;
scanner_watch_kind_t kind;
@@ -65,7 +70,14 @@ typedef struct {
char watch_tree_rebuild_path[MAX_PATH];
} scanner_root_state_t;
typedef struct {
int scan_root_index;
uint8_t depth;
scanner_watch_kind_t kind;
} scanner_event_subscription_t;
static int g_scanner_wake_pipe[2] = {-1, -1};
static atomic_bool g_usb_watches_suspended = ATOMIC_VAR_INIT(true);
static int g_scanner_config_fd = -1;
static int g_scanner_manual_fd = -1;
static volatile sig_atomic_t g_scanner_wake_write_fd = -1;
@@ -109,14 +121,6 @@ static void schedule_manual_probe(uint64_t now_us) {
g_scanner_manual_probe_due_us = now_us + SCANNER_MANUAL_PROBE_INTERVAL_US;
}
static bool set_fd_nonblocking(int fd) {
int flags = fcntl(fd, F_GETFL, 0);
if (flags < 0)
return false;
return fcntl(fd, F_SETFL, flags | O_NONBLOCK) == 0;
}
static void reset_scanner_root_states(void) {
memset(g_scanner_root_states, 0, sizeof(g_scanner_root_states));
}
@@ -162,8 +166,10 @@ static void close_scanner_manual_file(void) {
static void clear_scanner_watch_entries(void) {
for (size_t i = 0; i < g_scanner_watch_count; i++) {
if (g_scanner_watch_entries[i].fd >= 0)
if (g_scanner_watch_entries[i].owns_fd &&
g_scanner_watch_entries[i].fd >= 0) {
close(g_scanner_watch_entries[i].fd);
}
}
free(g_scanner_watch_entries);
free(g_scanner_watch_fd_index);
@@ -294,6 +300,8 @@ static bool rebuild_scanner_watch_fd_index_with_count(size_t watch_count) {
g_scanner_watch_fd_index[i] = SCANNER_WATCH_INDEX_NONE;
for (size_t i = 0; i < g_scanner_watch_count; i++) {
if (!g_scanner_watch_entries[i].owns_fd)
continue;
if (!insert_scanner_watch_fd_index_entry(
(uintptr_t)g_scanner_watch_entries[i].fd, i)) {
return false;
@@ -360,15 +368,33 @@ static void rebind_scanner_watch_entry_root_index(size_t old_index,
}
}
static size_t append_scanner_watch_subscription(
int fd, bool owns_fd, int scan_root_index, const char *path,
scanner_watch_kind_t kind, uint8_t depth) {
size_t index = g_scanner_watch_count++;
scanner_watch_entry_t *entry = &g_scanner_watch_entries[index];
memset(entry, 0, sizeof(*entry));
entry->fd = fd;
entry->owns_fd = owns_fd;
entry->fd_shareable = true;
entry->scan_root_index = scan_root_index;
entry->depth = depth;
entry->kind = kind;
entry->prev_root_watch_index = SCANNER_WATCH_INDEX_NONE;
entry->next_root_watch_index = SCANNER_WATCH_INDEX_NONE;
(void)strlcpy(entry->path, path, sizeof(entry->path));
link_scanner_watch_entry_to_root(index);
return index;
}
static bool register_scanner_watch_entry(int kq, int scan_root_index,
const char *path,
scanner_watch_kind_t kind,
uint8_t depth) {
int open_flags = O_RDONLY;
if (kind != SCANNER_WATCH_SCAN_IMAGE_FILE)
open_flags |= O_DIRECTORY;
if (!ensure_scanner_watch_capacity(g_scanner_watch_count + 1u))
return false;
int fd = open(path, open_flags);
int fd = open(path, O_RDONLY | O_DIRECTORY);
if (fd < 0) {
if (errno != ENOENT && errno != ENOTDIR) {
log_debug(" [SCAN] watcher open failed for %s: %s", path,
@@ -377,10 +403,46 @@ static bool register_scanner_watch_entry(int kq, int scan_root_index,
return true;
}
if (!ensure_scanner_watch_capacity(g_scanner_watch_count + 1u)) {
close(fd);
return false;
struct stat opened_st;
bool opened_identity_checked = false;
bool opened_identity_ready = false;
int shared_fd = -1;
for (size_t i = 0; i < g_scanner_watch_count; i++) {
const scanner_watch_entry_t *existing = &g_scanner_watch_entries[i];
if (!existing->fd_shareable || strcmp(existing->path, path) != 0)
continue;
if (existing->fd != shared_fd) {
struct stat existing_st;
if (!opened_identity_checked) {
opened_identity_ready = fstat(fd, &opened_st) == 0;
opened_identity_checked = true;
}
if (!opened_identity_ready || fstat(existing->fd, &existing_st) != 0 ||
existing_st.st_dev != opened_st.st_dev ||
existing_st.st_ino != opened_st.st_ino) {
continue;
}
}
if (existing->scan_root_index == scan_root_index) {
if (existing->kind == kind && existing->depth == depth) {
close(fd);
return true;
}
log_debug(" [SCAN] conflicting watcher subscription for %s", path);
close(fd);
return false;
}
if (shared_fd < 0)
shared_fd = existing->fd;
}
if (shared_fd >= 0) {
close(fd);
(void)append_scanner_watch_subscription(
shared_fd, false, scan_root_index, path, kind, depth);
return true;
}
if (!ensure_scanner_watch_fd_index_capacity(g_scanner_watch_count + 1u)) {
close(fd);
return false;
@@ -398,20 +460,12 @@ static bool register_scanner_watch_entry(int kq, int scan_root_index,
return false;
}
scanner_watch_entry_t *entry = &g_scanner_watch_entries[g_scanner_watch_count++];
memset(entry, 0, sizeof(*entry));
entry->fd = fd;
entry->scan_root_index = scan_root_index;
entry->depth = depth;
entry->kind = kind;
entry->prev_root_watch_index = SCANNER_WATCH_INDEX_NONE;
entry->next_root_watch_index = SCANNER_WATCH_INDEX_NONE;
(void)strlcpy(entry->path, path, sizeof(entry->path));
link_scanner_watch_entry_to_root(g_scanner_watch_count - 1u);
if (!insert_scanner_watch_fd_index_entry((uintptr_t)fd,
g_scanner_watch_count - 1u)) {
unlink_scanner_watch_entry_from_root(g_scanner_watch_count - 1u);
memset(entry, 0, sizeof(*entry));
size_t entry_index = append_scanner_watch_subscription(
fd, true, scan_root_index, path, kind, depth);
if (!insert_scanner_watch_fd_index_entry((uintptr_t)fd, entry_index)) {
unlink_scanner_watch_entry_from_root(entry_index);
memset(&g_scanner_watch_entries[entry_index], 0,
sizeof(g_scanner_watch_entries[entry_index]));
close(fd);
g_scanner_watch_count--;
(void)rebuild_scanner_watch_fd_index();
@@ -424,9 +478,22 @@ static void remove_scanner_watch_entry_at(size_t index) {
if (index >= g_scanner_watch_count)
return;
scanner_watch_entry_t *removed = &g_scanner_watch_entries[index];
int removed_fd = removed->fd;
bool close_fd = removed->owns_fd && removed_fd >= 0;
unlink_scanner_watch_entry_from_root(index);
if (g_scanner_watch_entries[index].fd >= 0)
close(g_scanner_watch_entries[index].fd);
if (close_fd) {
for (size_t i = 0; i < g_scanner_watch_count; i++) {
if (i == index || g_scanner_watch_entries[i].fd != removed_fd)
continue;
g_scanner_watch_entries[i].owns_fd = true;
close_fd = false;
break;
}
}
if (close_fd)
close(removed_fd);
size_t last_index = g_scanner_watch_count - 1u;
if (index != last_index) {
@@ -551,31 +618,23 @@ static bool resolve_existing_parent_directory_path(
}
}
static bool resolve_watch_tree_rebuild_target(const scanner_watch_entry_t *entry,
char rebuild_path[MAX_PATH],
uint8_t *rebuild_depth_out,
scanner_watch_kind_t *kind_out) {
switch (entry->kind) {
static bool resolve_watch_tree_rebuild_target(
const scanner_event_subscription_t *subscription, const char *watched_path,
char rebuild_path[MAX_PATH],
uint8_t *rebuild_depth_out, scanner_watch_kind_t *kind_out) {
switch (subscription->kind) {
case SCANNER_WATCH_SCAN_ROOT:
case SCANNER_WATCH_SCAN_BACKPORT_ROOT:
case SCANNER_WATCH_SCAN_SUBDIR:
(void)strlcpy(rebuild_path, entry->path, MAX_PATH);
*rebuild_depth_out = entry->depth;
*kind_out = entry->kind;
(void)strlcpy(rebuild_path, watched_path, MAX_PATH);
*rebuild_depth_out = subscription->depth;
*kind_out = subscription->kind;
return true;
case SCANNER_WATCH_SCAN_ROOT_PARENT:
(void)strlcpy(rebuild_path, get_scan_path(entry->scan_root_index),
MAX_PATH);
(void)strlcpy(rebuild_path,
get_scan_path(subscription->scan_root_index), MAX_PATH);
*rebuild_depth_out = 0;
*kind_out = SCANNER_WATCH_SCAN_ROOT;
return true;
case SCANNER_WATCH_SCAN_IMAGE_FILE:
if (!build_parent_directory_path(entry->path, rebuild_path))
return false;
*rebuild_depth_out = (entry->depth > 0u) ? (uint8_t)(entry->depth - 1u) : 0u;
*kind_out =
(entry->depth <= 1u) ? SCANNER_WATCH_SCAN_ROOT : SCANNER_WATCH_SCAN_SUBDIR;
return true;
default:
return false;
}
@@ -584,11 +643,25 @@ static bool resolve_watch_tree_rebuild_target(const scanner_watch_entry_t *entry
typedef struct {
int kq;
int scan_root_index;
unsigned int scan_depth;
} register_watch_tree_ctx_t;
static sm_scan_tree_dir_visit_t register_watch_directory_visit(
const char *dir_path, unsigned int depth_from_root, void *ctx_ptr) {
register_watch_tree_ctx_t *ctx = (register_watch_tree_ctx_t *)ctx_ptr;
if (depth_from_root > 0u) {
// Runtime image descendants can be active PFS/PFSC mounts. Keeping a
// directory fd open there pins the mounted vnode and makes unmount return
// EBUSY. The managed mount-base watcher is sufficient: mounted images are
// read-only and every discovery pass rebuilds this tree.
if (is_under_image_mount_base(dir_path))
return SM_SCAN_TREE_DIR_SKIP_DESCEND;
if (depth_from_root >= ctx->scan_depth ||
directory_has_param_json(dir_path, NULL)) {
return SM_SCAN_TREE_DIR_SKIP_DESCEND;
}
}
scanner_watch_kind_t kind =
(depth_from_root == 0u) ? SCANNER_WATCH_SCAN_ROOT
: SCANNER_WATCH_SCAN_SUBDIR;
@@ -600,18 +673,6 @@ static sm_scan_tree_dir_visit_t register_watch_directory_visit(
return SM_SCAN_TREE_DIR_DESCEND;
}
static bool register_watch_image_visit(const char *image_path,
const char *image_name,
unsigned int depth_from_root,
void *ctx_ptr) {
(void)image_name;
register_watch_tree_ctx_t *ctx = (register_watch_tree_ctx_t *)ctx_ptr;
return register_scanner_watch_entry(ctx->kq, ctx->scan_root_index, image_path,
SCANNER_WATCH_SCAN_IMAGE_FILE,
(uint8_t)depth_from_root);
}
static bool register_scan_root_parent_watch(int kq, int scan_root_index,
const char *scan_root) {
char parent_path[MAX_PATH];
@@ -642,24 +703,17 @@ static bool rebuild_scan_root_watch_tree(int kq, int scan_root_index) {
register_watch_tree_ctx_t walk_ctx = {
.kq = kq,
.scan_root_index = scan_root_index,
.scan_depth = scan_depth,
};
sm_scan_tree_callbacks_t callbacks = {
.on_directory = register_watch_directory_visit,
.on_image_file = register_watch_image_visit,
.on_image_file = NULL,
};
if (!sm_scan_tree_walk(scan_root, scan_root, 0u, scan_depth, &callbacks,
&walk_ctx)) {
return false;
}
char backport_root[MAX_PATH];
if (build_backports_root_path(scan_root, backport_root)) {
if (!register_scanner_watch_entry(kq, scan_root_index, backport_root,
SCANNER_WATCH_SCAN_BACKPORT_ROOT, 1u)) {
return false;
}
}
if (!register_scan_root_parent_watch(kq, scan_root_index, scan_root))
return false;
@@ -678,18 +732,6 @@ static bool rebuild_scan_root_watch_subtree(int kq, int scan_root_index,
return rebuild_scan_root_watch_tree(kq, scan_root_index);
}
if (rebuild_kind == SCANNER_WATCH_SCAN_BACKPORT_ROOT) {
if (!remove_scan_root_watch_entries_for_path(scan_root_index, rebuild_path))
return false;
if (!register_scanner_watch_entry(kq, scan_root_index, rebuild_path,
SCANNER_WATCH_SCAN_BACKPORT_ROOT,
rebuild_depth)) {
return false;
}
clear_scan_root_watch_tree_state(scan_root_index);
return true;
}
unsigned int scan_depth = get_scan_depth_for_root(scan_root);
if (!remove_scan_root_watch_entries_for_path(scan_root_index, rebuild_path))
@@ -702,10 +744,11 @@ static bool rebuild_scan_root_watch_subtree(int kq, int scan_root_index,
register_watch_tree_ctx_t walk_ctx = {
.kq = kq,
.scan_root_index = scan_root_index,
.scan_depth = scan_depth,
};
sm_scan_tree_callbacks_t callbacks = {
.on_directory = register_watch_directory_visit,
.on_image_file = register_watch_image_visit,
.on_image_file = NULL,
};
if (!sm_scan_tree_walk(scan_root, rebuild_path, rebuild_depth,
scan_depth - rebuild_depth, &callbacks, &walk_ctx)) {
@@ -724,6 +767,39 @@ static bool rebuild_all_scan_root_watch_trees(int kq) {
return true;
}
static bool suspend_usb_scan_root_watch_trees(void) {
bool removed_any = false;
for (int i = 0; i < get_scan_path_count(); i++) {
if (!is_usb_storage_path(get_scan_path(i)))
continue;
while (g_scanner_root_watch_heads[i] != SCANNER_WATCH_INDEX_NONE) {
remove_scanner_watch_entry_at(g_scanner_root_watch_heads[i]);
removed_any = true;
}
}
return !removed_any || rebuild_scanner_watch_fd_index();
}
static void schedule_scan_root_dirty(int scan_root_index, uint64_t now_us,
bool immediate);
static bool resume_usb_scan_root_watch_trees(int kq) {
uint64_t now_us = monotonic_time_us();
for (int i = 0; i < get_scan_path_count(); i++) {
const char *scan_root = get_scan_path(i);
if (!is_usb_storage_path(scan_root))
continue;
// Rebuild every configured USB root because the same disk can resume
// under a different usbN assignment.
if (!rebuild_scan_root_watch_tree(kq, i))
return false;
if (usb_storage_root_mounted(scan_root))
schedule_scan_root_dirty(i, now_us, true);
}
return true;
}
static void clear_all_dirty_scan_roots(void) {
for (int i = 0; i < get_scan_path_count(); i++) {
g_scanner_root_states[i].dirty = false;
@@ -759,46 +835,42 @@ static void schedule_scan_root_dirty(int scan_root_index, uint64_t now_us,
state->ready_after_us = ready_after_us;
}
static bool scanner_event_requires_consistency_cleanup(
const scanner_watch_entry_t *entry, uint32_t fflags) {
if (entry->kind == SCANNER_WATCH_SCAN_BACKPORT_ROOT)
return false;
static bool scanner_event_requires_consistency_cleanup(uint32_t fflags) {
return (fflags & (NOTE_DELETE | NOTE_RENAME | NOTE_REVOKE)) != 0;
}
static bool scanner_event_requires_watch_tree_refresh(
const scanner_watch_entry_t *entry, uint32_t fflags) {
const scanner_event_subscription_t *subscription, uint32_t fflags) {
uint32_t tree_change_flags =
NOTE_WRITE | NOTE_EXTEND | NOTE_DELETE | NOTE_RENAME | NOTE_REVOKE;
switch (entry->kind) {
switch (subscription->kind) {
case SCANNER_WATCH_SCAN_ROOT:
return (fflags & tree_change_flags) != 0;
case SCANNER_WATCH_SCAN_BACKPORT_ROOT:
return (fflags & (NOTE_DELETE | NOTE_RENAME | NOTE_REVOKE)) != 0;
case SCANNER_WATCH_SCAN_SUBDIR:
return entry->depth <
get_scan_depth_for_root(get_scan_path(entry->scan_root_index)) &&
return subscription->depth <
get_scan_depth_for_root(
get_scan_path(subscription->scan_root_index)) &&
(fflags & tree_change_flags) != 0;
case SCANNER_WATCH_SCAN_IMAGE_FILE:
return (fflags & (NOTE_DELETE | NOTE_RENAME | NOTE_REVOKE)) != 0;
default:
return false;
}
}
static void schedule_scan_root_watch_tree_rebuild(
const scanner_watch_entry_t *entry) {
const scanner_event_subscription_t *subscription,
const char *watched_path) {
char rebuild_path[MAX_PATH];
uint8_t rebuild_depth = 0;
scanner_watch_kind_t rebuild_kind = SCANNER_WATCH_SCAN_ROOT;
if (!resolve_watch_tree_rebuild_target(entry, rebuild_path, &rebuild_depth,
if (!resolve_watch_tree_rebuild_target(subscription, watched_path,
rebuild_path, &rebuild_depth,
&rebuild_kind)) {
return;
}
scanner_root_state_t *state = &g_scanner_root_states[entry->scan_root_index];
scanner_root_state_t *state =
&g_scanner_root_states[subscription->scan_root_index];
if (!state->watch_tree_stale || state->watch_tree_rebuild_path[0] == '\0') {
state->watch_tree_stale = true;
state->watch_tree_rebuild_depth = rebuild_depth;
@@ -811,9 +883,7 @@ static void schedule_scan_root_watch_tree_rebuild(
if (strcmp(state->watch_tree_rebuild_path, rebuild_path) == 0) {
if (rebuild_depth < state->watch_tree_rebuild_depth)
state->watch_tree_rebuild_depth = rebuild_depth;
if (rebuild_kind == SCANNER_WATCH_SCAN_ROOT ||
(rebuild_kind == SCANNER_WATCH_SCAN_BACKPORT_ROOT &&
state->watch_tree_rebuild_kind != SCANNER_WATCH_SCAN_ROOT)) {
if (rebuild_kind == SCANNER_WATCH_SCAN_ROOT) {
state->watch_tree_rebuild_kind = rebuild_kind;
}
return;
@@ -834,7 +904,7 @@ static void schedule_scan_root_watch_tree_rebuild(
state->watch_tree_rebuild_depth = 0;
state->watch_tree_rebuild_kind = SCANNER_WATCH_SCAN_ROOT;
(void)strlcpy(state->watch_tree_rebuild_path,
get_scan_path(entry->scan_root_index),
get_scan_path(subscription->scan_root_index),
sizeof(state->watch_tree_rebuild_path));
}
@@ -922,12 +992,30 @@ static bool apply_runtime_config_reload_effects(int kq,
const runtime_config_t *old_cfg,
const runtime_config_t *new_cfg,
bool scan_topology_changed) {
if (strcmp(old_cfg->api_bind_address, new_cfg->api_bind_address) != 0 ||
old_cfg->api_port != new_cfg->api_port) {
if (!sm_api_service_reconfigure())
log_debug(" [CFG] HTTP API reconfigure failed: %s", strerror(errno));
}
if (old_cfg->backport_fakelib_enabled &&
fakelib_runtime_config_changed(old_cfg, new_cfg))
sm_fakelib_game_shutdown();
sm_kstuff_on_config_reload();
if (old_cfg->auto_remove_missing_games !=
new_cfg->auto_remove_missing_games) {
reset_missing_game_cache_timers();
}
if (old_cfg->persistent_image_mounts !=
new_cfg->persistent_image_mounts) {
request_scan_now(new_cfg->persistent_image_mounts
? "persistent image mounting enabled"
: "persistent image mounting disabled");
}
if (scan_topology_changed) {
clear_scanner_watch_entries();
reset_scanner_root_states();
@@ -978,23 +1066,23 @@ static bool run_full_scan_cycle(bool startup_sync, const char *reason,
new_games++;
}
if (new_games > 0)
notify_system_info("Found %d new games. Executing...", new_games);
notify_system_info_l10n(SM_L10N_FOUND_NEW_GAMES, new_games);
}
process_scan_candidates(candidates, candidate_count);
if (should_abort_scan_cycle())
return false;
mount_backport_overlays(&unstable_found);
if (should_abort_scan_cycle())
return false;
reconcile_missing_app_db_games();
if (!sm_install_has_pending_work() && !release_scan_runtime_mounts())
log_debug(" [IMG] some discovery mounts remain busy");
if (unstable_found_out)
*unstable_found_out = unstable_found;
if (startup_sync && !should_abort_scan_cycle()) {
notify_system_rich(true, "Library Synchronized.\nFound %d games.",
total_found_games);
notify_system_rich_l10n(true, SM_L10N_LIBRARY_SYNCED, total_found_games);
}
return !should_abort_scan_cycle();
@@ -1024,9 +1112,8 @@ static bool run_targeted_scan_cycle(int scan_root_index,
if (should_abort_scan_cycle())
return false;
mount_backport_overlays(&unstable_found);
if (should_abort_scan_cycle())
return false;
if (!sm_install_has_pending_work() && !release_scan_runtime_mounts())
log_debug(" [IMG] some discovery mounts remain busy");
if (unstable_found_out)
*unstable_found_out = unstable_found;
@@ -1073,7 +1160,8 @@ static int find_due_dirty_scan_root(uint64_t now_us) {
}
static uint64_t compute_next_scan_deadline_us(uint64_t now_us,
uint64_t full_resync_due_us) {
uint64_t full_resync_due_us,
bool include_scan_work) {
uint64_t next_deadline = full_resync_due_us;
uint64_t install_wake_us = sm_install_next_wake_us(now_us);
@@ -1093,7 +1181,7 @@ static uint64_t compute_next_scan_deadline_us(uint64_t now_us,
next_deadline = g_scanner_config_probe_due_us;
}
if (g_scanner_manual_scan_due_us != 0 &&
if (include_scan_work && g_scanner_manual_scan_due_us != 0 &&
(next_deadline == 0 || g_scanner_manual_scan_due_us < next_deadline)) {
next_deadline = g_scanner_manual_scan_due_us;
}
@@ -1103,12 +1191,14 @@ static uint64_t compute_next_scan_deadline_us(uint64_t now_us,
next_deadline = g_scanner_manual_probe_due_us;
}
for (int i = 0; i < get_scan_path_count(); i++) {
const scanner_root_state_t *state = &g_scanner_root_states[i];
if (!state->dirty)
continue;
if (next_deadline == 0 || state->ready_after_us < next_deadline)
next_deadline = state->ready_after_us;
if (include_scan_work) {
for (int i = 0; i < get_scan_path_count(); i++) {
const scanner_root_state_t *state = &g_scanner_root_states[i];
if (!state->dirty)
continue;
if (next_deadline == 0 || state->ready_after_us < next_deadline)
next_deadline = state->ready_after_us;
}
}
return next_deadline;
@@ -1131,29 +1221,41 @@ static const struct timespec *build_wait_timeout(struct timespec *timeout,
}
static bool handle_scan_root_parent_event(
int kq, const scanner_watch_entry_t *entry, uint64_t now_us) {
const char *scan_root = get_scan_path(entry->scan_root_index);
int kq, const scanner_event_subscription_t *subscription,
const char *watched_path, uint64_t now_us) {
int scan_root_index = subscription->scan_root_index;
const char *scan_root = get_scan_path(scan_root_index);
bool root_present = false;
bool root_changed = update_scan_root_presence_state(
entry->scan_root_index, scan_root, &root_present);
bool root_changed = update_scan_root_presence_state(scan_root_index, scan_root,
&root_present);
if (root_present && root_changed) {
schedule_scan_root_dirty(entry->scan_root_index, now_us, false);
schedule_scan_root_watch_tree_rebuild(entry);
bool resumed_usb_root =
runtime_resume_grace_active() && is_usb_storage_path(scan_root);
if (resumed_usb_root && !usb_storage_root_mounted(scan_root)) {
// The permanent /mnt/usbN directory is visible again, but the USB
// filesystem is not. Refresh the terminal vnode watch without scanning
// or cleaning the temporarily unavailable source.
return rebuild_scan_root_watch_tree(kq, scan_root_index);
}
schedule_scan_root_dirty(scan_root_index, now_us, resumed_usb_root);
schedule_scan_root_watch_tree_rebuild(subscription, watched_path);
return true;
}
if (root_present)
return true;
if (root_changed) {
schedule_scan_root_cleanup(entry->scan_root_index);
schedule_scan_root_dirty(entry->scan_root_index, now_us, true);
schedule_scan_root_watch_tree_rebuild(entry);
if (runtime_resume_grace_active() && is_usb_storage_path(scan_root))
return rebuild_scan_root_watch_tree(kq, scan_root_index);
schedule_scan_root_cleanup(scan_root_index);
schedule_scan_root_dirty(scan_root_index, now_us, true);
schedule_scan_root_watch_tree_rebuild(subscription, watched_path);
return true;
}
char parent_path[MAX_PATH];
if (!resolve_existing_parent_directory_path(scan_root, parent_path) ||
strcmp(parent_path, entry->path) != 0) {
return rebuild_scan_root_watch_tree(kq, entry->scan_root_index);
strcmp(parent_path, watched_path) != 0) {
return rebuild_scan_root_watch_tree(kq, scan_root_index);
}
return true;
@@ -1209,25 +1311,61 @@ static bool process_scanner_events(int kq, const struct timespec *timeout,
continue;
}
scanner_watch_entry_t *watch_entry =
scanner_watch_entry_t *watch_owner =
find_scanner_watch_entry_by_fd(event->ident);
if (!watch_entry)
if (!watch_owner)
continue;
if (watch_entry->kind == SCANNER_WATCH_SCAN_ROOT_PARENT) {
if (!handle_scan_root_parent_event(kq, watch_entry, now_us))
scanner_event_subscription_t subscriptions[MAX_SCAN_PATHS];
size_t subscription_count = 0;
char watched_path[MAX_PATH];
(void)strlcpy(watched_path, watch_owner->path, sizeof(watched_path));
bool immediate =
scanner_event_requires_consistency_cleanup(event->fflags);
for (size_t watch_index = 0; watch_index < g_scanner_watch_count;
watch_index++) {
scanner_watch_entry_t *entry = &g_scanner_watch_entries[watch_index];
if ((uintptr_t)entry->fd != event->ident)
continue;
if (immediate)
entry->fd_shareable = false;
if (subscription_count >= MAX_SCAN_PATHS) {
log_debug(" [SCAN] too many watcher subscriptions for %s",
watched_path);
return false;
continue;
}
subscriptions[subscription_count++] =
(scanner_event_subscription_t){
.scan_root_index = entry->scan_root_index,
.depth = entry->depth,
.kind = entry->kind,
};
}
bool immediate =
(event->fflags & (NOTE_DELETE | NOTE_RENAME | NOTE_REVOKE)) != 0;
if (scanner_event_requires_consistency_cleanup(watch_entry, event->fflags))
schedule_scan_root_cleanup(watch_entry->scan_root_index);
schedule_scan_root_dirty(watch_entry->scan_root_index, now_us, immediate);
for (size_t subscription_index = 0;
subscription_index < subscription_count; subscription_index++) {
const scanner_event_subscription_t *subscription =
&subscriptions[subscription_index];
if (scanner_event_requires_watch_tree_refresh(watch_entry, event->fflags))
schedule_scan_root_watch_tree_rebuild(watch_entry);
if (subscription->kind == SCANNER_WATCH_SCAN_ROOT_PARENT) {
if (!handle_scan_root_parent_event(kq, subscription, watched_path,
now_us)) {
return false;
}
continue;
}
if (immediate)
schedule_scan_root_cleanup(subscription->scan_root_index);
schedule_scan_root_dirty(subscription->scan_root_index, now_us,
immediate);
if (scanner_event_requires_watch_tree_refresh(subscription,
event->fflags)) {
schedule_scan_root_watch_tree_rebuild(subscription, watched_path);
}
}
}
return true;
@@ -1285,14 +1423,16 @@ bool sm_scanner_init(void) {
reset_scanner_root_states();
clear_scanner_config_reload_state();
clear_scanner_manual_scan_state();
atomic_store_explicit(&g_usb_watches_suspended, true,
memory_order_release);
if (pipe(g_scanner_wake_pipe) != 0) {
log_debug(" [SCAN] wake pipe creation failed: %s", strerror(errno));
close_scanner_wake_pipe();
return false;
}
if (!set_fd_nonblocking(g_scanner_wake_pipe[0]) ||
!set_fd_nonblocking(g_scanner_wake_pipe[1])) {
if (!sm_set_fd_nonblocking(g_scanner_wake_pipe[0]) ||
!sm_set_fd_nonblocking(g_scanner_wake_pipe[1])) {
log_debug(" [SCAN] wake pipe nonblocking setup failed: %s",
strerror(errno));
close_scanner_wake_pipe();
@@ -1324,6 +1464,10 @@ void sm_scanner_wake(void) {
(void)write((int)wake_fd, &token, sizeof(token));
}
bool sm_scanner_usb_watches_suspended(void) {
return atomic_load_explicit(&g_usb_watches_suspended, memory_order_acquire);
}
bool sm_scanner_run_startup_sync(void) {
while (!should_stop_requested()) {
while (runtime_sleep_mode_active() && !should_stop_requested())
@@ -1369,18 +1513,22 @@ void sm_scanner_run_loop(void) {
register_config_file_watch(kq, monotonic_time_us());
register_manual_file_watch(kq, monotonic_time_us());
atomic_store_explicit(&g_usb_watches_suspended, false,
memory_order_release);
if (!rebuild_all_scan_root_watch_trees(kq)) {
close(kq);
clear_scanner_watch_entries();
atomic_store_explicit(&g_usb_watches_suspended, true,
memory_order_release);
close_scanner_config_file();
close_scanner_manual_file();
request_scanner_shutdown("scanner watcher initialization failed");
return;
}
uint64_t next_full_resync_us =
monotonic_time_us() + scanner_full_resync_interval_us();
bool was_sleeping = false;
bool scan_work_blocked = false;
while (true) {
if (should_stop_requested()) {
@@ -1389,7 +1537,20 @@ void sm_scanner_run_loop(void) {
}
if (runtime_sleep_mode_active()) {
was_sleeping = true;
if (!was_sleeping) {
if (!suspend_usb_scan_root_watch_trees()) {
close(kq);
clear_scanner_watch_entries();
request_scanner_shutdown("USB watcher suspend failed");
return;
}
clear_all_dirty_scan_roots();
atomic_store_explicit(&g_usb_watches_suspended, true,
memory_order_release);
wake_game_lifecycle_watcher();
was_sleeping = true;
log_debug("[SLEEP] USB scanner watches suspended");
}
fd_set readfds;
FD_ZERO(&readfds);
FD_SET(g_scanner_wake_pipe[0], &readfds);
@@ -1407,17 +1568,31 @@ void sm_scanner_run_loop(void) {
continue;
}
if (was_sleeping) {
was_sleeping = false;
if (!discard_scanner_events_nowait(kq)) {
close(kq);
clear_scanner_watch_entries();
request_scanner_shutdown("scanner stale event drain failed");
return;
}
if (!resume_usb_scan_root_watch_trees(kq)) {
close(kq);
clear_scanner_watch_entries();
request_scanner_shutdown("USB watcher resume failed");
return;
}
atomic_store_explicit(&g_usb_watches_suspended, false,
memory_order_release);
was_sleeping = false;
next_full_resync_us =
monotonic_time_us() + RUNTIME_RESUME_GRACE_US;
log_debug("[SLEEP] USB scanner watches resumed");
}
bool game_mount_busy = sm_game_lifecycle_has_active_game() ||
sm_shellcore_service_has_prepared_mount();
char scan_reason[128];
if (consume_scan_now_request(scan_reason, sizeof(scan_reason))) {
if (!game_mount_busy &&
consume_scan_now_request(scan_reason, sizeof(scan_reason))) {
bool unstable_found = false;
if (!run_full_scan_cycle(false, scan_reason, &unstable_found)) {
if (runtime_sleep_mode_active())
@@ -1444,10 +1619,14 @@ void sm_scanner_run_loop(void) {
}
uint64_t now_us = monotonic_time_us();
if (sm_game_lifecycle_has_active_game()) {
game_mount_busy = sm_game_lifecycle_has_active_game() ||
sm_shellcore_service_has_prepared_mount();
if (game_mount_busy) {
next_full_resync_us = 0;
} else if (next_full_resync_us == 0) {
next_full_resync_us = now_us;
scan_work_blocked = true;
} else if (scan_work_blocked) {
scan_work_blocked = false;
next_full_resync_us = now_us + scanner_full_resync_interval_us();
}
if (config_probe_due(now_us)) {
@@ -1493,7 +1672,8 @@ void sm_scanner_run_loop(void) {
request_scanner_shutdown("scanner stale event drain after config reload failed");
return;
}
notify_system("ShadowMount+: config reloaded.");
sm_l10n_init();
notify_system_l10n(SM_L10N_CONFIG_RELOADED);
log_debug(" [CFG] runtime config reloaded");
now_us = monotonic_time_us();
next_full_resync_us =
@@ -1503,7 +1683,7 @@ void sm_scanner_run_loop(void) {
continue;
}
if (g_scanner_manual_scan_due_us != 0 &&
if (!game_mount_busy && g_scanner_manual_scan_due_us != 0 &&
now_us >= g_scanner_manual_scan_due_us) {
g_scanner_manual_scan_due_us = 0;
invalidate_app_db_title_cache();
@@ -1539,7 +1719,8 @@ void sm_scanner_run_loop(void) {
continue;
}
if (next_full_resync_us != 0 && now_us >= next_full_resync_us) {
if (!game_mount_busy && next_full_resync_us != 0 &&
now_us >= next_full_resync_us) {
bool unstable_found = false;
if (!run_full_scan_cycle(false, NULL, &unstable_found)) {
if (runtime_sleep_mode_active())
@@ -1565,14 +1746,16 @@ void sm_scanner_run_loop(void) {
continue;
}
int cleanup_root_index = find_pending_cleanup_scan_root();
int cleanup_root_index =
game_mount_busy ? -1 : find_pending_cleanup_scan_root();
if (cleanup_root_index >= 0) {
g_scanner_root_states[cleanup_root_index].cleanup_pending = false;
cleanup_lost_sources_for_scan_root(get_scan_path(cleanup_root_index));
continue;
}
int dirty_root_index = find_due_dirty_scan_root(now_us);
int dirty_root_index =
game_mount_busy ? -1 : find_due_dirty_scan_root(now_us);
if (dirty_root_index >= 0) {
bool cleanup_pending =
g_scanner_root_states[dirty_root_index].cleanup_pending;
@@ -1635,8 +1818,8 @@ void sm_scanner_run_loop(void) {
continue;
}
uint64_t deadline_us =
compute_next_scan_deadline_us(now_us, next_full_resync_us);
uint64_t deadline_us = compute_next_scan_deadline_us(
now_us, next_full_resync_us, !game_mount_busy);
struct timespec timeout;
const struct timespec *timeout_ptr =
build_wait_timeout(&timeout, now_us, deadline_us);
@@ -1668,4 +1851,6 @@ void sm_scanner_shutdown(void) {
reset_scanner_root_states();
clear_scanner_config_reload_state();
clear_scanner_manual_scan_state();
atomic_store_explicit(&g_usb_watches_suspended, true,
memory_order_release);
}
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